Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:29:39 Player: AntinDisguise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1624) 1624 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 4347 Bonus ------- Follower Combat Kills 203 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Hot (226) Movement Treading (490) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (3) ------ Huge Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Phase Cannon CR-A16's Pointy Stick > --- INVENTORY (25) --- Light Treads Light Treads Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Large Storage Unit Trap Scanner Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Transmission Jammer Gatling Laser Gauss Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Ripper GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Rocket Launcher Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Treads Armored Treads Armored Treads Armored Treads Large Storage Unit Trap Scanner Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Transmission Jammer Gatling Laser Gauss Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Ripper CR-A16's Pointy Stick GAL Module [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Trap Scanner Device Trap Scanner Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Experimental Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 61 | 6 2 20 4 15 14 Power 9 | 1 . 4 1 1 2 Engine 9 | 1 . 4 1 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 5 3 2 2 Treads 11 | . . 4 3 2 2 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 12 | 1 2 4 . 5 . Device 4 | . 1 2 . 1 . Storage 3 | 1 1 . . 1 . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 26 | 2 . 7 . 7 10 Energy Gun 8 | 2 . 4 . 1 1 Energy Cannon 4 | . . 3 . . 1 Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 7 | . . . . 4 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 . 6 . Parts Lost 15 | . . 10 . . 5 Power 5 | . . 4 . . 1 Propulsion 5 | . . 4 . . 1 Utility 2 | . . 1 . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 3 | . . 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 93 86 98 95 90 Engine 17 | . 14 14 20 17 15 Treads 20 | . . 18 22 22 21 Wheel 1 | . 28 1 . . . Device 17 | . 7 14 22 19 11 Storage 11 | . 14 11 11 11 11 Hackware 2 | . . . . 2 8 Energy Gun 5 | . 28 12 . 5 . Energy Cannon 6 | . . 8 22 2 1 Ballistic Gun 2 | . . . . 5 1 Launcher 6 | . . . . 8 17 Naked Turns . | . . . . . . Heaviest Build 118 | 14 30 40 42 103 118 Greatest Support 48 | 20 20 40 43 43 48 Greatest Overweight (x) 10 | . 1 10 1 2 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 17 | 7 14 15 15 16 25 Most Carried 23 | 5 3 13 13 20 23 Average Carried 13 | 2 2 8 12 14 20 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 22 | 2 3 12 12 20 22 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1048 | 166 114 165 30 120 453 Remotely . | . . . . . . Salvage Created 1981 | . 145 901 50 . 885 Parts 87 | . 13 55 1 . 18 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . 2 12 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 5 19 1 . 16 Melee 1 | . . . . . 1 Guns 12 | . 5 5 . . 2 Cannons 11 | . . 9 1 . 1 AOE 14 | . . 3 . . 11 Classes Destroyed 12 | . 2 6 . . 4 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 3 | . 1 2 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . . 1 Watcher 4 | . . 4 . . . Swarmer 12 | . 5 7 . . . Grunt 16 | . . 8 1 . 7 Brawler 4 | . . . . . 4 Duelist 2 | . . . . . 2 Sentry 5 | . . 4 . . 1 Hunter 2 | . . . . . 2 Best Kill Streak 9 | . 3 6 1 . 9 Combat Bots Only 9 | . 3 6 1 . 9 Max Kills in Single Turn 7 | . 1 2 1 . 7 Gunslinging . | . . . . . . Exploded 7 | . . 1 . . 7 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 223 | . 30 115 5 . 73 Missed 49 | . 5 20 3 . 21 Damage Taken 2617 | . 207 1318 28 . 1064 Core 468 | . 55 179 . . 234 Absorbed by Shields . | . . . . . . Redirected to Shielding 187 | . . 187 . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 93 | . 14 56 3 . 20 Largest 2 | . 2 2 2 . 2 Hottest 136 | . 90 136 136 . 113 Shots Fired 181 | . 28 110 6 . 37 Gun 93 | . 28 50 . . 15 Cannon 78 | . . 60 6 . 12 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 13 | . . . . . 