Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 10:28:29 Player: Ceorik Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3013) 3013 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 7954 Bonus ------- High Alert Combat Kills 121 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Walking (175) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- FC-Gyrokinetic Exoskeleton > --- UTILITY (7) ------ Scrap Engine Advanced Signal Interpreter Gun Armor > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Advanced Heat Sink Improved Datajack Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Angular-Nuclear Engine > --- PROPULSION ------- FC-Gyrokinetic Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Small Storage Unit Advanced Signal Interpreter Gun Armor Improved Dynamic Insulation System > --- WEAPON ----------- Gatling Laser Thermal Construct/G Heavy Pick > --- INVENTORY -------- Advanced Heat Sink Recoil Stabilizer Improved Particle Charger Improved Particle Charger Shock Absorption System Improved System Shield Proton Missile Launcher Heavy Pick [Rating: 100] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Utility Gun Armor Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Gun Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Flamer Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Slots Evolved 8 | . . . . 4 . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . . . 2 . . 3 . . . Weapon . | . . . . . . . . . . . Parts Attached 60 | 7 . 2 9 19 3 3 7 . . 10 Power 4 | 1 . . . 2 1 . . . . . Engine 4 | 1 . . . 2 1 . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . 2 4 1 . . . . . Treads 2 | . . . 1 1 . . . . . . Leg 7 | 2 . . 1 3 1 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 . 1 2 4 . 2 6 . . 7 Device 11 | . . . . 1 . 1 3 . . 6 Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . Hackware 1 | . . . . . . . . . . 1 Protection 9 | . . 1 2 3 . 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 24 | 3 . 1 5 9 1 1 1 . . 3 Energy Gun 7 | 1 . . . 6 . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 6 | 2 . 1 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . 1 3 1 1 . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 35 | . . . 5 . . 2 5 . 1 22 Power 5 | . . . . . . . 1 . 1 3 Propulsion 9 | . . . 2 . . . 2 . . 5 Utility 12 | . . . . . . 1 1 . . 10 Weapon 9 | . . . 3 . . 1 1 . . 4 Highest Loss Streak 7 | . . . 1 . . 1 2 . 1 7 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 1 3 7 6 6 6 6 7 8 8 5 Power . | . . 1 1 . 1 1 . . . . Propulsion . | . 1 1 . . . . . . . . Utility 3 | . 1 3 2 1 2 2 5 6 6 3 Weapon 2 | . 1 1 2 4 3 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . 1 1 7 3 1 1 6 . . 5 Power 3 | . . . 2 . . . 1 . . . Propulsion 2 | . 1 . 1 . . . . . . . Utility 12 | . . 1 3 . . 1 4 . . 3 Weapon 7 | . . . 1 3 1 . 1 . . 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 85 100 76 85 100 93 71 68 67 57 Engine 7 | . 14 14 11 7 7 7 5 6 2 1 Core 1 | . . . . . . . . . 3 3 Treads 1 | . . . 1 6 . . 2 . 1 2 Leg 14 | . 28 28 19 16 30 30 5 . . 3 Device 8 | . . . . 4 7 7 15 18 18 17 Storage 7 | . 14 14 11 7 7 7 5 6 6 1 Processor 2 | . . . . . . . 4 6 6 6 Protection 9 | . . 14 11 15 15 11 8 6 6 6 Energy Gun 8 | . 14 4 6 15 23 19 9 10 8 1 Ballistic Gun 7 | . 14 23 12 3 . . 5 1 . 3 Slashing Weapon 1 | . . . . 4 3 7 1 . . . Piercing Weapon 1 | . . . . . . . 3 6 6 4 Peak Build Rating 100 | 6 6 7 27 49 49 63 85 81 100 91 Average Rating 46 | 4 6 7 18 42 48 54 77 80 91 68 On Entrance 41 | . 6 6 7 27 49 48 62 79 81 91 Avg Prop Armor Cover (%) 6 | . . . 