Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 12:28:17 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (5203) 5203 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 11590 Bonus ------- High Alert Combat Kills 642 Cogmind --------- Core Integrity 837/1150 Matter 212/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Advanced System Shield > --- WEAPON (3) ------- Improved Arc Projector > --- INVENTORY (5) ---- Huge Storage Unit Advanced Terrain Scanner Improved Point Defense System Heavy Neutron Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Multi-Neutrino Core > --- PROPULSION ------- Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON ----------- Hvy. EM Tesla Construct/C > --- INVENTORY -------- Improved Cooling System Huge Storage Unit Advanced Terrain Scanner Core Analyzer Advanced System Shield Advanced System Shield Advanced System Shield Heavy Missile Launcher Datajack Impact Mace [Rating: 76] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Improved Linear Gravjet Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Autogun Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . . 4 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . 2 2 . . . . Utility 6 | . . . . 1 . . . 3 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 76 | 6 6 4 1 5 24 6 5 12 7 Power 5 | 1 . 1 . . 2 1 . . . Engine 3 | 1 . 1 . . 1 . . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 1 . 2 7 2 2 . 2 Treads 15 | 2 . 1 . 2 7 2 1 . . Leg 1 | . . . . . . . 1 . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 28 | 1 2 . . 2 5 1 1 12 4 Device 7 | . . . . . . . 1 5 1 Storage 4 | 1 1 . . 1 . . . 1 . Processor 8 | . 1 . . . 3 . . 2 2 Hackware 1 | . . . . . . . . . 1 Protection 8 | . . . . 1 2 1 . 4 . Artifact . | . . . . . . . . . . Weapon 25 | 2 4 2 1 1 10 2 2 . 1 Energy Gun 5 | 1 2 . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 2 1 . 1 6 1 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . . 3 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 1 . . Parts Lost 22 | . . . . . 2 . . 15 5 Power 2 | . . . . . . . . 2 . Propulsion 7 | . . . . . 1 . . 4 2 Utility 11 | . . . . . 1 . . 7 3 Weapon 2 | . . . . . . . . 2 . Highest Loss Streak 7 | . . . . . 1 . . 7 4 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | . 8 15 15 18 22 21 10 11 4 Power . | . . . . . . . . . . Propulsion 2 | . 3 6 4 5 5 3 . . . Utility 6 | . 2 4 4 6 9 8 5 8 3 Weapon 4 | . 2 4 6 6 8 9 4 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 48 | . 3 2 2 . 10 2 15 11 3 Power 2 | . . . . . . . 2 . . Propulsion 6 | . . 2 . . 2 . 2 . . Utility 23 | . . . 2 . 5 1 3 10 2 Weapon 16 | . 3 . . . 3 1 8 . 1 Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 76 | . 93 100 100 98 99 97 57 42 28 Engine 4 | . 14 14 14 9 4 3 . . . Core 3 | . . . . . 2 3 6 4 . Treads 22 | . 28 28 28 35 45 43 11 1 . Wheel 1 | . . . . . . . 3 . . Device 3 | . . . . . . . 5 11 8 Storage 8 | . 14 14 14 9 7 7 6 5 . Processor 6 | . 8 14 14 9 6 7 1 2 10 Protection 3 | . . . . 8 7 7 1 3 . Ballistic Gun 15 | . 16 27 27 26 22 23 10 . . Impact Weapon 1 | . . . . . . . 5 . . Peak Build Rating 76 | 6 11 12 14 22 44 45 49 76 58 Average Rating 36 | 4 8 11 12 20 37 44 42 67 44 On Entrance 22 | . 6 11 12 12 22 43 45 47 26 Avg Prop Armor Cover (%) 12 | . . . . . . . 2 . 