13 Thermal 127 | . 14 93 6 . 14 Explosive 10 | . . . . . 10 Electromagnetic 31 | . 14 17 . . . Robot Hit Streak 11 | . 4 11 2 . 6 Robot Miss Streak 4 | . 3 4 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 115 | . 17 61 4 . 33 Core Hits 94 | . 7 30 2 . 55 Critical Kills 3 | . . 2 . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 2 . . 1 Burn 1 | . 1 . . . . Meltdown 3 | . . 2 . . 1 Melee Attacks 10 | . . . . . 10 Impact . | . . . . . . Slashing . | . . . . . . Piercing 10 | . . . . . 10 Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4031 | . 213 1280 82 . 2456 Guns 910 | . 213 445 . . 252 Cannons 911 | . . 613 82 . 216 Explosions 1707 | . . 222 . . 1485 Melee 503 | . . . . . 503 Ramming . | . . . . . . Kinetic 206 | . . . . . 206 Thermal 1352 | . 110 898 82 . 262 Explosive 1659 | . . 174 . . 1485 Electromagnetic 311 | . 103 208 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 503 | . . . . . 503 Highest Corruption 3 | . . . . 3 3 Average Corruption 3 | . . . . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . . . 8 23 Message Errors 7 | . . . . 1 6 Matter Fused 10 | . . . . 4 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 148 | . . 34 . . 114 Projectiles 11 | . . 2 . . 9 Explosions 64 | . . 32 . . 32 Melee 73 | . . . . . 73 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 213 | . . 162 . . 51 Shots 4 | . . 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 459 | . 180 420 142 . 459 Average Temperature 145 | . 66 137 64 . 200 Received Heat Transfer 609 | . . 456 15 . 138 Effects 12 | . . 4 . . 8 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 6 | . . 4 . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Melted 10 | . . 7 2 . 1 Heat Transferred 2666 | . 407 1752 148 . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 362 | . 136 362 212 . . Initial 134 | . . 57 134 . . Average 116 | . 79 174 73 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 74 74 . . Level 1 22 | . . 25 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 9 28 3 1 23 Peak Tracking Total 10 | . 3 5 3 1 10 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 1 3 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 8 2 . . . Successful 5 | . 4 1 . . . Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 10 | . 8 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 160 | . . . 42 160 160 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 28 | . . . 9 4 15 Total Damage 602 | . . . 126 117 359 Kills 6 | . . . 2 2 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7456 | 43 330 1142 1109 3645 1187 Spaces Moved 3196 | 39 295 548 471 1512 331 Core 18 | 5 . 13 . . . Treads 2777 | . . 463 471 1512 331 Legs . | . . . . . . Wheels 401 | 34 295 72 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 160 160 245 Average Speed 214 | 76 93 162 229 232 320 Slowest Speed 550 | 80 95 550 245 330 490 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 43 45 75 90 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 146 | . . 48 . . 98 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 143 | . . 48 . . 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3591 | 52 320 689 494 1645 391 Wait 132 | . 6 30 14 79 3 Move 3191 | 38 294 547 470 1511 331 Hop . | . . . . . . Pick Up 72 | 8 3 28 2 23 8 Fast Attach . | . . . . . . Attach 34 | 6 2 16 1 6 3 Detach 2 | . . . . 2 . Swap 27 | . . 4 3 9 11 Drop 29 | . 1 8 1 15 4 Fire 93 | . 14 56 3 . 20 Melee 10 | . . . . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1143 | -9/Materials | Discovered new exit (range 4) 1491 | -9/Materials | Discovered new exit (range 15) 1516 | -9/Materials | Entered Mines 1549 | -9/Mines | Met a Derelict bent on vengeance 1554 | -9/Mines | Learned location of Storage (-7) 1981 | -9/Mines | Learned Materials terminal intel 2113 | -9/Mines | Build established: Scavenger-Mutant 2542 | -9/Mines | Discovered new exit (range 7) 2623 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2625 | -9/Mines | Entered Zion 2625 | -7/Zion | Accompanied by 2 allies 2675 | -7/Zion | Led the pair of lost Derelicts to a safe place 2801 | -7/Zion | Found GAL Module 2917 | -7/Zion | Build established: Mutant 3240 | -7/Zion | Found Prototype