Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.22 @ 03:40:14 Player: Kenzurith Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (157) 785 Value Destroyed (6929) 6929 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (5432) 5432 TOTAL SCORE: 20286 Bonus ------- High Alert Combat Kills 546 Follower Combat Kills 517 Entered Garrisons 1400 Used RIF Installer 3000 Friendly Fire -31 Cogmind --------- Core Integrity 679/1150 Matter 147/300 Energy 83/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Long-range Sensor Array Advanced Terrain Scan Processor Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Transmission Jammer Reaction Control System Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Improved Remote Datajack Kinetic Spear > --- INVENTORY -------- Light Angular Momentum Engine Improved Transmission Jammer Reaction Control System Improved Remote Datajack [Rating: 112] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Slots Evolved 12 | . . 2 . . 2 . . . 2 . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . 1 . . . . . 1 . . . Utility 8 | . . 2 . . 1 . . . 1 . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 233 | 6 3 14 9 14 9 6 4 9 18 17 7 34 18 4 21 3 16 21 Power 24 | 1 . 1 2 1 . . 2 1 2 . . 1 3 . 3 . 2 5 Engine 15 | 1 . 1 2 1 . . 2 1 2 . . 1 1 . . . 1 2 Core 6 | . . . . . . . . . . . . . 2 . 3 . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 Propulsion 50 | 2 . 3 . 3 2 1 1 4 4 3 2 10 1 1 5 . 3 5 Treads 17 | 2 . 3 . 3 2 1 1 1 1 . 1 2 . . . . . . Leg 12 | . . . . . . . . 3 3 3 1 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 . . . Flight 18 | . . . . . . . . . . . . 6 1 1 2 . 3 5 Utility 88 | 1 3 7 2 5 3 3 . . 7 5 2 12 7 1 10 2 9 9 Device 34 | . 1 3 . 1 1 2 . . 1 . 1 3 3 1 4 2 6 5 Storage 9 | 1 2 3 . 1 . . . . 1 . . 1 . . . . . . Processor 3 | . . . . . . . . . . . . 1 . . 1 . . 1 Hackware 18 | . . . . . . . . . 1 2 . 5 1 . 3 . 3 3 Protection 24 | . . 1 2 3 2 1 . . 4 3 1 2 3 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 . 3 5 5 4 2 1 4 5 9 3 11 7 2 3 1 2 2 Energy Gun 10 | . . 1 1 2 3 1 1 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 . 2 4 1 . . . . . 1 1 3 . . . . . . Ballistic Cannon 10 | . . . . . 1 . . 2 2 3 1 1 . . . . . . Launcher 13 | . . . . 2 . 1 . 1 . 4 1 3 . 1 . . . . Special Weapon 14 | . . . . . . . . . 1 1 . 4 4 1 . 1 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . 3 . 3 . 1 1 Special Melee Weapon 2 | . . . . . . . . . 2 . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 1 . . . . . 1 2 1 . 5 . 1 . Parts Lost 67 | . . 2 . 2 . 2 . 5 5 4 1 12 1 10 . 1 9 13 Power 7 | . . . . . . . . . 1 . . 1 . 1 . 1 2 1 Propulsion 27 | . . 1 . . . 1 . 3 2 2 1 7 . 4 . . 2 4 Utility 19 | . . . . 2 . 1 . . 1 1 . 1 1 3 . . 4 5 Weapon 14 | . . 1 . . . . . 2 1 1 . 3 . 2 . . 1 3 Highest Loss Streak 12 | . . 2 . 2 . 2 . 5 1 2 1 6 1 10 . 1 6 12 Average Slot Usage (%) 94 | . 96 96 99 99 99 99 100 98 99 98 95 91 93 79 82 91 84 84 Engine 6 | . 14 11 11 11 9 9 9 9 7 7 7 6 4 . . . 1 2 Treads 11 | . 28 21 22 22 27 27 27 16 1 7 3 4 . . . . . . Leg 6 | . . . . . . . . 9 28 22 23 12 . . . . . . Flight 6 | . . . . . . . . . . . . 6 26 21 13 17 16 18 Device 6 | . . 7 11 . 9 7 9 9 4 . 3 6 6 12 10 11 9 13 Storage 17 | . 24 22 22 25 27 27 27 27 23 23 23 21 6 6 . . . . Processor 2 | . . . . . . . . . . . . . 6 6 8 5 5 9 Hackware 7 | . . . . . . . . . 1 . . 2 25 18 19 23 24 24 Protection 10 | . . 10 10 17 9 10 9 9 15 21 19 13 5 4 3 5 3 . Energy Gun 2 | . . 3 . 6 8 9 9 4 . . . . . . . . . . Ballistic Gun 5 | . 28 18 22 15 5 . . . . 6 5 1 . . . . . . Ballistic Cannon 3 | . . . . . 3 9 9 12 12 6 7 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 1 . 5 2 1 . 3 . 3 Piercing Weapon 1 | . . . . . . . . . . . . . 2 1 8 6 9 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 11 71 106 82 114 119 126 119 123 133 134 134 125 26 25 23 25 23 33 Greatest Support 64 | 40 40 40 40 40 60 62 62 64 48 38 40 42 26 26 43 34 34 42 Greatest Overweight (x) 12 | . 1 3 2 2 1 2 1 5 3 6 4 12 . 