Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 08:14:42 Player: ktur Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (121) 605 Value Destroyed (3767) 3767 Prototype IDs (248) 4960 Alien Tech Used (4) 800 Bonus (11074) 11074 TOTAL SCORE: 29206 Bonus ------- High Alert Combat Kills 322 Follower Combat Kills 729 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Friendly Fire -477 Cogmind --------- Core Integrity 831/1150 Matter 57/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Flying (30) Location -4/Lab Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Diametric Drive > --- UTILITY (10) ----- Enhanced Optical Array 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Experimental Armor Integrity Analyzer Graphene Brace Deep Network Scanner Deep Network Scanner Quantum Router > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- AEGIS Remote Shield Transdimensional Reconstructor Tachyon Dispersion Ray Tachyon Dispersion Ray Guided Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Long-range Terrain Scanner 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Experimental Armor Integrity Analyzer Graphene Brace Advanced System Shield Quantum Router Z-Drone Bay > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- Diametric Drive Superbattery System Mapper Deep Network Scanner Transdimensional Reconstructor [Rating: 127] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Improved Linear Gravjet Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Backup Laser III Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Mass Driver Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 161 | 6 8 1 30 5 1 . 5 13 1 3 9 . 22 . 1 . 3 9 . 1 3 . 25 4 11 Power 14 | 1 1 . 2 . . . . 2 . . . . 4 . . . 1 1 . . . . 2 . . Engine 5 | 1 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . 1 . . . . 4 . . . 1 1 . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 61 | 2 2 . 11 . 1 . 3 5 1 . 2 . 10 . 1 . 2 2 . . . . 14 2 3 Treads 18 | 2 2 . 10 . 1 . 3 . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . Flight 28 | . . . 1 . . . . 5 1 . 2 . 10 . 1 . 2 2 . . . . 3 . 1 Utility 58 | 1 3 . 10 5 . . 1 4 . 2 4 . 8 . . . . 4 . . 3 . 7 1 5 Device 15 | . . . . 1 . . . 1 . 2 1 . 1 . . . . . . . . . 5 . 4 Storage 9 | 1 1 . 3 . . . . 1 . . . . 1 . . . . . . . 2 . . . . Processor 14 | . 2 . 1 . . . 1 1 . . 2 . 4 . . . . 3 . . . . . . . Hackware 8 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 2 1 1 Protection 12 | . . . 6 4 . . . 1 . . . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 1 7 . . . 1 2 . 1 3 . . . . . . 2 . 1 . . 2 1 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 11 | 2 1 . 7 . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 3 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 1 . . . . . . 2 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 . . . . . . 5 . 4 . . . . . . . 2 . 1 2 5 Parts Lost 37 | . 1 1 4 . . . . . . . 1 2 . . . 1 9 2 . . . 3 12 . 1 Power 5 | . . . . . . . . . . . . . . . . . 3 . . . . . 2 . . Propulsion 17 | . . . 1 . . . . . . . . 1 . . . . 4 1 . . . 3 7 . . Utility 8 | . . . 1 . . . . . . . 1 1 . . . . 1 1 . . . . 2 . 1 Weapon 7 | . 1 1 2 . . . . . . . . . . . . 1 1 . . . . . 1 . . Highest Loss Streak 7 | . 1 1 1 . . . . . . . 1 2 . . . 1 7 1 . . . 3 6 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 98 99 100 100 98 93 100 100 99 95 95 100 100 100 83 64 76 76 75 71 85 72 69 Engine 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 3 . . . . . . . . . 6 . . Core 1 | . . . . . . . . 7 7 7 7 7 6 13 13 13 7 1 5 5 5 4 1 . . Treads 15 | . 28 28 21 22 22 22 34 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . Flight 8 | . . . . . . . . 33 38 38 37 35 32 33 33 33 31 12 17 17 17 14 1 5 4 Device 1 | . . . . . . . . 4 7 7 8 4 . . . . . . . . . . 6 9 9 Storage 10 | . 14 14 16 11 11 11 9 8 7 7 7 7 6 6 6 6 6 5 5 5 3 4 . . . Processor 16 | . 13 14 15 11 11 11 9 7 7 7 7 7 18 26 26 26 25 35 35 35 35 35 29 26 26 Hackware 2 | . . . . . . . . . . . 3 7 12 6 6 6 6 4 5 5 5 5 8 15 15 Protection 8 | . . . 11 21 22 22 18 8 7 7 1 . . . . . . . . . . . . . . Energy Cannon 1 | . 1 10 1 . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 13 | . 26 16 19 22 22 22 18 3 . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 4 7 7 7 7 6 6 6 6 4 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 7 7 7 6 6 6 6 . 3 5 5 5 4 . 