Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 17:26:36

Player: CONM

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (73)      365
Value Destroyed (2509)     2509
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1686)               1686
              TOTAL SCORE: 9620

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      331
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Melee Analysis Suite
            Microactuators
  Makeshift ECM Suite
            Relay Coupler [NC] (27)
      Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
           Hacking Suite
           Relay Coupler [Sentry]
>          --- WEAPON -----------
  Improved Datajack
     Heavy Flail
           Impact Mace
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
           Melee Analysis Suite
           Microactuators
           Microactuators
           Microactuators
  Hardened Medium Armor Plating
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             83   | 8   .   3   9   2   .   8   5   19  14  3   2   1   .   9   
  Power                    8    | 1   .   1   .   .   .   1   .   2   1   .   .   .   .   2   
    Engine                 4    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   1   3   .   .   3   .   5   3   1   1   .   .   .   
    Treads                 8    | 2   .   1   3   .   .   2   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 3   .   .   3   .   .   1   3   3   5   1   1   .   .   2   
    Device                 4    | 2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Storage                3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
    Protection             9    | .   .   .   1   .   .   1   1   2   1   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   3   2   .   3   2   9   5   1   .   1   .   5   
    Energy Gun             7    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   1   1   .   .   .   1   1   3   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Parts Lost                 46   | .   1   .   2   1   .   8   .   13  4   .   .   .   .   17  
  Power                    7    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   3   
  Propulsion               13   | .   .   .   .   .   .   4   .   3   2   .   .   .   .   4   
  Utility                  12   | .   .   .   1   .   .   2   .   2   1   .   .   .   .   6   
  Weapon                   14   | .   .   .   1   1   .   2   .   6   .   .   .   .   .   4   
  Highest Loss Streak      17   | .   1   .   1   1   .   6   .   8   2   .   .   .   .   17  
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  99  88  99  100 66  77  86  94  91  90  97  100 61  
  Engine                   4    | .   11  13  11  11  11  3   .   2   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   6   9   4   8   7   7   7   7   3   
  Treads                   13   | .   28  28  29  33  33  10  18  7   .   .   .   .   .   .   
  Leg                      7    | .   .   .   .   .   .   .   .   14  20  .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   2   30  29  30  30  15  
  Device                   2    | .   14  14  4   .   .   .   .   2   .   .   .   .   .   .   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   5   
  Processor                10   | .   .   .   7   11  11  11  16  18  10  7   7   7   7   4   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   5   15  15  15  15  10  
  Protection               5    | .   .   .   3   11  11  2   5   5   10  6   6   7   7   4   
  Energy Gun               4    | .   .   .   1   11  11  6   .   10  1   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
  Ballistic Gun            9    | .   28  28  17  .   .   .   7   5   19  .   .   .   .   2   
  Launcher                 1    | .   .   .   2   6   .   5   9   1   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   7   7   12  15  10  
  Slashing Weapon          1    | .   .   .   .   4   11  4   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   3   7   7   7   7   2   
Peak Build Rating          47   | 9   8   10  14  19  19  20  26  31  40  47  42  45  45  45  
  Average Rating           22   | 6   7   9   11  16  19  15  22  23  34  41  41  43  45  28  
  On Entrance              23   | .   7   7   10  14  19  19  15  26  31  36  42  41  45  45  
Naked Turns                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
Heaviest Build             50   | 15  15  18  36  36  36  36  44  45  50  34  34  33  33  33  
  Greatest Support         60   | 40  40  40  60  60  60  60  40  45  45  36  36  36  36  36  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   9   1   2   2   .   1   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   10  15  15  15  15  15  15  15  15  15  15  12  
  Most Carried             15   | 5   8   8   9   15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   5   7   7   13  14  14  12  12  14  14  15  15  15  11  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   8   8   8   15  15  13  14  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 22% | Mutant
 19% | Bothacker-Mutant
 13% | Scavenger-Skirmisher
  5% | Skirmisher
  3% | Bothacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Bothacker-Mutant | -8/Materials
     Bothacker-Mutant | -7/Factory
     Bothacker-Mutant | -7/Lower Caves
     Bothacker-Mutant | -7/Lower Caves
     Bothacker-Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Matter Collected           1916 | 283 31  183 156 79  .   47  .   525 335 143 11  29  .   94  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2300 | 55  246 .   216 85  .   359 .   256 749 195 11  .   .   128 
  Parts                    118  | 6   12  .   15  4   .   24  .   13  35  4   3   .   .   2   
Haulers Intercepted        3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  54   | .   6   .   6   3   .   13  .   9   12  1   1   .   .   3   
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Guns                     26   | .   6   .   3   .   .   1   .   3   12  .   .   .   .   1   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  AOE                      20   | .   .   .   3   3   .   10  .   4   .   .   .   .   .   .   
