Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 17:33:36 Player: Calazard Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (4) 20 Value Destroyed (75) 75 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 5449 Bonus ------- Pacifist 834 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Armor Integrity Analyzer High-powered Tractor Beam Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Compact Battery Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Storage Unit Armor Integrity Analyzer Stasis Canceller High-powered Tractor Beam [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Improved Sensor Array Storage Compact Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Flak Cannon Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 2 2 . Power 2 | . . . . . . . 2 . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . . 2 . 2 . . . . Weapon 2 | . . . . . . . . 2 . Parts Attached 28 | 3 1 . 5 1 . 4 5 9 . Power 2 | 1 . . . . . . 1 . . Engine 2 | 1 . . . . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 3 | 2 . . . . . . . 1 . Treads 3 | 2 . . . . . . . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | . 1 . 5 1 . 3 3 8 . Device 6 | . . . . . . 1 3 2 . Storage 2 | . . . . . . . . 2 . Processor 4 | . . . . . . . . 4 . Hackware 2 | . . . . . . 2 . . . Protection 7 | . 1 . 5 1 . . . . . Artifact . | . . . . . . . . . . Weapon 2 | . . . . . . 1 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 8 | . . . . . . 1 4 2 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . . . . . . 1 4 2 1 Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 2 1 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 21 | . 14 14 30 33 27 28 16 13 8 Device 4 | . . . . . . 5 9 1 . Storage 1 | . . . . . . . . 6 . Processor 1 | . . . . . . . . 4 8 Hackware 1 | . . . . . . 5 1 . . Protection 12 | . 9 14 30 33 27 16 3 . . Naked Turns 62 | . . . . . . . 41 15 6 Heaviest Build 10 | 3 3 3 3 3 3 6 10 5 . Greatest Support 40 | 40 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 3 | . . . . . . 1 3 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 2 5 5 4 4 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Matter Collected 347 | 152 . . . 132 . 45 18 . . Remotely . | . . . . . . . . . . Salvage Created 52 | . . . . . . 18 34 . . Parts 12 | . . . . . . 5 7 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 3 | . . . . . . . 3 . . Cannons 3 | . . . . . . . 3 . . Classes Destroyed 2 | . . . . . . 1 1 . . Operator 1 | . . . . . . 1 . . . Cutter 3 | . . . . . . . 3 . . Best Kill Streak 3 | . . . . . . 1 3 . . Combat Bots Only 3 | . . . . . . . 3 . . Max Kills in Single Turn 1 | . . . . . . 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Damage Taken 2697 | . 35 152 451 7 120 47 786 744 355 Core 2180 | . 8 91 370 6 100 10 591 678 326 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 142 | . . . 73 1 20 2 46 . . Core Remaining (%) 62 | 100 . 60 . 6 81 98 30 . . Volleys Fired 10 | . . . . . . 1 9 . . Largest 1 | . . . . . . 1 1 . . Hottest 53 | . . . . . . 30 53 . . Shots Fired 10 | . . . . . . 1 9 . . Gun . | . . . . . . . . . . Cannon 9 | . . . . . . . 9 . . Launcher 1 | . . . . . . 1 . . . Special . | . . . . . . . . . . Kinetic 9 | . . . . . . . 9 . . Thermal . | . . . . . . . . . . Explosive 1 | . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 4 | . . . . . . . 4 . . Robot Miss Streak 10 | . . . . . . . 10 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . 7 . . Core Hits 10 | . . . . . . 1 9 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 208 | . 1 16 17 . . 35 117 22 . Guns . | . . . . . . . . . . Cannons 111 | . . . . . . . 111 . . Explosions 35 | . . . . . . 35 . . . Melee . | . . . . . . . . . . Ramming 62 | . 1 16 17 . . . 6 22 . Kinetic 111 | . . . . . . . 111 . . Thermal . | . . . . . . . . . . Explosive 35 | . . . . . . 35 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 . . Average Corruption 7 | . . . . . . . 7 . . Corruption Purged 1 | . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . 8 . . Message Errors 3 | . . . . . . . 3 . . Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 35 | . . 8 8 . . 7 3 9 . Shots 1 | . . . . . . 1 . . . Rammed 16 | . 1 1 4 . . . 2 8 . Targets Rammed 16 | . 1 1 4 . . . 2 8 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 259 | . . . . . . . 259 . 14 Average Temperature 137 | . . . . . . . 142 . 14 Received Heat Transfer 417 | . . 9 99 . 63 12 144 18 72 Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Peak Influence 340 | . 15 5 166 64 51 124 340 206 144 Initial 161 | . . 5 1 64 24 23 40 161 144 Average 106 | . 1 5 35 64 40 74 167 179 141 Maximum Alert Level 1 | . . . . . . . 1 1 . Low Security (%) 86 | 100 100 100 100 100 100 100 61 87 100 Level 1 13 | . . . . . . . 38 12 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . 4 . 1 1 6 . . Investigation 3 | . . . . . . . 3 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 10 | . 2 . 4 . 1 1 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Distress Signals 4 | . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 4 4 22 2 4 8 29 8 16 Peak Tracking Total 17 | . 4 4 17 3 3 4 13 5 16 Tactical Retreats 12 | . . . 2 . . 2 6 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Traps Triggered 3 | . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Machines Accessed 11 | . 1 . 1 . 2 1 4 2 . Terminals 5 | . 1 . 1 . 1 . 1 1 . Fabricators 3 | . . . . . . 1 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 20 | . 2 . 2 . 4 1 9 2 . Successful 7 | . . . . . 