Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 17:45:06

Player: Judas

Result: Destroyed by P-70 Sage via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (63)      315
Value Destroyed (2065)     2065
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (627)                627
              TOTAL SCORE: 7567

 Bonus
-------
High Alert Combat Kills    127
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     23/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
  Hypervelocity Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
       Improved Gravmag System
       Improved Gravmag System
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                Tri-rail Accelerator
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
       Improved Gravmag System
       Improved Gravmag System
          Small Storage Unit
  Hypervelocity Railgun
       Enhanced Flamer
       Enhanced Force Lance
[Rating: 77]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Grenade Launcher
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   1   .   2   .   2   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             66   | 1   3   7   6   14  2   .   9   2   .   22  
  Power                    8    | .   .   1   .   3   .   .   1   .   .   3   
    Engine                 4    | .   .   1   .   1   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   2   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   2   2   2   2   .   .   5   .   .   7   
    Treads                 9    | .   .   .   2   2   .   .   .   .   .   5   
    Leg                    4    | .   2   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   5   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   1   1   2   5   .   .   .   1   .   2   
    Device                 4    | .   .   .   .   2   .   .   .   1   .   1   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   1   1   1   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 1   .   3   2   4   2   .   3   1   .   10  
    Energy Gun             4    | .   .   .   1   .   .   .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   .   3   1   4   2   .   2   .   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 38   | .   .   .   2   8   .   .   7   .   .   21  
  Power                    6    | .   .   .   .   3   .   .   1   .   .   2   
  Propulsion               9    | .   .   .   .   1   .   .   2   .   .   6   
  Utility                  7    | .   .   .   .   .   .   .   2   .   .   5   
  Weapon                   16   | .   .   .   2   4   .   .   2   .   .   8   
  Highest Loss Streak      17   | .   .   .   2   5   .   .   7   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  100 99  76  72  73  69  44  52  62  
  Engine                   6    | .   14  11  11  2   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   2   7   6   4   5   5   2   
  Treads                   11   | .   .   .   22  15  15  13  3   .   .   9   
  Leg                      5    | .   28  22  .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   19  17  17  6   
  Device                   2    | .   .   .   .   4   7   6   4   2   5   8   
  Storage                  9    | .   14  11  11  9   7   6   6   5   5   4   
  Processor                15   | .   13  22  22  17  15  13  8   5   5   5   
  Hackware                 1    | .   .   .   .   1   7   6   6   5   5   2   
  Energy Gun               2    | .   .   .   4   2   .   .   .   1   5   1   
  Ballistic Gun            21   | .   28  33  27  20  11  20  13  .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 14  14  21  36  43  35  35  35  31  31  62  
  Greatest Support         100  | 20  20  20  46  46  40  40  40  40  40  100 
  Greatest Overweight (x)  6    | .   .   1   .   1   .   .   3   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   8   8   14  15  15  15  15  15  15  14  
  Most Carried             11   | 6   8   8   9   9   8   6   11  6   8   9   
  Average Carried          7    | 6   7   7   8   7   7   6   8   6   6   7   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  5   
  Final Carried            9    | 6   8   8   9   8   6   6   6   6   8   4   

 Class Distribution 
--------------------
 54% | Skirmisher
 32% | Mutant
  7% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
     Skirmisher | -9/Mines
     Skirmisher | -8/Materials
         Mutant | -7/Factory
     Skirmisher | -6/Factory
         Mutant | -6/DSF
         Mutant | -5/Factory
         Mutant | -5/Waste
 Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Matter Collected           1819 | 200  190  192  164  125  .    .    151  .    .    797  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2613 | .    514  242  276  172  .    .    132  .    .    1277 
  Parts                    137  | .    28   13   17   13   .    .    14   .    .    52   
Haulers Intercepted        2    | .    1    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  46   | .   8   5   6   4   .   .   7   .   .   16  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     30   | .   8   5   6   2   .   .   3   .   .   6   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   7   
  AOE                      7    | .   .   .   .   2   .   .   4   .   .   1   
Classes Destroyed          15   | .   6   1   1   1   .   .   1   .   .   5   
  Worker                   4    | .   2   .   .   .   .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 6    | .   2   .   1   .   .   .   .   .   .   3   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  9    | .   3   .   3   .   .   .   3   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   4   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    20   | .   5   3   2   2   .   .   .   .   .   8   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   2   .   2   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   7   3   7   2   .   .   5   .   .   9   
  Combat Bots Only         6    | .   4   3   6   2   .   .   5   .   .   6   
Max Kills in Single Turn   4    | .   2   2   2   2   .   .   4   .   .   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   .   4   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Was  Fac  
Damage Taken               7018 | .    278  214  530  1159 .    .    767  .    .    4070 
  Core                     1613 | .    27   35   106  184  .    .    218  .    .    1043 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  89   .    64   66   100  .    74   .    .    .    
