Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.14 @ 23:40:52 Player: Boris Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (392) 1960 Value Destroyed (20240) 20240 Prototype IDs (312) 6240 Alien Tech Used (2) 400 Bonus (34254) 34254 TOTAL SCORE: 74394 Bonus ------- High Alert Combat Kills 3857 Follower Combat Kills 2174 Entered Garrisons 600 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1584 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1361 Cogmind --------- Core Integrity 1292/1600 Matter 300/300 Energy 412/430 System Corruption 18% Temperature Cool (9) Movement Treading (160) Location 0b11 Command Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (12) ----- Advanced Cooling System Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter Centrium Heavy Armor Plating > --- WEAPON (4) ------- XL Autogun Subcomponent Multirail Multirail Multirail > --- INVENTORY (25) --- Improved Heavy Treads Improved Antigrav System Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (266) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Target Analyzer Precision Energy Filter Improved Particle Charger Experimental Powered Armor Graphene Brace Heavy Quantum Rifle Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Helical Railgun Helical Railgun Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Advanced Phase Shifter Centrium Heavy Armor Plating > --- WEAPON ----------- XL Autogun Subcomponent Multirail Multirail Multirail > --- INVENTORY -------- Improved Heavy Treads Improved Antigrav System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Targeting Computer Experimental Target Analyzer Precision Energy Filter Improved Particle Charger Experimental Powered Armor Graphene Brace Heavy Quantum Rifle Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Helical Railgun Neutron Missile Launcher [Rating: 224] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Autocannon Launcher Gamma Bomb Array Special Weapon Plasma Cutter Impact Weapon Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . . . 4 . . . . . . 4 . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 10 | . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . 1 2 . Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 532 | 6 9 2 . . 8 34 13 14 21 16 2 2 15 8 9 6 4 8 28 9 14 13 23 21 11 15 21 5 66 5 . 34 16 74 Power 28 | 1 . 1 . . . 3 1 2 1 . . . 1 . . . . . 1 . 1 2 1 1 . . . . 2 2 . 3 . 5 Engine 10 | 1 . 1 . . . 3 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 1 1 . . . . 2 2 . 3 . 4 Propulsion 76 | 2 . . . . 1 6 1 . 2 6 . 1 1 1 . . . . 8 1 1 2 3 3 . 3 3 . 12 2 . 7 1 9 Treads 41 | 2 . . . . 1 5 1 . 1 2 . 1 1 1 . . . . 5 . . 2 1 . . 3 3 . 6 . . . . 6 Leg 17 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 2 . 7 1 3 Wheel 16 | . . . . . . . . . . . . . . . . . . . 3 1 1 . 2 3 . . . . 6 . . . . . Hover 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 264 | 1 4 . . . 4 14 5 2 5 3 1 1 8 5 8 6 . 7 13 5 10 3 10 14 11 10 12 2 33 . . 22 13 32 Device 183 | . 1 . . . 2 9 4 1 1 1 . . 4 2 7 6 . 7 11 4 8 . 6 8 10 10 11 2 20 . . 13 11 24 Storage 11 | 1 1 . . . 1 1 . . . . . . 1 1 . . . . . . . . 1 . . . . . 1 . . 2 . 1 Processor 22 | . . . . . . . . . 1 . . 1 3 . 1 . . . . . 1 . . 3 . . . . 4 . . 6 . 2 Hackware 6 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . 1 1 1 . . . . . . . . . . Protection 42 | . 2 . . . 1 4 1 1 2 2 . . . 2 . . . . 1 1 1 2 2 2 1 . 1 . 8 . . 1 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 164 | 2 5 1 . . 3 11 6 10 13 7 1 . 5 2 1 . 4 1 6 3 2 6 9 3 . 2 6 3 19 1 . 2 2 28 Energy Gun 36 | 1 . . . . . 2 . . 3 1 . . 4 1 1 . 4 1 4 1 1 2 4 1 . 1 2 . . . . . . 2 Energy Cannon 41 | . 1 . . . 3 4 5 5 1 . 1 . . . . . . . . . . . . . . 1 1 1 10 . . . 1 7 Ballistic Gun 54 | 1 2 1 . . . . 1 1 6 2 . . 1 . . . . . 1 2 1 4 5 2 . . . . 3 . . 2 1 18 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . Launcher 9 | . . . . . . . . . 2 1 . . . . . . . . 1 . . . . . . . . . 3 1 . . . 1 Special Weapon 12 | . . . . . . 5 . 4 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . 1 . . . . 2 1 . 6 . . . . . 1 . . . . . . 3 . . . . 7 1 4 . . 10 1 3 Corrupted Parts 13 | . . . . . . . . . . 3 . . . . . . . . 1 . . . 3 . . . 5 1 . . . . . . System Corruption 100 | . . . . . . . . . . 27 . . . . . . . . 1 . . . 30 . . . 32 10 . . . . . . Parts Lost 79 | . . . . . . 4 . 2 2 3 . . . . 1 1 . . 8 . 3 . 9 1 . . 1 . 21 3 . . . 20 Power 10 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . 2 1 . . . 4 Propulsion 24 | . . . . . . 2 . . . 3 . . . . . . . . 3 . 1 . 3 . . . 1 . 8 . . . . 3 Utility 26 | . . . . . . 1 . 1 2 . . . . . . 1 . . 2 . 1 . 3 1 . . . . 5 1 . . . 8 Weapon 19 | . . . . . . 1 . . . . . . . . 1 . . . 2 . . . 3 . . . . . 6 1 . . . 5 Highest Loss Streak 8 | . . . . . . 3 . 2 1 1 . . . . 1 1 . . 3 . 1 . 7 1 . . 1 . 8 3 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 100 100 86 92 88 89 88 88 90 73 78 86 84 85 66 85 90 100 96 69 76 87 94 94 91 94 88 73 57 78 83 86 Engine 3 | . 14 14 14 14 9 9 9 9 9 9 9 6 . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 5 6 6 6 6 6 5 5 5 4 4 4 5 5 5 5 8 3 4 7 8 10 Treads 13 | . 28 28 28 28 23 19 17 18 17 12 . 3 12 13 13 13 13 13 12 5 5 8 5 5 5 10 21 26 20 3 . . . 8 Leg 2 | . . . . . . . . . . 8 27 20 7 . . . . . . . . . . . . . . . . 1 9 21 24 6 Wheel 2 | . . . . . . . . . . . . . . . . . . . 1 17 17 7 7 10 15 9 . . 3 17 14 3 . . Device 9 | . 2 . . . 7 15 16 17 12 6 1 . 10 13 10 12 13 12 12 17 12 11 5 5 4 5 4 5 5 6 . 17 11 14 Storage 6 | . 14 14 14 14 9 9 9 9 9 9 9 6 5 6 6 6 6 6 5 5 5 5 4 5 5 5 5 5 4 4 4 4 4 4 Processor 11 | . . . . . . . . . 2 6 . 3 15 7 13 13 13 13 11 11 10 11 5 11 21 21 21 21 17 17 14 14 28 23 Hackware 6 | . . . . . . . . . 2 . 7 6 6 6 6 6 6 6 11 11 11 11 12 19 15 15 15 15 10 . . . . . Protection 4 | . 9 14 14 14 13 11 9 9 8 8 9 6 . 4 . . . . 3 . 2 3 5 2 . . . . 1 3 . 3 2 3 Energy Gun 8 | . 14 14 14 14 3 6 1 . 5 8 9 6 8 25 26 26 6 26 20 19 17 . 7 2 5 4 2 5 1 . . . . . Energy Cannon 4 | . . . . . 17 17 25 23 8 . 1 6 . . . . . . . . . . . . . . . 5 5 11 4 . . 1 Ballistic Gun 6 | . 11 11 14 14 3 . . . 12 16 16 6 3 . . . . . 1 2 4 . 10 18 15 15 11 . 1 . . 3 3 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 14 32 31 30 30 47 77 89 89 89 81 80 80 80 129 126 126 123 126 129 125 127 123 134 126 124 124 146 146 197 157 139 166 158 176 Greatest Support 225 | 40 40 40 40 40 60 102 102 97 97 97 30 30 90 140 140 140 140 140 140 30 30 140 140 70 42 139 143 127 158 52 42 175 175 225 Greatest Overweight (x) 13 | 2 . . . . . 2 . . 1 3 2 2 2 1 . . . . 6 4 4 3 13 4 2 2 1 1 7 3 3 3 . 