Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 00:01:34

Player: sormi

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (126)     630
Value Destroyed (4205)     4205
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (612)                612
              TOTAL SCORE: 10107

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      101
Entered DSFs               500
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             879/1000
Matter                     217/300
Energy                     340/340
System Corruption          3%
Temperature                Hot (205)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
           Recoil Nullifier
   Layered Heavy Armor Plating
  Advanced Hacking Suite
>          --- WEAPON (3) -------
           Variable Charge Gun
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Angular Momentum Engine
           Neutrino Core
           Thermal Shield

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
           Recoil Nullifier
           Reflective Plating
           Thermal Shield
  Advanced Hacking Suite
>          --- WEAPON -----------
           Variable Charge Gun
           Coil Gun
           KE Penetrator
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
[Rating: 73]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   2   2   .   .   
  Power                    2    | .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   1   .   1   1   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             121  | .   10  7   2   27  5   6   31  3   3   27  
  Power                    23   | .   .   2   .   9   1   1   4   .   .   6   
    Engine                 20   | .   .   2   .   7   1   1   3   .   .   6   
    Core                   2    | .   .   .   .   2   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               27   | .   3   1   .   4   2   .   9   1   .   7   
    Treads                 14   | .   3   1   .   4   .   .   4   1   .   1   
    Leg                    10   | .   .   .   .   .   1   .   5   .   .   4   
    Wheel                  3    | .   .   .   .   .   1   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   5   2   2   4   2   2   7   2   1   11  
    Device                 16   | .   .   .   .   2   1   2   4   1   1   5   
    Storage                9    | .   4   1   2   1   .   .   .   .   .   1   
    Processor              5    | .   1   1   .   .   .   .   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   1   1   .   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   2   2   .   10  .   3   11  .   2   3   
    Energy Gun             4    | .   .   .   .   1   .   .   2   .   .   1   
    Energy Cannon          4    | .   .   1   .   3   .   .   .   .   .   .   
    Ballistic Gun          16   | .   2   1   .   3   .   1   6   .   1   2   
    Ballistic Cannon       4    | .   .   .   .   1   .   1   2   .   .   .   
    Launcher               4    | .   .   .   .   2   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   .   .   .   .   2   1   
Parts Lost                 42   | .   .   3   .   11  .   3   15  .   2   8   
  Power                    12   | .   .   1   .   3   .   .   5   .   .   3   
  Propulsion               7    | .   .   1   .   4   .   .   2   .   .   .   
  Utility                  11   | .   .   .   .   1   .   2   5   .   .   3   
  Weapon                   12   | .   .   1   .   3   .   1   3   .   2   2   
  Highest Loss Streak      7    | .   .   2   .   2   .   1   7   .   2   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   97  99  100 98  97  91  98  88  69  59  
  Engine                   13   | .   14  11  11  12  23  23  15  5   3   13  
  Core                     1    | .   .   .   .   5   .   .   .   .   .   .   
  Treads                   11   | .   21  21  22  17  5   .   .   23  18  1   
  Leg                      8    | .   6   .   .   .   4   .   25  .   .   11  
  Device                   6    | .   .   .   .   5   7   9   14  17  14  6   
  Storage                  13   | .   22  22  22  18  15  15  7   5   4   2   
  Processor                7    | .   3   11  11  9   7   .   7   11  8   2   
  Protection               2    | .   .   .   .   3   7   11  2   5   4   4   
  Energy Gun               1    | .   .   .   .   3   .   .   3   5   3   1   
  Energy Cannon            4    | .   .   3   11  8   7   7   .   .   .   .   
  Ballistic Gun            13   | .   28  29  22  8   15  10  10  5   4   8   
  Ballistic Cannon         1    | .   .   .   .   3   .   3   3   5   3   .   
