Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:21:04 Player: CONM Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (751) 751 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2471 Bonus ------- None Cogmind --------- Core Integrity 22/400 Matter 300/300 Energy 68/100 System Corruption 3% Temperature Cool (43) Movement Flying (120) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (2) ------ Improved Terrain Scanner > --- WEAPON (2) ------- Particle Gun Enhanced Flamer > --- INVENTORY (5) ---- Sensor Array Seismic Detector Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Sensor Array Terrain Scan Processor Hardened Medium Armor Plating Autogun Assault Cannon [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 51 | 9 6 18 10 6 2 Power 4 | 1 1 1 1 . . Engine 3 | 1 . 1 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 8 3 . . Treads 2 | 2 . . . . . Leg 8 | . 2 5 1 . . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 13 | 4 1 3 4 1 . Device 5 | 1 1 1 2 . . Storage 4 | 3 . . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 19 | 2 2 6 2 5 2 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 2 2 2 . Ballistic Cannon 3 | . . 3 . . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 1 9 1 . 3 Power 3 | . . 2 . . 1 Propulsion 6 | . . 4 1 . 1 Utility 3 | . . 2 . . 1 Weapon 2 | . 1 1 . . . Highest Loss Streak 4 | . 1 4 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 96 85 72 66 58 Engine 6 | . 3 1 1 11 11 Core 2 | . 10 5 . . . Treads 1 | . 13 . . . . Leg 12 | . 15 29 24 . . Wheel 1 | . . 6 . . . Flight 10 | . . . 3 22 18 Device 9 | . 14 8 2 11 11 Storage 5 | . 14 11 9 . . Protection 6 | . . 2 9 10 8 Ballistic Gun 8 | . 15 4 4 10 8 Ballistic Cannon 5 | . . 13 15 . . Launcher 1 | . 9 2 . . . Naked Turns . | . . . . . . Heaviest Build 56 | 14 16 23 56 9 8 Greatest Support 40 | 40 40 30 20 8 8 Greatest Overweight (x) 6 | . 1 2 6 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 5 5 Average Capacity 6 | 7 8 8 9 5 5 Most Carried 11 | 5 8 8 11 5 5 Average Carried 5 | 3 6 6 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 7 | 4 7 5 4 5 3 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1385 | 359 146 354 183 117 226 Remotely . | . . . . . . Salvage Created 890 | 234 254 310 48 . 44 Parts 92 | 17 22 44 9 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 4 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 9 11 3 . 1 Melee 1 | . 1 . . . . Guns 4 | . 2 2 . . . Cannons 10 | . . 7 3 . . AOE 8 | . 6 2 . . . Classes Destroyed 9 | 3 3 2 . . 1 Worker 5 | 1 . 4 . . . Builder 4 | . . 4 . . . Tunneler 6 | 5 . . 1 . . Recycler 3 | 1 2 . . . . Watcher 2 | . 2 . . . . Swarmer 13 | . 6 4 3 . . Grunt 7 | . 3 4 . . . Brawler 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 6 | 4 6 4 3 . 1 Combat Bots Only 6 | . 6 2 3 . 1 Max Kills in Single Turn 4 | 1 4 2 1 . 1 Gunslinging . | . . . . . . Exploded 4 | . 4 1 . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 286 | . 40 177 24 . 45 Missed 88 | . 9 51 7 . 21 Damage Taken 2452 | . 497 1329 125 . 501 Core 443 | . 65 190 21 . 167 Absorbed by Shields 133 | . . 133 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 116 | 25 25 44 14 . 8 Largest 2 | 2 2 2 2 . 2 Hottest 145 | 40 50 88 67 . 145 Shots Fired 205 | 43 46 87 20 . 9 Gun 112 | 43 38 13 14 . 4 Cannon 72 | . . 66 6 . . Launcher 16 | . 8 8 . . . Special 5 | . . . . . 5 Kinetic 181 | 43 38 77 20 . 3 Thermal 8 | . . 2 . . 6 Explosive 16 | . 8 8 . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 18 8 7 3 . 5 Robot Miss Streak 6 | 1 3 6 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 119 | 31 29 43 10 . 6 Core Hits 68 | 11 24 25 5 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2369 | 298 696 1148 159 . 68 Guns 811 | 298 286 138 65 . 24 Cannons 920 | . . 826 94 . . Explosions 579 | . 405 174 . . . Melee . | . . . . . . Ramming 15 | . 5 10 . . . Kinetic 1700 | 298 286 950 159 . 7 Thermal 75 | . . 14 . . 61 Explosive 568 | . 394 174 . . . Electromagnetic 11 | . 11 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 33 9 . . . Projectiles 9 | . . 9 . . . Explosions 33 | . 33 . . . . Melee . | . . . . . . Knockbacks 11 | . . 10 1 . . Impact . | . . . . . . Kinetic 10 | . . 9 1 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 159 | . 41 118 . . . Shots 7 | . 2 5 . . . Rammed 2 | . 2 . . . . Targets Rammed 6 | . 3 3 . . . Kicked 3 | . . 3 . . . Crushed 1 | . 1 . . . . Highest Temperature 144 | . 20 144 40 . 87 Average Temperature 28 | . 8 31 19 . 35 Received Heat Transfer 722 | . 213 293 . . 216 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 394 | . . 37 . . 357 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 379 | 35 379 348 182 . . Initial 126 | . 22 75 126 . . Average 163 | 18 158 237 147 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 65 | 100 68 30 100 . . Level 1 34 | . 31 69 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 12 19 4 . 20 Peak Tracking Total 8 | . 8 5 4 . 8 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 4 3 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . 1 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 2 . 1 . Successful 4 | . 2 1 . 1 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 . 