Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 20:41:54 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2744) 2744 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 7374 Bonus ------- Pacifist 200 High Alert Combat Kills 115 Follower Combat Kills 72 Entered DSFs 500 Friendly Fire -202 Cogmind --------- Core Integrity 0/850 Matter 17/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Kinecellerator Launcher Loader Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Improved Utility Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Kinecellerator Launcher Loader Improved Light Armor Plating Improved Datajack [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 1 . 2 2 . 2 Weapon 1 | . . 1 . . . . . Parts Attached 128 | . 2 13 9 17 8 10 69 Power 10 | . . 2 2 . 1 . 5 Engine 7 | . . 1 2 . . . 4 Core 3 | . . 1 . . 1 . 1 Reactor . | . . . . . . . . Propulsion 22 | . . 4 1 4 . 1 12 Treads 4 | . . . . 2 . 1 1 Leg 9 | . . . . . . . 9 Wheel 4 | . . 2 1 1 . . . Hover 4 | . . 2 . 1 . . 1 Flight 1 | . . . . . . . 1 Utility 44 | . 1 2 3 4 6 3 25 Device 18 | . . 1 3 3 2 . 9 Storage 2 | . 1 . . . . . 1 Processor 6 | . . 1 . . 3 1 1 Hackware 5 | . . . . . 1 2 2 Protection 13 | . . . . 1 . . 12 Artifact . | . . . . . . . . Weapon 52 | . 1 5 3 9 1 6 27 Energy Gun 23 | . . 1 1 4 1 4 12 Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 9 | . 1 4 1 . . . 3 Ballistic Cannon 5 | . . . . 1 . . 4 Launcher 4 | . . . . 2 . 2 . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 2 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . . . 2 1 . 4 Parts Lost 42 | . . 1 4 4 . 4 29 Power 8 | . . 1 1 1 . . 5 Propulsion 7 | . . . 1 . . 2 4 Utility 14 | . . . 1 3 . 1 9 Weapon 13 | . . . 1 . . 1 11 Highest Loss Streak 5 | . . 1 2 4 . 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 99 96 98 98 85 88 76 Engine 5 | . 14 6 5 8 . . 4 Core 1 | . . 3 4 . 1 7 . Treads 2 | . . . . 6 15 7 1 Leg 6 | . 28 12 . . . . 8 Wheel 4 | . . 3 21 9 . . . Device 12 | . . 11 16 32 16 7 6 Storage 7 | . 27 15 11 9 7 7 4 Processor 7 | . . 5 5 . 20 24 8 Hackware 9 | . . . . . 1 9 17 Protection 3 | . . . . 3 . . 4 Energy Gun 8 | . . 7 . 12 15 16 7 Energy Cannon 1 | . . . . . . . 2 Ballistic Gun 6 | . 28 25 23 4 . . . Ballistic Cannon 2 | . . . . 1 . . 4 Special Weapon 1 | . . . 8 1 . . . Slashing Weapon 1 | . . . . 6 7 1 1 Naked Turns 82 | . . . . . . . 82 Heaviest Build 63 | 11 16 19 24 42 22 23 63 Greatest Support 48 | 20 20 20 20 44 44 44 48 Greatest Overweight (x) 7 | . . 2 1 3 . 7 5 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 6 | 6 7 7 6 7 4 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 4 8 5 Class Distribution -------------------- 19% | Gunner 19% | Hacker-Skirmisher 17% | Mutant 15% | Hacker-Mutant 13% | Skirmisher 5% | Scavenger-Skirmisher 4% | Hacker-Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Matter Collected 1732 | 200 . 156 256 271 51 171 627 Remotely 312 | . . . 41 271 . . . Salvage Created 3013 | . . 193 213 471 51 501 1584 Parts 154 | . . 20 20 30 . 21 63 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 6 | . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 56 | . . 3 8 7 . 8 30 Melee 6 | . . . . 1 . . 5 Guns 30 | . . 3 6 3 . 6 12 Cannons 9 | . . . 2 1 . . 6 AOE 8 | . . . . 2 . 2 4 Classes Destroyed 16 | . . 4 3 4 1 1 3 Worker 3 | . . . 1 1 . . 1 Builder 5 | . . 1 1 1 . . 2 Tunneler 2 | . . 1 1 . . . . Hauler 1 | . . . . 