Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 19:07:29 Player: wchar_t Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (325) 1625 Value Destroyed (14320) 14320 Prototype IDs (76) 1520 Alien Tech Used (5) 1000 Bonus (25854) 25854 TOTAL SCORE: 55619 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1510 Follower Combat Kills 390 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2174 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Pursued by Intercept 1000 Met MAIN.C 5000 Win 3000 Friendly Fire -20 Cogmind --------- Core Integrity 1460/1600 Matter 250/300 Energy 147/350 System Corruption 17% Temperature Cool (12) Movement Hovering (49) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Gyrokinetic Inverter Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Hardlight Generator > --- WEAPON (4) ------- RU-N14's Throwing Claymores v3 > --- INVENTORY (15) --- Matter Drive Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Microactuators Experimental EM Disruption Field Antimissile System Hacking Suite Warp Cannon Neutron Missile Launcher Gravity Flail Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Gyrokinetic Inverter Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Actuator Array Advanced Transmission Jammer Experimental Reaction Control System Advanced Phase Shifter Layered Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Gravity Flail Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Cooled Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Microactuators Experimental EM Disruption Field Antimissile System Hacking Suite Warp Cannon Neutron Missile Launcher RU-N14's Throwing Claymores v3 [Rating: 211] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Tri-rail Accelerator Launcher Neutron Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Great Maul Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Utility 10 | . . . . . 2 . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 657 | 5 18 3 . 2 23 40 12 45 7 5 5 17 52 4 . 3 5 18 6 12 7 7 49 15 13 33 . 57 52 7 83 9 22 21 Power 53 | 1 . 1 . . 2 3 . 6 . . . 1 1 . . . . . . 2 1 . 3 1 1 3 . 5 9 . 1 . 3 9 Engine 12 | 1 . 1 . . 1 1 . 4 . . . 1 1 . . . . . . 1 . . . . . 1 . . . . . . . . Core 9 | . . . . . 1 2 . 2 . . . . . . . . . . . 1 . . 1 1 . . . 1 . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 2 . 4 9 . 1 . 3 9 Propulsion 113 | 2 5 . . . 8 13 1 14 . . . 5 8 . . . 2 5 . . 1 . 6 . 1 2 . 14 6 . 13 2 3 2 Treads 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 35 | 2 5 . . . 7 11 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 72 | . . . . . . . . 2 . . . 5 8 . . . 2 5 . . 1 . 6 . 1 2 . 14 6 . 13 2 3 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 269 | 1 4 1 . . 6 12 3 8 1 4 1 3 18 3 . . 3 7 3 4 3 2 33 7 4 17 . 25 19 3 47 5 14 8 Device 164 | . 2 . . . 3 7 2 3 1 4 . . 11 2 . . 2 5 1 2 . 1 21 4 2 14 . 13 14 2 31 2 10 5 Storage 9 | 1 2 1 . . . 1 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . Processor 19 | . . . . . . . . 1 . . . . 2 . . . 1 . 1 . . . 1 . . 2 . 4 1 . 3 1 2 . Hackware 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Protection 73 | . . . . . 3 4 . 4 . . 1 2 4 1 . . . 2 1 2 3 1 9 3 2 1 . 7 4 1 11 2 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 222 | 1 9 1 . 2 7 12 8 17 6 1 4 8 25 1 . 3 . 6 3 6 2 5 7 7 7 11 . 