Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 23:35:51 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2859) 2859 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7879 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 905/1000 Matter 239/300 Energy 52/100 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (9) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads High-capacity Battery (250) Matter Compressor (150) Improved Sensor Array Hardened Light Armor Plating High-powered Shotgun High-powered Shotgun Grenade Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads High-capacity Battery Matter Compressor Improved Sensor Array Hardened Light Armor Plating High-powered Shotgun High-powered Shotgun Grenade Launcher Rocket Launcher Katana [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 7 | . . 1 2 1 . . 2 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 62 | 7 . 14 12 9 2 . 10 8 . Power 7 | 1 . 1 3 1 . . . 1 . Engine 4 | 1 . 1 1 1 . . . . . Core 3 | . . . 2 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 2 3 3 1 . 2 4 . Treads 17 | 2 . 2 3 3 1 . 2 4 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 . 6 4 1 . . 5 2 . Device 10 | 1 . 3 2 . . . 3 1 . Storage 4 | 1 . 2 . 1 . . . . . Processor 3 | . . 1 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 5 2 4 1 . 3 1 . Energy Gun 5 | 2 . . . 2 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 10 | . . 3 2 1 . . 3 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 18 | . . . 4 1 . . 1 12 . Power 1 | . . . . . . . . 1 . Propulsion 8 | . . . 2 1 . . . 5 . Utility 5 | . . . 1 . . . 1 3 . Weapon 4 | . . . 1 . . . . 3 . Highest Loss Streak 7 | . . . 2 1 . . 1 7 . To Critical Strikes . | . . . . . . . . . . Average Backups 12 | . 2 7 13 14 15 15 15 14 15 Power 2 | . . . 2 3 3 3 3 3 4 Propulsion 1 | . . . 1 3 4 4 3 1 2 Utility 2 | . . 3 3 1 2 2 2 3 4 Weapon 5 | . 1 3 6 6 6 6 6 5 5 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . 1 1 . . . 1 . 6 Power 2 | . . . . . . . . . 2 Propulsion . | . . . . . . . . . . Utility 4 | . . . . . . . 1 . 3 Weapon 3 | . . 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 93 95 98 100 100 86 90 47 Engine 6 | . 14 11 5 7 7 7 6 2 . Core 1 | . . . 3 . . . . 2 . Treads 23 | . 28 27 24 22 23 23 19 22 11 Device 13 | . 14 11 8 14 15 15 12 16 11 Storage 10 | . 14 11 9 14 15 15 10 5 5 Processor 12 | . . 10 17 15 15 15 13 11 11 Protection 3 | . . . 8 . . . 2 9 . Energy Gun 8 | . 28 16 . 12 7 7 . . . Energy Cannon 2 | . . . . 1 7 7 6 3 . Ballistic Gun 9 | . . 4 18 7 7 7 12 10 5 Peak Build Rating 60 | 7 7 18 26 31 32 32 47 60 27 Average Rating 29 | 5 7 12 23 29 31 32 35 54 27 On Entrance 22 | . 7 7 18 23 30 32 32 47 27 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 13 35 40 48 49 49 70 83 27 Greatest Support 92 | 40 40 60 60 62 62 62 62 92 46 Greatest Overweight (x) 1 | . . . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 15 15 15 15 Most Carried 15 | 1 3 15 15 15 15 15 15 15 15 Average Carried 12 | . 2 7 13 14 15 15 15 14 15 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 3 14 14 15 15 15 15 15 15 Class Distribution -------------------- 39% | Scavenger-Gunner 34% | Mutant 11% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Matter Collected 2157 | 212 27 350 562 184 52 . 383 387 . Remotely . | . . . . . . . . . . Salvage Created 3727 | 114 27 601 1003 527 224 . 568 663 . Parts 182 | 4 3 35 49 30 5 . 