7 4 . . . . . 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 51 | 13 13 16 24 43 41 35 51 35 43 43 Greatest Support 114 | 20 20 20 35 65 65 65 78 63 114 80 Greatest Overweight (x) 4 | . . . 1 2 . . 3 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 7 8 8 8 8 8 8 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 3 7 7 7 7 6 7 8 8 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 6 8 7 6 8 8 8 4 Scrap Engine Consumption 153 | . . . . . . 21 47 6 24 55 Constructs Created 6 | . . . . . . 1 2 . 1 2 Constructs Modified 52 | . . . . . . 1 13 1 17 20 Class Distribution -------------------- 48% | Mutant 30% | Construct 13% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Matter Collected 1738 | 185 19 107 240 325 130 88 249 . 41 354 Remotely . | . . . . . . . . . . . Salvage Created 3750 | 21 19 57 497 417 387 319 679 . 105 1249 Parts 213 | 5 . 10 30 25 25 14 28 . 10 66 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 4 | . . . . 1 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . 25 . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Combat Hostiles Destroyed 70 | . . 3 13 5 11 7 10 . 1 20 Melee 12 | . . . . . . . 2 . . 10 Guns 39 | . . 2 6 5 5 7 6 . 1 7 Cannons 8 | . . . 6 . . . . . . 2 AOE 7 | . . 1 . . 6 . . . . . Classes Destroyed 19 | 1 1 1 3 4 2 . 3 . 1 3 Worker 2 | . . . . . 1 . . . 1 . Builder 1 | . . . . . . . . . 1 . Tunneler 2 | 1 . 1 . . . . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 3 | . . . . 1 1 . 1 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . Turret 1 | . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 18 | . . 3 5 . 4 . . . . 6 Grunt 13 | . . . . . 4 . 3 . . 6 Brawler 2 | . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . 1 Sentry 15 | . . . . 5 3 2 3 . 1 1 Specialist 1 | . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . . 5 Programmer 2 | . . . . . . . 2 . . . Artisan 1 | . . . 1 . . . . . . . Subdweller 13 | . . . 8 . . 5 . . . . Best Kill Streak 5 | 1 1 3 5 2 5 2 3 . 2 3 Combat Bots Only 4 | . . 3 4 2 4 2 3 . 1 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Hostile Shots Fired 719 | . . 8 126 14 40 21 135 . 39 336 Missed 221 | . . 2 46 3 12 8 54 . 17 79 Hits 498 | . . 6 80 11 28 13 81 . 22 257 Melee 7 | . . . . . . . 4 . . 3 Projectile 491 | . . 6 80 11 28 13 77 . 22 254 AOE 1 | . . . . . . . . . 1 . Critical Strikes 16 | . . . 1 1 1 2 3 . . 8 Damage Taken 8108 | . . 65 926 165 503 271 1138 . 477 4563 Core 1148 | . . . 222 . 29 47 64 . 44 742 Absorbed by Shields 11 | . . . . . . . . . . 11 Regen/Repaired (Parts) 1636 | . . . . 135 . 15 357 6 420 703 Core Remaining (%) 65 | 100 . . 11 . . 86 . . . . Volleys Fired 207 | 1 2 4 75 14 14 14 30 . 4 49 Largest 4 | 2 2 2 2 3 4 3 3 . 2 2 Hottest 276 | 60 60 60 125 240 276 240 208 . 246 162 Shots Fired 402 | 2 4 8 144 34 38 41 67 . 7 57 Gun 347 | 2 4 8 121 34 31 41 67 . 4 35 Cannon 38 | . . . 19 . . . . . 3 16 Launcher 13 | . . . . . 7 . . . . 6 Special 4 | . . . 4 . . . . . . . Kinetic 153 | 1 2 4 95 8 . . 4 . . 39 Thermal 187 | . . . 23 26 31 41 47 . 7 12 Explosive 7 | . . . . . 7 . . . . . Electromagnetic 55 | 1 2 4 26 . . . 16 . . 6 Robot Hit Streak 25 | 1 3 5 11 25 7 23 13 . 6 7 Robot Miss Streak 7 | 1 1 1 3 3 3 2 4 . 1 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 294 | 1 3 6 68 28 29 29 61 . 11 58 Core Hits 184 | 1 . 6 25 18 25 20 45 . 5 39 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 11 | . . . 2 . . . 2 . 1 6 Meltdown 1 | . . . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Blast 1 | . . . . . . . . . . 1 Sever 4 | . . . . . . . 