13 18 4 22 2 2 2 Energy Gun 83 | . 8 1 . 2 7 8 4 8 3 1 1 5 18 1 . 3 . 3 1 1 2 3 1 . . 1 . . . 1 . . . . Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 6 2 1 1 Ballistic Gun 12 | 1 1 . . . . 1 1 4 . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 33 | . . . . . . 2 . 1 3 . 3 2 1 . . . . 1 1 2 . 2 1 3 3 . . 1 3 . 4 . . . Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . 1 Impact Weapon 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 4 1 1 1 . 1 . Slashing Weapon 28 | . . . . . . 1 3 4 . . . 1 6 . . . . 2 1 3 . . 2 . . . . 1 3 . 1 . . . Piercing Weapon 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 3 . 6 6 1 6 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . . . . . 1 . . 2 1 4 1 . . . . . . 3 . 2 . . 9 . 7 6 3 9 . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Lost 93 | . 3 . . . 5 16 1 10 . . . 5 5 . . . 3 6 1 3 . 1 . 4 5 1 . 2 2 . 9 . 1 10 Power 14 | . . . . . . 1 . 2 . . . 1 1 . . . . . 1 1 . . . . 1 1 . 1 1 . 1 . 1 1 Propulsion 23 | . 1 . . . 3 5 1 3 . . . 1 2 . . . 2 2 . 1 . . . . 1 . . . . . . . . 1 Utility 38 | . 1 . . . 1 7 . 2 . . . 2 1 . . . . 4 . 1 . . . 4 2 . . . 1 . 6 . . 6 Weapon 18 | . 1 . . . 1 3 . 3 . . . 1 1 . . . 1 . . . . 1 . . 1 . . 1 . . 2 . . 2 Highest Loss Streak 9 | . 3 . . . 2 9 1 4 . . . 2 2 . . . 3 4 1 2 . 1 . 2 4 1 . 1 2 . 5 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 100 72 99 96 96 86 91 84 83 79 73 94 100 100 82 96 90 90 86 92 92 88 84 76 87 84 85 84 84 90 84 91 85 Engine 4 | . 14 14 14 14 4 5 . 4 7 7 7 7 6 6 6 6 6 5 2 . . . . . . 4 . . . . . . . . Core 1 | . . . . . 4 3 9 2 . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 5 5 7 8 9 7 8 6 5 Leg 11 | . 26 28 28 28 19 14 27 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 5 7 . 3 15 15 15 13 . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 7 7 7 3 39 40 40 40 39 34 35 32 29 29 24 21 21 21 21 21 23 22 23 28 29 29 Device 10 | . 5 14 14 14 19 16 9 6 14 14 10 7 9 10 13 13 12 8 5 4 5 4 8 14 12 10 10 6 8 13 9 11 14 9 Storage 7 | . 14 14 14 14 9 8 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 5 | . . . . . . . . . . . . . 4 13 13 13 13 11 16 17 17 17 11 10 10 10 10 11 12 9 10 15 18 18 Hackware 3 | . . . . . . . 8 7 . . . . . . . . . . . . . . 3 5 5 5 5 8 9 9 11 4 3 1 Protection 6 | . . . . . 5 8 9 5 7 7 7 9 7 2 . . . 4 5 11 11 12 11 5 2 8 10 8 6 3 6 4 2 3 Energy Gun 11 | . 27 28 . 27 26 20 4 17 22 23 22 18 18 19 20 2 16 12 11 5 5 15 6 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 7 2 . . . 2 . . . . . 3 1 4 9 . 1 5 5 5 5 2 4 4 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 4 5 7 1 . 7 4 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 12 47 48 48 48 66 66 66 69 75 75 79 79 57 55 51 51 51 60 57 60 56 59 69 66 64 76 61 70 78 89 96 86 96 107 Greatest Support 114 | 20 20 20 20 20 30 40 40 67 56 56 56 56 63 63 63 63 66 69 69 69 65 65 66 63 63 63 63 83 94 94 98 100 114 111 Greatest Overweight (x) 6 | 1 2 2 2 2 5 6 1 2 1 1 1 1 1 . . . . 1 . 1 . . 1 1 1 1 . . . . 1 . . 1 Average Overweight (x) . | . . 