Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 18:30:33 Player: XorOwl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3291) 3291 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6821 Bonus ------- High Alert Combat Kills 30 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 268/333 System Corruption 16% Temperature Cool (0) Movement Flying (312) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium-Ion Engine > --- PROPULSION (3) --- Flying XBT-Airjet Exoskeleton > --- UTILITY (6) ------ Scrap Engine Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Greatsword > --- INVENTORY (15) --- Improved Heat Sink High-capacity Matter Pod (200) Signal Interpreter Improved Terrain Scanner Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Component Analysis Suite Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Flying XBT-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON ----------- Flak Ballistic Assault Construct/C Burst Energy Beam Construct/C Burst Kinetic Construct/G > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Improved Shield Generator Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Component Analysis Suite Datajack Flail Greatsword [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 65 | 7 5 3 10 27 3 10 Power 6 | 1 1 1 . 2 . 1 Engine 5 | 1 1 . . 2 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 4 4 . . Treads 10 | 2 . 1 4 3 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 21 | 2 . . 4 6 1 8 Device 12 | 1 . . . 4 1 6 Storage 2 | 1 . . 1 . . . Processor 3 | . . . 3 . . . Hackware 2 | . . . . . . 2 Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 27 | 2 4 1 2 15 2 1 Energy Gun 2 | . . 1 . 1 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 10 | 2 3 . 2 3 . . Ballistic Cannon 4 | . . . . 3 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 7 | . 1 . . 5 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . Parts Lost 14 | . 1 . . 2 . 11 Power 2 | . 1 . . . . 1 Propulsion 3 | . . . . 1 . 2 Utility 6 | . . . . 1 . 5 Weapon 3 | . . . . . . 3 Highest Loss Streak 5 | . 1 . . 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 99 88 71 Engine 7 | . 13 11 . 10 11 6 Core 2 | . . 2 11 . . . Treads 17 | . 28 28 22 21 22 1 Device 13 | . 14 14 11 14 11 17 Storage 10 | . 14 14 11 11 11 7 Processor 12 | . . . 22 17 11 7 Hackware 1 | . . . . . . 4 Energy Gun 3 | . . 3 11 2 . 2 Energy Cannon 6 | . . . . 10 11 7 Ballistic Gun 7 | . 25 24 11 3 . 4 Ballistic Cannon 3 | . . . . 3 10 2 Naked Turns . | . . . . . . . Heaviest Build 43 | 15 15 16 32 43 42 42 Greatest Support 57 | 40 40 40 43 43 40 57 Greatest Overweight (x) 3 | . . . . 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 Most Carried 15 | . 7 8 15 15 15 15 Average Carried 11 | . 4 7 8 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | . 7 8 15 14 15 10 Scrap Engine Consumption 74 | . . . . . 30 44 Constructs Created 5 | . . . . . . 5 Constructs Modified 18 | . . . . . . 18 Class Distribution -------------------- 62% | Mutant 13% | Scavenger-Mutant 10% | Construct 9% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 2019 | 294 146 86 308 565 47 573 Remotely . | . . . . . . . Salvage Created 4459 | 107 162 103 783 1590 179 1535 Parts 249 | 9 19 5 51 96 9 60 Haulers Intercepted 9 | . . . 3 5 . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 79 | . 6 2 15 29 2 25 Melee 7 | . . . . . . 7 Guns 33 | . 6 2 15 4 . 6 Cannons 36 | . . . . 24 2 10 AOE 1 | . . . . 1 . . Classes Destroyed 15 | 2 3 1 4 1 . 4 Worker 6 | . 1 . . 2 . 3 Builder 1 | . . . . 1 . . Tunneler 3 | 2 1 . . . . . Hauler 9 | . . . 3 5 . 1 Recycler 7 | 1 . . 1 1 1 3 Mechanic 1 | . . . . . . 1 Operator 5 | . . . 1 3 . 1 Watcher 8 | . 1 . 3 2 . 2 Swarmer 20 | . 6 . 6 4 . 4 Grunt 28 | . . 2 5 12 . 9 Brawler 2 | . . . 1 1 . . Sentry 21 | . . . 3 12 2 4 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 7 | 3 3 2 4 7 2 7 Combat Bots Only 7 | . 3 2 4 7 1 4 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 610 | . 43 20 57 96 12 382 Missed 192 | . 9 7 21 31 5 119 Damage Taken 4483 | . 366 135 330 628 80 2944 Core 1006 | . 126 8 51 112 9 700 Absorbed by Shields 144 | . . . . . . 144 Ignored by Resistances 1345 | . 107 40 99 181 22 896 Regen/Repaired (Parts) 299 | . . . . . 12 287 Core Remaining (%) 67 | 100 . 46 . . 57 . Volleys Fired 260 | 4 16 11 66 89 14 60 Largest 3 | 2 2 2 2 2 2 3 Hottest 207 | 40 40 40 88 133 107 207 Shots Fired 533 | 8 32 22 122 172 26 151 Gun 308 | 8 32 22 122 54 . 70 Cannon 224 | . . . . 117 26 81 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 269 | 8 32 22 66 53 12 76 Thermal 263 | . . . 