Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 04:06:04 Player: aliser Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3038) 3038 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 6716 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 52/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (1850) Ox36 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (5) ------ Huge Storage Unit Seismic Detector Kinecellerator Improved Medium Armor Plating > --- WEAPON (4) ------- Slug Cannon Dirty Datajack > --- INVENTORY (25) --- Cooled Ion Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Treads Titanium Leg Titanium Leg Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (0) Structural Scanner Visual Processing Unit Transmission Jammer Advanced Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Recalibrator HERF Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Heavy Treads Titanium Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector Advanced Transmission Jammer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Slug Cannon Slug Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Treads Heavy Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Structural Scanner Visual Processing Unit Kinecellerator Kinecellerator Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved Shield Generator Recalibrator HERF Cannon Heavy Assault Rifle Remote Datajack Plasma Cutter Mining Claw [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Mining Claw Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . 2 . . 1 . . . Weapon 2 | . . . . 2 . . . . Parts Attached 91 | 7 5 9 . 16 19 8 23 4 Power 11 | 1 1 2 . 1 . 1 5 . Engine 8 | 1 1 2 . 1 . . 3 . Core 1 | . . . . . . . 1 . Reactor 2 | . . . . . . 1 1 . Propulsion 19 | 2 . 2 . 3 8 . 3 1 Treads 10 | 2 . 2 . 3 1 . 1 1 Leg 2 | . . . . . . . 2 . Wheel 7 | . . . . . 7 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 2 3 . 6 5 2 10 2 Device 16 | . 1 2 . 2 2 2 5 2 Storage 3 | 1 1 . . 1 . . . . Processor 3 | . . . . 2 1 . . . Hackware . | . . . . . . . . . Protection 9 | . . 1 . 1 2 . 5 . Artifact . | . . . . . . . . . Weapon 30 | 3 2 2 . 6 6 5 5 1 Energy Gun 5 | . . . . 2 3 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 3 . 1 . 2 3 4 1 . Ballistic Cannon 4 | . . . . 1 . . 3 . Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon 2 | . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 . . 2 . 1 . Parts Lost 25 | . . . . 6 6 . 8 5 Power . | . . . . . . . . . Propulsion 5 | . . . . . 2 . 3 . Utility 7 | . . . . 2 . . 3 2 Weapon 13 | . . . . 4 4 . 2 3 Highest Loss Streak 7 | . . . . 4 2 . 7 5 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 6 9 10 9 20 22 20 22 Power 2 | 1 1 1 1 1 3 3 2 3 Propulsion 3 | . . 1 2 1 5 5 2 4 Utility 8 | . 2 3 4 6 8 10 11 11 Weapon 1 | 1 1 2 2 . 2 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 35 | . . 3 1 5 3 11 1 11 Power 10 | . . 2 . 2 2 2 . 2 Propulsion 6 | . . . . . 1 4 . 1 Utility 16 | . . 1 1 3 . 4 1 6 Weapon 2 | . . . . . . 1 . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 94 99 100 97 87 99 84 83 Engine 7 | . 14 11 11 9 7 1 6 7 Treads 9 | . 28 22 22 18 1 . 6 7 Wheel 6 | . . . . . 15 23 1 . Device 16 | . 8 25 22 16 10 23 21 22 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 5 | . . . . 7 11 7 1 . Protection 5 | . . 7 11 2 5 . 7 7 Energy Gun 2 | . . . . 4 2 16 . . Ballistic Gun 15 | . 22 17 13 17 15 8 15 14 Ballistic Cannon 6 | . . . . 2 5 . 14 14 Impact Weapon 1 | . 