27 29 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 6 | . . 2 1 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 55 | . . 11 19 7 1 . 6 11 . Guns 42 | . . 6 19 7 . . 2 8 . Cannons 8 | . . . . . 1 . 4 3 . AOE 5 | . . 5 . . . . . . . Classes Destroyed 14 | 2 1 4 4 2 . . . 1 . Worker 9 | . . 2 4 1 . . 2 . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 8 | 1 . 1 1 3 . . 1 1 . Mechanic 1 | . . . 1 . . . . . . Watcher 7 | . 1 4 2 . . . . . . Swarmer 4 | . . . . . . . . 4 . Grunt 26 | . . 7 14 3 . . 2 . . Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . . 1 1 . . 1 . . Sentry 13 | . . 3 3 2 . . 3 2 . Hunter 2 | . . . 1 . . . . 1 . Programmer 6 | . . . . 1 1 . . 4 . Best Kill Streak 9 | 2 1 4 9 4 1 . 4 4 . Combat Bots Only 4 | . . 4 4 3 1 . 3 4 . Max Kills in Single Turn 3 | 1 1 3 2 2 1 . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Hostile Shots Fired 484 | . . 53 91 63 4 11 79 183 . Missed 129 | . . 12 20 18 1 5 17 56 . Hits 355 | . . 41 71 45 3 6 62 127 . Melee 8 | . . . 1 2 . . 5 . . Projectile 347 | . . 41 70 43 3 6 57 127 . Critical Strikes 15 | . . 2 3 2 . . 1 7 . Damage Taken 5289 | . . 532 1109 458 45 55 717 2373 . Core 549 | . . 53 142 69 . 22 168 95 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 100 86 74 . . 87 80 . . Volleys Fired 187 | 4 3 38 52 21 8 . 19 41 1 Largest 3 | 2 2 2 2 3 3 . 3 3 1 Hottest 168 | 100 100 100 53 168 159 . 118 132 33 Shots Fired 457 | 8 6 77 104 60 24 . 57 120 1 Gun 407 | 8 6 75 104 56 16 . 38 103 1 Cannon 48 | . . . . 4 8 . 19 17 . Launcher 2 | . . 2 . . . . . . . Special . | . . . . . . . . . . Kinetic 260 | . . 8 104 20 8 . 38 81 1 Thermal 195 | 8 6 67 . 40 16 . 19 39 . Explosive 2 | . . 2 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 3 1 14 13 22 10 . 31 20 . Robot Miss Streak 4 | 1 2 3 4 4 3 . 1 4 1 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 5 | . . 2 2 . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . Shots Hit Robots 329 | 6 2 56 87 44 12 . 44 78 . Core Hits 164 | 3 1 27 57 26 6 . 19 25 . Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | 2 1 5 2 . . . . . . Burn 8 | 2 1 5 . . . . . . . Destroy 2 | . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7056 | 75 24 917 1784 1012 288 . 973 1983 . Guns 5730 | 75 24 709 1701 951 148 . 502 1620 . Cannons 975 | . . . . 54 140 . 454 327 . Explosions 201 | . . 201 . . . . . . . Melee . | . . . . . . . . . . Ramming 150 | . . 7 83 7 . . 17 36 . Kinetic 3892 | . . 94 1701 236 32 . 502 1327 . Thermal 2813 | 75 24 615 . 769 256 . 454 620 . Explosive 201 | . . 201 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 2 . 1 1 1 . 8 8 Average Corruption 2 | . . 2 . 1 1 1 . 4 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . 10 . 4 5 1 . 14 1 Message Errors 7 | . . 3 . . . . . 4 . Matter Fused 7 | . . 1 . 1 . . . 5 . Heat Flow Errors 3 | . . 1 . 2 . . . . . Energy Discharges 7 | . . 2 . . 2 1 . 1 1 Data Loss (minor) 5 | . . 2 . 1 1 . . 1 . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 2 | . . 1 . . . . . 1 . Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 63 | . . . . . 17 . 12 34 . Projectiles 63 | . . . . . 17 . 12 34 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 22 | . . 4 9 . . . 1 8 . Targets Rammed 29 | . . 4 15 1 . . 1 8 . Kicked . | . . . . . . . . . . Crushed 7 | . . . 6 1 . . . . . Highest Temperature 180 | 78 78 180 15 129 6 . 14 33 . Average Temperature 40 | 30 33 58 5 27 3 . 7 19 . Received Heat Transfer 1407 | . . 