Device 3241 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3925 | -7/Zion | Imprinted 3927 | -7/Zion | Declared Zion's savior 4855 | -7/Zion | Found Prototype Launcher 4856 | -7/Zion | Identified Rocket Array 4862 | -7/Zion | Found Prototype Launcher 4864 | -7/Zion | Identified Gui. Missile Launcher 4969 | -7/Zion | Found CR-A16's Pointy Stick 5530 | -7/Zion | Found Prototype Processor 5531 | -7/Zion | Identified Exp. Melee Analysis Suite 5548 | -7/Zion | Found Prototype Processor 5549 | -7/Zion | Identified Exp. Target Analyzer 5572 | -7/Zion | Found Prototype Hackware 5573 | -7/Zion | Identified Exp. Hacking Suite 5587 | -7/Zion | Found Exp. Target Analyzer 5596 | -7/Zion | Found Prototype Processor 5600 | -7/Zion | Found Prototype Processor 5686 | -7/Zion | Received a visual enhancement algorithm 5748 | -7/Zion | Given the Hacking Drone Bay 5904 | -7/Zion | Discovered new exit (range 10) 6270 | -7/Zion | Entered Proximity Caves 6270 | -6/Proximity Caves | Accompanied by 4 allies 6588 | -6/Proximity Caves | Learned location of 1 exit from Factory 7197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7216 | -6/Proximity Caves | Core integrity fell below 50% 7238 | -6/Proximity Caves | Lost 3 allies 7248 | -6/Proximity Caves | Destroyed 9 combat bots 7298 | -6/Proximity Caves | Lost 3 parts (1p2w) 7298 | -6/Proximity Caves | Core integrity fell below 20% 7457 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Phase Cannon broken. Overheating: Short circuit. Acquired 49 matter. The unstable cave ceiling collapses. Acquired Arm. Treads. System corrupted: Energy discharge (-22). Dropped Lgt. Treads. Acquired Lgt. Treads. Dropped Broken Imp. Deuterium Engine. Sneak attack on G-50 Soldier. Destroyed Lgt. Angular Momentum Engine. The unstable cave ceiling collapses. Sneak attack on G-50 Soldier. G-50 Soldier destroyed. Acquired 20 matter. Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. The unstable cave ceiling collapses. Med. Treads destroyed. System corrupted: Heat flow error (+254). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ???????????????????????????????## ??????????????? | | ????????????????????????????### ???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ?????????????????? | | ?????????????? ???##???#### ??????????????????? | | ????????????? ## ??# #??????????????????? | | ?????????????? ## #??????????????????? | | ?????????????????? ##???? #?????????? | | ?????????????????????? #### #?????????? | | ?????????????????????????# s #?????????? | | ????????????????????????##ss #??????? | | ???????????????????????##@ #??????? | | ???????????????????????# ## #???????? | | ???????????????????????# ## ######???????? | | ???????????????????????# #????????????? | | ???????????????????????# ### #????????? | | ???????????????????????# ###?? ?????????? | | ???????????????????????# ###????? ????????? | | ???????????????????????# ###?????? ### ?????????? | | ???????????????????????# #???????#????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????## ##??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????? ?????# #??????????????????? | | ???????????????? #????### #####??????????????? | | ????????????????? #????## ###????????????? | | ?????????????????? ???#"# #????????????? | | ??????????????????# ??## #????????????? | | ?????????????? ### ? # " # ### #????????????? | | ?????????????? ? # %" "#?#????????????? | | ???????????? ### " "#??????????????? | | ??????????? # # %#??????????????? | | ??????????? # # * %#??????????????? | | ??????????? ### "#??????????????? | | ??????????????# "" "#??????????????? | | ???????????????#### # # ### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 26 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 44 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 16 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed MatterSchematicSaw Manual? 0 Play Time 00:50:43 Cumulative 19.9 hours Start 2024.04.16 @ 23:35:41 End 2024.04.17 @ 00:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 44 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 87% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56699689-abd0-48fa-8c34-1a79b26f18b8