Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.03 @ 21:54:29 Player: BloodyBot Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2122) 2122 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5442 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Core Analyzer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine VTOL Module Cryofiber Web Cryofiber Web Improved Heat Sink Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating Lightning Gun Light Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Utility Shielding Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon Scythe > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg VTOL Module Cryofiber Web Cryofiber Web Improved Heat Sink Advanced Targeting Computer Light Armor Plating Improved Light Armor Plating Reflective Plating Light Assault Rifle Remote Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . . 1 1 Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . . 1 Parts Attached 114 | 7 18 18 . 2 12 44 13 Power 22 | 1 3 4 . 1 2 9 2 Engine 17 | 1 2 4 . 1 2 5 2 Core 5 | . 1 . . . . 4 . Reactor . | . . . . . . . . Propulsion 32 | 2 6 6 . . 5 7 6 Treads 7 | . 2 . . . 2 3 . Leg 18 | 2 4 4 . . 3 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . 2 . . . 1 4 Utility 14 | 1 3 1 . 1 1 5 2 Device 5 | 1 1 . . . . 3 . Storage 3 | . 1 1 . 1 . . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 46 | 3 6 7 . . 4 23 3 Energy Gun 17 | 3 3 3 . . 1 7 . Energy Cannon 5 | . . 2 . . . 3 . Ballistic Gun 7 | . . . . . . 7 . Ballistic Cannon 6 | . 3 1 . . . . 2 Launcher 4 | . . 1 . . 3 . . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . . . 4 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . Parts Lost 47 | . 2 4 . . 8 24 9 Power 12 | . . 1 . . 2 7 2 Propulsion 10 | . . . . . 2 6 2 Utility 4 | . . . . . . 2 2 Weapon 21 | . 2 3 . . 4 9 3 Highest Loss Streak 8 | . 2 2 . . 5 7 8 Average Slot Usage (%) 90 | . 97 97 100 99 81 80 77 Engine 13 | . 10 20 22 21 14 6 12 Core 2 | . 3 . . . . 6 . Treads 4 | . 4 10 . . 9 4 . Leg 15 | . 23 11 22 22 9 13 8 Device 2 | . 10 . . . . 2 4 Storage 13 | . 3 22 22 22 19 9 7 Processor 12 | . 12 11 11 11 11 16 2 Protection 3 | . . . . . 2 7 12 Energy Gun 6 | . 9 7 11 11 4 4 . Energy Cannon 3 | . . 1 11 11 . . . Ballistic Gun 2 | . . . . . . 6 2 Ballistic Cannon 5 | . 17 11 . . . . 13 Launcher 1 | . . . . . 10 . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 7 42 50 50 51 51 54 66 Greatest Support 63 | 20 46 46 26 26 45 63 26 Greatest Overweight (x) 11 | . 3 7 1 1 2 11 10 Average Overweight (x) 1 | . . . 1 1 1 1 3 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 Average Capacity 10 | 4 5 12 12 12 12 12 12 Most Carried 12 | 4 6 12 12 12 12 12 12 Average Carried 8 | 2 3 8 11 11 11 9 10 Final Capacity 12 | 4 12 12 12 12 12 12 12 Final Carried 12 | 4 6 12 12 11 11 10 11 Class Distribution -------------------- 88% | Mutant 8% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1736 | 250 233 388 . . 66 735 64 Remotely . | . . . . . . . . Salvage Created 2007 | 50 293 587 . . 130 820 127 Parts 130 | 3 16 47 . . 7 45 12 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 60 | 1 7 14 . . 7 26 5 Melee 2 | . . . . . . 2 . Guns 24 | 1 3 4 . . 2 14 . Cannons 23 | . 4 10 . . 1 3 5 AOE 11 | . . . . . 4 7 . Classes Destroyed 10 | 1 2 4 . . . 2 1 Worker 2 | . . . . . . 1 1 Builder 1 | . . 1 . . . . . Hauler 2 | . . 2 . . . . . Operator 2 | . 2 . . . . . . Watcher 5 | . 1 2 . . . 2 . Swarmer 22 | . . 4 . . 4 10 4 Grunt 28 | 1 7 6 . . 3 11 . Brawler 2 | . . . . . . 2 . Sentry 7 | . . 4 . . . 3 . Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | 1 3 4 . . 3 9 5 Combat Bots Only 6 | 1 3 4 . . 3 6 4 Max Kills in Single Turn 2 | 1 1 2 . . 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 6346 | 11 506 744 . . 694 2613 1778 Core 1604 | 11 100 106 . . 159 519 709 Absorbed by Shields 145 | . . . . . . . 145 Core Remaining (%) 47 | 95 55 . . . 33 5 . Volleys Fired 243 | 2 44 50 . . 27 104 16 Largest 3 | 2 2 2 . . 2 2 3 Hottest 130 | 80 90 124 . . 124 130 108 Shots Fired 370 | 4 71 81 . . 28 147 39 Gun 198 | 4 29 24 . . 11 123 7 Cannon 144 | . 42 54 . . 9 7 32 Launcher 22 | . . 3 . . 8 11 . Special 6 | . . . . . . 6 . Kinetic 184 | . 42 47 . . . 56 39 Thermal 122 | 2 13 17 . . 20 70 . Explosive 22 | . . 3 . . 8 11 . Electromagnetic 42 | 2 16 14 . . . 