Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.26 @ 19:13:00 Player: viper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (325) 1625 Value Destroyed (16134) 16134 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 25081 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 381 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 92/100 System Corruption 12% Temperature Cool (0) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Biometal Leg Biometal Leg > --- UTILITY (12) ----- Improved Salvage Targeting Computer > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Medium Storage Unit High-capacity Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Advanced Target Analyzer Experimental Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- KE Penetrator Railgun Vibroblade Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Advanced Power Amplifier Advanced Cooling System Vibroblade Vibroblade [Rating: 141] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Slots Evolved 17 | . 1 2 2 2 . 2 2 . . 2 2 2 Power 3 | . 1 . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . 2 . . Utility 10 | . . 2 1 1 . 2 2 . . . 2 . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 256 | 7 2 13 23 2 14 24 1 3 . 12 111 44 Power 44 | 1 1 1 5 . 3 2 . 1 . 1 13 16 Engine 11 | 1 1 1 4 . 2 1 . 1 . . . . Core 13 | . . . 1 . 1 1 . . . 1 6 3 Reactor 20 | . . . . . . . . . . . 7 13 Propulsion 62 | 2 . 3 5 . 2 6 . . . 7 25 12 Treads . | . . . . . . . . . . . . . Leg 62 | 2 . 3 5 . 2 6 . . . 7 25 12 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 86 | 2 1 5 6 1 4 7 1 2 . 2 44 11 Device 47 | . . 3 . . . 3 . . . . 33 8 Storage 8 | 1 1 . 1 . 1 2 . . . 1 1 . Processor 11 | . . 1 . . . 1 . 1 . 1 5 2 Hackware 4 | . . . 1 1 . . . . . . 1 1 Protection 16 | 1 . 1 4 . 3 1 1 1 . . 4 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 . 4 7 1 5 9 . . . 2 29 5 Energy Gun 5 | 1 . 1 . . . . . . . . 3 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 34 | 1 . 3 7 1 3 4 . . . 1 12 2 Ballistic Cannon 17 | . . . . . 2 5 . . . 1 9 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 4 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . 1 . . . . 1 8 1 Parts Lost 130 | . . 5 1 . 5 4 3 . . 2 61 49 Power 22 | . . . . . 1 . 1 . . 1 5 14 Propulsion 23 | . . 2 . . 1 . . . . . 9 11 Utility 55 | . . 2 1 . 1 3 2 . . 1 29 16 Weapon 30 | . . 1 . . 2 1 . . . . 18 8 Highest Loss Streak 23 | . . 2 1 . 2 2 2 . . 2 10 23 Average Slot Usage (%) 92 | . 100 97 98 100 98 97 85 89 94 93 88 81 Engine 5 | . 25 20 8 7 9 6 5 11 11 8 . . Core 5 | . . . 7 7 4 6 3 . . . 5 8 Reactor 1 | . . . . . . . . . . . 2 4 Leg 15 | . 25 19 15 14 13 12 11 11 11 20 16 11 Device 12 | . . 8 2 . . 7 7 5 5 5 23 18 Storage 13 | . 12 10 16 14 14 14 22 22 22 20 12 7 Processor 5 | . . 10 3 . . 4 . 2 5 5 5 12 Hackware 2 | . . . 4 14 13 3 . . . . 1 3 Protection 8 | . 12 11 13 14 14 16 13 14 16 15 3 . Ballistic Gun 12 | . 12 15 24 28 27 2 22 22 22 18 6 9 Ballistic Cannon 4 | . . . . . . 21 . . . . 4 . Slashing Weapon 1 | . . . . . . . . . . . 2 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 148 | 17 46 52 67 70 77 95 88 101 101 133 148 114 Greatest Support 122 | 20 20 23 32 32 37 40 37 37 37 81 122 105 Greatest Overweight (x) 31 | 2 2 3 4 2 4 31 2 2 2 2 4 19 Average Overweight (x) 1 | . 