Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 18:50:21 Player: aliser Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (198) 990 Value Destroyed (9841) 9841 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3756) 3756 TOTAL SCORE: 23287 Bonus ------- High Alert Combat Kills 839 Follower Combat Kills 1317 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 242/300 Energy 100/100 System Corruption 19% Temperature Cool (3) Movement Flying (30) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Q-thruster > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Weapon Cycler Graphene Brace Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Thunder Leg Biometal Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Core Analyzer Advanced Weapon Cycler Improved Transmission Jammer Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Medium Treads Thunder Leg Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Matter Compressor Advanced Sensor Array Quantum Capacitor Stasis Canceller Insulated Plating Improved Thermal Shield Advanced Point Defense System Long-range Tractor Beam Advanced Variable Charge Gun Heavy Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Linear Accelerator Advanced Remote Datajack Plasma Cutter Enhanced Force Lance [Rating: 168] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Cooled Q-thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Slots Evolved 16 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . 2 . . . . . Utility 9 | . . 1 . 1 . 1 . . . . 1 . . . . . . . 2 1 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Attached 228 | 6 7 9 3 4 20 15 . 1 . 9 4 7 3 . . 1 25 17 25 41 31 Power 30 | 1 . 2 . 2 1 . . . . 2 1 1 . . . . 4 2 4 7 3 Engine 14 | 1 . 2 . 2 1 . . . . 1 1 1 . . . . 2 2 . 1 . Core 5 | . . . . . . . . . . 1 . . . . . . . . 3 1 . Reactor 11 | . . . . . . . . . . . . . . . . . 2 . 1 5 3 Propulsion 70 | 2 2 4 . 2 5 4 . . . 4 . . . . . 1 15 4 7 11 9 Treads 17 | 2 . 1 . . 5 . . . . . . . . . . . 4 1 3 1 . Leg 40 | . 2 2 . 1 . 4 . . . 4 . . . . . . 11 3 3 2 8 Wheel 12 | . . 1 . 1 . . . . . . . . . . . 1 . . 1 8 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . 1 Utility 77 | 1 2 1 3 . 5 7 . 1 . 1 2 3 3 . . . 6 8 9 13 12 Device 41 | . . . 2 . 2 3 . 1 . . 2 2 3 . . . 4 4 3 6 9 Storage 8 | 1 1 1 . . 1 1 . . . . . . . . . . 1 . 1 1 . Processor 12 | . . . . . . 1 . . . . . 1 . . . . 1 2 3 3 1 Hackware 4 | . . . . . . 2 . . . . . . . . . . . . . 1 1 Protection 12 | . 1 . 1 . 2 . . . . 1 . . . . . . . 2 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 2 . . 9 4 . . . 2 1 3 . . . . . 3 5 10 7 Energy Gun 19 | 1 1 1 . . 6 2 . . . 1 . . . . . . . . 3 1 3 Energy Cannon 13 | . . 1 . . 2 1 . . . 1 . 1 . . . . . 2 . 2 3 Ballistic Gun 6 | 1 1 . . . . . . . . . . 2 . . . . . 1 1 . . Ballistic Cannon 8 | . 1 . . . . . . . . . 1 . . . . . . . 1 4 1 Launcher 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 5 . . . . . 1 . . . . . . . 1 2 5 Parts Lost 96 | . 2 4 . 5 2 . . . . 5 . 1 . . . . 12 8 12 25 20 Power 19 | . 1 . . 2 . . . . . 1 . . . . . . 3 2 3 4 3 Propulsion 29 | . . 1 . 1 1 . . . . 1 . . . . . . 6 . 5 8 6 Utility 28 | . . 1 . 2 1 . . . . 1 . . . . . . 2 4 2 8 7 Weapon 20 | . 1 2 . . . . . . . 2 . 1 . . . . 1 2 2 5 4 Highest Loss Streak 18 | . 1 3 . 4 2 . . . . 4 . 1 . . . . 6 2 7 10 18 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Average Backups 22 | 1 6 10 14 13 16 21 24 24 24 22 23 23 23 24 24 23 22 22 22 23 22 Power 1 | . 1 1 2 2 3 2 2 2 2 1 1 2 2 2 2 2 1 1 . 1 1 Propulsion 2 | . . 2 4 2 2 3 4 4 4 4 3 3 3 3 3 2 2 3 2 . 1 Utility 10 | . 1 2 2 2 3 7 9 9 9 9 10 11 11 12 12 12 12 11 13 15 11 Weapon 5 | . 2 3 5 5 7 7 8 7 7 5 5 5 5 5 5 5 4 4 4 3 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 1 1 . . 5 9 . 1 . . 5 1 . . . . . 1 3 3 12 Power 6 | . 1 . . . 1 1 . . . . 1 1 . . . . . . . 1 . Propulsion 8 | . . . . . . 5 . . . . 1 . . . . . . . 1 . 1 Utility 14 | . . 1 . . 1 . . . . . 2 . . . . . . . 1 1 8 Weapon 10 | . . . . . 3 3 . 1 . . 1 . . . . . . 1 . . 1 Tool/Special 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Average Slot Usage (%) 93 | . 95 79 97 90 92 99 100 100 100 90 91 92 93 93 93 88 88 98 97 86 85 Engine 6 | . 13 8 11 9 9 7 7 7 7 3 9 12 13 13 13 11 4 6 1 . . Core 1 | . . . . . . . . . . 3 2 . . . . . . . 4 2 . Reactor 2 | . . . . . . . . . . . . . . . . . 3 3 3 4 7 Treads 5 | . 24 2 . . 28 19 . . . . . . . . . . 5 11 7 2 3 Leg 19 | . 3 21 33 29 . 10 30 30 30 27 26 26 26 26 26 24 20 22 20 8 14 Wheel 1 | . . 