Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 10:09:32 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (220) 1100 Value Destroyed (6147) 6147 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2224) 2224 TOTAL SCORE: 12211 Bonus ------- High Alert Combat Kills 1614 Follower Combat Kills 651 Friendly Fire -41 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 44/100 System Corruption 19% Temperature Cool (9) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter Dynamic Insulation System > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (25) --- Micro Nuclear Core Improved Heat Sink Coolant Injector Compact Matter Pod (150) Improved Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Energy Filter Energy Filter Launcher Loader Hacking Suite Hacking Suite System Shield Dynamic Insulation System Heavy Laser Flak Gun Advanced EMP Blaster Improved Datajack Great Maul Signal Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield System Shield Dynamic Insulation System > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Coolant Injector Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Melee Analysis Suite Energy Filter Energy Filter Launcher Loader Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Dynamic Insulation System EM Pulse Gun Gauss Rifle Flak Gun Advanced EMP Blaster Missile Launcher Improved Datajack Great Maul Signal Generator [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 281 | 12 24 8 53 106 78 Power 16 | 1 2 1 4 6 2 Engine 9 | 1 2 1 1 4 . Core 7 | . . . 3 2 2 Reactor . | . . . . . . Propulsion 56 | 5 7 2 11 19 12 Treads 14 | . . . 3 10 1 Leg 3 | . . . 3 . . Wheel 38 | 5 7 2 5 8 11 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 115 | 4 6 3 21 51 30 Device 55 | 3 1 2 7 27 15 Storage 2 | 1 1 . . . . Processor 5 | . . . 1 3 1 Hackware 5 | . . . . 1 4 Protection 48 | . 4 1 13 20 10 Artifact . | . . . . . . Weapon 94 | 2 9 2 17 30 34 Energy Gun 9 | 1 1 . . 4 3 Energy Cannon . | . . . . . . Ballistic Gun 54 | 1 6 1 14 16 16 Ballistic Cannon . | . . . . . . Launcher 14 | . 2 1 2 2 7 Special Weapon . | . . . . . . Impact Weapon 11 | . . . . 4 7 Slashing Weapon 5 | . . . 1 4 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . . 4 . Parts Lost 66 | . 7 . 10 19 30 Power 6 | . 2 . 1 1 2 Propulsion 22 | . 2 . 4 7 9 Utility 23 | . . . 3 9 11 Weapon 15 | . 3 . 2 2 8 Highest Loss Streak 9 | . 5 . 5 6 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 100 98 99 90 Engine 6 | . 12 14 3 6 3 Core 3 | . . . 7 2 3 Treads 6 | . . . 2 12 2 Wheel 12 | . 28 28 15 5 10 Device 10 | . 1 12 6 13 13 Storage 9 | . 14 14 11 9 7 Processor 4 | . . . . 7 7 Hackware 7 | . . . . 7 20 Protection 14 | . 12 1 25 16 4 Ballistic Gun 16 | . 25 28 20 14 9 Impact Weapon 1 | . . . . 1 3 Slashing Weapon 1 | . . . 1 2 . Naked Turns . | . . . . . . Heaviest Build 115 | 13 88 88 103 112 115 Greatest Support 65 | 32 26 26 40 65 65 Greatest Overweight (x) 33 | 4 3 4 32 10 33 Average Overweight (x) 2 | . 1 3 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 Average Carried 23 | 3 12 24 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 25 24 25 25 21 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 6205 | 395 519 128 1095 2422 1646 Remotely 214 | 214 . . . . . Salvage Created 8395 | 221 752 166 2070 2972 2214 Parts 475 | 20 60 14 125 152 104 Haulers Intercepted 13 | . 2 . 4 6 1 Recyclers Shooed 13 | . 2 1 3 3 4 Parts Field Recycled 5 | . . . . . 5 Retrieved Matter 98 | . . . . . 98 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 141 | . 17 3 40 45 36 Melee 4 | . . . . 4 . Guns 108 | . 14 2 32 39 21 AOE 25 | . 3 1 8 2 11 Classes Destroyed 16 | 3 6 . 5 1 1 Worker 20 | 2 . . 2 9 7 Builder 7 | . 1 . 2 3 1 Tunneler 11 | 5 . 1 1 2 2 Hauler 13 | . 2 . 