Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 23:46:53 Player: Mathewnd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (63) 315 Value Destroyed (1894) 1894 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (383) 383 TOTAL SCORE: 8292 Bonus ------- High Alert Combat Kills 83 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 310/310 System Corruption 14% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Linear Gravjet > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Dirty Datajack > --- INVENTORY (5) ---- Cooled Cesium-ion Thruster System Shield Improved Datajack Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Microactuators Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Flight Unit Cesium-ion Thruster Cesium-ion Thruster System Shield Long-range Missile Launcher Improved Datajack [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 8 | . . . 1 . 1 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 93 | 6 3 5 6 1 17 16 6 2 . . 10 15 6 Power 10 | 1 . 1 1 . 1 1 1 . . . 3 . 1 Engine 5 | 1 . 1 1 . 1 . 1 . . . . . . Core 5 | . . . . . . 1 . . . . 3 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 2 2 3 1 9 9 2 . . . 3 6 3 Treads 1 | . . . . 1 . . . . . . . . . Leg 9 | 2 2 2 2 . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . 1 . . . . . . . . 4 2 Flight 25 | . . . . . 8 9 2 . . . 3 2 1 Utility 20 | 1 1 . 1 . 5 4 3 2 . . 1 2 . Device 7 | . 1 . . . 2 1 1 1 . . . 1 . Storage 3 | 1 . . . . . 1 . . . . . 1 . Processor 5 | . . . . . 2 1 2 . . . . . . Hackware 4 | . . . 1 . . 1 . 1 . . 1 . . Protection 1 | . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 . 2 1 . 2 2 . . . . 3 7 2 Energy Gun 3 | . . 1 1 . . . . . . . . . 1 Energy Cannon 4 | . . . . . . . . . . . . 4 . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . Piercing Weapon 2 | . . . . . . 1 . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . . . 1 . . 1 . . 1 . . Parts Lost 45 | . . 5 1 2 5 2 . . . . 13 15 2 Power 6 | . . 2 . . 1 . . . . . 2 1 . Propulsion 19 | . . . 1 2 3 2 . . . . 6 4 1 Utility 11 | . . . . . 1 . . . . . 3 7 . Weapon 9 | . . 3 . . . . . . . . 2 3 1 Highest Loss Streak 12 | . . 2 1 1 3 2 . . . . 7 12 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 92 98 89 86 89 100 96 100 100 90 50 20 Engine 6 | . 14 13 11 11 7 . 1 6 6 6 2 . . Core 1 | . . . . . . 6 4 . . . 3 4 4 Leg 10 | . 28 28 32 18 6 . . . . . . . . Flight 11 | . . . . . 21 29 26 25 25 25 20 4 . Device 8 | . 6 14 11 11 4 6 13 12 12 12 7 3 . Storage 8 | . 14 14 11 11 9 6 6 6 6 6 6 4 . Processor 8 | . . . . . 5 11 20 18 18 18 18 14 . Hackware 9 | . . . 11 11 9 11 13 14 18 18 20 13 . Energy Gun 3 | . . 2 21 22 8 . . . . . . . 4 Ballistic Gun 6 | . 28 19 . . 4 . . . . . . . . Slashing Weapon 1 | . . . . . . 3 6 6 6 6 4 . . Piercing Weapon 1 | . . . . . . 4 6 6 6 6 4 . . Peak Build Rating 71 | 6 10 10 15 15 23 41 58 61 61 61 71 51 32 Average Rating 28 | 3 9 9 14 13 17 33 54 58 61 61 54 35 23 On Entrance 28 | . 6 10 8 15 13 21 41 58 61 61 61 32 8 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 30 | 13 14 14 13 13 20 17 22 22 22 22 22 30 16 Greatest Support 39 | 20 26 26 39 39 30 20 22 22 22 22 22 30 20 Greatest Overweight (x) 7 | 4 . . . . 1 1 . . . . 2 7 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 7 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 7 6 8 8 8 8 8 8 8 5 5 Average Carried 6 | 4 7 7 5 5 6 7 7 7 7 8 5 2 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 5 5 7 8 8 7 8 8 2 4 4 Class Distribution -------------------- 35% | Mutant 17% | Hacker-Scout 14% | Scavenger-Mutant 13% | Hacker-Mutant 8% | Scavenger-Scout 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Matter Collected 1395 | 187 137 175 . 55 228 125 95 30 . . 