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 11 22 23 64 63 59 59 59 20 20 21 21 20 28 28 28 28 25 18 18 18 18 18 46 19 19 Greatest Support 80 | 40 40 40 43 40 40 40 80 20 21 21 26 26 30 30 30 30 33 18 18 18 18 18 54 60 60 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 8 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 13 | 7 9 10 17 20 20 20 20 12 8 8 8 8 9 10 10 10 10 10 10 10 9 9 5 5 5 Most Carried 20 | 6 10 10 20 20 20 20 20 20 8 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Carried 12 | 3 8 9 16 19 19 20 19 9 7 7 7 8 9 10 10 9 9 8 10 9 8 9 4 4 4 Final Capacity 20 | 8 10 10 20 20 20 20 20 8 8 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 20 | 6 10 10 20 20 20 20 20 7 8 8 8 8 10 10 10 10 9 10 10 10 10 5 4 5 5 Class Distribution -------------------- 58% | Mutant 10% | Scavenger-Sprinter 6% | Derelict-Sprinter 5% | Scavenger-Mutant 4% | Hacker-Sprinter 4% | Sprinter 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Wizard-Mutant | -4/Armory Wizard-Mutant | -4/Lab Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Matter Collected 3685 | 171 334 148 1176 148 . 23 258 130 . 40 87 13 240 40 31 19 40 50 . 61 . 121 515 40 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4862 | . 430 269 1999 199 . . 318 . . 28 . 36 662 . . 28 31 . . 46 . . 776 40 . Parts 262 | . 33 18 125 11 . . 18 . . 1 . 3 15 . . 5 2 . . 3 . . 23 5 . Haulers Intercepted 10 | . 1 . 6 . . . . . . . . . 1 . . . . . . . . . 2 . . Recyclers Shooed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 1 1 . 1 . 8 4 . . . . 1 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Combat Hostiles Destroyed 90 | . 10 6 36 7 . . 4 . . . . 3 3 . . . 4 . . 5 . . 12 . . Guns 56 | . 10 4 31 7 . . 4 . . . . . . . . . . . . . . . . . . Cannons 17 | . . 2 3 . . . . . . . . . . . . . . . . . . . 12 . . AOE 16 | . . . 1 . . . . . . . . 3 3 . . . 4 . . 5 . . . . . Classes Destroyed 13 | . 5 . 4 1 . . . . . 1 . . 1 . . . . . . . . . 1 . . Worker 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 6 . . . . . . . . . 1 . . . . . . . . . 2 . . Recycler 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 6 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . Swarmer 23 | . 3 . 4 4 . . . . . . . 3 . . . . 4 . . 5 . . . . . Grunt 52 | . 7 6 21 2 . . 5 . . . . . 3 . . . . . . . . . 8 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 10 . . . . . . . . . . . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 9 | . 3 2 8 4 . . 2 . . 1 . 3 3 . . 1 4 . . 5 . . 9 1 . Combat Bots Only 9 | . 3 2 6 4 . . 2 . . . . 3 3 . . . 4 . . 5 . . 9 . . Max Kills in Single Turn 3 | . 2 1 2 1 . . 1 . . 1 . 2 3 . . 1 3 . . 2 . . 2 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . . . 2 3 . . . 3 . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Damage Taken 6021 | . 408 391 1352 121 . . 147 . 60 32 . 111 211 . 33 188 602 36 . 127 . 316 1839 . 47 Core 1562 | . 74 50 164 22 . . 13 . . 10 . 31 34 . 10 94 301 . . 41 . 157 561 . . Absorbed by Shields 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Redirected to Shielding 14 | . . . . . . . . . 10 4 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 50 . . . 53 97 . . . . 94 . . . . 48 . . . . 80 . . . Volleys Fired 341 | . 56 30 136 15 . . 26 . . . . 4 3 . 4 . 3 . . 5 . . 49 2 8 Largest 2 | . 2 2 2 2 . . 2 . . . . 1 1 . 1 . 1 . . 1 . . 2 1 1 Hottest 120 | . 40 56 56 46 . . 48 . . . . 30 30 . 30 . 30 . . 39 . . 80 120 120 Shots Fired 575 | . 111 47 244 30 . . 52 . . . . 4 3 . 4 . 3 . . 5 . . 62 2 8 Gun 481 | . 111 42 220 30 . . 52 . . . . . . . . . . . . . . . 26 . . Cannon 75 | . . 5 24 . . . . . . . . . . . . . . . . . . . 36 2 8 Launcher 19 | . . . . . . . . . . . . 4 3 . 4 . 3 . . 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 491 | . 111 42 220 30 . . 52 . . . . . . . . . . . . . . . 36 . . Thermal 36 | . . . . . . . . . . . . . . . . . . . . . . . 26 2 8 Explosive 19 | . . . . . . . . . . . . 4 3 . 4 . 3 . . 5 . . . . . Electromagnetic 29 | . . 5 24 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 15 19 21 6 . . 7 . . . . 9 . . . . 1 . . 2 . . 20 7 . Robot Miss Streak 3 | . 3 2 3 2 . . 2 . . . . . . . 2 . . . . 2 . . 1 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 9 | . 2 1 3 3 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 420 | . 77 39 178 22 . . 34 . . 1 . 2 7 . . 1 1 . . 1 . . 55 2 . Core Hits 187 | . 28 14 72 9 . 1 14 . . . . 4 11 . 1 1 8 . . 6 . . 16 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 . . . . 