Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 18:46:51

Player: LU-1G1

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (143)     715
Value Destroyed (5052)     5052
Prototype IDs (56)         1120
Alien Tech Used (1)        200
Bonus (2725)               2725
              TOTAL SCORE: 16512

 Bonus
-------
Follower Combat Kills      717
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -592

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     229/700
System Corruption          10%
Temperature                Cool (21)
Movement                   Treading (320) Ox2
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
          Light Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
   Experimental Energy Well
       Enhanced Optical Array
   Experimental Targeting Computer
>               --- WEAPON (2) -------
                CR-A16's Behemoth Slayer
>               --- INVENTORY (20) ---
      Makeshift Power Source
      Makeshift Power Source
                Vortex Chain Reactor
         Combat Airjet
                Gyrokinetic Inverter
         Cooled Antigrav System
       Advanced Heat Sink
        Zionite Biocell (600)
        Zionite Biocell (600)
        Zionite Biocell (600)
        Zionite Biocell (600)
       Improved Matter Compressor (300)
      Makeshift Cloaking Device
                System Mapper
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Airjet
                Gyrokinetic Inverter
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
                Surveybot 24 Scanner
                Surveybot 24 Chip
       Advanced Shield Generator
>               --- WEAPON -----------
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
       Advanced Heat Sink
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
       Improved Matter Compressor
       Improved Light Armor Plating
         Medium Reflective Plating
       Advanced Shield Generator
                Hacking Drone Bay
   High-powered Shock Rifle
                Tesla Rifle
                Tesla Rifle
          Heavy Plasma Cannon
          Heavy Assault Rifle
  Hypervelocity Gauss Rifle
                Molecular Deconstructor
[Rating: 99]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | 8   4   .   .   3   8   20  15  2   11  7   26  13  12  1   .   21  23  6   51  14  3   
  Power                    18   | 2   .   .   .   .   1   1   2   .   .   .   1   1   .   .   .   2   3   1   3   1   .   
    Engine                 8    | 2   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   .   
    Core                   8    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   3   1   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Propulsion               65   | 2   .   .   .   .   2   10  2   .   1   .   3   4   5   .   .   4   11  .   13  6   2   
    Treads                 26   | 2   .   .   .   .   2   10  2   .   1   .   3   3   .   .   .   1   1   .   .   .   1   
    Leg                    22   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   13  6   1   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   2   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  97   | 2   2   .   .   3   4   6   7   2   4   1   14  4   4   .   .   5   6   4   22  7   .   
    Device                 38   | 1   .   .   .   1   .   2   1   1   1   .   5   2   4   .   .   2   5   3   8   2   .   
    Storage                9    | 1   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   1   .   
    Processor              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             42   | .   1   .   .   1   2   3   4   1   3   1   8   2   .   .   .   2   .   .   11  3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   2   .   .   .   1   3   4   .   6   6   8   4   3   1   .   10  3   1   13  .   1   
    Energy Gun             11   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   7   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
    Ballistic Gun          14   | 2   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   4   .   .   3   .   .   
    Ballistic Cannon       23   | .   2   .   .   .   1   2   2   .   3   4   3   2   2   .   .   2   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   1   2   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   1   .   1   1   .   .   .   4   .   2   .   .   4   1   .   2   5   .   
  Corrupted Parts          13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   8   2   .   
    System Corruption      83   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   10  .   .   52  15  .   
Parts Lost                 95   | .   .   .   .   .   4   3   2   .   5   .   12  8   4   .   .   14  6   4   20  1   12  
  Power                    8    | .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   2   .   1   .   .   1   
  Propulsion               29   | .   .   .   .   .   1   .   .   .   1   .   3   2   3   .   .   5   1   1   5   1   6   
  Utility                  42   | .   .   .   .   .   1   1   .   .   4   .   6   5   .   .   .   6   4   2   9   .   4   
  Weapon                   16   | .   .   .   .   .   1   1   2   .   .   .   2   .   1   .   .   1   1   .   6   .   1   
  Highest Loss Streak      10   | .   .   .   .   .   2   2   1   .   3   .   10  4   2   .   .   9   4   4   7   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  100 100 96  89  97  97  92  86  86  93  94  81  100 93  73  84  79  85  99  77  
  Engine                   5    | .   14  14  14  14  8   4   4   7   7   7   7   6   6   6   6   .   .   .   .   .   4   
  Core                     1    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   5   5   2   4   .   
  Treads                   16   | .   28  28  28  28  27  27  23  23  23  23  22  19  1   .   .   3   4   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   5   2   .   19  34  31  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   3   15  26  26  5   2   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  34  9   .   .   
