Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 09:50:52 Player: Slackware1337 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (6009) 6009 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1055) 1055 TOTAL SCORE: 12004 Bonus ------- High Alert Combat Kills 655 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 94/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Angular Momentum Engine Relay Coupler [Hunter] (16) Improved Spread Laser Improved Datajack Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite Core Analyzer Force Field > --- WEAPON ----------- Heavy Laser Heavy Laser Improved Spread Laser > --- INVENTORY -------- Angular Momentum Engine Relay Coupler [Hunter] Improved Datajack Katana Chainsword [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Field Laser Energy Gun Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Slots Evolved 8 | . . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 5 | . . . 1 1 . . 1 . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 145 | 6 9 1 16 23 11 18 19 7 16 19 Power 23 | 1 4 . 1 3 3 3 2 1 3 2 Engine 12 | 1 1 . 1 1 1 2 1 1 1 2 Core 11 | . 3 . . 2 2 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 41 | 2 2 . 6 7 3 6 4 3 3 5 Treads 1 | . . . . 1 . . . . . . Leg 38 | 2 2 . 6 5 3 5 4 3 3 5 Wheel 1 | . . . . 1 . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 . 2 3 . 1 2 . 2 6 Device 6 | . . . 1 . . . . . 1 4 Storage 3 | 1 1 . . 1 . . . . . . Processor 8 | . 1 . . 2 . . 2 . 1 2 Hackware 2 | . . . 1 . . 1 . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 62 | 2 1 1 7 10 5 8 11 3 8 6 Energy Gun 24 | . 1 1 4 4 . 2 4 2 2 4 Energy Cannon 5 | . . . 1 . . 1 2 . . 1 Ballistic Gun 15 | 2 . . . . 2 3 3 1 4 . Ballistic Cannon 5 | . . . . 3 1 1 . . . . Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . 1 2 1 1 2 . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . 1 . . 2 4 . . . Parts Lost 61 | . 2 3 7 2 9 4 7 6 9 12 Power 8 | . 1 . 1 . 1 . 2 1 1 1 Propulsion 26 | . . 1 4 2 4 1 4 2 2 6 Utility 6 | . . . . . . 1 . . 2 3 Weapon 21 | . 1 2 2 . 4 2 1 3 4 2 Highest Loss Streak 10 | . 1 2 2 1 4 1 4 3 4 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 98 91 84 92 91 90 87 94 92 Engine 4 | . 2 14 10 . 2 7 5 6 2 4 Core 4 | . 11 . . 8 6 1 1 . 4 1 Leg 22 | . 27 27 26 8 22 22 21 19 27 24 Device 1 | . . . 7 . . . . . 2 10 Storage 8 | . 13 14 11 9 9 9 7 7 4 . Processor 19 | . 10 14 11 17 18 18 23 23 29 30 Hackware 4 | . . . 3 9 9 8 7 7 . . Energy Gun 10 | . 3 19 20 17 6 8 8 14 9 11 Energy Cannon 2 | . . . . . . 1 8 3 . . Ballistic Gun 6 | . 24 7 . . 2 9 2 3 7 1 Ballistic Cannon 1 | . . . . 2 6 1 1 . . . Slashing Weapon 2 | . . . . 5 7 2 . . 3 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 14 14 14 17 26 26 32 37 33 32 33 Greatest Support 57 | 20 20 20 33 44 49 47 57 45 40 50 Greatest Overweight (x) 8 | 1 . 1 1 5 5 2 1 1 1 8 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 Average Capacity 8 | 7 7 8 8 8 10 10 10 10 8 5 Most Carried 10 | 5 8 8 8 9 10 10 10 10 10 5 Average Carried 7 | 1 5 7 6 7 9 9 9 9 7 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 2 8 7 8 8 10 9 10 10 5 5 Class Distribution -------------------- 36% | Scavenger-Mutant 28% | Scavenger-Gunner 26% | Mutant 5% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Matter Collected 3044 | 404 210 101 160 165 257 518 477 155 365 232 Remotely . | . . . . . . . . . . . Salvage Created 5762 | 355 270 93 655 557 331 575 1085 563 588 690 Parts 322 | 34 24 11 37 26 24 36 50 24 27 29 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Combat Hostiles Destroyed 126 | . 