Volleys Fired              130  | .    27   11   15   11   3    .    22   .    .    41   
  Largest                  3    | .    2    3    3    3    3    .    3    .    .    3    
  Hottest                  168  | .    40   66   66   88   66   .    66   .    .    168  
Shots Fired                286  | .    54   33   33   32   7    .    34   .    .    93   
  Gun                      260  | .    54   33   33   32   7    .    33   .    .    68   
  Cannon                   25   | .    .    .    .    .    .    .    .    .    .    25   
  Launcher                 1    | .    .    .    .    .    .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  276  | .    54   33   33   29   7    .    33   .    .    87   
  Thermal                  6    | .    .    .    .    .    .    .    .    .    .    6    
  Explosive                1    | .    .    .    .    .    .    .    1    .    .    .    
  Electromagnetic          3    | .    .    .    .    3    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    9    19   8    6    3    .    4    .    .    12   
  Robot Miss Streak        10   | .    2    4    2    2    3    .    10   .    .    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    2    2    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           184  | .    39   24   22   18   3    .    14   .    .    64   
  Core Hits                107  | .    20   8    10   8    1    .    13   .    .    47   
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    2    .    .    .    .    .    .    .    3    
    Destroy                3    | .    .    2    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5180 | .    514  325  334  654  41   .    428  .    .    2884 
  Guns                     3015 | .    514  325  334  252  41   .    250  .    .    1299 
  Cannons                  1269 | .    .    .    .    .    .    .    .    .    .    1269 
  Explosions               766  | .    .    .    .    402  .    .    178  .    .    186  
  Melee                    130  | .    .    .    .    .    .    .    .    .    .    130  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4181 | .    514  325  334  252  41   .    250  .    .    2465 
  Thermal                  691  | .    .    .    .    402  .    .    .    .    .    289  
  Explosive                178  | .    .    .    .    .    .    .    178  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 130  | .    .    .    .    .    .    .    .    .    .    130  
Highest Corruption         35   | .    1    .    .    .    .    .    .    .    10   35   
  Average Corruption       9    | .    1    .    .    .    .    .    .    .    10   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    1    .    .    .    .    .    .    .    2    15   
    Message Errors         7    | .    1    .    .    .    .    .    .    .    1    5    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            260  | .    .    .    .    238  .    .    .    .    .    22   
  Projectiles              22   | .    .    .    .    .    .    .    .    .    .    22   
  Explosions               238  | .    .    .    .    238  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    .    .    .    8    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      441  | .    .    .    .    317  .    .    40   .    .    84   
  Shots                    5    | .    .    .    .    3    .    .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        191  | .    .    36   50   76   .    .    .    .    .    191  
  Average Temperature      35   | .    .    19   20   22   .    .    .    .    .    64   
  Received Heat Transfer   1056 | .    84   84   48   72   .    .    6    .    .    762  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         498  | .    .    .    .    200  .    .    .    .    .    298  
Parts Sabotaged            1    | .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Peak Influence             569  | .   269 198 125 159 26  12  119 56  34  569 
  Initial                  76   | .   .   28  76  .   .   12  8   56  19  9   
  Average                  92   | .   113 79  66  80  22  12  35  56  22  236 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   2   
  Low Security (%)         88   | 100 65  100 100 100 100 100 100 100 100 52  
  Level 1                  6    | .   34  .   .   .   .   .   .   .   .   16  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   31  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   3   .   3   .   .   2   .   .   8   
  Investigation            3    | .   1   1   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            10   | .   1   2   .   2   .   .   2   .   .   3   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Distress Signals           4    | .   .   2   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   11  9   7   18  1   .   11  .   6   30  
  Peak Tracking Total      10   | .   4   3   7   4   1   .   6   .   6   10  
  Tactical Retreats        6    | .   1   1   .   1   .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Traps Triggered            6    | .   3   1   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Machines Disabled          9    | .   .   .   .   6   .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   3   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Machines Accessed          8    | .   1   2   1   2   1   1   .   .   .   .   