Classes Destroyed          13   | 1   4   .   3   1   .   1   .   1   1   .   1   .   .   .   
  Worker                   4    | .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   2   .   3   3   .   4   .   4   3   .   .   .   .   1   
  Grunt                    23   | .   4   .   2   .   .   7   .   1   7   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   .   .   2   2   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 1   5   .   4   3   .   8   .   4   4   3   1   .   .   2   
  Combat Bots Only         7    | .   3   .   3   3   .   7   .   4   4   1   1   .   .   2   
Max Kills in Single Turn   3    | 1   1   .   2   3   .   2   .   2   2   1   1   .   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   2   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        523  | .    44   10   40   20   .    46   .    149  65   18   7    .    .    124  
  Missed                   146  | .    15   5    11   8    .    11   .    28   16   12   2    .    .    38   
Damage Taken               6152 | .    371  72   408  133  .    764  .    1868 619  45   55   .    .    1817 
  Core                     1308 | .    75   .    .    6    .    198  .    243  85   17   37   .    .    647  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Ignored by Resistances   29   | .    .    .    .    .    .    .    .    4    25   .    .    .    .    .    
Core Remaining (%)         64   | 100  .    70   .    .    .    49   .    .    40   .    .    .    .    .    
Volleys Fired              167  | 4    26   2    22   5    .    16   .    55   32   .    .    .    .    5    
  Largest                  3    | 2    2    2    2    2    .    2    .    3    3    .    .    .    .    3    
  Hottest                  195  | 40   40   43   79   86   .    156  .    195  84   .    .    .    .    84   
Shots Fired                322  | 8    52   4    36   8    .    22   .    100  78   .    .    .    .    14   
  Gun                      269  | 8    52   4    33   6    .    7    .    67   78   .    .    .    .    14   
  Cannon                   22   | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    
  Launcher                 22   | .    .    .    3    2    .    11   .    6    .    .    .    .    .    .    
  Special                  9    | .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    
  Kinetic                  217  | 8    52   4    29   1    .    .    .    31   78   .    .    .    .    14   
  Thermal                  76   | .    .    .    4    5    .    11   .    56   .    .    .    .    .    .    
  Explosive                22   | .    .    .    3    2    .    11   .    6    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Robot Hit Streak         18   | 4    7    3    7    2    .    5    .    12   10   .    .    .    .    18   
  Robot Miss Streak        3    | 1    3    2    2    1    .    2    .    2    3    .    .    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    .    .    .    .    .    3    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           235  | 6    33   2    24   2    .    19   .    64   57   8    3    .    .    17   
  Core Hits                106  | 2    13   1    13   4    .    23   .    21   22   1    1    .    .    5    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    
  Critical Strikes         9    | .    .    .    .    1    .    1    .    1    2    3    .    .    .    1    
    Burn                   3    | .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Smash                  3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              50   | .    .    .    .    .    .    8    .    .    10   21   4    .    .    7    
  Impact                   32   | .    .    .    .    .    .    .    .    .    .    21   4    .    .    7    
  Slashing                 8    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    1    .    .    3    4    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6274 | 81   447  30   553  259  .    1273 .    1268 1058 585  184  .    .    536  
  Guns                     2935 | 81   447  30   347  18   .    88   .    627  1058 .    .    .    .    239  
  Cannons                  353  | .    .    .    .    .    .    .    .    353  .    .    .    .    .    .    
  Explosions               1646 | .    .    .    206  241  .    911  .    288  .    .    .    .    .    .    
  Melee                    1294 | .    .    .    .    .    .    236  .    .    .    585  184  .    .    289  
  Ramming                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  2474 | 81   447  30   297  .    .    .    .    322  1058 .    .    .    .    239  
  Thermal                  960  | .    .    .    50   157  .    126  .    627  .    .    .    .    .    .    