9 6 16 6 14 12 22 11 16 14 Melee 16 | . . . 1 . 4 3 3 . 2 3 Guns 76 | . 9 6 10 4 2 7 5 10 14 9 Cannons 23 | . . . . 2 3 2 13 1 . 2 AOE 10 | . . . 5 . 5 . . . . . Classes Destroyed 12 | 3 3 . 3 1 1 . 1 . . . Worker 9 | 4 . . . 3 . . 2 . . . Tunneler 9 | 9 . . . . . . . . . . Recycler 7 | 1 . . 2 3 . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 8 | . 2 . 1 . . 2 3 . . . Swarmer 35 | . 6 6 6 . 6 2 4 . 5 . Grunt 64 | . 3 . 8 2 6 6 13 5 10 11 Duelist 3 | . . . 1 . . . 1 . 1 . Sentry 14 | . . . 1 2 . 3 2 5 . 1 Specialist 1 | . . . . . 1 . . . . . Hunter 5 | . . . . 2 1 1 . 1 . . Programmer 4 | . . . . . . . 2 . . 2 Best Kill Streak 9 | 6 2 3 5 2 5 3 9 3 6 3 Combat Bots Only 7 | . 2 3 5 2 5 3 7 3 6 3 Max Kills in Single Turn 3 | 2 1 1 3 2 1 1 2 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . . . 3 . 1 . . . . . Melee 1 | . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Damage Taken 9653 | . 519 392 784 344 1345 588 1470 818 1288 2105 Core 2272 | . 122 113 109 78 233 108 175 119 365 850 Absorbed by Shields 277 | . . . . . 52 . . . . 225 Regen/Repaired (Parts) 714 | . 135 . . 82 . 116 122 134 . 125 Core Remaining (%) 41 | 100 . 6 72 . . 23 . . 5 . Volleys Fired 335 | 24 37 11 40 27 35 31 46 25 27 32 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 Hottest 213 | 40 70 70 126 170 170 153 146 183 183 213 Shots Fired 750 | 48 74 19 79 60 68 76 133 66 60 67 Gun 602 | 48 74 19 77 54 34 66 57 51 60 62 Cannon 131 | . . . . 6 19 10 76 15 . 5 Launcher 17 | . . . 2 . 15 . . . . . Special . | . . . . . . . . . . . Kinetic 298 | 48 68 8 . 6 28 36 65 9 25 5 Thermal 395 | . 6 11 64 54 25 31 58 54 35 57 Explosive 17 | . . . 2 . 15 . . . . . Electromagnetic 40 | . . . 13 . . 9 10 3 . 5 Robot Hit Streak 22 | 4 14 3 16 8 6 12 12 22 7 18 Robot Miss Streak 13 | 4 6 5 4 3 13 7 4 5 11 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 1 . . . . . . 5 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 Shots Hit Robots 524 | 25 41 9 62 38 34 54 84 51 57 69 Core Hits 374 | 15 15 7 23 17 27 25 58 49 61 77 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 22 | . . . 3 3 2 . 3 4 . 7 Burn 13 | . . . 2 3 . . 2 3 . 3 Meltdown 1 | . . . . . . . 1 . . . Blast 1 | . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . 1 . . Sever 6 | . . . 1 . 1 . . . . 4 Melee Attacks 69 | . . . 7 7 14 10 6 . 9 16 Impact . | . . . . . . . . . . . Slashing 67 | . . . 7 5 14 10 6 . 9 16 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11027 | 322 501 119 1211 851 1123 1085 1859 1089 1081 1786 Guns 6741 | 322 501 110 843 460 194 731 626 818 925 1211 Cannons 1816 | . . . . 91 135 95 1090 271 . 134 Explosions 699 | . . . 143 . 556 . . . . . Melee 1734 | . . . 225 300 238 250 130 . 156 435 Ramming 37 | . . 9 . . . 9 13 . . 6 Kinetic 2775 | 322 475 50 . 91 176 419 608 138 374 122 Thermal 5225 | . 26 60 717 460 153 312 956 901 551 1089 Explosive 699 | . . . 143 . 556 . . . . . Electromagnetic 557 | . . . 126 . . 95 152 50 . 134 Impact . | . . . . . . . . . . . Slashing 1734 | . . . 225 300 238 250 130 . 