56 118 14 75 Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | 6 6 11 19 33 12 16 Robot Miss Streak 10 | . 2 1 2 2 1 10 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 433 | 6 19 19 92 124 18 155 Core Hits 235 | 3 9 5 35 52 4 127 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 1 . 1 1 . 8 Burn 2 | . . . 1 1 . . Destroy 1 | . 1 . . . . . Sever 8 | . . . . . . 8 Melee Attacks 45 | . 1 . . 10 2 32 Impact 13 | . 1 . . 10 2 . Slashing 32 | . . . . . . 32 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8596 | 78 222 245 1297 2486 380 3888 Guns 3481 | 78 222 245 1297 657 . 982 Cannons 3550 | . . . . 1692 373 1485 Explosions 85 | . . . . 85 . . Melee 1473 | . . . . 52 . 1421 Ramming 7 | . . . . . 7 . Kinetic 3383 | 78 222 245 688 613 210 1327 Thermal 3648 | . . . 609 1736 163 1140 Explosive 85 | . . . . 85 . . Electromagnetic . | . . . . . . . Impact 52 | . . . . 52 . . Slashing 1421 | . . . . . . 1421 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . . . 32 Message Errors 7 | . . . . . . 7 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 8 | . . . . . . 8 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . 25 . 17 Projectiles 13 | . . . . 13 . . Explosions . | . . . . . . . Melee 29 | . . . . 12 . 17 Knockbacks 8 | . . . . 2 2 4 Impact . | . . . . . . . Kinetic 8 | . . . . 2 2 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 494 | . . 8 141 351 231 494 Average Temperature 80 | . . 2 38 79 66 124 Received Heat Transfer 1146 | . . 99 192 360 45 450 Effects 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 34 | . . . 1 5 . 28 Heat Transferred 10800 | . . . 1554 3478 296 5472 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 465 | 15 198 58 287 465 233 268 Initial 150 | . 8 8 18 25 121 150 Average 144 | 11 111 24 63 293 81 132 Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 71 | 100 100 100 96 18 81 88 Level 1 25 | . . . 3 68 18 11 Level 2 3 | . . . . 13 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 1 3 5 . 10 Investigation 8 | . . 1 2 3 . 2 Extermination 3 | . . . . . . 3 Reinforcement 4 | . . . 1 2 . 1 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 4 | . . . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 9 2 31 35 2 35 Peak Tracking Total 8 | . 3 2 6 4 1 8 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 12 | . 3 . 1 . . 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 7 | . . . 1 5 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 37 | . 3 1 7 14 7 5 Terminals 28 | . 3 . 6 11 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 1 2 2 . Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 106 | . 10 1 20 35 22 18 Successful 70 | . 8 1 15 21 12 13 Failed 36 | . 2 . 5 14 10 5 Catastrophic 4 | . . . . 1 2 1 Database Lockouts . | . . . . . . . Manual 67 | . 9 . 13 17 19 9 Terminals 88 | . 10 . 19 30 19 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . . . 1 4 3 . Scanalyzers 6 | . . . . . . 6 Garrison Access 3 | . . . . 1 . 2 Terminal Hacks 26 | . 5 1 7 8 4 1 Robot Schematic 2 | . 1 . . . . 1 Open Door 6 | . . 1 . 5 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 3 | . 1 . 1 . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . . . . 1 . . Hauler Manifests 3 | . . . 2 . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . 2 1 . Report Inventory 3 | . . . . 2 1 . Scanalyzer 6 | . . . . . . 6 Insert Component 3 | . . . . . . 3 Analyze 3 | . . . . . . 3 Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 33 | . 3 . 8 10 7 5 Terminals 28 | . 3 . 7 8 5 5 Assimilate 1 | . . . 1 . . . Botnet 21 | . 3 . 6 5 4 3 Disrupt 6 | . . . . 3 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 1 2 2 . Tunnel 5 | . . . 1 2 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 1 . 1 Used 1 | . . . . 1 . . Hacking Detections 28 | . 3 . 5 10 5 5 Full Trace Events 5 | . . . 2 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . . 4 . . EXPLORE 4 | . . . . 4 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 6 | . . . . 6 . . Drone Recoveries 5 | . . . . 5 . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 7208 | 241 481 301 1395 1938 1149 1703 Spaces Moved 3864 | 50 261 165 740 879 646 1123 Core 1 | 1 . . . . . . Treads 2868 | 49 261 165 740 879 646 128 Legs 4 | . . . . . . 4 Wheels 397 | . . . . . . 397 Hover 225 | . . . . . . 225 Flight 369 | . . . . . . 369 Fastest Speed 50 | 50 160 160 160 160 160 72 Average Speed 151 | 157 160 160 160 175 160 118 Slowest Speed 354 | 160 160 160 160 240 240 354 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 6 46 51 49 95 93 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 2 2 . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . 1 . . 5 1 . Terrain Destroyed 16 | . 