Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 23:02:29 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2616) 2616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5641 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 294/700 Matter 336/500 Energy 275/275 System Corruption 12% Temperature Cool (64) Movement Core (300) Ox5 Location -7/Waste Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Micro Nuclear Core Reaction Control System Gatling Laser Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Recoil Stabilizer Reaction Control System > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Sensor Array Reaction Control System Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 2 | . . . 1 1 . Parts Attached 57 | 6 6 2 30 13 . Power 9 | 1 . . 6 2 . Engine 6 | 1 . . 5 . . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 10 | 2 . . 3 5 . Treads . | . . . . . . Leg 10 | 2 . . 3 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 2 8 2 . Device 7 | . 2 1 3 1 . Storage 3 | 1 . . 2 . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 23 | 2 4 . 13 4 . Energy Gun 3 | . . . 1 2 . Energy Cannon 5 | . 4 . . 1 . Ballistic Gun 12 | 2 . . 9 1 . Ballistic Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 23 | . . . 7 10 6 Power 5 | . . . 2 3 . Propulsion 6 | . . . 2 2 2 Utility 6 | . . . 3 1 2 Weapon 6 | . . . . 4 2 Highest Loss Streak 6 | . . . 2 4 6 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | . 2 3 5 7 8 Power 1 | . 1 1 1 2 2 Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 3 | . 1 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 8 | . . . 1 . 7 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 4 | . . . 1 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 86 90 91 87 Engine 11 | . 14 11 15 5 7 Core 3 | . . . 1 5 6 Leg 18 | . 28 22 16 19 19 Device 13 | . 23 22 11 11 6 Storage 10 | . 2 . 9 15 14 Processor 2 | . . . 4 1 . Protection 2 | . . 9 3 . 5 Energy Gun 1 | . . . . 3 14 Energy Cannon 3 | . 24 22 1 . 5 Ballistic Gun 16 | . 3 . 19 19 6 Ballistic Cannon 5 | . . . 5 6 . Peak Build Rating 34 | 6 7 13 34 33 33 Average Rating 24 | 4 6 12 26 26 29 On Entrance 15 | . 6 7 13 31 33 Naked Turns . | . . . . . . Heaviest Build 63 | 12 17 28 63 63 63 Greatest Support 40 | 20 20 20 36 40 25 Greatest Overweight (x) 4 | 3 . 1 4 4 4 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 5 15 15 15 Average Capacity 13 | 7 5 5 14 15 14 Most Carried 13 | 4 5 5 13 10 9 Average Carried 6 | 1 2 4 6 7 8 Final Capacity 15 | 8 5 5 15 15 5 Final Carried 9 | 1 3 4 9 9 5 Class Distribution -------------------- 22% | Gunner 21% | Scavenger-Skirmisher 17% | Mutant 16% | Tank 13% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2667 | 203 113 10 1557 784 . Remotely . | . . . . . . Salvage Created 3401 | . 275 59 2089 978 . Parts 163 | . 10 3 96 54 . Haulers Intercepted 3 | . . . 2 1 . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 60 | . 5 1 36 18 . Guns 38 | . . . 25 13 . Cannons 21 | . 4 1 11 5 . Classes Destroyed 10 | . 5 1 3 1 . Worker 9 | . 1 . 5 3 . Hauler 3 | . . . 2 1 . Recycler 8 | . 1 . 5 2 . Watcher 4 | . 1 . 2 1 . Swarmer 14 | . 2 . 6 6 . Grunt 27 | . 3 . 19 5 . Duelist 1 | . . . 1 . . Sentry 11 | . . 1 9 1 . Hunter 2 | . . . 1 1 . Programmer 5 | . . . . 5 . Best Kill Streak 9 | . 4 1 5 9 . Combat Bots Only 6 | . 2 1 5 6 . Max Kills in Single Turn 2 | . 2 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 375 | . 54 9 164 145 3 Missed 91 | . 14 1 41 35 . Hits 284 | . 40 8 123 110 3 Melee 4 | . . . 1 . 3 Projectile 280 | . 40 8 122 110 . Critical Strikes 10 | . . . 5 4 1 Damage Taken 4009 | . 374 115 1831 1547 142 Core 707 | . 76 16 209 348 58 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 91 | . . . 91 . . Core Remaining (%) 81 | 100 69 96 62 . . Volleys Fired 199 | . 21 6 108 61 3 Largest 4 | . 2 2 3 4 4 Hottest 231 | . 120 120 90 181 231 Shots Fired 612 | . 42 12 324 227 7 Gun 415 | . . . 