156 435 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 3 3 3 6 Average Corruption 3 | . . . . . . . 2 3 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . . 10 6 13 17 Message Errors 8 | . . . . . . . 2 1 2 3 Matter Fused 15 | . . . . . . . 3 3 4 5 Heat Flow Errors 5 | . . . . . . . . . 2 3 Energy Discharges 5 | . . . . . . . 1 . 2 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 1 2 2 1 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . . 84 12 15 . 6 . . Projectiles 7 | . . . . . 1 . . 6 . . Explosions 11 | . . . . . 11 . . . . . Melee 99 | . . . . 84 . 15 . . . . Knockbacks 19 | . . 1 . 1 2 . 15 . . . Impact 1 | . . 1 . . . . . . . . Kinetic 18 | . . . . 1 2 . 15 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 14 . 100 . . . . . Shots 6 | . . . 1 . 5 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . 3 . . . 2 4 . . 1 Kicked 10 | . . 3 . . . 2 4 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 625 | . 45 66 372 435 447 297 313 501 625 159 Average Temperature 119 | . 13 26 98 84 188 92 90 143 241 49 Received Heat Transfer 2791 | . 63 . 294 99 396 216 468 321 315 619 Effects 23 | . . . 2 1 3 3 1 2 11 . Shutdowns 5 | . . . 1 1 1 . . 1 1 . Energy Bleed 4 | . . . 1 . . . 1 . 2 . Interference 4 | . . . . . . 3 . . 1 . Matter Decay 3 | . . . . . 1 . . 1 1 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 2 | . . . . . 1 . . . 1 . Damage (major) 1 | . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 18 | . . . 4 . . . 7 4 1 2 Heat Transferred 9936 | . 74 185 1813 1221 333 703 1517 1510 1026 1554 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Peak Influence 793 | 70 125 141 318 271 711 573 610 483 793 703 Initial 415 | . . 11 46 133 92 346 240 153 313 415 Average 300 | 26 62 108 195 153 431 440 410 304 551 547 Maximum Alert Level 3 | . . . 1 1 3 2 2 2 3 3 Low Security (%) 38 | 100 100 100 46 71 15 . . 27 . . Level 1 22 | . . . 53 28 21 21 45 37 9 . Level 2 37 | . . . . . 51 78 54 34 76 99 Level 3 1 | . . . . . 12 . . . 13 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . 1 1 . 1 7 3 . 8 Investigation 4 | . . . . . . . 1 1 . 2 Extermination 4 | . . . . . . . 2 . . 2 Reinforcement 7 | . . . 1 1 . 1 3 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . . . . . 1 1 . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Distress Signals 14 | . 1 . 3 3 . 4 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 19 6 29 22 15 21 36 13 18 21 Peak Tracking Total 7 | . 3 3 5 4 5 4 7 6 7 6 Tactical Retreats 9 | . 2 . . . 2 . 2 1 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Traps Triggered 11 | . 2 . . . 3 . 1 . 2 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Machines Disabled 8 | . 1 . 2 1 2 . . . 2 . Max in Single Turn 1 | . 1 . 1 1 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . Garrison Relay 4 | . . . . . 2 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Machines Accessed 42 | . 10 . 3 7 . 5 8 4 . 5 Terminals 26 | . 7 . 2 4 . 3 5 2 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 1 . . 1 . 1 1 1 . 1 Recycling Units 5 | . 2 . 1 1 . . . . . 1 Scanalyzers 2 | . . . . . . 1 1 . . . Garrison Access 3 | . . . . 1 . . 1 1 . . Total Hacks 142 | . 32 . 8 30 . 22 24 8 . 18 Successful 98 | . 20 . 7 23 . 17 15 5 . 11 Failed 44 | . 12 . 1 7 . 5 9 3 . 7 Catastrophic 4 | . 1 . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 67 | . 