Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 13:32:06

Player: Momo

Result: Destroyed by as-10629 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (592)      592
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2512)               2512
              TOTAL SCORE: 5049

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      192
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Reaction Control System
          GOLEM Unit
  Zionite Laser-S
          GAL Module

 Peak State 
------------
>          --- POWER ------------
   Zionite Light DM Reactor
>          --- PROPULSION -------
   Zionite Glidesys I
   Zionite Glidesys I
   Zionite Glidesys I
>          --- UTILITY ----------
     Small Storage Unit
  Improved Reaction Control System
   Zionite Weapon Casing
>          --- WEAPON -----------
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
           Cryofiber Web
           Reaction Control System
   Zionite Laser-S
           RU-N14's Throwing Claymores
           Explosive Trap
           Explosive Trap
           Explosive Trap
           GAL Module
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     RU-N14's Throwing Claymores
  Energy Gun               Zionite Laser-S
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 6   2   5   12  .   5   11  
  Power                    6    | 1   .   1   2   .   .   2   
    Engine                 5    | 1   .   1   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               13   | 2   .   2   3   .   2   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   .   2   1   
    Wheel                  2    | .   .   2   .   .   .   .   
    Hover                  6    | .   .   .   3   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   1   .   2   .   1   3   
    Device                 3    | .   .   .   .   .   1   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   5   .   2   2   
    Energy Gun             2    | .   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   1   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         4    | .   .   1   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   1   5   
Parts Lost                 12   | .   .   6   .   .   1   5   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   1   3   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   
  Highest Loss Streak      5    | .   .   3   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  85  96  100 97  94  
  Engine                   10   | .   14  11  11  11  11  6   
  Leg                      12   | .   28  23  .   .   3   17  
  Wheel                    1    | .   .   4   .   .   .   .   
  Hover                    16   | .   .   .   31  33  27  13  
  Device                   3    | .   .   .   .   .   5   10  
  Storage                  12   | .   14  14  11  11  11  10  
  Processor                9    | .   .   .   18  22  16  7   
  Protection               2    | .   2   7   .   .   .   3   
  Ballistic Gun            12   | .   24  13  20  22  11  .   
  Launcher                 3    | .   4   9   .   .   .   .   
  Special Weapon           7    | .   .   .   1   .   10  19  
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             34   | 10  15  15  20  14  24  34  
  Greatest Support         61   | 20  20  20  18  18  46  61  
  Greatest Overweight (x)  3    | 3   .   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   7   
  Most Carried             8    | .   1   8   8   8   8   8   
  Average Carried          7    | .   .   7   8   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | .   1   8   8   8   8   5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Zio Dee 
Matter Collected           911  | 51  .   354 336 .   50  120 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            684  | .   11  24  554 .   .   95  
  Parts                    43   | .   4   .   34  .   .   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  21   | .   3   4   11  .   .   3   
  Guns                     11   | .   .   2   9   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      9    | .   3   2   2   .   .   2   
Classes Destroyed          10   | .   1   1   7   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  5    | .   3   .   2   .   .   .   
  Grunt                    7    | .   .   .   7   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   3   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           12   | .   3   3   12  .   .   2   
  Combat Bots Only         9    | .   3   3   9   .   .   2   
Max Kills in Single Turn   3    | .   2   2   3   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               1682 | .    175  547  265  .    96   599  
  Core                     581  | .    64   110  81   .    32   294  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  94   | .    .    .    .    .    .    94   
Core Remaining (%)         65   | 100  .    30   .    .    .    .    
Volleys Fired              62   | .    7    16   30   .    3    6    
  Largest                  2    | .    1    1    2    .    1    2    
  Hottest                  50   | .    30   30   50   .    .    .    
Shots Fired                93   | .    7    16   59   .    3    8    
  Gun                      74   | .    .    15   59   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 8    | .    7    1    .    .    .    .    
  Special                  11   | .    .    .    .    .    3    8    
  Kinetic                  74   | .    .    15   59   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                19   | .    7    1    .    .    3    8    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    1    6    14   .    .    2    
  Robot Miss Streak        2    | .    2    1    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           61   | .    1    11   47   .    .    2    
  Core Hits                45   | .    9    7    22   .    .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2379 | .    282  159  1073 .    .    865  
  Guns                     911  | .    .    82   829  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1319 | .    282  77   244  .    .    716  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  911  | .    .    82   829  .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1319 | .    282  77   244  .    .    716  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 149  | .    .    .    .    .    .    149  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    .    26   16   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               42   | .    .    .    .    .    26   16   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    65   .    .    .    96   .    
  Shots                    3    | .    2    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        38   | .    4    3    38   .    .    10   