Peak Build Rating          73   | .   12  21  22  30  38  48  67  62  65  73  
  Average Rating           36   | .   10  16  21  27  33  40  62  61  51  45  
  On Entrance              29   | 6   6   12  21  22  25  37  48  57  62  28  
Naked Turns                51   | .   .   .   .   .   .   .   .   .   17  34  
Heaviest Build             79   | 13  33  40  42  61  69  79  78  58  58  71  
  Greatest Support         88   | 20  46  46  46  46  28  28  80  88  88  60  
  Greatest Overweight (x)  15   | .   .   1   .   2   4   2   1   .   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   3   2   .   .   .   1   
Largest Inventory Capacity 20   | .   20  15  15  15  15  15  15  15  15  10  
  Average Capacity         13   | .   12  15  15  15  15  15  15  15  13  7   
  Most Carried             15   | .   11  14  15  15  15  15  15  15  13  5   
  Average Carried          11   | .   9   10  14  14  12  13  13  12  11  3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   10  
  Final Carried            15   | 6   10  14  15  14  12  15  15  12  3   4   

 Class Distribution 
--------------------
 29% | Gunner
 19% | Tank
 15% | Mutant
 13% | Scavenger-Gunner
  9% | Scavenger-Tank
  7% | Scavenger-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -7/DSF
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  
Matter Collected           3470 | 200  283  354  150  863  .    214  738  .    .    668  
  Remotely                 319  | .    .    .    .    .    .    .    319  .    .    .    
Salvage Created            4728 | .    339  498  294  1150 .    381  1155 .    .    911  
  Parts                    250  | .    23   27   25   57   .    20   46   .    .    52   
Haulers Intercepted        2    | .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           11   | .    .    3    .    2    .    .    2    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Combat Hostiles Destroyed  92   | .   8   10  7   27  .   7   20  .   .   13  
  Guns                     57   | .   8   10  4   6   .   4   12  .   .   13  
  Cannons                  27   | .   .   .   3   14  .   2   8   .   .   .   
  AOE                      7    | .   .   .   .   7   .   .   .   .   .   .   
Classes Destroyed          14   | .   5   2   1   2   .   2   1   .   .   1   
  Worker                   7    | .   1   .   1   3   .   .   .   .   .   2   
  Builder                  6    | .   .   .   .   1   .   .   2   .   .   3   
  Tunneler                 3    | .   .   .   2   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 9    | .   1   2   .   3   .   .   1   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   3   .   .   2   .   .   1   .   .   .   
  Swarmer                  23   | .   3   3   3   3   .   .   3   .   .   8   
  Grunt                    44   | .   5   6   2   16  .   2   9   .   .   4   
  Duelist                  3    | .   .   .   .   3   .   .   .   .   .   .   
  Sentry                   11   | .   .   1   2   5   .   .   2   .   .   1   
  Specialist               6    | .   .   .   .   .   .   4   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           13   | .   4   4   7   7   .   3   5   .   .   13  
  Combat Bots Only         8    | .   2   3   5   5   .   3   5   .   .   8   
Max Kills in Single Turn   2    | .   1   2   2   2   .   2   2   .   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  
Hostile Shots Fired        619   | .    50   33   19   153  .    27   227  .    1    109  
  Missed                   165   | .    18   4    9    41   .    5    58   .    .    30   
Damage Taken               7352  | .    402  341  99   1849 .    449  2708 .    53   1451 
  Core                     720   | .    8    48   .    119  .    115  309  .    .    121  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   160   | .    .    .    .    .    .    22   120  .    .    18   
  Regen/Repaired (Parts)   136   | .    136  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  96   .    88   78   .    83   63   .    .    .    
Volleys Fired              293   | .    37   23   10   90   .    15   68   .    .    50   
  Largest                  3     | .    2    3    3    3    .    3    3    .    .    3    
  Hottest                  190   | .    46   114  114  177  .    144  190  .    .    138  
Shots Fired                734   | .    74   69   30   218  .    45   197  .    .    101  
  Gun                      535   | .    74   63   20   92   .    23   162  .    .    101  
  Cannon                   186   | .    .    6    10   113  .    22   35   .    .    .    