  Device                   11   | .   .   .   .   .   .   10  15  17  7   7   11  15  26  33  33  14  20  15  11  5   4   
  Storage                  9    | .   14  14  14  13  9   9   7   7   7   7   7   7   6   6   6   11  11  11  10  11  11  
  Processor                7    | .   .   .   .   .   .   .   15  15  15  15  9   7   6   6   6   6   4   5   4   7   11  
  Hackware                 1    | .   .   .   .   .   6   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               11   | .   1   14  14  10  20  11  12  4   9   15  17  17  .   .   .   7   3   .   10  20  5   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  4   
  Ballistic Gun            2    | .   9   .   .   .   .   .   5   7   1   .   4   .   .   .   .   4   5   .   .   .   .   
  Ballistic Cannon         9    | .   17  28  28  28  17  17  9   7   12  8   7   14  12  13  .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 14  34  34  34  34  47  71  81  79  79  88  87  72  70  65  65  87  80  69  90  85  71  
  Greatest Support         110  | 40  40  40  40  40  60  60  76  76  76  68  68  60  66  66  66  66  71  71  100 110 110 
  Greatest Overweight (x)  8    | .   .   .   .   .   .   1   1   1   1   1   1   1   5   .   .   8   4   .   4   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  15  15  14  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  15  15  15  15  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  19  
  Average Carried          18   | 4   12  14  14  13  13  19  19  19  17  19  18  18  15  19  19  19  19  18  17  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   15  15  15  15  15  20  20  20  17  19  20  16  20  19  19  20  20  18  20  18  17  

 Class Distribution 
--------------------
 45% | Mutant
 44% | Scavenger-Mutant
  5% | Hacker-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           5758 | 316  111  100  .    78   275  798  290  175  342  54   259  669  290  .    .    538  306  62   876  161  58   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5461 | 76   84   126  .    122  257  648  370  8    253  .    113  573  349  .    .    312  560  62   1173 .    375  
  Parts                    252  | 5    8    6    .    2    24   38   29   1    10   .    3    15   13   .    .    17   23   2    51   .    5    
Haulers Intercepted        9    | .    1    .    .    .    1    4    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Recyclers Shooed           7    | .    1    .    .    2    .    2    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      89   | .    .    .    .    .    .    .    .    1    8    .    .    13   .    .    .    16   .    2    14   30   5    
  Prevented                35   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    24   9    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  110  | .   4   4   .   .   12  11  9   1   9   .   4   10  4   .   .   7   12  .   19  .   4   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     27   | .   .   .   .   .   .   .   3   .   3   .   1   .   .   .   .   3   3   .   14  .   .   
  Cannons                  66   | .   4   4   .   .   12  11  4   1   6   .   .   10  4   .   .   3   7   .   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   1   .   .   
Classes Destroyed          18   | 2   3   .   .   .   3   3   1   1   1   .   2   1   .   .   .   1   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  7    | .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   1   4   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycler                 7    | 1   .   .   .   2   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  30   | .   3   .   .   .   6   .   5   .   .   .   .   3   .   .   .   2   3   .   8   .   .   
  Grunt                    47   | .   1   4   .   .   4   7   .   .   5   .   .   5   2   .   .   .   6   .   10  .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   4   2   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   2   1   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   2   3   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   2   2   .   1   5   5   4   1   4   .   3   3   2   .   .   2   9   .   4   .   3   
  Combat Bots Only         5    | .   2   2   .   .   3   2   4   1   4   .   3   3   2   .   .   2   5   .   4   .   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   2   2   1   1   .   2   1   1   .   .   1   2   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               15988 | .    100  103  53   .    788  869  660  290  860  .    2604 1190 461  7    .    1713 1638 279  2518 384  1471 
  Core                     1939  | .    44   20   .    .    52   80   37   37   59   .    289  55   28   .    .    222  224  73   354  42   323  
  Absorbed by Shields      958   | .    .    .    .    .    .    .    232  84   87   .    .    .    .    .    .    .    282  .    273  .    .    
  Reduced by Siege Mode    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Redirected to Shielding  666   | .    .    .    .    .    .    .    .    .    22   .    96   269  .    .    .    8    80   .    106  70   15   
  Regen/Repaired (Parts)   204   | .    .    .    .    .    .    204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    .    .    74   .    76   .    .    .    .    .    31   .    .    .    70   .    .    .    .    .    