1 2 2 3 4 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 6 12 16 20 20 20 19 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 3 15 19 20 19 20 20 20 20 20 20 20 20 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 12 15 15 Average Carried 16 | 1 9 15 19 18 18 18 19 19 19 20 19 18 14 15 15 15 14 13 14 14 14 15 14 14 12 14 15 14 14 14 14 10 13 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 3 15 19 20 18 20 17 18 20 20 20 19 13 15 15 15 15 14 14 14 15 15 15 15 13 14 15 15 15 15 15 13 11 15 13 Class Distribution -------------------- 26% | Scavenger-Mutant 16% | Scavenger-Skirmisher 16% | Mutant 12% | Hacker-Scout 8% | Tank 5% | Skirmisher 3% | Alien-Mutant 3% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -3/Lab Hacker-Scout | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Matter Collected 9003 | 239 222 140 . 15 331 627 293 655 141 116 35 88 621 50 10 . 76 105 62 233 . 116 845 275 379 370 . 516 459 74 1364 . 406 140 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13473 | . 626 130 . . 1214 1142 336 1575 135 86 . 458 777 69 . . 62 283 87 400 . 201 1249 238 586 185 . 1456 409 74 984 . 497 214 Parts 619 | . 39 11 . . 52 52 17 86 11 1 . 21 29 2 . . 1 16 5 13 . 8 58 10 18 5 . 77 24 2 26 . 30 5 Haulers Intercepted 24 | . 2 . . . 1 . 1 3 . . . . 2 . . . . . . . . . 5 . 1 . . 5 . . 2 . 2 . Recyclers Shooed 5 | . . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . 7 6 1 26 . 2 . . 7 . 4 12 . 4 . 8 20 . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 233 | . 15 8 . . 17 28 4 18 7 2 . 8 9 1 . . 1 4 1 7 . 9 9 9 17 18 . 6 6 1 21 . 5 2 Melee 34 | . . . . . . 1 1 5 . . . 2 . . . . . 1 . . . . 3 2 1 . . 6 6 . . . 5 1 Guns 102 | . 13 8 . . 16 23 3 13 1 2 . 3 7 1 . . . 3 . . . 2 5 . . . . . . . 2 . . . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . AOE 85 | . 2 . . . . 3 . . 6 . . 3 . . . . . . 1 7 . 7 . 7 15 18 . . . . 16 . . . Classes Destroyed 21 | . 3 2 . . 3 3 2 1 . . . 1 2 . . . . . 1 . . . . . . 1 . 1 . . 1 . . . Worker 27 | . . 1 . . . . 3 6 . . . . 2 . . . . . . . . . 6 . . . . 5 . . 3 . . 1 Builder 14 | . . . . . . . 1 6 . . . . 1 . . . . 2 . . . . 1 . . . . . . . 1 . 2 . Tunneler 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Hauler 24 | . 2 . . . 1 . 1 3 . . . . 2 . . . . . . . . . 5 . 1 . . 5 . . 2 . 2 . Recycler 11 | . . . . . 5 . . 3 . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 14 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 1 . 4 . 1 1 Swarmer 50 | . 3 6 . . 3 3 . 2 4 . . . . . . . . . . 3 . 5 . 6 5 . . . . . 8 . 2 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 1 . Grunt 82 | . 12 . . . 5 16 1 3 1 . . 4 4 . . . . 3 1 4 . 4 1 2 11 10 . . . . . . . . Brawler 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 30 | . . . . . 8 4 3 5 1 . . . 2 1 . . . . . . . . 1 . 1 . . 1 1 . . . . 2 Demolisher 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . Hunter 9 | . . . . . 1 2 . 1 1 2 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Programmer 30 | . . . . . . . . 7 . . . . 2 . . . . 1 . . . . 7 . . 3 . 4 4 . . . 2 . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tracker 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 3 . . 5 4 2 6 3 1 . 4 3 1 . . 1 3 1 4 . 5 3 5 8 10 . 3 3 1 6 . 2 2 Combat Bots Only 10 | . 3 3 . . 3 4 1 2 3 1 . 4 3 1 . . 1 3 1 4 . 5 2 5 8 10 . 3 3 1 6 . 2 1 Max Kills in Single Turn 4 | . 2 1 . . 2 2 1 2 3 1 . 2 2 1 . . 1 1 1 4 . 3 1 3 3 4 . 1 1 1 4 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . 2 . . 3 . . 2 . . . . . . 1 4 . 3 . 3 3 4 . . . . 4 . . . Melee 1 | . . . . . . 1 1 1 . . . 1 . . . . . 1 . . . . 1 1 1 . . 