Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 23:19:57 Player: stormcleaver5 Result: Destroyed by as-34228 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1236) 1236 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 3601 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 74 Destroyed Z-Imprinter 1000 Friendly Fire -694 Cogmind --------- Core Integrity 0/400 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Walking (160) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Experimental Heat Sink Medium Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved Grenade Launcher Precision Grenade Launcher > --- INVENTORY (14) --- Titanium Leg Enhanced Flexi-carbon Leg Zionite Glidesys I Zionite Weapon Casing Storm Laser Zionite Laser-S Improved Assault Rifle Precision Grenade Launcher Rocket Array Scythe Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Zionite Glidesys I > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Improved Assault Rifle > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Experimental Heat Sink Storm Laser Improved Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Rocket Array Scythe Scythe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 68 | 6 4 29 1 14 14 Power 9 | 2 1 5 1 . . Engine 7 | 2 1 4 . . . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 10 | 2 . 3 . 1 4 Treads . | . . . . . . Leg 6 | . . 2 . 1 3 Wheel 3 | 2 . 1 . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 26 | . 2 11 . 7 6 Device 6 | . . 3 . 1 2 Storage 10 | . 1 5 . 4 . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 7 | . . 1 . 2 4 Artifact . | . . . . . . Weapon 23 | 2 1 10 . 6 4 Energy Gun 6 | 2 1 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | . . 5 . 3 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . 4 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 . 3 6 Parts Lost 8 | . . 3 . . 5 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 4 | . . 1 . . 3 Weapon 2 | . . 1 . . 1 Highest Loss Streak 2 | . . 1 . . 2 Average Slot Usage (%) 96 | . 93 93 100 99 93 Engine 2 | . 14 5 . . . Core 7 | . . 5 11 11 4 Leg 20 | . . 20 22 21 21 Wheel 1 | . 28 1 . . . Device 1 | . . 2 . . 6 Storage 19 | . 7 16 22 21 22 Processor 15 | . 14 16 22 19 3 Protection 4 | . . 3 . 2 12 Energy Gun 3 | . 28 1 . 1 2 Ballistic Gun 12 | . . 8 22 20 4 Launcher 2 | . . . . . 14 Slashing Weapon 3 | . . 12 . . . Naked Turns . | . . . . . . Heaviest Build 44 | 6 16 27 27 39 44 Greatest Support 45 | 20 20 34 34 34 45 Greatest Overweight (x) 2 | . . 1 . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 4 8 14 12 14 14 Average Capacity 12 | 4 6 9 12 13 14 Most Carried 14 | 2 6 11 12 14 14 Average Carried 11 | . 3 8 11 13 13 Final Capacity 14 | 4 8 12 12 14 14 Final Carried 14 | 2 6 11 12 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1188 | 250 48 513 54 41 282 Remotely . | . . . . . . Salvage Created 1957 | 33 213 1313 250 . 148 Parts 109 | 2 13 78 12 . 4 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 4 | . 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 2 | . . . . 2 . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 35 | 1 3 26 2 . 3 Melee 13 | . . 13 . . . Guns 19 | 1 3 13 2 . . AOE 3 | . . . . . 3 Classes Destroyed 10 | 1 4 3 1 . 1 Builder 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Hauler 4 | . 1 3 . . . Recycler 5 | . 1 2 2 . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 9 | . 2 7 . . . Grunt 16 | 1 1 12 2 . . Sentry 7 | . . 7 . . . Z-Light 3 | . . . . . 3 Best Kill Streak 5 | 1 4 5 4 . 3 Combat Bots Only 4 | 1 2 4 1 . 3 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1939 | 48 49 794 48 . 1000 Core 433 | 11 9 239 . . 174 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 95 92 . . . . Volleys Fired 93 | 4 15 49 9 . 16 Largest 2 | 2 2 2 2 . 2 Hottest 103 | 90 90 90 46 . 103 Shots Fired 184 | 8 29 97 18 . 32 Gun 170 | 8 29 97 18 . 18 Cannon . | . . . . . . Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 107 | . . 76 18 . 13 Thermal 63 | 8 29 21 . . 5 Explosive 14 | . . . . . 14 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 5 9 12 . 10 Robot Miss Streak 4 | 2 2 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 161 | 6 16 107 13 . 19 Core Hits 86 | 2 9 48 6 . 21 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 53 | . . 53 . . . Impact . | . . . . . . Slashing 53 | . . 53 . . . Piercing . | . . . . . . Sneak Attacks 8 | . . 8 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . 3 . . . Damage Inflicted 4423 | 76 190 2665 157 . 1335 Guns 1515 | 72 190 979 157 . 117 Cannons . | . . . . . . Explosions 1218 | . . . . . 1218 Melee 1686 | . . 1686 . . . Ramming 4 | 4 . . . . . Kinetic 1005 | . . 787 157 . 61 Thermal 510 | 72 190 192 . . 56 Explosive 1218 | . . . . . 1218 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1686 | . . 1686 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 439 | . . 398 . . 41 Projectiles . | . . . . . . Explosions 41 | . . . . . 41 Melee 398 | . . 398 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | 2 . . . . . Shots . | . . . . . . Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 204 | 144 180 95 . . 204 Average Temperature 74 | 82 68 44 . . 105 Received Heat Transfer 573 | 24 . 270 30 . 249 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1244 | 186 520 508 . . 30 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 495 | 20 119 495 216 . . Average Influence 241 | 2 51 301 164 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 37 | 100 100 13 86 . . Level 1 57 | . . 79 13 . . Level 2 4 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 7 | . . 7 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 5 47 3 . 7 Peak Tracking Total 6 | 1 2 6 2 . 3 Tactical Retreats 5 | . . 