95 125 143 Remotely . | . . . . . . . . . . . . . . Salvage Created 2219 | . 199 179 . 85 524 268 29 52 48 . 311 524 . Parts 125 | . 8 11 . 9 37 17 2 . 4 . 20 17 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 1 . 19 . 6 Prevented 7 | . . . . . . . . . 2 . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 47 | . 4 7 . 5 12 4 . . 1 . 5 9 . Melee 9 | . . . . . . 3 . . 1 . 5 . . Guns 24 | . 4 7 . 3 10 . . . . . . . . AOE 12 | . . . . 2 2 . . . . . . 8 . Classes Destroyed 15 | . 3 2 . 1 4 2 . . . . 2 1 . Worker 3 | . . . . 1 . . . . . . . 2 . Builder 4 | . . . . . 2 . . . . . . 2 . Hauler 1 | . . . . . . 1 . . . . . . . Recycler 3 | . . . . . 1 . . . . . . 2 . Operator 2 | . 1 . . . . 1 . . . . . . . Watcher 5 | . 1 . . . 2 1 1 . . . . . . Swarmer 18 | . . 2 . 5 7 . . . . . . 4 . Grunt 15 | . 4 3 . . 2 3 . . . . . 3 . Brawler 1 | . . . . . . . . . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . 1 . . Programmer 6 | . . . . . . 1 . . 1 . 3 1 . Assembled 2 | . . 2 . . . . . . . . . . . Best Kill Streak 9 | . 1 3 . 3 9 3 1 . 1 . 4 9 . Combat Bots Only 7 | . 1 3 . 3 6 3 . . 1 . 4 7 . Max Kills in Single Turn 5 | . 1 1 . 2 3 1 1 . 1 . 1 5 . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . 2 1 . . . . . . 4 . Melee 1 | . . . . . . 1 . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 456 | . 19 76 6 21 46 21 . 3 7 . 91 152 14 Missed 167 | . 5 27 2 10 21 8 . 1 6 . 31 53 3 Damage Taken 4975 | . 182 668 56 118 432 165 25 38 18 . 1027 1985 261 Core 1792 | . 50 126 . 16 92 36 . . 18 . 440 916 98 Absorbed by Shields 22 | . . . . . . . . . . . . 22 . Regen/Repaired (Parts) 220 | . . . . . . 82 . . . . . 138 . Core Remaining (%) 74 | 100 . 29 . 96 83 94 . . . . 46 . . Volleys Fired 102 | . 28 33 . 8 22 . . . . . . 11 . Largest 2 | . 2 2 . 2 2 . . . . . . 2 . Hottest 188 | . 40 60 . 85 68 . . . . . . 188 . Shots Fired 185 | . 56 56 . 13 44 . . . . . . 15 1 Gun 170 | . 56 56 . 13 44 . . . . . . . 1 Cannon 8 | . . . . . . . . . . . . 8 . Launcher 7 | . . . . . . . . . . . . 7 . Special . | . . . . . . . . . . . . . . Kinetic 127 | . 56 49 . . 22 . . . . . . . . Thermal 23 | . . 7 . 8 . . . . . . . 8 . Explosive 7 | . . . . . . . . . . . . 7 . Electromagnetic 28 | . . . . 5 22 . . . . . . . 1 Robot Hit Streak 11 | . 9 11 . 6 7 . . . . . . 5 . Robot Miss Streak 4 | . 3 4 . 2 3 . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 163 | . 33 32 . 9 37 9 3 1 3 . 24 12 . Core Hits 93 | . 14 13 . 7 25 4 1 1 1 . 9 18 . Critical Kills 2 | . . . . . 1 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 5 | . . . . . 1 2 . . . . 2 . . Smash 3 | . . . . . 1 2 . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . 1 . . Melee Attacks 77 | . . . . . 2 19 11 4 4 . 37 . . Impact 11 | . . . . . 2 9 . . . . . . . Slashing 25 | . . . . . . 4 9 3 2 . 7 . . Piercing 41 | . . . . . . 6 2 1 2 . 30 . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 . 1 . 5 . . Damage Inflicted 4819 | . 348 301 . 191 819 439 119 63 105 . 807 1627 . Guns 1229 | . 348 301 . 115 465 . . . . . . . . Cannons 270 | . . . . . . . . . . . . 270 . Explosions 1630 | . . . . 76 197 . . . . . . 1357 . Melee 1690 | . . . . . 157 439 119 63 105 . 807 . . Ramming . | . . . . . . . . . . . . . . Kinetic 865 | . 348 289 . . 228 . . . . . . . . Thermal 656 | . . 12 . 143 197 . . . . . . 304 . Explosive 1323 | . . . . . . . . . . . . 1323 . Electromagnetic 285 | . . . . 48 237 . . . . . . . . Impact 304 | . . . . . 157 147 . . . . . . . Slashing 472 | . . . . . . 125 93 63 75 . 116 . . Piercing 914 | . . . . . . 167 26 . 30 . 691 . . Highest Corruption 14 | . . . . . . . . . . . 5 13 14 Average Corruption 8 | . . . . . . . . . . . 4 8 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . 5 8 8 Message Errors 4 | . . . . . . . . . . . 