4 4 8 5 . . . . Peak Build Rating 62 | 6 8 14 14 29 42 53 62 59 Average Rating 35 | 4 7 12 13 23 33 46 56 54 On Entrance 23 | . 6 8 14 13 28 35 53 57 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 14 20 29 29 54 133 117 129 128 Greatest Support 70 | 40 40 40 40 42 62 38 70 70 Greatest Overweight (x) 42 | . . . . 1 11 3 42 36 Average Overweight (x) 1 | . . . . . 3 2 1 1 Largest Inventory Capacity 25 | 8 10 10 10 25 25 25 25 25 Average Capacity 19 | 6 9 10 10 10 23 25 25 25 Most Carried 25 | 5 10 10 10 11 25 25 25 25 Average Carried 18 | 2 6 9 9 9 21 24 22 24 Final Capacity 25 | 8 10 10 10 10 25 25 25 25 Final Carried 25 | 2 10 10 10 10 25 25 25 21 Class Distribution -------------------- 21% | Tank 19% | Skirmisher 11% | Derelict-Tank 10% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Mutant 7% | Assassin 7% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Assassin | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Derelict-Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Matter Collected 3642 | 212 281 251 218 523 1315 100 549 193 Remotely . | . . . . . . . . . Salvage Created 3547 | . 336 293 39 895 1255 54 481 194 Parts 214 | . 32 14 7 54 65 4 27 11 Haulers Intercepted 7 | . 1 2 . 2 2 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 71 | . 7 2 3 20 24 . 8 7 Melee 2 | . . . . 2 . . . . Guns 49 | . 7 2 3 12 15 . 5 5 Cannons 12 | . . . . . 8 . 2 2 AOE 8 | . . . . 6 1 . 1 . Classes Destroyed 15 | . 5 1 . 4 2 . 3 . Worker 3 | . . . . . 3 . . . Builder 2 | . . . . . . . 2 . Tunneler 1 | . 1 . . . . . . . Hauler 7 | . 1 2 . 2 2 . . . Recycler 8 | . 2 1 . 2 2 . 1 . Operator 1 | . . . . . . . 1 . Watcher 5 | . . . . 3 1 . 1 . Swarmer 21 | . 6 . 3 5 3 . . 4 Cutter 3 | . . . . 3 . . . . Grunt 32 | . 1 1 . 7 17 . 3 3 Duelist 3 | . . . . 1 . . 2 . Sentry 4 | . . 1 . 3 . . . . Hunter 1 | . . . . . . . 1 . Programmer 6 | . . . . . 4 . 2 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 8 | . 5 2 3 8 6 . 6 4 Combat Bots Only 4 | . 3 1 3 4 4 . 4 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 . 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 1 . 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Hostile Shots Fired 490 | . 50 21 8 83 152 . 102 74 Missed 129 | . 12 9 4 24 46 . 18 16 Hits 361 | . 38 12 4 59 106 . 84 58 Melee 18 | . . . . 3 . . 15 . Projectile 343 | . 38 12 4 56 106 . 69 58 AOE 2 | . . . . 2 . . . . Critical Strikes 19 | . . . . 2 8 . 7 2 Damage Taken 6066 | . 317 156 39 1183 1880 . 1576 915 Core 961 | . 64 39 10 140 262 . 259 187 Absorbed by Shields 293 | . . . . 4 16 . 88 185 Regen/Repaired (Parts) 184 | . . . . . 177 . 7 . Core Remaining (%) 83 | 100 74 . 87 74 . . . . Volleys Fired 246 | . 33 17 2 50 82 1 47 14 Largest 4 | . 2 2 2 3 4 1 4 4 Hottest 203 | . 100 43 43 136 203 33 146 136 Shots Fired 627 | . 62 30 4 130 260 1 95 45 Gun 479 | . 58 30 4 114 202 1 47 23 Cannon 132 | . . . . 6 56 . 48 22 Launcher 12 | . . . . 10 2 . . . Special 4 | . 4 . . . . . . . Kinetic 553 | . 58 30 4 98 222 1 95 45 Thermal 8 | . 4 . . . 4 . . . Explosive 12 | . . . . 10 2 . . . Electromagnetic 54 | . . . . 22 32 . . . Robot Hit Streak 11 | . 10 8 2 11 9 3 6 4 Robot Miss Streak 7 | . 6 1 2 3 7 . 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 1 1 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . Shots Hit Robots 354 | . 29 21 2 86 160 1 35 20 Core Hits 207 | . 16 7 3 53 90 1 28 9 Critical Kills 5 | . . . . 2 1 . 2 . Critical Parts Destroyed 4 | . . . . 