Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.15 @ 20:33:37

Player: Huntingteckel

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (656)      656
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1886

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     258/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (550) Ox10
Location                   -9/Storage

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (16) ---
         Aluminum Leg
         Aluminum Leg
   Small Storage Unit
  Medium Storage Unit

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Beam Rifle
    Light EM Pulse Cannon
>         --- INVENTORY --------
          Aluminum Leg
          Aluminum Leg
   Medium Storage Unit
    Large Storage Unit
          EM Shotgun
          Particle Gun
    Heavy Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | .   .   9   11  
  Power                    2    | .   .   1   1   
    Engine                 2    | .   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   .   4   6   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  4    | .   .   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  2    | .   .   2   .   
    Device                 .    | .   .   .   .   
    Storage                2    | .   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   .   2   4   
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   2   13  
  Power                    3    | .   .   1   2   
  Propulsion               6    | .   .   .   6   
  Utility                  .    | .   .   .   .   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      8    | .   1   1   8   
Average Slot Usage (%)     73   | .   81  77  67  
  Engine                   7    | .   14  8   3   
  Leg                      11   | .   28  2   11  
  Wheel                    15   | .   .   28  10  
  Storage                  19   | .   14  17  22  
  Energy Gun               12   | .   24  9   9   
  Energy Cannon            5    | .   .   9   3   
  Ballistic Gun            2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 13  13  44  44  
  Greatest Support         42   | 20  20  42  42  
  Greatest Overweight (x)  10   | .   .   1   10  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 6   6   16  16  
  Average Capacity         11   | 6   6   10  16  
  Most Carried             8    | 6   6   8   8   
  Average Carried          5    | 6   5   5   5   
  Final Capacity           16   | 6   6   16  16  
  Final Carried            8    | 6   6   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           371  | 200 .   69  102 
  Remotely                 .    | .   .   .   .   
Salvage Created            900  | .   179 253 468 
  Parts                    55   | .   13  13  29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  23   | .   5   7   11  
  Guns                     15   | .   5   1   9   
  Cannons                  4    | .   .   2   2   
  AOE                      3    | .   .   3   .   
Classes Destroyed          5    | .   3   1   1   
  Worker                   1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  10   | .   3   3   4   
  Grunt                    8    | .   2   2   4   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           6    | .   6   3   5   
  Combat Bots Only         5    | .   5   3   4   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1510 | .    153  268  1089 
  Core                     443  | .    37   65   341  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  85   .    .    
Volleys Fired              69   | .    17   16   36   
  Largest                  2    | .    2    2    2    
  Hottest                  112  | .    90   112  101  
Shots Fired                103  | .    30   23   50   
  Gun                      77   | .    30   7    40   
  Cannon                   26   | .    .    16   10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  21   | .    .    .    21   
  Thermal                  27   | .    13   7    7    
  Explosive                .    | .    .    .    .    
  Electromagnetic          55   | .    17   16   22   
  Robot Hit Streak         16   | .    10   16   14   
  Robot Miss Streak        2    | .    1    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           86   | .    22   20   44   
  Core Hits                38   | .    9    10   19   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1483 | .    239  461  783  
  Guns                     854  | .    239  74   541  
  Cannons                  436  | .    .    282  154  
  Explosions               193  | .    .    105  88   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  291  | .    .    .    291  
  Thermal                  461  | .    89   179  193  
  Explosive                .    | .    .    .    .    
  Electromagnetic          731  | .    150  282  299  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              .    | .    .    .    .    
  Explosions               3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      38   | .    .    38   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        370  | .    370  222  151  
  Average Temperature      119  | .    221  83   40   
  Received Heat Transfer   615  | .    78   60   477  
  Effects                  3    | .    3    .    .    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           1    | .    1    .    .    
    Matter Decay           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         903  | .    259  285  359  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             254  | .   147 242 254 
  Average Influence        134  | .   58  111 186 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         73   | 100 100 95  42  
  Level 1                  26   | .   .   4   57  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           6    | .   1   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   7   15  21  
  Peak Tracking Total      6    | .   6   5   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Scan Component           1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1028 | 5   188 381 454 
Spaces Moved               669  | 5   117 303 244 
  Core                     3    | .   .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     296  | 5   117 39  135 
  Wheels                   366  | .   .   264 102 
  Hover                    .    | .   .   .   .   
  Flight                   4    | .   .   .   4   
  Fastest Speed            93   | 120 120 93  103 
  Average Speed            115  | 120 120 97  137 
  Slowest Speed            550  | 120 120 120 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 2   22  21  40  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          11   | .   .   5   6   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      11   | .   .   5   6   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      823  | 4   135 368 316 
  Wait                     44   | .   .   26  18  
  Move                     666  | 4   116 302 244 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | .   1   10  3   
  Fast Attach              .    | .   .   .   .   
  Attach                   18   | .   .   7   11  
  Detach                   6    | .   .   2   4   
  Swap                     2    | .   .   2   .   
  Drop                     4    | .   1   3   .   
  Fire                     69   | .   17  16  36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    6 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Discovered new exit (range 15)
  194 | -10/Materials | Entered another Materials area
  194 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  281 | -9/Materials  | Discovered new exit (range 15)
  304 | -9/Materials  | Build established: Mutant
  575 | -9/Materials  | Entered Storage
  787 | -9/Storage    | Lost 8 parts (2p3n3w)
  978 | -9/Storage    | Core integrity fell below 50%
 1021 | -9/Storage    | Core integrity fell below 20%
 1029 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
S-10 Pest destroyed.
K-01 Serf collects debris.
S-10 Pest destroyed.
K-01 Serf collects debris.
S-10 Pest destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Assault Rifle.
R-06 Scavenger collects Flight Unit.
Hvy. Assault Rifle destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris. <x2>
Flight Unit destroyed. <x3>
K-01 Serf collects debris. <x3>
Knocked back.

 Map 
-----
+----------------------------------------------------+
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|              ????????????????????????#  #????????? |
|              ???????????????????##???#  #????????? |
|              ???????????????????  ???#  #????????? |
|              ???????????????????"""??#  #????????? |
|              ???????????????????""""?#  #????????? |
|              ?????????????????? """" #  #????????? |
|              ???????????????""" """" #  #????????? |
|              ????????????#           /=%#????????? |
|              ????????????#           #  #???????   |
|              ???????????###########?##  ##????     |
|              ???????????#        #??#    #??       |
|              ???????????#  """   #??#    #         |
|              ???????????#  """  !####  T +         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                41
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldSkeletonLance
  Manual?         0
Play Time         00:20:22
  Cumulative      16.7 hours
  Start           2020.04.20 @ 15:14:04
  End             2020.08.15 @ 20:33:37
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          25
  Rogue           0
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea6c6099-f312-4f59-ab4e-6dddf30ec473