1 . 1 6 . . . . . . . . . . 4 2 . . 7 1 Device 13 | . . . 13 15 6 14 15 15 15 8 12 13 13 13 13 11 14 11 14 15 23 Storage 6 | . 14 21 13 9 9 7 7 7 7 7 6 6 6 6 6 5 7 5 5 4 3 Processor 9 | . . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 12 16 16 8 Protection 5 | . 10 2 4 8 15 7 7 7 7 6 6 6 5 6 6 5 2 3 4 3 3 Energy Gun 5 | . 12 10 11 9 11 10 7 7 7 7 6 5 6 6 6 5 5 2 4 2 1 Energy Cannon 6 | . . 5 11 8 6 9 7 7 7 14 9 5 6 6 6 5 5 7 5 3 7 Ballistic Gun 1 | . 2 . . . . . . . . . . . . . . . 3 3 4 . . Ballistic Cannon 2 | . 12 5 . . . . . . . . 3 6 6 6 6 5 1 . 1 6 2 Peak Build Rating 168 | 6 8 12 22 24 27 52 51 51 51 58 68 71 71 71 71 77 92 90 104 126 168 Average Rating 76 | 3 7 9 17 21 23 41 51 51 51 52 66 70 70 70 71 76 73 84 96 109 153 On Entrance 53 | . 6 7 12 22 14 27 51 51 51 51 58 68 70 71 71 71 77 91 85 90 124 Avg Prop Armor Cover (%) 11 | . 8 14 . 21 20 7 . . . . . . . . . 10 8 11 10 7 11 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 178 | 11 23 43 43 37 64 114 114 114 114 134 143 145 145 145 145 145 150 138 144 165 178 Greatest Support 115 | 40 40 20 33 43 80 80 80 80 80 80 80 80 80 80 80 28 115 82 87 76 111 Greatest Overweight (x) 30 | . 2 4 1 2 3 5 1 1 1 2 1 1 1 1 1 5 5 2 8 30 6 Average Overweight (x) 1 | . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 5 2 1 2 3 1 Largest Inventory Capacity 25 | 8 10 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 9 14 15 15 17 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 5 10 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 6 10 14 13 16 21 25 24 25 22 24 24 24 24 25 23 22 23 23 24 23 Final Capacity 25 | 8 10 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 10 15 15 15 20 25 25 25 25 25 25 24 25 25 25 23 24 25 25 25 4 Class Distribution -------------------- 32% | Skirmisher 20% | Scavenger-Gunner 8% | Scavenger-Skirmisher 8% | Tank 7% | Scavenger-Tank 5% | Mutant 4% | Commander-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Gunner | -5/DSF Scavenger-Gunner | -5/Garrison Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Matter Collected 6889 | 250 133 290 73 105 240 160 98 75 . 159 126 523 157 46 . . 437 495 1208 1376 938 Remotely 403 | . . . . . . . . . . . . . . . . . 63 . . 137 203 Salvage Created 10247 | . 311 343 29 160 751 351 115 105 . 435 435 340 29 . . . 831 1253 1359 1060 2340 Parts 449 | . 20 19 3 12 38 13 3 4 . 16 12 11 . . . . 31 28 49 61 129 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . 1 . . . . . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 5 18 . 16 . 10 . . 5 . . . . . . Prevented 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Combat Hostiles Destroyed 165 | . 10 4 . 3 9 10 3 4 . 9 7 8 1 . . . 14 23 16 17 27 Melee 5 | . . . . . . . . . . . . . . . . . . . . 5 . Guns 48 | . 4 4 . 1 7 1 . . . 1 . 2 . . . . 10 8 9 1 . Cannons 89 | . 3 . . 2 1 7 1 1 . 4 6 5 1 . . . 4 14 7 6 27 AOE 15 | . 3 . . . 1 2 2 3 . . . . . . . . . . . 4 . Classes Destroyed 19 | . 4 4 1 . 2 2 . . . 1 . . . . . . 2 1 . . 2 Worker 5 | . . 1 . . . . . . . . . . . . . . . . . 4 . Builder 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Recycler 13 | . . 1 . . 2 . . . . . 2 . . . . . . . 3 2 3 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Watcher 5 | . 1 2 . . . . . . . . . . . . . . . . 1 . 1 Swarmer 32 | . 6 . . . . . . 2 . 3 4 . . . . . 5 4 . 4 4 Grunt 61 | . 4 1 . . 5 6 2 1 . 4 2 5 . . . . 7 15 3 . 6 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 19 | . . 2 . 3 4 1 . 1 . . . . . . . . . 2 3 1 2 Specialist 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Hunter 5 | . . . . . . 1 . . . 1 . . 1 . . . . . . 2 . Programmer 35 | . . . . . . 1 1 . . . 1 2 . . . . . . 10 10 10 Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Behemoth 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 9 4 1 1 3 6 2 3 . 3 4 3 1 . . . 5 6 3 4 6 Combat Bots Only 6 | . 5 2 . 1 3 6 2 3 . 3 4 3 1 . . . 5 6 3 4 5 Max Kills in Single Turn 4 | . 3 1 1 1 1 2 1 2 . 2 1 1 1 . . . 2 2 1 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . . 1 1 1 2 . . . . . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Hostile Shots Fired 1453 | . 46 26 . 20 37 35 3 23 . 103 30 49 12 . . . 112 160 184 266 347 Missed 421 | . 13 6 . 7 4 13 . 8 . 28 7 9 2 . . . 36 50 50 81 107 Hits 1032 | . 33 20 . 13 33 22 3 15 . 75 23 40 10 . . . 76 110 134 185 240 Melee 22 | . . 9 . . . . . . . . . 2 . . . . . 1 . . 10 Projectile 1010 | . 33 11 . 13 33 22 3 15 . 75 23 38 10 . . . 