Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 17:01:25 Player: Megajambo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1261) 1261 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 4060 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 700/700 Matter 240/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Arc Projector Particle Cannon > --- INVENTORY (24) --- Light Nuclear Core Light Angular Momentum Engine Improved Treads Armored Treads Armored Wheel Thermal Generator Improved Heat Sink Improved Heat Sink High-capacity Battery (400) Large Matter Pod (150) Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator Pulse Rifle Electrolaser Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter Energy Filter > --- WEAPON ----------- Arc Projector Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Treads Armored Treads Armored Wheel Thermal Generator Improved Heat Sink Improved Heat Sink High-capacity Battery Large Matter Pod Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Hardened Medium Armor Plating Hardlight Generator Pulse Rifle Electrolaser Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Improved Grenade Launcher Heavy Flail [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 121 | 8 11 49 51 2 Power 5 | 1 . 1 3 . Engine 3 | 1 . 1 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 25 | 3 1 14 7 . Treads 10 | 1 . 6 3 . Leg . | . . . . . Wheel 15 | 2 1 8 4 . Hover . | . . . . . Flight . | . . . . . Utility 57 | 2 6 21 26 2 Device 30 | . 1 12 16 1 Storage 14 | 2 5 4 3 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 11 | . . 4 6 1 Artifact . | . . . . . Weapon 34 | 2 4 13 15 . Energy Gun 16 | 2 3 3 8 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 8 | . . 5 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 3 | . 1 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 7 | . . 7 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 4 | . . 4 . . Highest Loss Streak 4 | . . 4 . . Average Slot Usage (%) 98 | . 100 97 99 90 Engine 9 | . 14 10 4 . Core 1 | . . . 4 7 Treads 4 | . 9 2 . . Wheel 21 | . 18 19 26 23 Device 9 | . 1 13 12 9 Storage 24 | . 26 26 20 23 Processor 3 | . . . 9 7 Protection 1 | . . 2 2 3 Energy Gun 14 | . 27 5 11 7 Energy Cannon 4 | . . 8 4 7 Ballistic Gun 3 | . . 7 1 . Naked Turns . | . . . . . Heaviest Build 88 | 17 41 67 88 86 Greatest Support 40 | 26 20 40 36 36 Greatest Overweight (x) 5 | 2 4 4 5 2 Average Overweight (x) 1 | . 2 2 1 2 Largest Inventory Capacity 24 | 8 16 18 24 24 Average Capacity 16 | 6 13 17 19 24 Most Carried 24 | 8 16 18 24 24 Average Carried 15 | 4 12 16 18 24 Final Capacity 24 | 8 16 18 24 24 Final Carried 24 | 8 16 18 24 24 Class Distribution -------------------- 71% | Mutant 17% | Skirmisher 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1602 | 280 110 620 592 . Remotely . | . . . . . Salvage Created 1892 | 107 321 770 694 . Parts 134 | 8 19 55 52 . Haulers Intercepted 5 | . . 3 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 5 17 12 . Guns 19 | . 1 8 10 . Cannons 6 | . . 4 2 . AOE 8 | . 4 4 . . Classes Destroyed 9 | 2 4 3 . . Worker 3 | . 1 2 . . Tunneler 4 | 2 . . 2 . Hauler 5 | . . 3 2 . Recycler 2 | 1 . 1 . . Operator 3 | . 3 . . . Watcher 6 | . 1 3 2 . Swarmer 15 | . . 11 4 . Grunt 13 | . 5 3 5 . Sentry 6 | . . 3 3 . Best Kill Streak 8 | 2 2 8 4 . Combat Bots Only 5 | . 2 5 4 . Max Kills in Single Turn 2 | 1 2 2 1 . Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1506 | 32 81 921 472 . Core 214 | . 16 126 72 . Absorbed by Shields 12 | . . . 12 . Core Remaining (%) 86 | 100 93 68 86 . Volleys Fired 117 | 11 21 53 32 . Largest 2 | 2 2 2 2 . Hottest 131 | 90 90 108 131 . Shots Fired 230 | 22 42 102 64 . Gun 186 | 22 42 73 49 . Cannon 41 | . . 26 15 . Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 34 | . . 29 5 . Thermal 101 | 11 21 36 33 . Explosive 3 | . . 3 . . Electromagnetic 92 | 11 21 34 26 . Robot Hit Streak 27 | 4 5 13 27 . Robot Miss Streak 4 | 2 2 4 4 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 149 | 14 25 63 47 . Core Hits 76 | 4 13 30 29 . Critical Hits 3 | . . 2 1 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 2 1 . Melee Attacks 10 | . 2 4 4 . Impact 4 | . . . 4 . Slashing 6 | . 2 4 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3138 | 197 554 1529 858 . Guns 1652 | 173 323 655 501 . Cannons 685 | . . 328 357 . Explosions 801 | 24 231 546 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 314 | . . 