Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 20:37:21 Player: T-900 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2388) 2388 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 7603 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 287 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Power Amplifier Coolant Injector Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Beamcaster Heavy Ion Cannon Plasma Cannon Improved Assault Rifle Minigun Flak Gun Gauss Cannon [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Improved System Shield Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . 2 . . 1 . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 89 | 4 4 5 17 16 15 17 4 4 . 3 Power 12 | 1 . . 2 3 3 2 . 1 . . Engine 10 | 1 . . 1 3 2 2 . 1 . . Core 2 | . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 4 4 5 3 3 2 . . . Treads 8 | . . 2 1 3 . 2 . . . . Leg 14 | 2 . 2 3 2 3 1 1 . . . Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 2 . 3 3 1 2 2 . . 2 Device 5 | . . . 2 . 1 2 . . . . Storage 3 | 1 1 . . . . . 1 . . . Processor 6 | . 1 . 1 3 . . 1 . . . Hackware 1 | . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 38 | . 2 1 8 5 8 10 . 3 . 1 Energy Gun 10 | . . . 2 3 2 2 . . . 1 Energy Cannon 5 | . . . 1 . 2 2 . . . . Ballistic Gun 20 | . 2 1 5 2 3 5 . 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . . . . . Parts Lost 54 | . . 1 3 7 11 18 . 7 . 7 Power 8 | . . . 1 1 1 3 . 1 . 1 Propulsion 17 | . . . 1 5 5 3 . 2 . 1 Utility 6 | . . . 1 . 1 2 . . . 2 Weapon 23 | . . 1 . 1 4 10 . 4 . 3 Highest Loss Streak 18 | . . 1 1 4 4 18 . 7 . 3 Average Slot Usage (%) 79 | . 98 94 98 80 81 69 65 71 60 37 Engine 7 | . 14 11 3 8 12 6 6 5 6 . Core 1 | . . . 5 . 1 3 . . . . Treads 9 | . . 18 17 13 11 5 6 3 . . Leg 9 | . 28 21 18 5 5 3 2 3 . . Wheel 1 | . . . . . . . 2 6 6 3 Device 2 | . . . 8 . 2 8 . . . . Storage 9 | . 14 11 9 9 7 6 8 13 13 9 Processor 17 | . 12 11 18 25 16 13 16 20 20 13 Energy Gun 3 | . . . 6 4 1 5 6 3 . 2 Ballistic Gun 12 | . 28 20 8 13 17 5 13 9 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 9 25 25 29 30 43 51 50 52 46 46 Greatest Support 60 | 3 20 20 20 60 60 20 20 20 16 16 Greatest Overweight (x) 16 | 2 1 1 1 9 12 16 2 12 2 10 Average Overweight (x) 1 | 1 . 1 1 . 1 3 1 2 2 2 Largest Inventory Capacity 16 | 6 12 10 10 10 10 10 16 16 16 16 Average Capacity 10 | 5 9 10 10 10 10 10 12 16 16 13 Most Carried 10 | 6 9 10 10 10 10 10 3 4 2 3 Average Carried 6 | 4 6 8 9 9 9 6 . 1 2 1 Final Capacity 16 | 6 10 10 10 10 10 10 16 16 16 10 Final Carried 10 | 6 9 10 10 10 10 . 1 2 2 1 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Mutant 11% | Scavenger-Gunner 9% | Gunner 8% | Derelict-Gunner 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Matter Collected 2259 | 229 105 74 510 378 366 333 86 68 . 110 Remotely . | . . . . . . . . . . . Salvage Created 3252 | . 178 164 594 778 768 565 . 85 . 120 Parts 174 | . 10 9 49 33 40 22 . 4 . 7 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 7 6 . 17 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 64 | . 5 4 19 14 10 7 . 3 . 2 Guns 57 | . 5 4 15 14 10 4 . 3 . 2 Cannons 7 | . . . 4 . . 3 . . . . Classes Destroyed 9 | . 2 . 2 1 2 2 . . . . Worker 1 | . . . . . 1 . . . . . Hauler 2 | . . . 1 1 . . . . . . Recycler 5 | . . . . 2 2 1 . . . . Operator 1 | . . . . . . 1 . . . . Swarmer 22 | . 3 . 12 4 . . . 3 . . Grunt 24 | . 2 4 2 6 7 3 . . . . Sentry 12 | . . . 5 4 2 1 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 4 | . . . . . 1 1 . . . 2 Best Kill Streak 4 | . 3 2 4 4 3 3 . 2 . 1 Combat Bots Only 4 | . 3 2 4 4 3 3 . 2 . 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 2 . 1 . 1 Gunslinging 1 | . 1 . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Damage Taken 7406 | . 188 234 943 1136 1270 2064 110 575 . 886 Core 1335 | . 44 . 128 166 142 303 . 161 . 