76 109 134 185 230 AOE 2 | . . . . . . . . . . . . . . . . . . . 2 . . Critical Strikes 58 | . . 4 . 3 1 . . . . 2 . 4 . . . . 1 5 15 9 14 Actively Blocked 14 | . . . . . 1 . . . . . . . . . . . . . . . 13 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . 1 3 1 Damage Taken 22150 | . 512 455 . 301 520 256 43 112 . 1082 363 750 170 . 20 . 2112 2125 2957 4048 6324 Core 3342 | . 91 61 . . 64 25 . 12 . 126 79 18 . . . . 437 149 245 576 1459 Absorbed by Shields 306 | . . . . . 28 . . . . 12 . . . . . . 142 124 . . . Reduced by Siege Mode 59 | . . . . . . . . . . . . . . . . . . . . . 59 Redirected to Shielding 181 | . . . . . 14 . . . . . . . . . . . . . . . 167 Ignored by Resistances 236 | . . . . . 22 20 2 6 . 38 . . . . . . . 45 . . 103 Regen/Repaired (Parts) 291 | . . . . 124 . . . . . . . . . . . . . . . 167 . Core Remaining (%) 74 | 100 63 . 84 . 88 . . . . 76 . . . . 88 . . 41 78 55 . Volleys Fired 543 | . 29 23 1 8 40 22 3 4 . 25 23 32 5 . . 2 34 67 101 49 75 Largest 4 | . 2 2 2 2 2 3 3 3 . 3 3 3 3 . . 1 3 3 3 4 3 Hottest 328 | . 70 116 116 116 129 250 206 206 . 206 220 184 203 . . 90 203 260 205 287 328 Shots Fired 1239 | . 57 44 2 16 80 50 8 12 . 47 45 82 16 . . 2 98 153 209 121 197 Gun 477 | . 28 22 1 8 57 21 3 4 . 20 11 34 5 . . . 65 68 101 20 9 Cannon 748 | . 29 22 1 8 22 25 3 4 . 25 34 48 11 . . 2 33 85 108 100 188 Launcher 14 | . . . . . 1 4 2 4 . 2 . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 339 | . 29 10 . . . . . . . . 13 39 6 . . . 34 34 69 56 49 Thermal 812 | . . 20 2 16 59 46 6 8 . 38 28 43 10 . . 2 64 119 140 63 148 Explosive 14 | . . . . . 1 4 2 4 . 2 . . . . . . . . . 1 . Electromagnetic 74 | . 28 14 . . 20 . . . . 7 4 . . . . . . . . 1 . Robot Hit Streak 21 | . 4 8 6 14 8 13 4 10 . 20 13 10 4 . . . 12 20 21 20 16 Robot Miss Streak 5 | . 5 2 . 2 2 5 1 3 . 3 2 4 3 . . . 5 4 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 751 | . 20 27 1 9 41 29 5 9 . 35 30 41 14 . . . 65 115 112 82 116 Core Hits 366 | . 14 11 1 6 26 26 4 9 . 14 11 15 4 . . . 28 60 42 36 59 Critical Kills 8 | . . . . . . . . . . 2 1 1 . . . . 1 1 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | . 1 2 . 2 . 1 . . . 3 2 3 1 . . . 4 1 2 7 2 Burn 10 | . . 1 . 2 . 1 . . . 1 . 1 . . . . 3 . 1 . . Meltdown 5 | . . . . . . . . . . 2 1 1 . . . . . . . 1 . Destroy 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . Blast 10 | . 1 1 . . . . . . . . 1 1 1 . . . . . . 3 2 Impale 3 | . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 59 | . . . . . . . . . . . . . . . . . . . . 46 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 59 | . . . . . . . . . . . . . . . . . . . . 46 13 Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . 7 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . 4 . Damage Inflicted 25843 | . 464 412 15 142 932 1342 216 402 . 1173 915 1158 349 . . . 1654 3555 3522 3895 5697 Guns 6827 | . 174 183 15 73 740 407 36 73 . 379 175 389 77 . . . 1010 1310 1532 176 78 Cannons 15802 | . 123 229 . 69 82 313 71 70 . 608 740 769 272 . . . 644 2245 1990 2041 5536 Explosions 2024 | . 167 . . . 110 622 109 259 . 186 . . . . . . . . . 571 . Melee 1173 | . . . . . . . . . . . . . . . . . . . . 1107 66 Ramming 17 | . . . . . . . . . . . . . . . . . . . . . 17 Kinetic 6323 | . 123 122 . . . . . . . . 411 634 109 . . . 394 507 1430 1438 1155 Thermal 15711 | . 167 209 15 142 543 720 107 143 . 857 412 524 240 . . . 1260 3048 2092 773 4459 Explosive 1768 | . . . . . 21 622 109 259 . 186 . . . . . . . . . 571 . Electromagnetic 851 | . 174 81 . . 368 . . . . 130 92 . . . . . . . . 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1173 | . . . . . . . . . . . . . . . . . . . . 1107 66 Highest Corruption 29 | . . . . . 1 . 1 1 1 1 1 5 5 5 . . . 1 21 29 19 Average Corruption 6 | . . . . . 1 . 1 1 1 1 1 3 5 5 . . . 1 10 16 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 254 | . . . . . 7 . . 10 2 9 . 34 13 3 . . . 4 75 77 20 Message Errors 58 | . . . . . 3 . . 4 . 3 . 7 2 . . . . 1 17 18 3 Matter Fused 65 | . . . . . 1 . . 2 1 4 . 8 5 3 . . . . 23 14 4 Heat Flow Errors 33 | . . . . . . . . 3 1 . . 5 1 . . . . 2 5 15 1 Energy Discharges 31 | . . . . . 2 . . . . 1 . 6 1 . . . . 1 12 7 1 Parts Fused 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Data Loss (minor) 25 | . . . . . . . . . . . . 3 1 . . . . . 7 12 2 Data Loss (major) 13 | . . . . . . . . 1 . . . 3 1 . . . . . 1 6 1 Misfires 9 | . . . . . 1 . . . . 1 . 1 1 . . . . . 2 3 . Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . 1 . 7 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . 6 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 848 | . 71 . . . 9 40 . 20 . 1 46 14 21 . . . 28 2 60 259 277 Projectiles 598 | . . . . . 1 21 . . . . 46 14 21 . . . 28 2 60 128 277 Explosions 135 | . 71 . . . 8 19 . 20 . 1 . . . . . . . . . 16 . Melee 115 | . . . . . . . . . . . . . . . . . . . . 115 . Knockbacks 42 | . 3 1 . . . . . . . . 3 5 . . . . . . 6 12 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 40 | . 2 1 . . . . . . . . 3 5 . . . . . . 6 12 11 Secondary 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 302 | . 186 . . . 72 . . . . 37 . . . . . . . . . . 7 Shots 6 | . 2 . . . 2 . . . . 2 . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 2591 | . 165 321 . 48 204 309 108 238 193 301 306 381 223 . . 68 2591 437 460 446 486 Average Temperature 114 | . 56 112 . 25 46 92 61 96 99 101 95 123 91 . . 34 544 79 58 139 98 Received Heat Transfer 2758 | . 96 87 . 90 198 84 9 27 . 526 36 261 . . . . 287 673 180 18 186 Effects 39 | . . 1 . . . . . . . 1 . 3 . . . . 27 1 2 1 3 Shutdowns 17 | . . . . . . . . . . . . . . . . . 13 1 2 . 1 Energy Bleed 4 | . . 1 . . . . . . . . . . . . . . 3 . . . . Interference 9 | . . . . . . . . . . . . 3 . . . . 4 . . 1 1 Matter Decay 2 | . . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 4 | . . . . . . . . . . 1 . . . . . . 2 . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 56 | . . . . . . . . . . . . . . . . . . . . . 56 Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . 26 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . 4 1 1 . . . . 1 1 . 1 . Combat Hostiles 8 | . . . . . . . . . . 4 1 1 . . . . . 1 . 1 . Parts Melted 46 | . 1 2 . 2 . 1 1 . . 9 2 2 1 . . . 2 8 7 2 6 Heat Transferred 22155 | . 100 555 37 481 951 1448 175 250 . 1647 646 857 425 . . . 2449 4857 2707 946 3624 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Maximum Alert Level 4 | . 1 . . . 2 1 . . . . . . . . . . 1 3 2 . 4 Low Security (%) 50 | 100 96 100 100 100 18 59 . . . . 100 . . . . 100 56 9 . 100 51 Level 1 31 | . 3 . . . 72 40 . . . . . . . . . . 43 21 92 . 7 Level 2 6 | . . . . . 9 . . . . . . . . . . . . 29 7 . 3 Level 3 9 | . . . . . . . . . . . . . . . . . . 39 . . 27 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Peak Influence 1245 | . 208 66 5 45 530 338 . . . . 83 . . . . 4 235 930 487 175 1245 Initial 487 | . . 58 . . 4 232 . . . . . . . . . . . 176 487 175 27 Average 250 | . 120 37 . 9 254 194 . . . . 22 . . . . . 131 562 305 49 450 Influence Increases 7240 | . 329 140 5 121 953 554 72 80 . 265 206 200 30 . 36 4 321 834 624 638 1828 Destroy 0b10 Robot/C 3960 | . 200 80 . 60 400 320 60 80 . 180 140 160 20 . 20 . 280 460 320 340 840 Destroy 0b10 Robot/NC 190 | . 10 20 5 . 40 . . . . . 10 . . . . . 5 . 20 30 50 Destroy Leader 818 | . 34 34 . 30 126 70 10 . . 40 30 40 10 . 10 . 30 40 82 80 152 Allied During Kill 548 | . . . . . 286 60 2 . . . . . . . 6 . 2 . . . 192 Successful Hack 51 | . . 6 . . 7 33 . . . . . . . . . . . . . 5 . Disable Machine 360 | . 45 . . . 60 30 . . . . 15 . . . . . . 15 90 60 45 Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . . . 250 . . 150 Destroy Structure 598 | . 40 . . 1 19 26 . . . . 11 . . . . 4 4 24 112 78 279 Lose Combat Pursuer 315 | . . . . 30 15 15 . . . 45 . . . . . . . 45 . 45 120 Influence Decreases 6120 | . 190 279 5 110 452 764 347 107 . 265 139 213 84 . 36 4 86 139 1219 925 756 Entered New Map 1207 | . . 81 . . 7 280 113 6 . . . 26 11 . . . . 59 443 160 21 Time Decay 3808 | . 170 158 5 75 365 404 214 101 . 225 139 187 73 . 36 4 . . 656 521 475 Lost Part 869 | . 20 40 . 35 20 . . . . 40 . . . . . . 70 80 120 244 200 Lost Ally 236 | . . . . . 60 80 20 . . . . . . . . . 16 . . . 60 Squads Dispatched 38 | . . 1 . 1 1 5 . . . . 2 . . . . . 1 . 5 8 14 Investigation 6 | . . 1 . . . 2 . . . . . . . . . . . . . 2 1 Extermination 17 | . . . . . . 2 . . . . 1 . . . . . . . 5 6 3 Reinforcement 10 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . 6 Assault 3 | . . . . . . . . . . . . . . . . . . . . . 3 Garrison 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Distress Signals 10 | . 1 . . . 5 1 . . . . . . . . . . . . . . 3 Communications Jammed 117 | . . . . . . . . . . . . . . . . . . . 28 . 89 Distress Signals 110 | . . . . . . . . . . . . . . . . . . . 27 . 83 Times Spotted 256 | . 15 6 . 4 18 18 3 4 . 11 8 8 1 . 1 . 16 25 23 20 75 Peak Tracking Total 16 | . 4 4 . 2 4 7 2 3 . 