4 6 1 Recycler 13 | 1 1 1 3 2 5 Mechanic 2 | . 1 . . 1 . Operator 4 | . 1 . . 1 2 Watcher 9 | . . . 3 4 2 Swarmer 26 | . 6 2 7 7 4 Grunt 74 | . 11 1 19 23 20 Brawler 5 | . . . 3 1 1 Duelist 7 | . . . 2 2 3 Protector 4 | . . . 2 1 1 Sentry 18 | . . . 7 9 2 Hunter 4 | . . . . 2 2 Programmer 3 | . . . . . 3 Best Kill Streak 7 | 6 7 2 7 5 7 Combat Bots Only 6 | . 6 2 6 5 4 Max Kills in Single Turn 4 | 1 3 2 3 2 4 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . 2 1 3 1 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 9987 | . 793 125 2100 3122 3847 Core 1829 | . 145 70 393 509 712 Absorbed by Shields 324 | . . . . 324 . Redirected to Shielding 515 | . 29 . 136 223 127 Regen/Repaired (Parts) 506 | . . . 280 . 226 Core Remaining (%) 30 | 100 . 14 1 7 . Volleys Fired 650 | 25 76 17 173 217 142 Largest 2 | 2 2 2 2 2 2 Hottest 80 | 60 60 50 50 80 80 Shots Fired 1212 | 26 150 35 341 416 244 Gun 1182 | 26 147 34 334 410 231 Cannon . | . . . . . . Launcher 30 | . 3 1 7 6 13 Special . | . . . . . . Kinetic 1137 | 25 138 34 334 396 210 Thermal . | . . . . . . Explosive 19 | . 3 1 7 . 8 Electromagnetic 56 | 1 9 . . 20 26 Robot Hit Streak 18 | 6 10 9 14 18 15 Robot Miss Streak 8 | 3 7 8 4 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 15 | . . . 7 6 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 860 | 17 87 21 233 311 191 Core Hits 418 | 9 39 11 118 125 116 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 5 | . 1 . 1 1 2 Critical Strikes 7 | . 1 . 1 1 4 Destroy 4 | . 1 . 1 . 2 Smash 3 | . . . . 1 2 Melee Attacks 70 | . . . 4 40 26 Impact 38 | . . . . 12 26 Slashing 32 | . . . 4 28 . Piercing . | . . . . . . Sneak Attacks 15 | . . . . 9 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16403 | 226 1183 240 3126 6084 5544 Guns 11486 | 226 941 194 2403 4635 3087 Cannons . | . . . . . . Explosions 3123 | . 237 46 723 536 1581 Melee 1789 | . . . . 913 876 Ramming 5 | . 5 . . . . Kinetic 10994 | 211 838 194 2403 4498 2850 Thermal 174 | . . . . 45 129 Explosive 2156 | . 237 46 723 . 1150 Electromagnetic 1285 | 15 103 . . 628 539 Impact 1233 | . . . . 357 876 Slashing 556 | . . . . 556 . Piercing . | . . . . . . Highest Corruption 19 | . 1 1 2 11 19 Average Corruption 4 | . 1 1 1 5 15 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 144 | . 6 4 19 93 22 Message Errors 40 | . 3 1 4 25 7 Matter Fused 34 | . 1 . 4 22 7 Heat Flow Errors 13 | . 1 . 2 10 . Energy Discharges 22 | . . 1 5 15 1 Parts Rejected 1 | . 1 . . . . Data Loss (minor) 17 | . . 1 3 10 3 Data Loss (major) 6 | . . . 1 4 1 Misfires 5 | . . 1 . 3 1 Alerts 2 | . . . . 2 . Weapon Failures 4 | . . . . 2 2 Overload Shots . | . . . . . . Overflow Damage 771 | . . . 7 313 451 Projectiles . | . . . . . . Explosions 44 | . . . 7 11 26 Melee 727 | . . . . 302 425 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 169 | . 74 . 54 7 34 Shots 7 | . 2 . 2 1 2 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 297 | . 161 27 157 297 104 Average Temperature 32 | . 19 13 26 44 24 Received Heat Transfer 3229 | . 300 60 702 1234 933 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 22 | . . . . 10 12 Impact Corruptions 23 | . . . . 9 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . . . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1238 | 40 555 468 1238 856 928 Initial 503 | . 26 169 123 503 385 Average 534 | 21 355 268 750 549 491 Maximum Alert Level 4 | . 2 2 4 3 3 Low Security (%) 6 | 100 23 25 7 . . Level 1 21 | . 12 71 10 17 29 Level 2 50 | . 63 3 22 67 57 Level 3 17 | . . . 41 14 13 Level 4 3 | . . . 18 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 43 | . 6 1 10 10 16 Investigation 17 | . 5 . 5 3 4 Extermination 4 | . . . . . 4 Reinforcement 9 | . 1 . 1 2 5 Assault 10 | . . 