2 . . 2 Impale 4 | . . . . . . . . . 1 3 Melee Attacks 152 | . . . . 8 6 11 23 . 10 94 Impact . | . . . . . . . . . . . Slashing 38 | . . . . 8 6 11 6 . . 7 Piercing 114 | . . . . . . . 17 . 10 87 Sneak Attacks 9 | . . . . 3 . . 2 . 3 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 7900 | 13 74 171 861 818 1084 765 1767 . 431 1916 Guns 4290 | 13 31 69 561 598 558 578 1418 . 98 366 Cannons 468 | . . . 279 . . . . . 27 162 Explosions 878 | . 43 78 . . 526 . 39 . . 192 Melee 2219 | . . . . 220 . 187 310 . 306 1196 Ramming 24 | . . 24 . . . . . . . . Kinetic 1070 | . 9 30 481 103 . . 54 . . 393 Thermal 3531 | . 43 78 300 495 558 578 1219 . 125 135 Explosive 526 | . . . . . 526 . . . . . Electromagnetic 530 | 13 22 39 80 . . . 184 . . 192 Impact . | . . . . . . . . . . . Slashing 722 | . . . . 220 . 187 152 . . 163 Piercing 1497 | . . . . . . . 158 . 306 1033 Highest Corruption 7 | . . . . 3 4 4 5 5 5 7 Average Corruption 4 | . . . . 3 3 4 5 5 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 131 | . . . . 7 6 28 8 2 14 66 Message Errors 33 | . . . . 1 . 8 1 . 3 20 Matter Fused 44 | . . . . 5 1 8 2 1 7 20 Heat Flow Errors 13 | . . . . . . 3 . 1 2 7 Energy Discharges 11 | . . . . . 1 3 2 . . 5 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 2 | . . . . . 1 . 1 . . . Data Loss (minor) 9 | . . . . 1 . 1 . . 1 6 Data Loss (major) 5 | . . . . . . 3 . . 1 1 Misfires 2 | . . . . . 1 1 . . . . Alerts 8 | . . . . . 2 1 . . . 5 Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots 1 | . . . . . . . . . 1 . Overflow Damage 243 | . 13 . . 49 65 . 5 . 74 37 Projectiles . | . . . . . . . . . . . Explosions 83 | . 13 . . . 65 . . . . 5 Melee 160 | . . . . 49 . . 5 . 74 32 Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 120 | . . 18 . . 54 . . . . 48 Shots 5 | . . 1 . . 2 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 5 | . . 5 . . . . . . . . Kicked 5 | . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 403 | 20 20 44 262 244 403 228 329 92 251 261 Average Temperature 86 | 10 15 23 46 82 119 91 138 49 85 59 Received Heat Transfer 1691 | . . . 581 63 144 42 333 . 30 498 Effects 1 | . . . . . 1 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . 1 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . 2 . . . Combat Hostiles 3 | . . . 1 . . . 2 . . . Parts Melted 17 | . . . 6 3 2 5 1 . . . Heat Transferred 7065 | . 50 100 530 1125 1275 1325 2225 . 175 260 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Maximum Alert Level 3 | . . . . . 1 . . . . 3 Low Security (%) 75 | 100 100 100 . 100 44 100 100 100 100 31 Level 1 13 | . . . . . 55 . . . . 37 Level 2 4 | . . . . . . . . . . 15 Level 3 5 | . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 941 | 5 16 71 . 54 248 88 97 29 45 941 Initial 88 | . . . . 27 14 88 . 29 . 9 Average 125 | . 1 8 . 11 156 10 19 7 4 347 Influence Increases 2564 | 5 23 83 250 212 334 84 354 . 87 1132 Destroy 0b10 Robot/C 1160 | . . 60 120 100 220 40 200 . 20 400 Destroy 0b10 Robot/NC 85 | 5 5 5 . 20 10 5 10 . 10 15 Destroy Leader 216 | . 2 10 10 54 50 . 50 . 10 30 Successful Hack 120 | . 16 . . 33 . 31 26 . 14 . Disable Machine 75 | . . . . . . . 15 . 15 45 Anti-Garrison Action 500 | . . . . . . . . . . 500 Destroy Structure 123 | . . 8 . 5 54 8 8 . 3 37 Lose Combat Pursuer 285 | . . . 120 . . . 45 . 15 105 Influence Decreases 1663 | 5 23 83 197 229 142 312 271 83 73 245 Entered New Map 247 | . . . . 26 22 140 . 54 . 5 Time Decay 1066 | 5 23 83 147 203 120 162 240 10 73 . Lost Part 311 | . . . 50 . . 10 31 . . 220 Lost Ally 39 | . . . . . . . . 