1 . . . . . . . . . . . . . . . 4 . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 100 | . . . . . . . . . . 3 1 . 16 1 . 9 . 19 . . . . 12 1 38 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . . . . . . 3 1 . 16 1 . 9 . 19 . . . . 12 1 38 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 1 . . 4 . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10804 | . 781 481 3194 349 . 1 561 . . 89 . 408 862 . 314 79 306 . . 455 . . 2784 93 47 Guns 4832 | . 781 371 2472 334 . . 561 . . . . . . . . . . . . . . . 313 . . Cannons 2986 | . . 110 488 . . . . . . . . . . . . . . . . . . . 2295 93 . Explosions 2078 | . . . 208 . . . . . . . . 408 387 . 314 . 306 . . 455 . . . . . Melee 819 | . . . . . . . . . . 89 . . 475 . . 79 . . . . . . 176 . . Ramming 89 | . . . 26 15 . 1 . . . . . . . . . . . . . . . . . . 47 Kinetic 6814 | . 781 371 2472 334 . . 561 . . . . . . . . . . . . . . . 2295 . . Thermal 614 | . . . 208 . . . . . . . . . . . . . . . . . . . 313 93 . Explosive 1870 | . . . . . . . . . . . . 408 387 . 314 . 306 . . 455 . . . . . Electromagnetic 598 | . . 110 488 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 819 | . . . . . . . . . . 89 . . 475 . . 79 . . . . . . 176 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . . . . . . . 8 4 4 4 4 4 6 6 15 Average Corruption 5 | . . . . . . . . . . . . . . . . . 8 4 4 4 4 4 4 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . . . . . . . . 1 1 2 4 2 3 4 1 17 Message Errors 6 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 1 Matter Fused 9 | . . . . . . . . . . . . . . . . . 1 . . 2 1 . 1 . 4 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . 2 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 400 | . . . . . . . . . . 49 . 14 4 . 19 . 46 . . . . . 268 . . Projectiles 268 | . . . . . . . . . . . . . . . . . . . . . . . 268 . . Explosions 79 | . . . . . . . . . . . . 14 . . 19 . 46 . . . . . . . . Melee 53 | . . . . . . . . . . 49 . . 4 . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . 5 . . . . . . . . 36 . . . . . . . . . . . . 47 Shots 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Rammed 10 | . . . 6 3 . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . 6 3 . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 235 | . 17 99 138 68 . . 51 . 3 2 134 20 105 2 16 . 51 . . . 108 . 87 34 235 Average Temperature 29 | . 5 24 32 21 . . 11 . 3 2 63 7 27 2 3 . 19 . . . 64 . 22 25 113 Received Heat Transfer 1575 | . 177 243 597 18 . . 108 . 36 12 . . 63 . 12 . 111 6 . . . 21 171 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Heat Transferred 1138 | . . . 250 . . . . . . . . . . . . . . . . . . . 814 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Peak Influence 684 | . 153 140 646 310 . 78 220 36 . . . . 578 . . . . 146 . . . . 684 352 . Initial 317 | . . . . 240 . . 29 9 . . . . 48 . . . . 31 . . . . . 317 . Average 187 | . 48 46 341 88 . 56 103 20 . . . . 225 . . . . 66 . . . . 374 339 . Maximum Alert Level 2 | . . . 2 1 . . 1 . . . . . 2 . . . . . . . . . 2 1 . Low Security (%) 66 | 100 100 100 37 81 . 100 89 100 . . . . 53 . . . . 100 . . . . 24 . . Level 1 12 | . . . 11 18 . . 10 . . . . . 32 . . . . . . . . . 25 100 . Level 2 20 | . . . 51 . . . . . . . . . 14 . . . . . . . . . 50 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 6 . . . 1 . . . . . 4 . . . 1 2 . . . 1 7 1 . Investigation 13 | . . . 2 . . . 1 . . . . . 3 . . . . 2 . . . . 4 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 8 | . 1 . 4 . . . . . . . . . 1 . . . . . . . . . 2 . . Assault 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Distress Signals 9 | . 2 . 5 . . . . . . . . . . . . . . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 24 5 71 7 . 2 7 . 7 10 . 8 36 3 6 4 22 7 5 9 . 11 48 4 . Peak Tracking Total 15 | . 4 2 7 4 . 1 3 . 4 7 . 8 7 3 4 4 15 4 3 9 . 10 13 5 . Tactical Retreats 32 | . 1 . 3 . . . . . 2 1 . 1 12 1 . . 1 2 . 3 . . 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Traps Triggered 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . . 2 . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Machines Disabled 10 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 6 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Machines Accessed 53 | . 8 . 12 2 1 . 1 2 1 . . . 9 1 . 4 . 3 . . 4 . 3 1 1 Terminals 19 | . 7 . 8 . . . 1 2 . . . . . . . . . . . . . . . 