19 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 14 31 31 29 99 108 105 103 120 2 Greatest Support 128 | 40 40 40 40 86 128 128 128 67 22 Greatest Overweight (x) 15 | . . . . 1 . . 5 15 . Average Overweight (x) . | . . . . . . . 2 1 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 5 Average Capacity 20 | 7 14 15 15 21 25 25 22 20 5 Most Carried 25 | . 15 15 15 25 25 25 25 17 5 Average Carried 15 | . 9 14 14 18 24 24 12 11 4 Final Capacity 25 | 8 15 15 15 25 25 25 25 5 5 Final Carried 25 | . 15 15 15 25 25 25 9 5 5 Scrap Engine Consumption 67 | . . . . . . . 33 32 2 Constructs Created 3 | . . . . . . . 3 . . Constructs Modified 27 | . . . . . . . 10 17 . Class Distribution -------------------- 44% | Mutant 20% | Construct 19% | Scavenger-Gunner 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Matter Collected 3606 | 199 75 333 68 420 1271 636 424 180 . Remotely . | . . . . . . . . . . Salvage Created 5884 | . 92 131 . 624 1680 788 425 1961 183 Parts 256 | . 11 10 . 27 89 37 14 59 9 Haulers Intercepted 8 | . . . . 5 1 2 . . . Recyclers Shooed 7 | . . . . . 3 2 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 112 | . 3 8 . 8 31 8 6 44 4 Melee 1 | . . . . . . . . 1 . Guns 56 | . 3 8 . 8 23 8 6 . . Cannons 21 | . . . . . . . . 21 . AOE 18 | . . . . . 8 . . 6 4 Classes Destroyed 16 | . 3 2 . 4 6 . 1 . . Worker 11 | . . . . 3 3 3 . . 2 Builder 4 | . . 1 . 1 2 . . . . Tunneler 2 | . . . . . 1 . . . 1 Hauler 8 | . . . . 5 1 2 . . . Recycler 14 | . . . . . 7 3 3 . 1 Operator 4 | . 1 . . 1 1 1 . . . Watcher 3 | . 1 . . . 1 . . . 1 Swarmer 33 | . 3 3 . 4 9 . . 10 4 Grunt 38 | . . . . 2 10 5 . 21 . Brawler 3 | . . . . . 2 . . 1 . Duelist 1 | . . . . . 1 . . . . Sentry 13 | . . . . 2 3 3 2 3 . Hunter 5 | . . . . . 3 . . 2 . Programmer 10 | . . . . . 3 . . 7 . Subdweller 4 | . . . . . . . 4 . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 9 | . 2 3 . 5 7 6 3 8 9 Combat Bots Only 8 | . 2 3 . 3 4 3 3 8 4 Max Kills in Single Turn 6 | . 1 1 . 2 3 2 2 3 6 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . . . 2 . . 3 3 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Hostile Shots Fired 717 | . 5 22 . 41 187 62 39 318 43 Missed 230 | . . 6 . 11 70 22 17 87 17 Hits 487 | . 5 16 . 30 117 40 22 231 26 Projectile 487 | . 5 16 . 30 117 40 22 231 26 AOE 3 | . . . . . . . . . 3 Critical Strikes 14 | . . . . 1 1 1 . 9 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 8274 | . 38 166 . 384 1471 363 263 4858 731 Core 1212 | . . 53 . 13 81 25 24 703 313 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 212 | . . . . . . . . 212 . Ignored by Resistances 20 | . . . . . 20 . . . . Regen/Repaired (Parts) 951 | . . . . 83 . . 5 863 . Core Remaining (%) 77 | 100 . . 78 97 . . 81 29 . Volleys Fired 327 | . 11 30 1 30 92 30 18 113 2 Largest 3 | . 2 2 2 3 3 3 3 1 1 Hottest 112 | . 112 46 46 69 84 84 84 87 39 Shots Fired 657 | . 22 57 2 90 251 82 42 109 2 Gun 533 | . 22 54 2 90 241 82 42 . . Cannon 109 | . . . . . . . . 109 . Launcher 15 | . . 3 . . 10 . . . 2 Special . | . . . . . . . . . . Kinetic 540 | . 15 54 2 90 241 82 42 14 . Thermal 2 | . 2 . . . . . . . . Explosive 15 | . . 3 . . 10 . . . 2 Electromagnetic 100 | . 5 . . . . . . 95 . Robot Hit Streak 20 | . 5 7 3 20 13 18 19 17 1 Robot Miss Streak 11 | . 3 5 . 2 11 5 2 3 . Penetration Max 1 | . . . . . 1 1 1 . . Secondary Targets 10 | . . 