Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.23 @ 22:01:56 Player: SURFACESEEKER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (4441) 4441 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 9883 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Friendly Fire -102 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 210/210 System Corruption 0% Temperature Cool (122) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit Makeshift Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite > --- WEAPON (2) ------- Autogun Flak Cannon > --- INVENTORY (12) --- Improved Heat Sink Medium Matter Pod (100) Layered Light Armor Plating Improved Field Recycling Unit (0) Hacking Drone Bay (1/1) Bomb Factory No. 2 Phasing AFG Improved EM Pulse Cannon Great Maul CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Makeshift Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite > --- WEAPON ----------- Great Maul CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Layered Light Armor Plating Improved Field Recycling Unit Hacking Drone Bay Bomb Factory No. 2 Phasing AFG Improved EM Pulse Cannon Autogun Flak Cannon Self-destruct Interrupter [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . 2 . 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 151 | 8 5 19 35 15 3 37 9 2 12 6 Power 19 | 1 1 1 3 4 . 5 1 . . 3 Engine 9 | 1 1 1 1 1 . 3 . . . 1 Core 10 | . . . 2 3 . 2 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 51 | 2 2 6 18 3 . 13 4 . 2 1 Treads 16 | . . 4 3 . . 9 . . . . Leg 27 | 2 2 1 12 3 . . 4 . 2 1 Wheel 8 | . . 1 3 . . 4 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 3 . 3 7 5 . 10 2 1 8 . Device 20 | 1 . 1 4 2 . 7 1 1 3 . Storage 8 | 1 . 2 . 2 . 2 . . 1 . Processor 6 | 1 . . . 1 . . . . 4 . Hackware . | . . . . . . . . . . . Protection 5 | . . . 3 . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 2 9 7 3 3 9 2 1 2 2 Energy Gun 16 | . . 7 4 1 . 4 . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 11 | 2 2 1 1 2 . 1 . 1 . 1 Ballistic Cannon 6 | . . . . . . 4 1 . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . 1 1 . 1 . . . 1 . Slashing Weapon 3 | . . . 1 . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . 1 . . 6 . Parts Lost 44 | . 4 6 16 1 3 9 4 . . 1 Power 6 | . 1 1 1 . 1 2 . . . . Propulsion 20 | . . 3 7 . 2 5 2 . . 1 Utility 5 | . 1 . 2 1 . 1 . . . . Weapon 13 | . 2 2 6 . . 1 2 . . . Highest Loss Streak 6 | . 3 2 6 1 3 5 3 . . 1 Average Slot Usage (%) 93 | . 94 82 91 97 60 92 98 100 96 99 Engine 6 | . 14 5 5 2 . 8 7 7 7 2 Core 5 | . . . 3 11 9 3 7 7 7 11 Treads 7 | . . 15 4 . . 25 3 . . . Leg 16 | . 24 4 22 25 18 . 10 23 27 29 Wheel 3 | . . . 1 3 . 2 14 7 2 . Device 13 | . 13 3 3 5 4 22 15 22 18 7 Storage 14 | . . 21 18 15 9 10 15 7 14 15 Processor 5 | . 14 11 9 7 4 . . . 4 15 Protection 2 | . . . 4 7 4 2 7 7 . . Energy Gun 3 | . . 14 14 . . 2 . . . . Ballistic Gun 2 | . 26 1 . 2 . 2 . 7 . 2 Ballistic Cannon 2 | . . . . . . 8 7 7 . 2 Impact Weapon 2 | . . 3 . 5 3 . . . 6 4 Piercing Weapon 1 | . . . . . . . . . 4 4 Naked Turns 75 | . . . . . 62 13 . . . . Heaviest Build 68 | 13 9 42 49 55 50 55 52 51 68 44 Greatest Support 112 | 20 20 40 45 45 45 112 55 55 75 75 Greatest Overweight (x) 4 | . . 4 4 1 2 4 3 . 