  Terminals                6    | .   1   1   .   2   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                13   | .   2   2   1   5   2   1   .   .   .   .   
  Successful               10   | .   1   2   1   3   2   1   .   .   .   .   
  Failed                   3    | .   1   .   .   2   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   2   .   .   .   .   .   .   
  Terminals                11   | .   2   1   .   5   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   1   3   2   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   2   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   14  .   .   .   .   12  .   
  Total Damage             209  | .   .   .   .   .   .   .   .   .   209 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Robot Analysis Total       3    | .   1   .   .   1   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Turns Passed               3294 | 4   418 364 993 466 280 32  113 91  72  461 
Spaces Moved               2021 | 3   247 214 587 223 141 20  56  165 135 230 
  Core                     3    | .   .   .   .   .   .   .   .   .   .   3   
  Treads                   1043 | .   .   .   587 223 141 20  10  .   .   62  
  Legs                     464  | 3   247 214 .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    511  | .   .   .   .   .   .   .   46  165 135 165 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            48   | 120 120 120 160 160 160 160 48  52  52  50  
  Average Speed            130  | 120 120 137 160 177 160 160 75  52  52  110 
  Slowest Speed            350  | 120 120 190 160 240 160 160 250 52  52  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 2   39  28  95  30  4   1   41  4   86  6   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   2   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          118  | .   .   .   .   69  .   .   4   .   .   45  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               12   | .   .   .   .   .   .   .   .   .   .   12  
  AOE                      106  | .   .   .   .   69  .   .   4   .   .   33  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac Was Fac 
Total                      2422 | 3   317 263 615 269 190 20  92  169 136 348 
  Wait                     159  | .   27  25  5   13  45  .   .   2   .   42  
  Move                     2013 | 2   246 213 586 222 140 20  55  165 134 230 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  24   | .   7   2   2   4   .   .   4   .   2   3   
  Fast Attach              31   | .   1   1   1   8   .   .   5   2   .   13  
  Attach                   23   | .   .   2   2   5   2   .   4   .   .   8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     12   | 1   2   4   3   1   .   .   .   .   .   1   
  Drop                     27   | .   7   5   1   5   .   .   2   .   .   7   
  Fire                     130  | .   27  11  15  11  3   .   22  .   .   41  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Entered another Materials area
  423 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  764 | -9/Materials  | Discovered new exit (range 13)
  787 | -9/Materials  | Entered Mines
  800 | -9/Mines      | Met a Derelict bent on vengeance
  856 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1096 | -9/Mines      | Build established: Skirmisher
 1247 | -9/Mines      | Learned location of 1 exit from Materials
 1446 | -9/Mines      | Discovered new exit (range 17)
 1450 | -9/Mines      | Discovered new exit (range 7)
 1468 | -9/Mines      | Identified exit to Materials
 1490 | -9/Mines      | Learned 4 Materials zone layouts
 1578 | -9/Mines      | Learned location of Zion (-6)