2 Average Overweight (x) . | . . . . . . . . . . 1 2 2 . . . . . . 1 3 3 1 5 1 2 1 . . 1 2 3 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 15 15 15 16 20 20 20 20 20 20 18 24 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 15 15 15 19 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 25 25 25 Average Carried 21 | 1 8 14 14 15 14 15 19 19 19 19 19 19 12 23 24 24 24 24 23 24 24 23 21 24 24 24 24 24 24 23 20 20 23 23 Final Capacity 25 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 15 15 15 19 20 20 20 20 20 20 16 25 25 25 25 24 25 25 24 25 24 25 25 24 25 24 25 20 20 25 25 25 Class Distribution -------------------- 37% | Scavenger-Gunner 29% | Scavenger-Skirmisher 8% | Skirmisher 7% | Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Storage Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Trapper-Mutant | -5/Zhirov Trapper-Tank | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -3/Armory Scavenger-Mutant | -3/Lab Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Matter Collected 17536 | 214 150 37 . . . 405 130 129 767 376 327 . 449 55 100 99 . 136 391 57 328 130 322 495 294 365 861 46 2123 20 . 2541 1918 4271 Remotely 639 | . . . . . . . . . . . . . . . . . . . . . . . . . . 220 419 . . . . . . . Salvage Created 23838 | 88 252 . . . . 1620 1087 629 2077 458 307 . 403 197 130 137 . 674 1407 30 226 130 154 633 295 467 543 55 3016 84 . 1201 2540 4998 Parts 1074 | 6 14 . . . . 80 43 25 107 31 13 . 14 10 3 6 . 21 69 1 11 9 11 36 15 24 9 1 132 9 . 54 137 183 Haulers Intercepted 17 | . 1 . . . . 1 2 . 3 . . . . . . . . . . . . . . 1 . . . . 4 . . 2 3 . Recyclers Shooed 7 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 151 | . . . . . . . . . . . . . . . 11 26 . 48 . . 13 6 10 . 16 21 . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 313 | . 8 . . . . 29 17 13 34 11 1 . 1 5 2 3 . 10 22 . 4 . 2 4 2 9 10 . 42 4 . 12 23 45 Melee 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Guns 181 | . 6 . . . . 5 . . 29 8 1 . 1 5 2 3 . 10 18 . 3 . 2 4 2 9 3 . 1 . . 12 23 34 Cannons 97 | . . . . . . 21 15 13 4 . . . . . . . . . . . . . . . . . 6 . 32 . . . . 6 AOE 15 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 5 3 . . . 4 Classes Destroyed 27 | 2 4 . . . . 5 2 . 3 1 . . 2 . 1 . . 1 . . . . . . 1 . 2 . . . . 1 1 1 Worker 12 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . 3 . . . 2 1 Builder 8 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 2 . . . 2 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 17 | . 1 . . . . 1 2 . 3 . . . . . . . . . . . . . . 1 . . . . 4 . . 2 3 . Recycler 15 | 1 . . . . . . . . 3 . 3 . . . . . . . . . . . . 1 . . . . 2 . . 1 1 3 Minesweeper 4 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . Mechanic 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Operator 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 12 | . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 3 . . . 4 1 Swarmer 40 | . 5 . . . . 7 . . 3 1 . . . 3 . 1 . . 5 . 3 . 1 . . 5 . . 3 3 . . . . Cutter 6 | . . . . . . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Grunt 106 | . 3 . . . . 8 12 7 23 3 . . . 1 1 1 . 7 2 . . . . . 1 1 3 . 12 . . 2 9 10 Brawler 12 | . . . . . . 1 1 2 . . . . . . . . . 2 1 . . . . . . . 1 . 3 . . . . 1 Duelist 9 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . 3 . . . 1 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 38 | . . . . . . 8 3 2 8 . 1 . . 1 . . . . 3 . . . . 1 1 . . . 3 . . . 2 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 26 | . . . . . . . 1 . . 1 . . . . 1 1 . . 3 . . . . . . . 1 . 4 . . . 5 9 Programmer 47 | . . . . . . . . . . 3 . . . . . . . . 7 . . . . 3 . . . . 14 . . 5 5 10 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Behemoth 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . 2 . . . . . . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Martyr 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 21 | 1 3 . . . . 4 8 5 9 3 3 . 1 3 2 2 . 3 6 1 3 . 1 3 2 5 4 . 15 4 . 5 8 21 Combat Bots Only 21 | . 3 . . . . 4 8 5 7 3 1 . 1 3 2 2 . 3 5 . 3 . 1 2 2 5 4 . 10 4 . 5 7 21 Max Kills in Single Turn 4 | 1 1 . . . . 1 1 1 2 2 2 . 1 2 1 1 . 1 2 1 2 . 1 2 1 2 1 1 3 3 . 1 2 4 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Exploded 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 3 . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Hostile Shots Fired 1570 | . 27 5 . . . 217 75 46 75 60 . . . 9 3 8 . 35 111 . 28 . 43 18 8 17 81 . 336 5 . 20 59 284 Missed 419 | . 6 1 . . . 75 8 5 14 10 . . . 6 2 1 . 6 18 . 9 . 12 4 2 8 23 . 104 2 . 15 22 66 Damage Taken 24244 | . 215 30 . . . 2029 1046 649 885 770 . . 45 50 76 119 . 688 1608 . 293 . 995 284 136 151 997 . 4540 420 . 247 714 7257 Core 1677 | . 42 7 . . . 221 133 . 87 48 . . 19 19 . . . 91 78 . . . 121 . . . 66 . 337 100 . . 88 220 Absorbed by Shields 614 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . 105 . 500 . . . . . Reduced by Siege Mode 928 | . . . . . . 15 73 48 60 12 . . . . . . . 73 33 . . . 44 5 . 4 . . . . . . . 561 Redirected to Shielding 210 | . 13 . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . 78 81 Ignored by Resistances 1547 | . . . . . . . 43 14 60 . . . . . . . . . . . . . . . . . . . . . . 32 . 1398 Regen/Repaired (Parts) 382 | . . . . . . . . . . . . . 85 . 80 20 . 70 . . . . . 71 . . 56 . . . . . . . Core Remaining (%) 76 | 100 . . . 80 . . . . . . 11 . . . . . . 84 . . . . 80 . . . . 94 . . 59 100 . 80 Volleys Fired 1054 | 3 10 . . . . 103 47 36 94 49 4 . 18 6 5 5 . 22 51 9 11 18 12 14 15 20 46 . 163 5 . 44 65 179 Largest 4 | 2 2 . . . . 3 3 3 3 3 3 . 1 4 4 4 . 4 4 4 4 1 4 4 4 4 3 . 3 3 . 1 1 4 Hottest 466 | 70 70 . . . . 204 192 180 180 114 114 . 60 300 300 300 . 300 450 316 274 23 466 177 177 177 171 . 338 338 . 60 120 454 Shots Fired 2381 | 6 20 . . . . 234 140 80 240 111 10 . 19 25 20 20 . 88 168 14 32 18 29 56 48 48 65 2 210 6 . 44 65 563 Gun 1645 | 6 20 . . . . 38 3 1 180 103 10 . 19 25 20 20 . 88 162 14 32 18 29 56 48 44 39 1 36 . . 44 64 525 Cannon 705 | . . . . . . 196 137 79 56 . . . . . . . . . . . . . . . . 4 26 1 166 4 . . 1 35 Launcher 31 | . . . . . . . . . 4 8 . . . . . . . . 6 . . . . . . . . . 8 2 . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1204 | 3 10 . . . . . . 1 133 72 8 . 18 . . . . . 16 . 8 18 2 52 39 38 63 . 99 . . 44 64 516 Thermal 1130 | 3 10 . . . . 234 140 79 103 31 2 . 1 25 20 20 . 88 146 14 24 . 27 4 9 10 2 2 87 4 . . 1 44 Explosive 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . 3 Electromagnetic 21 | . . . . . . . . . 4 8 . . . . . . . . 6 . . . . . . . . . 3 . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . Robot Hit Streak 62 | 2 7 . . . . 39 53 33 34 35 10 . 20 10 10 15 . 21 34 11 18 10 9 18 33 36 11 . 22 6 . 15 33 62 Robot Miss Streak 5 | 2 1 . . . . 5 1 2 4 4 . . 3 2 2 2 . 2 3 1 2 1 5 1 1 2 2 . 5 1 . 4 2 2 Penetration Max 2 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . 1 . 1 1 . 2 . . . . 1 Secondary Targets 24 | . . . . . . . . . 3 3 . . . 1 . . . 2 1 . . . . . . 4 . . . . . . . 10 Max Gunslinging Chain 2 | . . . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . . . 2 . . . . . . . 1 Shots Hit Robots 1647 | 4 18 . . . . 137 90 50 163 75 8 . 19 15 14 11 . 67 105 7 22 16 21 39 35 29 36 1 137 3 . 43 64 418 Core Hits 859 | 3 9 . . . . 51 32 18 76 22 4 . 16 6 6 4 . 26 56 2 7 4 7 18 9 13 11 1 87 4 . 39 96 232 Critical Kills 12 | . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 6 Critical Parts Destroyed 16 | . 2 . . . . . . . 4 1 . . . . . . . . . . . . . 1 2 3 1 . 1 . . . . 1 Critical Strikes 73 | 1 3 . . . . 4 1 . 9 2 . . . 2 2 . . 6 6 1 . . 2 2 4 4 3 . 14 . . . . 7 Burn 31 | 1 1 . . . . 2 . . 5 1 . . . 2 2 . . 6 6 1 . . 2 . 1 1 . . . . . . . . Meltdown 5 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Destroy 23 | . . . . . . . . . 4 1 . . . . . . . . . . . . . 2 3 3 3 . 1 . . . . 6 Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Smash 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Melee Attacks 39 | . 10 . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 14 1 10 . . . . . Impact 14 | . 10 . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1 10 . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57817 | 46 411 4 . . . 2816 2160 1207 3588 1676 169 . 1615 428 357 315 . 1492 3095 153 515 263 494 893 726 849 1879 59 11210 468 . 3578 5250 12101 Guns 36119 | 46 135 . . . . 327 30 23 2925 1421 169 . 1615 428 357 315 . 1492 2414 153 515 263 494 893 726 849 650 . 757 . . 3578 5198 10346 Cannons 15569 | . . . . . . 2489 2112 1184 563 . . . . . . . . . . . . . . . . . 1229 . 7044 74 . . . 874 Explosions 5628 | . . . . . . . . . 98 255 . . . . . . . . 681 . . . . . . . . . 3319 394 . . . 881 Melee 393 | . 276 . . . . . . . . . . . . . . . . . . . . . . . . . . 59 58 . . . . . Ramming 108 | . . 4 . . . . 18 . 2 . . . . . . . . . . . . . . . . . . . 32 . . . 52 . Kinetic 33639 | 21 98 . . . . . . 23 2259 959 147 . 1595 . . . . . 281 . 128 263 33 790 535 753 1832 . 4985 . . 3578 5198 10161 Thermal 17228 | 25 37 . . . . 2816 2142 1184 1229 462 22 . 20 428 357 315 . 1492 2154 153 387 . 461 103 191 96 47 . 1974 74 . . . 1059 Explosive 3848 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2573 394 . . . 881 Electromagnetic 1667 | . . . . . . . . . 98 255 . . . . . . . . 660 . . . . . . . . . 654 . . . . . Impact 276 | . 276 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 58 . . . . . Entropic 934 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934 . . . . . Highest Corruption 42 | . . . . . . . . . . 34 36 . 1 1 1 1 1 1 8 8 8 8 39 3 3 3 32 42 23 23 23 . . 18 Average Corruption 8 | . . . . . . . . . . 15 35 . 1 1 1 1 1 1 5 8 8 8 14 2 3 3 9 32 11 23 23 . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Effects 496 | . . . . . . . . . . 36 47 . 8 7 6 3 2 11 17 28 36 17 24 11 13 22 16 20 73 9 1 . . 89 Message Errors 135 | . . . . . . . . . . 14 9 . 3 2 1 1 2 3 8 7 9 7 4 2 2 5 . 3 24 4 . . . 25 Matter Fused 123 | . . . . . . . . . . 8 14 . 1 1 2 1 . 3 4 8 10 5 7 4 5 9 2 4 17 2 . . . 16 Heat Flow Errors 54 | . . . . . . . . . . 6 6 . 1 1 2 1 . . 2 2 3 2 2 2 3 2 2 2 5 . . . . 10 Energy Discharges 49 | . . . . . . . . . . . 4 . 1 1 . . . 2 1 3 6 1 5 . 2 2 5 4 5 . . . . 7 Parts Fused 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 52 | . . . . . . . . . . 1 6 . 1 . 1 . . 1 1 4 4 2 1 3 . 3 3 3 8 1 1 . . 8 Data Loss (major) 22 | . . . . . . . . . . 2 1 . . . . . . . . 3 2 . 2 . 1 1 . 1 4 1 . . . 4 Misfires 19 | . . . . . . . . . . 1 2 . 1 2 . . . . . . 2 . 1 . . . . 2 3 . . . . 5 Alerts 10 | . . . . . . . . . . 1 1 . . . . . . 2 . . . . 1 . . . 1 1 2 . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Weapon Failures 28 | . . . . . . . . . . 2 4 . . . . . . . 1 1 . . 1 . . . 1 . 5 1 . . . 12 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . 4 1 1 . 1 . . . . . . . . . . . Overflow Damage 1472 | . 77 . . . . 10 38 31 1 . . . . . . . . . . . . . . . . . 123 . 1087 76 . . . 29 Projectiles 1065 | . . . . . . 10 38 31 1 . . . . . . . . . . . . . . . . . 123 . 850 . . . . 12 Explosions 330 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 76 . . . 17 Melee 77 | . 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 11 . . . 1 . Impact 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 258 | . . . . . . . . . . . . . . . . . . . 101 . . . . . . . . . 57 100 . . . . Shots 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 5 1 . . . . Rammed 7 | . 1 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . Targets Rammed 12 | . 1 1 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 2 . . . 4 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 510 | 18 36 . . . . 296 270 242 419 510 214 . 216 270 191 418 . 301 343 222 276 179 406 251 279 256 217 205 336 169 . 96 363 307 Average Temperature 94 | 9 13 . . . . 110 109 93 48 154 91 . 76 94 67 164 . 89 85 75 102 94 202 63 105 65 74 69 104 72 . 39 93 65 Received Heat Transfer 3535 | . 69 . . . . 639 603 396 486 . . . . 6 9 18 . 138 120 . 69 . 72 . 39 39 62 . 365 . . 9 45 351 Effects 17 | . . . . . . . . . 3 6 . . . 2 . 1 . . . . . . . . . . . . 3 . . . . 2 Energy Bleed 7 | . . . . . . . . . 3 1 . . . . . 1 . . . . . . . . . . . . 2 . . . . . Interference 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 58 | . . . . . . 4 10 5 14 2 . . . . 1 2 . 5 7 . . . 1 2 . 2 . . . . . . . 3 Total Turns 1121 | . . . . . . 56 150 91 305 12 . . . . 8 23 . 126 105 . . . 9 23 . 31 . . . . . . . 182 Longest Duration 129 | . . . . . . 19 59 33 64 8 . . . . 8 22 . 44 24 . . . 9 17 . 21 . . . . . . . 129 Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . Parts Fried 16 | . 2 . . . . . . . . 1 . . . . . . . . 6 . . . . . . . . . 7 . . . . . Impact Corruptions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Combat Hostiles 6 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Melted 84 | . 1 . . . . 17 9 4 4 . . . . 4 2 . . 6 22 . 5 . 3 . . 2 . . 4 . . 1 . . Heat Transferred 28736 | 148 185 . . . . 5071 3441 1887 2479 851 37 . 37 777 777 481 . 2951 3867 398 707 . 1159 148 370 222 74 . 1789 87 . . . 793 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Peak Influence 1226 | 10 184 270 . 6 . 