18 . 6 11 . 9 16 4 . 3 Terminals 83 | . 18 . 5 10 . 14 19 5 . 12 Fabricators . | . . . . . . . . . . . Repair Stations 29 | . 8 . . 10 . 4 2 2 . 3 Recycling Units 17 | . 6 . 3 5 . . . . . 3 Scanalyzers 5 | . . . . . . 4 1 . . . Garrison Access 8 | . . . . 5 . . 2 1 . . Terminal Hacks 26 | . 3 . 1 4 . 5 6 1 . 6 Record 4 | . . . . . . . 3 . . 1 Open DSF 2 | . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . 1 . . . 1 Locate Traps 3 | . . . . 1 . 1 . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 10 | . . . 1 2 . 3 1 1 . 2 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 24 | . 6 . . 8 . 4 2 2 . 2 Scan Component 12 | . 3 . . 4 . 2 1 1 . 1 Repair 12 | . 3 . . 4 . 2 1 1 . 1 Recycling Unit Hacks 7 | . 3 . 2 1 . . . . . 1 Process 1 | . 1 . . . . . . . . . Report Inventory 4 | . 2 . 1 1 . . . . . . Retrieve Components 2 | . . . 1 . . . . . . 1 Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . 2 . . 1 1 . . Unlock Access 2 | . . . . 1 . . . 1 . . Seal Access 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . . . . Unauthorized Hacks 33 | . 8 . 4 8 . 4 6 1 . 2 Terminals 26 | . 6 . 3 4 . 4 6 1 . 2 Track 6 | . 2 . . 1 . 1 2 . . . Botnet 17 | . 4 . 2 3 . 2 3 1 . 2 Operators 3 | . . . 1 . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Mechanics 1 | . . . . 1 . . . . . . Recycling Units 5 | . 2 . 1 2 . . . . . . Monitor 3 | . 1 . 1 1 . . . . . . Recyclers 2 | . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Broadcast 1 | . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 9 . 2 6 . 4 6 3 . 4 Full Trace Events 6 | . . . . 2 . . 1 1 . 2 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 12 | . 3 . . 4 . 2 1 1 . 1 Time 400 | . 90 . . 152 . 76 38 22 . 22 Parts Recycled . | . . . . . . . . . . . Recycled Matter 7 | . 7 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . 3 . . . . . . 1 Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat 1 | . . . . 1 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . find_recycling 1 | . . . . 1 . . . . . . Relay Couplers Released 15 | . . . . . 7 . . . 8 . Machine Destruction 15 | . . . . . 7 . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Turns Passed 8872 | 506 1265 258 750 1114 689 785 1748 387 577 793 Spaces Moved 4868 | 350 790 181 420 490 355 409 946 185 316 426 Core 80 | 9 . . . 65 3 . . . . 3 Treads 13 | . . . . 13 . . . . . . Legs 4546 | 341 790 181 420 183 352 409 946 185 316 423 Wheels 229 | . . . . 229 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 123 123 122 123 123 50 Average Speed 132 | 120 120 121 129 147 145 130 140 130 131 125 Slowest Speed 450 | 190 120 190 190 300 300 260 190 200 200 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 11 90 42 37 39 39 38 21 31 45 14 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 41 | . . . 3 . 26 1 6 5 . . Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . 1 6 5 . . AOE 29 | . . . 3 . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Sto Gar Fac Total 6570 | 387 1035 200 543 824 449 587 1254 275 413 603 Wait 883 | . 176 5 32 239 11 94 209 50 12 55 Move 4858 | 349 789 180 419 489 354 408 945 184 315 426 Hop . | . . . . . . . . . . . Pick Up 172 | 8 20 . 19 25 12 15 18 8 17 30 Fast Attach . | . . . . . . . . . . . Attach 100 | 6 8 1 14 13 8 11 10 7 11 11 Detach 3 | . . . 1 . . 1 . . . 