4 1 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 2 6 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 15 . . . Successful 7 | . 1 6 . . . Failed 14 | . 5 9 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 25 | . 4 15 . 6 . Terminals 18 | . 6 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Part Schematic 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 188 | . . . . 188 188 Highest-Rated Ally 94 | . . . . 94 94 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 1582 | . . . . . 1582 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 4237 | 72 198 1264 264 1573 866 Spaces Moved 2537 | 68 180 678 177 975 459 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 2238 | . . 640 177 975 446 Wheels 271 | 53 180 38 . . . Hover 13 | . . . . . 13 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 130 130 125 Average Speed 141 | 73 80 127 130 156 171 Slowest Speed 190 | 80 80 130 130 160 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 45 70 59 86 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . . . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 16 | . . . . . 16 Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2919 | 79 202 911 194 1030 503 Wait 86 | . 2 75 6 . 3 Move 2533 | 68 179 677 176 974 459 Hop . | . . . . . . Pick Up 43 | 1 2 12 1 24 3 Fast Attach 32 | 5 2 13 . 6 6 Attach 10 | . . 4 . 3 3 Detach 9 | . . 4 . 2 3 Swap 26 | 1 2 12 1 5 5 Drop 40 | . . 18 1 16 5 Fire 93 | 4 15 49 9 . 16 Melee 47 | . . 47 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 11) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 1043 | -9/Materials | Discovered new exit (range 8) 1123 | -9/Materials | Identified exit to Mines 1247 | -9/Materials | Discovered new exit (range 18) 1455 | -9/Materials | Core integrity fell below 50% 1535 | -9/Materials | Entered Mines 1761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1799 | -9/Mines | Entered Zion 1846 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1923 | -7/Zion | Discovered new exit (range 16) 1948 | -7/Zion | Found Prototype Energy Gun 2199 | -7/Zion | Found Prototype Device 2199 | -7/Zion | Identified Bomb Factory No. 2 2353 | -7/Zion | Learned location of Warlord (-4) 2389 | -7/Zion | Received a visual enhancement algorithm 2506 | -7/Zion | Learned location of Quarantine (-3) 2698 | -7/Zion | Found Prototype Launcher 2698 | -7/Zion | Identified Rocket Array 2874 | -7/Zion | Learned location of 1 exit from Proximity Caves 2900 | -7/Zion | Given A8's code to call for help 3164 | -7/Zion | Visited the Megawrench Repair Shop 3164 | -7/Zion | Megawrench repaired 5 parts 3335 | -7/Zion | Opened final containment barrier to the Deep Caves 3349 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3356 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3367 | -7/Zion | Discovered new exit (range 3) 3367 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3372 | -7/Zion | Entered Deep Caves 3372 | -7/Deep Caves | Accompanied by 2 allies 3546 | -7/Deep Caves | Z-Facility disabled 3550 | -7/Deep Caves | Attacked by Z-Imprinter 3562 | -7/Deep Caves | Core integrity fell below 20% 3581 | -7/Deep Caves | Allies destroyed Z-Imprinter 3660 | -7/Deep Caves | Found Prototype Protection 3660 | -7/Deep Caves | Identified Zio. Weapon Casing 4216 | -7/Deep Caves | Spotted as-34228 4238 | -7/Deep Caves | Destroyed by as-34228 with Assembled Focal Cannon Last Messages --------------- 03764_ QO-7GI(z) destroyed. 03764_ Destroyed Phase Shifter. 03764_ A5-8SS(z) destroyed. 03773_ The unstable cave ceiling collapses. 03773_ Acquired 16 matter. 03774_ The unstable cave ceiling collapses. 03775_ Acquired 31 matter. 03783_ The unstable cave ceiling collapses. 03828_ Acquired Phase Shifter. 03857_ The unstable cave ceiling collapses. 03929_ Dropped Phase Shifter. 03930_ Acquired Imp. Light Armor Plating. 04219_ as-34228: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04225_ ZB-ZOD(g) destroyed. 04228_ Destroyed Neutron Cannon. 04234_ Destroyed Prototype Energy Cannon. 04235_ as-34228 GOLEM Unit beginning Prototype Energy Cannon integration. 04237_ BE-RT5(l) destroyed. 04238_ Imp. Light Armor Plating destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????? ?????# | | ?????????????????????????????????? ????# #???## | | ????????????????????????????????? ????# ##### | | ??????????????????????? ????? #???# ## | | ????????????????????? ????? ##?# # | | ?????????????????? ! ##???# ### ## | | ???????????????? ! M #????# ## #?? | | ?????????????? #?????# # ###### | | ?????????????? ! #?????# ## ## | | ????????????? ! ! ! #??????# # | | ????????????? ! #???????# # | | ???????????? ! b l #??????## # | | ???????????? g ! h s #?????## # | | ???????????? ! ! ##????# # | | ??????????? #????# | | ??????????? #????# ## | | ?????????? #???## ## | | ??????????g % ##### ## ### | | ?????????? ####### # | | ??????????" G #?????# ## | | ????????? ##?????##### | | ?????????" @ ;## ###??????????# | | ????????? ;; ##???????????# | | ?????????" #### ##????????????# | | ?????????? # # #??###?????????????# | | ?????????? #### ## ## ##??????????????????## | | ??????????? #????# ?# ?###????????????????????# | | ??????????? ???????#??# ????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 50 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Crack Shot First Step to Greatness GoHome() Help From High Places Loot Pinata One Hack Too Far Risk Taker Robot Respite Signs Are For Wimps Tourist True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed BiocellDroneMicroactuators Manual? 0 Play Time 00:43:35 Cumulative 1.4 hours Start 2019.12.20 @ 22:31:56 End 2019.12.20 @ 23:19:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eb35299b-5f7b-45c6-8081-a34454b346a2