1 . Average Overweight (x) . | . . . . 1 . . 1 . . . Largest Inventory Capacity 16 | 6 4 16 16 16 16 8 8 8 12 12 Average Capacity 10 | 5 4 15 16 16 10 5 8 8 11 12 Most Carried 16 | 4 4 16 16 16 15 8 8 8 12 12 Average Carried 9 | 2 3 10 14 15 10 4 7 8 11 12 Final Capacity 16 | 4 4 16 16 16 4 8 8 8 12 12 Final Carried 16 | 4 4 16 15 15 4 8 8 8 12 12 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 2798 | 379 146 178 356 235 . 556 590 145 83 130 Remotely . | . . . . . . . . . . . Salvage Created 5321 | 173 228 930 1976 531 . 748 589 93 . 53 Parts 301 | 15 9 55 114 35 . 50 12 10 . 1 Haulers Intercepted 2 | . . 1 . . . 1 . . . . Recyclers Shooed 4 | . . 3 1 . . . . . . . Parts Field Recycled 47 | . . . . . . 47 . . . . Retrieved Matter 604 | . . . . . . 604 . . . . Parts Self-Destructed 30 | . . . . . . . 13 10 . 7 Prevented 7 | . . . . . . . 3 . . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 102 | . 4 18 35 11 . 22 7 4 . 1 Melee 15 | . . 1 7 6 . 1 . . . . Guns 51 | . 4 16 21 4 . 3 . 3 . . Cannons 25 | . . . . . . 16 7 1 . 1 AOE 7 | . . . 5 . . 2 . . . . Classes Destroyed 13 | 2 2 6 2 1 . . . . . . Worker 9 | 1 . 1 3 1 . 3 . . . . Builder 2 | . . 1 1 . . . . . . . Tunneler 10 | 7 . . 1 . . 2 . . . . Hauler 2 | . . 1 . . . 1 . . . . Recycler 6 | . 1 3 2 . . . . . . . Watcher 5 | . . 1 4 . . . . . . . Swarmer 31 | . . 6 9 2 . 7 4 3 . . Grunt 46 | . 4 6 18 7 . 7 3 . . 1 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 1 1 . . . . . . . Sentry 12 | . . 5 5 . . 2 . . . . Hunter 2 | . . . 1 . . 1 . . . . Programmer 8 | . . . . 2 . 5 . 1 . . Packrat 1 | . . . . . . . 1 . . . Best Kill Streak 10 | 3 4 5 10 5 . 4 4 3 . 1 Combat Bots Only 10 | . 3 4 10 4 . 4 4 3 . 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . Melee 1 | . . 1 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Damage Taken 8427 | . 488 1177 2631 465 169 2269 766 216 . 246 Core 1613 | . 82 314 508 61 127 339 105 . . 77 Absorbed by Shields 130 | . . . . 130 . . . . . . Core Remaining (%) 48 | 100 67 21 7 . . . . . . . Volleys Fired 354 | 29 23 60 102 16 . 88 22 8 . 6 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 Hottest 130 | 40 40 130 101 78 . 99 113 67 . 67 Shots Fired 653 | 58 45 107 173 31 . 170 41 16 . 12 Gun 478 | 58 45 107 173 31 . 51 . 7 . 6 Cannon 175 | . . . . . . 119 41 9 . 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 333 | 58 45 13 4 19 . 142 24 16 . 12 Thermal 85 | . . 61 22 . . 2 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 235 | . . 33 147 12 . 26 17 . . . Robot Hit Streak 20 | 8 5 16 20 7 . 11 10 4 . 7 Robot Miss Streak 11 | 4 3 5 4 11 . 7 9 5 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 2 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 526 | 27 27 90 163 39 . 133 26 10 . 11 Core Hits 337 | 11 9 73 85 26 . 93 26 7 . 7 Critical Hits 5 | . . . 3 1 . 1 . . . . Critical Kills 4 | . . . 3 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Melee Attacks 79 | . . 11 44 22 . . . . 1 1 Impact 18 | . . 11 3 4 . . . . . . Slashing 59 | . . . 41 18 . . . . . . Piercing 2 | . . . . . . . . . 1 1 Sneak Attacks 10 | . . 2 5 2 . . . . . 1 Combat Hostiles 3 | . . . 1 2 . . . . . . Follow-up Attacks 6 | . . . 3 3 . . . . . . Damage Inflicted 10113 | 326 262 1154 3839 869 . 