391 Absorbed by Shields 227 | . . . 227 . . . . . . . Core Remaining (%) 81 | 100 82 100 . 46 79 . . . . . Volleys Fired 245 | . 10 20 56 45 45 34 2 13 . 20 Largest 4 | . 2 2 2 2 3 4 2 3 . 1 Hottest 168 | . 40 40 128 126 138 168 51 116 . 65 Shots Fired 482 | . 20 38 105 89 105 85 4 15 . 21 Gun 426 | . 20 38 86 89 99 54 4 15 . 21 Cannon 55 | . . . 19 . 5 31 . . . . Launcher . | . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . Kinetic 359 | . 20 38 67 61 85 53 4 14 . 17 Thermal 101 | . . . 38 28 2 32 . 1 . . Explosive . | . . . . . . . . . . . Electromagnetic 21 | . . . . . 17 . . . . 4 Robot Hit Streak 28 | . 3 7 18 28 10 24 8 3 . 8 Robot Miss Streak 5 | . 2 2 4 4 4 4 5 4 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 359 | . 12 28 76 72 73 70 4 7 . 17 Core Hits 165 | . 7 9 27 29 34 45 2 6 . 6 Critical Hits 4 | . 1 . 1 1 . 1 . . . . Critical Kills 2 | . 1 . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5598 | . 161 307 1155 1261 1168 1124 51 99 . 272 Guns 4791 | . 158 307 947 1261 1073 623 51 99 . 272 Cannons 804 | . . . 208 . 95 501 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . . Kinetic 4003 | . 158 307 690 806 920 709 51 99 . 263 Thermal 1377 | . . . 465 455 42 415 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 215 | . . . . . 206 . . . . 9 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 4 5 . 4 4 4 4 15 Average Corruption 4 | . . . 3 4 . 1 4 4 4 11 Corruption Purged . | . . . . . . . . . . . Effects 81 | . . . 20 21 . . 13 9 2 16 Message Errors 13 | . . . 3 1 . . 3 2 1 3 Matter Fused 25 | . . . 8 7 . . 4 3 1 2 Heat Flow Errors 14 | . . . 5 3 . . 3 2 . 1 Energy Discharges 11 | . . . 2 5 . . 2 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . 3 . . 1 1 . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 5 | . . . 1 1 . . . . . 3 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 25 | . . . . . 8 17 . . . . Projectiles 25 | . . . . . 8 17 . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . 6 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . Secondary 2 | . . . . . . 2 . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 404 | . . . 248 404 242 369 264 189 . 251 Average Temperature 89 | . . . 60 114 63 117 117 68 . 140 Received Heat Transfer 1830 | . 48 126 216 486 501 414 . . . 39 Effects 4 | . . . . 3 . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . 2 . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 2 2 . 2 . . . . Heat Transferred 2788 | . . . 1036 999 74 679 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Peak Influence 574 | . 150 255 476 428 574 303 . . . . Initial 226 | . . 63 24 104 189 226 . . . . Average 204 | . 79 125 274 240 224 187 . . . . Maximum Alert Level 2 | . . 1 2 2 2 1 . . . . Low Security (%) 50 | 100 100 76 16 32 69 36 . . . . Level 1 41 | . . 23 81 58 6 63 . . . . Level 2 7 | . . . 1 8 23 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 3 . 6 2 4 . . . . Investigation 4 | . . 1 . 1 1 1 . . . . Extermination 3 | . . . . . 1 2 . . . . Reinforcement 5 | . 2 2 . . . 1 . . . . Assault 2 | . . . . 2 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 9 11 29 32 15 12 1 4 . 9 Peak Tracking Total 8 | . 6 3 6 8 5 6 1 4 . 3 Tactical Retreats 8 | . . . 2 2 1 2 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Traps Triggered 4 | . . . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Machines Disabled 3 | . . 1 . 1 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Machines Accessed 17 | . . 2 1 3 3 2 2 . 4 . Terminals 7 | . . 1 1 2 1 2 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . . 10 4 7 7 6 5 . 26 . Successful 49 | . . 7 1 6 3 1 5 . 26 . Failed 16 | . . 3 3 1 4 5 . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . . 7 4 5 3 6 . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 5 | . . 3 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . . 5 1 4 1 1 5 . 26 . Record 24 | . . 