10 . Robot Hit Streak 11 | 1 9 11 . . 7 10 5 Robot Miss Streak 8 | 1 8 2 . . 2 7 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 228 | 2 40 54 . . 15 97 20 Core Hits 108 | 1 15 23 . . 12 48 9 Critical Hits 4 | . 1 1 . . 1 1 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . Melee Attacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing 4 | . . . . . . 4 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4937 | 28 662 948 . . 633 2284 382 Guns 1950 | 28 225 227 . . 117 1317 36 Cannons 1639 | . 411 677 . . 100 105 346 Explosions 1230 | . 26 44 . . 416 744 . Melee 61 | . . . . . . 61 . Ramming . | . . . . . . . . Kinetic 1906 | . 411 555 . . . 558 382 Thermal 1348 | . 98 271 . . 217 762 . Explosive 1204 | . . 44 . . 416 744 . Electromagnetic 418 | 28 153 78 . . . 159 . Impact . | . . . . . . . . Slashing 61 | . . . . . . 61 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 2 Average Corruption 4 | . . . . . . 5 1 Corruption Purged . | . . . . . . . . Effects 35 | . . . . . . 34 1 Message Errors 4 | . . . . . . 4 . Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Targeting Errors 6 | . . . . . . 6 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 44 | . 3 6 . . 16 19 . Projectiles 9 | . 3 6 . . . . . Explosions 35 | . . . . . 16 19 . Melee . | . . . . . . . . Knockbacks 7 | . 1 4 . . . . 2 Impact . | . . . . . . . . Kinetic 5 | . 1 2 . . . . 2 Secondary 2 | . . 2 . . . . . Self-Inflicted Damage 156 | . . 18 . . 108 30 . Shots 5 | . . 1 . . 3 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 394 | 42 84 261 . . 267 394 371 Average Temperature 102 | 24 26 57 . . 112 122 151 Received Heat Transfer 2124 | 6 297 189 . . 243 1053 336 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 2 1 . . 1 7 . Heat Transferred 2974 | . 248 543 . . 444 1739 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 351 | 20 165 232 31 . 203 351 192 Initial 73 | . 13 5 31 . . . 73 Average 131 | 7 68 115 31 . 80 223 95 Maximum Alert Level 1 | . . 1 . . 1 1 . Low Security (%) 70 | 100 100 81 100 . 78 31 100 Level 1 29 | . . 18 . . 21 68 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 3 . . . 2 2 Investigation 2 | . 1 1 . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . 2 . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 8 | . . 3 . . . 4 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | 1 16 18 . . 9 40 10 Peak Tracking Total 7 | 1 3 4 . . 4 7 6 Tactical Retreats 9 | . . 1 . . 2 6 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 7 | . 3 . . . 2 2 . Max in Single Turn 1 | . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 15 | . 6 3 . 4 . 2 . Terminals 6 | . 4 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 75 | . 14 8 . 49 . 4 . Successful 70 | . 11 7 . 49 . 3 . Failed 5 | . 3 1 . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 10 2 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 3 . . . 2 . Recycling Units 6 | . 3 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 60 | . 8 2 . 49 . 1 . Record 54 | . 4 . . 49 . 1 . Robot Analysis 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . Scan Component 2 | . . 1 . . . 1 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks 6 | . 3 3 . . . . . Recycle Component 2 | . 1 1 . . . . . Process 3 | . 2 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 3 . . . 1 . Full Trace Events 4 | . 2 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . Time 64 | . . 32 . . . 32 . Parts Recycled 2 | . 1 1 . . . . . Recycled Matter 136 | . 21 115 . . . . . Retrieved Matter 115 | . . 115 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 6036 | 163 858 808 247 1203 522 1722 513 Spaces Moved 3244 | 134 541 395 163 798 267 764 182 Core 42 | 31 2 . . . . 7 2 Treads 536 | . 87 165 . . 140 144 . Legs 2652 | 103 452 229 163 798 127 612 168 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 14 | . . 1 . . . 1 12 Fastest Speed 50 | 50 120 150 150 150 150 150 150 Average Speed 157 | 103 128 160 150 150 164 175 233 Slowest Speed 600 | 120 200 535 150 150 180 600 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 7 58 23 24 91 57 57 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 10 | . . . . . 10 . . Terrain Destroyed 173 | . . 22 . . 80 67 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 169 | . . 22 . . 