1 2 1 2 1 2 1 2 2 1 . 1 Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 20 16 Average Capacity 13 | 6 10 12 12 12 12 12 12 12 12 13 14 14 Most Carried 20 | 5 7 12 12 11 12 12 12 11 11 17 20 16 Average Carried 11 | 2 6 8 11 10 10 11 11 11 11 11 13 10 Final Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 16 4 Final Carried 17 | 5 7 12 12 10 10 12 12 11 11 17 11 . Class Distribution -------------------- 38% | Hacker-Tank 23% | Scavenger-Gunner 16% | Hacker-Mutant 7% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Storage Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Matter Collected 10715 | 204 106 482 621 . 1323 901 282 172 . 478 5021 1125 Remotely 434 | . . 38 . . . 396 . . . . . . Salvage Created 16773 | . 238 837 850 . 2395 767 155 . . 751 8125 2655 Parts 741 | . 15 50 49 . 103 30 9 . . 29 333 123 Haulers Intercepted 9 | . . 1 . . 2 1 . . . 1 4 . Recyclers Shooed 6 | . . . 1 . . . . . . 1 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 242 | . 7 16 15 . 38 18 4 . . 11 100 33 Melee 33 | . . . . . . . . . . . 13 20 Guns 144 | . 7 16 15 . 38 3 4 . . 10 38 13 Cannons 61 | . . . . . . 12 . . . 1 48 . AOE 3 | . . . . . . 3 . . . . . . Classes Destroyed 17 | . 2 5 1 . 4 1 . . . 1 2 1 Worker 21 | . . . . . 3 . . . . . 15 3 Builder 12 | . . . . . 2 . . . . . 9 1 Tunneler 2 | . . . . . . . . . . . 2 . Hauler 9 | . . 1 . . 2 1 . . . 1 4 . Recycler 17 | . . 1 1 . 1 1 . . . . 12 1 Mechanic 2 | . . . . . 1 . . . . . 1 . Operator 8 | . . 1 1 . 1 . 1 . . . 3 1 Watcher 12 | . . . 1 . 1 2 . . . . 7 1 Swarmer 19 | . 2 . 2 . 2 3 3 . . . . 7 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 101 | . 5 9 9 . 24 7 . . . 5 35 7 Brawler 6 | . . 1 . . 3 . . . . . . 2 Duelist 1 | . . . . . . . . . . 1 . . Sentry 37 | . . 6 4 . 8 3 1 . . 1 14 . Hunter 27 | . . . . . . 2 . . . 2 16 7 Programmer 46 | . . . . . 1 3 . . . 2 33 7 Behemoth 4 | . . . . . . . . . . . 2 2 Best Kill Streak 15 | . 3 6 4 . 7 3 4 . . 5 15 7 Combat Bots Only 8 | . 3 5 3 . 6 3 3 . . 4 8 4 Max Kills in Single Turn 3 | . 2 1 2 . 2 2 1 . . 1 3 2 Gunslinging 1 | . 1 . 1 . . . . . . . . 1 Exploded 2 | . . . . . . 2 . . . . . . Melee 2 | . . . . . . . . . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Damage Taken 20438 | . 107 837 489 . 1282 988 165 . . 537 9722 6311 Core 3147 | . 43 155 42 . 118 83 33 . . 10 1212 1451 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 82 61 92 . 83 90 . . 96 99 6 . Volleys Fired 682 | . 20 96 40 . 105 40 10 . . 35 285 51 Largest 4 | . 2 2 3 . 4 4 4 . . 4 4 4 Hottest 223 | . 60 76 69 . 94 192 120 . . 120 223 134 Shots Fired 2028 | . 36 131 120 . 394 141 40 . . 130 846 190 Gun 1582 | . 36 131 120 . 392 22 40 . . 128 523 190 Cannon 446 | . . . . . 2 119 . . . 2 323 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1939 | . 20 127 120 . 394 141 40 . . 130 777 190 Thermal 71 | . . 2 . . . . . . . . 69 . Explosive . | . . . . . . . . . . . . . Electromagnetic 18 | . 16 2 . . . . . . . . . . Robot Hit Streak 50 | . 10 26 28 . 35 17 10 . . 19 50 25 Robot Miss Streak 4 | . 1 2 1 . 2 3 1 . . 3 4 3 Penetration Max 2 | . . . . . . . . . . . 2 1 Secondary Targets 24 | . 1 3 4 . 7 1 . . . 1 3 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . 1 1 1 Shots Hit Robots 1706 | . 30 114 98 . 290 88 26 . . 95 730 235 Core Hits 682 | . 12 41 38 . 