  Explosive                1507 | .    .    .    206  102  .    911  .    288  .    .    .    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    
  Impact                   1058 | .    .    .    .    .    .    .    .    .    .    585  184  .    .    289  
  Slashing                 236  | .    .    .    .    .    .    236  .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    16   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            556  | .    .    .    10   46   .    81   .    14   .    322  8    .    .    75   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               113  | .    .    .    10   46   .    43   .    14   .    .    .    .    .    .    
  Melee                    443  | .    .    .    .    .    .    38   .    .    .    322  8    .    .    75   
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266  | .    .    .    37   45   .    135  .    45   .    .    .    .    .    4    
  Shots                    10   | .    .    .    2    2    .    3    .    3    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
Targets Rammed             5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393  | .    20   .    87   57   .    328  .    393  192  244  .    .    .    100  
  Average Temperature      116  | .    5    .    34   24   .    121  .    173  65   133  .    .    .    33   
  Received Heat Transfer   2183 | .    207  21   153  .    .    171  .    675  315  12   .    .    .    629  
  Effects                  8    | .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              17   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    1    
  Impact Corruptions       15   | .    .    .    .    .    .    .    .    .    .    11   1    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    1    .    1    .    4    .    .    .    .    .    .    
  Heat Transferred         2105 | .    .    .    111  261  .    499  .    1234 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Peak Influence             599  | 10  151 73  256 258 .   394 153 599 579 391 .   .   .   .   
  Initial                  291  | .   6   58  .   99  .   .   153 99  291 197 .   .   .   .   
  Average                  239  | 2   65  50  127 243 .   109 153 358 381 229 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   .   1   .   2   2   1   .   .   .   .   
  Low Security (%)         41   | 100 100 100 79  4   .   83  100 11  .   38  .   .   .   .   
  Level 1                  39   | .   .   .   20  95  .   16  .   61  45  61  .   .   .   .   
  Level 2                  18   | .   .   .   .   .   .   .   .   27  54  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   1   .   .   .   .   2   2   .   .   .   1   
  Investigation            2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Distress Signals           11   | .   .   .   2   .   .   1   .   .   7   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   8   4   21  3   .   14  .   24  34  6   2   .   .   17  
  Peak Tracking Total      13   | .   4   2   13  3   .   4   .   5   7   5   1   .   .   10  
  Tactical Retreats        7    | .   1   .   .   .   .   1   .   2   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Traps Triggered            5    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Machines Disabled          11   | .   .   1   2   3   .   .   .   3   1   .   .   .   .   1   
  Max in Single Turn       3    | .   .   1   2   3   .   .   .   1   1   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Machines Accessed          24   | .   1   .   3   2   2   .   1   2   4   4   .   1   4   .   
  Terminals                12   | .   1   .   3   1   .   .   .   2   2   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                79   | .   2   .   8   2   2   .   1   2   18  12  .   1   31  .   
  Successful               57   | .   .   .   4   2   2   .   1   2   10  4   .   1   31  .   
  Failed                   22   | .   2   .   4   .   .   .   .   .   8   8   .   .   .   .   
    Catastrophic           6    | .   .   .   1   .   .   .   .   .   4   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   3   .   1   .   .   .   2   3   .   .   .   .   
  Terminals                34   | .   2   .   8   1   .   .   .   2   10  11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   .   .   2   2   2   .   .   2   4   4   .   1   31  .   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   2   .   .   .   1   .   4   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   2   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Total Allies               21   | .   .   .   .   .   .   .   .   5   3   12  .   .   .   1   
  Largest Group            8    | .   .   .   .   .   .   .   .   3   2   8   .   .   .   1   
  Highest-Rated Group      185  | .   .   .   .   .   .   .   .   57  32  185 .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   21  16  31  .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   .   .   .   .   .   45  12  4   .   .   .   9   
  Total Damage             1184 | .   .   .   .   .   .   .   .   648 226 33  .   .   .   277 
  Kills                    12   | .   .   .   .   .   .   .   .   6   3   1   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               5355 | 225  165  574  281  294  398  315  162  1313 869  321  149  104  40   145  
Spaces Moved               3785 | 127  53   348  128  170  248  162  85   734  466  529  278  210  84   163  
  Core                     48   | 6    .    .    .    .    .    5    .    .    .    .    .    .    .    37   
  Treads                   1410 | 121  53   348  128  170  248  61   85   196  .    .    .    .    .    .    
  Legs                     814  | .    .    .    .    .    .    .    .    464  350  .    .    .    .    .    