Volleys Fired              511   | 6    15   7    1    5    58   51   26   7    29   .    31   38   31   3    .    35   46   .    100  .    22   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    2    .    2    .    1    
  Hottest                  180   | 40   78   78   78   78   78   78   78   67   99   .    71   87   87   87   .    150  180  .    155  .    69   
Shots Fired                905   | 12   30   14   2    10   114  101  49   15   54   .    48   76   62   6    .    52   92   .    146  .    22   
  Gun                      312   | 12   .    .    .    .    .    .    21   8    19   .    43   .    .    .    .    23   22   .    142  .    22   
  Cannon                   587   | .    30   14   2    10   114  101  27   7    33   .    2    76   62   6    .    29   70   .    4    .    .    
  Launcher                 6     | .    .    .    .    .    .    .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  667   | 12   30   14   2    10   114  101  48   15   48   .    45   76   62   6    .    32   22   .    30   .    .    
  Thermal                  133   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   70   .    30   .    22   
  Explosive                6     | .    .    .    .    .    .    .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          99    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    9    .    .    86   .    .    
  Robot Hit Streak         17    | 3    3    6    .    2    7    13   15   16   16   .    10   12   14   2    .    6    17   .    11   .    9    
  Robot Miss Streak        8     | 1    4    1    .    1    4    3    3    1    1    .    7    4    3    5    .    8    2    .    6    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Shots Hit Robots           588   | 8    13   9    .    5    68   63   37   14   42   .    27   50   39   1    .    29   69   1    88   .    25   
  Core Hits                257   | 3    5    6    .    2    22   33   19   4    18   .    19   23   18   .    .    9    25   1    41   .    9    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    
  Critical Strikes         30    | .    1    .    .    1    3    2    1    .    1    .    .    5    3    .    .    3    2    .    1    .    7    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    2    .    .    .    .    
    Blast                  15    | .    1    .    .    1    3    2    1    .    1    .    .    5    1    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
Melee Attacks              46    | .    .    .    .    .    .    .    .    .    .    10   1    6    6    .    .    3    .    2    7    .    11   
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    
  Piercing                 31    | .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    3    .    2    7    .    11   
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15979 | 121  273  197  .    133  1315 1445 879  274  1264 .    1312 1452 1056 24   .    742  2610 57   2234 .    591  
  Guns                     4038  | 121  .    .    .    .    .    .    343  142  378  .    418  .    .    .    .    265  170  .    1863 .    338  
  Cannons                  9156  | .    258  192  .    133  1296 1405 407  127  552  .    .    1173 996  24   .    423  2042 .    128  .    .    
  Explosions               1726  | .    .    .    .    .    .    .    123  .    334  .    792  .    .    .    .    .    398  .    79   .    .    
  Melee                    949   | .    .    .    .    .    .    .    .    .    .    .    102  279  60   .    .    34   .    57   164  .    253  
  Ramming                  110   | .    15   5    .    .    19   40   6    5    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Kinetic                  8571  | 121  258  192  .    133  1296 1405 750  269  853  .    418  1173 996  24   .    196  170  .    317  .    .    
  Thermal                  3454  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    279  2440 .    397  .    338  
  Explosive                1249  | .    .    .    .    .    .    .    123  .    334  .    792  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1646  | .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    213  .    .    1356 .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 381   | .    .    .    .    .    .    .    .    .    .    .    102  279  .    .    .    .    .    .    .    .    .    
  Piercing                 568   | .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    34   .    57   164  .    253  
Highest Corruption         55    | .    .    .    .    .    .    .    8    8    10   10   .    5    3    3    3    14   3    3    55   55   10   
  Average Corruption       10    | .    .    .    .    .    .    .    4    8    9    10   .    5    3    3    3    3    1    3    27   35   10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  193   | .    .    .    .    .    .    .    10   23   22   8    .    21   .    1    2    21   3    2    66   3    11   
    Message Errors         35    | .    .    .    .    .    .    .    1    7    3    2    .    6    .    .    .    6    1    .    6    .    3    
    Matter Fused           43    | .    .    .    .    .    .    .    2    4    4    2    .    4    .    1    1    4    1    1    19   .    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    1    3    3    1    .    1    .    .    .    2    .    .    9    .    1    
    Energy Discharges      23    | .    .    .    .    .    .    .    2    2    2    2    .    2    .    .    .    2    1    .    8    1    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    
    Data Loss (minor)      24    | .    .    .    .    .    .    .    2    4    5    .    .    3    .    .    1    3    .    .    2    1    3    
    Data Loss (major)      10    | .    .    .    .    .    .    .    1    .    2    .    .    2    .    .    .    1    .    .    3    1    .    