118 36 8 . . 34 315 80 Critical Hits 156 | . . 2 1 . . 5 1 . . 7 106 34 Critical Kills 51 | . . 1 . . . 1 . . . 3 36 10 Critical Parts Destroyed 87 | . . . 1 . . 4 1 . . 3 62 16 Melee Attacks 167 | . . . . . . . . . . . 80 87 Impact . | . . . . . . . . . . . . . Slashing 167 | . . . . . . . . . . . 80 87 Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . 14 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . . . . 16 9 Damage Inflicted 48058 | . 396 1308 1424 . 4287 2719 566 . . 1889 27414 8055 Guns 24612 | . 320 1308 1422 . 4250 212 566 . . 1542 11091 3901 Cannons 13174 | . . . . . 37 2009 . . . 159 10969 . Explosions 859 | . 76 . . . . 498 . . . 187 98 . Melee 9280 | . . . . . . . . . . . 5162 4118 Ramming 133 | . . . 2 . . . . . . 1 94 36 Kinetic 35814 | . 117 1280 1422 . 4287 2221 566 . . 1701 20319 3901 Thermal 2413 | . 76 28 . . . 304 . . . 187 1818 . Explosive 194 | . . . . . . 194 . . . . . . Electromagnetic 224 | . 203 . . . . . . . . . 21 . Impact . | . . . . . . . . . . . . . Slashing 9280 | . . . . . . . . . . . 5162 4118 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . 4 . . . . . 11 12 Average Corruption 5 | . 1 . . . 1 . . . . . 5 9 Corruption Purged 13 | . . . . . . . . . . . 13 . Effects 179 | . 1 . . . 10 . . . . . 134 34 Message Errors 33 | . 1 . . . 1 . . . . . 21 10 Matter Fused 25 | . . . . . . . . . . . 21 4 Heat Flow Errors 10 | . . . . . 1 . . . . . 7 2 Energy Discharges 20 | . . . . . 2 . . . . . 15 3 Parts Rejected 3 | . . . . . . . . . . . 2 1 Data Loss (minor) 13 | . . . . . 1 . . . . . 7 5 Data Loss (major) 6 | . . . . . . . . . . . 4 2 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 10 | . . . . . . . . . . . 9 1 Targeting Errors 47 | . . . . . 5 . . . . . 38 4 Weapon Failures 9 | . . . . . . . . . . . 8 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1182 | . . . . . . 154 . . . 12 899 117 Projectiles 238 | . . . . . . 9 . . . 10 219 . Explosions 156 | . . . . . . 145 . . . 2 9 . Melee 788 | . . . . . . . . . . . 671 117 Knockbacks 99 | . . . . . 1 13 . . . . 85 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 94 | . . . . . 1 13 . . . . 80 . Secondary 4 | . . . . . . . . . . . 4 . Self-Inflicted Damage 137 | . . . 1 . . 78 . . . 15 39 4 Shots 4 | . . . . . . 2 . . . 1 1 . Rammed 13 | . . . 1 . . . . . . . 7 5 Targets Rammed 21 | . . . 1 . . . . . . 1 12 7 Kicked 8 | . . . . . . . . . . 1 5 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 615 | . 180 76 311 . 394 615 362 . . 483 476 142 Average Temperature 126 | . 85 22 81 . 131 183 135 . . 175 112 26 Received Heat Transfer 5157 | . 87 573 387 . 870 405 36 . . 96 1875 828 Effects 80 | . . . 2 . 10 43 1 . . 11 13 . Shutdowns 21 | . . . 1 . . 13 1 . . 4 2 . Energy Bleed 7 | . . . . . 2 2 . . . . 3 . Interference 29 | . . . . . 7 12 . . . 5 5 . Short Circuit 6 | . . . 1 . 1 3 . . . . 1 . Damage (minor) 7 | . . . . . . 3 . . . 2 2 . Damage (major) 10 | . . . . . . 10 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 5 | . . . . . 1 . . . . . 4 . Heat Transferred 2657 | . 100 74 . . . 150 . . . 100 2233 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Peak Influence 547 | . 217 240 336 . 547 288 212 . . 295 455 220 Initial 115 | . . 65 31 . . 97 103 . . 30 115 13 Average 139 | . 131 110 86 . 282 102 165 . . 