1 4 3 2 Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 267 | . 32 15 71 90 59 Peak Tracking Total 8 | . 5 4 8 7 6 Tactical Retreats 9 | . . . . 3 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 7 | . 3 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 14 | . 2 3 3 3 3 Max in Single Turn 2 | . 2 2 1 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 49 | . 8 . 13 15 13 Terminals 28 | . 6 . 9 9 4 Fabricators 4 | . . . . . 4 Repair Stations 6 | . . . 2 2 2 Recycling Units 6 | . 2 . 1 2 1 Scanalyzers 4 | . . . 1 2 1 Garrison Access 1 | . . . . . 1 Total Hacks 177 | . 25 . 51 54 47 Successful 108 | . 16 . 32 31 29 Failed 67 | . 8 . 18 23 18 Catastrophic 3 | . . . . 1 2 Database Lockouts 2 | . 1 . 1 . . Manual 105 | . 14 . 34 31 26 Terminals 118 | . 21 . 38 38 21 Fabricators 14 | . . . . . 14 Repair Stations 20 | . . . 8 5 7 Recycling Units 14 | . 4 . 1 7 2 Scanalyzers 9 | . . . 4 4 1 Garrison Access 2 | . . . . . 2 Terminal Hacks 34 | . 9 . 9 10 6 Part Schematic 2 | . . . . . 2 Robot Schematic 1 | . . . . 1 . Robot Analysis 8 | . 2 . 2 4 . Prototype ID Bank 6 | . 2 . 3 1 . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . 1 . . . 1 Terminal Index 3 | . . . 1 1 1 Fabricator Index 1 | . . . . . 1 Unreport Threat 2 | . . . . 2 . Locate Traps 4 | . 2 . 1 . 1 Hauler Manifests 2 | . 1 . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 16 | . . . 8 2 6 Scan Component 9 | . . . 4 2 3 Repair 7 | . . . 4 . 3 Recycling Unit Hacks 6 | . 1 . . 4 1 Process 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 4 | . 1 . . 2 1 Scanalyzer 8 | . . . 4 4 . Insert Component 4 | . . . 2 2 . Analyze 4 | . . . 2 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 40 | . 6 . 11 11 12 Terminals 29 | . 4 . 10 10 5 Track 1 | . . . . 1 . Assimilate 3 | . . . . 2 1 Botnet 21 | . 3 . 9 6 3 Operators 4 | . 1 . 1 1 1 Fabricators 4 | . . . . . 4 Fabnet 3 | . . . . . 3 Haulers 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Mechanics 1 | . . . . . 1 Recycling Units 4 | . 2 . 1 1 . Tunnel 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Reprogram 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 5 . 8 12 10 Full Trace Events 11 | . 2 . 5 1 3 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 2 2 2 Parts Built 4 | . . . . . 4 Authchips . | . . . . . . Time 137 | . . . . . 137 Total Part Build Rating 18 | . . . . . 18 Parts Repaired 7 | . . . 4 . 3 Time 240 | . . . 110 . 130 Parts Recycled . | . . . . . . Recycled Matter 157 | . . . . 157 . Retrieved Matter 385 | . . . . 385 . Retrieved Components 38 | . 8 . . 20 10 Parts Scanalyzed 4 | . . . 2 2 . Part Schematics Acquired 4 | . . . 2 2 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 10 | . . 6 . 2 2 Largest Group 5 | . . 5 5 2 2 Highest-Rated Group 109 | . . 109 109 36 32 Highest-Rated Ally 31 | . . 31 31 26 16 Total Orders 3 | . . . . 3 . STAY 2 | . . . . 2 . FOLLOW 1 | . . . . 1 . Ally Attacks 119 | . . 39 64 . 16 Total Damage 1731 | . . 570 967 . 194 Kills 33 | . . 10 21 . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 8 | . 2 . 2 4 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 11983 | 162 1050 904 2495 4874 2498 Spaces Moved 5309 | 84 699 592 918 1851 1165 Core 12 | 4 . . 2 1 5 Treads 1341 | . . . 81 1151 109 Legs 61 | . . . 61 . . Wheels 3895 | 80 699 592 774 699 1051 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 135 135 120 120 Average Speed 167 | 96 105 137 181 208 147 Slowest Speed 1700 | 250 135 140 1650 500 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 3 97 98 79 86 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . 2 . 1 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 40 | . 7 . 4 18 11 Terrain Destroyed 152 | . 15 22 36 23 56 Melee 33 | . . . 4 18 11 Projectile . | . . . . . . AOE 119 | . 