1 1 . . 2 Average Overweight (x) . | . . 1 1 2 1 1 1 1 2 3 3 4 . . . . . . Largest Inventory Capacity 36 | 6 20 36 20 28 28 28 28 28 28 28 28 32 8 8 4 4 4 4 Average Capacity 19 | 5 16 20 20 22 28 28 28 28 28 28 28 26 8 7 4 4 4 4 Most Carried 28 | 6 18 20 20 28 28 28 28 28 28 28 28 28 8 8 4 4 4 4 Average Carried 18 | 2 12 19 19 21 27 27 27 27 27 26 27 25 7 6 3 4 3 3 Final Capacity 28 | 6 20 20 20 28 28 28 28 28 28 28 28 8 8 4 4 4 4 4 Final Carried 28 | 6 18 18 20 28 28 28 28 28 27 27 28 8 8 4 4 4 3 4 Class Distribution -------------------- 37% | Hauler-Mutant 25% | Bothacker-Mutant 8% | Wizard-Ninja 7% | Bothacker-Sprinter 5% | Botlord-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Botlord-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Sprinter | -6/Factory Bothacker-Sprinter | -6/Garrison Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Hacker-Sprinter | -5/Factory Wizard-Ninja | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Matter Collected 4822 | 139 301 256 186 414 52 448 51 266 472 320 250 696 348 22 246 8 180 167 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5123 | . 344 489 156 656 55 557 135 346 355 502 185 513 44 164 246 . 209 167 Parts 269 | . 20 23 9 38 2 34 7 15 7 33 8 28 3 10 5 . 14 13 Haulers Intercepted 3 | . . 1 . . . . . . . . . . . . 1 . 1 . Recyclers Shooed 4 | . 2 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 141 | . 6 7 3 21 1 24 1 9 11 18 6 20 1 6 . . 4 3 Melee 7 | . . . . . . . . . . . . . 1 . . . 4 2 Guns 55 | . 6 7 3 17 1 13 . 1 . 3 1 3 . . . . . . Cannons 39 | . . . . . . 8 1 6 11 6 5 2 . . . . . . AOE 39 | . . . . 4 . 3 . 2 . 9 . 15 . 6 . . . . Classes Destroyed 16 | . 2 5 1 1 . . . 1 1 . 1 1 . . 2 . . 1 Worker 1 | . . . . . . . . . . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . Hauler 3 | . . 1 . . . . . . . . . . . . 1 . 1 . Recycler 5 | . 1 1 . . . . 1 . 1 . . . . . 1 . . . Operator 4 | . . 1 1 . . . . . . . . . . . . . 1 1 Watcher 1 | . . . . . . . . . . . . . . . . . . 1 Swarmer 59 | . . . . 6 . 15 . . 3 14 . 12 . 5 . . 4 . Grunt 55 | . 6 3 3 12 . 9 . 7 3 2 5 5 . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . . . Sentry 11 | . . 2 . 3 1 . 1 . 3 1 . . . . . . . . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . Hunter 2 | . . . . . . . . 1 . 1 . . . . . . . . Programmer 9 | . . . . . . . . . 2 . . 2 1 1 . . . 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 2 2 2 6 1 7 2 3 3 6 5 5 1 6 2 . 4 2 Combat Bots Only 7 | . 2 2 1 6 1 7 1 3 3 6 5 5 1 6 . . 4 2 Max Kills in Single Turn 4 | . 1 1 1 2 1 3 1 1 1 3 1 4 1 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 3 . 1 . 3 . 4 . 3 . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Damage Taken 12189 | . 336 291 41 857 61 770 . 1187 1157 987 515 1607 249 1009 183 305 1201 1433 Core 2105 | . 73 10 10 118 . 51 . 122 136 63 17 191 52 253 23 96 419 471 Absorbed by Shields 300 | . . . . 14 . 12 . . . . . . . 216 . 22 36 . Core Remaining (%) 64 | 100 70 . . 65 . . . 68 . . . 41 . 64 . . 46 . Volleys Fired 372 | . 25 24 14 50 4 46 2 29 44 29 15 45 24 6 . 10 . 5 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 1 1 . 1 . 1 Hottest 104 | . 40 76 46 79 79 104 104 104 96 76 76 87 30 50 . 30 . 40 Shots Fired 622 | . 50 46 28 98 8 89 4 57 72 43 30 52 24 6 . 10 . 5 Gun 333 | . 50 46 28 94 8 43 2 16 . 16 15 15 . . . . . . Cannon 195 | . . . . . . 45 2 39 69 13 15 12 . . . . . . Launcher 37 | . . . . 4 . 1 . 2 . 9 . 19 . 2 . . . . Special 57 | . . . . . . . . . 3 5 . 6 24 4 . 10 . 5 Kinetic 441 | . 50 38 28 80 4 45 2 39 69 29 30 27 . . . . . . Thermal 87 | . . 8 . 14 4 43 2 16 . . . . . . . . . . Explosive 20 | . . . . 4 . . . . . . . 16 . . . . . . Electromagnetic 17 | . . . . . . 1 . 2 . 9 . 3 . 2 . . . . Robot Hit Streak 20 | . 13 19 16 20 9 6 9 10 12 6 11 10 12 2 . 4 . 4 Robot Miss Streak 6 | . 3 6 1 2 1 4 . 4 3 2 3 3 4 2 . 2 . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . Secondary Targets 7 | . 2 1 1 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 446 | . 