Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 23:13:21 Player: r@sin Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (44) 220 Value Destroyed (1255) 1255 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 10302 Bonus ------- Follower Combat Kills 67 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 54/300 Energy 81/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Gyrokinetic Inverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Quantum Rifle Tiamat Missile Launcher [Rating: 128] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Gravmag System Flight Unit Flying Fortress v7 Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Lightning Gun Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 . . . 1 . . . 1 1 2 Utility 8 | . . . 1 . . . 1 1 2 . 1 . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 102 | 6 5 3 7 5 1 3 5 5 3 . 8 7 . 4 9 17 14 Power 12 | 1 2 . . 1 . . 1 1 . . 2 2 . . . 1 1 Engine 5 | 1 2 . . 1 . . . 1 . . . . . . . . . Core 5 | . . . . . . . 1 . . . 2 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 1 Propulsion 36 | 2 . 2 2 2 . 2 1 . . . 1 2 . 1 7 8 6 Treads 5 | 2 . . 1 . . . . . . . . . . . 1 1 . Leg 8 | . . 2 1 2 . 2 . . . . . . . . . 1 . Wheel 3 | . . . . . . . . . . . . . . . 3 . . Hover 10 | . . . . . . . . . . . 1 1 . 1 1 3 3 Flight 10 | . . . . . . . 1 . . . . 1 . . 2 3 3 Utility 40 | 1 2 . 4 1 1 . 1 3 3 . 4 3 . 3 2 5 7 Device 15 | . 1 . 1 1 . . . 2 1 . 3 1 . . . 2 3 Storage 4 | 1 1 . . . 1 . . . . . . 1 . . . . . Processor 13 | . . . 3 . . . 1 1 1 . . . . . 2 2 3 Hackware 2 | . . . . . . . . . . . . . . . . 1 1 Protection 6 | . . . . . . . . . 1 . 1 1 . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | 2 1 1 1 1 . 1 2 1 . . 1 . . . . 3 . Energy Gun 3 | 1 . . . . . . 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . 1 . . 1 . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . 2 1 . . 1 1 . Parts Lost 43 | . 1 5 . . . . . . . . . 2 . 4 6 13 12 Power 9 | . 1 1 . . . . . . . . . 1 . 1 1 3 1 Propulsion 19 | . . 2 . . . . . . . . . . . 1 4 8 4 Utility 11 | . . . . . . . . . . . . 1 . 2 . 2 6 Weapon 4 | . . 2 . . . . . . . . . . . . 1 . 1 Highest Loss Streak 9 | . 1 5 . . . . . . . . . 2 . 2 6 5 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 7 | 2 6 6 2 4 6 9 12 13 13 15 14 11 7 8 8 4 3 Power . | . . 1 . . 1 1 1 1 2 2 1 . . . . . . Propulsion 1 | 1 2 1 . . . 1 2 2 2 3 2 2 2 1 . . . Utility 3 | . . 1 . 1 2 3 3 5 6 8 9 7 5 6 5 . . Weapon 2 | . 2 1 1 2 2 3 3 4 1 1 1 1 . . 1 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 . . 3 . . 2 5 1 . 3 4 . . 3 1 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . Utility 11 | . . . . . . . 2 2 . . 1 3 . . 3 . . Weapon 12 | . 1 . . 2 . . . 3 1 . 1 1 . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 95 63 67 94 100 96 70 75 79 80 74 76 82 76 32 41 55 Engine 5 | . 11 9 11 11 11 11 4 6 6 6 5 4 . . . . . Core 2 | . . . . . . . 4 7 6 6 5 5 11 6 2 4 2 Treads 3 | . 28 4 7 5 . . . . . . . . . . 1 . . Leg 9 | . . 14 10 22 33 33 1 . . . . . . . . 1 . Hover 3 | . . . . . . . . . . . 2 4 5 7 7 10 7 Flight 2 | . . . . . . . 8 7 6 6 5 5 5 4 3 3 7 Device 10 | . 8 9 10 11 11 11 9 15 19 20 17 16 11 11 . 6 9 Storage 5 | . 18 9 . . 6 11 9 7 6 6 5 5 5 5 2 . . Processor 12 | . . . 14 22 15 11 15 15 17 13 11 11 11 7 7 7 17 Protection 2 | . . . . . . . . . 2 6 7 11 17 17 . . . Energy Gun 1 | . 9 6 . . . . 13 5 . . . . . . . . . Ballistic Gun 5 | . 14 3 3 11 11 14 4 . . . . . . . . . . Launcher 2 | . . 5 . 8 4 3 . . 