Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 17:10:56 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1235) 1235 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2945 Bonus ------- None Cogmind --------- Core Integrity 193/400 Matter 274/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Exiles Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads Wheel Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Deuterium Engine Armored Treads Armored Treads Armored Treads Heat Sink Heat Sink Medium Matter Pod (100) High-capacity Matter Pod (200) Structural Scanner Seismic Detector Light Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Armored Treads Heat Sink Medium Matter Pod High-capacity Matter Pod Structural Scanner Signal Interpreter Seismic Detector Light Armor Plating Light Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Maul Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 33 | 7 5 20 1 . Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 6 . . Treads 3 | . 1 2 . . Leg . | . . . . . Wheel 7 | 2 1 4 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 4 1 . Device 4 | 1 1 2 . . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 11 | 2 1 8 . . Energy Gun 1 | . . 1 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 2 8 . . Power . | . . . . . Propulsion 6 | . 1 5 . . Utility 2 | . 1 1 . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . 1 2 . . To Critical Strikes . | . . . . . Average Backups 14 | 2 8 17 20 20 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 2 3 3 Utility 6 | . 4 8 8 8 Weapon 4 | . 1 4 8 8 Tool/Special . | . . . . . Unused Backups 24 | . . 8 . 16 Power 2 | . . 1 . 1 Propulsion 4 | . . 1 . 3 Utility 7 | . . 2 . 5 Weapon 11 | . . 4 . 7 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 98 99 100 100 Engine 11 | . 14 11 11 11 Treads 7 | . . 10 11 11 Wheel 23 | . 27 21 22 22 Device 12 | . 13 14 11 . Storage 11 | . 14 11 11 11 Protection 5 | . . 7 11 11 Energy Cannon 1 | . . 2 . . Ballistic Gun 20 | . 26 15 22 22 Peak Build Rating 21 | 7 8 21 21 21 Average Rating 12 | 5 7 13 21 21 On Entrance 11 | . 7 8 21 21 Avg Prop Armor Cover (%) 9 | . . 9 10 11 Naked Turns . | . . . . . Heaviest Build 59 | 15 51 59 59 58 Greatest Support 32 | 32 32 26 26 26 Greatest Overweight (x) 3 | . 3 3 2 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 4 15 20 20 20 Average Carried 14 | 2 8 17 20 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 15 20 20 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 1576 | 238 377 955 6 . Remotely . | . . . . . Salvage Created 1776 | 11 377 1388 . . Parts 113 | 3 41 69 . . Haulers Intercepted 5 | . . 5 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 37 | . 13 24 . . Guns 34 | . 13 21 . . Cannons 3 | . . 3 . . Classes Destroyed 11 | 1 6 4 . . Worker 3 | . 2 1 . . Builder 1 | . 1 . . . Tunneler 2 | 1 1 . . . Hauler 5 | . . 5 . . Recycler 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 3 | . 1 2 . . Swarmer 13 | . 9 4 . . Grunt 14 | . 4 10 . . Duelist 1 | . . 1 . . Sentry 9 | . . 9 . . Best Kill Streak 6 | 1 5 6 . . Combat Bots Only 5 | . 3 5 . . Max Kills in Single Turn 2 | 1 2 2 . . Gunslinging 1 | . 1 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 183 | . 54 129 . . Missed 54 | . 15 39 . . Hits 129 | . 39 90 . . Melee 1 | . . 1 . . Projectile 128 | . 39 89 . . Critical Strikes 2 | . . 2 . . Damage Taken 1588 | . 349 1239 . . Core 308 | . 101 207 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 93 | . . 93 . . Core Remaining (%) 79 | 100 59 . . . Volleys Fired 134 | 4 43 86 1 . Largest 2 | 2 2 2 2 . Hottest 120 | 40 40 120 46 . Shots Fired 262 | 8 84 168 2 . Gun 246 | 8 82 154 2 . Cannon 12 | . . 12 . . Launcher 4 | . 2 2 . . Special . | . . . . . Kinetic 219 | 8 82 127 2 . Thermal 39 | . . 39 . . Explosive 4 | . 2 2 . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 3 9 27 2 . Robot Miss Streak 4 | 2 4 3 . . Penetration Max . | . . . . . Secondary Targets 5 | . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 180 | 5 47 126 2 . Core Hits 77 | 1 25 51 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 5 | . . 5 . . Burn 3 | . . 3 . . Destroy 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 8 | . . 