80 67 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3796 | 154 636 486 170 806 320 984 240 Wait 44 | . 4 . . . 6 26 8 Move 3237 | 133 540 394 162 797 266 763 182 Hop . | . . . . . . . . Pick Up 110 | 11 18 19 4 3 8 34 13 Fast Attach 1 | . . . . . . . 1 Attach 58 | 6 6 7 . 1 7 25 6 Detach . | . . . . . . . . Swap 55 | 1 12 11 . 1 5 19 6 Drop 44 | 1 12 5 4 4 1 9 8 Fire 243 | 2 44 50 . . 27 104 16 Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 164 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 11) 1020 | -10/Materials | Identified exit to Materials 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1422 | -9/Materials | Repaired Imp. Treads? 1785 | -9/Materials | Discovered new exit (range 12) 1828 | -9/Materials | Identified exit to Mines 1830 | -9/Materials | Entered Mines 1867 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2071 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2071 | -9/Mines | Discovered new exit (range 5) 2076 | -9/Mines | Identified exit to Exiles 2077 | -9/Mines | Entered Exiles 2134 | -9/Exiles | Met 8R-AWN 2152 | -9/Exiles | Met EX-HEX 2217 | -9/Exiles | Met EX-DEC 2272 | -9/Exiles | Visited The Gauntlet 2533 | -9/Exiles | Discovered new exit (range 14) 2608 | -9/Exiles | Learned location of Zion (-7) 2634 | -9/Exiles | Met EX-BIN 2869 | -9/Exiles | Discovered new exit (range 14) 3063 | -9/Exiles | Identified exit to Mines 3280 | -9/Exiles | Entered Mines 3326 | -8/Mines | Core integrity fell below 50% 3356 | -8/Mines | Lost 5 parts (2p1n2w) 3596 | -8/Mines | Lost 3 parts (1n2w) 3796 | -8/Mines | Discovered new exit (range 5) 3801 | -8/Mines | Identified exit to Materials 3802 | -8/Mines | Entered Materials 3802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4197 | -8/Materials | Repaired Imp. Aluminum Leg 4505 | -8/Materials | Lost 3 parts (2n1w) 4560 | -8/Materials | Lost 5 parts (2p1u2w) 4653 | -8/Materials | Core integrity fell below 50% 4702 | -8/Materials | Lost 4 parts (1p1n2w) 4966 | -8/Materials | Core integrity fell below 20% 5002 | -8/Materials | Lost 7 parts (3p2n2w) 5177 | -8/Materials | Lost 3 parts (1n2w) 5465 | -8/Materials | Discovered new exit (range 10) 5524 | -8/Materials | Entered Factory 5524 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5945 | -7/Factory | Discovered new exit (range 10) 6027 | -7/Factory | Core integrity fell below 50% 6034 | -7/Factory | Core integrity fell below 20% 6037 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05987_ W-25 Informer sends out distress signal. 05990_ Lgt. Deuterium Engine destroyed. 05993_ K-01 Serf destroyed. 05993_ Scythe destroyed. 05996_ K-01 Serf collects debris. 05996_ Imp. Light Armor Plating destroyed. 06000_ K-01 Serf collects debris. 06007_ Assault Cannon destroyed. 06009_ K-01 Serf collects debris. 06010_ Imp. Aluminum Leg destroyed. 06017_ Imp. Deuterium Engine destroyed. 06020_ Imp. Aluminum Leg destroyed. 06023_ Penetrated by Slug. 06024_ ALERT: Rogue bot located, Programmers report to Factory Zone 3F. 06026_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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"" #?????????????????########## ^ # = !# | | """ #?????????????##### % # # | | """ ] #???? ???????# [ = # """ # | | """ #??" ]????????# + """ # | | ? ! #? ?????????# """ """ # """ # | | ?? #""" ?????????# """ """ #! # | | ##?# #""???????????# """^""" ############ | | #?# [ #""" ??????# ^ ^ #??????????? | | ###% ] # ?????????#^ !!! ##?????????? | | [### ! ############### !! # """?????? | | + [ !% !!%=* !! + """"????? | | ### ############### !/ # """"????? | | #?# #?????????????# = #? ???? | | #?# #????????????####+######### #???= ??? | | #?# #????????????# #??# #????####?? | | #?# #????????????# "" "" #??# #?????????? | | #?# + ???????????# "" "" #??# #?????????? | | #?# # ??????????# """ """ #?? ?????????? | | #?# # ?????????# """ """ #?? ????????? | | ##?# #? =????????# """ """ #?? ???????? | | ???# #?? ???????# #?? < ??????? | | ???# #???##???????#! ???? ?????? | | ???# #?????????????########???? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 25 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ColdFlyingInterpreter Manual? 0 Play Time 01:30:19 Cumulative 2.9 hours Start 2022.02.03 @ 20:16:09 End 2022.02.03 @ 21:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca2cf81d-8b5b-46f5-8e9b-b7d53b531899