Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.21 @ 21:29:10 Player: Mr.Manatee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (17) 85 Value Destroyed (508) 508 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 4926 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Launcher Guidance Computer Improved Hacking Suite System Shield System Shield Makeshift System Shield > --- WEAPON (2) ------- Precision Grenade Launcher > --- INVENTORY (4) ---- Energy Well (500) Plasma Flamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Signal Interpreter Hardlight Generator Improved Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON ----------- Long-range Missile Launcher > --- INVENTORY -------- Armored Medium Treads Energy Well [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility System Shield Device Improved Heat Sink Processor Advanced Signal Interpreter Hackware System Shield Weapon Autogun Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . 2 . 2 . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 55 | 2 1 4 1 7 10 20 1 7 2 Power 11 | . . 1 . 2 2 6 . . . Engine 11 | . . 1 . 2 2 6 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | . . 2 . . 3 7 . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 12 | . . 2 . . 3 7 . . . Utility 15 | . 1 . 1 4 3 3 . 3 . Device 5 | . . . 1 2 . 1 . 1 . Storage . | . . . . . . . . . . Processor 4 | . 1 . . 1 . 1 . 1 . Hackware 6 | . . . . 1 3 1 . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . 1 . 1 2 4 1 4 2 Energy Gun 2 | 1 . . . . 1 . . . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . . . 1 . 3 1 3 2 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . 3 . Parts Lost 17 | . 1 . . 1 7 4 4 . . Power 2 | . . . . . 1 . 1 . . Propulsion 8 | . . . . 1 2 3 2 . . Utility 4 | . . . . . 2 1 1 . . Weapon 3 | . 1 . . . 2 . . . . Highest Loss Streak 5 | . 1 . . 1 4 3 5 . . Average Slot Usage (%) 52 | . 34 30 63 68 61 64 35 39 33 Engine 4 | . . 2 11 9 5 7 . . . Flight 6 | . . 5 22 15 6 13 3 . . Device 4 | . . . 8 11 9 4 . . . Processor 9 | . 7 11 11 11 10 7 6 10 6 Hackware 19 | . . . . 4 18 29 22 24 26 Ballistic Gun 3 | . 14 11 11 9 4 . . . . Launcher 1 | . . . . 7 4 . 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 3 3 6 7 14 14 33 8 10 6 Greatest Support 40 | 3 3 8 8 17 20 40 40 3 3 Greatest Overweight (x) 3 | . . . . . . 1 . 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 2 4 4 4 4 4 3 4 3 Average Carried 3 | 1 2 3 4 3 3 3 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 4 4 4 4 3 3 3 2 Class Distribution -------------------- 69% | Hacker-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Matter Collected 658 | 188 11 . 129 31 166 16 . 87 30 Remotely . | . . . . . . . . . . Salvage Created 329 | . 35 . . 49 139 52 . . 54 Parts 26 | . 3 . . 2 9 7 . . 5 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 14 | . . . . 1 2 6 . . 5 Guns 3 | . . . . 1 2 . . . . AOE 11 | . . . . . . 6 . . 5 Classes Destroyed 7 | . 2 . . 1 3 1 . . . Worker 1 | . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 11 | . . . . . . 6 . . 5 Grunt 1 | . . . . . 1 . . . . Sentry 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 4 | . 2 . . 1 1 3 . . 4 Combat Bots Only 4 | . . . . 1 1 3 . . 4 Max Kills in Single Turn 2 | . 1 . . 1 1 2 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Damage Taken 2336 | . 122 12 31 163 620 640 536 . 212 Core 1088 | . 18 . . 37 181 357 315 . 180 Absorbed by Shields 30 | . . . . . . 30 . . . Core Remaining (%) 91 | 100 92 . 100 93 74 . . . . Volleys Fired 43 | . 3 6 5 6 16 4 . . 3 Largest 2 | . 2 1 1 2 2 1 . . 1 Hottest 60 | . 60 23 23 53 53 43 . . 36 Shots Fired 51 | . 6 6 5 8 19 4 . . 3 Gun 39 | . 6 6 5 6 16 . . . . Cannon . | . . . . . . . . . . Launcher 12 | . . . . 2 3 4 . . 3 Special . | . . . . . . . . . . Kinetic 36 | . 