1 . . 14 1 . Melee 7 | . 1 . . 5 1 . Projectile 2 | . . . . 2 . . AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 4627 | 201 289 180 829 1088 728 1312 Wait 322 | 141 . . . 58 53 70 Move 3858 | 49 260 164 739 878 645 1123 Hop . | . . . . . . . Pick Up 29 | . 6 . 8 5 4 6 Fast Attach 22 | 7 1 1 1 11 1 . Attach 14 | . . . 3 3 . 8 Detach 6 | . . . 1 4 . 1 Swap 29 | . 4 2 6 13 2 2 Drop 40 | . 1 2 5 17 5 10 Fire 260 | 4 16 11 66 89 14 60 Melee 45 | . 1 . . 10 2 32 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 405 | -10/Materials | Identified exit to Mines 501 | -10/Materials | Core integrity fell below 50% 555 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered Mines 773 | -10/Mines | Met a Derelict bent on vengeance 958 | -10/Mines | Met a Derelict shopkeep closing up shop 994 | -10/Mines | Discovered new exit (range 8) 1024 | -10/Mines | Entered Materials 1024 | -9/Materials | Evolved 2 slots: Utility x2 1394 | -9/Materials | Discovered new exit (range 16) 1702 | -9/Materials | Identified exit to Mines 1702 | -9/Materials | Identified exit to Storage 1930 | -9/Materials | Build established: Scavenger-Mutant 2195 | -9/Materials | Discovered new exit (range 16) 2419 | -9/Materials | Entered Storage 2598 | -9/Storage | Destroyed 7 combat bots 2740 | -9/Storage | Build established: Mutant 3811 | -9/Storage | Discovered new exit (range 11) 4153 | -9/Storage | Discovered new exit (range 15) 4350 | -9/Storage | Used back door to open Recycling access 4357 | -9/Storage | Entered Recycling 4373 | -9/Recycling | Found Scrap Engine 4572 | -9/Recycling | Identified exit to Factory 5506 | -9/Recycling | Entered Factory 5506 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5777 | -7/Factory | Discovered new exit (range 5) 5778 | -7/Factory | Discovered new exit (range 15) 5960 | -7/Factory | Build established: Construct 6088 | -7/Factory | Discovered new exit (range 11) 6121 | -7/Factory | Discovered new exit (range 6) 6181 | -7/Factory | Garrison activated, responded to threat 6610 | -7/Factory | Garrison activated, responded to threat 6702 | -7/Factory | Build established: Hacker-Construct 6978 | -7/Factory | Cargo convoy interrupted 7040 | -7/Factory | Lost 5 parts (1p1u3w) 7040 | -7/Factory | Core integrity fell below 50% 7043 | -7/Factory | System corruption reached 10% 7097 | -7/Factory | Core integrity fell below 20% 7209 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- OMKA3LMMK%CA1YGR:AU=XAAEZ K-01 Serf collects debris. X-62 Marksman destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). G-47 Trooper destroyed. K-01 Serf collects debris. Flying XBT-Airjet Exoskeleton destroyed. Flying XBT-Airjet Exoskeleton core remains intact and functional. X-67 Chaingunner Hvy. Machine Gun severed. K-01 Serf collects debris. X-67 Chaingunner destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-7). K-01 Serf collects debris. Scrap Engine consumes Gauss Rifle. System corrupted: Energy discharge (-129). P-60 Hacker resets K-01 Serf, system corruption cleaned. P-60 Hacker Unknown Energy Gun severed. P-60 Hacker Remote Datajack severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????+ +???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ???????????????#+????# #???????????????????? | | ????????????#### ##### #???????????????????? | | ????????????# ##################### | | ????????????# | | ????????????# | | ????????????# a %= | | ????????????+ ! | | ????????????# = | | ????????????+ =!! ########## ##### | | ????????????# ####/######### ##### | | ????????????? ?????# ==p@[= # # | | ????????????????????# [![k* # # | | ????????????????????# |!= # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# ########### | | ????????????????????# #?????????# | | ????????????????????# #?????????# | | ????????????????????# #?????????# | | ????????????????????# #?????????####### | | ????????????? ############################## | | ????????????? =% | | ????????????? ^ | | ????????????? % %[ ^ | | ????????????? = ^ ! | | ?????????????? = ^ %= | | ?????????????? !%* ^ | | ??????????????? | ^ | | ??????????????? ############################## | | ??????????????? ??????????????????????????????# | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 333 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked X-57 Shotgunner | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicExperimentalChip Manual? 0 Play Time 01:14:32 Cumulative 174.1 hours Start 2024.05.12 @ 17:12:56 End 2024.05.12 @ 18:30:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 9% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 627a1f4f-86cd-4770-8fcd-1cb078335ede