    Misfires               9     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    6    .    1    
    Alerts                 7     | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    2    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        14    | .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    1    .    .    8    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            479   | .    1    .    .    13   33   .    .    .    18   .    19   143  1    .    .    49   170  .    .    .    32   
  Projectiles              270   | .    1    .    .    13   33   .    .    .    9    .    .    36   1    .    .    49   128  .    .    .    .    
  Explosions               70    | .    .    .    .    .    .    .    .    .    9    .    19   .    .    .    .    .    42   .    .    .    .    
  Melee                    139   | .    .    .    .    .    .    .    .    .    .    .    .    107  .    .    .    .    .    .    .    .    32   
Knockbacks                 64    | .    1    .    .    2    13   13   4    3    10   .    .    9    8    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    1    .    .    2    11   12   3    3    9    .    .    9    6    1    .    .    .    .    .    .    .    
  Secondary                6     | .    .    .    .    .    1    1    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      228   | .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    131  .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Rammed                   13    | .    1    1    .    .    3    6    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             31    | .    1    1    .    .    3    9    1    1    .    .    .    .    .    .    .    15   .    .    .    .    .    
  Kicked                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    168  123  18   54   325  15   222  206  140  212  325  171  .    .    .    195  233  7    504  .    134  
  Average Temperature      82    | .    62   52   12   25   80   9    117  104  71   121  171  106  .    .    .    88   36   4    103  .    43   
  Received Heat Transfer   3972  | .    24   60   20   .    261  396  52   27   260  .    711  306  156  .    .    48   356  9    588  150  548  
  Effects                  4     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           3     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Longest Duration         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             7     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    3    
  Heat Transferred         3158  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1650 .    620  .    888  
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Peak Influence             383  | 10  141 120 .   10  283 383 266 .   .   .   .   .   158 .   .   .   316 .   .   .   .   
  Initial                  165  | .   6   .   .   .   3   77  165 .   .   .   .   .   12  .   .   .   25  .   .   .   .   
  Average                  130  | 3   50  86  .   2   150 223 144 .   .   .   .   .   63  .   .   .   87  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         78   | 100 100 100 .   100 83  46  79  .   .   .   .   .   100 .   .   .   88  .   .   .   .   
  Level 1                  21   | .   .   .   .   .   16  53  20  .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   1   1   5   .   .   .   .   .   4   .   .   .   5   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Distress Signals           9    | .   .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              208  | .   6   3   3   .   18  23  23  11  11  .   8   10  6   2   .   13  21  5   34  6   5   
  Peak Tracking Total      9    | .   4   2   9   .   5   3   4   9   4   .   5   3   2   1   .   4   4   7   6   6   4   
  Tactical Retreats        19   | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   4   .   9   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Traps Triggered            3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   12  .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Disabled          9    | .   .   .   1   .   2   3   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Accessed          31   | .   2   1   2   1   1   8   3   .   .   .   .   1   3   .   3   .   3   .   2   1   .   
  Terminals                18   | .   2   1   .   .   1   7   1   .   .   .   .   1   3   .   .   .   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                97   | .   7   6   2   1   3   28  5   .   .   .   .   1   7   .   25  .   8   .   3   1   .   
  Successful               63   | .   1   3   2   1   2   15  3   .   .   .   .   1   3   .   25  .   3   .   3   1   .   
  Failed                   34   | .   6   3   .   .   1   13  2   .   .   .   .   .   4   .   .   .   5   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   3   1   .   2   14  2   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Terminals                58   | .   7   6   .   .   3   26  2   .   .   .   .   1   7   .   .   .   4   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             59   | .   1   3   2   1   2   13  1   .   .   .   .   1   3   .   25  .   3   .   3   1   .   
  Record                   10   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   2   .   .   
  Part Schematic           13   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   1   .   .   1   5   1   .   .   .   .   .   3   .   .   .   3   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total Allies               21   | .    .    .    .    1    .    13   .    .    .    6    .    .    .    .    .    1    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    1    1    10   10   .    .    6    6    .    .    .    .    1    .    .    .    .    .    
  Highest-Rated Group      218  | .    .    .    .    31   31   218  218  .    .    172  172  .    .    .    .    96   .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    31   31   31   31   .    .    51   51   .    .    .    .    96   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               207  | .    .    .    .    .    .    49   89   7    .    .    61   .    .    .    .    1    .    .    .    .    .    
  Total Damage             2996 | .    .    .    .    .    .    693  1155 .    .    .    1103 .    .    .    .    45   .    .    .    .    .    