19 . 20 Squads Dispatched 13 | . . . . 8 1 . 3 . 1 . Investigation 2 | . . . . 2 . . . . . . Extermination 3 | . . . . . . . 2 . 1 . Reinforcement 5 | . . . . 3 1 . 1 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Distress Signals 4 | . . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 1 3 24 5 14 9 14 4 5 26 Peak Tracking Total 10 | . 1 3 4 2 3 2 3 4 2 10 Tactical Retreats 15 | . . . 4 . . 2 3 . 1 5 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Traps Triggered 11 | . . . . . 1 . 4 . . 6 Indirectly 2 | . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Machines Disabled 5 | . . . . . . . 1 . 1 3 Max in Single Turn 1 | . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Machines Accessed 33 | . 2 . . 9 1 8 7 . 5 1 Terminals 22 | . 2 . . 6 1 6 3 . 3 1 Fabricators 3 | . . . . . . . 2 . 1 . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 85 | . 8 . . 24 1 28 16 . 6 2 Successful 52 | . 4 . . 14 1 23 8 . 2 . Failed 32 | . 4 . . 10 . 5 7 . 4 2 Catastrophic 7 | . . . . 1 . 3 1 . 2 . Database Lockouts 1 | . . . . . . . 1 . . . Manual 42 | . 8 . . 14 . 9 6 . 4 1 Terminals 54 | . 8 . . 17 1 13 9 . 4 2 Fabricators 4 | . . . . . . . 3 . 1 . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 3 | . . . . . . . 2 . 1 . Terminal Hacks 28 | . 1 . . 4 1 19 2 . 1 . Record 13 | . . . . . . 13 . . . . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Branch Access Points 3 | . 1 . . 1 . . 1 . . . Alert Level 2 | . . . . 1 . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . . 1 . 2 . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Report Inventory 2 | . . . . 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . Retrieve Study 2 | . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 15 | . 3 . . 5 . 4 3 . . . Terminals 14 | . 3 . . 5 . 4 2 . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 13 | . 2 . . 5 . 4 2 . . . Fabricators 1 | . . . . . . . 1 . . . Fabnet 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . . 6 . 6 4 . 3 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 62 | . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Total Allies 2 | . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . 1 . 1 Highest-Rated Group 38 | . . . . . . . . 31 . 38 Highest-Rated Ally 38 | . . . . . . . . 31 . 38 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 9 . 3 Total Damage 194 | . . . . . . . . 146 . 48 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Active Infowar (turns) 642 | . . . . . . . 642 . . . Sensors 642 | . . . . . . . 642 . . . Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Turns Passed 11069 | 66 140 696 3289 1026 249 1025 1320 107 612 2539 Spaces Moved 6547 | 44 96 506 2309 512 124 733 884 136 346 857 Core 42 | 6 . . . . . . . . . 36 Treads 1049 | . . . 111 198 . . 391 . 48 301 Legs 4907 | 38 96 506 2198 314 124 733 356 . 22 520 Wheels . | . . . . . . . . . . . Hover 540 | . . . . . . . 128 136 276 . Flight 9 | . . . . . . . 9 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 73 73 73 133 Average Speed 129 | 110 120 120 129 150 120 120 110 73 117 162 Slowest Speed 360 | 120 120 120 260 360 120 120 275 73 133 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 13 | . . . . . 4 3 6 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 27 88 68 53 20 97 20 76 9 58 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . . Scrap Searched 4 | . . 1 3 . . . . . . . Spaces Dug 53 | . . . . 5 6 6 12 . 3 21 Terrain Destroyed 127 | . . 8 . 5 69 6 13 . 3 23 Melee 52 | . . . . 5 6 6 12 . 2 21 Projectile 3 | . . . . . . . 1 . 