5 4 3 1 . 1 . 5 6 4 5 16 Tactical Retreats 14 | . . . . 2 1 1 . . . 1 . . . . . . . 2 . 3 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Traps Triggered 10 | . . . . . 1 . . . . . . . . . . . 6 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Machines Disabled 26 | . 3 . . . 4 2 . . . . 1 . . . . . . 2 6 4 4 Max in Single Turn 2 | . 2 . . . 1 1 . . . . 1 . . . . . . 1 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Machines Accessed 26 | . . 2 . 1 5 5 . . 4 1 2 . . . . 1 . . . 3 2 Terminals 11 | . . 2 . . 5 2 . . . 1 . . . . . 1 . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . 1 . . . . . . 1 . . . . . . . . 2 . Recycling Units 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 83 | . . 8 . 8 6 10 . . 32 1 5 . . . . 2 . . . 7 4 Successful 53 | . . 2 . 5 2 4 . . 32 1 2 . . . . 1 . . . 4 . Failed 30 | . . 6 . 3 4 6 . . . . 3 . . . . 1 . . . 3 4 Catastrophic 8 | . . 1 . . 3 3 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . 4 . . 2 . . . . . . . . . . 3 . 2 8 2 4 Terminals 21 | . . 8 . . 6 4 . . . 1 . . . . . 2 . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . Repair Stations 17 | . . . . 8 . . . . . . 4 . . . . . . . . 5 . Recycling Units 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 Scanalyzers 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 38 | . . 2 . . 2 . . . 32 1 . . . . . 1 . . . . . Record 13 | . . 1 . . . . . . 11 1 . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . 5 . . . . . . 1 . . . . . . . . 2 . Scan Component 5 | . . . . 3 . . . . . . 1 . . . . . . . . 1 . Repair 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . 2 . 1 3 5 . . . . 1 . . . . 1 . . . 1 2 Full Trace Events 5 | . . 1 . . . 2 . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . Time 199 | . . . . . . 47 . . . . . . . . . . . . . 152 . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Time 126 | . . . . 58 . . . . . . . . . . . . . . . 68 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . 10 . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 3 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Total Allies 17 | . . . . . 10 . . . . . . . . 4 . . . . . . 3 Largest Group 10 | . . . . . 10 6 1 . . . . . . 4 2 2 2 . . . 3 Highest-Rated Group 489 | . . . . . 173 96 16 . . . . . . 157 80 80 80 . . . 489 Highest-Rated Ally 269 | . . . . . 29 16 16 . . . . . . 41 41 41 41 . . . 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 187 | . . . . . 96 38 . . . . . . . . 5 . 5 . . . 43 Total Damage 5063 | . . . . . 1143 442 . . . . . . . . 76 . 113 . . . 3289 Kills 38 | . . . . . 13 6 . . . . . . . . 1 . 1 . . . 17 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Active Infowar (turns) 13267 | . . . 44 231 . 950 459 1181 210 44 549 1425 621 1149 467 53 2 160 2458 1993 1271 Optics 734 | . . . . . . . . . . . . . . . . . . . . 623 111 Sensors 11350 | . . . 44 231 . 950 459 1181 210 44 327 1363 617 1149 467 53 2 . 2025 1954 274 Terrain 5732 | . . . . . . . . . . . 545 1379 620 1149 467 53 . . 1519 . . Traps 2 | . . . . . . . . . . . . . 2 . . . . . . . . Jamming 5360 | . . . . . . . . . . . . . . . . . . 160 2360 1569 1271 ECM 2 | . . . . . . . . . . . . . 2 . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 1 . 2 . 1 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . 2 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Turns Passed 19643 | 77 384 331 96 282 860 978 459 1181 210 1174 577 1585 690 1149 467 53 507 1908 2458 2717 1500 Spaces Moved 7866 | 44 166 102 47 137 409 398 219 581 106 490 238 544 328 579 232 23 146 663 788 895 731 Core 102 | 4 . . . . . . . . . . . . . . . . . . . 7 91 Treads 665 | 40 135 10 . . 173 261 . . . . . . . . . . 8 37 1 . . Legs 6017 | . 31 84 47 109 . 137 219 581 106 490 238 544 328 579 232 . 107 626 628 427 504 Wheels 990 | . . 8 . 28 236 . . . . . . . . . . 23 31 . 159 461 44 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 92 | . . . . . . . . . . . . . . . . . . . . . 92 Fastest Speed 30 | 50 120 120 190 120 115 160 200 200 200 197 197 197 197 197 197 175 125 190 190 101 30 Average Speed 199 | 150 164 237 190 135 155 201 200 200 200 220 197 197 197 197 197 175 211 247 225 209 146 Slowest Speed 1550 | 160 260 400 190 190 320 480 200 200 200 270 197 197 197 197 197 175 560 330 560 1550 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 34 14 14 10 64 11 33 84 75 71 7 78 59 54 46 1 83 65 20 17 23 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 9 | . . . . . . . . . 1 . . 1 1 . . . . . 