Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.26 @ 16:12:45 Player: Wheely RIF Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (201) 1005 Value Destroyed (10165) 10165 Prototype IDs (53) 1060 Alien Tech Used (12) 2400 Bonus (9409) 9409 TOTAL SCORE: 33639 Bonus ------- High Alert Combat Kills 649 Follower Combat Kills 2230 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 434 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -104 Cogmind --------- Core Integrity 0/1700 Matter 4/300 Energy 340/350 System Corruption 11% Temperature Cool (5) Movement Treading (157) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Biometal Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit Enhanced Optical Array Advanced Transmission Jammer SHELL Armor Matter Drive Microwarp Drive > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (20) --- Compact Wheel Coolant Network Long-range Sensor Array Experimental Sensor Array Long-range Tractor Beam Field Recycling Unit (0) Bomb Factory No. 2 Matter Drive Matter Drive Spacefold Activator Gamma Rifle Gamma Rifle AWS/Autocannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Spiked Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Transmission Jammer SHELL Armor Matter Drive Spacefold Activator Microwarp Drive > --- WEAPON ----------- Gamma Rifle Firepult Vibroblade > --- INVENTORY -------- Compact Wheel Compact Wheel Coolant Network High-capacity Storage Unit Long-range Sensor Array Experimental Sensor Array Advanced Weapon Cycler Long-range Tractor Beam Field Recycling Unit Bomb Factory No. 2 Transdimensional Reconstructor Transdimensional Reconstructor Matter Drive Matter Drive Gamma Rifle AWS/Autocannon Improved Plasma Cutter [Rating: 216] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Vibroblade Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . . . 2 2 . . . 4 . . . . 2 . . . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . 2 . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 443 | 6 8 . 7 2 14 16 39 19 3 4 15 71 25 24 17 18 26 7 14 2 2 4 2 13 17 26 11 31 Power 24 | . 1 . 1 . 4 1 2 1 . 1 . 3 . . 2 . 1 1 . . . . . . 2 2 1 1 Engine 9 | . 1 . 1 . 3 . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . Core 9 | . . . . . 1 1 1 1 . . . 3 . . 1 . 1 . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 1 1 Propulsion 73 | 2 . . . 1 3 2 13 4 . 1 6 8 2 . 3 2 6 2 2 2 . . . . 4 7 1 2 Treads 58 | 2 . . . 1 3 . 8 4 . 1 6 8 2 . 3 2 4 2 2 2 . . . . 2 4 1 1 Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | . . . . . . 1 3 . . . . . . . . . 2 . . . . . . . 2 3 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Utility 201 | 2 3 . . 1 6 5 15 9 3 2 7 25 17 14 10 8 14 4 9 . 1 4 1 9 5 7 5 15 Device 131 | 1 2 . . . 5 4 3 4 3 . 4 19 17 13 7 5 9 4 3 . . 2 1 6 3 6 5 5 Storage 19 | . 1 . . . 1 1 6 1 . . . 1 . . 1 2 . . 1 . . 1 . . 1 . . 2 Processor 14 | 1 . . . . . . 1 . . 1 . 2 . . 2 1 2 . 1 . . . . . . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 32 | . . . . 1 . . 5 4 . 1 3 3 . 1 . . 3 . 4 . 1 1 . 3 1 1 . . Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon 145 | 2 4 . 6 . 1 8 9 5 . . 2 35 6 10 2 8 5 . 3 . 1 . 1 4 6 10 4 13 Energy Gun 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Energy Cannon 15 | . . . . . . . 2 . . . . . . . 1 3 1 . 1 . . . 1 1 2 1 . 2 Ballistic Gun 54 | 2 . . 4 . 1 4 4 2 . . 1 19 4 8 . 1 1 . 1 . . . . 2 . . . . Ballistic Cannon 21 | . . . . . . . 1 1 . . . 3 1 . 1 3 1 . . . 1 . . 1 2 4 2 . Launcher 22 | . 3 . 2 . . 4 . 2 . . 1 5 1 2 . . 1 . 1 . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 1 1 4 Piercing Weapon 17 | . . . . . . . . . . . . 7 . . . . 1 . . . . . . . 1 2 1 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . 2 . 1 . . . . 1 . . 7 1 3 . . . . 3 . 1 3 1 1 1 Corrupted Parts 10 | . . . . . . 5 . . . . 1 . . . 1 1 . 1 . . . . . . . 1 . . System Corruption 29 | . . . . . . 14 . . . . 2 . . . 3 5 . 3 . . . . . . . 2 . . Parts Lost 41 | . . . . . 2 2 7 1 . . . 3 . 1 1 2 . . . . . . 1 4 4 4 2 7 Power 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 Propulsion 12 | . . . . . 1 2 2 . . . . . . . . . . . . . . . . . 2 2 . 3 Utility 13 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . 2 2 . 2 3 Weapon 12 | . . . . . . . 4 1 . . . 2 . . . 2 . . . . . . 1 1 . 1 . . Highest Loss Streak 5 | . . . . . 2 2 5 1 . . . 2 . 1 1 2 . . . . . . 1 1 2 3 2 2 Average Slot Usage (%) 86 | . 99 100 100 100 93 87 93 90 84 82 84 96 87 87 88 82 81 78 87 89 87 83 84 75 63 66 59 59 Engine 2 | . 13 14 11 11 4 . 5 4 . . 7 . . . . . . . . . . . . . 1 . . . Core 2 | . . . . . 1 9 3 2 7 6 . 4 5 5 4 5 5 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 2 . 3 4 3 Treads 28 | . 28 28 22 22 21 3 26 45 46 46 46 32 29 29 29 29 20 18 24 26 26 26 26 23 17 12 13 12 Device 12 | . 14 14 11 10 1 10 1 . 7 4 6 18 17 18 20 21 20 21 21 15 15 18 23 24 24 20 21 14 Storage 7 | . 12 14 11 11 11 11 10 7 7 7 7 5 5 5 7 6 6 5 5 5 5 5 5 4 5 8 8 5 Processor 1 | . . . . . . . . . . . . 2 . . 1 3 3 5 4 5 5 5 5 3 . . . 5 Protection 4 | . . . . . 9 . 4 6 . 1 . 4 5 3 . . 5 10 9 15 15 11 7 2 1 7 4 4 Energy Cannon 1 | . . . . . . . 11 6 . . . . . . 1 3 . 5 . . . . . 2 . . . . Ballistic Gun 12 | . 3 . 15 44 44 27 13 5 . . . 19 21 22 18 2 2 . 5 5 3 . . 4 . . . . Ballistic Cannon 3 | . . . . . . . 5 7 7 7 7 1 . . 1 4 4 5 5 5 5 5 5 3 . . 2 1 Launcher 4 | . 24 28 28 . . 16 . . 7 7 6 . . . . . 4 . 