  Wheels                   170  | .    .    .    .    .    .    96   .    74   .    .    .    .    .    .    
  Hover                    1343 | .    .    .    .    .    .    .    .    .    116  529  278  210  84   126  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  160  160  160  110  160  120  52   48   48   48   48   48   
  Average Speed            119  | 154  160  160  160  160  160  147  178  148  152  48   48   48   48   59   
  Slowest Speed            500  | 160  160  160  160  160  160  500  240  320  260  48   112  48   48   450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    28   54   20   46   63   29   5    78   35   14   53   43   72   31   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     5    | .    .    .    .    2    1    .    .    .    .    .    1    .    1    .    
  Known Exits Taken        3    | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    .    .    1    .    1    1    1    .    
Scrap Searched             7    | .    .    1    .    .    .    .    .    .    .    .    1    5    .    .    
Spaces Dug                 31   | .    .    .    .    .    .    20   .    .    .    11   .    .    .    .    
Terrain Destroyed          266  | .    .    .    23   30   .    178  .    22   2    11   .    .    .    .    
  Melee                    11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  AOE                      253  | .    .    .    23   30   .    178  .    22   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro 
Total                      4243 | 144 81  364 167 185 250 197 95  861 561 564 285 214 83  192 
  Wait                     54   | 1   .   .   5   .   .   2   .   26  10  7   .   .   .   3   
  Move                     3770 | 126 52  347 127 169 247 161 84  732 465 528 277 209 83  163 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | 5   3   5   2   8   2   2   4   16  13  3   .   2   .   .   
  Fast Attach              33   | 7   .   1   2   .   .   2   3   7   6   1   2   1   .   1   
  Attach                   31   | .   .   .   3   1   .   4   2   10  3   2   .   .   .   6   
  Detach                   4    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   
  Swap                     19   | 1   .   2   4   1   .   2   .   2   5   .   .   .   .   2   
  Drop                     44   | .   .   7   2   1   1   .   2   8   15  2   1   2   .   3   
  Fire                     167  | 4   26  2   22  5   .   16  .   55  32  .   .   .   .   5   
  Melee                    49   | .   .   .   .   .   .   8   .   .   10  21  4   .   .   6   
  Ram                      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  226 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  364 | -10/Materials      | Discovered new exit (range 7)
  391 | -10/Materials      | Entered Mines
  396 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  507 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  646 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  709 | -10/Mines          | Build established: Scavenger-Mutant
  742 | -10/Mines          | Discovered new exit (range 5)
  768 | -10/Mines          | Learned Materials stockpile data
  965 | -10/Mines          | Entered Materials
  965 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1112 | -9/Materials       | Identified exit to Mines
 1112 | -9/Materials       | Identified exit to Storage
 1246 | -9/Materials       | Entered Mines
 1286 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1298 | -9/Mines           | Met a Derelict bent on vengeance
 1365 | -9/Mines           | Learned location of Storage (-9)
 1532 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1532 | -9/Mines           | Discovered new exit (range 5)
 1540 | -9/Mines           | Entered Exiles
 1580 | -9/Exiles          | Met 8R-AWN
 1606 | -9/Exiles          | Met EX-HEX
 1664 | -9/Exiles          | Met EX-BIN
 1683 | -9/Exiles          | Aligned with FarCom system
 1684 | -9/Exiles          | Given EX-Vault access code
 1726 | -9/Exiles          | Opened EX-Vault
 1736 | -9/Exiles          | Found Field Lobotomy Kit
 1782 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1832 | -9/Exiles          | Met EX-DEC
 1843 | -9/Exiles          | Learned location of Zion (-6)
 1925 | -9/Exiles          | Discovered new exit (range 10)
 1938 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
 1938 | -9/Exiles          | Entered Mines
 2075 | -8/Mines           | Lost 6 parts (3n2u1w)
 2201 | -8/Mines           | Core integrity fell below 50%
 2225 | -8/Mines           | Discovered new exit (range 15)
 2241 | -8/Mines           | Destroyed 7 combat bots