1 1 AOE 71 | . . 8 . . 63 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Was Fac Gar Total 8513 | 59 117 586 2475 725 180 826 1121 143 524 1757 Wait 1359 | . 12 67 55 114 28 54 143 8 164 714 Move 6538 | 43 95 505 2308 511 123 732 884 135 346 856 Hop . | . . . . . . . . . . . Pick Up 100 | 8 7 2 15 31 2 6 17 . . 12 Fast Attach . | . . . . . . . . . . . Attach 47 | 6 . 1 6 15 . 3 6 . . 10 Detach 4 | . . . . 1 . . 2 . . 1 Swap 27 | 1 . 1 6 9 4 . 2 . . 4 Drop 61 | . 1 1 10 22 3 6 14 . . 4 Fire 207 | 1 2 4 75 14 14 14 30 . 4 49 Melee 151 | . . . . 8 6 11 23 . 10 93 Ram . | . . . . . . . . . . . Kick 5 | . . 5 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 216 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 407 | -10/Mines | Learned 4 Materials zone layouts 445 | -10/Mines | Discovered new exit (range 9) 495 | -10/Mines | Discovered new exit (range 10) 853 | -10/Mines | Discovered new exit (range 9) 903 | -10/Mines | Entered Subcaves 1009 | -10/Subcaves | Learned location of Zion (-7) 1009 | -10/Subcaves | Met a Zionite searching for "candidates" 1125 | -10/Subcaves | A Subdweller sparked back to life 1125 | -10/Subcaves | A Subdweller sparked back to life 1125 | -10/Subcaves | A Subdweller sparked back to life 1148 | -10/Subcaves | Found Prototype Protection 1149 | -10/Subcaves | Identified Gun Armor 1151 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2826 | -10/Subcaves | Discovered new exit (range 10) 3524 | -10/Subcaves | Discovered new exit (range 10) 3534 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3583 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3636 | -10/Subcaves | Discovered new exit (range 6) 3654 | -10/Subcaves | Core integrity fell below 50% 3679 | -10/Subcaves | Ambushed by Subdweller buried in earth 3910 | -10/Subcaves | Core integrity fell below 20% 4192 | -10/Subcaves | Entered Materials 4192 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4559 | -8/Materials | Garrison activated, responded to threat 4721 | -8/Materials | Repaired Myomer Leg 4837 | -8/Materials | Identified exit to Storage 5049 | -8/Materials | Garrison activated, responded to threat 5060 | -8/Materials | Build established: Scavenger-Tank 5172 | -8/Materials | Discovered new exit (range 16) 5218 | -8/Materials | Entered Storage 5219 | -8/Storage | Identified exit to Recycling 5467 | -8/Storage | Entered Recycling 5907 | -8/Recycling | Discovered new exit (range 15) 6013 | -8/Recycling | Entered Scraplab 6021 | -8/Recycling | Found Prototype Device 6023 | -8/Recycling | Identified Scrap Engine 6313 | -8/Recycling | Build established: Scavenger-Mutant 6492 | -8/Recycling | Entered Factory 6492 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 6640 | -6/Factory | Discovered new exit (range 6) 6804 | -6/Factory | Identified exit to Factory 7083 | -6/Factory | Build established: Construct 7790 | -6/Factory | Identified exit to Lower Caves 7808 | -6/Factory | Central database locked down 7812 | -6/Factory | Sucked down chute 7812 | -6/Factory | Entered Waste 7813 | -6/Waste | Met a frightened Derelict 7820 | -6/Waste | Spotted C-40 Crusher 7831 | -6/Waste | Spotted C-40 Crusher 7838 | -6/Waste | Spotted C-40 Crusher 7842 | -6/Waste | Spotted C-40 Crusher 7878 | -6/Waste | Spotted C-40 Crusher 7904 | -6/Waste | Discovered new exit (range 14) 7918 | -6/Waste | Identified exit to Factory 7919 | -6/Waste | Entered Factory 8531 | -6/Factory | Identified exit to Garrison 8531 | -6/Factory | Entered Garrison 9081 | -6/Garrison | Triggered checkpoint 9326 | -6/Garrison | Lost 