5 5 5 5 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 203 | 3 30 30 38 37 53 58 129 162 153 162 161 188 188 187 161 171 163 156 151 151 171 171 175 175 160 200 202 203 Greatest Support 225 | 20 40 40 40 40 40 40 86 126 126 126 163 179 179 172 172 171 176 199 199 192 192 192 192 192 195 220 225 225 Greatest Overweight (x) 18 | . . . . . 1 18 6 1 1 1 1 1 1 1 1 1 5 3 . . . . . . 10 4 . 1 Average Overweight (x) . | . . . . . . 3 2 . 1 1 . . . . . . 1 . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 5 10 10 10 10 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 9 10 10 10 14 15 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 10 10 10 10 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 23 25 Average Carried 20 | 1 9 10 8 9 12 13 20 24 25 24 25 24 24 24 24 24 24 24 24 24 24 24 24 23 19 20 20 21 Final Capacity 25 | 5 10 10 10 10 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 5 10 10 10 10 15 15 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 23 21 20 22 22 20 Class Distribution -------------------- 41% | Scavenger-Mutant 13% | Scavenger-Tank 11% | Mutant 8% | Scavenger-Skirmisher 8% | Tank 4% | Gunner 4% | Bomber 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -9/Mines Tank | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Matter Collected 10489 | 292 67 54 . 145 194 402 697 351 . 134 179 2297 402 601 492 443 784 260 216 780 164 250 120 364 244 142 160 255 Remotely 540 | . . . . . . . . 162 . . . . . . . . 378 . . . . . . . . . . . Salvage Created 11467 | 177 244 103 . 15 161 64 939 310 . . 158 2644 230 540 245 237 191 1491 74 568 247 . 85 72 375 1297 180 820 Parts 462 | 19 15 6 . 2 3 6 55 16 . . 5 130 10 35 10 . 16 11 . 21 16 . 1 2 9 40 7 27 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . . . . . . . 1 2 . . . 4 . . . . 1 . 1 . . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 183 | . . . . . . . . . . 2 9 . 8 28 92 1 . . . 27 15 . 1 . . . . . Prevented 19 | . . . . . . . . . . . 2 . . 4 10 . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 166 | . 5 2 . 2 4 1 13 8 . . 4 41 3 10 4 2 5 6 1 11 4 . 3 1 7 12 5 12 Melee 10 | . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . 1 2 1 2 Guns 51 | . . . . 2 3 1 6 . . . . 30 3 4 2 . . . . . . . . . . . . . Cannons 68 | . . . . . . . 5 8 . . 4 2 . 1 2 2 5 4 1 10 4 . 3 1 4 3 4 5 AOE 23 | . 5 2 . . . . . . . . . 9 . 4 . . . . . 1 . . . . . 1 . 1 Classes Destroyed 24 | 2 2 1 . 1 . 1 4 2 . . . 3 1 2 . 1 . 1 . . . . . . 2 . 1 . Worker 9 | . . 1 . 1 . 2 2 . . . . 1 . . . . . . . . . . . . 2 . . . Builder 8 | . 1 . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 2 Tunneler 7 | 5 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . 3 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Swarmer 14 | . . . . . . 1 1 . . . . 4 . . . . . . . . . . . . . . 5 3 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 68 | . 5 2 . . . . 7 5 . . 3 24 2 3 4 . 1 . . 6 2 . . . 4 . . . Brawler 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . Duelist 3 | . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Sentry 18 | . . . . . . . 4 1 . . . 4 . 1 . . 1 . 1 1 . . . 1 . 3 . 1 Hunter 18 | . . . . . . . . 1 . . . 1 . 2 . . . . . 2 2 . . . 2 6 . 2 Programmer 17 | . . . . . . . . . . . . 4 . . . 1 3 . . . . . 2 . . 2 . 5 Heavy 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Master Thief 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 4 3 2 . 1 2 2 3 3 . . 3 10 1 5 3 1 3 4 1 4 2 . 2 1 5 8 5 3 Combat Bots Only 7 | . 2 2 . 1 2 1 3 3 . . 3 7 1 5 3 1 2 4 1 4 2 . 2 1 3 7 5 2 Max Kills in Single Turn 4 | 1 2 2 . 1 1 2 2 1 . . 1 3 1 4 1 1 1 1 1 1 1 . 1 1 2 2 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . . . . . . . . . 3 . 4 . . . . . 1 . . . . . 1 . 1 Melee 1 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) AD-0RF (-8/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Damage Taken 23347 | . 31 . . . 893 382 1615 733 . . 59 3032 76 471 712 826 292 . 289 405 176 . 505 2048 2020 2261 1387 5134 Core 2248 | . . . . . 69 40 248 4 . . . 234 . 38 . 38 . . . 23 16 . 52 68 64 167 88 1099 Absorbed by Shields 77 | . . . . . . . . . . . . . . . 77 . . . . . . . . . . . . . Reduced by Siege Mode 76 | . . . . . . . . . . . . 21 5 . . 34 10 . . 6 . . . . . . . . Core Remaining (%) 83 | 100 . 100 . . . 72 54 . . . 99 . . . . 69 . . . . . . 92 . 82 . . . Volleys Fired 454 | 16 13 2 . 2 28 14 33 31 . . 4 88 8 11 19 14 29 14 11 39 6 . 5 41 3 14 . 9 Largest 4 | 2 2 2 . 4 4 4 4 3 . . 1 4 4 4 3 3 1 1 1 1 1 . 1 2 1 2 . 1 Hottest 250 | 40 100 66 . 89 89 132 210 210 . . 39 142 132 134 156 173 90 250 90 90 90 . 50 90 250 250 . 250 Shots Fired 1116 | 32 23 4 . 8 98 44 114 50 . . 11 286 32 42 42 35 29 14 11 39 10 . 21 61 25 34 9 42 Gun 670 | 32 . . . 8 98 28 78 1 . . 3 252 32 35 29 13 . . . . . . . 49 . 12 . . Cannon 390 | . . . . . . . 36 49 . . 7 26 . 5 13 22 29 14 11 37 10 . 21 12 25 22 9 42 Launcher 52 | . 21 4 . . . 16 . . . . 1 6 . 2 . . . . . 2 . . . . . . . . Special 4 | . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 960 | 32 . . . 8 98 28 86 30 . . 10 278 32 40 41 26 29 10 11 37 10 . 16 60 22 14 9 33 Thermal 75 | . 2 . . . . . 28 20 . . . 2 . . . . . 4 . . . . . . 2 8 . 9 Explosive 4 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . Electromagnetic 60 | . 21 4 . . . 16 . . . . . 3 . 2 . . . . . 2 . . . . . 12 . . Entropic 17 | . . . . . . . . . . . . . . . 1 9 . . . . . . 5 1 1 . . . Robot Hit Streak 19 | 7 . . . 2 13 4 15 3 . . 6 15 7 13 11 19 7 11 4 6 4 . 6 2 14 12 8 18 Robot Miss Streak 7 | 1 4 . . 6 2 6 2 3 . . 4 7 2 2 3 1 2 1 2 2 2 . 2 . 1 3 1 3 Penetration Max 2 | . . . . . . . . . . . . 