  Launcher                 13    | .    .    .    .    13   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  558   | .    74   63   20   127  .    30   156  .    .    88   
  Thermal                  163   | .    .    6    10   78   .    15   41   .    .    13   
  Explosive                13    | .    .    .    .    13   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    12   5    6    8    .    22   19   .    .    11   
  Robot Miss Streak        6     | .    6    2    4    4    .    3    6    .    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        7     | .    1    2    .    .    .    .    1    .    .    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           455   | .    41   35   14   122  .    35   149  .    .    59   
  Core Hits                255   | .    18   17   12   61   .    21   95   .    .    31   
  Critical Kills           5     | .    1    .    1    .    .    1    .    .    .    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    .    .    .    
  Critical Strikes         11    | .    1    .    1    3    .    1    3    .    .    2    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    
    Destroy                7     | .    1    .    1    .    .    .    3    .    .    2    
    Blast                  3     | .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              4     | .    .    .    .    .    .    .    4    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    4    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10699 | .    736  508  275  3221 .    716  3424 .    .    1819 
  Guns                     6644  | .    472  497  128  769  .    321  2682 .    .    1775 
  Cannons                  2844  | .    .    .    144  1570 .    395  735  .    .    .    
  Explosions               1142  | .    264  .    .    878  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  69    | .    .    11   3    4    .    .    7    .    .    44   
  Kinetic                  7120  | .    472  497  128  1497 .    446  2467 .    .    1613 
  Thermal                  2632  | .    264  .    144  842  .    270  950  .    .    162  
  Explosive                878   | .    .    .    .    878  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    .    4    .    .    3    
  Average Corruption       2     | .    .    .    .    .    .    .    3    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    .    .    .    23   .    .    13   
    Message Errors         8     | .    .    .    .    .    .    .    5    .    .    3    
    Matter Fused           8     | .    .    .    .    .    .    .    5    .    .    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    3    .    .    4    
    Energy Discharges      3     | .    .    .    .    .    .    .    3    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    2    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            54    | .    33   .    .    21   .    .    .    .    .    .    
  Projectiles              21    | .    .    .    .    21   .    .    .    .    .    .    
  Explosions               33    | .    33   .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    .    .    .    12   .    2    12   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    .    11   .    2    11   .    .    .    
  Secondary                2     | .    .    .    .    1    .    .    1    .    .    .    
Self-Inflicted Damage      141   | .    80   .    .    53   .    .    .    .    .    8    
  Shots                    3     | .    1    .    .    2    .    .    .    .    .    .    
  Rammed                   14    | .    .    2    .    1    .    .    .    .    .    11   
Targets Rammed             24    | .    .    3    1    2    .    .    2    .    .    16   
  Kicked                   7     | .    .    .    .    .    .    .    2    .    .    5    
  Crushed                  3     | .    .    1    1    1    .    .    .    .    .    .    
Highest Temperature        477   | .    7    206  218  477  .    105  222  .    .    423  
  Average Temperature      132   | .    3    56   93   165  .    36   54   .    .    222  
  Received Heat Transfer   2397  | .    108  141  21   891  .    99   804  .    .    333  
  Effects                  30    | .    .    .    .    15   .    .    .    .    .    15   
    Shutdowns              14    | .    .    .    .    6    .    .    .    .    .    8    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    4    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    1    .    .    .    .    .    1    
    Damage (minor)         3     | .    .    .    .    2    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    1    3    .    .    1    
  Heat Transferred         4951  | .    150  .    259  1665 .    481  2100 .    .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Peak Influence             447  | .   207 384 271 447 128 234 293 111 53  232 
