Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 20:07:27 Player: ILikeGoodFood Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1799) 1799 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3783 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 100/100 System Corruption 8% Temperature Cool (78) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Kinecellerator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Machine Analyzer Kinecellerator Long-range Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Minigun Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Beam Rifle Heavy Ion Cannon Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Tractor Beam Device Tractor Beam Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 45 | 7 7 12 19 Power 9 | 1 1 4 3 Engine 5 | 1 . 3 1 Core 4 | . 1 1 2 Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 7 | 2 . 3 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 6 . 6 Device 7 | 2 3 . 2 Storage 2 | . 2 . . Processor 3 | . 1 . 2 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 . 5 8 Energy Gun 1 | . . . 1 Energy Cannon 4 | . . 1 3 Ballistic Gun 8 | 2 . 3 3 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 20 | . 1 4 15 Power 5 | . . 2 3 Propulsion 4 | . 1 1 2 Utility 5 | . . . 5 Weapon 6 | . . 1 5 Highest Loss Streak 13 | . 1 2 13 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 88 89 95 Engine 10 | . 8 14 8 Core 5 | . 5 3 7 Treads 17 | . 17 17 17 Device 14 | . 21 11 10 Storage 7 | . . 11 8 Processor 4 | . 4 . 8 Hackware 2 | . . . 6 Energy Cannon 4 | . . 5 8 Ballistic Gun 20 | . 28 24 8 Ballistic Cannon 3 | . . 1 8 Naked Turns 4 | . . . 4 Heaviest Build 36 | 10 14 29 36 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 6 | . . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 5 25 8 8 Average Capacity 7 | 5 5 8 7 Most Carried 8 | 4 5 7 8 Average Carried 4 | 1 3 4 5 Final Capacity 8 | 5 8 8 5 Final Carried 5 | 3 4 5 2 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Gunner 16% | Scavenger-Skirmisher 6% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1619 | 294 196 489 640 Remotely 1418 | 152 186 464 616 Salvage Created 2416 | 99 510 1133 674 Parts 115 | 5 17 58 35 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 6 22 10 Melee 1 | . . . 1 Guns 25 | . 6 17 2 Cannons 12 | . . 5 7 Classes Destroyed 8 | 2 2 1 3 Tunneler 1 | 1 . . . Recycler 6 | 1 2 1 2 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 6 | . 2 2 2 Grunt 29 | . 6 16 7 Sentry 8 | . . 6 2 Hunter 1 | . . . 1 Best Kill Streak 5 | 2 3 5 3 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3103 | . 470 786 1847 Core 757 | . 91 115 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 21 | . 21 . . Core Remaining (%) 78 | 100 63 71 . Volleys Fired 164 | 6 35 59 64 Largest 3 | 2 2 3 3 Hottest 134 | 40 40 130 134 Shots Fired 409 | 12 70 164 163 Gun 285 | 12 70 143 60 Cannon 124 | . . 21 103 Launcher . | . . . . Special . | . . . . Kinetic 352 | 12 70 148 122 Thermal 57 | . . 16 41 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 6 6 14 9 Robot Miss Streak 9 | 1 4 4 9 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 225 | 10 37 103 75 Core Hits 90 | 4 20 40 26 Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3765 | 108 457 1513 1687 Guns 2185 | 108 457 1175 445 Cannons 1512 | . . 337 1175 Explosions . | . . . . Melee . | . . . . Ramming 68 | . . 1 67 Kinetic 2873 | 108 457 1243 1065 Thermal 824 | . . 269 555 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 50 | . . . 50 Projectiles 50 | . . . 50 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 6 | . . . 6 Secondary 1 | . . . 1 Self-Inflicted Damage 21 | . . . 21 Shots . | . . . . Rammed 27 | . . 1 26 Targets Rammed 28 | . . 1 27 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 716 | . 32 282 716 Average Temperature 171 | . 12 94 248 Received Heat Transfer 1710 | . 285 399 1026 Effects 58 | . . 3 55 Shutdowns 13 | . . . 13 Energy Bleed 4 | . . . 4 Interference 11 | . . 3 8 Matter Decay 6 | . . . 6 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 19 | . . . 19 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1295 | . . 481 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 445 | 10 134 445 374 Initial 163 | . 6 29 163 Average 155 | 3 68 227 175 Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 36 60 Level 1 31 | . . 