Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 21:36:35 Player: APerTAS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (41) 41 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 1598 Bonus ------- Friendly Fire -3 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Structural Scanner Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Targeting Computer Propulsion Shielding Propulsion Shielding [Rating: 5] Favorites ----------- Power None Propulsion Flight Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Improved Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 5 | . 5 . . . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 1 | . 1 . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 2 | . 2 . . . . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | . 2 . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . 2 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . 1 . . . . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 2 . . . . To Critical Strikes . | . . . . . . Average Backups 1 | . 3 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . 2 . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 5 | . . 5 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . . 4 . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 10 | . 28 . . . . Flight 2 | . 6 . . . . Device 3 | . 9 . . . . Processor 1 | . 4 . . . . Ballistic Gun 2 | . 5 . . . . Peak Build Rating 5 | . 5 . . . . Average Rating . | . 2 . . . . On Entrance . | . . 2 . . . Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 271 | . 37 182 22 26 4 Heaviest Build 4 | . 4 . . . . Greatest Support 4 | 3 4 3 3 3 3 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 4 . . . Average Carried 1 | . 3 . . . . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 . . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 241 | 200 21 . 20 . . Remotely . | . . . . . . Salvage Created 58 | . 58 . . . . Parts 6 | . 6 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 3 | . 3 . . . . Guns 2 | . 2 . . . . AOE 1 | . 1 . . . . Classes Destroyed 2 | . 2 . . . . Worker 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Best Kill Streak 2 | . 2 . . . . Combat Bots Only 2 | . 2 . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 133 | . 56 57 10 . 10 Missed 53 | . 15 24 8 . 6 Hits 80 | . 41 33 2 . 4 Projectile 80 | . 41 33 2 . 4 Damage Taken 785 | . 375 349 19 1 41 Core 610 | . 200 349 19 1 41 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 20 . . . . Volleys Fired 20 | . 20 . . . . Largest 1 | . 1 . . . . Hottest 30 | . 30 . . . . Shots Fired 20 | . 20 . . . . Gun 16 | . 16 . . . . Cannon . | . . . . . . Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 16 | . 16 . . . . Thermal . | . . . . . . Explosive 4 | . 4 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . . . . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 11 | . 11 . . . . Core Hits 7 | . 5 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 195 | . 162 22 8 3 . Guns 91 | . 91 . . . . Cannons . | . . . . . . Explosions 71 | . 71 . . . . Melee . | . . . . . . Ramming 33 | . . 22 8 3 . Kinetic 91 | . 91 . . . . Thermal . | . . . . . . Explosive 71 | . 71 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 2 Average Corruption 2 | . . 2 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 1 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . 9 4 1 . Shots . | . . . . . . Rammed 10 | . . 7 2 1 . Targets Rammed 10 | . . 7 2 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 220 | . 5 . 220 . . Average Temperature 77 | . 5 . 122 . . Received Heat Transfer 156 | . 54 87 . . 15 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 63 | . 63 50 15 . . Initial 17 | . . 17 15 . . Average 20 | . 21 21 13 . . Influence Increases 213 | . 123 90 . . . Destroy 0b10 Robot/C 60 | . 60 . . . . Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 10 | . 10 . . . . Successful Hack 10 | . 10 . . . . Select Force Hacks 30 | . . 30 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 8 | . 8 . . . . Lose Combat Pursuer 75 | . 15 60 . . . Influence Decreases 213 | . 80 93 35 5 . Entered New Map 56 | . . 26 25 5 . Time Decay 137 | . 60 67 10 . . Lost Part 20 | . 20 . . . . Squads Dispatched 3 | . . 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . . 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 19 4 2 4 Peak Tracking Total 15 | . 4 15 4 2 4 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 4 | . 2 2 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 1 | . . 1 . . . Sabotage 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 123 | . 123 . . . . Structural 123 | . 123 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 407 | 13 160 182 22 26 4 Spaces Moved 653 | 26 210 321 39 49 8 Core 558 | 26 115 321 39 49 8 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 95 | . 95 . . . . Fastest Speed 40 | 50 40 50 50 50 50 Average Speed 49 | 50 48 50 50 50 50 Slowest Speed 100 | 50 100 50 50 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 45 35 10 10 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 7 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . 7 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 714 | 25 248 344 40 49 8 Wait 20 | . 8 12 . . . Move 646 | 25 207 320 38 48 8 Hop 1 | . 1 . . . . Pick Up 6 | . 6 . . . . Fast Attach 4 | . 4 . . . . Attach 1 | . 1 . . . . Detach . | . . . . . . Swap . | . . . . . . Drop 6 | . 1 5 . . . Fire 20 | . 20 . . . . Melee . | . . . . . . Ram 10 | . . 7 2 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Core integrity fell below 50% 170 | -10/Materials | Discovered new exit (range 11) 174 | -10/Materials | Entered another Materials area 174 | -9/Materials | Evolved 2 slots: Power x2 174 | -9/Materials | Released all parts (2) 312 | -9/Materials | Build established: Mutant 347 | -9/Materials | Core integrity fell below 50% 352 | -9/Materials | Discovered new exit (range 9) 356 | -9/Materials | Core integrity fell below 20% 356 | -9/Materials | Entered Mines 375 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 378 | -9/Mines | Entered Zion 383 | -7/Zion | Attacked by Zionites 397 | -7/Zion | Discovered new exit (range 15) 404 | -7/Zion | Entered Proximity Caves 406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 408 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00357_ System corrupted: Heat flow error (+248). 00364_ Slammed into S-10 Pest. 00366_ S-10 Pest destroyed. 00366_ Acquired 20 matter. 00375_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" C7-6O5(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 00380_ C7-6O5(z): "It's not far from here, follow me." 00382_ Slammed into C7-6O5(z). 00383_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 00397_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00406_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ??????????????## ##????###????????????????????? | | ???????????#### ##?## ##???????????????????? | | ???????????# ### ##??????????????????? | | ????????????# ## @ ###????????????????? | | ????????????## #????????????????? | | ?????????????## # ?????????? | | ???????????? ####### ### ##???????????? | | ????????? #?????# #???l #????????????? | | ???????? ?????# #???? g #????????????? | | ??????? ????? ????? g #???????????? | | ??????### ????? ?????? ##???????????? | | ????????# ?????### ???????##????????????? | | ????????# ###????????#?????????????????????? | | ????????########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugControlMantle Manual? 0 Play Time 00:05:25 Cumulative 59.7 hours Start 2026.02.27 @ 21:31:12 End 2026.02.27 @ 21:36:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99ccc165-afea-4af2-bd32-c2256685337c