2 1 1 1 . . . . . . . . . . . . . Secondary Targets 8 | . . . . . 1 1 . . . . . 6 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Autonomous 110 | . . . . . . . . . . . 7 . . 5 . . . . . . 4 . 16 . 22 14 9 33 Shots Hit Robots 762 | 23 . . . 2 70 17 86 30 . . 11 222 17 31 21 35 20 8 6 20 6 . 16 2 27 39 12 41 Core Hits 462 | 11 9 7 . 2 18 13 32 9 . . 9 195 9 23 11 8 7 8 1 14 4 . 4 2 11 18 6 31 Critical Kills 24 | . . . . . . . . . . . . 18 3 2 1 . . . . . . . . . . . . . Critical Parts Destroyed 29 | . . . . . 1 1 . . . . . 17 4 3 3 . . . . . . . . . . . . . Critical Strikes 100 | . . . . . 2 1 2 4 . . . 43 8 7 5 2 8 . 3 2 1 . . . 4 4 1 3 Destroy 65 | . . . . . 2 1 . . . . . 43 8 6 4 1 . . . . . . . . . . . . Blast 29 | . . . . . . . 2 4 . . . . . 1 1 1 8 . 3 2 1 . . . 2 2 . 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Melee Attacks 182 | . . . . . . . 15 . . . . 6 . . . 4 . . . . . . . . 16 40 17 84 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 134 | . . . . . . . 15 . . . . . . . . 4 . . . . . . . . 9 31 15 60 Piercing 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Entropic 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 9 2 24 Sneak Attacks 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 4 1 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage Inflicted 32637 | 199 381 115 . 41 976 242 1920 1377 . . 893 4396 256 1136 846 1924 1806 1067 506 1837 436 . 1423 156 2833 2878 1116 3877 Guns 6460 | 199 . . . 34 967 200 876 10 . . 60 2830 256 274 293 198 . . . . . . . . . 263 . . Cannons 18234 | . . . . . . . 703 1323 . . 614 430 . 433 553 1395 1764 886 506 1790 436 . 1423 145 1564 1090 668 2511 Explosions 3511 | . 373 98 . . . 42 . . . . 219 1043 . 427 . . . 181 . 47 . . . . 173 323 . 585 Melee 4073 | . . . . . . . 341 . . . . . . . . 331 . . . . . . . . 1025 1202 403 771 Ramming 325 | . 8 17 . 7 9 . . 44 . . . 59 . 2 . . 42 . . . . . . 11 71 . 45 10 Kinetic 21978 | 199 . . . 34 967 200 1129 958 . . 674 3260 256 707 846 961 1764 782 506 1790 436 . 1141 145 1448 933 668 2174 Thermal 3323 | . . . . . . 3 450 375 . . . 497 . 180 . . . 285 . . . . . . 289 480 . 764 Explosive 717 | . . . . . . . . . . . 219 340 . . . . . . . . . . . . . . . 158 Electromagnetic 1307 | . 373 98 . . . 39 . . . . . 240 . 247 . . . . . 47 . . . . . 263 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1478 | . . . . . . . 341 . . . . . . . . 331 . . . . . . . . 187 387 86 146 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3509 | . . . . . . . . . . . . . . . . 632 . . . . . . 282 . 838 815 317 625 Highest Corruption 14 | . . . . . . 14 . . . . 2 3 3 3 3 8 1 3 1 . . . 2 8 6 6 8 11 Average Corruption 4 | . . . . . . 9 . . . . 2 2 3 3 3 7 1 2 1 . . . 1 3 6 3 7 4 Corruption Purged 10 | . . . . . . . . . . . . . . . . . 1 3 1 . . . . 5 . . . . Effects 159 | . . . . . . 17 . . . . 7 19 18 22 3 19 . . . . . . 1 2 13 6 12 20 Message Errors 45 | . . . . . . 2 . . . . 2 4 5 10 . 3 . . . . . . . . 3 2 3 11 Matter Fused 39 | . . . . . . 3 . . . . . 4 8 3 2 7 . . . . . . . 1 3 2 3 3 Heat Flow Errors 23 | . . . . . . 1 . . . . 3 7 2 2 . 2 . . . . . . . . 1 . 3 2 Energy Discharges 19 | . . . . . . 3 . . . . 1 2 2 3 . 2 . . . . . . . . 2 1 . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 21 | . . . . . . 3 . . . . 1 1 1 3 1 4 . . . . . . 1 . 3 1 1 1 Data Loss (major) 4 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2745 | . 16 . . . . . 16 132 . . 60 6 . 149 . 165 228 . 33 91 44 . 205 . 435 348 201 616 Projectiles 1581 | . . . . . . . 2 128 . . 60 . . 149 . 110 214 . 33 91 44 . 205 . 272 8 54 211 Explosions 40 | . 16 . . . . . . . . . . 6 . . . . . . . . . . . . . . . 18 Melee 1124 | . . . . . . . 14 4 . . . . . . . 55 14 . . . . . . . 163 340 147 387 Knockbacks 60 | . . 1 . . . . . 5 . . 3 7 . 3 3 1 7 . 1 2 1 . 5 . 10 2 4 5 Impact 4 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Kinetic 54 | . . . . . . . . 5 . . 3 5 . 3 3 1 6 . 1 2 1 . 5 . 10 2 3 4 Secondary 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 281 | . . . . . . 15 . . . . . 23 . 100 . . . . . . . . . . . 7 . 136 Shots 14 | . . . . . . 2 . . . . . 3 . 3 . . . . . . . . . . . 1 . 5 Rammed 36 | . 2 5 . 2 7 1 . 2 . . . 5 . . . . 2 . 1 . . . . 2 6 . 1 . Targets Rammed 43 | . 2 5 . 3 8 1 . 2 . . . 8 . 1 . . 2 . 1 . . . . 2 6 . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . 1 1 . . . . . . 3 . 1 . . . . . . . . . . . . . 1 Highest Temperature 397 | . . . . . 238 324 397 279 . . 269 321 214 259 38 263 52 354 73 89 108 . . 52 177 366 134 371 Average Temperature 110 | . . . . . 97 196 150 105 . . 122 112 82 82 17 140 27 99 32 37 53 . . 31 98 119 74 124 Received Heat Transfer 3535 | . 18 . . . . 549 540 312 . . 27 802 30 75 245 63 30 . 45 57 67 . 18 18 441 72 45 81 Effects 6 | . . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . 4 1 2 . 1 1 . . 2 . . . . . . . 1 Total Turns 281 | . . . . . . . . . . . . 42 7 101 . 25 11 . . 41 . . . . . . . 54 Longest Duration 88 | . . . . . . . . . . . . 22 7 88 . 25 11 . . 24 . . . . . . . 54 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . Robots Melted 13 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 5 . 4 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 4 . 4 Parts Melted 64 | . . . . . . . . . . . . 1 . . . . . 10 . . . . . . 9 17 . 27 Heat Transferred 11088 | . . . . . . 12 666 555 . . . 424 . 151 . . . 1760 . . . . . . 1280 2720 . 3520 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . 2 . . . . . 