3 6 5 6 16 . . . . Thermal 3 | . 3 . . . . . . . . Explosive 12 | . . . . 2 3 4 . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . 2 5 2 4 6 3 . . 5 Robot Miss Streak 4 | . 2 1 4 2 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 31 | . 3 5 2 4 13 2 . . 2 Core Hits 29 | . 2 . 1 2 10 8 . . 6 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1577 | . 39 62 24 80 263 590 . . 519 Guns 388 | . 39 62 24 56 207 . . . . Cannons . | . . . . . . . . . . Explosions 1181 | . . . . 24 48 590 . . 519 Melee . | . . . . . . . . . . Ramming 8 | . . . . . 8 . . . . Kinetic 377 | . 28 62 24 56 207 . . . . Thermal 11 | . 11 . . . . . . . . Explosive 1181 | . . . . 24 48 590 . . 519 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . Average Corruption 1 | . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . . 19 . . 32 Projectiles . | . . . . . . . . . . Explosions 51 | . . . . . . 19 . . 32 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . 30 31 . . . Shots 2 | . . . . . 1 1 . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | . 15 . 11 . 390 12 . . . Average Temperature 132 | . 10 . 4 . 201 7 . . . Received Heat Transfer 461 | . 69 6 18 27 183 92 66 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 25 | . 25 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Peak Influence 574 | . 56 114 44 156 574 554 . . . Average Influence 200 | . 23 50 44 69 252 293 . . . Maximum Alert Level 2 | . . . . . 2 2 . . . Low Security (%) 49 | 100 100 100 100 100 46 . . . . Level 1 28 | . . . . . 10 81 . . . Level 2 22 | . . . . . 43 18 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 . 2 1 2 . . . Investigation 5 | . 1 . . 1 1 2 . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Distress Signals 5 | . . 5 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 6 14 3 8 19 11 11 . 9 Peak Tracking Total 13 | . 5 13 3 5 9 6 9 . 7 Tactical Retreats 12 | . . 1 . . 7 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Machines Disabled 4 | . . 1 . 1 . 2 . . . Max in Single Turn 2 | . . 1 . 1 . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Machines Accessed 28 | . 3 2 . 6 8 9 . . . Terminals 16 | . 2 1 . 5 4 4 . . . Fabricators 3 | . . . . . 2 1 . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 4 | . . 1 . 1 1 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 113 | . 5 7 . 18 39 44 . . . Successful 55 | . 4 6 . 10 17 18 . . . Failed 56 | . 1 1 . 7 22 25 . . . Catastrophic 12 | . . . . 1 6 5 . . . Database Lockouts 2 | . . . . 1 . 1 . . . Manual 59 | . 4 4 . 12 16 22 . 1 . Terminals 75 | . 4 4 . 16 21 30 . . . Fabricators 13 | . . . . . 11 2 . . . Repair Stations 4 | . 1 . . . 3 . . . . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 15 | . . 3 . 2 4 6 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 19 | . 1 3 . 6 3 6 . . . Part Schematic 5 | . . . . 1 1 3 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 3 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . Fabricator Index 1 | . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . . Unreport Threat 3 | . . . . 3 . . . . . Locate Traps 2 | . . . . 1 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 7 | . . . . . 5 2 . . . Network Status 3 | . . . . . 2 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 3 | . . . . . 2 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Retrieve Components 2 | . . . . . . 2 . . . Scanalyzer 9 | . . 2 . 2 1 4 . . . Insert Component 5 | . . 1 . 1 1 2 . . . Analyze 4 | . . 1 . 1 . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 15 | . 3 1 . 2 6 3 . . . Terminals 12 | . 2 1 . 2 4 3 . . . Track 2 | . . . . . 1 1 . . . Assimilate 2 | . . . . 1 . 1 . . . Botnet 8 | . 2 1 . 1 3 1 . . . Fabricators 2 | . . . . . 2 . . . . Report 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 3 2 . 