249 160 6 Cannon 197 | . 42 12 75 67 1 Launcher . | . . . . . . Special . | . . . . . . Kinetic 533 | . . . 324 208 1 Thermal 79 | . 42 12 . 19 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 5 4 20 12 6 Robot Miss Streak 8 | . 4 3 3 8 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 372 | . 20 7 233 106 6 Core Hits 144 | . 8 2 90 44 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 8 | . 1 . 3 4 . Burn 1 | . . . . 1 . Meltdown 1 | . 1 . . . . Destroy 2 | . . . 1 1 . Blast 4 | . . . 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6256 | . 386 122 3755 1880 113 Guns 4346 | . . . 2875 1383 88 Cannons 1905 | . 386 122 878 494 25 Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . 2 3 . Kinetic 5397 | . . . 3753 1622 22 Thermal 854 | . 386 122 . 255 91 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 2 12 Average Corruption 4 | . . . . 1 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 2 2 Message Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . 13 . . . . Projectiles 13 | . 13 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . . . 10 12 . Impact . | . . . . . . Kinetic 19 | . . . 9 10 . Secondary 3 | . . . 1 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . 1 . 1 1 . Kicked 3 | . 1 . 1 1 . Crushed . | . . . . . . Highest Temperature 648 | . 393 279 241 648 183 Average Temperature 117 | . 154 146 72 187 82 Received Heat Transfer 1227 | . 87 45 837 258 . Effects 34 | . 1 . . 33 . Shutdowns 8 | . . . . 8 . Energy Bleed 5 | . 1 . . 4 . Interference 5 | . . . . 5 . Short Circuit 3 | . . . . 3 . Damage (minor) 2 | . . . . 2 . Damage (major) 10 | . . . . 10 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 7 | . 5 . . 2 . Heat Transferred 1813 | . 814 259 . 555 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 81 | 100 100 100 68 89 100 Level 1 8 | . . . 10 10 . Level 2 10 | . . . 21 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 622 | . 97 30 622 282 29 Initial 282 | . . 24 . 282 29 Average 127 | . 24 3 173 116 16 Influence Increases 1874 | . 147 51 1080 596 . Destroy 0b10 Robot/C 1200 | . 100 20 720 360 . Destroy 0b10 Robot/NC 120 | . 15 . 70 35 . Destroy Leader 334 | . 32 10 178 114 . Successful Hack 139 | . . 21 64 54 . Disable Machine 15 | . . . 15 . . Destroy Structure 6 | . . . 3 3 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 45 | . . . 15 30 . Influence Decreases 1874 | . 88 110 460 1131 85 Entered New Map 429 | . . 35 . 338 56 Time Decay 1276 | . 88 75 400 693 20 Lost Part 169 | . . . 60 100 9 Squads Dispatched 13 | . 2 . 2 9 . Investigation 6 | . 1 . 2 3 . Extermination 4 | . . . . 4 . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 7 | . 2 . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 13 4 46 28 2 Peak Tracking Total 5 | . 5 3 4 4 2 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 18 | . 1 4 7 6 . Terminals 13 | . 1 4 4 4 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 57 | . 3 9 29 16 . Successful 30 | . 1 5 18 6 . Failed 27 | . 2 4 11 10 . Catastrophic 5 | . 1 1 . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 3 9 20 13 . Fabricators 1 | . . . . 1 . Repair Stations 6 | . . . 6 . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 21 | . 1 5 11 4 . Record 2 | . . . 2 . . Robot Analysis 2 | . 1 . 1 . . Level Access Points 1 | . . . 1 . . Alert Level 4 | . . 1 2 1 . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Security Status 1 | . . . 1 . . Surveillance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Assault Status 1 | . . . . 1 . Recall Extermination 1 | . . . . 1 . Hauler Manifests 2 | . . . 1 1 . Zone Layout 2 | . . 1 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . . . 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 1 3 5 6 . Full Trace Events 9 | . 1 2 3 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 38 | . . . 38 . . Parts Recycled 1 | . . . 1 . . Recycled Matter 359 | . . . 