1 1 . 1 1 Critical Strikes 9 | . . . . 3 2 . 3 1 Destroy 7 | . . . . 1 2 . 3 1 Smash 2 | . . . . 2 . . . . Melee Attacks 39 | . 12 10 . 14 . . 3 . Impact 36 | . 12 10 . 14 . . . . Slashing 3 | . . . . . . . 3 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7362 | . 344 258 46 2155 2887 32 1089 551 Guns 4620 | . 344 258 46 964 2029 32 684 263 Cannons 1356 | . . . . 104 713 . 251 288 Explosions 1154 | . . . . 855 145 . 154 . Melee 232 | . . . . 232 . . . . Ramming . | . . . . . . . . . Kinetic 5278 | . 344 258 46 764 2348 32 935 551 Thermal 363 | . . . . 196 108 . 59 . Explosive 733 | . . . . 659 74 . . . Electromagnetic 756 | . . . . 304 357 . 95 . Impact 232 | . . . . 232 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 2 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . 8 3 14 15 Message Errors 8 | . . . . . 1 1 5 1 Matter Fused 5 | . . . . . 2 . 1 2 Heat Flow Errors 7 | . . . . . 2 . 2 3 Energy Discharges 6 | . . . . . . 1 2 3 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 1 2 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . 1 . . . Alerts 2 | . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . . . . 58 29 . . 13 Projectiles 13 | . . . . . . . . 13 Explosions 34 | . . . . 5 29 . . . Melee 53 | . . . . 53 . . . . Knockbacks 28 | . . . . . 24 . 1 3 Impact . | . . . . . . . . . Kinetic 28 | . . . . . 24 . 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . . . . 94 87 . . . Shots 4 | . . . . 2 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 671 | . 20 1 . 251 518 . 665 671 Average Temperature 172 | . 10 1 . 42 165 . 295 257 Received Heat Transfer 2061 | . 24 72 20 303 783 . 540 319 Effects 55 | . . . . . 19 . 24 12 Shutdowns 10 | . . . . . 5 . 3 2 Energy Bleed 5 | . . . . . 2 . 2 1 Interference 11 | . . . . . 2 . 7 2 Matter Decay 5 | . . . . . 2 . 2 1 Short Circuit 7 | . . . . . 1 . 2 4 Damage (minor) 5 | . . . . . 2 . 3 . Damage (major) 10 | . . . . . 5 . 4 1 Damage (core) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 424 | . . . . 250 124 . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 85 | 100 100 100 100 65 78 100 100 . Level 1 14 | . . . . 34 21 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 355 | . 142 30 60 308 355 122 140 . Initial 122 | . . 18 . 19 99 122 . . Average 73 | . 78 5 10 124 92 34 31 . Influence Increases 2322 | . 260 118 70 684 690 . 350 150 Destroy 0b10 Robot/C 1420 | . 140 40 60 400 480 . 160 140 Destroy 0b10 Robot/NC 135 | . 20 15 . 35 40 . 25 . Destroy Leader 294 | . 32 14 10 90 96 . 42 10 Successful Hack 46 | . 14 27 . . 5 . . . Disable Machine 210 | . 30 . . 60 15 . 105 . Destroy Structure 112 | . 9 7 . 54 24 . 18 . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 90 | . 15 . . 45 30 . . . Influence Decreases 2320 | . 214 164 20 515 558 351 328 170 Entered New Map 417 | . . 28 . 31 120 229 . 9 Time Decay 1708 | . 214 136 20 424 378 122 293 121 Lost Part 195 | . . . . 60 60 . 35 40 Squads Dispatched 14 | . 1 1 . 2 7 . 3 . Investigation 4 | . . . . . 3 . 1 . Extermination 6 | . . . . . 4 . 2 . Reinforcement 4 | . 1 1 . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed 6 | . . . . . . . 6 . Distress Signals 6 | . . . . . . . 6 . Times Spotted 111 | . 9 6 14 27 34 . 13 8 Peak Tracking Total 20 | . 4 2 20 6 4 . 4 4 Tactical Retreats 3 | . 1 . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Traps Triggered 4 | . . . . . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Disabled 14 | . 2 . . 