1226 857 991 925 935 489 551 215 519 . . . . 643 . . . . 86 . . . . 804 580 . 195 699 724 Initial 601 | . 6 71 . . . 1 597 536 482 601 420 537 192 . . . . . 189 . . . . 12 . . . . . 389 . . 116 384 Average 371 | 2 75 164 . 2 . 604 729 760 479 772 290 543 90 121 . . . . 436 . . . . 36 . . . . 228 433 . 93 370 525 Maximum Alert Level 4 | . . 1 . . . 4 3 3 3 3 2 2 1 2 . . . . 2 . . . . . . . . . 3 2 . . 2 4 Low Security (%) 35 | 100 100 43 . 100 100 22 . . 2 . 35 . 71 63 . . . . 4 . . . . 100 . . . . 53 . . 100 25 . Level 1 17 | . . 56 . . . 8 . . 42 . 43 . 28 32 . . . . 28 . . . . . . . . . 29 75 . . 29 7 Level 2 20 | . . . . . . 28 34 30 35 23 21 100 . 3 . . . . 66 . . . . . . . . . 4 24 . . 45 28 Level 3 18 | . . . . . . 23 65 69 19 76 . . . . . . . . . . . . . . . . . . 12 . . . . 9 Level 4 8 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . . . 1 . 4 . 9 . . . . 6 . . . . 6 . . . . 1 . . . . 12 1 . . 9 5 Investigation 12 | . 1 . . . 1 . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . 2 . Extermination 13 | . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . . . 5 . . . 1 1 Reinforcement 14 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 4 . . . 5 2 Assault 11 | . . . . . . . 2 . 3 . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 2 Garrison 5 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Distress Signals 43 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 3 2 . 4 4 25 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 515 | . 13 7 . . . 37 30 14 53 11 . . 6 21 7 9 . 27 29 . 7 . 6 4 3 13 41 . 68 6 . 24 25 54 Peak Tracking Total 12 | . 3 3 . . . 7 5 6 6 7 . . 4 7 4 4 . 9 8 . 4 . 5 2 3 8 10 . 12 5 . 5 8 9 Tactical Retreats 34 | . 3 1 . . . 11 1 . 1 1 . . 1 1 . . . 5 . . 2 . . . . 1 . . 3 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Traps Triggered 18 | . . . . . . 3 . . 4 6 . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . Indirectly 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 14 | . . . . . . . . . . . . . . . . . . . . . 6 . 1 . 1 2 . . 1 . . . . 3 Traps Extracted 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . 1 . . . . . . . Installed 18 | . . . . . . . . . . . . . . . . . . . . . 9 . 1 . 2 2 . . 1 . . . . 3 Triggered 25 | . . . . . . . . . . . . . . . . . . . . . 6 . 1 . 1 2 11 . 1 . . . . 3 Most Traps Carried 14 | . . . . . . . . . . . . . . . 1 . . 8 8 13 14 14 14 13 13 12 11 6 6 5 5 5 5 5 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Disabled 12 | . . . . . . 3 . . 3 . . . . . . . . . . . . . . . 1 . 1 . 2 1 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Garrison Relay 11 | . . . . . . 7 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 18 | . . . . . . 7 . 5 1 5 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Accessed 94 | . 6 . 3 1 2 3 6 4 8 1 10 1 . 11 1 . 4 . 4 1 1 4 . 2 . . 3 . 8 1 . 1 4 4 Terminals 52 | . 4 . . 1 1 3 4 4 5 1 6 1 . 6 . . . . 2 . 1 . . 1 . . . . 5 1 . 1 1 4 Fabricators 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 6 | . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Total Hacks 250 | . 16 . 5 3 7 6 18 8 19 2 31 3 . 26 1 . 26 . 12 1 3 16 . 8 . . 5 . 20 2 . 1 5 6 Successful 136 | . 4 . 5 1 3 2 8 3 9 . 17 1 . 11 1 . 26 . 4 1 3 16 . 5 . . 5 . 8 . . 1 1 1 Failed 114 | . 12 . . 2 4 4 10 5 10 2 14 2 . 15 . . . . 8 . . . . 3 . . . . 12 2 . . 4 5 Catastrophic 27 | . 2 . . . 2 1 1 1 2 1 1 . . 3 . . . . 2 . . . . 1 . . . . 4 . . . 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 9 . 1 3 6 1 10 . 7 . 17 1 . 10 . . . . 3 . . . . 4 . . 1 . 6 . . . 2 3 Terminals 136 | . 12 . . 3 3 6 13 8 12 2 22 3 . 15 . . . . 5 . 3 . . 5 . . . . 14 2 . 1 1 6 Fabricators 12 | . . . . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . 2 . . . . . Repair Stations 15 | . . . . . . . 4 . 5 . . . . 3 . . . . . . . . . 3 . . . . . . . . . . Recycling Units 16 | . 4 . . . . . . . . . 9 . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 14 | . . . . . 4 . 1 . 2 . . . . . . . . . 4 . . . . . . . . . . . . . 3 . Terminal Hacks 92 | . 2 . 5 1 1 2 3 3 3 . 7 1 . 4 1 . 26 . 2 1 3 16 . . . . 5 . 4 . . 1 . 1 Record 27 | . . . 4 . . . . . . . . . . . . . 11 . . . 3 5 . . . . 4 . . . . . . . Part Schematic 14 | . . . . . . . 1 . . . 1 . . . . . 9 . . . . 3 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 1 1 . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . 2 . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Scan Component 5 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Retrieve Components 8 | . 1 . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 1 . . . 1 . 3 . 3 . 6 . . 4 . . . . 2 . . . . 2 . . . . . . . . . . Terminals 12 | . 1 . . . 1 . 3 . 2 . 2 . . 1 . . . . . . . . . 2 . . . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . 1 . 1 . 2 . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 . . 1 2 3 5 4 6 1 8 1 . 9 . . . . 4 . . . . 2 . . . . 5 1 . . 3 3 Full Trace Events 19 | . 2 . . . 1 1 2 . 1 . 6 . . 2 . . . . 1 . . . . . . . . . 1 1 . . 1 . Feedback Events 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . 1 . . . . . 9 . . . . 3 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . 3 . . . . . . . . . 7 . . 2 . . . . . . . . . . . . . . 3 . . . 9 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 45 | . . . . . . 25 . 11 . 5 . . . . . . . . . . . . . . . . . . 2 . . . 2 . Machine Destruction 45 | . . . . . . 25 . 11 . 5 . . . . . . . . . . . . . . . . . . 2 . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total Allies 42 | . . 6 . . . . 1 2 3 . . . 20 . . . . 2 3 . . . . . . . 5 . . . . . . . Largest Group 20 | . . 5 . . . . 1 2 2 1 . . 20 15 8 8 8 8 3 . . . . . . . 5 . . . . . . . Highest-Rated Group 738 | . . 101 . . . . 10 56 62 16 . . 738 539 318 318 318 317 87 . . . . . . . 291 . . . . . . . Highest-Rated Ally 68 | . . 31 . . . . 10 31 31 16 . . 62 47 47 47 47 47 29 . . . . . . . 68 . . . . . . . Total Orders 33 | . . . . . . . . . . . . . . . 3 3 . 3 2 4 9 . 2 2 4 . 1 . . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . 1 2 . 2 . 1 2 . . . . . . . . . . . . . RETURN 21 | . . . . . . . . . . . . . . . 2 1 . 1 2 3 6 . 2 2 2 . . . . . . . . . Ally Attacks 495 | . . 25 . . . . . 17 48 4 . . 100 92 39 32 . 105 7 . . . . . . . 26 . . . . . . . Total Damage 12936 | . . 366 . . . . . 381 649 72 . . 3189 1854 1082 932 . 2614 93 . . . . . . . 1704 . . . . . . . Kills 79 | . . 10 . . . . . 2 6 2 . . 6 19 4 10 . 12 4 . . . . . . . 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Robot Analysis Total 7 | . . . . 1 1 . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . . . . . . . . . 1 2 . 2 . 