1 . . . Recycler 3 | . . . 1 2 . . . Mechanic 1 | . . . . 1 . . . Watcher 1 | . . 1 . . . . . Swarmer 10 | . . . 7 2 . . 1 Grunt 28 | . . 3 1 3 . 5 16 Duelist 4 | . . . . . 1 . 3 Sentry 6 | . . . . 1 . . 5 Specialist 3 | . . . . 1 . 2 . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | . . 4 4 4 . 5 4 Combat Bots Only 5 | . . 3 3 2 . 5 3 Max Kills in Single Turn 2 | . . 1 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 1 . 1 2 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Damage Taken 7808 | . . 120 430 1066 . 791 5401 Core 1422 | . . 31 40 324 . 176 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 44 | . . . . . . . 44 Ignored by Resistances 74 | . . . . . . . 74 Regen/Repaired (Parts) 284 | . . . . 45 . . 239 Core Remaining (%) 79 | 100 100 . 82 41 . 74 . Volleys Fired 168 | . . 12 31 21 . 15 89 Largest 3 | . . 3 3 3 . 3 3 Hottest 218 | . . 80 140 140 . 179 218 Shots Fired 420 | . . 36 75 48 . 39 222 Gun 322 | . . 36 64 34 . 28 160 Cannon 70 | . . . . 8 . . 62 Launcher 16 | . . . . 5 . 11 . Special 12 | . . . 11 1 . . . Kinetic 149 | . . 26 59 16 . . 48 Thermal 213 | . . . 11 26 . 18 158 Explosive 13 | . . . . 2 . 11 . Electromagnetic 45 | . . 10 5 4 . 10 16 Robot Hit Streak 19 | . . 4 6 5 . 6 19 Robot Miss Streak 9 | . . 2 3 6 . 2 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 2 2 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 271 | . . 20 38 35 1 22 155 Core Hits 168 | . . 9 17 19 1 26 96 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 1 . 1 6 Burn 5 | . . . . . . 1 4 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . . 1 . . 1 Melee Attacks 27 | . . . . 16 1 . 10 Impact . | . . . . . . . . Slashing 26 | . . . . 16 1 . 9 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 6 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8137 | . . 233 601 1373 51 1235 4644 Guns 3593 | . . 233 408 270 . 311 2371 Cannons 1027 | . . . . 124 . . 903 Explosions 2221 | . . . 97 218 . 924 982 Melee 1122 | . . . . 750 51 . 321 Ramming 78 | . . . . 11 . . 67 Kinetic 1529 | . . 176 359 201 . . 793 Thermal 3137 | . . . 193 193 . 220 2531 Explosive 1619 | . . . . 121 . 924 574 Electromagnetic 652 | . . 57 49 97 . 91 358 Impact . | . . . . . . . . Slashing 1122 | . . . . 750 51 . 321 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 3 | . . . . . . . 3 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . . . . 5 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Overload Shots 3 | . . . . . . . 3 Overflow Damage 328 | . . . 17 169 . . 142 Projectiles 27 | . . . 4 4 . . 19 Explosions 131 | . . . 13 . . . 118 Melee 170 | . . . . 165 . . 5 Knockbacks 10 | . . . . 5 . . 5 Impact . | . . . . . . . . Kinetic 8 | . . . . 3 . . 5 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 431 | . . . 42 56 . . 333 Shots 7 | . . . 1 2 . . 4 Rammed 18 | . . . . 2 . . 16 Targets Rammed 31 | . . . . 2 . . 29 Kicked 12 | . . . . . . . 12 Crushed 1 | . . . . . . . 1 Highest Temperature 426 | . . 81 71 268 . 250 426 Average Temperature 94 | . . 28 25 119 . 56 119 Received Heat Transfer 1971 | . . 69 75 108 . 189 1530 Effects 9 | . . . . 2 . 1 6 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . 1 2 Interference 2 | . . . . 2 . . . Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 9 | . . . . . . . 9 Heat Transferred 5975 | . . . 350 407 . 518 4700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Peak Influence 714 | . 