 1668 | -9/Mines      | Found the Drone Emporium
 1675 | -9/Mines      | Found Prototype Device
 1780 | -9/Mines      | Entered Materials
 1780 | -8/Materials  | Evolved 2 slots: Utility x2
 1780 | -8/Materials  | Identified Bomb Drone Bay
 1781 | -8/Materials  | Identified exit to Factory
 1993 | -8/Materials  | Lost 5 parts (2p1n2w)
 2204 | -8/Materials  | Lost 3 parts (1p2w)
 2246 | -8/Materials  | Entered Factory
 2246 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2513 | -7/Factory    | Discovered new exit (range 8)
 2513 | -7/Factory    | Discovered new exit (range 19)
 2524 | -7/Factory    | Identified exit to Factory
 2526 | -7/Factory    | Entered another Factory area
 2526 | -6/Factory    | Evolved 2 slots: Utility x2
 2558 | -6/Factory    | Identified exit to DSF
 2558 | -6/Factory    | Entered DSF
 2582 | -6/DSF        | Additional patrols routed to DSF
 2630 | -6/DSF        | Discovered new exit (range 11)
 2668 | -6/DSF        | Identified exit to Factory
 2671 | -6/DSF        | Entered Factory
 2671 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2699 | -5/Factory    | Lost 7 parts (1p2n2u2w)
 2762 | -5/Factory    | Sucked down chute
 2762 | -5/Factory    | Entered Waste
 2763 | -5/Waste      | Met a frightened Derelict
 2773 | -5/Waste      | Spotted C-40 Crusher
 2776 | -5/Waste      | Spotted C-40 Crusher
 2777 | -5/Waste      | EMP discharged
 2777 | -5/Waste      | System corruption reached 10%
 2804 | -5/Waste      | Found Corrupted Enh. Force Lance
 2806 | -5/Waste      | Spotted C-40 Crusher
 2808 | -5/Waste      | Spotted C-40 Crusher
 2818 | -5/Waste      | Spotted C-40 Crusher
 2819 | -5/Waste      | Spotted C-40 Crusher
 2829 | -5/Waste      | Discovered new exit (range 10)
 2833 | -5/Waste      | Identified exit to Factory
 2834 | -5/Waste      | Entered Factory
 3134 | -5/Factory    | First assault squad dispatched
 3159 | -5/Factory    | Lost 3 parts (1p1u1w)
 3262 | -5/Factory    | Core integrity fell below 50%
 3271 | -5/Factory    | System corruption reached 30%
 3277 | -5/Factory    | Core integrity fell below 20%
 3295 | -5/Factory    | Destroyed by P-70 Sage via exploding Nuclear Reactor

 Last Messages 
---------------
03280_ Lrg. Storage Unit destroyed.
03280_ Penetrated by Slug.
03280_ Slug penetrates U-05 Engineer.
03280_ U-05 Engineer destroyed.
03283_ R-10 Processor inserts Imp. Ion Engine into recycling unit.
03284_ Acquired Hvy. Laser.
03285_ Slug penetrates P-70 Sage.
03286_ R-10 Processor inserts Prototype Leg into recycling unit.
03286_ Slug penetrates Wall.
03288_ Slug penetrates P-70 Sage.
03288_ Destroyed Imp. Heat Sink.
03289_ R-10 Processor inserts Prototype Leg into recycling unit.
03289_ Slug penetrates Wall.
03291_ Slug penetrates P-70 Sage.
03291_ P-70 Sage destroyed.
03292_ Acquired 22 matter.
03292_ Hvy. Laser destroyed.
03292_ Imp. Gravmag System destroyed. <x2>
03293_ KE Penetrator destroyed.
03295_ Nuclear Reactor explodes.

 Map 
-----
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| ????????????????#??""? ????#    ?????????????????? |
| ????????????????????????????# ###????????????????? |
| ????????????????????????????? ??? ???????????????? |
| ????????????????????????????????#????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeDecoderCannon
  Manual?         0
Play Time         00:35:11
  Cumulative      103.8 hours
  Start           2022.05.01 @ 17:07:37
  End             2022.05.01 @ 17:45:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           177
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          53
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 798a6171-6bcd-4ece-a212-6fb0d04d8a47