Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 21:17:33 Player: Brionna Result: Destroyed by E9-JR7(M) with Angular Momentum Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (576) 576 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 2881 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 350/350 System Corruption 0% Temperature Cool (12) Movement Walking (750) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit High-capacity Battery Core Shielding Hacking Suite > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Light Ion Engine Armored Wheel Heat Sink Large Storage Unit Visual Processing Unit Tactical Coordination Suite Mobile Refinery Mk. CCLXVII Phasing AFG EM Shotgun Medium Laser Small Laser Heavy Ion Cannon Light Assault Rifle Light Assault Rifle Autogun Improved Light Cannon Datajack Enhanced Flamer Ripper Phasing Sabre Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Core Shielding Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Armored Wheel Heat Sink Large Storage Unit Visual Processing Unit Tactical Coordination Suite Mobile Refinery Mk. CCLXVII Phasing AFG EM Shotgun Medium Laser Small Laser Heavy Ion Cannon Light Assault Rifle Light Assault Rifle Autogun Improved Light Cannon Datajack Enhanced Flamer Phasing Sabre Self-destruct Interrupter [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Heat Sink Storage High-capacity Battery Hackware Hacking Suite Protection Core Shielding Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 28 | 6 3 17 1 1 . Power 4 | 1 . 3 . . . Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 3 . . . Treads 2 | 2 . . . . . Leg 3 | . . 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 6 1 1 . Device 3 | . . 3 . . . Storage 4 | 1 . 2 . 1 . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 9 | 2 2 5 . . . Energy Gun 4 | 2 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 3 | . . 3 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 11 . . 1 Power 4 | . . 3 . . 1 Propulsion 4 | . . 4 . . . Utility 3 | . . 3 . . . Weapon 1 | . . 1 . . . Highest Loss Streak 4 | . . 4 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 97 83 88 88 88 Engine 10 | . 14 8 11 11 11 Treads 3 | . 28 6 . . . Leg 9 | . . 6 11 11 11 Device 2 | . . 12 5 . . Storage 20 | . 14 15 22 22 22 Hackware 11 | . 11 11 11 11 11 Protection 8 | . . 1 5 11 11 Energy Gun 2 | . 24 4 . . . Ballistic Gun 1 | . 3 7 . . . Ballistic Cannon 18 | . . 9 22 22 22 Peak Build Rating 18 | 6 9 13 13 18 18 Average Rating 13 | 4 8 10 12 15 18 On Entrance 9 | . 6 9 13 13 18 Naked Turns . | . . . . . . Heaviest Build 96 | 12 13 36 36 96 96 Greatest Support 40 | 40 40 40 10 10 10 Greatest Overweight (x) 9 | . . 6 3 9 9 Average Overweight (x) 3 | . . . 3 5 9 Largest Inventory Capacity 25 | 8 8 15 15 25 25 Average Capacity 17 | 6 8 9 15 21 25 Most Carried 21 | 4 8 9 13 21 21 Average Carried 13 | 2 6 7 11 16 21 Final Capacity 25 | 8 8 15 15 25 25 Final Carried 21 | 4 8 9 13 21 21 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 649 | 194 83 358 10 4 . Remotely . | . . . . . . Salvage Created 752 | . 198 554 . . . Parts 55 | . 18 37 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 1 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 7 17 . . . Guns 17 | . 6 11 . . . Cannons 6 | . . 6 . . . Classes Destroyed 7 | . 4 3 . . . Worker 3 | . . 3 . . . Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 15 | . 6 9 . . . Grunt 8 | . 1 7 . . . Sentry 1 | . . 1 . . . Best Kill Streak 10 | . 4 10 . . . Combat Bots Only 6 | . 3 6 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 229 | . 38 191 . . . Missed 57 | . 15 42 . . . Damage Taken 1725 | . 211 1464 . . 50 Core 450 | . 49 378 . . 23 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 86 | . 28 56 . . 2 Largest 2 | . 2 2 . . 2 Hottest 90 | . 90 78 . . 78 Shots Fired 172 | . 56 112 . . 4 Gun 124 | . 56 68 . . . Cannon 48 | . . 44 . . 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 90 | . . 86 . . 4 Thermal 82 | . 56 26 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 7 . . . Robot Miss Streak 6 | . 6 5 . . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 81 | . 28 53 . . . Core Hits 46 | . 15 31 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 3 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1337 | 5 376 936 . . 20 Guns 740 | . 376 364 . . . Cannons 482 | . . 462 . . 20 Explosions 108 | . . 108 . . . Melee . | . . . . . . Ramming 7 | 5 . 2 . . . Kinetic 710 | . . 690 . . 20 Thermal 620 | . 376 244 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . 43 . . . Projectiles . | . . . . . . Explosions 43 | . . 43 . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . 37 . . . Shots 1 | . . 1 . . . Rammed 1 | 1 . . . . . Targets Rammed 5 | 1 . 4 . . . Kicked 4 | . . 4 . . . Crushed . | . . . . . . Highest Temperature 250 | . 250 164 . . 9 Average Temperature 85 | . 87 84 . . 6 Received Heat Transfer 399 | . 