6 6 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 2 . 5 5 . 1 3 Slashing Weapon 1 | . . . . . . . . 3 6 6 5 5 5 5 2 . . Special Melee Weapon 1 | . 4 . 10 2 6 . . 4 . . . . . . . . . Peak Build Rating 128 | 6 7 7 11 15 16 19 55 62 68 66 79 82 82 82 60 95 128 Average Rating 44 | 4 6 3 7 12 13 17 51 60 66 66 73 77 82 75 36 68 96 On Entrance 36 | . 6 7 . 11 14 16 19 55 62 66 66 76 82 82 43 18 26 Avg Prop Armor Cover (%) 7 | . . . 14 10 . . . . . . 2 1 1 1 12 13 6 Naked Turns 49 | . . 43 . . . . . . . . . . . . 1 . 5 Heaviest Build 50 | 11 16 14 10 13 28 30 34 42 45 45 50 50 44 44 18 25 29 Greatest Support 54 | 40 40 40 10 30 30 35 50 50 50 50 50 50 50 50 30 54 48 Greatest Overweight (x) 3 | 3 . 2 . 1 . . 1 . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 15 15 15 15 15 15 15 15 10 10 10 5 5 Average Capacity 9 | 7 8 6 5 5 10 15 15 15 15 15 15 12 10 10 8 5 5 Most Carried 15 | 4 8 8 4 5 11 14 15 15 15 15 15 15 7 10 10 5 5 Average Carried 7 | 2 6 5 1 4 6 12 12 13 13 15 14 11 7 8 8 4 3 Final Capacity 15 | 8 8 5 5 5 15 15 15 15 15 15 15 10 10 10 5 5 5 Final Carried 15 | 4 8 5 2 5 11 13 15 14 15 15 15 7 7 8 5 5 2 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Mutant 12% | Scout 11% | Gladiator 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/DSF Scout | -5/Factory Mutant | -5/Upper Caves Gladiator | -5/Warlord Gladiator | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Matter Collected 1323 | 229 134 25 . 249 . 77 60 60 . . . 358 . 45 9 66 11 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1430 | . 232 3 . 104 . 40 123 81 . . . 408 . 377 . 62 . Parts 84 | . 14 . . 18 . 2 12 12 . . . 16 . 6 . 4 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . 8 . 3 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Combat Hostiles Destroyed 40 | . 7 1 . 13 . 1 5 1 . . . 5 . 6 . 1 . Melee 9 | . . . . . . . . . . . . 5 . 3 . 1 . Guns 12 | . 7 . . 2 . 1 2 . . . . . . . . . . AOE 16 | . . 1 . 11 . . 3 1 . . . . . . . . . Classes Destroyed 12 | . 2 1 . . . 1 1 3 . . . 2 . 2 . . . Worker 1 | . . . . . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Swarmer 23 | . 3 . . 12 . . 3 . . . . 4 . 1 . . . Grunt 8 | . 4 . . 2 . . . . . . . . . 2 . . . Sentry 2 | . . . . . . . . . . . . 1 . 1 . . . Hunter 4 | . . . . . . 1 2 . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 . . . . . . . 1 . Decomposer 6 | . . . . . . . . . . . . 6 . . . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 5 | . 3 1 . 4 . 1 5 2 . . . 3 . 3 . 1 . Combat Bots Only 4 | . 3 1 . 4 . 1 4 1 . . . 3 . 3 . 1 . Max Kills in Single Turn 4 | . 1 1 . 3 . 1 4 1 . . . 1 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . . 3 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Hostile Shots Fired 820 | . 51 40 . 17 . 8 28 . . 14 24 20 . 128 124 222 144 Missed 352 | . 12 15 . 6 . 1 11 . . 9 10 4 . 44 63 114 63 Hits 468 | . 39 25 . 11 . 7 17 . . 5 14 16 . 84 61 108 81 Melee 31 | . . 1 . . . . . . . 4 . . . . . . 26 Projectile 437 | . 39 24 . 11 . 7 17 . . 1 14 16 . 84 61 108 55 AOE 13 | . . 7 . . . . . . . 3 . . . . 1 . 2 Critical Strikes 38 | . 2 . . . . . . . . 1 . . . . 3 8 24 Actively Blocked 8 | . . . . . . . . . . . . . . . . 8 . Damage Taken 10058 | . 457 535 . 187 . 103 267 . . 170 252 300 . 1365 1525 2412 2485 Core 4194 | . 58 156 . 34 . 28 30 . . 18 23 13 . 99 1144 1134 1457 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 44 | . 44 . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 14 . . . 84 94 100 . 97 . . . 