1 . Record 1 | . . 1 . . . Part Schematic 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 121 | . . . . 121 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3247 | 304 422 702 400 1052 367 Spaces Moved 4150 | 148 247 449 253 2200 853 Core 15 | 15 . . . . . Treads 217 | 133 84 . . . . Legs 625 | . 163 315 147 . . Wheels 134 | . . 134 . . . Hover . | . . . . . . Flight 3159 | . . . 106 2200 853 Fastest Speed 37 | 50 120 80 37 37 37 Average Speed 62 | 148 133 117 133 38 38 Slowest Speed 517 | 160 190 190 517 117 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 6 45 36 51 81 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 3 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 25 71 1 . . Melee . | . . . . . . Projectile 17 | . . 16 1 . . AOE 80 | . 25 55 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4606 | 194 293 543 299 2402 875 Wait 199 | . 4 2 1 181 11 Move 4143 | 147 246 448 250 2199 853 Hop 1 | . . . 1 . . Pick Up 53 | 12 6 18 10 7 . Fast Attach . | . . . . . . Attach 35 | 8 1 13 5 6 2 Detach 7 | . . 1 3 3 . Swap 16 | 1 5 5 5 . . Drop 30 | 1 3 9 10 6 1 Fire 116 | 25 25 44 14 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 305 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x2 904 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Discovered new exit (range 12) 1364 | -9/Materials | Lost 4 parts (1p2n1u) 1429 | -9/Materials | Entered Mines 1430 | -9/Mines | Learned location of Storage (-8) 1540 | -9/Mines | Learned Materials security intel 1654 | -9/Mines | Core integrity fell below 50% 1801 | -9/Mines | Discovered new exit (range 12) 1827 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1829 | -9/Mines | Entered Zion 1854 | -7/Zion | Found CR-A16's Pointy Stick 1912 | -7/Zion | Learned location of Warlord (-5) 1964 | -7/Zion | Learned location of 1 exit from Factory 2014 | -7/Zion | Learned Factory stockpile data 2052 | -7/Zion | Build established: Scavenger-Mutant 2126 | -7/Zion | Given A8's code to call for help 2154 | -7/Zion | Gained Derelict followers 2877 | -7/Zion | Discovered new exit (range 10) 2881 | -7/Zion | Entered Proximity Caves 2928 | -6/Proximity Caves | Learned Factory terminal intel 3168 | -6/Proximity Caves | Core integrity fell below 20% 3248 | -6/Proximity Caves | Self-destructed Last Messages --------------- Flight Unit destroyed. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). Dropped Lgt. Assault Rifle. Knocked back. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+3). Melted Mace. B-48 Gladiator overheating. B-48 Gladiator heat short circuits Rnf. Deuterium Engine. B-48 Gladiator critical meltdown. [Achievement: It's Just You] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Acquired 15 matter. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????#??????????????????????? | | ???????????????????????#????????????????????????? | | ???????????????????????????????#????????????????? | | ????????????????????????????????????????????????? | | ?????????????#?????#????????????????????????????? | | ????????????????#?????#??????#??#??#?#??????????? | | ?????????#??????????????????????????????????????? | | ????????????????#????#??????????#???????????????? | | ???????????????????????????????????????????#????? | | ????????????#????????#??????????????????#???????? | | ?????????#?#?????????????????????????#??????????? | | ???????????????????#####?????#??????????????????? | | ???????????????##### ##?????????####?????#????# | | ?????????????### ########### #????????### | | ??????????????# ## ##??????## | | ????????????#?# ###????# | | ??????????????## #### ## g ####??# | | ???????#????#??### ###### ## [ ####### | | ????????????#????# #### g ! ##### | | ???????????#?????# ### % ### | | ???????#????#???## #### #### | | ?????????????#???# @ ###?# #?## ###### | | ????????????#???# #####???## #### ##??#?? | | ???????????????# ##????????## #?????? | | ???????????????# ###???###????## ##?????? | | ?????????????#?## ######## ###???## ##??????? | | ???????#????????##### ## ###### ##???????# | | ??????????????????## ## ##????##?? | | ??????????????##### ## ##?????#??? | | ??????????????# "#" ## ###????##??? | | ??????????????#""" ## ## #??#????#??? | | ??????????????## #### ### #??????????? | | ???????????????##" ###??# ### #??????????? | | ????????????????#### ###??# ## #?#????????? | | ???????????????????# ###?## ###?#####??? | | ???????????#???????# #???## ##?# #### | | ?????????#?????????# #????## #??# ## | | ??????????????????# ###?????# #?## #? | | ?????????????????# ##?????#?# ### #? | | ????????????????# ##????????# ## ## | | ????????????????## ##?????????# | | ?????????????????###???????????# | | ??????????????????#?????????#??# ## | | ???????????????????????????????## ### | | ????????????????????????????????## ### #### | | ??????????????#??????????????????####### #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Robot Respite Tourist Challenges ------------ None Game ------ Seed PlasmaRemoteLauncher Manual? 0 Play Time 01:12:09 Cumulative 2.3 hours Start 2024.03.31 @ 17:58:45 End 2024.03.31 @ 21:21:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14466ccd-6993-4416-9fb6-6f86d5e1239b