38 33 22 74 7 55 3 40 41 25 22 26 16 3 7 6 11 17 Core Hits 260 | . 16 19 12 32 2 35 2 19 16 30 13 33 1 13 3 . 7 7 Critical Hits 24 | . . . 1 3 . 3 . 3 6 3 . 1 . . . . 2 2 Critical Kills 14 | . . . . . . 2 . 2 4 2 . 1 . . . . 2 1 Critical Parts Destroyed 10 | . . . 1 3 . 1 . 1 2 1 . . . . . . . 1 Melee Attacks 113 | . . . . . . . . . 2 . . . 14 4 19 . 33 41 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 111 | . . . . . . . . . . . . . 14 4 19 . 33 41 Sneak Attacks 10 | . . . . . . . . . . . . . . . 6 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 1 . 2 1 Damage Inflicted 12903 | . 475 484 355 1653 107 1477 62 992 1233 1299 429 1569 31 470 854 . 620 793 Guns 3775 | . 475 484 355 1140 107 649 34 187 . 113 95 136 . . . . . . Cannons 3160 | . . . . . . 667 28 668 1077 256 334 130 . . . . . . Explosions 3670 | . . . . 513 . 161 . 137 156 930 . 1303 . 470 . . . . Melee 2295 | . . . . . . . . . . . . . 31 . 854 . 617 793 Ramming 3 | . . . . . . . . . . . . . . . . . 3 . Kinetic 5768 | . 475 382 355 994 58 667 28 668 1077 369 429 266 . . . . . . Thermal 2029 | . . 102 . 146 49 704 34 187 156 283 . 63 . 305 . . . . Explosive 1592 | . . . . 513 . . . . . . . 1079 . . . . . . Electromagnetic 1216 | . . . . . . 106 . 137 . 647 . 161 . 165 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 2295 | . . . . . . . . . . . . . 31 . 854 . 617 793 Highest Corruption 18 | . . . . . 3 3 3 3 1 2 2 3 . 1 . . 7 18 Average Corruption 2 | . . . . . 1 3 3 3 1 1 2 2 . 1 . . 5 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 83 | . . . . . 3 20 2 4 2 8 3 27 . . . . 5 9 Message Errors 32 | . . . . . 1 8 1 2 . 4 . 12 . . . . . 4 Matter Fused 21 | . . . . . 2 9 1 1 . . . 3 . . . . 3 2 Heat Flow Errors 7 | . . . . . . . . . . 1 1 4 . . . . 1 . Energy Discharges 8 | . . . . . . 1 . . 1 1 1 2 . . . . 1 1 Data Loss (minor) 5 | . . . . . . . . . 1 1 . 2 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . 2 . 1 . 1 1 2 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 673 | . . . . 24 . 8 . 20 64 26 12 53 . 14 313 . 115 24 Projectiles 41 | . . . . . . . . 20 9 . 12 . . . . . . . Explosions 180 | . . . . 24 . 8 . . 55 26 . 53 . 14 . . . . Melee 452 | . . . . . . . . . . . . . . . 313 . 115 24 Knockbacks 28 | . . . . . . 5 . 7 10 1 4 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . 5 . 6 9 1 4 1 . . . . . . Secondary 2 | . . . . . . . . 1 1 . . . . . . . . . Self-Inflicted Damage 428 | . . . . 17 . . . . 139 66 . 122 . 83 . . 1 . Shots 17 | . . . . 1 . . . . 2 5 . 5 . 4 . . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | . 9 72 2 175 1 324 . 63 318 143 398 257 17 15 . 38 81 35 Average Temperature 70 | . 3 37 2 41 1 97 . 31 119 47 177 77 9 8 . 20 48 15 Received Heat Transfer 2532 | . 186 87 24 354 9 279 . 369 288 102 180 276 36 126 18 39 108 51 Effects 1 | . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . . . . . . . . . . Heat Transferred 3446 | . . 259 . 296 111 1499 74 407 100 300 . . . 400 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 1 . . . 2 . 2 . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Peak Influence 892 | . 160 177 210 871 484 771 426 426 347 509 439 892 501 335 194 50 166 126 Average Influence 322 | . 67 64 87 553 429 536 389 366 195 380 354 657 381 223 117 22 49 44 Maximum Alert Level 3 | . . . 1 3 2 3 2 2 1 2 2 3 2 1 . . . . Low Security (%) 42 | 100 100 100 93 17 . 9 . . 45 15 . . 4 49 100 100 100 100 Level 1 20 | . . . 6 18 18 14 71 61 54 17 55 17 50 50 . . . . Level 2 24 | . . . . 14 81 66 28 38 . 66 44 34 44 . . . . . Level 3 12 | . . . . 49 . 9 . . . . . 48 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 5 . . . . . 5 . 4 . 4 . 3 . 5 6 Investigation 8 | . . . . . . . . . 2 . 1 . 1 . 1 . 1 2 Extermination 9 | . . . . . . . . . 3 . . . 1 . 1 . 1 3 Reinforcement 9 | . . . 2 . . . . . . . 1 . 2 . 1 . 2 1 Assault 3 | . . . 2 . . . . . . . . . . . . . 1 . Garrison 3 | . . . 1 . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Distress Signals 13 | . 1 . . . . . . . . . . . 