6 . . Known Exits Taken 13 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . 1 4 . 1 . 2 4 3 2 . . . . . . Spaces Dug 90 | . . . . . . 7 . . . . 5 11 . . . 2 . . 35 20 10 Terrain Destroyed 359 | . 37 . . . 15 26 22 24 . 27 10 24 2 . . 2 4 3 62 38 63 Melee 20 | . . . . . . . . . . . . . . . . . . . . 10 10 Projectile 205 | . . . . . . 11 1 2 . 3 10 24 2 . . 2 4 3 62 28 53 AOE 134 | . 37 . . . 15 15 21 22 . 24 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Gar Fac Res Res Total 10673 | 54 219 148 52 216 558 537 233 592 105 536 311 986 360 589 242 35 268 805 1288 1556 983 Wait 1454 | . 5 . . 60 38 60 12 2 . 1 23 383 13 7 11 3 3 25 287 460 61 Move 7843 | 43 165 101 46 136 408 397 218 580 105 489 237 543 327 578 231 23 145 659 787 894 731 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 5 7 7 . 5 17 18 . 2 . 4 7 1 2 2 . . 8 12 19 25 14 Fast Attach 112 | 3 6 6 2 2 12 6 . . . 2 4 2 5 . . . 11 6 7 21 17 Attach 95 | 3 1 4 1 5 1 3 . . . 5 1 1 . . . 4 11 10 13 17 15 Detach 52 | . 3 3 1 . 6 7 . . . 3 1 . . . . 3 4 6 4 5 6 Swap 174 | . . 2 . . 12 7 . 1 . 5 6 20 2 . . . 15 8 53 22 21 Drop 152 | . 3 2 1 . 23 17 . 3 . 2 9 4 6 2 . . 12 8 17 17 26 Fire 543 | . 29 23 1 8 40 22 3 4 . 25 23 32 5 . . 2 34 67 101 49 75 Melee 51 | . . . . . . . . . . . . . . . . . . . . 38 13 Ram 4 | . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . 25 4 . 8 . Rewire 1 | . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / Ext / DSF) -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Lost 3 parts (1n2w) 745 | -9/Materials | Discovered new exit (range 12) 793 | -9/Materials | Entered Mines 840 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 845 | -9/Mines | Found Prototype Device 845 | -9/Mines | Identified Exp. Sensor Array 872 | -9/Mines | Discovered new exit (range 9) 889 | -9/Mines | Entered Materials 889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -8/Materials | Discovered new exit (range 16) 937 | -8/Materials | Garrison activated, responded to threat 1044 | -8/Materials | Build established: Scavenger-Mutant 1056 | -8/Materials | Repaired Imp. Aluminum Leg 1083 | -8/Materials | Repaired Beam Cannon 1171 | -8/Materials | Entered Storage 1177 | -8/Storage | Lost 4 parts (2p2u) 1178 | -8/Storage | Identified exit to Recycling 1179 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1476 | -8/Storage | Build established: Commander-Mutant 1953 | -8/Storage | Discovered new exit (range 15) 2031 | -8/Storage | Entered Factory 2031 | -7/Factory | Accompanied by 6 allies 2031 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2094 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 2511 | -7/Factory | Lost 3 allies 2945 | -7/Factory | Build established: Skirmisher 2979 | -7/Factory | Discovered new exit (range 7) 2987 | -7/Factory | Discovered new exit (range 12) 2989 | -7/Factory | Identified exit to Factory 3007 | -7/Factory | Identified exit to Lower Caves 3009 | -7/Factory | Entered Lower Caves 3009 | -7/Lower Caves | Accompanied by 1 ally 3228 | -7/Lower Caves | Learned 4 Factory zone layouts 3430 | -7/Lower Caves | Discovered new exit (range 8) 3464 | -7/Lower Caves | Identified exit to Lower Caves 3468 | -7/Lower Caves | Entered another Lower Caves area 3472 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3483 | -7/Lower Caves | Discovered exit to Factory (range 5) 3605 | -7/Lower Caves | Learned 12 Factory zone layouts 3684 | -7/Lower Caves | Encountered a Warlord checkpoint 4621 | -7/Lower Caves | Discovered new exit (range 15) 4647 | -7/Lower Caves | Identified exit to Data Miner 4649 | -7/Lower Caves | Entered Data Miner 4649 | -7/Data Miner | Discovered new exit (range 6) 4661 | -7/Data Miner | Identified exit to Proximity Caves 4689 | -7/Data Miner | Met Data Miner 4747 | -7/Data Miner | Learned location of Section 7 (-3) 4747 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4781 | -7/Data Miner | Received God Mode back door access code from Data Miner 4859 | -7/Data Miner | Entered Proximity Caves 4861 | -6/Proximity Caves | Learned location of 1 exit from Factory 4925 | -6/Proximity Caves | Spotted B-75 Beast 4974 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 5035 | -6/Proximity Caves | Destroyed B-75 Beast 5207 | -6/Proximity Caves | Build established: Tank 5824 | -6/Proximity Caves | Learned Factory emergency access door positions 5927 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6033 | -6/Proximity Caves | Entered Factory 