 2253 | -8/Mines           | Entered Materials
 2253 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2280 | -8/Materials       | Identified exit to Garrison
 2297 | -8/Materials       | Build established: Mutant
 2415 | -8/Materials       | Entered Garrison
 2547 | -8/Garrison        | Triggered checkpoint
 2774 | -8/Garrison        | Garrison Relay disabled
 2911 | -8/Garrison        | Triggered checkpoint
 2959 | -8/Garrison        | Triggered checkpoint
 2963 | -8/Garrison        | Assimilated G-47 Trooper with FLK Orb
 2966 | -8/Garrison        | Assimilated G-47 Trooper with FLK Orb
 3001 | -8/Garrison        | Triggered checkpoint
 3002 | -8/Garrison        | Lost 8 parts (1p2n1u4w)
 3009 | -8/Garrison        | Learned Materials security intel
 3051 | -8/Garrison        | Triggered checkpoint
 3055 | -8/Garrison        | Assimilated H-55 Commando with FLK Orb
 3062 | -8/Garrison        | Assimilated H-55 Commando with FLK Orb
 3066 | -8/Garrison        | Assimilated G-47 Trooper with FLK Orb
 3104 | -8/Garrison        | Discovered new exit (range 12)
 3187 | -8/Garrison        | Triggered checkpoint
 3293 | -8/Garrison        | Discovered new exit (range 10)
 3357 | -8/Garrison        | Triggered checkpoint
 3380 | -8/Garrison        | Garrison Relay disabled
 3477 | -8/Garrison        | Discovered new exit (range 12)
 3514 | -8/Garrison        | Build established: Scavenger-Skirmisher
 3554 | -8/Garrison        | Lost 3 allies
 3587 | -8/Garrison        | Triggered checkpoint
 3620 | -8/Garrison        | Installed Relay Interface Framework
 3684 | -8/Garrison        | Garrison Relay disabled
 3728 | -8/Garrison        | Entered Materials
 4178 | -8/Materials       | Core integrity fell below 50%
 4527 | -8/Materials       | Build established: Bothacker-Mutant
 4542 | -8/Materials       | Discovered new exit (range 19)
 4597 | -8/Materials       | Entered Factory
 4597 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4787 | -7/Factory         | Identified exit to Lower Caves
 4918 | -7/Factory         | Entered Lower Caves
 4944 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5061 | -7/Lower Caves     | Discovered new exit (range 10)
 5067 | -7/Lower Caves     | Entered another Lower Caves area
 5075 | -7/Lower Caves     | Discovered new exit (range 14)
 5166 | -7/Lower Caves     | Discovered new exit (range 11)
 5171 | -7/Lower Caves     | Entered Data Miner
 5171 | -7/Data Miner      | Discovered new exit (range 6)
 5179 | -7/Data Miner      | Met Data Miner
 5191 | -7/Data Miner      | Learned location of Section 7 (-2)
 5191 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5199 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5211 | -7/Data Miner      | Entered Proximity Caves
 5251 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5315 | -6/Proximity Caves | Core integrity fell below 50%
 5332 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5334 | -6/Proximity Caves | Core integrity fell below 20%
 5341 | -6/Proximity Caves | System corruption reached 10%
 5356 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05333_ Penetrated by Slug.
05333_ Lgt. Nuclear Core destroyed.
05336_ Sneak attack on G-50 Soldier.
05336_ Destroyed Carbon-fiber Leg.
05336_ G-50 Soldier system corrupted by crushing effect.
05337_ G-50 Soldier system terminally corrupted.
05338_ System corrupted: Matter fused (-8).
05339_ Acquired 15 matter.
05340_ Acquired Corrupted Hvy. Laser.
05340_ Integrated Corrupted Hvy. Laser (+12).
05340_ Slug penetrates Enhanced Grunt.
05341_ Acquired 10 matter.
05342_ Enhanced Grunt suffers critical hit (Smash).
05342_ Enhanced Grunt system corrupted by crushing effect.
05342_ Dropped Mak. Hammer.
05343_ Dropped Hvy. Laser.
05345_ Slammed into G-50 Soldier.
05345_ Critical hit (Burn: +50).
05346_ Slammed into G-50 Soldier.
05355_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????#  ######                  ##??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        39

 Item Schematics 
-----------------
            Gravmag System | -8/Materials  | Scanalyzed
         Lgt. Nuclear Core | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
       Micro-nuke Launcher | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory    | Hacked
     S-27 Virus | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoGammaComputer
  Manual?         0
Play Time         02:03:16
  Cumulative      84.7 hours
  Start           2024.09.13 @ 21:05:17
  End             2024.09.16 @ 17:26:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77a041e2-1d46-4190-8397-7fb01c11b125