  Initial                  122  | .   .   66  71  29  117 89  122 111 38  23  
  Average                  164  | .   88  221 125 241 118 170 176 111 41  101 
Maximum Alert Level        2    | .   1   1   1   2   .   1   1   .   .   1   
  Low Security (%)         67   | .   99  44  85  35  100 60  59  100 100 98  
  Level 1                  30   | .   .   55  14  60  .   39  40  .   .   1   
  Level 2                  1    | .   .   .   .   4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   4   1   .   8   .   2   7   .   .   3   
  Investigation            5    | .   1   1   .   .   .   .   1   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   1   
  Reinforcement            13   | .   3   .   .   4   .   2   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Distress Signals           7    | .   1   .   .   4   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   15  13  9   41  .   7   35  .   6   29  
  Peak Tracking Total      6    | .   3   3   4   4   .   2   5   .   6   6   
  Tactical Retreats        9    | .   1   1   1   1   .   .   2   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Traps Triggered            5    | .   .   .   .   .   .   .   2   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Machines Disabled          14   | .   3   1   .   5   .   1   3   .   .   1   
  Max in Single Turn       1    | .   1   1   .   1   .   1   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Machines Accessed          18   | .   2   3   .   3   2   .   4   .   .   4   
  Terminals                12   | .   1   3   .   2   2   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                40   | .   6   7   .   5   4   .   8   .   .   10  
  Successful               16   | .   2   3   .   2   4   .   4   .   .   1   
  Failed                   24   | .   4   4   .   3   .   .   4   .   .   9   
    Catastrophic           4    | .   2   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   .   .   3   .   .   .   .   .   4   
  Terminals                27   | .   3   7   .   3   4   .   4   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   3   .   .   2   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   
Terminal Hacks             9    | .   .   3   .   1   4   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   2   .   2   .   .   2   .   .   4   
  Full Trace Events        4    | .   1   1   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   6   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   22  .   .   .   .   .   .   
  Total Damage             247  | .   .   .   .   247 .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  
Turns Passed               6745 | .    592  444  769  1728 315  187  1454 37   154  1065 
Spaces Moved               3192 | 1    280  209  454  590  101  90   837  21   114  495  
  Core                     202  | .    .    .    .    .    .    .    .    .    38   164  
  Treads                   1618 | .    199  209  454  590  14   .    12   21   76   43   
  Legs                     1246 | 1    81   .    .    .    51   .    825  .    .    288  
  Wheels                   126  | .    .    .    .    .    36   90   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  130  130  127  167  50   50   
  Average Speed            168  | 120  148  161  160  231  303  130  130  167  130  168  
  Slowest Speed            800  | 120  160  240  160  320  400  130  245  167  167  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    45   26   91   56   3    77   29   1    96   18   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    .    .    .    
Terrain Destroyed          95   | .    13   .    .    71   .    .    4    .    .    7    
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    .    
  Projectile               16   | .    .    .    .    10   .    .    .    .    .    6    
  AOE                      74   | .    13   .    .    61   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Was  Fac  
Total                      3944 | .    385  260  476  775  110  133  1046 25   119  615  
  Wait                     157  | .    42   7    1    28   .    .    70   .    .    9    
  Move                     3183 | .    279  208  453  589  100  89   836  21   113  495  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | .    9    10   4    22   2    14   21   .    2    11   
  Fast Attach              21   | .    2    .    .    .    1    .    1    .    .    17   
  Attach                   54   | .    .    5    .    12   3    3    18   3    2    8    
  Detach                   7    | .    .    .    .    .    1    .    2    .    1    3    
  Swap                     48   | .    8    3    2    16   1    3    12   .    1    2    
  Drop                     58   | .    8    1    5    16   2    9    12   1    .    4    