359 . . Retrieved Matter 445 | . . . 445 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 5150 | . 429 567 1817 2337 . Optics 673 | . . . 673 . . Sensors 4797 | . 429 567 1464 2337 . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 7901 | 116 518 567 3781 2855 64 Spaces Moved 2702 | 85 289 277 1084 947 20 Core 36 | 36 . . . . . Treads . | . . . . . . Legs 2666 | 49 289 277 1084 947 20 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 260 Average Speed 200 | 122 120 177 224 211 274 Slowest Speed 400 | 200 120 190 400 400 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 32 16 69 13 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4792 | 97 419 343 2206 1704 23 Wait 1715 | . 92 52 923 648 . Move 2698 | 84 288 276 1083 947 20 Hop . | . . . . . . Pick Up 69 | 7 6 3 35 18 . Fast Attach 1 | . . 1 . . . Attach 55 | 6 4 . 29 16 . Detach 9 | . 2 . 7 . . Swap 10 | . 2 1 5 2 . Drop 28 | . 3 4 15 6 . Fire 199 | . 21 6 108 61 3 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 . 1 1 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 7) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Discovered new exit (range 7) 1027 | -9/Materials | Discovered new exit (range 15) 1194 | -9/Materials | Discovered new exit (range 14) 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1236 | -8/Materials | Identified exit to Factory 1720 | -8/Materials | Build established: Tank 2316 | -8/Materials | Build established: Skirmisher 2739 | -8/Materials | Build established: Tank 3762 | -8/Materials | Repaired Deuterium Engine 4084 | -8/Materials | Repaired Recoil Stabilizer 4205 | -8/Materials | Build established: Gunner 4983 | -8/Materials | Entered Factory 4983 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5559 | -7/Factory | Lost 4 parts (1p2n1w) 5876 | -7/Factory | Build established: Skirmisher 6294 | -7/Factory | Build established: Scavenger-Skirmisher 7838 | -7/Factory | Sucked down chute 7838 | -7/Factory | Entered Waste 7853 | -7/Waste | EMP discharged 7853 | -7/Waste | System corruption reached 10% 7864 | -7/Waste | Spotted C-40 Crusher 7888 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7896 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7896 | -7/Waste | Spotted C-40 Crusher 7897 | -7/Waste | Core integrity fell below 50% 7899 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7902 | -7/Waste | Self-destructed Last Messages --------------- System corrupted (+10). System corrupted: Energy discharge (-123). Slug penetrates C-40 Crusher. Hrd. Medium Armor Plating crushed. Carbon-fiber Leg crushed. Hvy. Particle Cannon crushed. System corrupted: Substantial component data lost. Hvy. Particle Cannon crushed. Carbon-fiber Leg crushed. Gauss Rifle crushed. Lrg. Storage Unit crushed. Recoil Stabilizer destroyed. Broken Aluminum Leg destroyed. Mic. Nuclear Core crushed. Target Analyzer crushed. Lgt. Cannon crushed. Pulse Rifle crushed. Lgt. Nuclear Core crushed. Critical hit (Destroy). Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????#####??????????????? | | ???????????????????????????# #??????????????? | | ?????????????############??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #### #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????# CC #??????????????? | | ?????????????# CC #??????????????? | | ?????????????# CC#### #??????????????? | | ?????????????# CC#??# #??????????????? | | ?????????????# *@#??# #??????????????? | | ?????????????############??# #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ] ???????????? | | ???????????????????????????# #####??????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 1% | -8/Materials Recoil Stabilizer | 32% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSalvagingCycler Manual? 0 Play Time 00:37:04 Cumulative 9.7 hours Start 2025.05.11 @ 11:31:21 End 2025.05.11 @ 23:02:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c13b5d50-57c1-4701-a377-f49879416b57