1 1 2 Matter Fused 6 | . . . . . . . . . . . . 3 3 Heat Flow Errors 6 | . . . . . . . . . . . 3 1 2 Data Loss (minor) 2 | . . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 311 | . . . . . 59 157 . . . . 7 88 . Projectiles 8 | . . . . . . . . . . . . 8 . Explosions 101 | . . . . . 21 . . . . . . 80 . Melee 202 | . . . . . 38 157 . . . . 7 . . Knockbacks 2 | . . . . . 1 1 . . . . . . . Impact 2 | . . . . . 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . 32 72 . . . . . . 25 . Shots 6 | . . . . 1 3 . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 269 | . 18 28 . 35 31 4 . . . . 247 207 269 Average Temperature 53 | . 10 12 . 16 9 4 . . . . 106 104 104 Received Heat Transfer 1128 | . 99 288 18 . 135 78 . 18 . . 24 432 36 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . 2 1 . . . . . . . Impact Corruptions 3 | . . . . . 2 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 2 | . . . . 1 . . . . . . . 1 . Heat Transferred 1023 | . . 25 . 300 300 . . . . . . 398 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Peak Influence 629 | . 122 256 20 163 523 417 306 . . . . 629 . Initial 600 | . . 36 . 7 . 135 134 . . . . 600 . Average 197 | . 58 93 2 60 243 277 211 . . . . 469 . Maximum Alert Level 2 | . . 1 . . 2 2 1 . . . . 2 . Low Security (%) 58 | 100 100 93 100 100 39 11 47 . . . . . . Level 1 23 | . . 6 . . 31 79 52 . . . . 29 . Level 2 17 | . . . . . 29 9 . . . . . 70 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 1 2 2 . . . . 3 . Investigation 4 | . 1 . . . . 1 1 . . . . 1 . Extermination 2 | . . . . . . 1 . . . . . 1 . Reinforcement 5 | . 2 . . . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 2 . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Distress Signals 7 | . . . . . 3 1 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 157 | . 13 16 3 7 35 13 5 7 8 . 18 27 5 Peak Tracking Total 11 | . 3 5 3 3 8 6 3 3 11 . 11 9 4 Tactical Retreats 27 | . 1 6 . 1 5 2 1 4 3 . 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Traps Triggered 7 | . . . . . . . 2 . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . . 2 Most Traps Carried 1 | . . 1 . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Machines Disabled 7 | . . . . . 1 . . 1 . . 1 4 . Max in Single Turn 4 | . . . . . 1 . . 1 . . 1 4 . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Machines Accessed 34 | . 1 . . 1 3 12 6 3 . 4 1 3 . Terminals 13 | . 1 . . . 3 6 1 . . . 1 1 . Fabricators 2 | . . . . . . 1 1 . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . 1 . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers 3 | . . . . . . 1 2 . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . 1 . Total Hacks 101 | . 3 . . 1 16 26 11 5 . 29 1 9 . Successful 73 | . . . . 1 9 15 8 5 . 29 1 5 . Failed 28 | . 3 . . . 7 11 3 . . . . 4 . Catastrophic 6 | . 1 . . . 1 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . . . . . 4 1 . 2 . . 1 . . Terminals 37 | . 3 . . . 16 12 3 . . . 1 2 . Fabricators 4 | . . . . . . 3 1 . . . . . . Repair Stations 12 | . . . . . . 7 . . . . . 5 . Recycling Units 3 | . . . . . . . 3 . . . . . . Scanalyzers 5 | . . . . . . 1 4 . . . . . . Garrison Access 5 | . . . . . . 3 . . . . . 2 . Terminal Hacks 52 | . . . . 1 9 6 1 5 . 29 1 . . Record 15 | . . . . . . . . 3 . 11 1 . . Part Schematic 11 | . . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . . . . . 2 1 . . . 3 . . . Open Door 3 | . . . . 1 . . . 2 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Alert Level 4 | . . . . . 2 2 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . . . . . . Network Status 2 | . . . . . . 1 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 10 | . . . . . . 6 . . . . . 4 . Scan Component 5 | . . . . . . 3 . . . . . 2 . Repair 5 | . . . . . . 