86 . 12 . Volleys Fired 68 | . 33 1 . 14 . 4 7 6 . . . . . . . 3 . Largest 2 | . 2 1 . 1 . 2 2 2 . . . . . . . 1 . Hottest 110 | . 70 30 . 33 . 46 110 110 . . . . . . . 10 . Shots Fired 100 | . 53 1 . 14 . 8 13 8 . . . . . . . 3 . Gun 83 | . 53 . . 6 . 8 12 4 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . 1 . 8 . . 1 4 . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . 3 . Kinetic 47 | . 33 . . 6 . 8 . . . . . . . . . . . Thermal 20 | . 20 . . . . . . . . . . . . . . . . Explosive 14 | . . 1 . 8 . . 1 4 . . . . . . . . . Electromagnetic 16 | . . . . . . . 12 4 . . . . . . . . . Robot Hit Streak 9 | . 5 3 . 5 . 8 8 9 . . . . . . . 5 . Robot Miss Streak 3 | . 3 . . 1 . 1 1 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 118 | . 35 1 1 13 . 7 8 5 . . 2 21 . 17 1 7 . Core Hits 67 | . 14 5 . 14 . 4 10 5 . . . 10 . 4 . 1 . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 3 . . . Critical Strikes 9 | . 1 . . . . . . . . . . 1 . 5 1 1 . Burn 1 | . 1 . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . 4 . 1 . Sever 3 | . . . . . . . . . . . . 1 . 1 1 . . Melee Attacks 99 | . 4 . 2 6 . . . 2 . . 11 22 . 36 2 10 4 Impact 56 | . . . . . . . . . . . 4 8 . 30 . 10 4 Slashing 30 | . . . . . . . . 1 . . 7 14 . 6 2 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . 3 . . 6 . . . 2 . . 1 10 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . 3 . 5 . . . Damage Inflicted 4252 | . 292 152 8 805 . 75 375 194 . . 96 1112 . 931 40 162 10 Guns 663 | . 288 . . 83 . 72 169 51 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1146 | . . 152 . 709 . . 206 79 . . . . . . . . . Melee 2390 | . . . . . . . . 64 . . 96 1112 . 931 36 151 . Ramming 53 | . 4 . 8 13 . 3 . . . . . . . . 4 11 10 Kinetic 345 | . 190 . . 83 . 72 . . . . . . . . . . . Thermal 211 | . 98 . . 113 . . . . . . . . . . . . . Explosive 1033 | . . 152 . 596 . . 206 79 . . . . . . . . . Electromagnetic 220 | . . . . . . . 169 51 . . . . . . . . . Impact 1434 | . . . . . . . . . . . . 448 . 835 . 151 . Slashing 956 | . . . . . . . . 64 . . 96 664 . 96 36 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . 2 7 12 Average Corruption 1 | . . . . . . . . . . . . . . . 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . . . . 9 3 Message Errors 2 | . . . . . . . . . . . . . . . . 1 1 Matter Fused 3 | . . . . . . . . . . . . . . . . 3 . Energy Discharges 5 | . . . . . . . . . . . . . . . . 3 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 749 | . . 3 . 58 . . . 39 . . 34 310 . 295 . 10 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 61 | . . 3 . 58 . . . . . . . . . . . . . Melee 688 | . . . . . . . . 39 . . 34 310 . 295 . 10 . Knockbacks 7 | . . . . 1 . . . . . . . . . 5 . 1 . Impact 7 | . . . . 1 . . . . . . . . . 5 . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . 87 . . . . . . . . . . 1 5 4 Shots 4 | . . . . 4 . . . . . . . . . . . . . Rammed 8 | . 3 . . . . . . . . . . . . . 2 1 2 Targets Rammed 14 | . 3 . 1 3 . 2 . . . . . . . . 2 1 2 Kicked 6 | . . . 1 3 . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 120 | . 120 15 . . . . 45 43 . . . . . . . . . Average Temperature 32 | . 38 7 . . . . 19 21 . . . . . . . . . Received Heat Transfer 1035 | . 201 60 . 24 . . 45 . . . . 45 . 81 273 207 99 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . 2 . 5 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . 4 . . . Parts Fried 12 | . . . . . . . . 1 . . . 3 . 8 . . . Impact Corruptions 28 | . . . . . . . . . . . . 