15 22 32 5 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 7261 | 145 877 656 1470 2420 1693 Wait 648 | . 31 26 240 124 227 Move 5304 | 83 698 591 917 1850 1165 Hop . | . . . . . . Pick Up 139 | 13 28 5 36 34 23 Fast Attach 70 | 10 6 . 14 21 19 Attach 62 | . 5 . 16 21 20 Detach 31 | 2 2 . 6 12 9 Swap 149 | 2 13 8 23 64 39 Drop 137 | 10 17 9 41 37 23 Fire 650 | 25 76 17 173 217 142 Melee 70 | . . . 4 40 26 Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 540 | -10/Materials | Discovered new exit (range 5) 558 | -10/Materials | Central database locked down 593 | -10/Materials | Core integrity fell below 50% 621 | -10/Materials | Lost 5 parts (1p1n3w) 747 | -10/Materials | Discovered new exit (range 15) 835 | -10/Materials | Discovered new exit (range 15) 855 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Identified exit to Materials 1213 | -10/Materials | Entered Mines 1487 | -10/Mines | Discovered exit to Materials (range 16) 1509 | -10/Mines | Learned 2 Materials zone layouts 1691 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1715 | -10/Mines | Discovered exit to Materials (range 6) 1869 | -10/Mines | Core integrity fell below 20% 1930 | -10/Mines | Met a Derelict testing a Signal Generator 1943 | -10/Mines | Found Signal Generator 2117 | -10/Mines | Entered Materials 2117 | -9/Materials | Accompanied by 5 allies 2117 | -9/Materials | Evolved 2 slots: Utility x2 2118 | -9/Materials | Identified exit to Materials 2122 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2193 | -9/Materials | Repaired Grenade Launcher 2220 | -9/Materials | Repaired Lgt. Assault Rifle 2247 | -9/Materials | Repaired Lgt. Assault Rifle 2388 | -9/Materials | Discovered new exit (range 11) 2885 | -9/Materials | Discovered exit to Materials (range 13) 3317 | -9/Materials | First assault squad dispatched 3336 | -9/Materials | Central database locked down 3532 | -9/Materials | Repaired Hvy. Assault Rifle 3833 | -9/Materials | Core integrity fell below 50% 3838 | -9/Materials | Lost 3 parts (1n1u1w) 3875 | -9/Materials | Core integrity fell below 20% 3917 | -9/Materials | Lost 5 parts (1p2n1u1w) 4201 | -9/Materials | Sterilization system engaged 4201 | -9/Materials | Non-combat units ordered to evacuate 4301 | -9/Materials | Combat units ordered to evacuate 4391 | -9/Materials | Build established: Scavenger-Mutant 4501 | -9/Materials | Ambient heat levels rising (+10) 4612 | -9/Materials | Entered another Materials area 4612 | -8/Materials | Evolved 2 slots: Utility x2 4613 | -8/Materials | Identified exit to Storage 5549 | -8/Materials | Lost 6 parts (1p1n3u1w) 5549 | -8/Materials | Garrison activated, responded to threat 5812 | -8/Materials | First assault squad dispatched 6078 | -8/Materials | Garrison activated, responded to threat 6108 | -8/Materials | Build established: Mutant 6108 | -8/Materials | Core integrity fell below 50% 6834 | -8/Materials | Discovered new exit (range 16) 7163 | -8/Materials | Discovered new exit (range 3) 7165 | -8/Materials | Identified exit to Factory 9047 | -8/Materials | System corruption reached 10% 9050 | -8/Materials | Core integrity fell below 20% 9077 | -8/Materials | Lost 4 parts (2n2u) 9486 | -8/Materials | Entered Factory 9486 | -7/Factory | Evolved 2 slots: Utility x2 10035 | -7/Factory | Build established: Hacker-Mutant 10178 | -7/Factory | Lost 3 parts (1n1u1w) 10261 | -7/Factory | Identified exit to Lower Caves 10341 | -7/Factory | Fabricated Energy Filter? 10571 | -7/Factory | Fabricated Launcher Loader? 