104 167 90 Maximum Alert Level 2 | . 1 1 1 . 2 1 1 . . 1 2 1 Low Security (%) 73 | 100 62 89 88 100 30 94 70 . . 76 61 88 Level 1 23 | . 37 10 11 . 43 5 29 . . 23 36 11 Level 2 3 | . . . . . 25 . . . . . 2 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 70 | . 1 3 2 . 15 8 . . . 3 33 5 Investigation 20 | . 1 . . . 5 2 . . . 1 10 1 Extermination 19 | . . . . . 1 4 . . . 1 11 2 Reinforcement 17 | . . 3 2 . 2 2 . . . 1 6 1 Assault 3 | . . . . . 2 . . . . . . 1 Garrison 11 | . . . . . 5 . . . . . 6 . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . Haulers Reinforced 4 | . . . . . 1 . . . . 1 2 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Distress Signals 20 | . 1 2 2 . 1 2 . . . 2 9 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 341 | . 9 28 25 . 55 27 6 . . 14 134 43 Peak Tracking Total 10 | . 3 4 4 . 10 4 3 . . 4 7 5 Tactical Retreats 14 | . . . 1 . 3 . 1 . . . 5 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Traps Triggered 13 | . 2 . 1 . 1 3 . . . . 6 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 10 | . 4 . . . . . . . . 6 . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Machines Disabled 24 | . 1 1 . . 2 10 1 . . 4 5 . Max in Single Turn 8 | . 1 1 . . 1 8 1 . . 3 1 . Garrison Access 6 | . . . . . 1 1 1 . . . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Machines Accessed 43 | . 5 2 7 . 8 4 1 . . 1 14 1 Terminals 28 | . 5 2 5 . 6 1 . . . 1 7 1 Fabricators 4 | . . . . . . 1 . . . . 3 . Repair Stations 6 | . . . 2 . 1 1 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 1 . . . 2 . Total Hacks 140 | . 15 7 33 . 29 10 1 . . 5 37 3 Successful 99 | . 11 6 31 . 15 6 1 . . 5 23 1 Failed 41 | . 4 1 2 . 14 4 . . . . 14 2 Catastrophic 3 | . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 1 2 2 . . . . . . . . . Terminals 94 | . 15 7 19 . 20 3 . . . 5 22 3 Fabricators 10 | . . . . . . 1 . . . . 9 . Repair Stations 28 | . . . 14 . 6 4 . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 2 1 . . . 2 . Terminal Hacks 62 | . 10 4 15 . 11 3 . . . 5 13 1 Part Schematic 4 | . . . . . 2 1 . . . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . Emergency Access Points 7 | . . . 3 . . . . . . 1 2 1 Terminal Index 2 | . 1 . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . Alert Level 4 | . . . 2 . 2 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 5 | . 2 . 1 . . . . . . 1 1 . Reprogram Traps 2 | . 1 . . . . . . . . 1 . . Dispatch Records 4 | . 1 . 1 . 1 . . . . . 1 . Surveillance Status 4 | . 1 2 . . . . . . . . 1 . Patrol Status 1 | . . . 1 . . . . . . . . . Transport Status 2 | . . . 1 . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . . 1 . . Reinforcement Status 3 | . 1 . 1 . . 1 . . . . . . Assault Status 1 | . . . . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 . . . . . . 1 1 . Zone Layout 6 | . 1 . 2 . 2 . . . . . 1 . Fabricator Hacks 6 | . . . . . . 1 . . . . 5 . Load Schematic 3 | . . . . . . . . . . . 3 . Build 3 | . . . . . . 1 . . . . 2 . Repair Station Hacks 21 | . . . 14 . 3 1 . . . . 3 . Scan Component 12 | . . . 7 . 2 1 . . . . 2 . Repair 9 | . . . 7 . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 1 . . . 2 . Seal Access 5 | . . . . . 1 1 1 . . . 2 . Unauthorized Hacks 5 | . 1 2 2 . . . . . . . . . Terminals 5 | . 1 2 2 . . . . . . . . . Track 5 | . 