5 8 5 . . . Full Trace Events 2 | . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . 2 1 5 . . . Parts Built 4 | . . . . . 2 2 . . . Matter 430 | . . . . . 218 212 . . . Time 199 | . . . . . 146 53 . . . Total Part Build Rating 18 | . . . . . 6 12 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 14 | . . . . . 14 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . Parts Scanalyzed 5 | . . 1 . 1 1 2 . . . Part Schematics Acquired 4 | . . 1 . 1 . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Total Allies 4 | . . . . 1 . . . 3 . Largest Group 3 | . . . . 1 1 . . 3 . Highest-Rated Group 77 | . . . . 10 10 . . 77 . Highest-Rated Ally 37 | . . . . 10 10 . . 37 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Turns Passed 2275 | 35 127 121 101 113 643 477 62 465 131 Spaces Moved 4121 | 61 227 221 227 215 1016 917 135 861 241 Core 1862 | 61 227 145 . . 237 31 59 861 241 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2259 | . . 76 227 215 779 886 76 . . Fastest Speed 34 | 50 50 37 37 37 37 34 37 50 50 Average Speed 43 | 50 50 45 37 37 41 37 43 51 50 Slowest Speed 200 | 50 50 50 37 40 50 117 50 200 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . . . 2 4 3 10 3 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 51 28 50 27 27 17 31 85 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 3 1 Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 5 | . . . 2 . . . . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 108 | . . . . 20 15 47 . . 26 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 108 | . . . . 20 15 47 . . 26 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Total 4520 | 64 233 234 236 233 1212 1044 134 883 247 Wait 275 | . 3 . 6 4 166 90 1 5 . Move 4070 | 60 226 220 222 206 1009 897 129 860 241 Hop 20 | . . . 2 4 3 9 2 . . Pick Up 16 | 2 . 3 . 3 2 4 . 2 . Fast Attach 36 | 2 1 3 1 4 8 11 . 6 . Attach 13 | . . 1 . 1 1 6 1 1 2 Detach 13 | . . . . . 1 7 1 3 1 Swap 6 | . . . . 2 1 3 . . . Drop 26 | . . 1 . 3 3 13 . 6 . Fire 43 | . 3 6 5 6 16 4 . . 3 Melee . | . . . . . . . . . . Ram 2 | . . . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 15) 156 | -10/Materials | Discovered new exit (range 16) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Utility x2 245 | -9/Materials | Discovered new exit (range 13) 284 | -9/Materials | Entered Mines 319 | -9/Mines | Learned Materials emergency access door positions 326 | -9/Mines | Learned location of 1 exit from Materials 330 | -9/Mines | Build established: Mutant 333 | -9/Mines | Met a Derelict bent on vengeance 382 | -9/Mines | Discovered new exit (range 10) 385 | -9/Mines | Entered Materials 385 | -8/Materials | Evolved 2 slots: Utility x2 386 | -8/Materials | Identified exit to Factory 475 | -8/Materials | Central database locked down 498 | -8/Materials | Entered Factory 498 | -7/Factory | Accompanied by 1 ally 498 | -7/Factory | Evolved 2 slots: Propulsion x2 689 | -7/Factory | Fabricated System Shield (x1) 765 | -7/Factory | Fabricated System Shield (x1) 796 | -7/Factory | Local fabrication network quarantined 842 | -7/Factory | Discovered new exit (range 10) 879 | -7/Factory | Repaired Xenon Bombardment Thruster 992 | -7/Factory | Lost 4 parts (1p2n1u) 1001 | -7/Factory | Build established: Hacker-Mutant 1039 | -7/Factory | Discovered new exit (range 14) 1138 | -7/Factory | Identified exit to Factory 1141 | -7/Factory | Entered another Factory area 1141 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1255 | -6/Factory | Discovered new exit (range 11) 1268 | -6/Factory | Identified exit to Factory 1356 | -6/Factory | Discovered exit to Factory (range 3) 1543 | -6/Factory | Discovered new exit (range 15) 1562 | -6/Factory | Lost 3 parts (2n1u) 1566 | -6/Factory | Central database locked down 1604 