Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 22:27:32 Player: cl0y-b1cks Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2038) 2038 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 5357 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 76 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 88/100 System Corruption 8% Temperature Cool (18) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Advanced Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (4) ---- Aluminum Leg Heavy Laser Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Signal Interpreter Advanced Terrain Scan Processor Kinecellerator Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Datajack > --- INVENTORY -------- Aerolev Unit Aerolev Unit Coolant Injector System Shield Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Battery Device Improved Terrain Scanner Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 76 | 8 . 9 15 9 35 . Power 11 | 2 . 1 3 3 2 . Engine 8 | 2 . 1 2 2 1 . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 23 | 2 . 2 3 4 12 . Treads 12 | 2 . 2 3 2 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 11 | . . . . 2 9 . Flight . | . . . . . . . Utility 18 | 2 . 4 2 1 9 . Device 4 | 1 . . . . 3 . Storage 3 | 1 . 2 . . . . Processor 6 | . . 2 1 1 2 . Hackware 2 | . . . 1 . 1 . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 24 | 2 . 2 7 1 12 . Energy Gun 8 | 1 . . 2 . 5 . Energy Cannon 3 | . . . 2 . 1 . Ballistic Gun 8 | 1 . 2 . 1 4 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 37 | . . 1 7 2 25 2 Power 6 | . . . 2 1 2 1 Propulsion 11 | . . 1 . . 10 . Utility 6 | . . . 1 . 5 . Weapon 14 | . . . 4 1 8 1 Highest Loss Streak 11 | . . 1 3 1 11 2 Average Slot Usage (%) 86 | . 100 96 94 98 74 75 Engine 5 | . 14 11 7 4 . 6 Core 2 | . . . 1 4 4 . Treads 12 | . 28 19 18 15 1 15 Hover 5 | . . . . 1 14 . Device 6 | . 14 11 6 . 2 15 Storage 13 | . 14 22 18 18 13 . Processor 14 | . . 11 16 26 17 7 Hackware 6 | . . . 9 9 6 7 Protection 1 | . . . . . 1 7 Energy Gun 4 | . 14 1 . 7 2 7 Ballistic Gun 8 | . 14 19 5 8 4 7 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 13 34 35 31 42 15 Greatest Support 44 | 40 40 40 40 40 44 40 Greatest Overweight (x) 11 | . . 1 . 2 11 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 4 Average Capacity 7 | 5 6 6 10 10 9 4 Most Carried 10 | 2 5 7 10 9 9 4 Average Carried 5 | . 3 5 7 6 6 1 Final Capacity 10 | 6 6 10 10 10 4 4 Final Carried 8 | 2 5 7 8 8 1 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Matter Collected 1650 | 251 99 238 123 286 455 198 Remotely . | . . . . . . . Salvage Created 2381 | 25 260 410 556 474 574 82 Parts 149 | 1 23 40 27 22 34 2 Haulers Intercepted 6 | . 1 1 1 2 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 50 | . 6 11 14 7 10 2 Melee 1 | . . . 1 . . . Guns 32 | . 6 11 . 7 6 2 Cannons 10 | . . . 6 . 4 . AOE 7 | . . . 7 . . . Classes Destroyed 13 | 1 6 3 1 1 1 . Worker 7 | . 1 . 2 1 3 . Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 1 1 1 2 1 . Operator 1 | . . 1 . . . . Watcher 3 | . 1 . 1 1 . . Swarmer 14 | . 3 6 3 . 2 . Grunt 15 | . 3 1 6 3 . 2 Brawler 3 | . . 1 1 . 1 . Duelist 1 | . . . 1 . . . Sentry 11 | . . 3 3 3 2 . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . . 5 . Best Kill Streak 8 | 1 7 3 8 3 2 1 Combat Bots Only 5 | . 5 3 5 2 2 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Damage Taken 5884 | . 210 457 1350 547 2925 395 Core 1165 | . 9 95 266 87 676 32 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 96 76 . 35 . . Volleys Fired 248 | 2 24 28 36 40 110 8 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 60 60 60 111 136 110 105 Shots Fired 377 | 4 48 56 37 76 139 17 Gun 292 | 4 48 56 . 75 92 17 Cannon 75 | . . . 27 1 47 . Launcher 10 | . . . 10 . . . Special . | . . . . . . . Kinetic 226 | 2 24 55 . 39 98 8 Thermal 136 | 2 24 1 27 37 36 9 Explosive 10 | . . . 10 . . . Electromagnetic 5 | . . . . . 5 . Robot Hit Streak 12 | 1 11 12 9 10 11 6 Robot Miss Streak 5 | 2 2 3 2 3 4 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 271 | 1 34 37 37 55 92 15 Core Hits 124 | 1 13 17 35 18 32 8 Critical Hits 3 | . . . . 1 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 24 | . . . 16 . 8 . Impact 15 | . . . 15 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5772 | 12 374 554 1647 1134 1845 206 Guns 3145 | 11 374 554 . 