2 . 3 . 4 3 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . . . . 4 Times Spotted 331 | . 8 10 19 23 3 25 1 13 18 30 6 37 22 22 20 8 42 24 Peak Tracking Total 15 | . 3 3 9 5 2 8 . 5 4 8 2 8 7 14 7 6 15 10 Tactical Retreats 53 | . 1 . 2 1 . 3 . 2 1 3 . 5 9 3 4 . 9 10 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Traps Triggered 50 | . . . . 8 2 8 . 5 1 2 . 10 3 5 3 1 1 1 Indirectly 4 | . . . . . . . . . . . . 3 . 1 . . . . Trap Hack Attempts 13 | . . . . . . . . . 13 . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Machines Disabled 17 | . . . . 4 . 1 . . 8 1 . 2 . . . . 1 . Max in Single Turn 4 | . . . . 1 . 1 . . 4 1 . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Relay 8 | . . . . 4 . 1 . . . 1 . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Machines Accessed 61 | . 4 3 3 . 4 . 1 . 10 . 2 . 7 . 8 . 4 15 Terminals 33 | . 3 2 2 . 2 . . . 5 . . . 3 . 4 . 3 9 Fabricators 9 | . . . . . . . . . 1 . 1 . 2 . 2 . . 3 Repair Stations 3 | . 1 . . . . . . . . . . . . . . . 1 1 Recycling Units 3 | . . . . . . . . . 2 . . . . . 1 . . . Scanalyzers 6 | . . 1 . . 1 . . . 1 . . . 1 . . . . 2 Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . Total Hacks 265 | . 9 16 8 . 13 . 1 . 24 . 4 . 23 . 26 . 19 122 Successful 132 | . 4 12 4 . 8 . 1 . 15 . 3 . 15 . 8 . 9 53 Failed 132 | . 5 4 4 . 5 . . . 9 . 1 . 8 . 18 . 10 68 Catastrophic 29 | . 2 . . . 1 . . . 4 . . . 1 . 4 . 4 13 Database Lockouts 5 | . . . . . . . . . . . . . . . . . . 5 Manual 135 | . 5 7 2 . 5 . . . 12 . . . 9 . 13 . 15 67 Terminals 169 | . 7 10 5 . 7 . . . 13 . . . 8 . 17 . 16 86 Fabricators 33 | . . . . . . . . . 3 . 3 . 5 . 5 . . 17 Repair Stations 15 | . 2 . . . . . . . . . . . . . . . 3 10 Recycling Units 8 | . . . . . . . . . 5 . . . . . 3 . . . Scanalyzers 30 | . . 6 . . 4 . . . 2 . . . 9 . . . . 9 Garrison Access 10 | . . . 3 . 2 . 1 . 1 . 1 . 1 . 1 . . . Terminal Hacks 42 | . 3 4 3 . 1 . . . 3 . . . 1 . 2 . 6 19 Record 6 | . . . . . . . . . . . . . . . 1 . . 5 Part Schematic 7 | . . . . . 1 . . . 1 . . . . . 1 . 2 2 Robot Analysis 7 | . 1 2 1 . . . . . . . . . . . . . 1 2 Prototype ID Bank 3 | . . 1 . . . . . . 1 . . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 3 | . 1 . 1 . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . 1 2 Recall Reinforcements 2 | . . . . . . . . . . . . . 1 . . . 1 . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . . 1 . 2 . 4 . 4 . . 9 Network Status 1 | . . . . . . . . . . . . . . . . . . 1 Load Schematic 11 | . . . . . . . . . 1 . 1 . 2 . 3 . . 4 Build 8 | . . . . . . . . . . . 1 . 2 . 1 . . 4 Repair Station Hacks 11 | . 1 . . . . . . . . . . . . . . . 2 8 Scan Component 6 | . 1 . . . . . . . . . . . . . . . 1 4 Repair 5 | . . . . . . . . . . . . . . . . . 1 4 Recycling Unit Hacks 5 | . . . . . . . . . 4 . . . . . 1 . . . Report Inventory 3 | . . . . . . . . . 2 . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . 2 . . . . . . . . . Scanalyzer 27 | . . 6 . . 4 . . . 2 . . . 8 . . . . 7 Insert Component 13 | . . 3 . . 2 . . . 1 . . . 4 . . . . 3 Analyze 14 | . . 3 . . 2 . . . 1 . . . 4 . . . . 4 Garrison Access Hacks 8 | . . . 1 . 2 . 1 . 1 . 1 . 1 . 1 . . . Unlock Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 19 | . . 2 . . 1 . . . 4 . . . 1 . . . 1 10 Terminals 18 | . . 2 . . 1 . . . 4 . . . . . . . 1 10 Assimilate 3 | . . . . . . . . . . . . . . . . . . 3 Botnet 13 | . . 2 . . 1 . . . 4 . . . . . . . . 6 Operators 1 | . . . . . . . . . . . . . . . . . . 1 Search 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 3 2 . 4 . 1 . 7 . 1 . 7 . 7 . 3 12 Full Trace Events 5 | . . . . . . . . . 2 . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 . . 3 . . . 2 . . . 4 . 1 . 2 4 Parts Built 8 | . . . . . . . . . . . 1 . 2 . 1 . . 4 Matter 1596 | . . . . . . . . . . . 168 . 383 . 168 . . 877 Time 562 | . . . . . . . . . . . 84 . 232 . 84 . . 162 Total Part Build Rating 35 | . . . . . . . . . . . 4 . 6 . 4 . . 21 Parts Repaired 5 | . . . . . . . . . . . . . . . . . 