2443 728 168 . 324 Guns 4372 | 326 261 894 1829 329 . 549 . 92 . 92 Cannons 2245 | . . . . . . 1406 637 76 . 126 Explosions 1261 | . . 25 677 . . 468 91 . . . Melee 2183 | . . 204 1333 540 . . . . . 106 Ramming 52 | . 1 31 . . . 20 . . . . Kinetic 3359 | 326 261 33 31 279 . 1786 257 168 . 218 Thermal 1842 | . . 548 823 . . 380 91 . . . Explosive 209 | . . . 101 . . 108 . . . . Electromagnetic 2468 | . . 338 1551 50 . 149 380 . . . Impact 344 | . . 204 63 77 . . . . . . Slashing 1733 | . . . 1270 463 . . . . . . Piercing 106 | . . . . . . . . . . 106 Highest Corruption 30 | . . . 4 5 20 30 30 30 30 . Average Corruption 24 | . . . 4 4 12 26 30 30 30 . Corruption Purged . | . . . . . . . . . . . Effects 394 | . . . 9 7 5 211 87 55 20 . Message Errors 62 | . . . 4 2 . 35 11 5 5 . Matter Fused 54 | . . . . 1 2 29 11 7 4 . Heat Flow Errors 27 | . . . 1 1 . 9 5 8 3 . Energy Discharges 36 | . . . 3 . . 15 7 9 2 . Parts Rejected 3 | . . . . 1 . 2 . . . . Data Loss (minor) 29 | . . . . . 1 13 8 6 1 . Data Loss (major) 6 | . . . . . . 3 2 1 . . Misfires 9 | . . . . . . 6 2 1 . . Alerts 4 | . . . . . . 2 . 2 . . Misdirections 77 | . . . . . 2 36 24 10 5 . Targeting Errors 80 | . . . 1 2 . 55 17 5 . . Weapon Failures 7 | . . . . . . 6 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 327 | . . 73 38 38 . 90 22 . . 66 Projectiles 22 | . . . . . . . 22 . . . Explosions 111 | . . 1 20 . . 90 . . . . Melee 194 | . . 72 18 38 . . . . . 66 Knockbacks 55 | . . . 1 1 . 40 7 2 . 4 Impact 2 | . . . 1 1 . . . . . . Kinetic 51 | . . . . . . 38 7 2 . 4 Secondary 2 | . . . . . . 2 . . . . Self-Inflicted Damage 557 | . . 66 279 . . 212 . . . . Shots 10 | . . 2 5 . . 3 . . . . Rammed 10 | . . 5 . . . 5 . . . . Targets Rammed 13 | . 1 6 . . . 6 . . . . Kicked 1 | . 1 . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . . Highest Temperature 425 | . 28 276 279 153 . 425 239 272 223 124 Average Temperature 76 | . 10 96 65 60 . 90 63 85 103 48 Received Heat Transfer 1953 | . 264 297 846 90 . 249 117 . . 90 Effects 8 | . . 2 4 . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . 2 . . . 1 . . . . Interference 4 | . . . 4 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 15 | . . 6 6 1 . 2 . . . . Impact Corruptions 5 | . . 4 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2267 | . . 751 1179 . . 287 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 2 7 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 795 | 30 205 315 795 528 185 529 . . . . Initial 361 | . 6 73 110 361 155 119 . . . . Average 257 | 6 110 135 416 400 161 275 . . . . Maximum Alert Level 3 | . 1 1 3 2 . 2 . . . . Low Security (%) 42 | 100 85 64 15 . 100 34 . . . . Level 1 33 | . 14 35 35 55 . 36 . . . . Level 2 22 | . . . 40 44 . 29 . . . . Level 3 1 | . . . 8 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 3 3 9 3 . 9 . . . . Investigation 5 | . 2 2 . 1 . . . . . . Extermination 6 | . . . . 1 . 5 . . . . Reinforcement 9 | . 1 1 3 . . 4 . . . . Assault 1 | . . . 1 . . . . . . . Garrison 6 | . . . 5 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 2 | . . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 9 21 59 10 6 26 7 4 . 10 Peak Tracking Total 6 | . 3 4 6 4 6 4 4 3 . 3 Tactical Retreats 11 | . . 