3 . . . . . 2 . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 21 | . 1 . . . 3 11 3 . . . . 3 . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . Robots Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . . 11 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 3 . . . . . 2 . Time 157 | . . . . . . 51 . . . . . 106 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 2 1 . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Turns Passed 6245 | 79 565 1109 218 561 454 620 268 585 208 29 432 938 179 Spaces Moved 8319 | 52 373 510 112 396 660 1468 890 1303 635 109 965 588 258 Core 83 | 25 . . . . . . . . . . . 58 . Treads . | . . . . . . . . . . . . . . Legs 1506 | 27 373 510 112 396 88 . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 391 | . . . . . . . . . . . . 200 191 Flight 6339 | . . . . . 572 1468 890 1303 635 109 965 330 67 Fastest Speed 26 | 50 120 120 120 120 29 26 26 26 26 26 26 32 35 Average Speed 52 | 119 120 120 120 120 44 27 26 26 26 26 33 121 65 Slowest Speed 400 | 250 120 120 120 120 190 117 26 26 26 26 195 400 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 36 79 12 54 41 23 23 88 65 78 90 19 47 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . 3 2 . 3 . 1 Spaces Dug 14 | . . . . . . 7 5 1 . . 1 . . Terrain Destroyed 95 | . . . . 6 8 7 5 1 . . 1 67 . Melee 14 | . . . . . . 7 5 1 . . 1 . . Projectile . | . . . . . . . . . . . . . . AOE 81 | . . . . 6 8 . . . . . . 67 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Total 9914 | 69 443 959 196 469 775 1656 918 1544 674 108 1039 796 268 Wait 1213 | . 29 404 76 64 50 129 2 235 37 . 27 160 . Move 8300 | 51 372 509 111 395 653 1467 889 1302 634 108 964 587 258 Hop 3 | . . . . . 3 . . . . . . . . Pick Up 78 | 12 6 5 2 1 14 14 6 . 1 . 2 12 3 Fast Attach 16 | . 1 . . . 2 7 . 2 . . 3 . 1 Attach 58 | 6 . 3 6 1 12 3 2 1 . . 6 14 4 Detach 13 | . . . 1 . 6 1 . . . . . 4 1 Swap 20 | . 2 2 . . 3 6 4 . . . 1 1 1 Drop 39 | . 5 2 . . 8 12 6 1 . . 5 . . Fire 102 | . 28 33 . 8 22 . . . . . . 11 . Melee 64 | . . . . . 2 17 9 3 2 . 31 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Entered Mines 646 | -10/Mines | Learned location of Storage (-7) 938 | -10/Mines | Found a hidden stash of uninstalled traps 1087 | -10/Mines | Core integrity fell below 50% 1163 | -10/Mines | Excavation squad dispatched 1163 | -10/Mines | A large section of the Mines collapsed 1413 | -10/Mines | Excavation squad dispatched 1609 | -10/Mines | Discovered new exit (range 16) 1754 | -10/Mines | Entered Materials 1754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1757 | -9/Materials | Discovered new exit (range 14) 1972 | -9/Materials | Entered Mines 2063 | -9/Mines | Build established: Scavenger-Mutant 2177 | -9/Mines | Learned Materials trap positions 2201 | -9/Mines | Found the Drone Emporium 2209 | -9/Mines | Found Prototype Device 2241 | -9/Mines | Discovered new exit (range 10) 2533 | -9/Mines | Entered Materials 2533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2534 | -8/Materials | Loaded intel: 24 trap records 2825 | -8/Materials | Lost 3 parts (3n) 2834 | -8/Materials | Identified Splice Drone Bay 2931 | -8/Materials | Discovered new exit (range 13) 2956 | -8/Materials | Identified exit to Factory 2987 | -8/Materials | Entered Factory 2987 | -7/Factory | Evolved 2 slots: Utility x2 3014 | -7/Factory | Repaired Cesium-ion Thruster 3029 | -7/Factory | Repaired Sml. Storage Unit 3107 | -7/Factory | Build established: Scavenger-Sprinter 3228 | -7/Factory | Repaired Imp. Sensor Array 3437 | -7/Factory | Fabricated A-02 Transporter (x1) 3579 | -7/Factory | Build established: Scavenger-Scout 3606 | -7/Factory | Discovered new exit (range 5) 3607 | -7/Factory | Identified exit to Factory 3607 | -7/Factory | Entered another Factory area 3607 | -6/Factory | Evolved 2 slots: Utility x2 3771 | -6/Factory | Identified exit to Lower Caves 3875 | -6/Factory | Entered Lower Caves 3925 | -6/Lower Caves | Learned 4 Factory zone layouts 3986 | -6/Lower Caves | Found Alien Artifact 3986 | -6/Lower Caves | Identified Core Expander 3986 | -6/Lower Caves | Installed Core Expander, added new Utility slot 4104 | -6/Lower Caves | Build established: Hacker-Scout 4424 | -6/Lower Caves | Learned Extension trap positions 4446 | -6/Lower Caves | Discovered new exit (range 18) 4457 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4459 | -6/Lower Caves | Identified exit to Lower Caves 4460 | -6/Lower Caves | Entered another Lower Caves area 4467 | -6/Lower Caves | Encountered a Warlord checkpoint 4475 | -6/Lower Caves | Discovered new exit (range 4) 4476 | -6/Lower Caves | Identified exit to Factory 4533 | -6/Lower Caves | Learned Factory stockpile data 4644 | -6/Lower Caves | Discovered new exit (range 16) 4667 | -6/Lower Caves | Identified exit to Data Miner 4668 | -6/Lower Caves | Entered Data Miner 4668 | -6/Data Miner | Discovered new exit (range 6) 4670 | -6/Data Miner | Identified exit to Proximity Caves 4674 | -6/Data Miner | Met Data Miner 4683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4683 | -6/Data Miner | Learned location of Section 7 (-2) 4687 | -6/Data Miner | Received God Mode back door access code from Data Miner 4697 | -6/Data Miner | Entered Proximity Caves 4746 | -5/Proximity Caves | Spotted B-75 Beast 4765 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4769 | -5/Proximity Caves | Found Prototype Special Weapon 4769 | -5/Proximity Caves | Identified Molecular Deconstructor 4833 | -5/Proximity Caves | Spotter reported a threat 4849 | -5/Proximity Caves | Learned 12 Factory zone layouts 4880 | -5/Proximity Caves | Spotter reported a threat 4897 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 4934 | -5/Proximity Caves | Spotter reported a threat 4954 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 5011 | -5/Proximity Caves | Spotter reported a threat 5080 | -5/Proximity Caves | Lost 7 parts (1p3n1u2w) 5117 | -5/Proximity Caves | Discovered exit to Factory (range 11) 5127 | -5/Proximity Caves | Core integrity fell below 50% 5129 | -5/Proximity Caves | Entered Factory 5129 | -5/Factory | Evolved 2 slots: Utility x2 5130 | -5/Factory | Identified exit to Upper Caves 5131 | -5/Factory | Identified exit to Factory 5263 | -5/Factory | Repaired Sml. Storage Unit 5342 | -5/Factory | Build established: Hacker-Mutant 5345 | -5/Factory | Repaired Cld. Cesium-ion Thruster 5429 | -5/Factory | Search patrols dispatched 5785 | -5/Factory | Destroyed 7 combat bots 5916 | -5/Factory | Core integrity fell below 50% 5948 | -5/Factory | Lost 12 parts (1p2n6u3w) 5958 | -5/Factory | System corruption reached 10% 6029 | -5/Factory | Search patrols dispatched 6044 | -5/Factory | Core integrity fell below 20% 6067 | -5/Factory | Entered Upper Caves 6079 | -5/Upper Caves | Lost 3 parts (2n1u) 6104 | -5/Upper Caves | Learned location of 1 exit from Factory 6149 | -5/Upper Caves | Encountered a Warlord checkpoint 6166 | -5/Upper Caves | Build established: Mutant 6246 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- An explosion rips through the floor. Imp. Linear Gravjet destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 61 matter. YJQXGBCEW6U:DLH:P4L/VKIPAE8 Corrupted Hvy. Laser self-destruct mechanism malfunctions. Corrupted Carbon-fiber Leg fries itself beyond repair. JV-HL5(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." Acquired 21 matter. System corrupted: FCS attempts to trigger Tesla Rifle. System corrupted: Tesla Rifle misfires. E=MDD:RIF%