1 3 . . . . 3 . . . . . . . . Drone Launches 36 | . . . . . . . . . . . . . . . 2 2 . 5 6 3 9 . 4 3 2 . . . . . . . . . Drone Recoveries 34 | . . . . . . . . . . . . . . . 2 2 . 5 6 2 9 . 4 2 2 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Turns Passed 30873 | 74 688 582 391 617 279 1784 984 1399 1385 1196 809 199 978 1306 811 697 158 1082 1069 766 1042 448 616 810 929 1166 1567 384 2638 159 38 729 524 2569 Spaces Moved 14718 | 38 351 343 243 359 163 626 386 651 408 386 298 76 598 758 441 390 90 530 372 433 603 261 270 451 517 583 792 224 927 65 10 423 351 1301 Core 122 | 10 . . . . . . . . . . . . 93 . . . . . . . . . 19 . . . . . . . . . . . Treads 9865 | 28 351 343 243 359 163 626 386 651 408 247 . . 483 758 441 390 90 530 270 . . 149 44 118 . 173 792 224 675 . . . . 923 Legs 1585 | . . . . . . . . . . 139 298 76 22 . . . . . . . . . . . . . . . . . . 321 351 378 Wheels 3146 | . . . . . . . . . . . . . . . . . . . 102 433 603 112 207 333 517 410 . . 252 65 10 102 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 165 165 165 260 260 50 160 160 160 160 160 125 125 125 110 50 123 123 123 160 166 107 120 138 113 113 116 Average Speed 161 | 140 160 160 160 160 160 172 165 165 165 231 260 260 148 160 160 160 160 160 189 125 131 144 175 153 123 133 165 166 200 126 138 138 113 148 Slowest Speed 410 | 160 160 160 160 160 160 320 165 165 240 410 260 260 260 240 160 160 160 160 245 140 140 160 275 240 123 160 246 246 246 138 138 190 116 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 45 61 62 49 14 66 45 66 73 38 80 2 95 25 98 61 68 90 8 87 65 62 42 6 60 70 91 43 31 7 6 22 12 35 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 11 | . . . 1 1 . . . . . . 4 . . . 1 . 1 . . . . 3 . . . . . . . . . . . . Known Exits Taken 21 | . 1 . . . 1 . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 . Scrap Searched 19 | . . . . . . . . . . . . . . . 1 1 . 4 . 2 . . 3 . 2 4 . 2 . . . . . . Spaces Dug 62 | . 2 . . . . . 2 . 3 1 . . . 1 . . . . 4 1 1 . . . . 4 6 . 31 1 . . 1 4 Terrain Destroyed 389 | . 2 . . . . . 8 . 24 4 . . 2 1 . . . . 11 2 2 . 1 1 3 8 21 1 151 82 . 2 1 62 Melee 14 | . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 6 . 4 . . . . . Projectile 132 | . . . . . . . 8 . 6 3 . . 2 . . . . . 11 2 2 . 1 1 3 8 15 1 55 2 . 2 1 9 AOE 242 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . 92 80 . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total 20172 | 50 435 376 247 402 182 1035 629 863 942 564 326 79 694 832 534 452 109 710 619 644 833 322 386 539 775 935 958 236 1466 134 34 569 480 1781 Wait 3055 | 2 38 27 . 44 . 179 161 140 394 63 19 . 28 41 67 45 6 120 145 182 191 . 48 30 225 298 45 . 252 58 25 18 27 137 Move 14687 | 37 350 342 242 358 163 625 386 650 408 385 297 76 597 757 440 389 89 529 371 432 602 260 269 450 516 582 791 223 926 64 9 422 350 1300 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 266 | 2 13 2 1 . 6 13 8 . 3 1 2 1 18 11 5 2 1 4 18 6 2 11 26 10 3 9 11 2 19 1 . 11 8 36 Fast Attach 168 | 6 2 . . . 2 12 6 . 14 7 . 1 7 2 1 1 . 2 1 . . 6 5 8 . . 6 . 30 1 . 21 3 24 Attach 133 | . 1 1 . . 2 4 1 2 1 2 . 1 6 1 3 4 4 2 13 . 6 6 8 3 . 3 6 4 15 5 . 6 4 19 Detach 71 | . 2 . . . . 1 . 1 2 3 . . 3 3 2 3 4 2 . . 3 3 1 2 . . 1 2 9 . . 11 2 11 Swap 234 | . 6 1 . . 4 18 6 12 6 7 2 . 2 5 6 1 . 4 14 9 8 2 10 10 11 12 9 1 21 . . 7 9 31 Drop 268 | . 2 2 4 . 5 24 12 . 14 4 2 . 15 5 5 2 5 6 6 6 1 16 6 12 3 9 19 3 18 . . 18 8 36 Fire 1054 | 3 10 . . . . 103 47 36 94 49 4 . 18 6 5 5 . 22 51 9 11 18 12 14 15 20 46 . 163 5 . 44 65 179 Melee 39 | . 10 . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 14 1 10 . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Crush 7 | . 1 1 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Escape Stasis 21 | . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 45 | . . . . . . . . . . . . . . . . . . 19 . . . . . . . . 10 . . . . 11 . 5 Trap 18 | . . . . . . . . . . . . . . . . . . . . . 9 . 1 . 2 2 . . 1 . . . . 3 Miscellaneous 101 | . . . . . . 56 . 22 4 19 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 412 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 5) 682 | -10/Materials | Identified exit to Mines 763 | -10/Materials | Entered Mines 773 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 945 | -10/Mines | Received a Mining Laser from a helpful Derelict 1073 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1077 | -10/Mines | Found Prototype Device 1276 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1276 | -10/Mines | Discovered new exit (range 5) 1309 | -10/Mines | Assembled infested the area 1345 | -10/Mines | Entered Exiles 1363 | -10/Exiles | Lost 4 allies 1385 | -10/Exiles | Met 8R-AWN 1411 | -10/Exiles | Met EX-HEX 1462 | -10/Exiles | Met EX-BIN 1486 | -10/Exiles | Aligned with FarCom system 1488 | -10/Exiles | Given EX-Vault access code 1525 | -10/Exiles | Opened EX-Vault 1536 | -10/Exiles | Found XL Autogun Array 1568 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1624 | -10/Exiles | Met EX-DEC 1641 | -10/Exiles | Learned location of Zion (-7) 1721 | -10/Exiles | Discovered new exit (range 10) 1736 | -10/Exiles | Left Exiles lab with XL Autogun Array 1736 | -10/Exiles | Entered Mines 1778 | -9/Mines | Met a Derelict bent on vengeance 2248 | -9/Mines | Discovered new exit (range 7) 2279 | -9/Mines | Learned location of Storage (-8) 2353 | -9/Mines | Entered Materials 2353 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2354 | -8/Materials | Identified exit to Factory 2632 | -8/Materials | Identified exit to Garrison 2632 | -8/Materials | Entered Garrison 2672 | -8/Garrison | Triggered checkpoint 2701 | -8/Garrison | Garrison Relay disabled 2826 | -8/Garrison | Build established: Tank 2895 | -8/Garrison | Triggered checkpoint 2960 | -8/Garrison | Lost 3 parts (2n1u) 2998 | -8/Garrison | Triggered checkpoint 3226 | -8/Garrison | Learned Materials security intel 3285 | -8/Garrison | Discovered new exit (range 12) 3409 | -8/Garrison | Identified Exp. Sensor Array 3450 | -8/Garrison | Build established: Scavenger-Skirmisher 3622 | -8/Garrison | Triggered checkpoint 3644 | -8/Garrison | Garrison Relay disabled 3768 | -8/Garrison | Triggered checkpoint 3953 | -8/Garrison | Phase Generator disabled 4068 | -8/Garrison | Discovered new exit (range 6) 4111 | -8/Garrison | Garrison Relay disabled 4114 | -8/Garrison | Garrison Relay disabled 4145 | -8/Garrison | Garrison Relay disabled 4164 | -8/Garrison | Garrison Relay disabled 4310 | -8/Garrison | Triggered checkpoint 4322 | -8/Garrison | Garrison Relay disabled 4416 | -8/Garrison | Entered Materials 4428 | -8/Materials | Discovered new exit (range 14) 4816 | -8/Materials | First assault squad dispatched 4829 | -8/Materials | Core integrity fell below 50% 4907 | -8/Materials | Destroyed 8 combat bots 4943 | -8/Materials | Discovered exit to Factory (range 10) 5065 | -8/Materials | Discovered new exit (range 14) 5108 | -8/Materials | Build established: Skirmisher 5400 | -8/Materials | Identified exit to Garrison 5400 | -8/Materials | Entered Garrison 5481 | -8/Garrison | Rescued a captive Derelict 5482 | -8/Garrison | Rescued a captive Derelict 5602 | -8/Garrison | Garrison Relay disabled 5614 | -8/Garrison | Build established: Scavenger-Skirmisher 5804 | -8/Garrison | Triggered checkpoint 5804 | -8/Garrison | Triggered checkpoint 5929 | -8/Garrison | Garrison Relay disabled 5962 | -8/Garrison | Garrison Relay disabled 6016 | -8/Garrison | Discovered new exit (range 8) 6238 | -8/Garrison | Discovered new exit (range 10) 6250 | -8/Garrison | Discovered new exit (range 16) 6250 | -8/Garrison | Discovered new exit (range 44) 6250 | -8/Garrison | Discovered new exit (range 57) 6278 | -8/Garrison | Learned Storage security intel 6608 | -8/Garrison | Triggered checkpoint 6799 | -8/Garrison | Entered Storage 7144 | -8/Storage | Hacking Suite fried by hacking feedback 7569 | -8/Storage | Core integrity fell below 20% 7599 | -8/Storage | First assault squad dispatched 7613 | -8/Storage | Destroyed 7 combat bots 7641 | -8/Storage | Build established: Skirmisher 7860 | -8/Storage | Met a pair of Derelict thieves 7974 | -8/Storage | Garrison activated, responded to threat 8084 | -8/Storage | Garrison activated, responded to threat 8135 | -8/Storage | Identified exit to Garrison 8184 | -8/Storage | Entered Garrison 8184 | -8/Garrison | Accompanied by 1 ally 8362 | -8/Garrison | Triggered checkpoint 8397 | -8/Garrison | Garrison Relay disabled 8604 | -8/Garrison | Triggered checkpoint 8883 | -8/Garrison | Triggered checkpoint 8883 | -8/Garrison | Triggered checkpoint 9020 | -8/Garrison | System corruption reached 10% 9031 | -8/Garrison | System corruption reached 30% 9312 | -8/Garrison | Discovered new exit (range 9) 9315 | -8/Garrison | Build established: Scavenger-Skirmisher 9380 | -8/Garrison | Entered Recycling 10114 | -8/Recycling | Discovered new exit (range 16) 10189 | -8/Recycling | Entered Factory 10189 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10388 | -6/Factory | Sucked down chute 10388 | -6/Factory | Entered Waste 10398 | -6/Waste | Spotted C-40 Crusher 10404 | -6/Waste | Spotted C-40 Crusher 10413 | -6/Waste | Botcube activated 10413 | -6/Waste | Spotted C-40 Crusher 10422 | -6/Waste | Spotted C-40 Crusher 10429 | -6/Waste | Botcube completed mutation into treaded form, armed with 1 launcher, 1 melee weapon. 10449 | -6/Waste | Warlord forces began an assault 10478 | -6/Waste | Allies destroyed C-40 Crusher 10480 | -6/Waste | Destroyed C-40 Crusher 10506 | -6/Waste | Spotted C-40 Crusher 10506 | -6/Waste | Spotted C-40 Crusher 10507 | -6/Waste | Allies destroyed C-40 Crusher 10514 | -6/Waste | Allies destroyed C-40 Crusher 10515 | -6/Waste | Allies destroyed C-40 Crusher 10525 | -6/Waste | Found Damper Plating 10534 | -6/Waste | Found Damper Plating 10599 | -6/Waste | Found Damper Plating 10957 | -6/Waste | Discovered new exit (range 15) 11348 | -6/Waste | Identified exit to Factory 11366 | -6/Waste | Entered Factory 11366 | -6/Factory | Accompanied by 15 allies 11683 | -6/Factory | Build established: Scavenger-Gunner 11766 | -6/Factory | Fabricated Graphene Brace (x2) 12082 | -6/Factory | Lost 4 allies 12230 | -6/Factory | Discovered new exit (range 6) 12383 | -6/Factory | Identified exit to Lower Caves 12664 | -6/Factory | Garrison activated, responded to threat 12672 | -6/Factory | Entered Lower Caves 12672 | -6/Lower Caves | Accompanied by 8 allies 12719 | -6/Lower Caves | Met a Warlord Commander 12720 | -6/Lower Caves | Learned location of Warlord (-4) 12728 | -6/Lower Caves | Found Encrypted Comm Array 13179 | -6/Lower Caves | Discovered new exit (range 11) 13192 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 13472 | -6/Lower Caves | Identified exit to Lower Caves 13483 | -6/Lower Caves | Entered another Lower Caves area 13483 | -6/Lower Caves | Accompanied by 8 allies 13528 | -6/Lower Caves | Discovered new exit (range 11) 13542 | -6/Lower Caves | Identified exit to Factory 13548 | -6/Lower Caves | Learned 8 Factory zone layouts 13957 | -6/Lower Caves | Discovered new exit (range 12) 13973 | -6/Lower Caves | Identified exit to Data Miner 14098 | -6/Lower Caves | Build established: Derelict-Gunner 14180 | -6/Lower Caves | Entered Data Miner 14180 | -6/Data Miner | Accompanied by 8 allies 14183 | -6/Data Miner | Discovered new exit (range 6) 14213 | -6/Data Miner | Met Data Miner 14246 | -6/Data Miner | Learned location of Section 7 (-3) 14246 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14268 | -6/Data Miner | Received God Mode back door access code from Data Miner 14328 | -6/Data Miner | Identified exit to Proximity Caves 14338 | -6/Data Miner | Entered Proximity Caves 14338 | -5/Proximity Caves | Accompanied by 8 allies 14340 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14537 | -5/Proximity Caves | P-70 Sage assimilated allied Soldier 6b 14763 | -5/Proximity Caves | Build established: Scavenger-Gunner 14769 | -5/Proximity Caves | Learned 8 Factory zone layouts 14849 | -5/Proximity Caves | Lost 5 allies 14910 | -5/Proximity Caves | Learned 4 Factory zone layouts 15116 | -5/Proximity Caves | Spotted B-75 Beast 15143 | -5/Proximity Caves | Destroyed B-75 Beast 15420 | -5/Proximity Caves | Entered Factory 15420 | -5/Factory | Evolved 2 slots: Utility x2 15421 | -5/Factory | Identified exit to Upper Caves 15422 | -5/Factory | Identified exit to Factory 15927 | -5/Factory | Build established: Hacker-Skirmisher 16020 | -5/Factory | First assault squad dispatched 16222 | -5/Factory | Lost 3 parts (2n1u) 16489 | -5/Factory | Entered Upper Caves 16490 | -5/Upper Caves | Encountered a Warlord checkpoint 16639 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16918 | -5/Upper Caves | Learned Factory garrison access intel 17067 | -5/Upper Caves | Discovered new exit (range 13) 17250 | -5/Upper Caves | Identified exit to Upper Caves 17255 | -5/Upper Caves | Entered another Upper Caves area 17265 | -5/Upper Caves | Discovered exit to Factory (range 20) 17481 | -5/Upper Caves | Discovered new exit (range 17) 17493 | -5/Upper Caves | Learned Factory terminal intel 17640 | -5/Upper