1 . Fabricators 7 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . Total Hacks 170 | . 25 . 39 2 1 . 3 2 1 . . . 27 1 . 32 . 12 . . 13 . 7 2 3 Successful 107 | . 10 . 16 2 1 . . 1 1 . . . 18 1 . 32 . 5 . . 13 . 3 1 3 Failed 62 | . 14 . 23 . . . 3 1 . . . . 9 . . . . 7 . . . . 4 1 . Catastrophic 10 | . 1 . 4 . . . 1 . . . . . . . . . . 2 . . . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 19 . 17 . 1 . 3 . . . . . 35 . . . . 15 . . . . 12 . . Terminals 55 | . 23 . 25 . . . 3 2 . . . . . . . . . . . . . . . 2 . Fabricators 26 | . . . . . . . . . . . . . 12 . . . . 11 . . . . 3 . . Repair Stations 5 | . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 9 | . 2 . 4 . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 14 | . . . 7 . . . . . . . . . 7 . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . 5 . . . . 1 . . . . 2 . . Terminal Hacks 67 | . 6 . 6 2 1 . . 1 1 . . . . 1 . 32 . . . . 13 . . 1 3 Record 19 | . . . . . . . . . . . . . . . . 11 . . . . 5 . . . 3 Part Schematic 16 | . 1 . . . . . . . . . . . . . . 11 . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . Open Door 5 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . . . . 8 . . . . 4 . . . . 2 . . Load Schematic 8 | . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 . . Build 6 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . 7 . . . . . . . . . 6 . . . . . . . . . . . . Insert Component 6 | . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . Analyze 7 | . . . 4 . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . 12 . . . 1 2 . . . . 5 . . . . 2 . . . . 3 . . Full Trace Events 9 | . . . 1 . . . 1 . . . . . 3 . . . . 2 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 4 . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 83 | . 1 . 3 . . . . . . . 15 . 37 . . 11 . 12 . . 4 . . . . Parts Built 8 | . . . . . . . . . . . . . 6 . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 388 | . . . . . . . . . . . . . 141 . . . . 152 . . . . 95 . . Total Part Build Rating 40 | . . . . . . . . . . . . . 30 . . . . 10 . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . 44 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Total Allies 19 | . 2 . . 3 . . . . . . 4 . 1 . . . . 4 . . . . 5 . . Largest Group 4 | . 1 . . 3 3 3 2 . . . 4 4 1 . . . . 4 1 . . . 3 . . Highest-Rated Group 288 | . 10 . . 40 40 40 32 . . . 153 153 165 . . . . 237 70 . . . 288 . . Highest-Rated Ally 165 | . 10 . . 16 16 16 16 . . . 40 40 165 . . . . 70 70 . . . 103 . . Zionite Dispatches 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 98 | . . . . . . 5 21 . . . . . 7 . . . . 13 2 . . . 50 . . Total Damage 3769 | . . . . . . 49 183 . . . . . 260 . . . . 228 55 . . . 2994 . . Kills 21 | . . . . . . 3 2 . . . . . 1 . . . . 2 . . . . 13 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Robot Analysis Total 128 | . . . . . . . . . . . . . . . . 128 . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 2 . 1 . . 1 2 . 1 . 1 3 . 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decoded 0b10 Intel 122 | . . . . . . . . . . . . . 31 . . . . 31 . . . . 56 4 . Traps 27 | . . . . . . . . . . . . . . . . . . 11 . . . . 15 1 . Emergency Access 16 | . . . . . . . . . . . . . . . . . . 6 . . . . 8 2 . Garrisons 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Patrols 26 | . . . . . . . . . . . . . 12 . . . . 2 . . . . 11 1 . Investigations 36 | . . . . . . . . . . . . . 15 . . . . 12 . . . . 9 . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Guards 12 | . . . . . . . . . . . . . 2 . . . . . . . . . 10 . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 13 | . . . . . . . . . . . . . 10 . . . . 2 . . . . 1 . . Main Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Turns Passed 12892 | 76 1307 622 2912 2150 535 119 421 51 339 342 603 126 624 205 86 68 135 436 60 188 70 109 679 67 562 Spaces Moved 12393 | 42 673 337 1196 672 213 47 201 108 941 676 1181 196 1744 583 329 119 453 356 187 374 161 304 818 67 415 Core 36 | 7 . . . . . . . . . . . . . . . . . . . . . 14 10 . 5 Treads 3374 | 35 673 337 1196 672 213 47 201 . . . . . . . . . . . . . . . . . . Legs 126 | . . . . . . . . . . . . . . . . . . . . . . . . 35 91 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 794 | . . . . . . . . . . . . . . . . . . . . . . . 794 . . Flight 8063 | . . . . . . . . 