2 . 2 3 2 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . . Shots Hit Robots 452 | . 11 32 2 62 164 60 33 87 1 Core Hits 293 | . 5 15 . 29 130 44 23 35 12 Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 5 | . 1 . . . . 2 1 1 . Burn 1 | . 1 . . . . . . . . Destroy 3 | . . . . . . 2 1 . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks 5 | . . . 1 . . . 1 3 . Impact 5 | . . . 1 . . . 1 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14686 | . 158 485 35 969 4225 1411 738 5858 807 Guns 6421 | . 158 482 35 969 2732 1326 719 . . Cannons 4593 | . . . . . . . . 4593 . Explosions 3280 | . . . . . 1493 . . 986 801 Melee 89 | . . . . . . . . 89 . Ramming 303 | . . 3 . . . 85 19 190 6 Kinetic 7147 | . 129 482 35 969 2732 1326 719 755 . Thermal 749 | . 29 . . . 41 . . 679 . Explosive 2560 | . . . . . 1452 . . 307 801 Electromagnetic 3838 | . . . . . . . . 3838 . Impact 89 | . . . . . . . . 89 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . 2 3 4 18 2 Average Corruption 4 | . . . . . 2 2 3 13 1 Corruption Purged 3 | . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . Effects 145 | . . . . . 20 3 58 63 1 Message Errors 36 | . . . . . 5 2 14 15 . Matter Fused 35 | . . . . . 3 1 16 14 1 Heat Flow Errors 17 | . . . . . 2 . 9 6 . Energy Discharges 17 | . . . . . . . 11 6 . Parts Rejected 4 | . . . . . 1 . . 3 . Data Loss (minor) 15 | . . . . . 4 . 4 7 . Data Loss (major) 7 | . . . . . . . 4 3 . Alerts 3 | . . . . . 3 . . . . Misdirections 5 | . . . . . . . . 5 . Weapon Failures 6 | . . . . . 2 . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 730 | . . . . . 74 6 . 574 76 Projectiles 452 | . . . . . . . . 452 . Explosions 243 | . . . . . 74 . . 93 76 Melee 35 | . . . . . . 6 . 29 . Knockbacks 15 | . . . . . . 3 . 12 . Impact 5 | . . . . . . 2 . 3 . Kinetic 8 | . . . . . . . . 8 . Secondary 2 | . . . . . . 1 . 1 . Self-Inflicted Damage 330 | . . . . . 62 . 9 256 3 Shots 5 | . . . . . 2 . . 3 . Rammed 27 | . . 1 . . . 4 1 20 1 Targets Rammed 37 | . . 1 . . . 5 1 29 1 Kicked 8 | . . . . . . . . 8 . Crushed 2 | . . . . . . 1 . 1 . Highest Temperature 285 | . 51 26 . 120 235 101 254 285 . Average Temperature 59 | . 13 6 . 39 51 24 79 100 . Received Heat Transfer 1169 | . . 20 . 144 336 144 33 447 45 Effects 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . 16 . Combat Hostiles 16 | . . . . . . . . 16 . Parts Fried 26 | . . . . . . 2 . 24 . Impact Corruptions 3 | . . . . . . 2 . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . Heat Transferred 548 | . 148 . . . 50 . . 350 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Maximum Alert Level 4 | . . . . 1 2 1 . 4 3 Low Security (%) 73 | 100 100 100 . 91 58 . 100 34 . Level 1 14 | . . . . 8 30 100 . 19 . Level 2 4 | . . . . . 10 . . 8 80 Level 3 6 | . . . . . . . . 32 19 Level 4 . | . . . . . . . . 5 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1106 | . 50 117 . 216 625 347 122 1106 747 Initial 494 | . . 2 . . 62 281 122 329 494 Average 156 | . 5 9 . 94 208 283 13 466 530 Influence Increases 4249 | . 94 126 . 341 1105 264 146 1800 373 Destroy 0b10 Robot/C 2060 | . 60 60 . 160 620 160 40 880 80 Destroy 0b10 Robot/NC 230 | . 10 5 . 50 80 45 15 . 25 Destroy Leader 412 | . 12 10 . 40 144 44 . 150 12 Successful Hack 100 | . 12 . . 16 10 . . 