213 603 96 . 12 186 297 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | 2 . 2 . 3 1 . 2 2 . Heat Transferred 6289 | 370 148 2183 . 1627 407 . 629 925 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 94 | 100 100 100 68 100 . . 100 100 100 Level 1 5 | . . . 31 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 266 | 10 14 100 266 122 . . 93 97 . Initial 115 | . . . 24 115 . . . 6 . Average 45 | 1 1 38 114 44 . . 27 22 . Influence Increases 1684 | 10 21 342 555 206 40 . 178 332 . Destroy 0b10 Robot/C 1100 | . . 220 380 140 20 . 120 220 . Destroy 0b10 Robot/NC 155 | 10 5 35 50 25 10 . 15 5 . Destroy Leader 306 | . 2 68 86 40 10 . 40 60 . Successful Hack 27 | . 14 . 8 . . . . 5 . Disable Machine 15 | . . . . . . . . 15 . Destroy Structure 36 | . . 19 1 1 . . 3 12 . Lose Combat Pursuer 45 | . . . 30 . . . . 15 . Influence Decreases 1684 | 10 21 285 357 372 129 . 164 346 . Entered New Map 215 | . . . 33 140 34 . . 8 . Time Decay 1332 | 10 21 285 284 222 95 . 164 251 . Lost Part 137 | . . . 40 10 . . . 87 . Squads Dispatched 18 | . 1 3 5 3 . . 1 5 . Investigation 3 | . . 1 1 . . . . 1 . Extermination 4 | . . . . 2 . . 1 1 . Reinforcement 6 | . 1 2 1 1 . . . 1 . Assault . | . . . . . . . . . . Garrison 5 | . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Distress Signals 2 | . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 3 20 26 10 1 1 7 20 . Peak Tracking Total 9 | . 2 4 4 4 1 1 3 9 . Tactical Retreats 2 | . . . 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Traps Triggered 3 | . . 2 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Machines Accessed 8 | . 1 3 1 . . . . 3 . Terminals 6 | . 1 3 1 . . . . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 17 | . 2 7 2 . . . . 6 . Successful 6 | . 1 2 1 . . . . 2 . Failed 11 | . 1 5 1 . . . . 4 . Catastrophic 2 | . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . 4 2 . . . . 2 . Terminals 15 | . 2 7 2 . . . . 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . 1 2 1 . . . . 1 . Prototype ID Bank 2 | . . 1 . . . . . 1 . Registered Components 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 3 1 . . . . 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Active Infowar (turns) 4522 | 19 199 1058 760 811 593 22 354 665 41 Optics 3561 | . . 1021 760 811 593 22 354 . . Sensors 706 | . . . . . . . . 665 41 Seismic 978 | 19 199 760 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Turns Passed 4963 | 74 199 1058 760 811 593 22 508 897 41 Spaces Moved 2469 | 34 117 556 303 432 363 15 213 412 24 Core 5 | 5 . . . . . . . . . Treads 2464 | 29 117 556 303 432 363 15 213 412 24 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 155 155 155 156 160 Average Speed 163 | 143 160 160 160 160 155 155 191 172 160 Slowest Speed 240 | 160 160 160 160 232 155 155 240 240 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 3 24 55 28 13 63 8 7 11 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 28 | . . 17 . . 2 . 1 8 . Melee . | . . . . . . . . . . Projectile 11 | . . . . . 2 . 1 8 . AOE 17 | . . 17 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Gar Total 2966 | 48 123 642 463 501 376 14 272 502 25 Wait 170 | 3 2 14 76 31 2 . 16 26 . Move 2461 | 33 116 555 302 431 362 14 212 412 24 Hop . | . . . . . . . . . . Pick Up 21 | 1 2 10 2 4 . . 1 1 . Fast Attach 19 | 7 . 2 2 1 . . 4 3 . Attach 11 | . . . 4 4 . . . 3 . Detach 2 | . . . . 1 . . 1 . . Swap 46 | . . 