Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 17:01:25

Player: Megajambo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1261)     1261
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 4060

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             700/700
Matter                     240/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Sensor Array
                Signal Interpreter
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
                Arc Projector
                Particle Cannon
>               --- INVENTORY (24) ---
          Light Nuclear Core
          Light Angular Momentum Engine
       Improved Treads
        Armored Treads
        Armored Wheel
                Thermal Generator
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery (400)
          Large Matter Pod (150)
       Improved Terrain Scanner
                Seismic Analyzer
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Hardlight Generator
                Pulse Rifle
                Electrolaser
       Improved EM Pulse Cannon
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
       Improved Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Sensor Array
                Signal Interpreter
                Energy Filter
>               --- WEAPON -----------
                Arc Projector
                Particle Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Angular Momentum Engine
       Improved Treads
        Armored Treads
        Armored Wheel
                Thermal Generator
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Battery
          Large Matter Pod
       Improved Terrain Scanner
                Seismic Analyzer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
                Hardlight Generator
                Pulse Rifle
                Electrolaser
       Improved EM Pulse Cannon
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
       Improved Grenade Launcher
          Heavy Flail
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             121  | 8   11  49  51  2   
  Power                    5    | 1   .   1   3   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 3   1   14  7   .   
    Treads                 10   | 1   .   6   3   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  15   | 2   1   8   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  57   | 2   6   21  26  2   
    Device                 30   | .   1   12  16  1   
    Storage                14   | 2   5   4   3   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   .   4   6   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   4   13  15  .   
    Energy Gun             16   | 2   3   3   8   .   
    Energy Cannon          4    | .   .   2   2   .   
    Ballistic Gun          8    | .   .   5   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   
    Slashing Weapon        3    | .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
Parts Lost                 7    | .   .   7   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   4   .   .   
  Highest Loss Streak      4    | .   .   4   .   .   
Average Slot Usage (%)     98   | .   100 97  99  90  
  Engine                   9    | .   14  10  4   .   
  Core                     1    | .   .   .   4   7   
  Treads                   4    | .   9   2   .   .   
  Wheel                    21   | .   18  19  26  23  
  Device                   9    | .   1   13  12  9   
  Storage                  24   | .   26  26  20  23  
  Processor                3    | .   .   .   9   7   
  Protection               1    | .   .   2   2   3   
  Energy Gun               14   | .   27  5   11  7   
  Energy Cannon            4    | .   .   8   4   7   
  Ballistic Gun            3    | .   .   7   1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             88   | 17  41  67  88  86  
  Greatest Support         40   | 26  20  40  36  36  
  Greatest Overweight (x)  5    | 2   4   4   5   2   
  Average Overweight (x)   1    | .   2   2   1   2   
Largest Inventory Capacity 24   | 8   16  18  24  24  
  Average Capacity         16   | 6   13  17  19  24  
  Most Carried             24   | 8   16  18  24  24  
  Average Carried          15   | 4   12  16  18  24  
  Final Capacity           24   | 8   16  18  24  24  
  Final Carried            24   | 8   16  18  24  24  