1 1 3 2 . Failed 13 | . 2 . 2 . 3 . 6 . . Catastrophic 5 | . . . 1 . 1 . 3 . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 . 2 . 1 . 2 . . Terminals 8 | . 2 . 2 . 1 . 2 1 . Fabricators 5 | . . . . . . 1 4 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . Process 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . 2 1 4 . . Full Trace Events 4 | . . . 1 . . . 3 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . . 67 . . . Total Robot Build Rating 12 | . . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 28 | . . . . . . . 28 . . Retrieved Matter 28 | . . . . . . . 28 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 60 | . . . . . . 60 . . . Highest-Rated Ally 20 | . . . . . . 20 . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . . Total Damage 220 | . . . . . . 220 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . 1 . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Turns Passed 1264 | 58 51 11 132 133 46 223 372 186 52 Spaces Moved 1951 | 66 96 21 226 252 91 314 544 268 73 Core 1936 | 51 96 21 226 252 91 314 544 268 73 Treads 15 | 15 . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 Average Speed 54 | 75 50 50 50 50 50 51 55 59 50 Slowest Speed 200 | 160 50 50 50 50 50 100 200 100 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 30 14 37 57 16 7 20 14 36 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 6 | . . . . . . 6 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 6 | . . . . . . 6 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Total 2142 | 73 98 21 246 258 90 373 604 291 88 Wait 87 | . . . . 2 . 51 33 1 . Move 1943 | 65 95 21 225 251 90 313 543 267 73 Hop . | . . . . . . . . . . Pick Up 17 | 3 . . 5 2 . 2 4 1 . Fast Attach 20 | 3 1 . 3 . . 2 4 7 . Attach 6 | . . . 1 . . 2 1 2 . Detach 3 | 2 . . 1 . . . . . . Swap 2 | . . . 1 1 . . . . . Drop 24 | . 1 . 6 2 . 2 8 5 . Fire 10 | . . . . . . 1 9 . . Melee . | . . . . . . . . . . Ram 15 | . 1 . 4 . . . 2 8 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 13) 110 | -10/Materials | Entered Mines 113 | -10/Mines | Assembled infested the area 114 | -10/Mines | Discovered new exit (range 15) 115 | -10/Mines | Learned location of 1 exit from Materials 121 | -10/Mines | Entered Materials 121 | -9/Materials | Evolved 2 slots: Utility x2 122 | -9/Materials | Identified exit to Mines 219 | -9/Materials | Core integrity fell below 50% 246 | -9/Materials | Core integrity fell below 20% 253 | -9/Materials | Entered Mines 277 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 315 | -9/Mines | Build established: Mutant 383 | -9/Mines | Discovered new exit (range 5) 385 | -9/Mines | Discovered new exit (range 11) 386 | -9/Mines | Entered Materials 386 | -8/Materials | Evolved 2 slots: Utility x2 424 | -8/Materials | Discovered new exit (range 16) 432 | -8/Materials | Entered Factory 432 | -7/Factory | Evolved 2 slots: Propulsion x2 520 | -7/Factory | Discovered new exit (range 11) 586 | -7/Factory | Fabricated B-48 Gladiator? 655 | -7/Factory | Entered another Factory area 655 | -6/Factory | Evolved 2 slots: Power x2 929 | -6/Factory | Core integrity fell below 50% 1018 | -6/Factory | Discovered new exit (range 15) 1027 | -6/Factory | Entered another Factory area 1027 | -5/Factory | Evolved 2 slots: Weapon x2 1186 | -5/Factory | Core integrity fell below 50% 1211 | -5/Factory | Identified exit to Garrison 1213 | -5/Factory | Entered Garrison 1244 | -5/Garrison | Triggered checkpoint 1251 | -5/Garrison | Core integrity fell below 20% 1262 | -5/Garrison | Discovered new exit (range 13) 1265 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01227_ Field strength at 52. 01228_ Field strength at 46. 01229_ Field strength at 40. 01230_ Field strength at 34. 01231_ Field strength at 28. 01232_ Field strength at 22. 01233_ Field strength at 16. 01234_ Field strength at 10. 01235_ Field strength at 4. 01236_ Stasis field depleted. 01244_ Penetrated by Slug. 01244_ Slug penetrates Wall. Garrison Door activated. 01249_ Critical hit (Burn: +37). 01250_ Adv. Signal Interpreter destroyed. 01250_ Slug penetrates Wall. 01250_ Penetrated by Slug. 01259_ Adv. Signal Interpreter severed. 01262_ Knocked back. 01262_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# < #############???????????????? | | ?????????????????# @ ######??????????? | | ?????????????????# #??????????? | | ?????????????????############# s ######??????????? | | ?????????????????????????????## #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????######### ###########?????? | | ?????????????????? #?????? | | ?????????????????????????###### #?????? | | ??????????????????????????????# ######## #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# #????? + #?????? | | ??????????????????????????????# #????### #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# #??????# #??#### | | ??????????????????????????????# ???????# #? # | | ??????????????????????????????# ??????## ## # | | ??????????????????????????????# ####### | | ??????????????????????????????# | | ??????????????????????????? | | ????????????????????????????############ ## # | | ???????????????????????????????????????# ## # | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 10 Energy Capacity 300 Matter Stores 357 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredWarpWell Manual? 0 Play Time 00:19:22 Cumulative 26.5 hours Start 2022.07.15 @ 17:14:52 End 2022.07.15 @ 17:33:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 304c2f53-3a61-4543-acc0-1b8fcb11f92c