2 . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Peak Influence 1238 | 30 375 163 13 5 . 104 175 399 . . . 1238 . . . . 344 65 270 . . . . 75 223 317 400 683 Initial 171 | . 19 93 . 4 . . 5 79 . . . . . . . . . 63 45 . . . . 20 . 30 171 112 Average 151 | 19 118 60 9 1 . 29 44 212 . . . 395 . . . . 155 64 160 . . . . 32 74 151 259 250 Maximum Alert Level 4 | . 1 . . . . . . 1 . . . 4 . . . . 1 . 1 . . . . . 1 1 2 2 Low Security (%) 69 | 100 79 100 100 100 . 100 100 45 . . . 37 . . . . 58 100 53 . . . . 100 87 58 43 26 Level 1 25 | . 20 . . . . . . 54 . . . 33 . . . . 41 . 46 . . . . . 12 41 47 68 Level 2 1 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 9 5 Level 3 . | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 3 . 2 . . . 3 4 . . . 17 . 1 . . 7 . 5 . . . . 1 4 3 1 15 Investigation 11 | . 1 . 1 . . . 1 3 . . . 1 . . . . 1 . 1 . . . . . 1 . . 1 Extermination 14 | . . . . . . . . . . . . 3 . . . . 4 . 2 . . . . 1 . 1 . 3 Reinforcement 24 | . 2 . 1 . . . 2 1 . . . 5 . . . . 2 . 1 . . . . . 3 2 1 4 Assault 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . 1 Garrison 7 | . . . . . . . . . . . . 6 . . . . . . 1 . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Haulers Reinforced 7 | . . . . . . . 1 . . . . 3 . . . . 2 . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Distress Signals 13 | . 3 . . . . . . 1 . . . . . . . . 1 . 3 . . . . . 3 2 . . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Times Spotted 336 | . 17 2 . 3 6 5 21 10 . . 8 59 4 14 41 3 17 4 7 9 4 . 6 2 20 18 10 46 Peak Tracking Total 9 | . 3 2 . 2 9 4 4 5 . . 4 7 3 5 9 2 4 3 3 4 2 . 3 2 8 5 5 8 Tactical Retreats 26 | . 2 . . . . 1 3 3 . . . 5 1 . . . 1 . . . . . . . 2 . 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Traps Triggered 8 | . 1 . 1 . . . 1 1 . . . 1 . . . . 1 . 1 . . . . . 1 . . . Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . 1 . . . . . . . . . . . . . 7 1 . . 1 1 . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Disabled 46 | . 3 . . . 3 . . 1 . . . 13 . . 1 . 2 . 2 . . . . . 2 1 2 16 Max in Single Turn 4 | . 1 . . . 1 . . 1 . . . 4 . . 1 . . . . . . . . . 1 1 1 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Accessed 27 | . 2 1 1 . 2 . 7 3 . . . 2 1 . 1 . 1 . 1 . . 4 . . . . 1 . Terminals 9 | . 2 1 1 . . . 4 1 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Total Hacks 63 | . 5 5 4 . 2 . 16 4 . . . 5 1 . 1 . 1 . 1 . . 17 . . . . 1 . Successful 44 | . 2 2 3 . 2 . 9 3 . . . 3 1 . 1 . 1 . . . . 17 . . . . . . Failed 19 | . 3 3 1 . . . 7 1 . . . 2 . . . . . . 1 . . . . . . . 1 . Catastrophic 6 | . 1 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 3 5 2 . 1 . 6 2 . . . 17 . . . . 13 . 10 . . . . 7 6 3 1 3 Terminals 26 | . 5 5 4 . . . 10 2 . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . 5 . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 31 | . 2 2 3 . 2 . 2 1 . . . . 1 . 1 . . . . . . 17 . . . . . . Record 6 | . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 2 2 . . . 1 . . . . 1 . . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 1 . . . 5 1 . . . 2 . . . . . . 1 . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . 146 . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 5 | . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total Allies 46 | . . 3 . . . . 1 . . 4 . 11 3 2 . . 10 . 5 . . . . . . 1 . 6 Largest Group 5 | . . 3 3 3 3 3 1 1 . 4 4 3 3 3 . . 4 1 5 1 . . . . . 1 . 5 Highest-Rated Group 494 | . . 40 40 40 40 40 10 10 . 155 155 210 60 60 . . 412 96 494 97 . . . . . 31 . 73 Highest-Rated Ally 103 | . . 16 16 16 16 16 10 10 . 41 41 85 20 29 . . 103 96 103 97 . . . . . 31 . 15 Zionite Dispatches 13 | . . . . . . . . . . . . 5 . . . . 4 . 3 . . . . . . 1 . . Heavy 4 | . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . Light 5 | . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 88 | . . . . 7 7 11 . 6 . . . 3 . 4 3 8 22 5 7 . . . . 2 . 1 2 . STAY 18 | . . . . 3 4 4 . 4 . . . . . 2 . . 1 . . . . . . . . . . . ROAM 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 11 | . . . . 4 3 2 . 2 . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 35 | . . . . . . . . . . . . 3 . 1 1 5 16 2 6 . . . . . . . 1 . RETURN 18 | . . . . . . . . . . . . . . 1 2 3 5 3 1 . . . . 2 . . 1 . Ally Attacks 389 | . . . 1 10 . 29 . . . . 37 72 . 42 . 14 70 4 74 3 . . . . . . . 33 Total Damage 13006 | . . . . 130 . 521 . . . . 770 2408 . 704 . 824 3011 124 3452 228 . . . . . . . 834 Kills 64 | . . . . 1 . 4 . . . . 4 13 . . . 1 19 . 18 2 . . . . . . . 2 Allies Corrupted 6 | . . . . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . . 2 Allies Melted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 . . 1 2 . 1 . . . . . . . . . . . . Drone Launches 46 | . . . . . . . . . . . . 3 . 2 3 6 17 4 7 . . . . 2 . . 2 . Drone Recoveries 39 | . . . . . . . . . . . . 2 . 2 3 4 15 4 6 . . . . 2 . . 1 . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Investigations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guards 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Turns Passed 28126 | 154 815 771 141 1507 2371 703 1927 751 21 3994 833 2174 1117 998 984 635 1266 380 880 720 546 239 570 585 454 590 413 1587 Spaces Moved 12537 | 131 371 375 68 452 1169 133 767 354 7 1509 387 822 574 463 386 291 612 194 363 399 333 148 352 242 219 231 214 971 Core 197 | 128 58 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Treads 11095 | 3 313 375 68 452 1169 25 394 354 7 1509 387 822 574 463 386 291 342 171 363 399 333 148 352 242 142 152 214 645 Legs 44 | . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . Wheels 875 | . . . . . . 53 373 . . . . . . . . . 270 23 . . . . . . 77 79 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 125 110 163 263 261 160 160 166 166 166 168 135 135 158 153 153 153 153 153 140 138 155 155 Average Speed 179 | 52 142 160 160 160 185 298 207 167 263 262 192 165 170 166 166 168 157 161 160 154 153 153 153 153 155 163 156 158 Slowest Speed 950 | 160 160 160 160 160 260 950 266 264 263 263 261 268 270 270 267 268 175 165 165 158 153 153 153 153 253 253 160 264 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 10 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 1 Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Exploration Rate (%) 49 | 4 42 79 13 99 71 19 52 9 4 88 60 30 76 93 95 65 33 86 24 63 60 60 57 7 34 8 31 73 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 9 | . . 1 . . 1 . . 1 . 3 . . . . . . . . . . . 3 . . . . . . Known Exits Taken 11 | . . . 1 . . . . 1 . . . . . . . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 24 | . . 2 . 2 . . . . . 3 . . 3 4 . 3 . . . 3 1 . 3 . . . . . Spaces Dug 209 | . 2 . . . . 9 2 1 . . . 13 . . . . 2 . 3 . . . . 84 11 27 10 45 Terrain Destroyed 394 | . 5 . . . . 9 15 8 . . 11 67 2 14 5 3 7 . 4 10 4 . 6 85 11 28 10 90 Melee 99 | . . . . . . . 2 . . . . 5 . . . . . . . . . . . . 10 27 10 45 Projectile 170 | . 2 . . . . . 13 8 . . . 11 1 2 5 3 7 . 4 10 4 . 6 85 1 1 . 7 AOE 122 | . 3 . . . . 9 . . . . 11 50 . 11 . . . . . . . . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total 17502 | 189 628 539 100 1231 1313 410 997 453 9 1546 465 1491 695 668 700 412 901 254 654 485 368 161 381 403 307 387 267 1088 Wait 3582 | 24 219 158 20 767 53 235 77 24 . 18 54 434 43 150 251 61 199 32 249 41 23 . 22 90 30 52 14 242 Move 12209 | 130 370 374 67 451 1168 132 766 353 6 1508 386 821 573 462 385 290 612 193 362 398 332 147 351 234 218 230 213 677 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 197 | 9 8 . 2 2 19 2 37 10 . 6 . 22 6 2 8 9 13 2 8 2 2 3 . 4 3 7 5 6 Fast Attach 149 | 6 4 . 2 1 2 6 16 7 . 2 5 23 1 5 8 3 7 2 3 1 . 4 . 3 8 7 4 19 Attach 150 | . . . 3 . 7 4 9 6 . 2 . 13 5 5 6 9 12 1 4 1 2 . 2 9 8 17 6 19 Detach 95 | . 3 . 2 1 5 4 5 2 . 2 . 4 1 1 5 4 5 1 1 . 1 . . 6 6 15 3 18 Swap 159 | . 4 . 2 1 5 6 14 6 3 . 10 35 19 14 3 6 7 4 7 . . 1 . 1 2 2 2 5 Drop 238 | 4 5 . 2 3 18 6 25 12 . 8 6 37 6 8 15 12 15 5 8 3 2 6 1 6 8 7 2 8 Fire 454 | 16 13 2 . 2 28 14 33 31 . . 4 88 8 11 19 14 29 14 11 39 6 . 5 41 3 14 . 9 Melee 177 | . . . . . . . 15 . . . . 6 . . . 4 . . . . . . . . 15 36 17 84 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 43 | . 2 5 . 3 8 1 . 2 . . . 8 . 1 . . 2 . 1 . . . . 2 6 . 1 1 Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Rewire 42 | . . . . . . . . . . . . . 33 9 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 5) 949 | -10/Materials | Discovered new exit (range 14) 970 | -10/Materials | Entered Mines 1432 | -10/Mines | Discovered new exit (range 11) 1466 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1475 | -10/Mines | Learned location of Storage (-7) 1571 | -10/Mines | Discovered new exit (range 15) 1741 | -10/Mines | Entered Materials 1741 | -9/Materials | Accompanied by 3 allies 1741 | -9/Materials | Evolved 2 slots: Weapon x2 1782 | -9/Materials | Identified exit to Mines 1882 | -9/Materials | Entered Mines 1882 | -9/Mines | Accompanied by 3 allies 1893 | -9/Mines | Assembled infested the area 2032 | -9/Mines | Build established: Bomber 2966 | -9/Mines | Learned Materials terminal intel 3095 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3099 | -9/Mines | Found Prototype Device 3123 | -9/Mines | Discovered new exit (range 5) 3251 | -9/Mines | Build established: Gunner 3278 | -9/Mines | Discovered new exit (range 7) 3296 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3375 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3376 | -9/Mines | Discovered new exit (range 5) 3389 | -9/Mines | Entered Exiles 3389 | -9/Exiles | Accompanied by 3 allies 3410 | -9/Exiles | Discovered new exit (range 15) 3429 | -9/Exiles | Met 8R-AWN 3453 | -9/Exiles | Met EX-HEX 3535 | -9/Exiles | Met EX-DEC 3562 | -9/Exiles | Learned location of Zion (-6) 3592 | -9/Exiles | Build established: Tank 3868 | -9/Exiles | Met EX-BIN 3890 | -9/Exiles | Aligned with FarCom system 3892 | -9/Exiles | Given EX-Vault access code 3929 | -9/Exiles | Opened EX-Vault 3940 | -9/Exiles | Found AWS/Autocannon 3944 | -9/Exiles | Found Firepult 3950 | -9/Exiles | Found Deploy-a-Sentry 3956 | -9/Exiles | Found Deploy-a-Sentry 3970 | -9/Exiles | Found Deploy-a-Sentry 4023 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4192 | -9/Exiles | Discovered new exit (range 14) 5367 | -9/Exiles | Attacked by the Exiles 5534 | -9/Exiles | Destroyed 8R-AWN 5758 | -9/Exiles | Identified Exp. Sensor Array 5760 | -9/Exiles | Stole three prototypes: Firepult, AWS/Autocannon, Deploy-a-Sentry 5760 | -9/Exiles | Entered Mines 5760 | -8/Mines | Accompanied by 3 allies 5823 | -8/Mines | AD-0RF came to Exiles' defense 5850 | -8/Mines | Build established: Gunner 5871 | -8/Mines | DAS Turret deployed 5882 | -8/Mines | Allies destroyed AD-0RF 6024 | -8/Mines | Discovered new exit (range 7) 6098 | -8/Mines | System corruption reached 10% 6463 | -8/Mines | Entered Materials 6463 | -8/Materials | Evolved 2 slots: Propulsion x2 6464 | -8/Materials | Loaded intel: 12 terminal locations 6668 | -8/Materials | Discovered new exit (range 7) 7015 | -8/Materials | Build established: Scavenger-Tank 7182 | -8/Materials | Lost 5 parts (2n1u2w) 7253 | -8/Materials | Discovered new exit (range 7) 7566 | -8/Materials | Build established: Scavenger-Gunner 7769 | -8/Materials | Repaired Huge Storage Unit 8379 | -8/Materials | Build established: Scavenger-Tank 8390 | -8/Materials | Entered Factory 8390 | -7/Factory | Accompanied by 1 ally 8390 | -7/Factory | Evolved 2 slots: Propulsion x2 8459 | -7/Factory | Identified exit to Storage 8459 | -7/Factory | Identified exit to Lower Caves 8838 | -7/Factory | Build established: Scavenger-Mutant 8986 | -7/Factory | Discovered new exit (range 15) 9141 | -7/Factory | Entered Lower Caves 9142 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9162 | -7/Lower Caves | Entered Zion 9347 | -6/Zion | Given A8's code to call for help 9352 | -6/Zion | Discovered new exit (range 15) 10061 | -6/Zion | Learned location of Warlord (-5) 10163 | -6/Zion | Learned Factory stockpile data 12313 | -6/Zion | Imprinted 12315 | -6/Zion | Declared Zion's savior 12580 | -6/Zion | Found CR-A16's Pointy Stick 12638 | -6/Zion | Found GAL Module 12835 | -6/Zion | Found Prototype Device 13156 | -6/Zion | Entered Proximity Caves 13156 | -5/Proximity Caves | Accompanied by 4 allies 13974 | -5/Proximity Caves | Discovered new exit (range 10) 13989 | -5/Proximity Caves | Entered Factory 13989 | -5/Factory | Evolved 4 slots: Utility x4 14128 | -5/Factory | Retrieved Zion intel report: Guard Positions 14129 | -5/Factory | Zion Heavy squad teleported in 14246 | -5/Factory | Zion Light squad teleported in 14292 | -5/Factory | Build established: Scavenger-Skirmisher 14808 | -5/Factory | Garrison activated, responded to threat 14875 | -5/Factory | Zion Fire squad teleported in 15034 | -5/Factory | Zion Recon squad teleported in 15207 | -5/Factory | Zion Light squad teleported in 15276 | -5/Factory | Garrison activated, responded to threat 15312 | -5/Factory | DAS Turret deployed 15461 | -5/Factory | Terminal network hard line cut 15632 | -5/Factory | Discovered new exit (range 14) 15717 | -5/Factory | Discovered new exit (range 33) 15736 | -5/Factory | Identified exit to Factory 15789 | -5/Factory | First assault squad dispatched 15793 | -5/Factory | Build established: Scavenger-Tank 15879 | -5/Factory | Destroyed 7 combat bots 16025 | -5/Factory | Fabricated Arm. Treads (x2) 16163 | -5/Factory | Entered Upper Caves 16183 | -5/Upper Caves | Encountered a Warlord checkpoint 16302 | -5/Upper Caves | Spotted B-75 Beast 16949 | -5/Upper Caves | Learned Factory trap positions 17239 | -5/Upper Caves | Discovered new exit (range 15) 17280 | -5/Upper Caves | Entered another Upper Caves area 17280 | -5/Upper Caves | Accompanied by 3 allies 17280 | -5/Upper Caves | Spotted W9-3TC(f) 17280 | -5/Upper Caves | Spotted BS-ITE(f) 17281 | -5/Upper Caves | Encountered a Master Thief 17281 | -5/Upper Caves | Encountered a Master Thief 17281 | -5/Upper Caves | Spotted 8Z-29V(f) 17282 | -5/Upper Caves | Encountered a Master Thief 17282 | -5/Upper Caves | Destroyed W9-3TC(f) 17286 | -5/Upper Caves | Destroyed BS-ITE(f) 17594 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17925 | -5/Upper Caves | Spotted B-75 Beast 18103 | -5/Upper Caves | Learned Factory stockpile data 18145 | -5/Upper Caves | Discovered new exit (range 26) 18256 | -5/Upper Caves | Learned location of 1 exit from Factory 18278 | -5/Upper Caves | Entered Warlord 18336 | -5/Warlord | System corruption cleaned by Quarantine Array 18348 | -5/Warlord | Discovered new exit (range 32) 18356 | -5/Warlord | Build established: Scavenger-Skirmisher 18665 | -5/Warlord | Visited the Vortex Lab 18677 | -5/Warlord | Warlord's base attacked by MAIN.C 18679 | -5/Warlord | Found Prototype Piercing Weapon 18682 | -5/Warlord | Found Prototype Piercing Weapon 18685 | -5/Warlord | Found Prototype Energy Cannon 18685 | -5/Warlord | Identified Vortex Cannon 18688 | -5/Warlord | Found Vortex Cannon 18775 | -5/Warlord | Rebuked by Warlord 18796 | -5/Warlord | Found Prototype Reactor 18812 | -5/Warlord | Found Prototype Processor 18812 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 18815 | -5/Warlord | Found Prototype Device 18815 | -5/Warlord | Identified Thermal Barrier 18876 | -5/Warlord | Build established: Scavenger-Mutant 19027 | -5/Warlord | Warlord forces counterattacked 19061 | -5/Warlord | Found Prototype Ballistic Cannon 19061 | -5/Warlord | Identified Hvy. Autocannon 19111 | -5/Warlord | Spotted Executioner 19197 | -5/Warlord | Build established: Scavenger-Tank 19198 | -5/Warlord | Spotted Executioner 19218 | -5/Warlord | Spotted Executioner 19233 | -5/Warlord | Spotted Executioner 19241 | -5/Warlord | Found Prototype Processor 19262 | -5/Warlord | Entered Proximity Caves 19279 | -4/Proximity Caves | Spotted B-86 Titan 19284 | -4/Proximity Caves | DAS Turret deployed 19310 | -4/Proximity Caves | Destroyed B-86 Titan 19680 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 19789 | -4/Proximity Caves | Discovered exit to Factory (range 28) 19897 | -4/Proximity Caves | Entered Factory 19897 | -4/Factory | Evolved 2 slots: Utility x2 19898 | -4/Factory | Identified exit to Research 19899 | -4/Factory | Loaded intel: 86 trap records 19981 | -4/Factory | Identified Vortex Lance 20050 | -4/Factory | Zion Light squad teleported in 20095 | -4/Factory | Build established: Scavenger-Mutant 20158 | -4/Factory | Discovered