1 4 Time 227 | . . . . . . . . . . . . . . . . . 89 138 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 12 | . . 2 . . 2 . . . 1 . . . 4 . . . . 3 Part Schematics Acquired 12 | . . 2 . . 2 . . . 1 . . . 4 . . . . 3 Parts Damaged 3 | . . 1 . . . . . . . . . . 2 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Used RIF Installer 6 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . 1 . . . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . . . Autooverride 1 | . . . . . . . . 1 . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . 1 . . . . Robots Hacked 23 | . . . . . . . . . 4 3 . 3 6 2 . 3 . 2 Non-combat 7 | . . . . . . . . . . . . . 6 . . . . 1 Combat 16 | . . . . . . . . . 4 3 . 3 . 2 . 3 . 1 Autoassimilated 2 | . . . . . . . . . . . . . . . . 2 . . Robot Hacks Applied 30 | . . . . . . . . . 4 4 . 4 11 2 . 3 . 2 parse_system 7 | . . . . . . . . . . . . . 4 1 . . . 2 no_distress 2 | . . . . . . . . . . . . . 2 . . . . . find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . ignore_parts 1 | . . . . . . . . . . . . . 1 . . . . . find_station 1 | . . . . . . . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . . . . . . . 1 . . . . . scatter_targeting 1 | . . . . . . . . . 1 . . . . . . . . . overload_power 1 | . . . . . . . . . . . . 1 . . . . . . amplify_resonance 4 | . . . . . . . . . 1 . . . . 1 . 2 . . overwrite_iff 4 | . . . . . . . . . 1 1 . 2 . . . . . . streamctrl_high 2 | . . . . . . . . . 1 . . . . . . 1 . . formatsys_high 4 | . . . . . . . . . . 3 . 1 . . . . . . Relay Couplers Released 31 | . . . . 14 . 5 . . . 3 . 7 . . . . 2 . Machine Destruction 31 | . . . . 14 . 5 . . . 3 . 7 . . . . 2 . Attached 10 | . . . . . . . . . 1 2 . 5 1 . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Total Allies 23 | . . . 12 . . . . . 2 3 . 3 . . . 3 . . Largest Group 10 | . . . 10 . . . . . 1 2 1 1 . . . 1 . . Highest-Rated Group 134 | . . . 134 . . . . . 16 32 32 81 . . . 29 . . Highest-Rated Ally 81 | . . . 31 . . . . . 16 32 32 81 . . . 29 . . Total Orders 8 | . . . . . . . . . . . . . . . 4 4 . . GOTO 3 | . . . . . . . . . . . . . . . . 3 . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . RETURN 4 | . . . . . . . . . . . . . . . 3 1 . . Ally Attacks 106 | . . . 82 . . . . . 9 3 2 10 . . . . . . Total Damage 1823 | . . . 985 . . . . . 139 165 83 451 . . . . . . Kills 19 | . . . 11 . . . . . 2 . 1 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Robot Analysis Total 7 | . 1 2 1 . . . . . . . . . . . . . 1 2 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Turns Passed 13868 | 93 495 609 454 1764 488 1455 136 405 1500 770 228 1500 894 115 569 71 523 1799 Spaces Moved 10357 | 56 229 250 194 779 247 703 70 152 670 280 66 589 1405 159 1010 98 883 2517 Core 120 | 12 . . . . . . . . . . . . . . . . . 108 Treads 2792 | 44 229 250 194 779 247 703 70 97 . 3 . 176 . . . . . . Legs 1311 | . . . . . . . . 55 670 277 66 243 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . 8 . Flight 6126 | . . . . . . . . . . . . 170 1405 159 1010 98 875 2409 Fastest Speed 26 | 50 160 180 180 200 180 175 175 170 180 210 210 26 26 26 30 30 30 27 Average Speed 100 | 136 175 191 199 200 180 182 175 189 191 237 239 209 26 27 31 30 31 37 Slowest Speed 480 | 160 180 220 200 200 180 195 175 270 210 300 240 480 26 105 99 30 80 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . 1 16 . 1 . 4 11 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 34 | 4 39 18 25 82 19 80 8 40 15 52 2 75 31 43 25 34 30 29 Regions Visited 18 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 50 | . . . . . . . . . . . . . 11 1 9 . 14 15 Terrain Destroyed 244 | . . . . 13 . 2 1 . 59 7 1 93 11 19 9 . 14 15 Melee 50 | . . . . . . . . . . . . . 11 1 9 . 14 15 Projectile 24 | . . . . . . 1 1 . 17 3 1 1 . . . . . . AOE 170 | . . . . 13 . 1 . . 42 4 . 92 . 18 . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Fac Total 13088 | 70 273 346 235 896 289 790 81 210 817 339 105 812 1878 217 1234 132 1074 3290 Wait 1525 | 3 4 9 1 . . 