Caves | Attracted the attention of an 0b10 base 17993 | -5/Upper Caves | Spotted B-75 Beast 18063 | -5/Upper Caves | Destroyed B-75 Beast 18101 | -5/Upper Caves | Learned Factory trap positions 18196 | -5/Upper Caves | Identified exit to Zhirov 18297 | -5/Upper Caves | Entered Zhirov 18299 | -5/Zhirov | Discovered new exit (range 3) 18322 | -5/Zhirov | Met Zhirov 18349 | -5/Zhirov | Learned location of Quarantine (-3) 18349 | -5/Zhirov | Learned location of Command (-1) 18368 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18388 | -5/Zhirov | Found Alien Artifact 18388 | -5/Zhirov | Identified Integrated Reactor 18388 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18518 | -5/Zhirov | Found Alien Artifact 18601 | -5/Zhirov | Build established: Trapper-Mutant 18743 | -5/Zhirov | Identified exit to Proximity Caves 18745 | -5/Zhirov | Entered Proximity Caves 18814 | -4/Proximity Caves | Spotted B-86 Titan 18850 | -4/Proximity Caves | Destroyed B-86 Titan 18863 | -4/Proximity Caves | Found Hvy. Reflective Plating 18879 | -4/Proximity Caves | Lost 7 parts (2n3u2w) 19234 | -4/Proximity Caves | Build established: Trapper-Tank 19241 | -4/Proximity Caves | System corruption reached 10% 19243 | -4/Proximity Caves | System corruption reached 30% 19361 | -4/Proximity Caves | Entered Factory 19361 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19362 | -4/Factory | Loaded intel: 76 trap records 19363 | -4/Factory | Loaded intel: 26 terminal locations 19364 | -4/Factory | Loaded intel: 4 garrison access locations 19881 | -4/Factory | Discovered new exit (range 5) 19882 | -4/Factory | Discovered new exit (range 15) 19889 | -4/Factory | Identified exit to Upper Caves 19903 | -4/Factory | Identified exit to Research 19916 | -4/Factory | Repaired Antimatter Reactor? 20024 | -4/Factory | Found Quantum Capacitor 20171 | -4/Factory | Entered Upper Caves 20373 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20464 | -4/Upper Caves | Build established: Scavenger-Gunner 21034 | -4/Upper Caves | Discovered new exit (range 15) 21046 | -4/Upper Caves | Identified exit to Upper Caves 21100 | -4/Upper Caves | Entered another Upper Caves area 21386 | -4/Upper Caves | Discovered exit to Research (range 11) 21425 | -4/Upper Caves | Ambushed by wild Derelicts 21743 | -4/Upper Caves | Learned 4 Research zone layouts 21801 | -4/Upper Caves | Learned Research stockpile data 21833 | -4/Upper Caves | Identified exit to Warlord 22266 | -4/Upper Caves | Entered Warlord 22348 | -4/Warlord | System corruption cleaned by Quarantine Array 22627 | -4/Warlord | Learned Armory security intel 22627 | -4/Warlord | Learned Factory fabricator intel 22627 | -4/Warlord | Learned Armory fabricator intel 22628 | -4/Warlord | Learned 4 Armory zone layouts 22930 | -4/Warlord | Warlord's base attacked by MAIN.C 22957 | -4/Warlord | Found Prototype Energy Cannon 22957 | -4/Warlord | Identified Vortex Cannon 22962 | -4/Warlord | Found Vortex Cannon 23060 | -4/Warlord | Met Warlord 23079 | -4/Warlord | Opened Warlord's prototype stash 23090 | -4/Warlord | Found Prototype Device 23090 | -4/Warlord | Identified Exp. Phase Shifter 23099 | -4/Warlord | Found Prototype Device 23099 | -4/Warlord | Identified System Purifier 23103 | -4/Warlord | Found Prototype Processor 23112 | -4/Warlord | Found Prototype Reactor 23280 | -4/Warlord | Warlord forces counterattacked 23368 | -4/Warlord | Spotted Striker 23370 | -4/Warlord | Found Corrupted Prototype Ballistic Cannon 23370 | -4/Warlord | Identified Hvy. Autocannon 23372 | -4/Warlord | Spotted Executioner 23373 | -4/Warlord | Allies destroyed Striker 23408 | -4/Warlord | Lost 5 allies 23446 | -4/Warlord | Spotted Striker 23451 | -4/Warlord | Spotted Executioner 23452 | -4/Warlord | Spotted Executioner 23466 | -4/Warlord | Destroyed Executioner 23475 | -4/Warlord | Destroyed Executioner 23495 | -4/Warlord | Lost 8 allies 23557 | -4/Warlord | Spotted B-90 Cyclops 23566 | -4/Warlord | Spotted B-86 Titan 23605 | -4/Warlord | Warlord base infiltrated, sounded retreat 23616 | -4/Warlord | Destroyed B-90 Cyclops 23620 | -4/Warlord | Destroyed B-86 Titan 23640 | -4/Warlord | System corruption reached 10% 23641 | -4/Warlord | Found Corrupted Hvy. Autocannon 23663 | -4/Warlord | Spotted Striker 23663 | -4/Warlord | Spotted Striker 23706 | -4/Warlord | Spotted Striker 23738 | -4/Warlord | Spotted Striker 23744 | -4/Warlord | Spotted Striker 23753 | -4/Warlord | Found Corrupted Prototype Device 23753 | -4/Warlord | Identified Exp. Shock Absorption System 23763 | -4/Warlord | System corruption reached 30% 23803 | -4/Warlord | Discovered new exit (range 15) 23815 | -4/Warlord | Lost 10 allies 23830 | -4/Warlord | Identified exit to Proximity Caves 23833 | -4/Warlord | Entered Proximity Caves 24123 | -3/Proximity Caves | Build established: Scavenger-Mutant 24192 | -3/Proximity Caves | Discovered exit to Research (range 15) 24217 | -3/Proximity Caves | Entered Research 24217 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 24346 | -3/Research | Identified exit to Armory 24346 | -3/Research | Identified exit to Quarantine 24717 | -3/Research | Build established: Scavenger-Gunner 25227 | -3/Research | Identified Transdimensional Reconstructor 25227 | -3/Research | Identified Exp. Target Analyzer 25227 | -3/Research | Identified Vortex Chain Reactor 25316 | -3/Research | System corruption reached 10% 25594 | -3/Research | Found Prototype Processor 25594 | -3/Research | Identified Exp. Terrain Scan Processor 25612 | -3/Research | Found Exp. Terrain Scan Processor 25799 | -3/Research | Found Gamma Bomb Array 26224 | -3/Research | Found Adv. Powered Armor 26227 | -3/Research | Found Adv. Powered Armor 26237 | -3/Research | Found Adv. Powered Armor 26434 | -3/Research | Lost 4 parts (3n1w) 26515 | -3/Research | Garrison activated, responded to threat 26594 | -3/Research | Destroyed 10 combat bots 26598 | -3/Research | Lost 8 parts (1p2n2u3w) 26855 | -3/Research | Entered Armory 26858 | -3/Armory | Loaded intel: 5 fabricator locations 26885 | -3/Armory | Lost 3 parts (1p1n1u) 26899 | -3/Armory | Warped through subspace to slip node 26899 | -3/Armory | Discovered new exit (range 1) 27006 | -3/Armory | Lost 3 parts (1p1u1w) 27014 | -3/Armory | Entered Lab 27014 | -3/Lab | Discovered new exit (range 9) 27052 | -3/Lab | Entered Research 27052 | -2/Research | Warlord forces began assault on 0b10 27052 | -2/Research | Evolved 2 slots: Power x1, Utility x1 27077 | -2/Research | Distinguished unit "Metalheads" dispatched to help 27077 