5 95 250 245 52 218 714 Initial 114 | . . 1 36 24 36 39 114 Average 210 | . 1 37 132 85 48 136 320 Maximum Alert Level 3 | . . . 1 1 . 1 3 Low Security (%) 64 | 100 100 100 74 90 100 57 45 Level 1 15 | . . . 25 9 . 42 16 Level 2 19 | . . . . . . . 36 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 30 | . . . 1 4 . 2 23 Investigation 10 | . . . 1 2 . . 7 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . . . . 2 . 2 4 Assault 1 | . . . . . . . 1 Garrison 8 | . . . . . . . 8 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . . 5 9 15 . 9 59 Peak Tracking Total 8 | . . 4 3 3 . 3 8 Tactical Retreats 9 | . . . . . . . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Disabled 18 | . . . 1 2 . . 15 Max in Single Turn 4 | . . . 1 1 . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Accessed 25 | . 3 3 1 6 2 . 10 Terminals 14 | . 3 1 . 4 1 . 5 Fabricators 2 | . . . . . 1 . 1 Repair Stations 4 | . . . . 2 . . 2 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 64 | . 8 6 1 18 3 . 28 Successful 38 | . 1 4 1 13 2 . 17 Failed 26 | . 7 2 . 5 1 . 11 Catastrophic 3 | . . . . . 1 . 2 Database Lockouts . | . . . . . . . . Manual 35 | . 8 2 . 9 . . 16 Terminals 41 | . 8 2 . 14 1 . 16 Fabricators 4 | . . . . . 2 . 2 Repair Stations 12 | . . . . 4 . . 8 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 4 . . . . 1 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . . . 1 4 1 . 4 Record 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 Alert Level 2 | . . . . 1 . . 1 Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . 1 . 2 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . 1 . 1 Repair Station Hacks 10 | . . . . 4 . . 6 Scan Component 5 | . . . . 2 . . 3 Repair 4 | . . . . 2 . . 2 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 . . 5 . . 5 Terminals 9 | . 1 . . 5 . . 3 Botnet 8 | . 1 . . 4 . . 3 Disrupt 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Extract 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 3 . 5 2 . 9 Full Trace Events 8 | . 1 . . 2 . . 5 Feedback Events 3 | . . . . . . . 3 Corruption 2 | . . . . . . . 2 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired 6 | . . 2 . . . . 4 Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 51 | . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired 4 | . . . . 2 . . 2 Time 90 | . . . . 58 . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total Allies 7 | . . . 1 . 3 . 3 Largest Group 3 | . . . 1 . 3 2 3 Highest-Rated Group 90 | . . . 31 . 90 60 87 Highest-Rated Ally 31 | . . . 31 . 30 30 29 Total Orders . | . . . . . . . . Ally Attacks 33 | . . . 6 . . 1 26 Total Damage 611 | . . . 127 . . 18 466 Kills 2 | . . . 1 . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Turns Passed 4486 | 5 155 301 563 650 208 238 2366 Spaces Moved 2574 | 5 126 215 523 382 107 80 1136 Core 184 | . . . . . . 7 177 Treads 482 | . . . . 125 107 73 177 Legs 1044 | 5 126 131 . . . . 782 Wheels 834 | . . 54 523 257 . . . Hover 30 | . . 30 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 56 80 95 145 145 50 Average Speed 131 | 120 120 111 81 114 145 213 159 Slowest Speed 400 | 120 120 180 95 225 145 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 24 20 94 28 3 86 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 170 | . . . 12 34 . 35 89 Melee 2 | . . . . 2 . . . Projectile 20 | . . . 3 6 . . 11 AOE 148 | . . . 9 26 . 