14 1 . 36 . 11 59 393 20 130 18 132 694 Move 10277 | 55 228 249 194 777 247 701 69 151 670 279 66 586 1373 158 1008 97 875 2494 Hop 33 | . . . . . . . . . . . . 1 16 . 1 . 4 11 Pick Up 156 | 6 11 25 7 22 14 4 1 2 16 4 3 15 9 . 6 . 2 9 Fast Attach 81 | 6 2 3 3 2 3 1 2 4 2 2 1 5 4 . 17 . 11 13 Attach 73 | . . 5 . 5 4 1 1 3 10 5 2 19 6 3 4 . 2 3 Detach 23 | . 1 . 1 1 . . . 2 . . 1 6 2 . 4 . 3 2 Swap 79 | . 1 6 6 7 2 4 1 2 6 10 4 10 8 1 . 3 3 5 Drop 155 | . 1 25 9 17 15 3 4 1 13 . 2 26 11 1 11 . 3 13 Fire 372 | . 25 24 14 50 4 46 2 29 44 29 15 45 24 6 . 10 . 5 Melee 104 | . . . . . . . . . 2 . . . 14 4 16 . 28 40 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 196 | . . . . 15 . 16 . 16 5 10 . 40 18 24 36 4 11 1 Rewire . | . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . 13 . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory -5/Garrison -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Build established: Hauler-Mutant 554 | -10/Materials | Discovered new exit (range 9) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x2 718 | -9/Materials | Discovered new exit (range 6) 799 | -9/Materials | Discovered new exit (range 14) 1198 | -9/Materials | Entered Storage 1292 | -9/Storage | Found Prototype Protection 1292 | -9/Storage | Identified Lgt. Regenerative Plating 1436 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1477 | -9/Storage | Met a pair of Derelict thieves 1524 | -9/Storage | Garrison activated, responded to threat 1651 | -9/Storage | Identified exit to Garrison 1652 | -9/Storage | Entered Garrison 1720 | -9/Garrison | Triggered checkpoint 1782 | -9/Garrison | Triggered checkpoint 1877 | -9/Garrison | Discovered new exit (range 12) 1958 | -9/Garrison | Triggered checkpoint 1998 | -9/Garrison | Garrison Relay disabled 2102 | -9/Garrison | Triggered checkpoint 2185 | -9/Garrison | Discovered new exit (range 8) 2272 | -9/Garrison | Triggered checkpoint 2321 | -9/Garrison | Garrison Relay disabled 2426 | -9/Garrison | Triggered checkpoint 2502 | -9/Garrison | Discovered new exit (range 8) 2534 | -9/Garrison | Triggered checkpoint 2620 | -9/Garrison | Installed Relay Interface Framework 2684 | -9/Garrison | Garrison Relay disabled 3144 | -9/Garrison | Triggered checkpoint 3242 | -9/Garrison | Garrison Relay disabled 3416 | -9/Garrison | Entered Materials 3416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3904 | -8/Materials | Identified exit to Garrison 3904 | -8/Materials | Entered Garrison 4034 | -8/Garrison | Triggered checkpoint 4266 | -8/Garrison | Triggered checkpoint 4403 | -8/Garrison | Discovered new exit (range 9) 4464 | -8/Garrison | Triggered checkpoint 4608 | -8/Garrison | Triggered checkpoint 4610 | -8/Garrison | Destroyed 7 combat bots 4672 | -8/Garrison | Discovered new exit (range 13) 4770 | -8/Garrison | Triggered checkpoint 4816 | -8/Garrison | Triggered checkpoint 5034 | -8/Garrison | Triggered checkpoint 5102 | -8/Garrison | Discovered new exit (range 14) 5143 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5208 | -8/Garrison | Triggered checkpoint 5246 | -8/Garrison | Garrison Relay disabled 5359 | -8/Garrison | Entered Materials 5493 | -8/Materials | Identified exit to Garrison 5495 | -8/Materials | Entered Garrison 5504 | -8/Garrison | Expanded RIF knowledge: Autooverride 5548 | -8/Garrison | Triggered checkpoint 5674 | -8/Garrison | Triggered checkpoint 5747 | -8/Garrison | Build established: Bothacker-Mutant 5782 | -8/Garrison | Lost 5 parts (3n2w) 5786 | -8/Garrison | Triggered checkpoint 5885 | -8/Garrison | Discovered new exit (range 8) 5900 | -8/Garrison | Entered Factory 5900 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6655 | -7/Factory | Discovered new exit (range 12) 7163 | -7/Factory | Discovered new exit (range 12) 7400 | -7/Factory | Identified exit to Garrison 7400 | -7/Factory | Entered Garrison 7476 | -7/Garrison | Triggered checkpoint 7492 | -7/Garrison | Triggered checkpoint 7646 | -7/Garrison | Triggered checkpoint 