6033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6034 | -6/Factory | Identified exit to Lower Caves 6035 | -6/Factory | Identified exit to Factory 6498 | -6/Factory | Build established: Skirmisher 6610 | -6/Factory | Entered Lower Caves 7704 | -6/Lower Caves | Discovered new exit (range 15) 8164 | -6/Lower Caves | Learned location of Extension (-5) 8193 | -6/Lower Caves | Identified exit to Lower Caves 8195 | -6/Lower Caves | Entered another Lower Caves area 8225 | -6/Lower Caves | Discovered exit to Factory (range 9) 8543 | -6/Lower Caves | Learned location of 2 exits from Factory 8850 | -6/Lower Caves | Discovered new exit (range 14) 8868 | -6/Lower Caves | Learned 8 Factory zone layouts 8883 | -6/Lower Caves | Identified exit to Zion 8885 | -6/Lower Caves | Entered Zion 8949 | -6/Zion | Found CR-A16's Pointy Stick 8958 | -6/Zion | Discovered new exit (range 11) 8978 | -6/Zion | Identified exit to Proximity Caves 9076 | -6/Zion | System corruption cleaned by Quarantine Array 9381 | -6/Zion | Met Imprinter 9413 | -6/Zion | Imprinted 9415 | -6/Zion | Declared Zion's savior 10034 | -6/Zion | Entered Proximity Caves 10034 | -5/Proximity Caves | Accompanied by 2 allies 10136 | -5/Proximity Caves | Learned 12 Factory zone layouts 10423 | -5/Proximity Caves | Learned Factory emergency access door positions 10425 | -5/Proximity Caves | Discovered exit to Factory (range 18) 10501 | -5/Proximity Caves | Entered Factory 10501 | -5/Factory | Accompanied by 2 allies 10501 | -5/Factory | Evolved 2 slots: Propulsion x2 10502 | -5/Factory | Identified exit to Extension 10502 | -5/Factory | Identified exit to Factory 10551 | -5/Factory | Identified exit to DSF 10554 | -5/Factory | Entered DSF 10554 | -5/DSF | Accompanied by 2 allies 10576 | -5/DSF | Additional patrols routed to DSF 10723 | -5/DSF | Lost 6 parts (2p2n1u1w) 10825 | -5/DSF | Sterilization system engaged 10845 | -5/DSF | Ambient heat levels rising (+10) 10860 | -5/DSF | Ambient heat levels rising (+10) 10864 | -5/DSF | Found Quantum Capacitor 10875 | -5/DSF | Ambient heat levels rising (+10) 10890 | -5/DSF | Ambient heat levels rising (+10) 10905 | -5/DSF | Ambient heat levels rising (+10) 10920 | -5/DSF | Ambient heat levels rising (+10) 10935 | -5/DSF | Ambient heat levels rising (+10) 10950 | -5/DSF | Ambient heat levels rising (+10) 10965 | -5/DSF | Ambient heat levels rising (+10) 10980 | -5/DSF | Ambient heat levels rising (+10) 10995 | -5/DSF | Ambient heat levels rising (+10) 11010 | -5/DSF | Ambient heat levels rising (+10) 11024 | -5/DSF | Discovered new exit (range 15) 11025 | -5/DSF | Ambient heat levels rising (+10) 11040 | -5/DSF | Ambient heat levels rising (+10) 11055 | -5/DSF | Ambient heat levels rising (+10) 11059 | -5/DSF | Identified exit to Garrison 11061 | -5/DSF | Entered Garrison 11231 | -5/Garrison | Triggered checkpoint 11240 | -5/Garrison | Garrison Relay disabled 11421 | -5/Garrison | Triggered checkpoint 11426 | -5/Garrison | Spotted B-75 Beast 11472 | -5/Garrison | Core integrity fell below 50% 11492 | -5/Garrison | Destroyed B-75 Beast 11812 | -5/Garrison | Build established: Scavenger-Gunner 11917 | -5/Garrison | Triggered checkpoint 11975 | -5/Garrison | Triggered checkpoint 12090 | -5/Garrison | Discovered exit to Factory (range 12) 12117 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12203 | -5/Garrison | Triggered checkpoint 12561 | -5/Garrison | Discovered exit to Factory (range 14) 12597 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12901 | -5/Garrison | Discovered exit to Factory (range 13) 12969 | -5/Garrison | Entered Factory 12969 | -4/Factory | Evolved 2 slots: Utility x2 13356 | -4/Factory | Build established: Scavenger-Skirmisher 13843 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13876 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14202 | -4/Factory | Terminal network hard line cut 14712 | -4/Factory | Discovered new exit (range 14) 14769 | -4/Factory | Identified exit to Research 14871 | -4/Factory | System corruption reached 10% 14967 | -4/Factory | Lost 7 parts (2p3n2w) 15352 | -4/Factory | Discovered exit to Research (range 9) 15389 | -4/Factory | Build established: Scavenger-Gunner 15427 | -4/Factory | Entered Research 15427 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15484 | -3/Research | Incoming investigation squad redirected 15772 | -3/Research | Found Prototype Launcher 15773 | -3/Research | Identified Hellfire Missile Launcher 16696 | -3/Research | Terminal network hard line cut 16759 | -3/Research | System corruption reached 10% 16803 | -3/Research | Lost 5 parts (1p1n2u1w) 17068 | -3/Research | Build established: Gunner 17099 | -3/Research | Repaired Biometal Leg 17241 | -3/Research | Lost 10 parts (2p2n3u3w) 17627 | -3/Research | Lost 6 parts (1p3n1u1w) 17794 | -3/Research | Build established: Scavenger-Assassin 18093 | -3/Research | Discovered new exit (range 6) 18141 | -3/Research | Identified exit to Research 18144 | -3/Research | Entered another Research area 18144 | -2/Research | Evolved 2 slots: Utility x2 18557 | -2/Research | Build established: Scavenger-Tank 18882 | -2/Research | Garrison activated, responded to threat 18898 | -2/Research | Zion Heavy squad teleported in 18934 | -2/Research | Incoming assault squad redirected 19199 | -2/Research | Zion Experimental squad teleported in 19364 | -2/Research | Spotted B-90 Cyclops 19392 | -2/Research | Terminal network hard line cut 19421 | -2/Research | Found Prototype Protection 19521 | -2/Research | Spotted Executioner 19521 | -2/Research | Identified Zio. Weapon Casing 19522 | -2/Research | Cargo convoy interrupted 19523 | -2/Research | System corruption reached 10% 19524 | -2/Research | Spotted Striker 19540 | -2/Research | Incoming assault squad redirected 19556 | -2/Research | Released all parts (13) 19586 | -2/Research | Lost 18 parts (3p5n6u4w) 19587 | -2/Research | Core integrity fell below 50% 19638 | -2/Research | Core integrity fell below 20% 19644 | -2/Research | First assault squad dispatched 19644 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 19624_ System corrupted: Slammed into wall. 19630_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19632_ Penetrated by Slug. 19634_ Slug penetrates Striker. 19634_ Slug penetrates Wall. 19635_ Slug penetrates Striker. 19635_ Penetrated by Slug. 19637_ Slug penetrates Wall. 19637_ Penetrated by Slug. 19638_ System corrupted: Heat flow error (+114). 19638_ Slug penetrates Door. 19638_ Slug penetrates Wall. 19638_ Penetrated by Slug. 19641_ Zio. Composite Leg II destroyed. 19642_ Slug penetrates Wall. 19642_ Penetrated by Slug. 19644_ ALERT: Unidentified disturbance in Zone 7G, assault force dispatched. 19644_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####???###????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# ^ #????#?????????#?? | | ???????????????????????# """ #????# ??????? #?? | | ???????????????????????# """ #????# """"" #?? | | ???????????????????????# """ #????# """"" #?? | | ???????????????????????# #????# """"" #?? | | ???????????????????????# #????# #?? | | ???????????????????????? #?????* = ??? | | ?????????????????????????? ????????? ????? | | ?????????????????###########+#############+####### | | ?????????? k t/ @ K | | ??????????????# | | ??????????????# | | ??????????????#+## | | ?????????????????# ######Y#############"### | | ?????????????????# ???? ?????????? # | | ?????????????????# ??? ??????? # | | ?????????????????+ ??? """" ???? # | | ?????????????????# ???# """" ] #??# # | | ?????????????????#????+ """" ??# # | | ????????????????????????????" ##?# # | | ????????????????????????????? #??# # | | ????????????????????????????? #??# # | | ??????????????????????????#######??########### | | ???????????????????????? ????????????????# | | ???????????????????????? ??????????####??# | | ???????????????????????? #???####### ??# | | ???????????????????????? # ? # !?# | | ????????????????????????# # ! # ?# | | ?????????????????#??????# # "" # # | | ?????????????????? ###### # " # ] # | | ??????????????????? + "F # + | | ????????????????????^ # "" # # | | ?????????????????????? # [ # # | | ??????????????????????? #?? ??# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 45 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: TH 25 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Aluminum Leg | 38% | -8/Materials Beam Cannon | 38% | -8/Materials Biometal Leg | 7% | -3/Research Studied --------- Hvy. Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hot Goods I Have A Map? I Laugh At Your Crits Immobile And Lovin' It Let Me Out Of Here Official Business That Tickles The Oracle Window Shopping Challenges ------------ None Game ------ Seed BladeTerrabombCyclogen Manual? 0 Play Time 03:32:29 Cumulative 84.7 hours Start 2025.10.22 @ 14:44:46 End 2025.10.22 @ 18:50:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ac3f5a1-b228-460b-b344-1ab86bbbb3e9