8 . . Impact 8 | . . 8 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2849 | 65 666 2088 30 . Guns 2333 | 65 643 1595 30 . Cannons 165 | . . 165 . . Explosions 70 | . 23 47 . . Melee 281 | . . 281 . . Ramming . | . . . . . Kinetic 2046 | 65 643 1308 30 . Thermal 452 | . . 452 . . Explosive 70 | . 23 47 . . Electromagnetic . | . . . . . Impact 281 | . . 281 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 183 | . . 183 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 183 | . . 183 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . . 22 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 153 | . . 153 . . Average Temperature 48 | . . 48 . . Received Heat Transfer 549 | . 84 465 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 5 . . Impact Corruptions 6 | . . 6 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1258 | . . 1258 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Maximum Alert Level 1 | . . 1 . . Low Security (%) 77 | 100 100 56 100 . Level 1 22 | . . 43 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 321 | 5 134 321 115 . Initial 115 | . . 17 115 . Average 105 | 1 50 160 40 . Influence Increases 1277 | 5 383 889 . . Destroy 0b10 Robot/C 740 | . 260 480 . . Destroy 0b10 Robot/NC 85 | 5 30 50 . . Destroy Leader 216 | . 52 164 . . Successful Hack 68 | . 25 43 . . Disable Machine 30 | . . 30 . . Destroy Structure 33 | . 16 17 . . Lose Combat Pursuer 105 | . . 105 . . Influence Decreases 1277 | 5 340 636 296 . Entered New Map 207 | . . 26 181 . Time Decay 970 | 5 320 530 115 . Lost Part 100 | . 20 80 . . Squads Dispatched 4 | . 2 2 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 20 40 . . Peak Tracking Total 8 | . 4 8 . . Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 4 | . . . 4 . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 16 | . 6 9 . 1 Terminals 13 | . 6 7 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 61 | . 21 31 . 9 Successful 39 | . 9 21 . 9 Failed 20 | . 11 9 . . Catastrophic 2 | . 1 1 . . Database Lockouts 2 | . 1 1 . . Manual 34 | . 13 21 . . Terminals 47 | . 21 26 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 25 | . 5 11 . 9 Record 9 | . . . . 9 Robot Analysis 3 | . 1 2 . . Prototype ID Bank 4 | . 1 3 . . Alert Level 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Hauler Manifests 2 | . 1 1 . . Registered Components 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 4 7 . . Terminals 11 | . 4 7 . . Assimilate 1 | . . 1 . . Botnet 5 | . 4 1 . . Skim 5 | . . 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used . | . . . . . Hacking Detections 12 | . 5 7 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 2 | . . . . 2 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies 3 | . . 1 . 2 Largest Group 3 | . . 1 1 3 Highest-Rated Group 26 | . . 10 10 26 Highest-Rated Ally 10 | . . 10 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Active Infowar (turns) 1955 | 13 854 886 202 . Structural 878 | . . 878 . . Seismic 1591 | 13 854 522 202 . Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 3013 | 72 909 1486 351 195 Spaces Moved 1952 | 47 655 853 275 122 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1951 | 46 655 853 275 122 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 105 120 120 Average Speed 111 | 98 107 111 120 120 Slowest Speed 145 | 100 145 145 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 5 95 84 67 42 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug 3 | . . 3 . . Terrain Destroyed 26 | . 14 12 . . Melee 3 | . . 3 . . Projectile . | . . . . . AOE 23 | . 14 9 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 2509 | 61 776 1209 293 170 Wait 261 | . 61 188 12 . Move 1948 | 46 654 852 274 122 Hop . | . . . . . Pick Up 43 | 4 11 28 . . Fast Attach 11 | 7 2 2 . . Attach 9 | . . 9 . . Detach . | . . . . . Swap 25 | . 4 19 2 . Drop 18 | . 1 17 . . Fire 134 | 4 43 86 1 . Melee 8 | . . 8 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 48 | . . . . 48 Trap 4 | . . . 