14 7 5 2 . 11 7 . Drop 21 | . . 5 3 2 2 . 7 2 . Fire 187 | 4 3 38 52 21 8 . 19 41 1 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 28 | . . 4 15 1 . . 1 7 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 681 | -9/Materials | Discovered new exit (range 18) 957 | -9/Materials | Discovered new exit (range 7) 1236 | -9/Materials | Discovered new exit (range 10) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x2 1560 | -8/Materials | Garrison activated, responded to threat 1919 | -8/Materials | Discovered new exit (range 5) 2059 | -8/Materials | Build established: Scavenger-Mutant 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2396 | -7/Factory | Build established: Scavenger-Gunner 2799 | -7/Factory | Discovered new exit (range 5) 2903 | -7/Factory | Entered Lower Caves 3427 | -7/Lower Caves | Discovered new exit (range 17) 3496 | -7/Lower Caves | Entered another Lower Caves area 3496 | -7/Lower Caves | Spotted B-75 Beast 3510 | -7/Lower Caves | Discovered new exit (range 6) 3518 | -7/Lower Caves | Entered Factory 3518 | -6/Factory | Evolved 2 slots: Utility x2 3948 | -6/Factory | Discovered new exit (range 15) 4024 | -6/Factory | Identified exit to Factory 4026 | -6/Factory | Entered another Factory area 4026 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4499 | -5/Factory | Build established: Scavenger-Tank 4782 | -5/Factory | Garrison activated, responded to threat 4885 | -5/Factory | Lost 3 parts (2n1u) 4918 | -5/Factory | Identified exit to Garrison 4923 | -5/Factory | Entered Garrison 4937 | -5/Garrison | Triggered checkpoint 4954 | -5/Garrison | Lost 7 parts (1p2n2u2w) 4964 | -5/Garrison | Self-destructed Last Messages --------------- 04912_ Hvy. Machine Gun destroyed. 04913_ Slammed into G-50 Soldier. 04914_ Imp. Heat Sink destroyed. 04915_ Slammed into G-50 Soldier. 04916_ Imp. Treads destroyed. 04916_ Hrd. Medium Armor Plating destroyed. 04917_ Slammed into G-50 Soldier. 04917_ Hvy. Laser destroyed. 04918_ Neutrino Core destroyed. 04918_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04918_ EXIT=UNLOCKED: GARRISON 04918_ Slammed into G-50 Soldier. 04923_ Imp. Treads destroyed. 04923_ Slammed into G-50 Soldier. LOCATION=GARRISON GOAL=ESCAPE 04925_ System corrupted: Energy discharge (-32). 04962_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????Y????????????????????????? | | ????????????????????????"????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ?#??????????????????????? | | ???????????????????????? #Y??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #????#######???????????? | | ????????????????????????# #????# #???????????? | | ??????????????????????### ###### ###?????????? | | ??????????????????????# @ #?????????? | | ??????????????????????## ########### #?????????? | | ??????????????????????#"""""#????????# #?????????? | | ??????????????????????#######????????# #???#####?? | | ?????????????????????????????????????# #???# #?? | | ???????????????????????????????????### ##### #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ???????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 19 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugUtilityHarness Manual? 0 Play Time 00:26:24 Cumulative 81.2 hours Start 2025.09.20 @ 23:09:41 End 2025.09.20 @ 23:35:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 169 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b9ee33a-0528-4c53-bdb9-ac8bc23da48d