  Kills                    30   | .    .    .    .    .    .    9    12   .    .    .    8    .    .    .    .    1    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   .   .   .   2   .   2   .   2   .   .   .   1   .   .   .   .   1   
Drone Launches             10   | .   .   .   .   .   .   .   .   8   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               16041 | 126  410  370  440  266  594  1594 1585 817  565  1757 1068 1367 585  14   89   1015 963  253  1187 663  313  
Spaces Moved               7383  | 61   217  217  273  148  239  541  580  361  203  727  369  501  317  3    97   409  558  307  576  486  193  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4525  | 56   217  217  273  148  239  541  580  361  203  727  369  501  .    .    .    32   60   .    .    .    1    
  Legs                     1041  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    327  486  192  
  Wheels                   949   | .    .    .    .    .    .    .    .    .    .    .    .    .    317  3    97   341  191  .    .    .    .    
  Hover                    863   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    307  307  249  .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  160  163  160  107  92   92   107  51   51   58   112  112  
  Average Speed            177   | 150  160  160  160  160  160  235  239  208  226  230  241  242  124  92   92   185  127  55   122  118  116  
  Slowest Speed            400   | 160  160  160  160  160  160  240  240  240  240  240  243  245  165  92   92   320  271  58   400  120  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    35   40   69   22   24   79   23   56   35   82   51   67   11   2    74   64   18   55   51   76   46   
  Regions Visited          21
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    .    .    .    1    1    1    1    .    1    1    1    .    1    1    1    .    
Scrap Searched             14    | .    .    1    .    1    .    .    .    .    3    4    .    1    .    .    .    2    .    .    2    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    .    .    .    .    3    .    2    5    .    .    1    .    .    .    .    .    
Terrain Destroyed          122   | .    1    1    .    .    6    7    3    .    19   3    18   11   12   3    .    12   22   .    4    .    .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    3    .    2    5    .    .    .    .    .    .    .    .    
  Projectile               57    | .    1    1    .    .    6    7    .    .    .    .    .    9    7    3    .    12   11   .    .    .    .    
  AOE                      54    | .    .    .    .    .    .    .    3    .    19   .    18   .    .    .    .    .    10   .    4    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Total                      9254 | 80  253 226 275 168 334 756 729 415 250 796 508 566 428 9   96  559 716 385 892 573 240 
  Wait                     787  | .   1   .   .   .   20  109 85  39  6   34  52  4   57  .   .   70  43  70  125 62  10  
  Move                     7362 | 60  216 216 272 147 238 540 579 360 202 726 368 500 316 2   96  408 557 306 575 485 193 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  126  | 5   9   1   1   10  6   10  6   2   2   7   17  2   4   1   .   4   18  1   16  3   1   
  Fast Attach              115  | 7   4   .   .   2   3   6   6   1   1   3   8   3   8   .   .   10  12  .   29  11  1   
  Attach                   71   | .   .   .   .   1   5   2   3   1   4   1   12  4   2   1   .   4   7   4   16  2   2   
  Detach                   29   | 1   3   .   .   .   .   1   1   1   .   3   4   .   .   1   .   1   6   .   7   .   .   
  Swap                     63   | 1   .   .   .   .   .   12  6   .   6   3   6   6   2   .   .   7   4   2   7   1   .   
  Drop                     113  | .   4   1   1   3   1   16  16  3   .   9   9   3   2   1   .   2   23  .   10  9   .   
  Fire                     511  | 6   15  7   1   5   58  51  26  7   29  .   31  38  31  3   .   35  46  .   100 .   22  
  Melee                    46   | .   .   .   .   .   .   .   .   .   .   10  1   6   6   .   .   3   .   2   7   .   11  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Crush                    16   | .   1   1   .   .   3   9   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 15)
   127 | -11/Scrapyard      | Entered Materials
   330 | -10/Materials      | Build established: Mutant
   359 | -10/Materials      | Discovered new exit (range 5)
   370 | -10/Materials      | Discovered new exit (range 15)
   537 | -10/Materials      | Entered Mines
   682 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   703 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   705 | -10/Mines          | Discovered new exit (range 5)
   743 | -10/Mines          | Learned 8 Materials zone layouts
   743 | -10/Mines          | Discovered new exit (range 5)