7 parts (2p2n2u1w) 9579 | -6/Garrison | Build established: Mutant 9742 | -6/Garrison | Core integrity fell below 50% 10258 | -6/Garrison | Rescued a captive Derelict 10343 | -6/Garrison | Build established: Construct 10399 | -6/Garrison | Discovered new exit (range 10) 10413 | -6/Garrison | Identified exit to Factory 10543 | -6/Garrison | Triggered checkpoint 10564 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10939 | -6/Garrison | Triggered checkpoint 11029 | -6/Garrison | Core integrity fell below 20% 11070 | -6/Garrison | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 11033_ System corrupted: Matter fused (-8). 11033_ Critical hit (Destroy). 11033_ Arm. Scrap Engine destroyed. 11033_ Scrap Engine core remains intact and functional. 11043_ Angular-Nuclear Engine destroyed. 11043_ Scrap Engine damaged due to network destabilization (-6). 11056_ System corrupted: Matter fused (-5). 11059_ FC-Gyrokinetic Exoskeleton destroyed. 11059_ FC-Gyrokinetic Exoskeleton core remains intact and functional. 11061_ X-67 Chaingunner destroyed. 11063_ Thermal Construct/G destroyed. 11063_ Scrap Engine damaged due to network destabilization (-5). 11065_ X-67 Chaingunner Flexi-carbon Leg severed. 11069_ X-67 Chaingunner Angular Momentum Engine severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ?????######?????#""" " " """#???????????????????? | | ?????#"# #?????#&&" " " "&&#???????????????????? | | ?????#" #?????#&& " "" &&#???########????????# | | ?????#" #?????#""" """#???# ?????????# | | ?????#" #?????# = #???# ^ ??????????# | | ?????#"# #?????#""" !%% ""#???# ???????????? | | ???????# ###???# ## # #???# #?#??????????# | | ???????# #???# %% x #???# # #??????????# | | ???????# #???#"" =[!""#??## #+#??????????# | | ???????# #???# !x@%! #??#" #??????????# | | ???????# ###???#### *[####??## #??????????? | | ???????# ####?????# # #??????# #??????????? | | ????#### ##"######## ######## #??????????? | | ????# ## % % % ###??????????? | | ???## ## % ^ #????????????# | | ???# #+%######## < ######### ## #????????????# | | ???## % #??????# #???????# ## #????????????# | | ????# ## #??????#####???????# ## #????????????? | | ????#### #??????????????????# #####????????????? | | ???????# #??????????????????# #????????????????? | | ???????# #??????????????????# #????????????????? | | ???????# #??????????????????# #????????????????? | | ???????# #??????????????????# #????????????????? | | ???????# #?????????????????## #????????????????? | | ???????# #?????????????????#" #????????????????? | | ???????# #?????????????????## #????????????????? | | ???????# #??????????????????# #????????????????# | | ???##### #??????????????????# #????????????????# | | ??##% # #??????????????????# #????????????????# | | ??# #??????????????????# #????????????????? | | ??# # #??????????????????# #???????????###### | | ??# # # #??????????????????# #???????????# # | | ??###### #??????????????????# #??###?###### # | | ???????# #################### ####"### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 646 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 860 Power Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Myomer Leg | 15% | -8/Materials Studied --------- Hvy. Pick | -6/Factory | Hacked Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Art Critic Challenges ------------ None Game ------ Seed FieldthrustScanStripper Manual? 0 Play Time 01:27:51 Cumulative 43.2 hours Start 2026.02.22 @ 08:51:05 End 2026.02.22 @ 10:28:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d23b3385-2be4-45e1-8677-0df8c12b040c