35 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total 3223 | 4 129 250 581 524 158 114 1463 Wait 190 | . . . 6 60 40 . 84 Move 2567 | 4 125 214 522 381 106 79 1136 Hop . | . . . . . . . . Pick Up 30 | . 2 3 7 11 . 5 2 Fast Attach 66 | . 1 6 2 9 3 5 40 Attach 31 | . . 3 4 4 5 1 14 Detach 29 | . . 1 2 . 2 1 23 Swap 31 | . 1 4 3 4 . 4 15 Drop 53 | . . 7 4 16 1 4 21 Fire 168 | . . 12 31 21 . 15 89 Melee 27 | . . . . 16 1 . 10 Ram 4 | . . . . . . . 4 Kick 12 | . . . . . . . 12 Crush 15 | . . . . 2 . . 13 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 6 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 450 | -9/Materials | Discovered new exit (range 15) 462 | -9/Materials | Entered Mines 465 | -9/Mines | Received a Mining Laser from a helpful Derelict 693 | -9/Mines | Discovered new exit (range 13) 754 | -9/Mines | Learned location of 1 exit from Materials 834 | -9/Mines | Discovered new exit (range 7) 864 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 950 | -9/Mines | Met a Derelict shopkeep closing up shop 1025 | -9/Mines | Entered Materials 1025 | -8/Materials | Evolved 2 slots: Utility x2 1026 | -8/Materials | Identified exit to Factory 1047 | -8/Materials | Build established: Gunner 1071 | -8/Materials | Repaired Wheel 1505 | -8/Materials | Build established: Mutant 1533 | -8/Materials | Repaired Salvage Targeting Computer 1675 | -8/Materials | Core integrity fell below 50% 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x2 1706 | -7/Factory | Lost 4 parts (1p3u) 1792 | -7/Factory | Fabricated L-41 Fighter (x3) 1883 | -7/Factory | Identified exit to DSF 1883 | -7/Factory | Entered DSF 1883 | -7/DSF | Accompanied by 2 allies 1915 | -7/DSF | Additional patrols routed to DSF 1984 | -7/DSF | Lost 3 parts (2n1u) 2026 | -7/DSF | Sterilization system engaged 2027 | -7/DSF | Found Prototype Device 2046 | -7/DSF | Ambient heat levels rising (+10) 2061 | -7/DSF | Ambient heat levels rising (+10) 2076 | -7/DSF | Ambient heat levels rising (+10) 2084 | -7/DSF | Discovered new exit (range 14) 2091 | -7/DSF | Ambient heat levels rising (+10) 2106 | -7/DSF | Ambient heat levels rising (+10) 2118 | -7/DSF | Identified exit to Factory 2121 | -7/DSF | Ambient heat levels rising (+10) 2121 | -7/DSF | Entered Factory 2121 | -6/Factory | Evolved 2 slots: Utility x2 2122 | -6/Factory | Identified Active Sensor Suite 2301 | -6/Factory | Lost 4 parts (4w) 2465 | -6/Factory | Repaired Sml. Storage Unit 2540 | -6/Factory | Identified exit to Lower Caves 2555 | -6/Factory | Build established: Hacker-Mutant 2698 | -6/Factory | Fabricated ECM Suite (x1) 2876 | -6/Factory | Found Launcher Loader 2988 | -6/Factory | Garrison activated, responded to threat 3094 | -6/Factory | Spotted B-75 Beast 3205 | -6/Factory | Repaired Carbon-fiber Leg 3262 | -6/Factory | Lost 5 parts (1p2u2w) 3338 | -6/Factory | Build established: Hacker-Skirmisher 3437 | -6/Factory | Garrison activated, responded to threat 3521 | -6/Factory | Destroyed B-75 Beast 3754 | -6/Factory | Hacking Suite fried by hacking feedback 3805 | -6/Factory | Garrison activated, responded to threat 3852 | -6/Factory | Core integrity fell below 50% 3878 | -6/Factory | Lost 3 parts (1p2w) 3944 | -6/Factory | Lost 3 parts (1n1u1w) 3998 | -6/Factory | Released all parts (7) 4331 | -6/Factory | Build established: Gunner 4435 | -6/Factory | Core integrity fell below 20% 4465 | -6/Factory | Lost 3 parts (1p1n1u) 4487 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04339_ P-60 Hacker destroyed. 