 Class Distribution 
--------------------
 71% | Mutant
 17% | Skirmisher
 10% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
    Skirmisher | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1602 | 280 110 620 592 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1892 | 107 321 770 694 .   
  Parts                    134  | 8   19  55  52  .   
Haulers Intercepted        5    | .   .   3   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  34   | .   5   17  12  .   
  Guns                     19   | .   1   8   10  .   
  Cannons                  6    | .   .   4   2   .   
  AOE                      8    | .   4   4   .   .   
Classes Destroyed          9    | 2   4   3   .   .   
  Worker                   3    | .   1   2   .   .   
  Tunneler                 4    | 2   .   .   2   .   
  Hauler                   5    | .   .   3   2   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 3    | .   3   .   .   .   
  Watcher                  6    | .   1   3   2   .   
  Swarmer                  15   | .   .   11  4   .   
  Grunt                    13   | .   5   3   5   .   
  Sentry                   6    | .   .   3   3   .   
Best Kill Streak           8    | 2   2   8   4   .   
  Combat Bots Only         5    | .   2   5   4   .   
Max Kills in Single Turn   2    | 1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               1506 | 32   81   921  472  .    
  Core                     214  | .    16   126  72   .    
  Absorbed by Shields      12   | .    .    .    12   .    
Core Remaining (%)         86   | 100  93   68   86   .    
Volleys Fired              117  | 11   21   53   32   .    
  Largest                  2    | 2    2    2    2    .    
  Hottest                  131  | 90   90   108  131  .    
Shots Fired                230  | 22   42   102  64   .    
  Gun                      186  | 22   42   73   49   .    
  Cannon                   41   | .    .    26   15   .    
  Launcher                 3    | .    .    3    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  34   | .    .    29   5    .    
  Thermal                  101  | 11   21   36   33   .    
  Explosive                3    | .    .    3    .    .    
  Electromagnetic          92   | 11   21   34   26   .    
  Robot Hit Streak         27   | 4    5    13   27   .    
  Robot Miss Streak        4    | 2    2    4    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           149  | 14   25   63   47   .    
  Core Hits                76   | 4    13   30   29   .    
  Critical Hits            3    | .    .    2    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    1    .    
Melee Attacks              10   | .    2    4    4    .    
  Impact                   4    | .    .    .    4    .    
  Slashing                 6    | .    2    4    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3138 | 197  554  1529 858  .    
  Guns                     1652 | 173  323  655  501  .    
  Cannons                  685  | .    .    328  357  .    
  Explosions               801  | 24   231  546  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  314  | .    .    291  23   .    
  Thermal                  1322 | 75   343  474  430  .    
  Explosive                495  | .    .    495  .    .    
  Electromagnetic          1007 | 122  211  269  405  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  7    | .    7    .    .    .    
    Message Errors         2    | .    2    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      4    | .    4    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            194  | .    .    184  10   .    
  Projectiles              10   | .    .    .    10   .    
  Explosions               184  | .    .    184  .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      149  | 33   21   95   .    .    
  Shots                    3    | 1    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        281  | 150  186  261  281  .    
  Average Temperature      64   | 61   50   61   80   .    
  Received Heat Transfer   339  | .    36   168  135  .    
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    1    1    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              7    | .    2    3    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    2    2    1    .    
  Heat Transferred         2583 | 198  633  864  888  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | 1    3    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             517  | 15  234 517 467 193 
  Initial                  193  | .   9   5   128 193 
  Average                  206  | 4   57  248 335 193 
Maximum Alert Level        2    | .   1   2   2   .   
  Low Security (%)         46   | 100 92  27  9   100 
  Level 1                  41   | .   7   64  62  .   
  Level 2                  11   | .   .   8   28  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   2   1   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           6    | .   3   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   14  24  18  .   
  Peak Tracking Total      8    | .   4   8   4   .   
  Tactical Retreats        4    | .   .   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          9    | .   .   6   3   .   
  Max in Single Turn       2    | .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          13   | .   8   4   1   .   
  Terminals                12   | .   7   4   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   16  9   3   .   
  Successful               14   | .   9   5   .   .   
  Failed                   14   | .   7   4   3   .   
    Catastrophic           4    | .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   10  6   3   .   
  Terminals                25   | .   13  9   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   7   5   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Alert Level              3    | .   2   1   .   .   
  Unreport Threat          2    | .   1   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         11   | .   6   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     38   | .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2405 | 117 705 748 757 78  
Spaces Moved               1540 | 63  509 442 459 67  
  Core                     14   | 14  .   .   .   .   
  Treads                   22   | 1   16  4   1   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1504 | 48  493 438 458 67  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 90  100 110 
  Average Speed            104  | 92  105 106 102 110 
  Slowest Speed            200  | 160 180 180 200 110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 5   82  39  31  2   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 7    | .   1   3   3   .   
Terrain Destroyed          59   | 3   6   46  4   .   
  Melee                    7    | .   1   3   3   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      51   | 3   5   43  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      2068 | 96  632 596 672 72  
  Wait                     148  | 5   65  19  59  .   
  Move                     1536 | 62  508 441 458 67  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  80   | 10  16  18  35  1   
  Fast Attach              13   | 5   .   1   5   2   
  Attach                   13   | 2   .   8   3   .   
  Detach                   1    | .   .   .   1   .   
  Swap                     95   | 1   11  40  43  .   
  Drop                     54   | .   9   11  32  2   
  Fire                     117  | 11  21  53  32  .   
  Melee                    10   | .   2   4   4   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Identified exit to Materials
  314 | -10/Materials | Build established: Mutant
  702 | -10/Materials | Repaired Imp. Heat Sink
  738 | -10/Materials | Discovered new exit (range 16)
  823 | -10/Materials | Entered another Materials area
  823 | -9/Materials  | Evolved 2 slots: Utility x2
  988 | -9/Materials  | Lost 4 parts (1p2n1w)
 1103 | -9/Materials  | Discovered new exit (range 16)
 1485 | -9/Materials  | Discovered new exit (range 12)
 1560 | -9/Materials  | Identified exit to Materials
 1571 | -9/Materials  | Entered another Materials area
 1571 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1986 | -8/Materials  | Build established: Skirmisher
 2259 | -8/Materials  | Discovered new exit (range 16)
 2275 | -8/Materials  | Identified exit to Factory
 2328 | -8/Materials  | Entered Factory
 2328 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2406 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02293_ Acquired Arc Projector.
02297_ Acquired Particle Cannon.
02300_ Dropped Hvy. Assault Rifle.
02300_ Acquired Enh. Autogun.
02301_ Dropped Gauss Rifle.
02301_ Acquired Enh. Autogun.
02303_ Dropped Gauss Rifle.
02303_ Acquired Enh. Autogun.
02304_ Dropped Enh. Autogun.
02306_ Acquired Gauss Rifle.
02308_ Dropped Enh. Autogun.
02311_ Acquired Gauss Rifle.
PARAMETERS=UTILITY_1,WEAPON_1
LOCATION=FACTORY
GOAL=ESCAPE
02345_ Acquired Energy Filter.
02354_ Dropped Hrd. Medium Armor Plating.
02354_ Acquired Imp. Medium Armor Plating.
02360_ Dropped Energy Filter.
02361_ Acquired Hrd. Medium Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            650
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              LayeredDynamicDetonator
  Manual?         0
Play Time         01:38:36
  Cumulative      38.0 hours
  Start           2021.02.27 @ 06:06:18
  End             2022.02.05 @ 17:01:25
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e3c6e4b-86c1-4950-877f-8f6147492a38