Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 20:34:11

Player: SureStep

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (7)       35
Value Destroyed (155)      155
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1130

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             385/400
Matter                     285/300
Energy                     187/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (3) ---
    Flight Unit
    Flight Unit
>   --- UTILITY (3) ------
    Heat Sink
    Sensor Array
    Signal Interpreter
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Flight Unit
    Visual Processing Unit

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
>       --- UTILITY ----------
        Heat Sink
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
  Small Laser
        Particle Gun
>       --- INVENTORY --------
        Flight Unit
        Visual Processing Unit
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   4   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 3   2   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 3   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  4    | 1   2   1   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             4    | 2   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     85   | .   84  88  
  Engine                   13   | .   14  11  
  Wheel                    4    | .   6   .   
  Flight                   23   | .   20  31  
  Device                   8    | .   5   13  
  Storage                  2    | .   3   .   
  Processor                7    | .   5   11  
  Energy Gun               25   | .   28  20  
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 11  11  11  
  Greatest Support         32   | 32  32  12  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             4    | 3   4   4   
  Average Carried          2    | .   2   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | .   4   2   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           310  | 270 40  .   
  Remotely                 .    | .   .   .   
Salvage Created            243  | 51  102 90  
  Parts                    20   | 1   9   10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | .   2   3   
  Guns                     5    | .   2   3   
Classes Destroyed          5    | 1   2   2   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   .   2   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           2    | 1   1   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               242  | .   74  168 
  Core                     26   | .   11  15  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         97   | 100 95  .   
Volleys Fired              26   | 1   15  10  
  Largest                  2    | 2   2   2   
  Hottest                  105  | 80  80  105 
Shots Fired                49   | 2   30  17  
  Gun                      49   | 2   30  17  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  49   | 2   30  17  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | 1   12  15  
  Robot Miss Streak        3    | 1   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           34   | 1   23  10  
  Core Hits                13   | 2   7   4   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           418  | 22  268 128 
  Guns                     418  | 22  268 128 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  418  | 22  268 128 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       2    | .   2   .   
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   1   .   
    Heat Flow Errors       1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        326  | 18  326 97  
  Average Temperature      97   | 12  124 36  
  Received Heat Transfer   51   | .   42  9   
  Effects                  1    | .   1   .   
    Energy Bleed           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         973  | 50  625 298 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             90   | 5   90  82  
  Initial                  37   | .   3   37  
  Average                  31   | 2   32  48  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              10   | .   5   5   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   5   3   
  Successful               5    | .   4   1   
  Failed                   3    | .   1   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   5   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               384  | 62  225 97  
Spaces Moved               352  | 42  214 96  
  Core                     7    | 5   2   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   87   | 37  50  .   
  Hover                    .    | .   .   .   
  Flight                   258  | .   162 96  
  Fastest Speed            34   | 50  37  34  
  Average Speed            52   | 87  53  34  
  Slowest Speed            150  | 100 150 34  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 4   33  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      505  | 66  296 143 
  Wait                     87   | 8   48  31  
  Move                     350  | 41  213 96  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 7   9   2   
  Fast Attach              .    | .   .   .   
  Attach                   15   | 7   4   4   
  Detach                   4    | 1   3   .   
  Swap                     .    | .   .   .   
  Drop                     5    | 1   4   .   
  Fire                     26   | 1   15  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 5)
  288 | -10/Materials | Identified exit to Materials
  288 | -10/Materials | Entered another Materials area
  288 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  309 | -9/Materials  | Build established: Mutant
  343 | -9/Materials  | Discovered new exit (range 15)
  385 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Connecting with Terminal...
>>Inventory(Components)
Retrieving component inventory records...
  No registered component stockpiles.
ALERT: Suspicious activity at Terminal M007. Dispatching Investigation
  squad.
Acquired Particle Gun.
EXIT=FOUND
Sml. Laser destroyed.
Y-45 Defender destroyed.
K-01 Serf collects debris. <x2>
Acquired Heat Sink.
K-01 Serf collects debris.
Sml. Laser destroyed.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
Particle Gun destroyed.
Flight Unit destroyed.
S-10 Pest destroyed.
Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????###+###?????????????????? |
|                    ??????#     ##########+##?????? |
|                    ??????#                 ??????? |
|                    ??????#  <          ??????????? |
|                    ??????#  ![     ??????????????? |
|                    ??????# [%  #?????????????????? |
|                    ######## = ##?????????????????? |
|                    #      #   #??????????????????? |
|                    #  !   #   #??????????????????? |
|                    #      + x #??????????????????? |
|                    # ="Y" #   #??????????????????? |
|                    # ="""s#   #??????????????????? |
|                    #[*s[%@#   #??????????????????? |
|                    ########   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ########   #??????????????????? |
|                    #      #   #??????????????????? |
|                    #  """ #   ##########?????????? |
|                    #  """ #   #        #?????????? |
|                    #  """ #   #  """"" #?????????? |
|                    #  """ #   #  """"" #?????????? |
|                    #  """ #   #  """"" #?????????? |
|                    #      +   +  """"" #?????????? |
|                    #   !  #   #  """"" #?????????? |
|                    #      #   #  """"" #?????????? |
|                    #  """ #   #  """"" #?????????? |
|                    #   T" #   #        #?????????? |
|                    #  """ #   ##########?????????? |
|                    #      #   #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerAccelerationAmplifier
  Manual?         0
Play Time         00:11:31
  Cumulative      20.1 hours
  Start           2020.12.26 @ 20:22:23
  End             2020.12.26 @ 20:34:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 053e99ef-c11b-4135-b552-93ff364e2d5b