Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 15:45:37 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1398) 1398 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3293 Bonus ------- None Cogmind --------- Core Integrity 432/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Aluminum Leg Weight Redist. System Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Aluminum Leg Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 55 | 6 16 17 16 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 6 6 5 Treads . | . . . . Leg 19 | 2 6 6 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 2 5 Device 4 | . 1 1 2 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 22 | 2 6 9 5 Energy Gun 12 | 2 5 3 2 Energy Cannon 2 | . 1 1 . Ballistic Gun 5 | . . 3 2 Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 16 | . 6 5 5 Power 1 | . 1 . . Propulsion 2 | . . . 2 Utility 3 | . . 1 2 Weapon 10 | . 5 4 1 Highest Loss Streak 4 | . 4 2 2 Average Slot Usage (%) 87 | . 93 89 77 Engine 11 | . 13 11 9 Leg 31 | . 28 32 32 Device 9 | . 10 10 6 Storage 12 | . 16 11 9 Protection 1 | . . 2 2 Energy Gun 9 | . 19 3 7 Energy Cannon 4 | . 3 6 . Ballistic Gun 6 | . . 9 10 Naked Turns . | . . . . Heaviest Build 27 | 12 19 24 27 Greatest Support 62 | 20 20 39 62 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 1 5 7 6 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 1 7 7 8 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1036 | 175 195 329 337 Remotely . | . . . . Salvage Created 2080 | . 449 692 939 Parts 109 | . 22 41 46 Haulers Intercepted 7 | . 1 2 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 12 13 Melee 1 | . 1 . . Guns 27 | . 7 8 12 Cannons 5 | . 1 4 . AOE 1 | . . . 1 Classes Destroyed 10 | . 2 5 3 Worker 2 | . . 1 1 Builder 1 | . . . 1 Hauler 7 | . 1 2 4 Recycler 2 | . . 2 . Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 23 | . 9 5 9 Brawler 1 | . . . 1 Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2189 | . 743 577 869 Core 293 | . 150 25 118 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 40 93 . Volleys Fired 133 | . 35 52 46 Largest 2 | . 2 2 2 Hottest 100 | . 100 99 79 Shots Fired 252 | . 59 101 92 Gun 201 | . 56 56 89 Cannon 47 | . 3 44 . Launcher 4 | . . 1 3 Special . | . . . . Kinetic 109 | . . 51 58 Thermal 101 | . 54 38 9 Explosive 4 | . . 1 3 Electromagnetic 38 | . 5 11 22 Robot Hit Streak 11 | . 9 11 9 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 181 | . 45 69 67 Core Hits 95 | . 27 29 39 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3069 | . 560 1245 1264 Guns 2124 | . 483 553 1088 Cannons 651 | . 51 600 . Explosions 265 | . . 92 173 Melee . | . . . . Ramming 29 | . 26 . 3 Kinetic 1250 | . . 626 624 Thermal 998 | . 495 430 73 Explosive 173 | . . . 173 Electromagnetic 619 | . 39 189 391 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 36 | . . 36 . Projectiles 24 | . . 24 . Explosions 12 | . . 12 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 113 | . 3 110 . Shots 3 | . . 3 . Rammed 9 | . 9 . . Targets Rammed 17 | . 16 . 1 Kicked 8 | . 7 . 1 Crushed . | . . . . Highest Temperature 306 | . 306 94 196 Average Temperature 72 | . 128 31 33 Received Heat Transfer 936 | . 414 180 342 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 5 . . Heat Transferred 2223 | . 1111 927 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 380 | . 132 237 380 Initial 56 | . . 53 56 Average 125 | . 74 138 186 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | 100 100 73 57 Level 1 21 | . . 26 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 4 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 6 | . 1 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 17 24 25 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 . 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 5 . 2 Successful 5 | . 4 . 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Branch Access Points 1 | . 1 . . Locate Traps 2 | . 2 . . Patrol Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2078 | 59 647 887 485 Spaces Moved 1037 | 40 363 451 183 Core 14 | 14 . . . Treads . | . . . . Legs 1023 | 26 363 451 183 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 95 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 51 41 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . . 13 19 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 13 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1641 | 61 515 702 363 Wait 291 | 9 53 146 83 Move 1034 | 39 362 450 183 Hop . | . . . . Pick Up 67 | 7 22 20 18 Fast Attach . | . . . . Attach 41 | 6 9 12 14 Detach 12 | . 2 4 6 Swap 14 | . 7 5 2 Drop 32 | . 9 13 10 Fire 133 | . 35 52 46 Melee . | . . . . Ram . | . . . . Kick 17 | . 16 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Identified exit to Mines 378 | -10/Materials | Core integrity fell below 50% 396 | -10/Materials | Lost 4 parts (1p3w) 584 | -10/Materials | Build established: Scavenger-Mutant 607 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Discovered new exit (range 13) 1580 | -9/Materials | Discovered new exit (range 8) 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2012 | -8/Materials | Discovered new exit (range 13) 2079 | -8/Materials | Self-destructed Last Messages --------------- 02048_ Acquired Adv. Targeting Computer. 02050_ Acquired 3 matter. 02052_ Dropped Adv. Targeting Computer. 02053_ Acquired Lgt. Armor Plating. 02055_ Acquired 10 matter. 02057_ Acquired Adv. Targeting Computer. 02058_ Dropped Lgt. Armor Plating. 02060_ Dropped Weight Redist. System. 02061_ Acquired Lgt. Armor Plating. 02067_ Acquired Weight Redist. System. 02068_ Acquired 20 matter. 02077_ Triggered Blade Trap. 02077_ Massive razor-sharp blades shoot up from within the floor. 02077_ Lgt. Armor Plating severed. 02077_ Carbon-fiber Leg severed. 02077_ Hvy. Ion Engine severed. 02078_ Triggered Blade Trap. 02078_ Massive razor-sharp blades shoot up from within the floor. 02078_ Imp. Aluminum Leg severed. 02078_ Hvy. EM Shotgun severed. 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