16 . 11 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 470 | . 370 . . 100 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Maximum Alert Level 3 | . . . . 1 . . . . . . . . . . 3 2 . Low Security (%) 78 | 100 100 100 100 86 . 100 100 100 100 100 100 . . . . 20 100 Level 1 14 | . . . . 13 . . . . . . . . . . . 68 . Level 2 2 | . . . . . . . . . . . . . . . 5 10 . Level 3 5 | . . . . . . . . . . . . . . . 94 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 905 | . 105 8 7 246 . 30 180 81 27 . 18 . . . 905 424 93 Initial 905 | . . 1 . . . . . 81 27 . . . . . 905 420 64 Average 123 | . 26 . . 101 . 1 35 19 16 . 1 . . . 819 286 36 Influence Increases 3166 | . 197 8 7 487 . 30 210 84 . . 40 110 . 190 1105 423 275 Destroy 0b10 Robot/C 820 | . 140 . . 320 . 20 100 20 . . . 100 . 100 . 20 . Destroy 0b10 Robot/NC 30 | . . . . . . . 5 10 . . . . . 15 . . . Destroy Leader 150 | . 30 . . 50 . 10 30 10 . . . 10 . . . 10 . Allied During Kill 13 | . . . . 13 . . . . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . . . . . . Successful Hack 129 | . 12 . 7 . . . 2 5 . . 22 . . . 8 44 29 Disable Machine 75 | . . . . 15 . . 15 . . . . . . . . 15 30 Destroy Structure 139 | . . 8 . 74 . . 13 14 . . 18 . . . 2 4 6 Advance Influence 900 | . . . . . . . . . . . . . . . 900 . . Lose Combat Pursuer 900 | . 15 . . 15 . . 45 15 . . . . . 75 195 330 210 Influence Decreases 3149 | . 193 12 7 324 163 30 30 208 56 . 36 104 10 181 314 1108 373 Entered New Map 742 | . . 3 . . 163 . . 99 29 . . 3 10 . 4 380 51 Time Decay 1745 | . 176 1 7 304 . 30 30 109 27 . 36 81 . 156 150 398 240 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . 100 200 . Lost Part 325 | . . 8 . . . . . . . . . 20 . 25 60 130 82 Lost Ally 20 | . . . . 20 . . . . . . . . . . . . . Purge Threat 17 | . 17 . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . . . 2 . 1 3 . . . 4 7 5 Investigation 9 | . . . . . . . . 1 . . 2 . . . 3 3 . Extermination 8 | . . . . . . . . 1 . . 1 . . . . 3 3 Reinforcement 6 | . 1 . . . . . . . . 1 . . . . 1 1 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . 1 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Distress Signals 7 | . 1 . . . . . . . . . 1 . . 1 . 1 3 Communications Jammed 16 | . . . . . . . . . . . . . . 16 . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 233 | . 14 25 2 16 . 1 10 6 . 5 12 9 . 22 21 43 47 Peak Tracking Total 28 | . 3 16 2 3 . 1 5 3 . 5 6 4 . 6 16 19 28 Tactical Retreats 36 | . 1 3 . 1 . . 3 2 . . 2 1 . 4 2 10 7 ECM-based Alert Blocks 14 | . . . . . . . . 3 . . 6 4 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Traps Triggered 4 | . 1 . . . . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 25 | . 20 . . . . . . 5 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . Reprogrammed 4 | . 2 . . . . . . 2 . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 14 | . . . . 4 . . . . . . . . . 10 . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Machines Disabled 5 | . . . . 1 . . 1 . . . . . . . . 1 2 Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Machines Accessed 50 | . 4 . 3 . 5 . 1 6 1 . 8 . . 1 3 10 8 Terminals 28 | . 3 . 3 . . . . 4 1 . 4 . . 1 2 5 5 Fabricators 4 | . . . . . . . . 1 . . 1 . . . . 1 1 Repair Stations 4 | . 1 . . . . . . . . . . . . . 1 1 1 Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . Scanalyzers 6 | . . . . . . . 1 1 . . 1 . . . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 155 | . 8 . 9 . 50 . 6 10 1 . 23 . . 