04355_ ALERT: Cargo convoy en route, clear transfer corridor. 04363_ System corrupted: Matter fused (-9). 04401_ U-05 Engineer builds a Wall. 04402_ Slammed into K-01 Serf. 04405_ U-05 Engineer builds a Wall. 04412_ Lgt. Angular Momentum Engine destroyed. 04414_ Y-54 Guardian Lgt. Treads blasted off. 04415_ Lgt. Treads destroyed. 04419_ Dropped Gauss Cannon. 04434_ Imp. Heat Sink destroyed. 04437_ Acquired 2 matter. 04453_ System corrupted: Energy discharge (-22). 04472_ Slammed into Y-54 Guardian. 04477_ VY82#QEEHAP>QG>Y XCJAYBK>17SAYMS 04478_ Connecting with Terminal... Feedback: System corruption (+1%). 04478_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 04486_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ??????########## ##????????? # | | ??????# # #?????????????#### # | | ??????# """ + ##???????????????# # | | ??????# ! """ # ###??????????????# # | | ??????# """ # # #??????????????#### | | ??????#= # ###?????????????????# | | ??????# """ # #???????????????????# | | ??????# / """ # #???????????????????# | | ??????# """ # #########???????????# # | | ??????#= / # #! #???????????#######+### | | ??????########## # #????????????????# #? | | ???????????????# # #????????????????# #? | | ???????????????# ]# #????????????????# #? | | ???????????????# ]# #????????????????# #? | | ???????????????# ]# """ #??>?????????????# #? | | ???????????????# # """ #????????????????# #? | | ???????????????# # """ #????????????????# #? | | ???????????????# + "" #????????????????##+### | | ???????????????# # "" #??????????#??????# #?# | | ???????????????# # #??????????# ?????# #?# | | ???????????????# #########??????????# ????# #?# | | ??????????????## ########?????????### #### #?# | | ??????????????## # """ #?????????# #?# | | ???????????????# # "T" #?????????# ### | | ???????????????# = # " " #?????????# # | | ???????????????# # p@#?????? / + | | ???????????????# # /#????? # # | | ???????????????# + [* #?????????# | | ???????????????# # [* = #?????????# | | ??????????????## ########????????#" | | ??????????????# ######?????????#" | | ??????????????# #?????????#" | | ??????????????+ ###########" % | | ??????????????# ##" | | ??????????????# ## ### | | ??????????????######## #?# | | ?????????????????????# #?###"""" # | | ?????????????????????# ##########???####### | | ?????????????????????# #??????????????????# | | ?????????????????######+#######?????????????# "" | | ?????????????????# #??????????????? ?? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """" """" /#??????????????????? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# """" """" #??????????????????? | | ?????????????????# """" """" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 12 Armor Coverage 825 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Hvy. Machine Gun | -6/Factory | Extracted Hvy. Flail | -6/Factory | Extracted Thermal Shield | -6/Factory | Extracted Mic. Nuclear Core | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded ECM Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsMultitargetingFrame Manual? 0 Play Time 00:38:53 Cumulative 436.1 hours Start 2023.07.11 @ 20:07:51 End 2023.07.11 @ 20:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 106 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19586366-2f1e-483b-9036-5cfd07f5ce66