2 6 1 . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 6 | . 2 . . 1 . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 25 | . . 1 4 . . 20 . . . . Max in Single Turn 7 | . . 1 1 . . 7 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 10 | . 3 3 1 1 . 1 1 . . . Terminals 7 | . 2 3 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 8 5 1 5 . 1 2 . . . Successful 16 | . 6 3 1 4 . . 2 . . . Failed 6 | . 2 2 . 1 . 1 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 6 3 . . . 1 . . . . Terminals 14 | . 7 5 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 2 1 1 . . . 2 . . . Record 3 | . 1 . . . . . 2 . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 4 2 . . . . . . . . Terminals 5 | . 3 2 . . . . . . . . Track 1 | . . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 3 1 1 . 1 . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 52 | . . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . . . . 156 152 Highest-Rated Ally 41 | . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 25 Total Damage 560 | . . . . . . . . . . 560 Kills 8 | . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 12549 | 519 385 1444 1476 684 147 2428 882 720 3002 862 Spaces Moved 8169 | 445 255 687 587 308 178 1415 688 577 2384 645 Core 317 | 165 . . . . 125 27 . . . . Treads 1720 | . . 502 97 . . 1121 . . . . Legs 5153 | 280 255 131 440 195 53 . 193 577 2384 645 Wheels 979 | . . 54 50 113 . 267 495 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 110 105 105 50 50 90 120 120 125 Average Speed 129 | 94 120 162 147 133 79 145 115 120 123 125 Slowest Speed 240 | 120 120 240 240 150 180 180 210 120 150 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 13 29 38 43 6 75 22 58 51 90 51 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . . . . . . 2 1 Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . Scrap Searched 7 | . . . . . . . 1 . 5 1 Spaces Dug 2 | . . . 1 . . . . . 1 . Terrain Destroyed 159 | . . 9 68 . . 77 4 . 1 . Melee 2 | . . . 1 . . . . . 1 . Projectile 2 | . . . . . . 1 1 . . . AOE 155 | . . 9 67 . . 76 3 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 9434 | 493 293 889 960 524 181 1630 736 588 2453 687 Wait 497 | . 4 75 166 140 . 46 3 2 36 25 Move 8160 | 444 254 686 586 308 177 1414 687 576 2383 645 Hop . | . . . . . . . . . . . Pick Up 89 | 11 3 21 9 12 . 18 8 . 7 . Fast Attach 66 | 1 3 7 18 7 . 17 2 . 8 3 Attach 47 | 6 1 7 9 2 1 14 6 . 1 . Detach 16 | . . 2 6 1 1 2 . . 4 . Swap 38 | 1 1 5 8 6 2 6 1 2 3 3 Drop 74 | 1 3 9 15 14 . 11 7 . 10 4 Fire 354 | 29 23 60 102 16 . 88 22 8 . 6 Melee 72 | . . 11 41 18 . . . . 1 1 Ram 3 | . . 3 . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush 9 | . . 3 . . . 6 . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 101 | -11/Scrapyard | Discovered new exit (range 16) 520 | -11/Scrapyard | Entered Materials 528 | -10/Materials | Build established: Mutant 850 | -10/Materials | Discovered new exit (range 12) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Utility x2 930 | -9/Materials | Lost 3 parts (1u2w) 1747 | -9/Materials | Core integrity fell below 50% 2186 | -9/Materials | Build established: Scavenger-Mutant 2342 | -9/Materials | Discovered new exit (range 3) 2349 | -9/Materials | Entered