1 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 5 1 6 . 7 3 . . . 1 11 1 Full Trace Events 24 | . 4 1 . . 5 2 . . . 1 10 1 Feedback Events 3 | . 1 . . . 1 . . . . . 1 . Corruption 3 | . 1 . . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . Matter 285 | . . . . . . 285 . . . . . . Time 152 | . . . . . . 152 . . . . . . Total Robot Build Rating 15 | . . . . . . 15 . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . . . 1 . Parts Built 4 | . . . . . . . . . . . 4 . Matter 490 | . . . . . . . . . . . 490 . Time 81 | . . . . . . . . . . . 81 . Total Part Build Rating 30 | . . . . . . . . . . . 30 . Parts Repaired 8 | . . . 7 . 1 . . . . . . . Time 354 | . . . 230 . 16 . . . . . 108 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Total Allies 18 | . . . . . 15 3 . . . . . . Largest Group 13 | . . . . . 13 3 . . . . . . Highest-Rated Group 296 | . . . . . 296 83 . . . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 117 | . . . . . 87 30 . . . . . . Total Damage 1873 | . . . . . 1420 453 . . . . . . Kills 12 | . . . . . 9 3 . . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Turns Passed 13660 | 89 315 967 1616 45 1120 1956 207 346 56 697 4848 1398 Spaces Moved 5812 | 68 150 380 478 24 352 756 89 181 30 216 2528 560 Core 49 | 28 . . . . . 1 . . . . . 20 Treads . | . . . . . . . . . . . . . Legs 5763 | 40 150 380 478 24 352 755 89 181 30 216 2528 540 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 150 180 150 185 160 160 160 190 190 152 106 100 Average Speed 154 | 108 169 180 178 185 178 191 177 190 190 157 126 164 Slowest Speed 1600 | 150 180 210 240 185 250 1600 190 190 190 183 250 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 29 41 52 1 48 27 3 37 9 6 52 16 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 212 | . 1 . . . . 78 . . . 37 95 1 Melee . | . . . . . . . . . . . . . Projectile 100 | . . . . . . 13 . . . . 86 1 AOE 112 | . 1 . . . . 65 . . . 37 9 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Res Res Total 8789 | 79 179 543 1147 25 591 1174 117 183 29 498 3442 782 Wait 1750 | . 6 43 595 . 109 324 16 . . 230 394 33 Move 5800 | 67 149 379 477 23 351 755 88 180 29 215 2527 560 Hop . | . . . . . . . . . . . . . Pick Up 69 | 5 2 8 2 . 4 8 1 . . 2 30 7 Fast Attach 105 | 7 . 3 8 . 3 7 1 2 . 2 57 15 Attach 84 | . 1 5 4 2 5 7 . 1 . 4 34 21 Detach 10 | . . 1 . . 2 4 . . . 2 1 . Swap 67 | . 1 5 11 . 6 10 . . . 6 20 8 Drop 59 | . . 3 9 . 6 9 1 . . 1 26 4 Fire 682 | . 20 96 40 . 105 40 10 . . 35 285 51 Melee 132 | . . . . . . . . . . . 56 76 Ram 2 | . . . . . . . . . . . . 2 Kick 19 | . . . 1 . . . . . . 1 12 5 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 135 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Discovered exit to Mines (range 12) 192 | -10/Materials | Discovered exit to Mines (range 15) 288 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Discovered exit to Materials (range 15) 309 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 489 | -9/Materials | Identified exit to Mines 489 | -9/Materials | Discovered exit to Mines (range 15) 1358 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Discovered exit to Materials (range 8) 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1669 | -8/Materials | Build established: Hacker-Skirmisher 2201 | -8/Materials | Build