4 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Discovered new exit (range 11) 750 | -10/Materials | Central database locked down 866 | -10/Materials | Discovered new exit (range 14) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Discovered new exit (range 4) 1302 | -9/Materials | Discovered new exit (range 16) 1387 | -9/Materials | Repaired Assault Rifle 1653 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Learned Storage terminal intel 1735 | -9/Materials | Learned 2 Storage zone layouts 1803 | -9/Materials | Loaded intel: 23 trap records 1861 | -9/Materials | Learned 2 Storage zone layouts 1964 | -9/Materials | Identified exit to Materials 1964 | -9/Materials | Learned location of 1 exit from Materials 2032 | -9/Materials | Learned Storage emergency access door positions 2215 | -9/Materials | Core integrity fell below 50% 2286 | -9/Materials | Central database locked down 2468 | -9/Materials | Entered Mines 2468 | -9/Mines | Accompanied by 1 ally 2526 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2633 | -9/Mines | Discovered exit to Materials (range 14) 2696 | -9/Mines | Found a hidden stash of uninstalled traps 2805 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2806 | -9/Mines | Discovered new exit (range 5) 2812 | -9/Mines | Identified exit to Exiles 2819 | -9/Mines | Entered Exiles 2819 | -9/Exiles | Found Exiles lab destroyed 2819 | -9/Exiles | Accompanied by 1 ally 2835 | -9/Exiles | Discovered new exit (range 15) 3014 | -9/Exiles | Self-destructed Last Messages --------------- BIN: I just wanted to see how fast I could make a drone go. >>Record "BIN-070/YOLO Cannon" BIN: My best attempt yet at a low-resource version of the Potential Cannon. I may have even impressed DEC with this one. However, I don't recommend firing this if you value your continued existence. If not, then fire away! ** DEC: I am impressed. Maybe we could build something else that'll carry this thing around and fire it for us so we can observe it in all its glory? Just imagine what it would do to a squad of Grunts. >>Record "BIN-073/Field Lobotomy Kit" BIN: Why try to hack their system when you can completely disable their existing system and just replace it with a new external one? >>Record "BIN-086/Deploy-a-Sentry" BIN: Deployable sentry guns are great for those situations where you're just too busy to shoot the enemy. ** HEX: To be honest I think v2 needs to be undeployable. >>Record "BIN-088/Army-in-a-Box" BIN: I'm no general, but if I were I'd definitely want my army to surprise me, because if I'm surprised, imagine what the enemy thinks! ** DEC: Who needs tactics when you have the element of surprise on your side! ** HEX: I must admit, that's a big box. 03014_ Connecting with EX-Vault Access... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????#X@ a#??????????????????? | | ???????????????????????## a #??????????????????? | | ????????????????????????# a #??????????????????? | | ????????????????????????# #???###????????????? | | ????????????????????????# g #??"""""???????????? | | ????????????????????????#og ## """???????????? | | ????????????????????????# X""???????????? | | ????????????????????????# ## """???????????? | | ?????????????????#####??# #??""""????????????? | | ?????????????????""""""?# #???#??????????????? | | ????????????????#""" ## #??????????????????? | | ????????????????#""X #??????????????????? | | ????????????????#" #??????????????????? | | ????????????????#" ## #??????????????????? | | ????????????????#" ?# #???####???????????? | | ??????????????? ###??# #??""""""??????????? | | ?????????????# ??????# #??"""""""?????????? | | ????????????? ???????# ###" """#????????? | | ?????????????? ????????## ## ""#????????? | | ???????????????????????#" ""#????????? | | ???????????????????????#" "#????????? | | ???????????????????????#" "#????????? | | ???????????????????????# "#????????? | | ???????????????????????# ""#????????? | | ???????????????????????#" """#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 7% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipBeamMicroactuators Manual? 0 Play Time 00:33:11 Cumulative 131.8 hours Start 2026.05.03 @ 10:48:43 End 2026.05.03 @ 17:10:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 107 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e3ceb55-08f1-40ef-ba9f-5dfb273c2d1e