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 1618 | -6/Factory | Identified exit to Lower Caves 1618 | -6/Factory | Entered Lower Caves 1650 | -6/Lower Caves | Core integrity fell below 50% 1678 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1680 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1680 | -6/Lower Caves | Lost 5 parts (1p3n1u) 1680 | -6/Lower Caves | Entered Zion 1712 | -6/Zion | Learned location of Warlord (-4) 1716 | -6/Zion | Discovered new exit (range 8) 1785 | -6/Zion | Given A8's code to call for help 1873 | -6/Zion | Gained Derelict followers 1956 | -6/Zion | Found Prototype Device 1981 | -6/Zion | Found Prototype Launcher 1981 | -6/Zion | Identified Gui. Missile Launcher 2001 | -6/Zion | Identified Bomb Factory No. 2 2029 | -6/Zion | Learned Factory emergency access door positions 2145 | -6/Zion | Entered Proximity Caves 2150 | -5/Proximity Caves | Spotted B-75 Beast 2194 | -5/Proximity Caves | Core integrity fell below 20% 2248 | -5/Proximity Caves | Learned location of Armory (-3) 2276 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Oh wait, no one knows how to use a coupler. 02052_ BE-EQ9(z) toys with the Twisted Machinery. 02066_ Dropped Lrn. Missile Launcher. LOCATION=UNKNOWN GOAL=ESCAPE 02148_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 02193_ C-30 ARC bursts open, deploying its payload. 02193_ S-27 Virus unfolds itself. 02194_ S-27 Virus destroyed. 02201_ Acquired 7 matter. 02202_ VTOL Module fries itself beyond repair. 02202_ Acquired 1 matter. 02202_ Acquired 22 matter. 02203_ Lgt. Nuclear Core fries itself beyond repair. 02204_ Slug penetrates Wall. 02248_ Acquired derelict log, extracted data. World map updated: -3/Armory. 02272_ S-27 Virus destroyed. 02272_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"??????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ???????? ???###?????????????????????????????????? | | ????????? ### ##????????????????????????????????? | | ??????????? #????????????????????????????????? | | ????????????# ##???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ##########??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# ### # #??????????????????????? | | ??????#?????# ##?# ## ##?????????????????????? | | ??????# ##### #### ### ##????????????????????? | | ????### #?## ##???????????????????? | | #??## #???????????????????? | | ######## ## ##???# #???????????????????? | | ?????####### #?####????# ##???????????????????? | | ????## #????????## ##????????????????????? | | ??### #???# ##s #?????????????????????? | | ??# # ###????# s@##?????????????????????? | | ### ## ## #??????# s##??????????????????????? | | ## ###### #??????# #????????????????????????? | | ##?# #?????# ?????????????????????????? | | #?# ????# ?????????????????????????? | | #?# ??? %= ?????????????????????????? | | ####? ? = ??????????????????????????? | | ####???? # ??????????????????????????? | | ##???????# ### ??????????????????????????? | | #?????????# ##??#???????????????????????????? | | #?????????? ? #????????????????????????????????? | | #??????????#? ??????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Offensive Hacking 12 Defensive Hacking 40 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Neutron Cannon | -7/Factory | Hacked Imp. Cooling System | -6/Factory | Hacked Arm. Medium Treads | -6/Factory | Scanalyzed Nuclear Pulse Array | -6/Factory | Scanalyzed Adv. Cooling System | -6/Factory | Hacked Centrium Wheel | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Nuclear Pulse Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeAssaultClaws Manual? 0 Play Time 00:43:35 Cumulative 62.4 hours Start 2020.07.21 @ 20:44:13 End 2020.07.21 @ 21:29:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39b12b07-9bcb-4709-b296-cb2e285540be