  Average Temperature      11   | .    3    3    12   .    .    5    
  Received Heat Transfer   158  | .    24   .    57   .    .    77   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             582  | .   190 73  582 226 .   .   
  Initial                  226  | .   .   73  .   226 .   .   
  Average                  78   | .   48  35  245 226 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         87   | 100 100 100 53  .   .   .   
  Level 1                  8    | .   .   .   16  100 .   .   
  Level 2                  4    | .   .   .   29  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   3   .   .   .   
  Investigation            2    | .   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              67   | .   5   5   20  .   .   37  
  Peak Tracking Total      41   | .   6   3   4   .   .   41  
  Tactical Retreats        1    | .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          4    | .   .   .   2   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          1    | .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   .   .   
  Successful               1    | .   .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total Allies               8    | .    .    3    .    .    5    .    
  Largest Group            5    | .    .    2    1    1    5    5    
  Highest-Rated Group      279  | .    .    39   31   31   279  279  
  Highest-Rated Ally       96   | .    .    31   31   31   96   96   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               77   | .    .    8    25   .    .    44   
  Total Damage             1418 | .    .    63   251  .    .    1104 
  Kills                    18   | .    .    2    7    .    .    9    
Allies Corrupted           1    | .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               2649 | 55   142  787  184  76   1047 358  
Spaces Moved               2880 | 35   104  648  135  118  1537 303  
  Core                     39   | 18   .    1    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     841  | 17   104  416  .    .    164  140  
  Wheels                   236  | .    .    231  5    .    .    .    
  Hover                    1764 | .    .    .    130  118  1373 143  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  52   52   52   50   
  Average Speed            79   | 132  120  112  55   52   63   92   
  Slowest Speed            200  | 200  120  120  130  52   140  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 2    40   99   21   29   87   59   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    4    .    
Spaces Dug                 3    | .    .    .    .    .    3    .    
Terrain Destroyed          135  | .    32   5    29   .    10   59   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      133  | .    32   5    29   .    10   57   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      3139 | 40   113  688  195  132  1597 374  
  Wait                     118  | .    .    12   9    15   45   37   
  Move                     2874 | 34   103  647  134  117  1536 303  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  14   | .    1    8    1    .    3    1    
  Fast Attach              36   | 6    1    4    11   .    4    10   
  Attach                   1    | .    .    1    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     4    | .    1    .    1    .    1    1    
  Drop                     30   | .    .    .    9    .    5    16   
  Fire                     62   | .    7    16   30   .    3    6    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 7)
  198 | -10/Materials | Entered Mines
  232 | -10/Mines     | Found a hidden stash of uninstalled traps
  285 | -10/Mines     | Met a Derelict shopkeep closing up shop
  306 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Learned 4 Materials zone layouts
  424 | -10/Mines     | Assembled infested the area
  543 | -10/Mines     | Learned location of Storage (-9)
  548 | -10/Mines     | Learned Materials interactive machine intel
  582 | -10/Mines     | Core integrity fell below 50%
  624 | -10/Mines     | Discovered new exit (range 5)
  634 | -10/Mines     | Lost 3 parts (1p1u1w)
  754 | -10/Mines     | Discovered new exit (range 14)
  767 | -10/Mines     | Lost 3 parts (2n1w)
  945 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  985 | -10/Mines     | Entered Materials
  985 | -9/Materials  | Accompanied by 1 ally
  985 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  986 | -9/Materials  | Identified exit to Materials
  987 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1110 | -9/Materials  | Discovered new exit (range 16)
 1159 | -9/Materials  | Destroyed 9 combat bots
 1169 | -9/Materials  | Entered Mines
 1169 | -9/Mines      | Accompanied by 1 ally
 1170 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1177 | -9/Mines      | Met a Derelict bent on vengeance
 1245 | -9/Mines      | Entered Zion
 1245 | -7/Zion       | Accompanied by 1 ally
 1276 | -7/Zion       | Discovered new exit (range 10)
 1282 | -7/Zion       | Found GAL Module
 1349 | -7/Zion       | Learned Factory emergency access door positions
 1367 | -7/Zion       | Gained Derelict followers
 1375 | -7/Zion       | Learned location of Data Miner (-6)
 1412 | -7/Zion       | Learned location of Armory (-4)
 1436 | -7/Zion       | Given A8's code to call for help
 1471 | -7/Zion       | Learned location of Quarantine (-3)
 1514 | -7/Zion       | Received a visual enhancement algorithm
 1789 | -7/Zion       | Found Prototype Special Weapon
 1789 | -7/Zion       | Identified RU-N14's Throwing Claymores
 1791 | -7/Zion       | Found RU-N14's Throwing Claymores
 1814 | -7/Zion       | Found RU-N14's Throwing Claymores
 1816 | -7/Zion       | Found RU-N14's Throwing Claymores
 1990 | -7/Zion       | Discovered new exit (range 5)
 2260 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 2264 | -7/Zion       | Enhanced Grunt warped into view, answering call for help
 2283 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2292 | -7/Zion       | Entered Deep Caves
 2292 | -7/Deep Caves | Accompanied by 5 allies
 2382 | -7/Deep Caves | Attacked by Z-Imprinter
 2387 | -7/Deep Caves | Z-Facility disabled
 2391 | -7/Deep Caves | Allies destroyed Z-Imprinter
 2511 | -7/Deep Caves | Found Prototype Protection
 2511 | -7/Deep Caves | Identified Zio. Weapon Casing
 2618 | -7/Deep Caves | Spotted as-03257
 2624 | -7/Deep Caves | Core integrity fell below 50%
 2630 | -7/Deep Caves | Triggered Deep Caves wall
 2630 | -7/Deep Caves | Exposed GOLEM chamber
 2635 | -7/Deep Caves | Found GOLEM Unit
 2650 | -7/Deep Caves | Core integrity fell below 20%
 2650 | -7/Deep Caves | Destroyed by as-10629 with Assembled Rifle