10803 | -7/Factory | Repaired Enh. Autogun 10830 | -7/Factory | Repaired Utility Shielding 10945 | -7/Factory | Discovered new exit (range 4) 10947 | -7/Factory | Identified exit to Factory 11074 | -7/Factory | Repaired Flak Gun 11090 | -7/Factory | Discovered exit to Factory (range 15) 11346 | -7/Factory | Garrison activated, responded to threat 11591 | -7/Factory | System corruption reached 10% 11639 | -7/Factory | Lost 9 parts (1p2n5u1w) 11654 | -7/Factory | Core integrity fell below 50% 11886 | -7/Factory | Build established: Mutant 11886 | -7/Factory | First assault squad dispatched 11925 | -7/Factory | Lost 5 parts (1n2u2w) 11964 | -7/Factory | Core integrity fell below 20% 11984 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11962_ U-05 Engineer lays Concrete. 11962_ Lgt. Nuclear Core destroyed. 11965_ Hrd. Medium Armor Plating destroyed. 11965_ Adv. Weight Redist. System destroyed. 11967_ Destroyed Imp. Melee Analysis Suite. 11967_ L-41 Fighter system corrupted by crushing effect. 11967_ L-41 Fighter knocked back. 11968_ L-41 Fighter system terminally corrupted. 11971_ Missile Launcher destroyed. 11972_ System corrupted: Component data lost. 11972_ M-28 Smith fits Backup Power III on M-13 Machinist. 11973_ K-01 Serf collects debris. 11976_ Slug penetrates Wall. 11977_ R-06 Scavenger collects VTOL Module. 11978_ Slug penetrates Wall. 11980_ Slug penetrates I-36 Angel. 11981_ K-01 Serf collects debris. 11982_ Slug penetrates G-47 Trooper. 11984_ Slug penetrates I-36 Angel. 11984_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##### =!=!! ## """ ""#??????????????????????? | | # !* ## """ S"#??????????????????????? | | # !! ## """ """#??????????????????????? | | # !! ## """#??????????????????????? | | # ! = ## """#??????????????????????? | | # ## ] #??????????????????????? | | ######+################??????????????????????? | | #??# #?????????????????????????? | | #??# """"""""" #?????????????????????????? | | #??# """"""""?? #?????????????????????????? | | #??# """"""""" #?????????????????????????? | | #??# """"""""" #?????????????????????????? | | #??# """"""""" #?????????????????????????? | | #####??# """"""""" #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# [ #?????????????????????????? | | ???????# #?????????????????????????? | | ## #???########"######+#?????????????????????????? | | ############# #??# #?????????????????????????? | | # #??# #???????>?????????????????? | | % [* = *#| #??# #?????????????????????????? | | %=% %+* #??# #?????????????????????????? | | % * [# #### #?????????????????????????? | | # | # #?????????????????????????? | | ############# r #### #####+#######?????????????? | | ????????????#% g=%@ p ????????? | | ????????????# g*p i ????????? | | ????????""" # g ????????? | | ???? + u u ?????????? | | ????!!! # % m ?????????? | | ????????????# %%#################+###??????????? | | ????????????# k"# ??????????????????????????? | | ????????????# # ?????????????????????????? | | ????????????# # ????????????????????????? | | ????????????# a# ???????????????????????? | | ????????????# + ??????????????????????? | | ????????????# # ????????m????????????? | | ????????????# # #????????????????????? | | ????????????# # #????????????????????? | | ????????????# ##########?????????????????????? | | ????????????# ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | * ?????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Launcher Loader | -7/Factory | Hacked Energy Filter | -7/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -8/Materials | Hacked Fabricated ------------ Energy Filter | x2 | -7/Factory Launcher Loader | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroPhasingShifter Manual? 0 Play Time 02:09:50 Cumulative 571.9 hours Start 2022.06.06 @ 07:59:57 End 2022.06.06 @ 10:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 458 Rogue 458 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99403a69-6db2-4b65-a2fd-d4dfa89cafed