   765 | -10/Mines          | Found a hidden stash of uninstalled traps
   850 | -10/Mines          | Discovered new exit (range 5)
   907 | -10/Mines          | Entered Exiles
   947 | -10/Exiles         | Met 8R-AWN
   975 | -10/Exiles         | Met EX-HEX
  1063 | -10/Exiles         | Met EX-DEC
  1088 | -10/Exiles         | Learned location of Zion (-7)
  1123 | -10/Exiles         | Met EX-BIN
  1143 | -10/Exiles         | Aligned with FarCom system
  1144 | -10/Exiles         | Given EX-Vault access code
  1181 | -10/Exiles         | Opened EX-Vault
  1193 | -10/Exiles         | Found Longsword +1
  1227 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1310 | -10/Exiles         | Attacked by the Exiles
  1334 | -10/Exiles         | Discovered new exit (range 10)
  1347 | -10/Exiles         | Left Exiles lab with Longsword +1
  1347 | -10/Exiles         | Entered Mines
  1386 | -9/Mines           | Discovered new exit (range 4)
  1389 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1478 | -9/Mines           | Found the Drone Emporium
  1486 | -9/Mines           | Found Prototype Device
  1486 | -9/Mines           | Identified Bomb Drone Bay
  1602 | -9/Mines           | Discovered new exit (range 7)
  1613 | -9/Mines           | Entered Materials
  1613 | -8/Materials       | Accompanied by 1 ally
  1613 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1614 | -8/Materials       | Identified exit to Factory
  2202 | -8/Materials       | Discovered new exit (range 4)
  2207 | -8/Materials       | Entered Storage
  2436 | -8/Storage         | Build established: Hacker-Mutant
  2993 | -8/Storage         | Discovered exit to Factory (range 12)
  3115 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3365 | -8/Storage         | Repaired Hrd. Medium Armor Plating
  3405 | -8/Storage         | Build established: Commander-Mutant
  3801 | -8/Storage         | Entered Factory
  3801 | -7/Factory         | Accompanied by 10 allies
  3801 | -7/Factory         | Evolved 2 slots: Utility x2
  4538 | -7/Factory         | Identified exit to Lower Caves
  4617 | -7/Factory         | Garrison activated, responded to threat
  4718 | -7/Factory         | Build established: Mutant
  5386 | -7/Factory         | Entered Lower Caves
  5386 | -7/Lower Caves     | Spotted DQ-V0F(f)
  5387 | -7/Lower Caves     | Encountered a Master Thief
  5402 | -7/Lower Caves     | Destroyed DQ-V0F(f)
  5570 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  5915 | -7/Lower Caves     | Identified exit to Lower Caves
  5968 | -7/Lower Caves     | Learned Factory terminal intel
  6203 | -7/Lower Caves     | Entered another Lower Caves area
  6270 | -7/Lower Caves     | Lost 3 parts (3u)
  6304 | -7/Lower Caves     | System corruption reached 10%
  6751 | -7/Lower Caves     | Discovered new exit (range 8)
  6768 | -7/Lower Caves     | Entered Zion
  6856 | -7/Zion            | Given the Hacking Drone Bay
  6856 | -7/Zion            | Found Prototype Device
  6926 | -7/Zion            | Learned Factory stockpile data
  6931 | -7/Zion            | Gained Derelict followers
  6969 | -7/Zion            | Discovered new exit (range 14)
  7010 | -7/Zion            | System corruption cleaned by Quarantine Array
  7304 | -7/Zion            | Learned location of Armory (-3)
  7379 | -7/Zion            | Found CR-A16's Pointy Stick
  7649 | -7/Zion            | Given A8's code to call for help
  7676 | -7/Zion            | Learned location of Extension (-6)
  7719 | -7/Zion            | Gained Derelict followers
  8483 | -7/Zion            | Discovered new exit (range 4)
  8493 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8525 | -7/Zion            | Entered Deep Caves
  8525 | -7/Deep Caves      | Accompanied by 6 allies
  8794 | -7/Deep Caves      | Attacked by Z-Imprinter
  8871 | -7/Deep Caves      | Core integrity fell below 50%
  8873 | -7/Deep Caves      | Destroyed Z-Imprinter
  8895 | -7/Deep Caves      | Found Prototype Protection
  8895 | -7/Deep Caves      | Identified Zio. Weapon Casing
  8898 | -7/Deep Caves      | Lost 10 parts (1p3n5u1w)
  9127 | -7/Deep Caves      | Z-Facility disabled
  9169 | -7/Deep Caves      | Found Zio. Weapon Casing
  9443 | -7/Deep Caves      | Found Surveybot 24 Chip
  9447 | -7/Deep Caves      | Found Surveybot 24 Scanner
  9573 | -7/Deep Caves      | Discovered new exit (range 7)
  9593 | -7/Deep Caves      | Entered Proximity Caves
  9621 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10402 | -6/Proximity Caves | Lost 4 parts (2n2u)
 10476 | -6/Proximity Caves | Learned Factory garrison access intel
 10841 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10928 | -6/Proximity Caves | Discovered new exit (range 6)
 10945 | -6/Proximity Caves | Learned Factory trap positions
 10960 | -6/Proximity Caves | Entered Factory
 10960 | -6/Factory         | Evolved 2 slots: Propulsion x2
 10961 | -6/Factory         | Identified exit to Extension