1128 872 206 Cannons 1360 | . . . 401 . 959 . Explosions 965 | . . . 965 . . . Melee 281 | . . . 281 . . . Ramming 21 | 1 . . . 6 14 . Kinetic 2620 | . 179 542 . 468 1369 62 Thermal 1837 | 11 195 12 401 660 414 144 Explosive 965 | . . . 965 . . . Electromagnetic 48 | . . . . . 48 . Impact 281 | . . . 281 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 8 Average Corruption 5 | . . . . . 3 8 Corruption Purged . | . . . . . . . Effects 30 | . . . . . 14 16 Message Errors 13 | . . . . . 7 6 Matter Fused 7 | . . . . . 3 4 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 Misfires 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 192 | . . . 114 . 78 . Projectiles 117 | . . . 39 . 78 . Explosions 61 | . . . 61 . . . Melee 14 | . . . 14 . . . Knockbacks 5 | . . . 4 . 1 . Impact 4 | . . . 4 . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 218 | . . . 212 . 6 . Shots 8 | . . . 8 . . . Rammed 7 | 2 . . . 2 3 . Targets Rammed 8 | 2 1 . . 2 3 . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 369 | . 48 2 369 289 197 . Average Temperature 74 | . 25 1 139 98 42 . Received Heat Transfer 1446 | . 72 81 333 216 615 129 Effects 2 | . . . 1 1 . . Energy Bleed 2 | . . . 1 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 1 2 . Heat Transferred 3392 | 25 450 25 629 1221 717 325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Peak Influence 614 | 5 197 395 348 371 614 . Average Influence 261 | 1 119 255 164 250 370 . Maximum Alert Level 2 | . . 1 1 1 2 . Low Security (%) 46 | 100 100 42 73 38 20 . Level 1 30 | . . 57 26 61 20 . Level 2 22 | . . . . . 58 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 2 1 5 . Investigation 3 | . 1 . . 1 1 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . 1 1 . 2 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Distress Signals 8 | . 2 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 9 15 22 11 32 6 Peak Tracking Total 7 | . 6 4 7 4 6 3 Tactical Retreats 10 | . 1 2 . 1 5 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Machines Disabled 5 | . . . 2 . 3 . Max in Single Turn 1 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Machines Accessed 11 | . 1 . 1 5 4 . Terminals 6 | . 1 . 1 4 . . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 18 | . 2 . 2 8 6 . Successful 13 | . 2 . 2 4 5 . Failed 5 | . . . . 4 1 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 5 | . . . 1 3 1 . Terminals 11 | . 2 . 2 7 . . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . 2 . 2 3 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Refit 2 | . . . . . 2 . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Overload 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . 3 . Matter 252 | . . . . . 252 . Time 67 | . . . . . 67 . Total Robot Build Rating 12 | . . . . . 12 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 7 | . . . 1 . 6 . Non-combat 3 | . . . . . 3 . Combat 4 | . . . 1 . 3 . Robot Hacks Applied 8 | . . . 1 . 7 . parse_system 7 | . . . 1 . 6 . find_chute 1 | . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Total Allies 4 | . . . . . 3 1 Largest Group 3 | . . . . . 3 1 Highest-Rated Group 105 | . . . . . 60 105 Highest-Rated Ally 105 | . . . . . 20 105 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 185 | . . . . . . 185 Kills 2 | . . . . . . 2 Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Turns Passed 3556 | 106 307 425 529 495 1200 494 Spaces Moved 2000 | 55 145 190 224 197 929 260 Core 135 | 3 . . . . 132 . Treads 1054 | 52 145 190 224 153 30 260 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 811 | . . . . 44 767 . Flight . | . . . . . . . Fastest Speed 38 | 50 160 160 160 106 38 160 Average Speed 124 | 154 160 163 164 156 82 160 Slowest Speed 600 | 160 160 180 170 170 600 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 38 21 24 44 25 37 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 62 | . . . 59 . 3 . Melee 1 | . . . 1 . . . Projectile 9 | . . . 6 . 3 . AOE 52 | . . . 52 . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Total 2679 | 67 172 250 317 324 1229 320 Wait 259 | . . 11 13 62 124 49 Move 1995 | 55 144 189 223 196 928 260 Hop . | . . . . . . . Pick Up 25 | 1 3 5 4 4 5 3 Fast Attach 45 | 7 . 3 8 4 23 . Attach 20 | . . 2 3 2 13 . Detach 17 | . . 2 3 4 8 . Swap 13 | 1 . 4 4 3 1 . Drop 26 | . . 