55 39 Level 2 2 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 5 3 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 9 25 18 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 2 3 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 8 5 9 Successful 12 | . 4 2 6 Failed 10 | . 4 3 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 6 5 6 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 2 5 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Scanalyzer Index 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Recall Investigation 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 2 . 1 Scan Component 2 | . 1 . 1 Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2636 | 91 780 887 878 Spaces Moved 1231 | 41 400 396 394 Core 11 | 7 . . 4 Treads 1220 | 34 400 396 390 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 160 | 141 160 168 154 Slowest Speed 350 | 160 160 240 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 69 54 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile 18 | . . . 18 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1568 | 63 476 494 535 Wait 35 | . 26 9 . Move 1228 | 40 399 395 394 Hop . | . . . . Pick Up 45 | 10 6 13 16 Fast Attach 3 | . . . 3 Attach 34 | 7 2 12 13 Detach . | . . . . Swap 8 | . 5 . 3 Drop 23 | . 3 5 15 Fire 164 | 6 35 59 64 Melee . | . . . . Ram 19 | . . . 19 Kick . | . . . . Crush 9 | . . 1 8 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Tractor Beam 517 | -10/Materials | Discovered new exit (range 4) 589 | -10/Materials | Identified exit to Mines 840 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1207 | -9/Materials | Discovered new exit (range 13) 1256 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Identified exit to Storage 1360 | -9/Materials | Discovered new exit (range 9) 1632 | -9/Materials | Build established: Scavenger-Gunner 1739 | -9/Materials | Discovered new exit (range 9) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Utility x2 2613 | -8/Materials | Core integrity fell below 50% 2626 | -8/Materials | Core integrity fell below 20% 2637 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Energy bleed (-12). Hvy. Ion Cannon destroyed. Overheating: Matter decay (-30). Slammed into G-47 Trooper. Sml. Storage Unit destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). Slammed into G-47 Trooper. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+4). Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. System corrupted: Matter fused (-8). Slammed into G-47 Trooper. Critical hit (Burn: +37). Slammed into G-47 Trooper. [Achievement: Back For More] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????##### # """ # """ ! ## ####?# ## | | ????#!! # """ # ## #?# ## | | ????#!! # """ # ## #?# ## | | ????#] # # ## #?# ## | | ????#] # """ ############ #?# ## | | ????#// + """ #????# # #?# ## | | ????#// # """ #????# "T" # #?# ## | | ????##### # #????# #?# ## | | ???????## ##############?? # #####+### | | ######## ####### #####+######+###### # | | # [ ! ! ##### | | # ^ ! = [ ! | | # ! == ##### = | | # #### ####### = ##### # | | # ??#####+#####???## """ #######+### | | # ???# #????# "" # T #?? | | #????# #????# "" + #?? | | ?????# """ """ #????+ % T" # #?? | | ?????# """ """ #????# """ #########?? | | ?????# """ """ #????# % % ##????????? | | ?????# #????# a #????????? | | ?????# #????## ####g#### #????????? | | ?????# [ #?????# ## + #????????? | | ?????###########?????# ## """ #### #????????? | | ?????????????????????# ## """ #??# #????????? | | ?????????????????????# ?#@g""" #??###+###????????? | | ?????????"""?????????? ?# """ #?????????????????? | | ?????????"""????????????#[ #???"""""""???????? | | ?????"S??"""????????????########???"""""""???????? | | ?????"""?"""???????????????????????"""""""???????? | | ??????""?"""?????????????"""???????"""""""???????? | | ?????????????????????????"""???????"""""""???????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????"Y??????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????H????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Just Browsing Challenges ------------ None Game ------ Seed AlphaPortableLauncher Manual? 0 Play Time 00:26:03 Cumulative 26.3 hours Start 2022.06.07 @ 19:40:51 End 2022.06.07 @ 20:07:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7392bb50-45af-41b4-aa42-b46d20e7e9be