 10962 | -6/Factory         | Loaded intel: 82 trap records
 10964 | -6/Factory         | Loaded intel: 26 terminal locations
 10965 | -6/Factory         | Loaded intel: 4 garrison access locations
 11048 | -6/Factory         | Garrison activated, responded to threat
 11180 | -6/Factory         | Identified exit to Lower Caves
 11545 | -6/Factory         | Entered Lower Caves
 11545 | -6/Lower Caves     | Spotted 8S-RWO(f)
 11546 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 11546 | -6/Lower Caves     | Encountered a Master Thief
 11550 | -6/Lower Caves     | Longsword +1 stolen by Master Thief
 11559 | -6/Lower Caves     | Entered Data Miner
 11559 | -6/Data Miner      | Discovered new exit (range 6)
 11577 | -6/Data Miner      | Met Data Miner
 11594 | -6/Data Miner      | Learned location of Section 7 (-2)
 11594 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11606 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11648 | -6/Data Miner      | Entered Proximity Caves
 11662 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11762 | -5/Proximity Caves | Lost 9 parts (1p3n4u1w)
 11817 | -5/Proximity Caves | Found Prototype Device
 11817 | -5/Proximity Caves | Identified Exp. Thermal Shield
 11973 | -5/Proximity Caves | Spotted B-75 Beast
 11995 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 11998 | -5/Proximity Caves | Destroyed B-75 Beast
 12475 | -5/Proximity Caves | Discovered new exit (range 15)
 12660 | -5/Proximity Caves | System corruption reached 10%
 12663 | -5/Proximity Caves | Entered Factory
 12663 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13193 | -5/Factory         | Identified exit to Upper Caves
 13357 | -5/Factory         | Garrison activated, responded to threat
 13543 | -5/Factory         | Discovered new exit (range 15)
 13547 | -5/Factory         | Lost 4 parts (3u1w)
 13626 | -5/Factory         | Entered Upper Caves
 13653 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13747 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13752 | -5/Upper Caves     | Found Prototype Special Weapon
 13876 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13876 | -5/Upper Caves     | Discovered new exit (range 5)
 13879 | -5/Upper Caves     | Entered another Upper Caves area
 13884 | -5/Upper Caves     | Lost 4 parts (1p1n2u)
 14010 | -5/Upper Caves     | Lost 3 parts (1n2w)
 14067 | -5/Upper Caves     | Discovered new exit (range 10)
 14307 | -5/Upper Caves     | Lost 7 parts (2n3u2w)
 14335 | -5/Upper Caves     | System corruption reached 10%
 14381 | -5/Upper Caves     | Core integrity fell below 50%
 14417 | -5/Upper Caves     | System corruption reached 30%
 14504 | -5/Upper Caves     | Found Imp. Powered Armor
 14759 | -5/Upper Caves     | Lost 7 parts (2n4u1w)
 14862 | -5/Upper Caves     | Found Alien Artifact
 14862 | -5/Upper Caves     | Identified Dimensional Node Initializer
 14862 | -5/Upper Caves     | Initialized slip node
 14953 | -5/Upper Caves     | Spotted 0A-29Z(f)
 14954 | -5/Upper Caves     | Encountered a Master Thief
 14954 | -5/Upper Caves     | Spotted 3M-US6(f)
 14955 | -5/Upper Caves     | Encountered a Master Thief
 14955 | -5/Upper Caves     | Spotted DV-D78(f)
 14956 | -5/Upper Caves     | Discovered new exit (range 15)
 14956 | -5/Upper Caves     | Encountered a Master Thief
 14956 | -5/Upper Caves     | Spotted H1-GZS(f)
 14957 | -5/Upper Caves     | Encountered a Master Thief
 14959 | -5/Upper Caves     | Prototype Device stolen by Master Thief
 14969 | -5/Upper Caves     | Lrn. Terrain Scanner stolen by Master Thief
 14969 | -5/Upper Caves     | Lgt. Antimatter Reactor stolen by Master Thief
 14979 | -5/Upper Caves     | Adv. Energy Well stolen by Master Thief
 14981 | -5/Upper Caves     | Destroyed 3M-US6(f)
 15066 | -5/Upper Caves     | Entered Warlord
 15107 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15128 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15304 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 15405 | -5/Warlord         | Met Warlord
 15416 | -5/Warlord         | Opened Warlord's prototype stash
 15420 | -5/Warlord         | Found Prototype Reactor
 15430 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15430 | -5/Warlord         | Found Prototype Device
 15430 | -5/Warlord         | Identified Thermal Barrier
 15445 | -5/Warlord         | Found Prototype Processor
 15445 | -5/Warlord         | Identified Exp. Targeting Computer
 15458 | -5/Warlord         | Found Prototype Hackware
 15684 | -5/Warlord         | Opened side exit
 15712 | -5/Warlord         | Discovered new exit (range 11)
 15729 | -5/Warlord         | Entered Proximity Caves
 15742 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15943 | -4/Proximity Caves | Spotted B-86 Titan
 16004 | -4/Proximity Caves | Core integrity fell below 20%
 16042 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
16009_ Destroyed Hvy. Laser.