32 30 Select Force Hacks 90 | . . . . . . . 90 . . Disable Machine 360 | . . 45 . . 105 15 . 120 75 Destroy Structure 412 | . . 6 . . 101 . 1 228 76 Advance Influence 300 | . . . . . . . . 300 . Lose Combat Pursuer 285 | . . . . 75 45 . . 90 75 Influence Decreases 3522 | . 87 131 2 204 623 568 390 860 657 Entered New Map 1172 | . . 5 2 . 75 338 193 42 517 Time Decay 2030 | . 87 126 . 204 528 230 197 568 90 Search Patrol Dispatched 100 | . . . . . . . . 100 . Lost Part 220 | . . . . . 20 . . 150 50 Squads Dispatched 24 | . . . . 1 9 2 . 10 2 Investigation 2 | . . . . . 1 . . 1 . Extermination 7 | . . . . . 4 1 . 2 . Reinforcement 9 | . . . . 1 2 1 . 3 2 Assault 2 | . . . . . 1 . . 1 . Garrison 4 | . . . . . 1 . . 3 . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Distress Signals 8 | . 1 1 . . 3 . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | . 8 10 . 16 45 9 7 55 15 Peak Tracking Total 8 | . 2 3 . 5 6 3 3 7 8 Tactical Retreats 14 | . . 2 . 3 2 . 2 3 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Traps Triggered 6 | . . . . . 1 1 . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Machines Disabled 24 | . . 3 . . 7 1 . 8 5 Max in Single Turn 4 | . . 2 . . 2 1 . 4 4 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Machines Accessed 33 | . 5 . . 3 9 2 8 3 3 Terminals 22 | . 5 . . 2 6 2 2 2 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 6 | . . . . . 1 . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 66 | . 8 . . 9 15 3 18 6 7 Successful 28 | . 5 . . 6 5 1 7 2 2 Failed 38 | . 3 . . 3 10 2 11 4 5 Catastrophic 13 | . . . . . 6 . 4 1 2 Database Lockouts . | . . . . . . . . . . Manual 27 | . 8 . . 3 4 1 11 . . Terminals 37 | . 8 . . 4 7 3 4 4 7 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 5 3 . . . . Recycling Units 15 | . . . . . 3 . 12 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . 2 . Terminal Hacks 9 | . . . . 1 1 1 2 2 2 Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . . . 1 . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . 1 . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . 3 2 . . . . Scan Component 4 | . . . . 2 2 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 2 | . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 10 | . 5 . . 2 . . 3 . . Terminals 7 | . 5 . . 2 . . . . . Skim 7 | . 5 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . Tunnel 3 | . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 2 . . 2 7 1 6 3 3 Full Trace Events 4 | . . . . . 1 . 3 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . . . . . . 13 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . Total Damage 24 | . . 24 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Active Infowar (turns) 844 | . . . . . . . . 723 121 IFF 844 | . . . . . . . . 723 121 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Turns Passed 11512 | 69 673 1469 583 621 2159 482 3329 1939 188 Spaces Moved 5103 | 45 352 592 257 243 1035 197 967 1088 327 Core 324 | 10 . . . . . . . 9 305 Treads 3407 | 35 352 592 257 243 1035 197 434 262 . Legs 351 | . . . . . . . . 351 . Wheels 576 | . . . . . . . 440 136 . Hover 152 | . . . . . . . . 130 22 Flight 293 | . . . . . . . 