  Fire                     293  | .    37   23   10   90   .    15   68   .    .    50   
  Melee                    4    | .    .    .    .    .    .    .    4    .    .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    11   
  Kick                     7    | .    .    .    .    .    .    .    2    .    .    5    
  Crush                    6    | .    .    3    1    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 10)
  314 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Identified exit to Materials
  584 | -10/Materials | Repaired Imp. Treads
  593 | -10/Materials | Entered another Materials area
  593 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  877 | -9/Materials  | Discovered new exit (range 15)
  886 | -9/Materials  | Build established: Gunner
 1006 | -9/Materials  | Identified exit to Mines
 1037 | -9/Materials  | Entered Mines
 1335 | -9/Mines      | Learned location of Zion (-6)
 1335 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1477 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1585 | -9/Mines      | Discovered new exit (range 10)
 1598 | -9/Mines      | Identified exit to Materials
 1603 | -9/Mines      | Discovered exit to Materials (range 10)
 1627 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1806 | -9/Mines      | Entered Materials
 1806 | -8/Materials  | Accompanied by 3 allies
 1806 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2102 | -8/Materials  | Build established: Skirmisher
 2263 | -8/Materials  | Garrison activated, responded to threat
 2466 | -8/Materials  | Build established: Gunner
 2880 | -8/Materials  | Garrison activated, responded to threat
 3154 | -8/Materials  | Build established: Tank
 3476 | -8/Materials  | Discovered new exit (range 8)
 3524 | -8/Materials  | Identified exit to Factory
 3534 | -8/Materials  | Entered Factory
 3534 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3847 | -7/Factory    | Identified exit to DSF
 3849 | -7/Factory    | Entered DSF
 3887 | -7/DSF        | Additional patrols routed to DSF
 3991 | -7/DSF        | Discovered new exit (range 15)
 4036 | -7/DSF        | Entered Factory
 4036 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4460 | -6/Factory    | Build established: Scavenger-Tank
 4651 | -6/Factory    | Lost 7 parts (2p3u2w)
 4976 | -6/Factory    | Build established: Scavenger-Gunner
 5232 | -6/Factory    | Cargo convoy interrupted
 5442 | -6/Factory    | Discovered new exit (range 9)
 5477 | -6/Factory    | Lost 6 parts (3p2n1u)
 5486 | -6/Factory    | Found Prototype Device
 5490 | -6/Factory    | Entered another Factory area
 5490 | -5/Factory    | Evolved 2 slots: Utility x2
 5527 | -5/Factory    | Sucked down chute
 5527 | -5/Factory    | Entered Waste
 5534 | -5/Waste      | Found Prototype Launcher
 5535 | -5/Waste      | Identified Com. Tesla Bomb Launcher
 5576 | -5/Waste      | Spotted C-40 Crusher
 5577 | -5/Waste      | Spotted C-40 Crusher
 5578 | -5/Waste      | Spotted C-40 Crusher
 5578 | -5/Waste      | Spotted C-40 Crusher
 5582 | -5/Waste      | Spotted C-40 Crusher
 5620 | -5/Waste      | Spotted C-40 Crusher
 5631 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5658 | -5/Waste      | Released all parts (12)
 5671 | -5/Waste      | Discovered new exit (range 11)
 5675 | -5/Waste      | Identified Active Sensor Suite
 5680 | -5/Waste      | Identified exit to Factory
 5681 | -5/Waste      | Entered Factory
 5958 | -5/Factory    | Build established: Mutant
 6130 | -5/Factory    | Destroyed 8 combat bots
 6373 | -5/Factory    | Lost 3 parts (2p1u)
 6746 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06615_ VTOL Module melted.
06615_ S-27 Virus destroyed.
06617_ K-01 Serf collects debris.
06618_ Acquired 20 matter.
06636_ Acquired Lyr. Heavy Armor Plating.
06656_ ALERT: Rogue bot located, Programmers report to Factory Zone 5N.
06685_ Connecting with Terminal...
06685_ ALERT: Suspicious activity at Terminal F021. Dispatching
  Investigation squad.
06696_ Acquired Neutrino Core.
06711_ L0HJY,VPGBO8Q59R<A%GNXXXV>YQI#
06724_ Slug penetrates Wall.
06728_ System corrupted: Heat flow error (+239).
06729_ Imp. Deuterium Engine destroyed.
06730_ S-27 Virus destroyed.
06730_ Slug penetrates Wall.
06735_ Slug penetrates G-50 Soldier.
06740_ Slug penetrates Wall.
06743_ Slug penetrates G-50 Soldier.
06745_ KE Penetrator destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????"" ??????#                +?????????? |
| ??????????????" "?????#                #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          43
Energy Capacity            670
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisTerrainNeutralizer
  Manual?         0
Play Time         01:15:55
  Cumulative      40.2 hours
  Start           2024.09.17 @ 22:33:39
  End             2024.09.18 @ 00:01:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74250f1d-ab13-419a-9f8e-54f811e9790e