291 23 . Thermal 1322 | 75 343 474 430 . Explosive 495 | . . 495 . . Electromagnetic 1007 | 122 211 269 405 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 7 | . 7 . . . Message Errors 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 4 | . 4 . . . Overload Shots . | . . . . . Overflow Damage 194 | . . 184 10 . Projectiles 10 | . . . 10 . Explosions 184 | . . 184 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 149 | 33 21 95 . . Shots 3 | 1 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 281 | 150 186 261 281 . Average Temperature 64 | 61 50 61 80 . Received Heat Transfer 339 | . 36 168 135 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 1 | . . 1 . . Parts Fried 7 | . 2 3 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 2 2 1 . Heat Transferred 2583 | 198 633 864 888 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 3 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 517 | 15 234 517 467 193 Initial 193 | . 9 5 128 193 Average 206 | 4 57 248 335 193 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 46 | 100 92 27 9 100 Level 1 41 | . 7 64 62 . Level 2 11 | . . 8 28 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 1 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 3 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 14 24 18 . Peak Tracking Total 8 | . 4 8 4 . Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 2 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . . 6 3 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 8 4 1 . Terminals 12 | . 7 4 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 16 9 3 . Successful 14 | . 9 5 . . Failed 14 | . 7 4 3 . Catastrophic 4 | . 1 1 2 . Database Lockouts . | . . . . . Manual 19 | . 10 6 3 . Terminals 25 | . 13 9 3 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 5 . . Prototype ID Bank 3 | . 2 1 . . Level Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 3 | . 2 1 . . Unreport Threat 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used 1 | . 1 . . . Hacking Detections 11 | . 6 4 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2405 | 117 705 748 757 78 Spaces Moved 1540 | 63 509 442 459 67 Core 14 | 14 . . . . Treads 22 | 1 16 4 1 . Legs . | . . . . . Wheels 1504 | 48 493 438 458 67 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 90 100 110 Average Speed 104 | 92 105 106 102 110 Slowest Speed 200 | 160 180 180 200 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 82 39 31 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 7 | . 1 3 3 . Terrain Destroyed 59 | 3 6 46 4 . Melee 7 | . 1 3 3 . Projectile 1 | . . . 1 . AOE 51 | 3 5 43 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2068 | 96 632 596 672 72 Wait 148 | 5 65 19 59 . Move 1536 | 62 508 441 458 67 Hop . | . . . . . Pick Up 80 | 10 16 18 35 1 Fast Attach 13 | 5 . 1 5 2 Attach 13 | 2 . 8 3 . Detach 1 | . . . 1 . Swap 95 | 1 11 40 43 . Drop 54 | . 9 11 32 2 Fire 117 | 11 21 53 32 . Melee 10 | . 2 4 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 702 | -10/Materials | Repaired Imp. Heat Sink 738 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Utility x2 988 | -9/Materials | Lost 4 parts (1p2n1w) 1103 | -9/Materials | Discovered new exit (range 16) 1485 | -9/Materials | Discovered new exit (range 12) 1560 | -9/Materials | Identified exit to Materials 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -8/Materials | Build established: Skirmisher 2259 | -8/Materials | Discovered new exit (range 16) 2275 | -8/Materials | Identified exit to Factory 2328 | -8/Materials | Entered Factory 2328 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2406 | -7/Factory | Self-destructed Last Messages --------------- 02293_ Acquired Arc Projector. 02297_ Acquired Particle Cannon. 02300_ Dropped Hvy. Assault Rifle. 02300_ Acquired Enh. Autogun. 02301_ Dropped Gauss Rifle. 02301_ Acquired Enh. Autogun. 02303_ Dropped Gauss Rifle. 02303_ Acquired Enh. Autogun. 02304_ Dropped Enh. Autogun. 02306_ Acquired Gauss Rifle. 02308_ Dropped Enh. Autogun. 02311_ Acquired Gauss Rifle. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=FACTORY GOAL=ESCAPE 02345_ Acquired Energy Filter. 02354_ Dropped Hrd. Medium Armor Plating. 02354_ Acquired Imp. Medium Armor Plating. 02360_ Dropped Energy Filter. 02361_ Acquired Hrd. Medium Armor Plating. 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