 Last Messages 
---------------
02634_ GOLEM Unit springs to life.
02635_ as-29280 GOLEM Unit beginning Prototype Leg integration.
02635_ Acquired GOLEM Unit.
02637_ GOLEM Unit springs to life.
02637_ as-70616 destroyed.
02638_ as-19981 GOLEM Unit beginning Prototype Leg integration.
02639_ GOLEM Unit springs to life.
02639_ Enhanced Grunt destroyed.
02640_ as-36623 GOLEM Unit beginning Prototype Leg integration.
02641_ 6Q-W1E(l) system corrupted by crushing effect.
02641_ 6Q-W1E(l) knocked back.
02642_ 6Q-W1E(l) system terminally corrupted.
02642_ QI-XKM(g) destroyed.
02642_ Zio. Glidesys I destroyed.
02643_ Dropped RU-N14's Throwing Claymores.
02643_ Dropped Zio. Light DM Reactor.
02647_ Zio. Glidesys I destroyed.
02649_ Dropped Sml. Storage Unit.
02649_ Imp. Reaction Control System destroyed.
02650_ as-14378 destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????  ????????????? |
| ?????     ?????????????????????????  #???????????? |
| ?????         ????????????????????#  #???????????? |
| ????           !?????????????????##  ##??????????? |
| ????     |    |! ???????????????##    #??????????? |
| ????        [ !   ???  ????????##     #??????????? |
| ????    [[              ??????##      #????####??? |
| ????      [   !         #????##       #???##  ##?? |
| ?????                   #????#        ##?##    #?? |
| ?????           *  *    #???##         ###     #?? |
| ?????"                  #???#                  ##? |
| ?????"                  #??##                   ## |
| ??#"""        s gg      ####                       |
| ??#         g           ;##                        |
| ??#       *   a          ##                        |
| ??###     **  *          #?#                       |
| ????"          =         ###                       |
| ????"       aa           ;#;                       |
| ????" &&       =! a%                          ##   |
| ????"""       ]=!a a                          ##   |
| ????"     G   !%a%aa     @             ###   ###   |
| ????""          [  a  a! ##           ##?#####?##  |
| ????"           |* a%aaa|###       ####?????????## |
| ????""             aaaa&##?##     ##?????????????? |
| ????"             # #   #???#    ##??????????????? |
| ????"       #### "# ## ##???##  ##???????????????? |
| ????"""   ###??# ## ####?????####????????????????? |
| ?????"     ????#### ?????????????????????????????? |
| ?????#######???????#?????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          27
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Weapon Shielding           100
Evasion (%)                64
Targeting Accuracy         16

 Item Schematics 
-----------------
              Arm. Huge Wheel | -7/Zion | Archive
    0b10 Decoder Chip [Scout] | -7/Zion | Archive
                Gatling Laser | -7/Zion | Archive
                  Mak. Hammer | -7/Zion | Archive
                Energy Filter | -7/Zion | Archive
   0b10 Decoder Chip [Looter] | -7/Zion | Archive
           Enh. Optical Array | -7/Zion | Archive
           Adv. System Shield | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
         Imp. EM Pulse Cannon | -7/Zion | Archive
                Thermic Laser | -7/Zion | Archive
             Coolant Injector | -7/Zion | Archive
             Hyp. Gauss Rifle | -7/Zion | Archive
        Imp. Shield Generator | -7/Zion | Archive
            Imp. Focal Shield | -7/Zion | Archive

 Robot Schematics 
------------------
  B-36 Bruiser | -7/Zion | Archive
 W-25 Informer | -7/Zion | Archive
  M-14 Sweeper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravHybridHumpback
  Manual?         0
Play Time         00:28:03
  Cumulative      251.5 hours
  Start           2022.04.15 @ 12:35:55
  End             2022.04.15 @ 13:32:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           117
  Adventurer      0
  Explorer        4
Win Type          -
  Total           15
  Types           4/0/2/3/1/2/3/0/0
Lore%             75
Gallery%          80
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1069870f-cd56-469c-93c2-54a9f205367a