exit to Research (range 13) 20527 | -4/Factory | Identified Exp. Core Analyzer 20581 | -4/Factory | Zion Heavy squad teleported in 20665 | -4/Factory | Zion Heavy squad teleported in 20882 | -4/Factory | Zion Light squad teleported in 20979 | -4/Factory | Found Prototype Protection 20979 | -4/Factory | Identified Zio. Weapon Casing 21163 | -4/Factory | Sucked down chute 21163 | -4/Factory | Entered Waste 21165 | -4/Waste | 1 allies followed down the chute 21166 | -4/Waste | Destroyed C-40 Crusher 21173 | -4/Waste | Destroyed C-40 Crusher 21180 | -4/Waste | Destroyed C-40 Crusher 21197 | -4/Waste | Destroyed C-40 Crusher 21224 | -4/Waste | Spotted C-40 Crusher 21226 | -4/Waste | Destroyed C-40 Crusher 21230 | -4/Waste | Destroyed C-40 Crusher 21326 | -4/Waste | Found Prototype Device 21408 | -4/Waste | Discovered new exit (range 15) 21543 | -4/Waste | Entered Factory 21543 | -4/Factory | Accompanied by 1 ally 21605 | -4/Factory | Zion Heavy squad teleported in 21932 | -4/Factory | Zion Light squad teleported in 22050 | -4/Factory | Found Zio. Weapon Casing 22095 | -4/Factory | Retrieved Zion intel report: Active Garrisons 22096 | -4/Factory | Zion Recon squad teleported in 22367 | -4/Factory | Garrison activated, responded to threat 22388 | -4/Factory | Discovered new exit (range 12) 22411 | -4/Factory | Identified exit to Upper Caves 22423 | -4/Factory | Entered Upper Caves 22423 | -4/Upper Caves | Accompanied by 1 ally 22785 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22976 | -4/Upper Caves | Spotted B-86 Titan 23123 | -4/Upper Caves | Discovered new exit (range 13) 23141 | -4/Upper Caves | Identified exit to Upper Caves 23143 | -4/Upper Caves | Entered another Upper Caves area 23354 | -4/Upper Caves | Encountered a Warlord checkpoint 23659 | -4/Upper Caves | Discovered new exit (range 14) 23687 | -4/Upper Caves | Identified exit to Zhirov 23689 | -4/Upper Caves | Entered Zhirov 23689 | -4/Zhirov | Discovered new exit (range 3) 23717 | -4/Zhirov | Met Zhirov 23753 | -4/Zhirov | Found Alien Artifact 23753 | -4/Zhirov | Identified Integrated Reactor 23753 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23814 | -4/Zhirov | Found Alien Artifact 23873 | -4/Zhirov | Learned location of Quarantine (-2) 23873 | -4/Zhirov | Learned location of Testing (-3) 23873 | -4/Zhirov | Learned location of Command (-1) 23887 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23926 | -4/Zhirov | Identified exit to Proximity Caves 23928 | -4/Zhirov | Entered Proximity Caves 24409 | -3/Proximity Caves | Spotted B-86 Titan 24420 | -3/Proximity Caves | Destroyed B-86 Titan 24472 | -3/Proximity Caves | Build established: Mutant 24490 | -3/Proximity Caves | Discovered exit to Research (range 6) 24498 | -3/Proximity Caves | Entered Research 24498 | -3/Research | Evolved 2 slots: Utility x2 24576 | -3/Research | Retrieved Zion intel report: Branch Access 24576 | -3/Research | Identified exit to Testing 24799 | -3/Research | Crushed by falling debris 24860 | -3/Research | Crushed by falling debris 24871 | -3/Research | Crushed by falling debris 24875 | -3/Research | Crushed by falling debris 24909 | -3/Research | Build established: Scavenger-Mutant 24932 | -3/Research | Crushed by falling debris 24999 | -3/Research | Crushed by falling debris 25010 | -3/Research | Crushed by falling debris 25057 | -3/Research | Crushed by falling debris 25083 | -3/Research | Entered Testing 25098 | -3/Testing | Spotted PD-ZWKQ7TTY9C 25103 | -3/Testing | Identified Transdimensional Reconstructor 25103 | -3/Testing | Warped through subspace 25305 | -3/Testing | Retrieved Zion intel report: Main Access 25305 | -3/Testing | Identified exit to Research 25381 | -3/Testing | Found Prototype Slashing Weapon 25381 | -3/Testing | Identified Vibroblade 25386 | -3/Testing | Destroyed PD-ZWKQ7TTY9C 25520 | -3/Testing | Found Prototype Protection 25520 | -3/Testing | Identified SHELL Armor 25537 | -3/Testing | Entered Research 25537 | -2/Research | Evolved 2 slots: Utility x2 25538 | -2/Research | Identified exit to Quarantine 25738 | -2/Research | Zion Heavy Resupply teleported in 25878 | -2/Research | Lost 3 parts (1p2n) 25929 | -2/Research | Spotted B-90 Cyclops 25932 | -2/Research | Destroyed B-90 Cyclops 25982 | -2/Research | Destroyed 7 combat bots 26127 | -2/Research | Entered Quarantine 26201 | -2/Quarantine | Crushed by falling debris 26285 | -2/Quarantine | Found Transdimensional Reconstructor 26293 | -2/Quarantine | Found Transdimensional Reconstructor 26296 | -2/Quarantine | Found Transdimensional Reconstructor 26298 | -2/Quarantine | Found Alien Artifact 26311 | -2/Quarantine | Found Alien Artifact 26343 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 26343 | -2/Quarantine | Warped through subspace 26423 | -2/Quarantine | Spotted Fortress 26533 | -2/Quarantine | Discovered new exit (range 5) 26540 | -2/Quarantine | Entered Section 7 26667 | -2/Section 7 | Build established: Mutant 26768 | -2/Section 7 | Found Alien Artifact 26768 | -2/Section 7 | Identified Core Reset Matrix 26768 | -2/Section 7 | Identified Dimensional Node Initializer 26768 | -2/Section 7 | Used Core Reset Matrix 26772 | -2/Section 7 | Sensed 20 artifacts in vicinity 26825 | -2/Section 7 | Found Spacefold Activator 26909 | -2/Section 7 | Spotted S7 Guard 26919 | -2/Section 7 | Found Integrated Heat Negator 26919 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 26920 | -2/Section 7 | Warped through subspace 26943 | -2/Section 7 | Spotted B-90 Cyclops 27043 | -2/Section 7 | Warped through subspace 27056 | -2/Section 7 | Scanned by Researcher 27162 | -2/Section 7 | Spotted Executioner 27162 | -2/Section 7 | Spotted Executioner 27163 | -2/Section 7 | Intercept squad dispatched 27178 | -2/Section 7 | Spotted Tracker 27180 | -2/Section 7 | Spotted Tracker 27181 | -2/Section 7 | Warped through subspace 27181 | -2/Section 7 | Spotted B-99 Colossus 27294 | -2/Section 7 | Found LRC Energy Well 27294 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27304 | -2/Section 7 | Found LRC Armor 27304 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 27437 | -2/Section 7 | Found Core Expander 27437 | -2/Section 7 | Installed Core Expander, added new Power slot 27490 | -2/Section 7 | Build established: Alien-Mutant 27510 | -2/Section 7 | Found Integrated Reactor 27510 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27583 | -2/Section 7 | Spotted B-90 Cyclops 27587 | -2/Section 7 | Found Microwarp Drive 27790 | -2/Section 7 | Crushed by falling debris 27790 | -2/Section 7 | Core integrity fell below 50% 27846 | -2/Section 7 | Spotted Combat Programmer 27847 | -2/Section 7 | Spotted Striker 27847 | -2/Section 7 | Spotted Striker 27847 | -2/Section 7 | Spotted Executioner 27856 | -2/Section 7 | Emitted hypermatrix ping 27861 | -2/Section 7 | Assembled emerged from beneath the floor 27867 | -2/Section 7 | Found Matter Drive 27880 | -2/Section 7 | Found Matter Drive 27892 | -2/Section 7 | Found Matter Drive 27898 | -2/Section 7 | Found Transdimensional Reconstructor 27901 | -2/Section 7 | Found Transdimensional Reconstructor 27906 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 27906 | -2/Section 7 | Warped through subspace 27942 | -2/Section 7 | Spotted Alpha 7 27942 | -2/Section 7 | Spotted Alpha 7 27948 | -2/Section 7 | Core integrity fell below 20% 27979 | -2/Section 7 | Found Integrated Dissipator 27979 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27991 | -2/Section 7 | Intercept squad dispatched 27999 | -2/Section 7 | Spotted Tracker 28001 | -2/Section 7 | Spotted Tracker 28001 | -2/Section 7 | Spotted Tracker 28003 | -2/Section 7 | Warped through subspace 28029 | -2/Section 7 | Terminal network hard line cut 28098 | -2/Section 7 | Destroyed Tracker 28105 | -2/Section 7 | System corruption reached 10% 28118 | -2/Section 7 | Discovered new exit (range 10) 28127 | -2/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 28098_ Quantum Generator explodes. 28098_ Prototype Ballistic Gun melted. 28098_ Prototype Device melted. 28098_ Prototype Processor melted. 28098_ Tracker destroyed. 28103_ U-05 Engineer lays Concrete. 28104_ Slug penetrates Wall. 28104_ Microwarped (distance 2). 28105_ Microwarped (distance 3). 28110_ W-44 Eye distress signal jammed. 28113_ Door malfunctions. 28114_ Microwarped (distance 15). 28115_ Q>JRGOJ3&=B|/|J56YLO| 28118_ EXIT=FOUND 28118_ Microwarped (distance 13). 28122_ Spk. Heavy Treads destroyed. 28124_ Dropped Huge Storage Unit. 28125_ Dropped Firepult. 28126_ Penetrated by Slug. 28126_ Tracker knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ???????????????????T"????????????????????????????? | | ????????????????????"########????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? < ?????????????????????? | | ?????????????????????? H ??????################ | | ??????????????????????? ?????? | | ???????????????????????# ;??????????????# | | ???????????????????????# #????????????????###### | | ########???????????????# @#?????????????????????# | | """""""#???????????????#*=#?????????????????????# | | """"""#???????????????#!!#??????????######?????# | | ""!""#???????????????#s%############ /####### | | "" #???????????????#%s " % %% | | #???????????????# "T % % | | #???????????????# ### ##+### ######## | | ####+###???????????????#+#?# #????## ######### | | ????????????????????????????? #?????# # | | ?????????????????????????????? #???### # | | #?????????????????????????????? #???#"" + | | #????????????? ??????????????#???#"T # | | #????????????? #?????????????????### ######### | | #???????????? #??????????????????##% ##??????? | | #??????????? #??????????????????# % ######## | | +??????????? ###????????????????#%% | | ??????????? #????????????????# % #####"# | | ??????????? ?????????????????# # ] # | | ??????????" #??????????????????## ### +% | | ?????????"" ??????????????#######/### # | | #????????"" ?????????#? # =# # | | # ???????"" " " ????????### # # "" # | | + ??????" "T"??????? ?? # # """# | | # ?????? "?????? # """"""" #= S"# | | ? ????? ???? # """"""" # """# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 264 Coolant Potential 100 Energy Generation 45 Energy Capacity 950 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Power Amplification 20 Armor Coverage 1800 Resistance: KI 20 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 50 Target Analysis 8 Core Analysis 15 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Spacefold Activator Integrated Heat Negator LRC Energy Well LRC Armor Core Expander Microwarp Drive Matter Drive Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystDisposableGuard Manual? 0 Play Time 02:56:52 Cumulative 2020.3 hours Start 2021.07.26 @ 12:47:36 End 2021.07.26 @ 16:12:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2610 Rogue 2602 Adventurer 0 Explorer 8 Win Type - Total 223 Types 42/30/84/3/3/5/53/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b2ae5a8-d915-4d23-96b8-8af594028cc1