7726 | -7/Garrison | Discovered new exit (range 10) 7834 | -7/Garrison | Garrison Relay disabled 8069 | -7/Garrison | Discovered new exit (range 15) 8161 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8170 | -7/Garrison | Entered Factory 8170 | -7/Factory | Accompanied by 1 ally 8240 | -7/Factory | Garrison activated, responded to threat 8301 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 8398 | -7/Factory | Identified exit to Garrison 8398 | -7/Factory | Entered Garrison 8438 | -7/Garrison | Triggered checkpoint 8473 | -7/Garrison | Build established: Botlord-Mutant 8510 | -7/Garrison | Garrison Relay disabled 8654 | -7/Garrison | Triggered checkpoint 8705 | -7/Garrison | Triggered checkpoint 8736 | -7/Garrison | Lost 3 parts (2n1w) 8750 | -7/Garrison | Triggered checkpoint 8760 | -7/Garrison | Triggered checkpoint 8800 | -7/Garrison | Spotted B-75 Beast 8805 | -7/Garrison | Discovered new exit (range 14) 8850 | -7/Garrison | Core integrity fell below 50% 8865 | -7/Garrison | Destroyed B-75 Beast 8880 | -7/Garrison | Lost 6 parts (1p3n2w) 9146 | -7/Garrison | Build established: Bothacker-Mutant 9336 | -7/Garrison | Discovered new exit (range 10) 9528 | -7/Garrison | Triggered checkpoint 9609 | -7/Garrison | Discovered new exit (range 15) 9709 | -7/Garrison | Expanded RIF knowledge: Program Shield 9875 | -7/Garrison | Garrison Relay disabled 9897 | -7/Garrison | Identified exit to Factory 9898 | -7/Garrison | Entered Factory 9898 | -6/Factory | Evolved 2 slots: Utility x2 10061 | -6/Factory | Discovered new exit (range 4) 10061 | -6/Factory | Identified exit to Factory 10076 | -6/Factory | Build established: Bothacker-Sprinter 10661 | -6/Factory | Fabricated Imp. VTOL Module? 10724 | -6/Factory | Fabricated Imp. VTOL Module? 10792 | -6/Factory | Identified exit to Garrison 10792 | -6/Factory | Entered Garrison 10846 | -6/Garrison | Triggered checkpoint 10848 | -6/Garrison | Triggered checkpoint 10895 | -6/Garrison | Discovered exit to Factory (range 9) 10906 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 10907 | -6/Garrison | Entered Factory 10907 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10926 | -5/Factory | Lost 10 parts (1p4n3u2w) 10944 | -5/Factory | Found Prototype Processor 10944 | -5/Factory | Identified Exp. Signal Interpreter 11033 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 11166 | -5/Factory | Build established: Sprinter 11389 | -5/Factory | Spotted B-75 Beast 11476 | -5/Factory | Identified exit to Garrison 11476 | -5/Factory | Entered Garrison 11476 | -5/Garrison | Accompanied by 2 allies 11486 | -5/Garrison | Triggered checkpoint 11519 | -5/Garrison | Build established: Hacker-Sprinter 11534 | -5/Garrison | Spotted B-75 Beast 11535 | -5/Garrison | Triggered checkpoint 11544 | -5/Garrison | Discovered new exit (range 12) 11547 | -5/Garrison | Identified exit to Factory 11547 | -5/Garrison | Entered Factory 11695 | -5/Factory | Repaired Lgt. Neutrino Core 11904 | -5/Factory | Lost 3 parts (1p2u) 11997 | -5/Factory | Core integrity fell below 50% 12027 | -5/Factory | Lost 6 parts (1p2n2u1w) 12049 | -5/Factory | Identified exit to Factory 12064 | -5/Factory | Found Prototype Device 12064 | -5/Factory | Identified Exp. Terrain Scanner 12070 | -5/Factory | Entered another Factory area 12070 | -4/Factory | Evolved 2 slots: Utility x2 12479 | -4/Factory | Identified exit to Research 12503 | -4/Factory | Fabricated Lrn. Sensor Array? 12609 | -4/Factory | Central database locked down 12663 | -4/Factory | Discovered new exit (range 27) 12695 | -4/Factory | Build established: Wizard-Ninja 13156 | -4/Factory | Repaired Nuclear Pulse Array 13197 | -4/Factory | Repaired Exp. Terrain Scanner 13229 | -4/Factory | Repaired Imp. VTOL Module 13270 | -4/Factory | Repaired Cld. Cesium-ion Thruster 13328 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 13365 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 13555 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 13604 | -4/Factory | Identified exit to Upper Caves 13604 | -4/Factory | Identified exit to Armory 13676 | -4/Factory | Crushed by falling debris 13691 | -4/Factory | System corruption reached 10% 13703 | -4/Factory | Crushed by falling debris 13761 | -4/Factory | Lost 12 parts (1p4n5u2w) 13869 | -4/Factory | Self-destructed Last Messages --------------- 13724_ P-70 Sage crushed by falling debris. 