4 . 3 1 1 4 . 11 . Part Schematic 4 | . . . . . . . . . 4 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 2 | . . 1 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . 1 . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 2 1 1 2 2 . . . . Full Trace Events 4 | . . 1 . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . Parts Built 3 | . . . . . 3 . . . . . Matter 402 | . . . . . 402 . . . . . Time 201 | . . . . . 201 . . . . . Total Part Build Rating 15 | . . . . . 15 . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 58 | . . 26 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Total Allies 5 | . . . . 2 . . 2 . . 1 Largest Group 2 | . . . . 2 . . 2 . . 1 Highest-Rated Group 94 | . . . . 62 . . 51 . . 94 Highest-Rated Ally 94 | . . . . 31 . . 31 . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 61 | . . . . 29 . . 7 . . 25 Total Damage 1361 | . . . . 531 . . 83 . . 747 Kills 11 | . . . . 4 . . 2 . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Robot Analysis Total 2 | . . 1 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Turns Passed 5640 | 81 300 512 833 770 1044 630 617 439 107 307 Spaces Moved 2448 | 47 152 179 354 333 362 182 338 263 90 148 Core 135 | 47 . . . 6 6 27 . 3 . 46 Treads 764 | . . . . 224 213 152 175 . . . Legs 1220 | . 152 179 354 103 143 3 163 123 . . Wheels 329 | . . . . . . . . 137 90 102 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 180 150 120 120 110 Average Speed 171 | 145 149 150 150 169 191 260 178 154 120 177 Slowest Speed 850 | 150 150 150 150 500 650 850 180 650 120 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 28 22 34 55 11 7 64 51 75 20 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . 3 . . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 3 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Total 3483 | 60 205 384 559 463 639 275 348 284 89 177 Wait 614 | . 31 176 106 57 206 34 . . . 4 Move 2438 | 46 151 178 353 332 361 181 337 262 89 148 Hop . | . . . . . . . . . . . Pick Up 71 | 10 6 5 13 9 8 8 5 5 . 2 Fast Attach 12 | . . . 2 4 6 . . . . . Attach 52 | 4 4 4 3 4 6 17 4 4 . 2 Detach 1 | . 1 . . . . . . . . . Swap 25 | . . 1 12 8 3 . . . . 1 Drop 23 | . . . 14 4 4 1 . . . . Fire 245 | . 10 20 56 45 45 34 2 13 . 20 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 9) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x2 809 | -9/Materials | Discovered new exit (range 7) 827 | -9/Materials | Repaired Aluminum Leg 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x2 1431 | -8/Materials | Build established: Scavenger-Mutant 1670 | -8/Materials | Discovered new exit (range 15) 1727 | -8/Materials | Entered Storage 1801 | -8/Storage | Met a pair of Derelict thieves 1822 | -8/Storage | Garrison activated, responded to threat 1886 | -8/Storage | Lost 4 parts (4n) 2110 | -8/Storage | Build established: Mutant 2119 | -8/Storage | Repaired Imp. Ion Engine 2470 | -8/Storage | Discovered new exit (range 16) 2491 | -8/Storage | Core integrity fell below 50% 2497 | -8/Storage | Entered Factory 2497 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2752 | -7/Factory | Fabricated Imp. Cloaking Device (x1) 2795 | -7/Factory | Build established: Scavenger-Gunner 2999 | -7/Factory | Fabricated Coolant Injector (x2) 3160 | -7/Factory | Lost 4 parts (2n1u1w) 3249 | -7/Factory | Lost 3 parts (1p1n1w) 3291 | -7/Factory | Local fabrication network quarantined 3511 | -7/Factory | Discovered new exit (range 5) 3541 | -7/Factory | Entered another Factory area 3541 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3797 | -6/Factory | Build established: Mutant 4050 | -6/Factory | Lost 18 parts (3p3n2u10w) 4087 | -6/Factory | Discovered new exit (range 15) 4171 | -6/Factory | Entered Lower Caves 4233 | -6/Lower Caves | A Commander dispatched an escort 4254 | -6/Lower Caves | Learned Factory terminal intel 