1 Swap 45 | . 1 . 2 10 3 7 9 . 5 8 Drop 77 | . 4 . 9 14 3 8 7 1 8 23 Fire 335 | 24 37 11 40 27 35 31 46 25 27 32 Melee 69 | . . . 7 7 14 10 6 . 9 16 Ram . | . . . . . . . . . . . Kick 10 | . . 3 . . . 2 4 . . 1 Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . 9 . . . 9 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Garrison -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 507 | -11/Scrapyard | Entered Materials 508 | -10/Materials | Build established: Mutant 852 | -10/Materials | Discovered new exit (range 12) 874 | -10/Materials | Identified exit to Mines 1127 | -10/Materials | Discovered new exit (range 11) 1138 | -10/Materials | Identified exit to Materials 1370 | -10/Materials | Discovered exit to Mines (range 8) 1546 | -10/Materials | Repaired Lgt. Nuclear Core 1574 | -10/Materials | Repaired Aluminum Leg 1602 | -10/Materials | Repaired Sml. Storage Unit 1772 | -10/Materials | Entered Mines 1775 | -10/Mines | Core integrity fell below 50% 1807 | -10/Mines | Learned Materials garrison access intel 1956 | -10/Mines | Discovered exit to Materials (range 15) 2029 | -10/Mines | Core integrity fell below 20% 2030 | -10/Mines | Entered Materials 2030 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2526 | -9/Materials | Discovered new exit (range 7) 2657 | -9/Materials | Identified exit to Mines 2748 | -9/Materials | Build established: Scavenger-Mutant 2762 | -9/Materials | Discovered new exit (range 16) 2778 | -9/Materials | Identified exit to Materials 2780 | -9/Materials | Entered another Materials area 2780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2781 | -8/Materials | Loaded intel: 1 garrison access location 3686 | -8/Materials | Discovered new exit (range 11) 3755 | -8/Materials | Repaired Lgt. Nuclear Core 3796 | -8/Materials | Repaired Field Laser 3835 | -8/Materials | Repaired Katana 3874 | -8/Materials | Repaired Assault Cannon 3893 | -8/Materials | Identified exit to Garrison 3894 | -8/Materials | Entered Garrison 3918 | -8/Garrison | Triggered checkpoint 4139 | -8/Garrison | Garrison Relay disabled 4372 | -8/Garrison | Discovered new exit (range 10) 4382 | -8/Garrison | Identified exit to Materials 4420 | -8/Garrison | Triggered checkpoint 4430 | -8/Garrison | Core integrity fell below 50% 4469 | -8/Garrison | Lost 4 parts (3n1w) 4484 | -8/Garrison | Garrison Relay disabled 4583 | -8/Garrison | Entered Materials 5119 | -8/Materials | Repaired Minigun 5159 | -8/Materials | Repaired Carbon-fiber Leg 5284 | -8/Materials | Discovered new exit (range 17) 5336 | -8/Materials | Identified exit to Factory 5368 | -8/Materials | Entered Factory 5368 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5490 | -7/Factory | Destroyed 7 combat bots 5617 | -7/Factory | Repaired Minigun 5847 | -7/Factory | Lost 4 parts (1p2n1w) 6138 | -7/Factory | Build established: Scavenger-Gunner 6350 | -7/Factory | Garrison activated, responded to threat 6796 | -7/Factory | Identified exit to Storage 6796 | -7/Factory | Identified exit to Lower Caves 7116 | -7/Factory | Entered Storage 7226 | -7/Storage | Lost 3 parts (2n1w) 7275 | -7/Storage | Garrison activated, responded to threat 7440 | -7/Storage | Repaired Imp. Titanium Leg 7502 | -7/Storage | Identified exit to Garrison 7503 | -7/Storage | Entered Garrison 7548 | -7/Garrison | Core