13725_ The unstable cave ceiling collapses. 13725_ P-70 Sage crushed by falling debris. 13728_ The unstable cave ceiling collapses. 13728_ P-70 Sage crushed by falling debris. 13730_ ZICESSHDFX49I:U%B/ADEY 13730_ Imp. VTOL Module destroyed. 13734_ The unstable cave ceiling collapses. 13734_ P-70 Sage crushed by falling debris. 13734_ P-70 Sage system corrupted by crushing effect. 13735_ P-70 Sage system terminally corrupted. 13738_ Acquired Lrn. Sensor Array. 13749_ KTKYH<8/L |YRDLQOFK,PFGCCVY 13750_ The unstable cave ceiling collapses. 13750_ Lgt. Antimatter Reactor crushed. 13764_ System corrupted: Component data lost. 13796_ System corrupted: Matter fused (-7). 13812_ System corrupted: Matter fused (-9). 13845_ NIERJ#>OYDQJ5WS0JQL%MOC 13861_ System corrupted: Energy discharge (-25). Map ----- +----------------------------------------------------+ | ### ### ###""" " ##### """ "" | | ### ### ###"R " ##### | | ### ### ###""" " ##### | | ## ## ### "" " ############## | | ## # # " # # | | ## # / " # """" """" # | | ## # # " # """" """" # | | ## # ###### " # """" """" # | | #### ### ###### " + """" """" # | | #### ## ##### # """" """" + | | #### ## ############# """" """" # | | #### ############# # | | #### ## ############# = # | | #### ## ############# # | | #### #### ############### # | | #### #### ############### # | | #### #### #########################+## | | #### #### ######################### | | #### #### ######################### | | #### #### ######################### | | #### #### ? | | ####+#### #####"###################+### | | # # ##### ################## | | # * # ##### ################## """ | | # * # ######################## """ | | #* = # ####@################### """ | | # # ######################## | | # * # ############### ## """ | | # # ### #### ## """ | | # """" # # """" #### """ ## """ | | # """" + # """" #### """ ## | | # """" # # """" #### """ ## | | # """" # # """" #### ## | | # # # """" #### """ ## | | # """" # ^ # """" #### """ ####### | | # """" # # #### """ ####### | | # """" # + #### ###?### | | # """" # ############# ####### | | # # ####### ##+############ | | ######### | | ######### | | ######### | | ################+## ##+########### | | ##### ### ### #### | | ##### ### ### """ #### | | ##### ### ### """ ! #### | | ##### ! ### ### """ #### | | ##### ! ### ### """ #### | | ##### ### ### "" F"" #### | | #################### ## """""" #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 34 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 76 Recoil Reduction 3 Offensive Hacking 42 Defensive Hacking 40 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Prc. Grenade Launcher | -6/Factory | Scanalyzed Maneuvering Thrusters | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Cld. Cesium-ion Thruster | -4/Factory | Scanalyzed Imp. Plasma Cutter | -4/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Hacked Reaction Control System | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Imp. VTOL Module | x1 | -6/Factory Imp. VTOL Module | x1 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Lrn. Sensor Array | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Hehehe Infiltrator Quantum Hacking Safety First Watch This! Challenges ------------ None Game ------ Seed XenonAssembledLance Manual? 0 Play Time 03:50:26 Cumulative 150.6 hours Start 2020.06.21 @ 22:15:49 End 2020.06.22 @ 03:40:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 74 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 55 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 140d1d89-8815-42f5-999e-e030eef8b1ec