established: Hacker-Tank 2349 | -8/Materials | Repaired Carbon-fiber Leg 2388 | -8/Materials | Repaired Carbon-fiber Leg 2422 | -8/Materials | Repaired Hrd. Light Armor Plating 2449 | -8/Materials | Repaired Power Shielding 2483 | -8/Materials | Repaired Hvy. Assault Rifle 2516 | -8/Materials | Repaired Hvy. Assault Rifle 2838 | -8/Materials | Repaired Hvy. Assault Rifle 2874 | -8/Materials | Identified exit to Factory 2988 | -8/Materials | Entered Factory 2988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2996 | -7/Factory | Identified exit to Storage 2996 | -7/Factory | Discovered exit to Storage (range 14) 3033 | -7/Factory | Entered Storage 3152 | -7/Storage | Garrison activated, responded to threat 3515 | -7/Storage | Repaired Hvy. Assault Rifle 3547 | -7/Storage | Garrison activated, responded to threat 3773 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3923 | -7/Storage | Identified exit to Recycling 3923 | -7/Storage | Discovered exit to Recycling (range 15) 4009 | -7/Storage | Identified exit to Factory 4009 | -7/Storage | Discovered exit to Factory (range 16) 4012 | -7/Storage | Allied Derelicts emerged from ambush trap array 4043 | -7/Storage | Met a pair of Derelict thieves 4153 | -7/Storage | Entered Factory 4153 | -6/Factory | Accompanied by 2 allies 4153 | -6/Factory | Evolved 2 slots: Utility x2 5491 | -6/Factory | Fabricated G-50 Soldier? 6047 | -6/Factory | Identified exit to Factory 6047 | -6/Factory | Discovered exit to Factory (range 5) 6109 | -6/Factory | Entered another Factory area 6109 | -5/Factory | Evolved 2 slots: Utility x2 6242 | -5/Factory | Identified exit to Upper Caves 6242 | -5/Factory | Discovered exit to Upper Caves (range 4) 6316 | -5/Factory | Entered Upper Caves 6653 | -5/Upper Caves | Identified exit to Upper Caves 6653 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 6662 | -5/Upper Caves | Entered another Upper Caves area 6685 | -5/Upper Caves | Identified exit to Factory 6685 | -5/Upper Caves | Discovered exit to Factory (range 11) 6718 | -5/Upper Caves | Entered Factory 6718 | -4/Factory | Evolved 2 slots: Propulsion x2 7392 | -4/Factory | Identified exit to Research 7392 | -4/Factory | Discovered exit to Research (range 16) 7415 | -4/Factory | Entered Research 7415 | -3/Research | Evolved 2 slots: Utility x2 7797 | -3/Research | Lost 4 parts (4u) 7826 | -3/Research | Spotted B-86 Titan 7895 | -3/Research | Destroyed B-86 Titan 7922 | -3/Research | Lost 3 parts (1u2w) 7952 | -3/Research | Found Antimissile System 8400 | -3/Research | Build established: Scavenger-Tank 8792 | -3/Research | Destroyed 8 combat bots 8800 | -3/Research | Lost 4 parts (1n2u1w) 8917 | -3/Research | Fabricated Railgun (x2) 8973 | -3/Research | Lost 4 parts (2u2w) 9060 | -3/Research | Lost 3 parts (2u1w) 9260 | -3/Research | Build established: Scavenger-Gunner 9829 | -3/Research | Lost 3 parts (2u1w) 9934 | -3/Research | System corruption reached 10% 10741 | -3/Research | Identified exit to Testing 10972 | -3/Research | Found Prototype Hackware 10972 | -3/Research | Identified Exp. Hacking Suite 11179 | -3/Research | Spotted B-86 Titan 11195 | -3/Research | Destroyed B-86 Titan 11285 | -3/Research | Fabricated Biometal Leg (x2) 11304 | -3/Research | Core integrity fell below 50% 11381 | -3/Research | Found Prototype Slashing Weapon 11381 | -3/Research | Identified Vibroblade 11384 | -3/Research | Found Vibroblade 11387 | -3/Research | Found Vibroblade 11390 | -3/Research | Found Vibroblade 11395 | -3/Research | Lost 10 parts (3n3u4w) 11517 | -3/Research | Core integrity fell below 20% 11564 | -3/Research | Lost 7 parts (2p3n2u) 11917 | -3/Research | Build established: Scavenger-Mutant 12248 | -3/Research | Identified exit to Research 12248 | -3/Research | Discovered exit to Research (range 9) 12263 | -3/Research | Entered another Research area 12263 | -2/Research | Evolved 2 slots: Power x2 12340 | -2/Research | Spotted B-90 Cyclops 12344 | -2/Research | Build established: Scavenger-Gunner 12395 | -2/Research | Destroyed B-90 Cyclops 12400 | -2/Research | Lost 3 parts (2n1u) 12661 | -2/Research | Spotted B-90 Cyclops 12701 | -2/Research | Destroyed B-90 Cyclops 12945 | -2/Research | Lost 3 parts (1n2w) 13231 | -2/Research | Build established: Scavenger-Mutant 13264 | -2/Research | System corruption reached 10% 13331 | -2/Research | Lost 7 parts (1p3n3u) 13506 | -2/Research | Core integrity fell below 50% 13548 | -2/Research | Core integrity fell below 20% 13578 | -2/Research | Lost 23 parts (9p3n8u3w) 13661 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13626_ Acquired 1 matter. 13627_ Lgt. Quantum Reactor destroyed. 13637_ System corrupted: Matter fused (-9). 13638_ Adv. Power Amplifier destroyed. 13640_ U-05 Engineer lays Concrete. 13641_ G-73 Enforcer destroyed. 13641_ U-05 Engineer lays Concrete. 13643_ Acquired 4 matter. 13643_ U-05 Engineer lays Concrete. 13644_ System corrupted: Vibroblade targeting data glitched. 13644_ U-05 Engineer lays Concrete. 13646_ Destroyed Adv. Heat Sink. 13647_ Lgt. Quantum Reactor destroyed. 13647_ K-01 Serf collects debris. 13647_ U-05 Engineer lays Concrete. 13649_ System corrupted: Vibroblade targeting data glitched. 13652_ System corrupted: Substantial component data lost. 13652_ K-01 Serf collects debris. 13658_ Destroyed Phase Gun. 13659_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????# """ # # #??? ????? | | ???????????# """ # =# #??? ??? | | ???????????# # %# #??? 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"""#???????????????? | | ????????????????????????? "" ????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????# ] ?#???????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 77 Energy Capacity 490 Matter Stores 750 Matter Capacity 750 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Corruption Prevention 36 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Energy Filtering 30 Kinecelleration 40 Overload Regulation 60 Salvage Targeting 2 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Coolant Injector | -7/Storage | Hacked Lgt. Fission Core | -7/Storage | Hacked Railgun | -6/Factory | Hacked Biometal Leg | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Railgun | x2 | -3/Research Biometal Leg | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDroneDetonator Manual? 0 Play Time 02:19:29 Cumulative 955.5 hours Start 2021.08.08 @ 15:19:02 End 2021.10.26 @ 19:13:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 721 Rogue 62 Adventurer 0 Explorer 659 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f7d868-6d19-49ec-8587-2fe90e3cf146