4 1 . 7 . Max in Single Turn 3 | . 1 . . 1 1 . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Machines Accessed 23 | . 1 2 . 3 9 . 6 2 Terminals 9 | . 1 1 . 1 4 . 2 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 3 | . . . . . 2 . 1 . Recycling Units 3 | . . . . 1 . . 2 . Scanalyzers 4 | . . 1 . 1 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 3 4 . 9 24 . 9 2 Successful 24 | . 1 3 . 5 11 . 2 2 Failed 27 | . 2 1 . 4 13 . 7 . Catastrophic 7 | . 1 . . 1 3 . 2 . Database Lockouts . | . . . . . . . . . Manual 13 | . 1 . . 1 7 . 4 . Terminals 22 | . 3 2 . 5 9 . 3 . Fabricators 3 | . . . . . 1 . 2 . Repair Stations 4 | . . . . . 3 . 1 . Recycling Units 4 | . . . . 1 . . 3 . Scanalyzers 16 | . . 2 . 3 11 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 1 . 1 2 . . 2 Record 2 | . . . . . 1 . . 1 Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 12 | . . 2 . 3 7 . . . Insert Component 6 | . . 1 . 2 3 . . . Analyze 6 | . . 1 . 1 4 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 . Patch 3 | . . . . . 2 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 2 . 3 7 . 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 1 3 . . . Part Schematics Acquired 5 | . . 1 . 1 3 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Active Infowar (turns) 7183 | . 318 440 145 1304 2407 464 1172 933 Optics 1499 | . . . . . 1499 . . . Sensors 2606 | . . . . 929 1677 . . . Terrain 138 | . . 138 . . . . . . Structural 2256 | . . 439 145 1304 252 . . 116 Seismic 3938 | . 318 440 145 81 615 464 1076 799 Jamming 2450 | . . . . . 852 240 1172 186 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Turns Passed 7630 | 71 498 440 145 1304 2432 464 1291 985 Spaces Moved 2975 | 41 209 168 79 532 865 333 406 342 Core 14 | 11 . . . . . . 1 2 Treads 1812 | 30 209 168 79 532 74 . 380 340 Legs 1 | . . . . . . . 1 . Wheels 1148 | . . . . . 791 333 24 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 120 120 135 240 Average Speed 175 | 130 160 160 160 177 144 123 239 249 Slowest Speed 2150 | 160 160 160 160 232 320 135 2150 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 34 15 17 40 14 91 13 42 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 35 | . 9 7 . 5 . . 14 . Terrain Destroyed 134 | . 9 7 . 61 28 . 18 11 Melee 17 | . 5 7 . 5 . . . . Projectile 36 | . 4 . . . 3 . 18 11 AOE 81 | . . . . 56 25 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Total 4861 | 57 280 292 95 766 1869 395 648 459 Wait 1275 | . 11 70 8 121 844 . 128 93 Move 2968 | 40 208 167 78 531 865 332 405 342 Hop . | . . . . . . . . . Pick Up 98 | 6 7 5 3 13 27 17 19 1 Fast Attach 31 | 3 2 3 . 6 8 4 5 . Attach 35 | 3 . 2 . 5 12 . 10 3 Detach 13 | . . 2 . . 8 1 2 . Swap 62 | 3 5 7 1 11 11 5 15 4 Drop 84 | 2 2 9 3 15 12 25 14 2 Fire 246 | . 33 17 2 50 82 1 47 14 Melee 39 | . 12 10 . 14 . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . . 10 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Discovered new exit (range 6) 920 | -9/Materials | Build established: Scavenger-Mutant 1010 | -9/Materials | Entered Mines 1063 | -9/Mines | Learned Materials terminal intel 1132 | -9/Mines | Discovered new exit (range 12) 1146 | -9/Mines | Assembled infested the area 1155 | -9/Mines | Entered Materials 1155 | -8/Materials | Evolved 2 slots: Weapon x2 1156 | -8/Materials | Loaded intel: 12 terminal locations 1884 | -8/Materials | Build established: Assassin 1993 | -8/Materials | Lost 4 parts (1u3w) 2344 | -8/Materials | Discovered new exit (range 15) 2407 | -8/Materials | Build established: Scavenger-Skirmisher 2456 | -8/Materials | Identified exit to Factory 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3107 | -7/Factory | Build established: Skirmisher 4891 | -7/Factory | Sucked down chute 4891 | -7/Factory | Entered Waste 4891 | -7/Waste | The area was eerily silent 5026 | -7/Waste | Discovered new exit (range 16) 5351 | -7/Waste | Build established: Scavenger-Gunner 5354 | -7/Waste | Identified exit to Factory 5355 | -7/Waste | Entered Factory 5413 | -7/Factory | Core integrity fell below 50% 5446 | -7/Factory | Lost 7 parts (3n2u2w) 5685 | -7/Factory | Build established: Derelict-Tank 6528 | -7/Factory | Build established: Tank 6548 | -7/Factory | Discovered new exit (range 15) 6646 | -7/Factory | Entered Lower Caves 6679 | -7/Lower Caves | Entered a destroyed Warlord outpost 7380 | -7/Lower Caves | Learned Factory security intel 7600 | -7/Lower Caves | Core integrity fell below 20% 7631 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07597_ Hvy. Treads broken. 07597_ Overheating: Short circuit. 07599_ Slug Cannon broken. 07599_ Overheating: Short circuit. 07600_ Overheating: Core damaged (-98). 07601_ Power failure, Hvy. Deuterium Engine shutdown. 07601_ Overheating: System interference. 07601_ Slug Cannon temporarily disabled. 07603_ Imp. Shield Generator destroyed. 07604_ Overheating: Matter decay (-6). 07605_ Slug Cannon destroyed. 07607_ Hvy. Deuterium Engine broken. 07607_ Overheating: Short circuit. 07607_ Dropped Broken Hvy. Treads. 07610_ Hvy. Treads broken. 07610_ Overheating: Short circuit. 07613_ System corrupted: Heat flow error (+109). 07613_ Critical hit (Burn: +37). 07629_ AAORZ%5UQU K HN 6AIHT8H NK#QC:NWBSO9 07631_ Acquired 46 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# """ #????????????????? | | ?????????????###??????????# """ #????????###?????? | | ????########## ##?????????# """ ##?????### ####### | | ????#"""##" ###???????# """ ####### ## # | | ????#"""""" ######### ## | | ????#" ## | | ????#"""""" ###### ##### #?# | | ????#"""##" ### ##????## # #### ### | | ????#### ##?# #??????# ## ## ## | | ??????# #####??# ###????# ### ### | | ??????# #?????## ##???# ####?## | | ??????# ?????## ##### #???# #### | | ??????## ##### #???# ##?## # | | ????????# ##### #??# ## | | ???????# ### ## ##?# ###? | | ???????### #####??## #### #### | | ?????????#?????????# #?### | | ???????????????????##; #### #???# | | ??????????????????###; ##??# #???# | | ??????????????????#;% ##???## #???# | | ?????????????????## g% #?????### #???# | | ?????????????????#% #???????? #???# | | ???????????????# ; %% @ = ##???????? #???### # | | ?????????????????# % % ##; ##????????? #?????### | | ????????????# ## ;##?????????? ???????? | | ??????????? ######??????????? ??????? | | ???????????## % #????????????????? ??????? | | ????????????#### % ????????????????? ?????? | | ???????????????# %% ????????????????? ????? | | ???????????????# ## %????????????????? ????? | | ???????????????##?## ????????????????? ????? | | ???????????????????#% ?????????????????? ??????? | | ???????????????????# % ??????????????????????????? | | ???????????????????%% ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed StasisRiotFocus Manual? 0 Play Time 01:37:58 Cumulative 24.2 hours Start 2025.10.13 @ 02:21:20 End 2025.10.13 @ 04:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60d6d3ce-9418-4c76-9e7e-421aac124f1a