another Materials area 2349 | -8/Materials | Evolved 2 slots: Propulsion x2 2531 | -8/Materials | Lost 3 parts (1n2w) 2826 | -8/Materials | Discovered new exit (range 16) 3079 | -8/Materials | Destroyed 10 combat bots 3216 | -8/Materials | Garrison activated, responded to threat 3220 | -8/Materials | Core integrity fell below 50% 3384 | -8/Materials | Lost 3 parts (2n1w) 3549 | -8/Materials | First assault squad dispatched 3578 | -8/Materials | Core integrity fell below 20% 3644 | -8/Materials | Lost 6 parts (1p3n1u1w) 3648 | -8/Materials | Garrison activated, responded to threat 3820 | -8/Materials | Discovered new exit (range 5) 3825 | -8/Materials | Entered Factory 3825 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4141 | -7/Factory | Repaired Lrg. Storage Unit 4168 | -7/Factory | Repaired Lrg. Storage Unit 4430 | -7/Factory | Garrison activated, responded to threat 4509 | -7/Factory | Sucked down chute 4509 | -7/Factory | Entered Waste 4524 | -7/Waste | EMP discharged 4524 | -7/Waste | System corruption reached 10% 4542 | -7/Waste | Spotted C-40 Crusher 4542 | -7/Waste | Spotted C-40 Crusher 4560 | -7/Waste | Spotted C-40 Crusher 4591 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4592 | -7/Waste | Spotted C-40 Crusher 4592 | -7/Waste | Spotted C-40 Crusher 4593 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4594 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4594 | -7/Waste | Released all parts (6) 4624 | -7/Waste | EMP discharged 4625 | -7/Waste | Lost 3 parts (1p2n) 4634 | -7/Waste | Spotted C-40 Crusher 4648 | -7/Waste | Discovered new exit (range 13) 4656 | -7/Waste | Entered Factory 4901 | -7/Factory | Build established: Mutant 5303 | -7/Factory | Core integrity fell below 50% 5664 | -7/Factory | Build established: Scavenger-Mutant 6130 | -7/Factory | Build established: Mutant 6701 | -7/Factory | System corruption reached 30% 6776 | -7/Factory | Discovered new exit (range 15) 6860 | -7/Factory | Lost 5 parts (2p3n) 6931 | -7/Factory | Discovered new exit (range 7) 7084 | -7/Factory | Entered Lower Caves 7091 | -7/Lower Caves | Core integrity fell below 20% 7137 | -7/Lower Caves | Lost 3 parts (1n2w) 7184 | -7/Lower Caves | Build established: Scavenger-Mutant 7839 | -7/Lower Caves | Discovered new exit (range 10) 7966 | -7/Lower Caves | Entered another Lower Caves area 8675 | -7/Lower Caves | Discovered new exit (range 13) 8686 | -7/Lower Caves | Entered Zion 8778 | -7/Zion | Found Prototype Device 8803 | -7/Zion | Given the Hacking Drone Bay 8810 | -7/Zion | Found Prototype Device 8817 | -7/Zion | Discovered new exit (range 15) 8836 | -7/Zion | Given A8's code to call for help 8908 | -7/Zion | Found Prototype Device 9011 | -7/Zion | System corruption cleaned by Quarantine Array 9047 | -7/Zion | Learned location of Quarantine (-3) 9051 | -7/Zion | Learned location of 1 exit from Proximity Caves 9613 | -7/Zion | Learned location of Data Miner (-6) 9805 | -7/Zion | Found CR-A16's Pointy Stick 10071 | -7/Zion | Imprinted 10074 | -7/Zion | Declared Zion's savior 10799 | -7/Zion | Identified Phasing AFG 10806 | -7/Zion | Identified Hacking Drone Bay 10812 | -7/Zion | Identified Bomb Factory No. 2 10838 | -7/Zion | Found Prototype Processor 10838 | -7/Zion | Identified Exp. Terrain Scan Processor 10841 | -7/Zion | Found Prototype Processor 10841 | -7/Zion | Identified Exp. Signal Interpreter 10867 | -7/Zion | Found Prototype Processor 10867 | -7/Zion | Identified Exp. Melee Analysis Suite 10981 | -7/Zion | Found Exp. Signal Interpreter 11097 | -7/Zion | Build established: Mutant 11653 | -7/Zion | Identified exit to Proximity Caves 11688 | -7/Zion | Entered Proximity Caves 11688 | -6/Proximity Caves | Accompanied by 4 allies 11689 | -6/Proximity Caves | Identified exit to Factory 12499 | -6/Proximity Caves | Build established: Scavenger-Mutant 12550 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12204_ Acquired Lgt. Angular Momentum Engine. 12248_ Acquired 10 matter. 12301_ Searching scrap... 12301_ Found Great Maul. 12301_ Found Unknown Flight Unit. 12301_ Found Battle Rifle. 12301_ Found Mak. Power Source. 12301_ Found 26 Matter. 12316_ S-27 Virus destroyed. 12324_ N6-E9O(M) destroyed. 12325_ S-27 Virus destroyed. 12327_ Lgt. Nuclear Core fries itself beyond repair. 12331_ VTOL Module fries itself beyond repair. 12523_ ZV-8EO(M) destroyed. 12523_ G-67 Veteran knocked back. 12528_ Q5-C14(M) destroyed. 12536_ G-50 Soldier knocked back. 12539_ G-67 Veteran destroyed. 12542_ G-50 Soldier knocked back. 12549_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#######???????#####?????????????????????????????? | | ?# ######?## ###???????????????????????????? | | ?# ### ####????????????????????????? | | ??# ##???????????????????????? | | ??# ##??????????????????????? | | ??# ## ##?????????????????????? | | ?## %#### #?????????????????????? | | ## %##??## ##?????#???????????????? | | #*! ##????## ##????? ##??????????????? | | [%[##??????# ##????? ##?????????????? | | = #???????# ##????? #?????????????? | | ##??????## ###### #??????????????? | | # #??????## g =*! #??????????????? | | ##/*##?????## ### g%| !* #?????????????? | | ?#%[#??????# ##### [%###=%= ????????? | | ?# =#??????# #??# @#???[ ????????? | | ## #??????## #??# ##??? ????????? | | # #???????# #??# ##???? ?????????? | | [%#####???# ##?# #????? ?????????? | | ## ##?## #### ##?????? ?????????? | | ?# m ### #### ##????????? ??????????? | | ## ### ### #???????????#??????????? | | # #####?# #??????????????????????? | | # #?????## #??????????????????????? | | # #####?## #####??#######?????????????? | | ### ##????## ##????#???????? | | ## ##????# #### ???????? | | ### ##### ????????? | | # #?# ??????????? | | ## ##?# #???????????? | | ?########??# ##### ## #????????????? | | ???????????## ###???## ##?? #?????????????? | | ????????????##?????### #???# #?????????????? | | ???????????######### #?### #?????????????? | | ???????? ### #????????????????? | | ???????????######### #????????????????? | | ???????????????????# #????????????????? | | ######????????????## ## #????????????????? | | ##????????## ########????????????????? | | # #####???# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 29 Energy Capacity 340 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleShieldBox Manual? 0 Play Time 02:37:05 Cumulative 155.3 hours Start 2022.01.17 @ 14:59:07 End 2022.01.23 @ 22:01:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b8c2c66-c492-4399-9c5e-b8d9a191eb3e