1 8 25 14 Successful 99 | . 5 . 2 . 50 . 5 2 1 . 14 . . 1 3 9 7 Failed 53 | . 3 . 7 . . . . 8 . . 8 . . . 5 15 7 Catastrophic 15 | . 1 . 2 . . . . 1 . . 2 . . . 3 3 3 Database Lockouts 3 | . . . . . . . 1 . . . 1 . . . . 1 . Manual 31 | . 4 . 6 . 1 . . 3 . . 4 . . . 2 6 5 Terminals 55 | . 5 . 9 . . . . 7 1 . 6 . . 1 6 11 9 Fabricators 7 | . . . . . . . . 2 . . 1 . . . . 2 2 Repair Stations 8 | . 3 . . . . . . . . . . . . . 2 2 1 Recycling Units 8 | . . . . . . . . . . . 8 . . . . . . Scanalyzers 25 | . . . . . . . 6 1 . . 8 . . . . 8 2 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . Terminal Hacks 68 | . 3 . 2 . 50 . . 1 1 . 1 . . 1 3 3 3 Record 54 | . . . . . 49 . . . . . . . . 1 2 2 . Robot Analysis 2 | . . . 1 . . . . . . . . . . . 1 . . Open DSF 5 | . . . . . . . . 1 1 . . . . . . 1 2 Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 1 . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . 1 1 Scan Component 1 | . 1 . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . 1 1 Recycling Unit Hacks 6 | . . . . . . . . . . . 6 . . . . . . Retrieve Matter 6 | . . . . . . . . . . . 6 . . . . . . Scanalyzer 18 | . . . . . . . 5 . . . 6 . . . . 5 2 Insert Component 7 | . . . . . . . 2 . . . 2 . . . . 2 1 Analyze 6 | . . . . . . . 2 . . . 3 . . . . 1 . Retrieve Study 5 | . . . . . . . 1 . . . 1 . . . . 2 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . 2 . . . 1 4 . . 7 . . . 3 9 7 Full Trace Events 8 | . . . . . . . . 1 . . 2 . . . 2 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 1 . . . . 1 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . . Part Studies Acquired 5 | . . . . . . . 1 . . . 1 . . . . 2 1 Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . . 2 . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . 2 . 1 3 . . . 1 . . . . . . . 2 . Non-combat 6 | . 1 . 1 1 . . . 1 . . . . . . . 2 . Combat 3 | . 1 . . 2 . . . . . . . . . . . . . Robot Hacks Applied 11 | . 3 . 1 4 . . . 1 . . . . . . . 2 . parse_system 6 | . 2 . 1 3 . . . . . . . . . . . . . no_distress 3 | . 1 . . 1 . . . . . . . . . . . 1 . find_dsf 2 | . . . . . . . . 1 . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Total Allies 5 | . . 2 . 3 . . . . . . . . . . . . . Largest Group 3 | . . 2 . 3 . . . . . . . . . . . . . Highest-Rated Group 49 | . . 49 . 40 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . 2 . 18 . . . . . . . . . . . . . Total Damage 187 | . . 62 . 125 . . . . . . . . . . . . . Kills 5 | . . 2 . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Active Infowar (turns) 4999 | . 358 75 69 1042 331 . . 470 60 31 438 316 19 725 3 504 558 Optics 2504 | . . . 69 1042 331 . . . . . . . . . . 504 558 Sensors 861 | . . . . . . . . 461 60 31 221 . . . . . 88 Terrain 433 | . 358 75 . . . . . . . . . . . . . . . Traps 795 | . . . . . . . . . 59 31 438 267 . . . . . Jamming 902 | . . . . . . . . . . . . 155 19 725 3 . . ECM 341 | . . . . . . . . 9 . . 172 155 . . . . 5 Robot Analysis Total 2 | . . . 1 . . . . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Turns Passed 7377 | 74 603 118 156 1042 754 520 231 475 60 31 438 316 19 725 308 944 563 Spaces Moved 9053 | 42 289 134 114 703 624 408 326 834 103 62 686 478 38 1146 483 1346 1237 Core 506 | 12 . 81 . . . . . . . . . . . . 125 176 112 Treads 444 | 30 289 1 . 116 . . . . . . . . . . 8 . . Legs 1798 | . . 52 114 587 624 408 1 . . . . . . . . 12 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1157 | . . . . . . . . . . . . . . 237 231 688 1 Flight 5148 | . . . . . . . 