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 27119 | -2/Research | Spotted B-90 Cyclops 27152 | -2/Research | Lost 5 allies 27162 | -2/Research | Research machine network offline 27364 | -2/Research | Borebot progress halted 27490 | -2/Research | Met up with Warlord 27505 | -2/Research | Spotted Striker 27531 | -2/Research | Spotted Striker 27539 | -2/Research | Destroyed Striker 27617 | -2/Research | Discovered new exit (range 15) 27627 | -2/Research | Discovered new exit (range 15) 27640 | -2/Research | Spotted Executioner 27647 | -2/Research | Destroyed Executioner 27658 | -2/Research | Spotted Executioner 27673 | -2/Research | Destroyed Executioner 27683 | -2/Research | Found Prototype Processor 27683 | -2/Research | Identified Exp. Targeting Computer 27687 | -2/Research | Found Prototype Processor 27687 | -2/Research | Identified Exp. Core Analyzer 27691 | -2/Research | Spotted Striker 27692 | -2/Research | Destroyed Striker 27697 | -2/Research | Lost 3 allies 27727 | -2/Research | Identified exit to Access 27744 | -2/Research | Found Prototype Device 27744 | -2/Research | Identified Adv. Kinecellerator 27759 | -2/Research | Found Exp. Core Analyzer 27762 | -2/Research | Found Exp. Targeting Computer 27768 | -2/Research | Found Exp. Targeting Computer 27781 | -2/Research | Entered Access 27781 | -1/Access | Evolved 2 slots: Utility x2 27920 | -1/Access | Lost 3 allies 27941 | -1/Access | Found Launcher Loader 28053 | -1/Access | Found Prototype Device 28053 | -1/Access | Identified Exp. Thermal Shield 28204 | -1/Access | Destroyed 7 combat bots 28297 | -1/Access | Discovered new exit (range 7) 28305 | -1/Access | Entered Command 28634 | -1/Command | Spotted M Guard 28634 | -1/Command | Spotted M Guard 28634 | -1/Command | Spotted Combat Programmer 28638 | -1/Command | Spotted Combat Programmer 28653 | -1/Command | Destroyed Combat Programmer 28693 | -1/Command | Destroyed M Guard 28700 | -1/Command | Destroyed M Guard 28728 | -1/Command | Lost 6 parts (1p1n2u2w) 29055 | -1/Command | First assault squad dispatched 29166 | -1/Command | Destroyed Combat Programmer 29166 | -1/Command | All MAIN.C guards destroyed 29224 | -1/Command | Met MAIN.C 29250 | -1/Command | Destroyed MAIN.C Shell 29251 | -1/Command | System corruption reached 10% 29252 | -1/Command | MAIN.C activated Command garrisons 29255 | -1/Command | 0b10 Conduit disabled 29272 | -1/Command | Destroyed MAIN.C 29290 | -1/Command | Found Prototype Reactor 29290 | -1/Command | Identified Zero-point Reactor 29295 | -1/Command | Found Zero-point Reactor 29296 | -1/Command | Discovered new exit (range 48) 29296 | -1/Command | Discovered new exit (range 76) 29296 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 29297 | -1/Command | Lost 7 parts (2p4u1w) 29305 | -1/Command | Found Centrium Heavy Armor Plating 29313 | -1/Command | Found Exp. Powered Armor 29492 | -1/Command | Destroyed 21 combat bots 29496 | -1/Command | Lost 6 parts (1p2n1u2w) 29563 | -1/Command | Found Exp. Targeting Computer 30497 | -1/Command | Found Adv. Kinecellerator 30535 | -1/Command | Found Multirail 30665 | -1/Command | Found Multirail 30670 | -1/Command | Found Multirail 30683 | -1/Command | Found Spectral Analyzer 30874 | *** | Establishing 0b11! Last Messages --------------- 30676_ Acquired Helical Railgun. 30682_ Discarded Exp. Core Analyzer. 30683_ Acquired Spectral Analyzer. 30708_ System corrupted: Component data lost. 30737_ Slug penetrates Terminal. 30739_ Terminal collapses. 30739_ Slug penetrates Terminal. 30745_ Terminal collapses. 30763_ System corrupted: Substantial component data lost. 30815_ System corrupted: Heat flow error (+199). 30838_ Slug penetrates Wall. 30843_ System corrupted: Multirail jammed. 30843_ Slug penetrates Wall. 30846_ System corrupted: Multirail jammed. 30846_ Slug penetrates Wall. 30848_ Wall collapses. 30850_ System corrupted: Component data lost. 30862_ Dropped Exp. Matter Compressor. 30863_ Extracted 234 matter. 30863_ Acquired Exp. Matter Compressor. Map ----- +----------------------------------------------------+ | #### #???# ######### | | ???# #???# ^ !!%!* | | ???# #???# = = =!=! | | ???# ##### % ##########" = | | ???# = ########### "" ##### | | ???# * # # * " "" #?#?# | | ???# =%! # # ^%! """ #?#?# | | #### """" ![ # """" # ^* """ #?#?# | | """" !%| # """" ### [ ^ #?#?? | | """" !%* + """" #?# % #?### | | #+####### """" # """" #?# #???? | | ## # #?# ^ #???? | | =/### # ] #?# ^ #???? | | //#?# ###########?# #???? | | #?# """" =#+############# ##### | | #?# """ ==%# T""" # | | #?# """ %[[# """ """ # | | +######?# """"=%=# # ######" | | #??????# + # #?####" | | ######## # # #?#]]] | | " = ! # = #?#]]] | | """" # # #?#!!! | | """" ############+## #?#!!!* | | """" #???###### * # #?##### | | """" #???# ## + #?????? | | ##### @ ## # #?????? | | ## # ####?????? | | ## # #????????? | | ############ #????????? | | ####### ############ #????????? | | #???# # # ######???? | | ##### # # # #???? | | + # + # = #???? | | #####+########### # ^# # #???? | | = # #?????###### # # #???? | | % # #??????????# ] # + #???? | | ! # """"" #??????????# # # !#???? | | = + ""Y"" #??????????# # # #???? | | # #??????????# + # #???? | | # #??????????# ########## #???? | | # #??????????# #????????######???? | | ### #??????????# #?????????????????? | | ??###########??????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# =! #?????????????????? | | ???????????????????????# =! #?????????????????? | | ???????????????????????# !! #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 130 Energy Generation 89 Energy Capacity 950 Matter Stores 300 Matter Capacity 450 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Cloak Strength 2 Power Amplification 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EX 75 Utility Shielding 90 Weapon Shielding 33 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 44 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 20 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 25 Defensive Hacking 25 Trap Extractor Capacity 14 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Kinecellerator | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Graphene Brace | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RiotSigixCharger Manual? 0 Play Time 04:47:37 Cumulative 424.1 hours Start 2024.01.14 @ 18:31:26 End 2024.01.14 @ 23:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 138 Adventurer 15 Explorer 0 Win Type 1 Total 27 Types 7/2/7/2/2/0/4/2/1 Lore% 89 Gallery% 92 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e77659ec-78b0-4c50-9922-5206919a97ed