4294 | -6/Lower Caves | Build established: Gunner 4306 | -6/Lower Caves | Learned Factory terminal intel 4622 | -6/Lower Caves | Identified exit to Lower Caves 4788 | -6/Lower Caves | Entered another Lower Caves area 4788 | -6/Lower Caves | Accompanied by 1 ally 4789 | -6/Lower Caves | Commander's escort returned to base 4799 | -6/Lower Caves | Learned Factory emergency access door positions 4812 | -6/Lower Caves | Build established: Derelict-Gunner 5029 | -6/Lower Caves | Core integrity fell below 50% 5071 | -6/Lower Caves | Lost 7 parts (1p2n4w) 5208 | -6/Lower Caves | Discovered new exit (range 7) 5227 | -6/Lower Caves | Entered Data Miner 5227 | -6/Data Miner | Discovered new exit (range 6) 5250 | -6/Data Miner | Met Data Miner 5287 | -6/Data Miner | Learned location of Section 7 (-2) 5287 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5293 | -6/Data Miner | Build established: Derelict-Mutant 5308 | -6/Data Miner | Received God Mode back door access code from Data Miner 5334 | -6/Data Miner | Entered Proximity Caves 5403 | -5/Proximity Caves | Escorted by Enhanced Grunt 5504 | -5/Proximity Caves | System corruption reached 10% 5507 | -5/Proximity Caves | Core integrity fell below 20% 5537 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5641 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05502_ Com. Wheel destroyed. 05506_ Lrg. Storage Unit destroyed. 05512_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05520_ P-70 Sage fails to hack Enhanced Grunt. 05521_ System corrupted: Energy discharge (-34). 05524_ P-70 Sage destroyed. 05528_ Antigrav System fries itself beyond repair. 05529_ Tesla Rifle fries itself beyond repair. 05530_ Mic. Fission Core fries itself beyond repair. 05533_ Imp. Target Analyzer fries itself beyond repair. 05533_ P-70 Sage destroyed. 05534_ Antigrav System fries itself beyond repair. 05539_ System corrupted: Heat flow error (+288). 05543_ Antigrav System fries itself beyond repair. 05559_ System corrupted: Matter fused (-8). 05581_ UR83PPCQJFJVC47V7GF|Z0Y& 05604_ System corrupted: Component data lost. 05632_ Slug penetrates Enhanced Grunt. 05640_ Enhanced Grunt destroyed. 05641_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??####??????????????????# #?? #???? | | #### ###???????#??????????????# #???## #???? | | ??## # #?????? ####??????????# #?????? ????? | | ##? #?????? ##?????????# ##??????? ????? | | ? #?????? #??????????###?????????????? | | ?# #?????? ???????????????????????????? | | ## #?????? ???????????????????????????? | | # ##?###?# #????????????????????????????? | | ?# ### ### #????????????????????????????? | | ## ## #????????????????????????????? | | " #????????????????????????????? | | ##### #?????????????????????????????? | | % "#### #?????????????????????????????? | | % "## #?????????????????????????????? | | #?????????????????????????????? | | #?###?????????????????????????? | | ## ## ##????????????????????????? | | #### ##???????????????????????? | | #??# ##??????????????????????? | | ##??# ## #??????????????????????? | | #???# #### #####??????????? ?????????? | | ????## #######??# ##???????????? ??????????? | | ?????###????????# ##?????????# #????????????? | | ???????????????## ######## ##???????????? | | ??????????????## !%! #???????????? | | ???????????# @! h #??????? | | ??????????# #######;### #??????? | | ??????????# ## ##???????#??????## ???????? | | ??????????#####?#######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. Cloaking Device | x1 | -7/Factory | Preloaded Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Novice Programmer The Oracle Challenges ------------ None Game ------ Seed TrackerMetafieldBoosters Manual? 0 Play Time 01:14:24 Cumulative 22.1 hours Start 2021.07.12 @ 19:14:25 End 2021.07.12 @ 20:37:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eba568a7-ec8e-4720-842e-47ec5602a43f