325 834 103 62 686 478 38 909 119 470 1124 Fastest Speed 37 | 50 160 50 120 120 120 120 50 50 50 50 50 50 50 50 37 37 39 Average Speed 70 | 145 160 79 120 138 120 120 50 50 50 50 50 50 50 50 57 58 42 Slowest Speed 200 | 200 160 160 120 190 120 120 190 50 50 50 50 50 50 111 145 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . . . . 3 7 . 1 12 1 . . 13 19 41 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 60 28 12 99 95 91 25 20 2 67 20 48 8 93 12 34 31 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . 1 . . . . . 1 . . . Scrap Searched 6 | . . 1 . 1 . 1 . . . . . . . 3 . . . Spaces Dug 16 | . . . . . . . . . . . 9 . . 2 1 2 2 Terrain Destroyed 138 | . . 8 . 87 . . 14 13 . . 9 . . 2 1 2 2 Melee 16 | . . . . . . . . . . . 9 . . 2 1 2 2 Projectile . | . . . . . . . . . . . . . . . . . . AOE 122 | . . 8 . 87 . . 14 13 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp War Pro Fac Res Res Total 9681 | 52 377 143 129 759 628 430 377 874 112 60 755 526 37 1239 496 1464 1223 Wait 244 | 1 14 4 2 10 . 9 26 3 . . 39 6 . 40 . 88 2 Move 8859 | 41 288 133 113 702 623 407 319 820 102 59 665 475 37 1145 458 1312 1160 Hop 80 | . . . . . . . 3 6 . 1 8 1 . . 11 14 36 Pick Up 70 | 4 6 . 2 7 3 1 7 11 5 . 7 4 . 4 2 5 2 Fast Attach 57 | 6 2 . 4 2 . . 1 . . . 4 2 . . 10 14 12 Attach 31 | . 1 . 4 . . 1 1 2 2 . 4 5 . 3 1 4 3 Detach 13 | . . . . . . 1 3 . . . 2 1 . . 4 2 . Swap 43 | . 5 3 1 5 2 4 5 9 1 . 3 2 . 2 . 1 . Drop 73 | . 1 2 . 6 . 1 5 10 2 . 12 11 . 5 6 10 2 Fire 68 | . 33 1 . 14 . 4 7 6 . . . . . . . 3 . Melee 90 | . 4 . 2 6 . . . 2 . . 11 19 . 30 2 10 4 Ram 5 | . . . . . . . . . . . . . . . 2 1 2 Kick 6 | . . . 1 3 . 2 . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 39 | . 20 . . 4 . . . 5 . . . . . 10 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 482 | -10/Materials | Identified exit to Mines 652 | -10/Materials | Repaired Ion Engine 678 | -10/Materials | Entered Mines 679 | -10/Mines | Assembled infested the area 725 | -10/Mines | Core integrity fell below 50% 753 | -10/Mines | Released all parts (2) 783 | -10/Mines | Lost 5 parts (1p2n2w) 792 | -10/Mines | Core integrity fell below 20% 794 | -10/Mines | Discovered new exit (range 3) 796 | -10/Mines | Entered Materials 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Identified exit to Mines 952 | -9/Materials | Entered Mines 959 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1229 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1305 | -9/Mines | Discovered new exit (range 13) 1492 | -9/Mines | Learned Materials trap positions 1515 | -9/Mines | Discovered new exit (range 8) 1637 | -9/Mines | Learned location of 1 exit from Materials 1692 | -9/Mines | Build established: Scavenger-Mutant 1775 | -9/Mines | Found a hidden stash of uninstalled traps 1988 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1989 | -9/Mines | Discovered new exit (range 5) 1994 | -9/Mines | Entered Exiles 2014 | -9/Exiles | Discovered new exit (range 17) 2046 | -9/Exiles | Met 8R-AWN 2066 | -9/Exiles | Met EX-HEX 2108 | -9/Exiles | Met EX-DEC 2161 | -9/Exiles | Visited The Gauntlet 2393 | -9/Exiles | Met EX-BIN 2416 | -9/Exiles | Learned location of Zion (-7) 2475 | -9/Exiles | Discovered new exit (range 10) 2569 | -9/Exiles | Aligned with FarCom system 2571 | -9/Exiles | Given EX-Vault access code 2627 | -9/Exiles | Opened EX-Vault 2632 | -9/Exiles | Found Prototype Flight Unit 2634 | -9/Exiles | Identified Flying Fortress v7 2659 