108 941 676 1181 196 1744 583 329 119 453 356 187 374 161 290 14 32 319 Fastest Speed 20 | 50 160 160 160 250 250 250 170 28 28 28 28 31 23 23 23 24 20 32 32 32 32 32 24 30 30 Average Speed 76 | 148 160 160 195 250 250 250 170 28 28 28 32 32 24 23 23 24 24 47 32 32 32 32 37 77 50 Slowest Speed 250 | 160 160 160 250 250 250 250 170 28 28 28 106 34 34 23 24 24 34 99 32 32 32 50 121 120 120 Overloaded Moves 56 | . . . . . . . . . . . . . . . . . 56 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . . . . 2 3 . 1 21 . 1 1 7 4 . . . 1 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 54 | 4 89 79 93 92 61 13 23 4 94 65 90 38 46 70 56 82 62 16 47 50 61 51 19 5 96 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 38 | . . . . 2 . . . . . . 1 . 6 . 1 25 . . . . 3 . . . . Known Exits Taken 6 | . . . . . . . . 1 . . . . 1 . . . 1 1 . . . 1 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 . Scrap Searched 26 | . . 1 . 1 . . . . 3 3 5 1 . 2 3 . 2 . . 1 . 4 . . . Spaces Dug 100 | . . . . . . . . . . 2 . . 9 1 9 3 18 19 . 29 . . 6 . 4 Terrain Destroyed 219 | . . . 9 . . . . . . 2 . 30 17 1 31 3 24 19 . 66 . . 13 . 4 Melee 40 | . . . . . . . . . . 2 . . 9 1 . 3 . 19 . . . . 3 . 3 Projectile 11 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 1 AOE 168 | . . . 9 . . . . . . . . 30 8 . 31 . 24 . . 66 . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Total 15058 | 53 810 376 1544 1116 218 48 239 134 1014 820 1400 252 1887 652 332 144 465 586 186 437 179 315 1080 76 695 Wait 1820 | . 46 8 114 409 1 1 2 . 72 136 185 54 93 67 . 12 14 183 . 55 . 5 165 . 198 Move 12289 | 41 672 336 1195 671 212 46 200 107 936 670 1180 193 1704 582 326 116 439 347 186 373 160 301 815 66 415 Hop 37 | . . . . . . . . . 2 2 . 1 18 . 1 1 6 4 . . . 1 1 . . Pick Up 107 | 6 14 1 27 3 2 . 3 1 2 2 9 . 9 1 . 3 . 6 . 1 11 . 1 2 3 Fast Attach 88 | 6 2 . 10 5 . . 2 . . 1 6 . 17 . . . 1 3 . . 3 . 20 3 9 Attach 42 | . 1 1 3 . 1 . 1 13 1 1 3 . 3 . . . 1 6 . 1 1 . 2 1 2 Detach 9 | . . . . . . . . 1 . 1 . . 1 . . . . 1 . 1 1 . . . 3 Swap 36 | . 5 . 17 . . . 2 . . 1 1 . 2 . 1 . 1 . . . . . 3 1 2 Drop 157 | . 14 . 36 8 2 . 3 12 1 3 15 . 21 1 . 3 . . . 1 3 8 12 . 14 Fire 341 | . 56 30 136 15 . . 26 . . . . 4 3 . 4 . 3 . . 5 . . 49 2 8 Melee 100 | . . . . . . . . . . 3 1 . 16 1 . 9 . 19 . . . . 12 1 38 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . . . 6 3 . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . . . 17 . . . . . . . Rewire 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Arm) -4/Armory -4/Lab (discovered 1 exit: *Res) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 5) 853 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Discovered new exit (range 12) 1175 | -10/Materials | Central database locked down 1384 | -10/Materials | Entered Mines 1479 | -10/Mines | Learned Materials emergency access door positions 1991 | -10/Mines | Discovered new exit (range 10) 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Evolved 2 slots: Utility x2 2255 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 2378 | -9/Materials | Discovered new exit (range 16) 2777 | -9/Materials | Discovered new exit (range 9) 2863 | -9/Materials | Build established: Scavenger-Mutant 3560 | -9/Materials | Build established: Mutant 4206 | -9/Materials | Discovered new exit (range 5) 4676 | -9/Materials | Discovered new exit (range 16) 4918 | -9/Materials | Entered Mines 5005 | -9/Mines | Learned location of Storage (-7) 5617 | -9/Mines | Assembled infested the area 6404 | -9/Mines | Found the Drone Emporium 6417 | -9/Mines | Found Prototype Device 6417 | -9/Mines | Identified Decoy Drone Bay 6474 | -9/Mines | Discovered new exit (range 8) 6535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6807 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6819 | -9/Mines | Discovered new exit (range 14) 6834 | -9/Mines | Discovered new exit (range 5) 6996 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7068 | -9/Mines | Entered Exiles 7068 | -9/Exiles | Accompanied by 3 allies 7108 | -9/Exiles | Discovered new exit (range 15) 7128 | -9/Exiles | Met 8R-AWN 7173 | -9/Exiles | Met EX-HEX 7248 | -9/Exiles | Met EX-BIN 7278 | -9/Exiles | Aligned with FarCom system 7281 | -9/Exiles | Given EX-Vault access code 7343 | -9/Exiles | Opened EX-Vault 7359 | -9/Exiles | Found Gui. Plasma Cannon 7369 | -9/Exiles | Found Superbattery 7420 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7490 | -9/Exiles | Met EX-DEC 7575 | -9/Exiles | Discovered new exit (range 14) 7603 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Superbattery 7603 | -9/Exiles | Entered Mines 7603 | -8/Mines | Accompanied by 3 allies 7693 | -8/Mines | Discovered new exit (range 12) 7722 | -8/Mines | Entered Materials 7722 | -8/Materials | Accompanied by 2 allies 7722 | -8/Materials | Evolved 2 slots: Propulsion x2 8083 | -8/Materials | Discovered new exit (range 15) 8143 | -8/Materials | Entered Factory 8143 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 8145 | -7/Factory | FarCom data flow suspended 8172 | -7/Factory | Identified exit to Storage 8172 | -7/Factory | Identified exit to Lower Caves 8194 | -7/Factory | Entered Lower Caves 8209 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8285 | -7/Lower Caves | Learned 8 Factory zone layouts 8453 | -7/Lower Caves | Build established: Scavenger-Sprinter 8529 | -7/Lower Caves | Discovered new exit (range 11) 8533 | -7/Lower Caves | Entered another Lower Caves area 8862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8870 | -7/Lower Caves | Spotted QC-THB(f) 8871 | -7/Lower Caves | Spotted X2-KRH(f) 8872 | -7/Lower Caves | Encountered a Master Thief 8872 | -7/Lower Caves | Discovered new exit (range 11) 8872 | -7/Lower Caves | Spotted 20-83H(f) 8872 | -7/Lower Caves | Spotted G4-ZGX(f) 8872 | -7/Lower Caves | Spotted 5K-GIO(f) 8873 | -7/Lower Caves | Encountered a Master Thief 8873 | -7/Lower Caves | Encountered a Master Thief 8873 | -7/Lower Caves | Encountered a Master Thief 8875 | -7/Lower Caves | Entered Zion 8899 | -7/Zion | Discovered new exit (range 13) 8965 | -7/Zion | Found Prototype Special Weapon 8965 | -7/Zion | Identified RU-N14's Throwing Claymores 9004 | -7/Zion | Found Prototype Processor 9004 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9007 | -7/Zion | Found Prototype Processor 9007 | -7/Zion | Identified Exp. Core Analyzer 9010 | -7/Zion | Found Prototype Processor 9010 | -7/Zion | Identified Exp. Melee Analysis Suite 9017 | -7/Zion | Found Prototype Hackware 9095 | -7/Zion | Given A8's code to call for help 9103 | -7/Zion | Learned Factory emergency access door positions 9130 | -7/Zion | Identified Exp. System Shield 9151 | -7/Zion | Received a hallucinogenic algorithm 9161 | -7/Zion | Learned location of Armory (-4) 9229 | -7/Zion | Imprinted 9231 | -7/Zion | Declared Zion's savior 9478 | -7/Zion | Entered Proximity Caves 9478 | -6/Proximity Caves | Accompanied by 4 allies 9602 | -6/Proximity Caves | Discovered new exit (range 6) 9604 | -6/Proximity Caves | Entered Factory 9604 | -6/Factory | Evolved 2 slots: Utility x2 9605 | -6/Factory | Identified exit to Factory 9605 | -6/Factory | Identified exit to Lower Caves 9675 | -6/Factory | Retrieved Zion intel report: Trap Installations 9682 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9697 | -6/Factory | Retrieved Zion intel report: Main Access 9704 | -6/Factory | Retrieved Zion intel report: Branch Access 9803 | -6/Factory | Retrieved Zion intel report: Guard Positions 9831 | -6/Factory | Retrieved Zion intel report: Component Schematics 9862 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9885 | -6/Factory | Fabricated 0b10 Decoder Chip [Skirmisher]? 9939 | -6/Factory | Build established: Hacker-Sprinter 9963 | -6/Factory | Fabricated 0b10 Decoder Chip [Scout]? 9965 | -6/Factory | Fabricated 0b10 Decoder Chip [Scout]? 9977 | -6/Factory | Spotted B-75 Beast 9979 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10046 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10116 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10117 | -6/Factory | Zion hero teleported in (ME-RLN) 10228 | -6/Factory | Entered Lower Caves 10355 | -6/Lower Caves | Encountered a Warlord checkpoint 10355 | -6/Lower Caves | Learned Factory interactive machine intel 10432 | -6/Lower Caves | Discovered new exit (range 5) 10433 | -6/Lower Caves | Entered another Lower Caves area 10433 | -6/Lower Caves | Spotted GM-JP5(f) 10433 | -6/Lower Caves | Spotted E1-7JK(f) 10434 | -6/Lower Caves | Encountered a Master Thief 10434 | -6/Lower Caves | Encountered a Master Thief 10441 | -6/Lower Caves | Learned 4 Factory zone layouts 10488 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10501 | -6/Lower Caves | Build established: Sprinter 10514 | -6/Lower Caves | Discovered new exit (range 14) 10519 | -6/Lower Caves | Entered Data Miner 10519 | -6/Data Miner | Discovered