6 7 7 6 . Fire 248 | 2 24 28 36 40 110 8 Melee 24 | . . . 16 . 8 . Ram 3 | . . . . . 3 . Kick . | . . . . . . . Crush 4 | 1 1 . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x2 760 | -9/Materials | Discovered new exit (range 8) 823 | -9/Materials | Identified exit to Materials 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Utility x2 927 | -8/Materials | Build established: Scavenger-Mutant 1027 | -8/Materials | Identified exit to Storage 1163 | -8/Materials | Lost 3 parts (1p2w) 1277 | -8/Materials | Lost 3 parts (1p1u1w) 1293 | -8/Materials | Garrison activated, responded to threat 1358 | -8/Materials | Build established: Mutant 1368 | -8/Materials | Entered Storage 1449 | -8/Storage | Core integrity fell below 50% 1844 | -8/Storage | Discovered new exit (range 19) 1862 | -8/Storage | Identified exit to Factory 1863 | -8/Storage | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Propulsion x2 1884 | -7/Factory | Identified exit to Garrison 2262 | -7/Factory | Fabricated B-48 Gladiator (x3) 2263 | -7/Factory | Local fabrication network quarantined 2321 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4b 2685 | -7/Factory | Core integrity fell below 50% 2713 | -7/Factory | Lost 11 parts (6n2u3w) 2908 | -7/Factory | Core integrity fell below 20% 2938 | -7/Factory | Lost 4 parts (1n2u1w) 2954 | -7/Factory | Discovered new exit (range 16) 3063 | -7/Factory | Entered Lower Caves 3064 | -7/Lower Caves | Encountered a Warlord checkpoint 3110 | -7/Lower Caves | Learned Factory stockpile data 3293 | -7/Lower Caves | Build established: Scavenger-Mutant 3383 | -7/Lower Caves | 12-ASH showed up to help 3385 | -7/Lower Caves | 12-ASH revealed a hidden path 3546 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3557 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03391_ Carbon-fiber Leg fries itself beyond repair. 03393_ Acquired 27 matter. 03394_ Gauss Rifle fries itself beyond repair. 03394_ Aluminum Leg fries itself beyond repair. 03395_ Targeting Computer fries itself beyond repair. 03398_ QAYHO=GQTSME2UWMTK:O9E>CVVVBZLC 03398_ Acquired Assault Rifle. 03404_ Acquired Aluminum Leg. 03416_ G-50 Soldier destroyed. 03422_ Acquired Hvy. Laser. 03423_ Acquired 41 matter. 03425_ Acquired 36 matter. 03450_ ULF2WA L1DKNBW%VUSE>6F4T0:P0N HQ =4KO924MLQUSNRKK 03510_ XV&|AHN|PYATK44FYLOK6NS&8P1KMSLBJ9J 03545_ Lgt. Ion Engine destroyed. 03546_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03557_ SLJC:2N5TPNM08GM L XH 03557_ Gatling Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????? #?????????????????????????? | | ?????????????????? #????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????? ???????# ????????????????????????? | | ???????????? ?????# ##??????????????????????? | | ??????????? #### ##?????????????????????? | | ??????????? $ ###???????????????????? | | ?????????? ###?????????????????? | | ?????????? ##????????????????? | | ?????????? Y @ #????????????????? | | ?????????? ## ##???????????????? | | ?????????? ???## ##??????????????? | | ??????????? ??????# #??????????????? | | ??????????? ????????# ##??????????????? | | ????????????### ??????????#### #???????????????? | | ????????????????????????????## #???????????????? | | ????????????????????????????# ####????????????? | | ????????????????????????????# ##???????????? | | ????????????????????????????## #???????????? | | ?????????????????????????????# ###???????????? | | ?????????????????????????????# #???? #???????? | | ?????????????????????????????# #### #???????? | | ?????????????????????????????## #???????? | | ?????????????????????????????## #???????? | | ????????????????????????????## #######???????? | | ?????????????????????????#### #?????????????? | | ???????????????????????### ##???????????## | | ??????????????????????# ###?????#### # | | ?????????????????????# ### ####### # | | ??????????????????? ##??## # | | ??????????????????? #?????## #? | | ?????????????????? ???????## ##? | | ??????????????????? ?????????# ### | | ??????????????????? ??????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 57 Melee Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedBladeGenerator Manual? 0 Play Time 00:30:26 Cumulative 119.9 hours Start 2020.05.20 @ 21:58:40 End 2020.05.20 @ 22:27:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78c466ef-8e65-484a-a7ab-96ef469c4140