integrity fell below 50% 7574 | -7/Garrison | Triggered checkpoint 7584 | -7/Garrison | Lost 4 parts (1n1u2w) 7605 | -7/Garrison | Garrison Relay disabled 7626 | -7/Garrison | Triggered checkpoint 7708 | -7/Garrison | Triggered checkpoint 7728 | -7/Garrison | Core integrity fell below 20% 7884 | -7/Garrison | Lost 3 parts (1u2w) 7990 | -7/Garrison | Triggered checkpoint 8039 | -7/Garrison | Garrison Relay disabled 8063 | -7/Garrison | Discovered new exit (range 14) 8078 | -7/Garrison | Identified exit to Factory 8080 | -7/Garrison | Entered Factory 8080 | -6/Factory | Evolved 2 slots: Utility x2 8153 | -6/Factory | Build established: Scavenger-Mutant 8429 | -6/Factory | Garrison activated, responded to threat 8432 | -6/Factory | Repaired Imp. Titanium Leg 8780 | -6/Factory | First assault squad dispatched 8861 | -6/Factory | Core integrity fell below 50% 8869 | -6/Factory | Core integrity fell below 20% 8873 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08853_ Angular Momentum Engine destroyed. 08854_ Force Field destroyed. 08854_ Penetrated by Slug. 08857_ G-50 Soldier Carbon-fiber Leg severed. 08857_ Penetrated by Slug. 08857_ Hvy. Laser destroyed. 08862_ G-50 Soldier Carbon-fiber Leg severed. 08863_ Penetrated by Slug. 08863_ G-50 Soldier destroyed. 08865_ Penetrated by Slug. 08866_ W0,ET:US=OFHWW/6 LR|TL MPOD FBQOR6,KSX 08866_ K-01 Serf collects debris. 08866_ Penetrated by Slug. 08867_ K-01 Serf collects debris. 08869_ Critical hit (Burn: +37). 08869_ Penetrated by Slug. 08871_ K-01 Serf collects debris. 08872_ Slug penetrates Wall. 08873_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??????????????# ##?????????????????????????? | | #??????????????# # ?????????????????????????? | | #############??# # ?????????????????????????? | | # #??# + ?????????????????????????? | | # """ """ #??# # ?????????????????????????? | | # """ """ #??# # ?????????????????????????? | | # """ """ #??# # ?????????????????????????? | | # "" #??### ## ?????????????????????????? | | # "" #????# T# ?????????????????????????? | | # #????# ##?????????????????????????? | | # """ """ #????# ##??????????????????????????? | | # """ """ #????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | #????????????????# #???????????????????????????? | | #??##+############ ########????????????????????? | | #????????????????????? | | h #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #####+######+##########t k #????????????????????? | | ??????????????????????# ==h######### """??????? | | ??????????????????????#[= **%[ """??????? | | ??????????????????????#%!@ ! ??? | | ??????????????????????#* g ??? | | ??????????????????????# k ??? | | ??????????????????????# ???? | | ??????????????????????###########;########### ???? | | ????????????????????????????????? ?????????????? | | ??????????????????????????????????" ???????????? | | ??????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????????????????? #??????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Quantum Hacking Shopping List Significant Disruption root@ Challenges ------------ None Game ------ Seed ImpactPulseTerminator Manual? 0 Play Time 02:07:59 Cumulative 10.1 hours Start 2022.05.04 @ 14:46:29 End 2022.05.05 @ 09:50:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66017e06-a0f2-428c-917f-971cebb15978