16011_ Broken Lgt. Antimatter Reactor fries itself beyond repair.
16012_ Flexi-carbon Leg destroyed.
16012_ Critical hit (Burn: +50).
16013_ G-73 Enforcer suffers critical hit (Impale).
16015_ Carbon-fiber Leg destroyed.
16019_ Destroyed Phase Gun.
16019_ Carbon-fiber Leg destroyed.
16021_ G-73 Enforcer destroyed.
16021_ Mak. Power Source destroyed.
16023_ PB5X%NZWD66H>TW|DZEVP&VIU
16027_ Critical hit (Burn: +50).
16028_ Adv. Heat Sink fries itself beyond repair.
16029_ G-67 Veteran suffers critical hit (Impale).
16029_ G-67 Veteran destroyed.
16032_ Exp. Myomer Leg destroyed.
16034_ Flexi-carbon Leg fries itself beyond repair.
16034_ Adv. Heat Sink fries itself beyond repair.
16040_ Flexi-carbon Leg fries itself beyond repair.
16041_ G-67 Veteran suffers critical hit (Impale).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#####???????????????????????? |
| ????????????????????##   ##??????????????????????? |
| ????????????????????#     ##?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????# l    #?????????????????????? |
| ????????????????????## b   #?????????????????????? |
| ????????????????????###    #?????????????????????? |
| ????????????????????# ##  %#?????????????????????? |
| ??????#####????######   g  ###?###???????????????? |
| ?????##   ##??##       ##@   #?# ##??????????????? |
| ????##     ##?#          % %####  #??????????????? |
| ??###       #?##            %     ###????????????? |
| ??#         #??##                   #????????????? |
| ??#         #??##          ######              ??? |
| ###        #???#        ##  ##??###                |
|           #?####        ##   #?????#               |
| ??        #?#                #??????               |
| ??##      #?#              ###???????              |
| ###       ###           ####?????????              |
|            ###   ####  ##?????????????    ##       |
|             ##   #??####??????????????? ###??      |
|  ######          #????????????????????? #?????     |
| ##???##          #??????????#??????????? ???????   |
| ????##           ###        #????????????#???????  |
| ????#      ##                     #??????????????? |
| ????#     ###           ##       #???????????????? |
| ????##    ###          ##????????????????????????? |
| ?????##    ##         ##?????????????????????????? |
| ????###    ###        #??????????????????????????? |
| ????#      #?#        #??????????????????????????? |
| #         ##?#         #?????????????????????????? |
|           #??#        ##?????????????????????????? |
|           #??#  ##   ##??????????????????????????? |
| ###      ##??#  #?  ##???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          21
Energy Capacity            1250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              14
Power Amplification        20
Additional Mass Support    12
Corruption Containment     8
Armor Coverage             800
Resistance: KI             25
Resistance: TH             30
Resistance: EM             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           3
Matter Filtering           30
Energy Filtering           50
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Adv. Treads | -8/Storage    | Hacked
          Imp. Flight Unit | -8/Storage    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
               Hvy. Treads | -6/Data Miner | Free
   Lgt. Antimatter Reactor | -6/Data Miner | Free
          Enh. Force Lance | -6/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -8/Storage    | Hacked
      X-62 Marksman | -6/Data Miner | Free
     R-10 Processor | -6/Data Miner | Free
      Y-64 Sentinel | -6/Data Miner | Free
       B-60 Warrior | -6/Data Miner | Free
          P-70 Sage | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugAccelerationDrive
  Manual?         0
Play Time         02:07:37
  Cumulative      495.0 hours
  Start           2022.04.09 @ 16:07:42
  End             2022.04.09 @ 18:46:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          485
  Rogue           270
  Adventurer      112
  Explorer        103
Win Type          -
  Total           32
  Types           23/0/6/2/0/0/0/1/0
Lore%             87
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c186740-7f43-4a75-bd35-40498134a020