42 345 . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1489 | . 1019 470 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 276 | . 198 276 101 . . Initial 101 | . . 1 101 . . Average 99 | . 113 143 60 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 56 100 . . Level 1 15 | . . 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 4 | . . 4 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 12 29 . . 1 Peak Tracking Total 5 | . 5 5 . . . Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 5 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 17 17 . . . Successful 20 | . 8 12 . . . Failed 14 | . 9 5 . . . Catastrophic 4 | . . 4 . . . Database Lockouts . | . . . . . . Manual 6 | . 2 4 . . . Terminals 30 | . 17 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 8 9 . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Recall Investigation 2 | . . 2 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 11 | . 6 5 . . . Full Trace Events 7 | . 2 5 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 71 | . . 71 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 155 | . . . 45 155 155 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 239 | . . . . . 239 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5223 | 108 447 681 662 3314 11 Spaces Moved 1397 | 62 221 263 199 651 1 Core 14 | 5 . 9 . . . Treads 397 | 57 221 119 . . . Legs 986 | . . 135 199 651 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 330 330 750 Average Speed 351 | 151 160 182 330 508 750 Slowest Speed 750 | 160 160 350 330 750 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 42 18 49 81 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 2 1 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 5 . . . Melee . | . . . . . . Projectile 5 | . . 5 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1556 | 73 259 355 207 659 3 Wait 11 | . 2 6 3 . . Move 1393 | 62 220 262 198 650 1 Hop . | . . . . . . Pick Up 26 | 5 4 5 4 8 . Fast Attach 16 | 5 1 10 . . . Attach 9 | 1 2 5 1 . . Detach 6 | . 2 3 1 . . Swap 3 | . . 2 . 1 . Drop 2 | . . 2 . . . Fire 86 | . 28 56 . . 2 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 12) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x2 856 | -9/Materials | Lost 4 parts (1p1n2u) 890 | -9/Materials | Core integrity fell below 50% 972 | -9/Materials | Core integrity fell below 20% 1027 | -9/Materials | Discovered new exit (range 16) 1237 | -9/Materials | Entered Mines 1282 | -9/Mines | Learned Materials stockpile data 1386 | -9/Mines | Build established: Scavenger-Mutant 1811 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1873 | -9/Mines | Build established: Mutant 1899 | -9/Mines | Entered Zion 1899 | -7/Zion | Accompanied by 2 allies 1949 | -7/Zion | Led the pair of lost Derelicts to a safe place 2165 | -7/Zion | Learned Factory garrison access intel 2825 | -7/Zion | Met Imprinter 2878 | -7/Zion | Imprinted 2882 | -7/Zion | Declared Zion's savior 3137 | -7/Zion | Found Prototype Device 3993 | -7/Zion | Found Prototype Device 5116 | -7/Zion | Discovered new exit (range 13) 5213 | -7/Zion | Entered Proximity Caves 5213 | -6/Proximity Caves | Accompanied by 4 allies 5218 | -6/Proximity Caves | Spotter reported a threat 5224 | -6/Proximity Caves | Destroyed by E9-JR7(M) with Angular Momentum Engine chain reaction Last Messages --------------- 49-AAK(g): These parts are on loan from Warlord for anyone heading into dangerous territory for the good of all Derelicts. Put them to good use! Acquired Phasing Sabre. Acquired Tactical Coordination Suite. Acquired Enh. Flamer. Acquired Ripper. EXIT=FOUND D5-E81(z) emerges from the cave. D7-M08(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE N-01 Spotter destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. Lgt. Ion Engine fries itself beyond repair. Chain reaction triggered in Angular Momentum Engine. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????# ??????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????##?????? ???????????????????? | | ?????????????????## ###?## ???????????????????? | | ?????????????????# ## ????????????????????? | | ?????????????????# n ????????????????????? | | ?????????????????# #????????????????????? | | ????????????????## M#????????????????????? | | ????????????????? 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M ;???????????????????? | | ????????????????????????#@ ;???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #??????????????? | | ??????????????????????? ####??????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????## ##??????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Recalibrator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed SurgeTractorMonowheel Manual? 0 Play Time 00:28:49 Cumulative 4.9 hours Start 2024.08.16 @ 20:41:46 End 2024.08.16 @ 21:17:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba51cc2c-6434-4da0-9943-746211353860