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2748 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2748 | -9/Exiles | Entered Mines 3201 | -8/Mines | Discovered new exit (range 10) 3268 | -8/Mines | Entered Materials 3268 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3269 | -8/Materials | Identified exit to Factory 3270 | -8/Materials | Loaded intel: 10 trap records 3428 | -8/Materials | Central database locked down 3498 | -8/Materials | Discovered exit to Factory (range 4) 3499 | -8/Materials | Entered Factory 3499 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3797 | -7/Factory | Build established: Scout 3854 | -7/Factory | Discovered new exit (range 15) 3974 | -7/Factory | Entered another Factory area 3974 | -6/Factory | Evolved 2 slots: Utility x2 3985 | -6/Factory | Identified exit to DSF 4034 | -6/Factory | Entered DSF 4053 | -6/DSF | Additional patrols routed to DSF 4055 | -6/DSF | Discovered new exit (range 16) 4065 | -6/DSF | Identified exit to Factory 4065 | -6/DSF | Entered Factory 4065 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4268 | -5/Factory | Central database locked down 4332 | -5/Factory | Fabricated Hvy. Phase Cannon (x2) 4426 | -5/Factory | Identified exit to Upper Caves 4503 | -5/Factory | Entered Upper Caves 4551 | -5/Upper Caves | Learned 4 Factory zone layouts 4580 | -5/Upper Caves | Spotted B-75 Beast 4644 | -5/Upper Caves | Build established: Mutant 4757 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4818 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4818 | -5/Upper Caves | Identified exit to Warlord 4819 | -5/Upper Caves | Entered Warlord 4834 | -5/Warlord | Discovered new exit (range 9) 4837 | -5/Warlord | Identified exit to Proximity Caves 4838 | -5/Warlord | Entered Proximity Caves 4845 | -4/Proximity Caves | Spotter reported a threat 4856 | -4/Proximity Caves | Spotter reported a threat 5005 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5042 | -4/Proximity Caves | Spotter reported a threat 5067 | -4/Proximity Caves | Build established: Gladiator 5259 | -4/Proximity Caves | Spotter reported a threat 5312 | -4/Proximity Caves | Spotter reported a threat 5483 | -4/Proximity Caves | Spotter reported a threat 5550 | -4/Proximity Caves | Spotted B-86 Titan 5560 | -4/Proximity Caves | Discovered new exit (range 5) 5563 | -4/Proximity Caves | Entered Factory 5563 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5564 | -4/Factory | Identified exit to Armory 5748 | -4/Factory | Spotted B-86 Titan 5749 | -4/Factory | Released all parts (6) 5784 | -4/Factory | Found Prototype Processor 5784 | -4/Factory | Identified Exp. Signal Interpreter 5813 | -4/Factory | Search patrols dispatched 5836 | -4/Factory | Core integrity fell below 50% 5837 | -4/Factory | Lost 6 parts (1p4n1w) 5845 | -4/Factory | Core integrity fell below 20% 5864 | -4/Factory | Discovered new exit (range 13) 5870 | -4/Factory | Identified exit to Research 5871 | -4/Factory | Entered Research 5871 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5872 | -3/Research | Identified exit to Testing 5879 | -3/Research | Build established: Mutant 5882 | -3/Research | Central database locked down 6121 | -3/Research | Search patrols dispatched 6262 | -3/Research | Spotted B-86 Titan 6621 | -3/Research | Search patrols dispatched 6756 | -3/Research | Lost 5 parts (1p4n) 6800 | -3/Research | Core integrity fell below 50% 6808 | -3/Research | Discovered new exit (range 16) 6814 | -3/Research | Core integrity fell below 20% 6815 | -3/Research | Identified exit to Research 6815 | -3/Research | Entered another Research area 6815 | -2/Research | Evolved 2 slots: Propulsion x2 6843 | -2/Research | Lost 5 parts (1p2n2u) 6919 | -2/Research | Spotted B-90 Cyclops 6991 | -2/Research | Spotted B-90 Cyclops 7162 | -2/Research | Identified exit to Access 7338 | -2/Research | Build established: Ninja 7370 | -2/Research | Core integrity fell below 50% 7372 | -2/Research | System corruption reached 10% 7377 | -2/Research | Core integrity fell below 20% 7378 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 07366_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 07368_ Impulse Thruster Array destroyed. 07369_ Drone sends a signal. 07370_ Exp. Signal Interpreter severed. 07370_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07370_ P-80 Master resets K-01 Serf, system corruption cleaned. 07372_ Door malfunctions. 07372_ Hacking Suite severed. 07372_ P-80 Master resets P-80 Master, system corruption cleaned. 07373_ Enh. Optical Array severed. 07374_ System corrupted: Energy discharge (-33). 07376_ Slammed into C-57 Dissector. 07377_ Knocked back. 07377_ C-57 Dissector system corrupted by crushing effect. 07378_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | +?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +??????????????? ?????????????????????????? | | #??????????????? ?????????????????????????? | | #??????????????# ?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | #??????????????# #?????????????????????????? | | ################ #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | gp k #??????#######????????????? | | ##### A #????? #????????????? | | ????# p #???? #????????????? | | ????# #### #????????????? | | ????# c# #????????????? | | ????# ppc + * #????????????? | | ????# p cc# #????????????? | | ????# #####/##### c@#?? #????????????? | | ????# #??] ????#ccc#???? #????????????? | | ????# ## ?????#R #??????####????????????? | | ????# ## ????#; #??????????????????????? | | ????# ## ?????## #??????????????????????? | | ????# ## ??????# #??????????????????????? | | ????# ## ???????# #??????????????????????? | | ????# ###??????? A??????????????????????? | | ???? ?????????] ??????????????????????? | | ??? ???????? H ????????Y????????????? | | ??" ???????? ?????????????????????? | | ??" #####+###????????# #?????????????????????? | | ??"#?????????????????###+##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????Y???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 675 Evasion (%) 74 Targeting Accuracy 10 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Exp. Heat Sink | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Ion Engine | 26% | -10/Materials Studied --------- Datajack | -8/Materials | Hacked Scythe | -5/Factory | Hacked Imp. Gyrokinetic Inverter | -3/Research | Hacked Powered Hammer | -3/Research | Hacked Adv. Remote Datajack | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion Hehehe I Laugh At Your Crits Item+ Junior Dev Look Less Dangerous Next Time Not Today, Chutes Overwhelming Sixth Sense Suspicious Challenges ------------ None Game ------ Seed AnalysisSwordProtomatter Manual? 0 Play Time 01:59:14 Cumulative 101.1 hours Start 2025.11.28 @ 21:16:06 End 2025.11.28 @ 23:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 34 Adventurer 9 Explorer 12 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c399d8f-531e-40e6-b409-1502659aaa71