new exit (range 6) 10523 | -6/Data Miner | Met Data Miner 10528 | -6/Data Miner | Learned location of Section 7 (-3) 10528 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10532 | -6/Data Miner | Received God Mode back door access code from Data Miner 10541 | -6/Data Miner | Destroyed Data Miner 10543 | -6/Data Miner | Interfaced with the Data Conduit 10544 | -6/Data Miner | Found Prototype Hackware 10545 | -6/Data Miner | Found Prototype Hackware 10547 | -6/Data Miner | Found Prototype Hackware 10587 | -6/Data Miner | Entered Proximity Caves 10692 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10695 | -5/Proximity Caves | Spotted B-75 Beast 10716 | -5/Proximity Caves | Core integrity fell below 50% 10721 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10722 | -5/Proximity Caves | Learned Factory terminal intel 10722 | -5/Proximity Caves | Entered Factory 10722 | -5/Factory | Evolved 2 slots: Utility x2 10723 | -5/Factory | Identified exit to Upper Caves 10724 | -5/Factory | Identified exit to Factory 10725 | -5/Factory | Loaded intel: 295 machine locations 10726 | -5/Factory | Loaded intel: 54 interactive machine locations 10727 | -5/Factory | Loaded intel: 28 terminal locations 10733 | -5/Factory | Zion Melee Resupply teleported in 10743 | -5/Factory | Lost 7 parts (1p4n1u1w) 10906 | -5/Factory | Fabricated Biomechanical Wings (x1) 10946 | -5/Factory | Zion Light squad teleported in 11046 | -5/Factory | Fabricated Biomechanical Wings (x1) 11056 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11064 | -5/Factory | Crushed by falling debris 11126 | -5/Factory | Retrieved Zion intel report: Emergency Access 11158 | -5/Factory | Entered Upper Caves 11158 | -5/Upper Caves | Accompanied by 1 ally 11158 | -5/Upper Caves | Spotted CK-86F(f) 11158 | -5/Upper Caves | Spotted UA-L8G(f) 11159 | -5/Upper Caves | Encountered a Master Thief 11159 | -5/Upper Caves | Encountered a Master Thief 11196 | -5/Upper Caves | Spotted BR-PYW(f) 11197 | -5/Upper Caves | Encountered a Master Thief 11198 | -5/Upper Caves | Learned location of 1 exit from Factory 11217 | -5/Upper Caves | Discovered new exit (range 4) 11218 | -5/Upper Caves | Entered another Upper Caves area 11340 | -5/Upper Caves | Spotted B-75 Beast 11348 | -5/Upper Caves | Encountered a Warlord checkpoint 11360 | -5/Upper Caves | Build established: Derelict-Sprinter 11398 | -5/Upper Caves | Discovered new exit (range 17) 11406 | -5/Upper Caves | Entered Zhirov 11406 | -5/Zhirov | Discovered new exit (range 3) 11412 | -5/Zhirov | Met Zhirov 11421 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11428 | -5/Zhirov | Found Alien Artifact 11428 | -5/Zhirov | Identified Integrated Reactor 11428 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11463 | -5/Zhirov | Found Alien Artifact 11476 | -5/Zhirov | Entered Proximity Caves 11520 | -4/Proximity Caves | Spotted B-86 Titan 11527 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11556 | -4/Proximity Caves | Learned location of 1 exit from Research 11582 | -4/Proximity Caves | Discovered exit to Factory (range 8) 11585 | -4/Proximity Caves | Entered Factory 11585 | -4/Factory | Evolved 2 slots: Utility x2 11586 | -4/Factory | Identified exit to Research 11587 | -4/Factory | Loaded intel: 280 machine locations 11607 | -4/Factory | Lost 3 parts (3n) 11630 | -4/Factory | Discovered exit to Research (range 19) 11664 | -4/Factory | Zion Heavy squad teleported in 11821 | -4/Factory | Spotted B-86 Titan 11844 | -4/Factory | Allies destroyed B-86 Titan 11890 | -4/Factory | Zion Light squad teleported in 11913 | -4/Factory | Identified Quantum Router 11948 | -4/Factory | Fabricated 0b10 Decoder Chip [Scout]? 12056 | -4/Factory | Retrieved Zion intel report: Trap Installations 12057 | -4/Factory | Zion Recon squad teleported in 12072 | -4/Factory | Destroyed 9 combat bots 12255 | -4/Factory | Identified exit to Armory 12260 | -4/Factory | Lost 6 parts (1p4n1u) 12264 | -4/Factory | Entered Armory 12265 | -4/Armory | Loaded intel: 89 machine locations 12267 | -4/Armory | Identified Deep Network Scanner 12329 | -4/Armory | Identified Transdimensional Reconstructor 12329 | -4/Armory | Warped through subspace to slip node 12329 | -4/Armory | Discovered new exit (range 1) 12330 | -4/Armory | Core integrity fell below 50% 12331 | -4/Armory | Entered Lab 12331 | -4/Lab | Discovered exit to Research (range 9) 12345 | -4/Lab | Hidden lab's door opened automatically 12345 | -4/Lab | Sensor layout match revealed 12346 | -4/Lab | Gained access to the hidden lab's interior 12384 | -4/Lab | Found Prototype Special Weapon 12384 | -4/Lab | Identified Gui. Remote Datajack 12390 | -4/Lab | Decrypted terminal 12393 | -4/Lab | Found Prototype Energy Gun 12393 | -4/Lab | Identified Tachyon Dispersion Ray 12405 | -4/Lab | Found Tachyon Dispersion Ray 12409 | -4/Lab | Found Prototype Device 12433 | -4/Lab | Found Alien Artifact 12433 | -4/Lab | Identified Core Regenerator 12433 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 12440 | -4/Lab | Found Alien Artifact 12440 | -4/Lab | Identified Integrated Dissipator 12440 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 12449 | -4/Lab | Found Transdimensional Reconstructor 12452 | -4/Lab | Identified AEGIS Remote Shield 12501 | -4/Lab | Found Deep Network Scanner 12891 | -4/Lab | System corruption reached 10% 12893 | -4/Lab | Self-destructed Last Messages --------------- 12874_ Dropped Diametric Drive. 12874_ Dropped Enh. Nova Cannon. 12880_ Acquired Diametric Drive. 12884_ System corrupted: Matter fused (-6). 12888_ Dropped Axe. 12890_ Slammed into Reinforced Barrier. 12890_ 0b10 Decoder Chip [Scout] destroyed. 12890_ System corrupted by crushing effect (+5). 12890_ Destabilizing: System corrupted (+2). 12890_ Destabilizing: System interference. 12890_ Exp. Armor Integrity Analyzer temporarily disabled. 12890_ 0b10 Decoder Chip [Scout] temporarily disabled. 12891_ Slammed into Reinforced Barrier. 12891_ Destabilizing: System corrupted (+1). 12891_ Destabilizing: System interference. 12891_ Enh. Optical Array temporarily disabled. 12892_ Slammed into Reinforced Barrier. 12892_ Destabilizing: System interference. 12892_ 0b10 Decoder Chip [Skirmisher] temporarily disabled. 12892_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ## " " ""#???????? | | ?#" """ " !"#?##????# | | ?# " "##### ""#???##??? | | ?#" "#???#"" ""#??#????# | | ?# " ""##?##"" ""#???##??? | | ##" "####"" "#######?? | | ?#"" "##### A"""""??? | | ?#" """"" ######### | | ?#"" """" ###"#<#"# | | ?# **!! | | ##" #A####### | | ?# "#####???? | | ?#" """""""" "#???####? | | ?#"" ""#####" "#???????? | | ?#" ""###?#" "#?#?????? | | ##"" "##?#" "###?????? | | ##"" "##?##" "#?????### | | ?#"" "#####" "##?#?#??? | | ?#""A """"""" ""###?#??? | | ?#"" ""##??#??? | | ?#" ""##?????? | | ?#"" ""#?#????? | | ## "" """ "##??#??## | | ?# " " """"""" "#?##???#? | | ?########""""" #################??????# | | ???#???##!==/]@##????????#???????????#? | | ?#??#???########?#??????#?##??###?#?#?? | | ##?????????????#????????????##?#?#????? | | ?????????#????????"???#???#????????#??? | | ??#??????#??#?##???????#??????#?????##? | | ?#??#?#????##?????????#???#?#????##???? | | ????#???#??????#?????????##??#?????#??# | | ????##??????????????#??????????##??#??? | | ???????????#???#???#????#?????????????? | | #?????#?????????????#??????????#??????? | | ?????????#????????????????????????????? | | ??#??###????#??#??#???????????#???????# | | ????#??????#???#????#???#????#????????? | | ??????????#?????????#???????#?????????? | | ?????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 35 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 400 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 71 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 39 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Factory | Scanalyzed 0b10 Decoder Chip [Scout] | -6/Factory | Scanalyzed 0b10 Decoder Chip [Looter] | -6/Factory | Scanalyzed Imp. Melee Analysis Suite | -6/Factory | Z-intel Core Shielding | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Adv. Visual Processing Unit | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Exp. Weapon Shielding | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Lyr. Heavy Armor Plating | -6/Data Miner | Free Enh. Force Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ 0b10 Decoder Chip [Skirmisher] | x2 | -6/Factory 0b10 Decoder Chip [Scout] | x2 | -6/Factory 0b10 Decoder Chip [Scout] | x2 | -6/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed IonColdGenerator Manual? 0 Play Time 02:03:23 Cumulative 333.3 hours Start 2022.04.13 @ 06:06:32 End 2022.04.13 @ 08:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 90 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 800bdbb0-5be9-4eda-841c-20e7c1bad7a9