93 200 . Fastest Speed 40 | 50 160 160 160 160 159 160 135 50 40 Average Speed 171 | 135 160 160 160 199 160 160 272 137 49 Slowest Speed 800 | 160 160 160 160 240 161 161 424 800 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 50 95 26 28 31 25 95 29 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . 2 1 . . . . 3 . . Known Exits Taken 5 | . . 1 . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 297 | . . 18 . . 110 . 1 128 40 Melee 1 | . . . . . . . 1 . . Projectile 8 | . . . . . 1 . . 7 . AOE 288 | . . 18 . . 109 . . 121 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Fac Total 7357 | 50 443 1068 426 330 1375 303 1638 1376 348 Wait 1597 | . 48 435 162 37 154 46 610 98 7 Move 5094 | 44 351 591 256 242 1034 196 966 1087 327 Hop . | . . . . . . . . . . Pick Up 96 | . 18 3 2 14 22 6 12 17 2 Fast Attach 32 | 6 6 . . 1 7 2 2 3 5 Attach 26 | . . . . 4 4 2 2 11 3 Detach 10 | . 1 . . . . 2 1 5 1 Swap 41 | . . 4 2 1 24 4 4 2 . Drop 86 | . 8 4 2 1 38 10 21 2 . Fire 327 | . 11 30 1 30 92 30 18 113 2 Melee 5 | . . . 1 . . . 1 3 . Ram 10 | . . . . . . . 1 8 1 Kick 8 | . . . . . . . . 8 . Crush 20 | . . 1 . . . 5 . 14 . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Learned location of 2 exits from Mines 629 | -10/Materials | Learned location of Storage (-7) 649 | -10/Materials | Learned Storage security intel 658 | -10/Materials | Learned location of 2 exits from Mines 659 | -10/Materials | Learned Storage garrison access intel 661 | -10/Materials | Identified exit to Materials 671 | -10/Materials | Identified exit to Subcaves 743 | -10/Materials | Entered Mines 793 | -10/Mines | Learned 2 Materials zone layouts 975 | -10/Mines | Assembled infested the area 980 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1868 | -10/Mines | Found a hidden stash of uninstalled traps 2061 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2212 | -10/Mines | Entered Subcaves 2212 | -10/Subcaves | Accompanied by 3 allies 2213 | -10/Subcaves | Approached by a straggling Scientist 2213 | -10/Subcaves | Identified exit to Recycling 2240 | -10/Subcaves | Learned Materials garrison access intel 2551 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2602 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2771 | -10/Subcaves | Discovered new exit (range 9) 2795 | -10/Subcaves | Entered Materials 2795 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2796 | -8/Materials | Identified exit to Factory 2797 | -8/Materials | Loaded intel: 1 garrison access location 3089 | -8/Materials | Build established: Gunner 3386 | -8/Materials | Repaired Med. Armor Plating 3416 | -8/Materials | Entered Factory 3416 | -7/Factory | Evolved 2 slots: Propulsion x2 4103 | -7/Factory | Garrison activated, responded to threat 4326 | -7/Factory | Discovered new exit (range 7) 4367 | -7/Factory | Identified exit to Lower Caves 5048 | -7/Factory | Build established: Scavenger-Gunner 5311 | -7/Factory | Identified exit to Storage 5326 | -7/Factory | Discovered new exit (range 4) 5416 | -7/Factory | First assault squad dispatched 5575 | -7/Factory | Entered Storage 5577 | -7/Storage | Loaded intel: 1 garrison access location 6050 | -7/Storage | Used back door to open Recycling access 6050 | -7/Storage | Discovered exit to Recycling (range 5) 6057 | -7/Storage | Entered Recycling 6508 | -7/Recycling | Discovered new exit (range 11) 6794 | -7/Recycling | Entered Scraplab 6829 | -7/Recycling | Found Prototype Device 6829 | -7/Recycling | Identified Scrap Engine 7105 | -7/Recycling | Build established: Mutant 9237 | -7/Recycling | Build established: Construct 9386 | -7/Recycling | Entered Factory 9386 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 9484 | -5/Factory | Identified exit to Factory 9686 | -5/Factory | Search patrols dispatched 10034 | -5/Factory | System corruption reached 10% 10172 | -5/Factory | Garrison activated, responded to threat 10374 | -5/Factory | Cargo convoy interrupted 10466 | -5/Factory | Destroyed 7 combat bots 11025 | -5/Factory | Destroyed 8 combat bots 11186 | -5/Factory | First assault squad dispatched 11304 | -5/Factory | Core integrity fell below 50% 11325 | -5/Factory | Entered another Factory area 11325 | -4/Factory | Evolved 2 slots: Utility x2 11353 | -4/Factory | Lost 7 parts (1p3n2u1w) 11357 | -4/Factory | Identified exit to Upper Caves 11357 | -4/Factory | Identified exit to Extension 11446 | -4/Factory | Spotted B-86 Titan 11487 | -4/Factory | Lost 4 parts (2n2u) 11513 | -4/Factory | Self-destructed Last Messages --------------- 11473_ Destroyed Com. Wheel. 11473_ R-10 Processor destroyed. 11473_ W-44 Eye destroyed. 11473_ U-05 Engineer lays Concrete. 11476_ The unstable cave ceiling collapses. 11476_ U-05 Engineer lays Concrete. 11479_ Slammed into U-05 Engineer. 11480_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11480_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11483_ Scrap Engine consumes Imp. Antigrav System. 11489_ U-05 Engineer works on Pressure Siphon. 11495_ Scrap Engine consumes Railgun. 11496_ U-05 Engineer works on Pressure Siphon. 11499_ K-01 Serf collects debris. 11502_ System corrupted: Matter fused (-7). 11506_ Scrap Engine destroyed. 11512_ Acquired Imp. Arc Projector. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# != #????????????????????? | | ????????????????????# == #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# >@ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????###?????# #????????????????????? | | ??????????### ?# #????????????????????? | | ???????? ##g######????????????????????? | | ???????? g #????????????????????? | | ???????? ##???????????????????? | | ??????????""" """ """ """ T#????#########??????? | | ??????????????""" """ """ #????# #??????? | | ????????????? """ """ """ ####### #??????? | | ?????????? "" #??????? | | ?????????? T #??????? | | ?????????? ####### #??????? | | ??????????? ? ??????########+## #??????? | | ???????????????? ?????????????? # #?????? | | ???????????????#??????????????? ### ###????? | | ?????????????????????????????? #?# #??##### | | ?????????????????????????????? #?# #?? | | ????????????????????????????? #?# #?? | | ????????????????????????????? !! #?# ### | | ???????????????????????????? !! #?# | | ???????????????????????????? !! #?# | | ???????????????????????????" ### " "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 994 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftNeutrinoMatterbank Manual? 0 Play Time 00:57:45 Cumulative 563.5 hours Start 2025.11.19 @ 11:28:50 End 2025.11.19 @ 12:28:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 900 Rogue 745 Adventurer 148 Explorer 7 Win Type - Total 26 Types 20/1/4/1/0/0/0/0/0/0 Lore% 81 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c2e59fc-5d28-4ebb-a56b-023e9d4f21ee