1 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Damage Taken 19069 | . 596 143 . . 812 2297 281 1822 307 75 . 647 804 180 . . 172 775 37 335 . 332 792 756 850 248 . 827 705 305 3068 59 332 1512 Core 2372 | . 90 35 . . 112 281 29 216 24 . . 30 23 27 . . 38 88 . 41 . . 295 71 129 57 . 37 70 123 416 . 51 89 Absorbed by Shields 221 | . . . . . . 13 . . . . . 18 . . . . . . . . . . 86 12 66 26 . . . . . . . . Redirected to Shielding 595 | . . . . . 8 . . . . . . . . . . . . . . . . . 88 67 91 16 . 44 24 . 257 . . . Regen/Repaired (Parts) 636 | . . . . . . . . . . . . . 144 . . . . . . . . . 52 . . 54 . . . . 260 . 126 . Core Remaining (%) 70 | 100 . . . 50 . . 23 . . . . 61 . . . . 89 . . . . 87 . . . . 52 . . 82 . 66 . 91 Volleys Fired 560 | . 48 17 . . 50 79 16 61 8 5 1 16 41 4 . . 6 21 2 5 . 9 64 6 10 8 . 6 22 . 49 . 3 3 Largest 3 | . 2 2 . . 3 3 3 3 3 3 3 3 3 3 . . 3 3 3 2 . 2 3 1 1 1 . 1 1 . 1 . 1 1 Hottest 313 | . 80 105 . . 193 193 163 208 208 220 220 230 240 225 . . 225 215 193 140 . 150 313 49 49 . . 113 120 . 120 . 120 120 Shots Fired 1169 | . 98 33 . . 132 225 31 132 16 17 3 47 116 11 . . 13 47 5 6 . 13 116 7 10 8 . 6 22 . 49 . 3 3 Gun 1052 | . 98 33 . . 132 220 31 132 11 17 3 45 116 11 . . 13 47 3 3 . 8 116 . . . . . . . 13 . . . Cannon 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 22 . 23 . 3 2 Launcher 48 | . . . . . . 5 . . 5 . . 2 . . . . . . 2 3 . 5 . 7 10 . . . . . 9 . . . Special 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 . . 1 Kinetic 119 | . . . . . . 45 9 29 . . . . . . . . . . . . . . 23 . . . . . . . 13 . . . Thermal 975 | . 84 33 . . 132 175 22 103 11 17 3 45 116 11 . . 13 47 3 3 . 8 93 . . . . 6 22 . 23 . 3 2 Explosive 61 | . . . . . . 5 . . 5 . . 2 . . . . . . 2 3 . 5 . 7 10 8 . . . . 13 . . 1 Electromagnetic 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 7 8 . . 19 15 16 17 5 7 . 8 11 9 . . 16 8 11 3 . 3 8 3 7 11 . . . . 13 . 2 . Robot Miss Streak 14 | . 2 3 . . 2 3 1 3 5 2 . 5 5 1 . . 2 14 1 1 . 2 3 3 3 . . . . . 4 . . . Penetration Max 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 . . 1 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 922 | . 63 16 . . 92 140 32 111 10 10 . 41 76 10 . . 11 30 5 10 . 7 81 9 16 4 . 61 17 6 34 . 14 16 Core Hits 550 | 1 34 13 . . 40 57 10 56 16 4 . 29 32 2 . . 3 14 7 12 . 14 35 13 30 40 . 28 6 . 41 . 10 3 Critical Kills 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 17 | . . . . . . . 1 3 . . . . . . . . . . . . . . 3 . . . . 1 . 1 5 . 1 2 Critical Strikes 70 | . . . . . 5 6 4 7 1 . . 1 11 . . . 1 2 . . . . 6 . . 4 . 9 1 1 5 . 4 2 Burn 25 | . . . . . 5 2 2 1 1 . . 1 11 . . . 1 . . . . . 1 . . . . . . . . . . . Destroy 9 | . . . . . . . 2 4 . . . . . . . . . . . . . . 3 . . . . . . . . . . . Smash 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 5 . 2 2 Sever 15 | . . . . . . 4 . 2 . . . . . . . . . 2 . . . . . . . 4 . 2 1 . . . . . Impale 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . 2 . Melee Attacks 494 | . . . . . . 18 23 45 . . . 10 15 . . . . 18 1 7 . . 45 10 10 . . 129 51 16 50 2 20 24 Impact 84 | . . . . . . . . . . . . . . . . . . . . . . . 11 1 4 . . 12 1 13 25 . 7 10 Slashing 227 | . . . . . . 18 23 45 . . . 10 15 . . . . 18 1 7 . . 19 3 1 . . 28 33 2 4 . . . Piercing 183 | . . . . . . . . . . . . . . . . . . . . . . . 15 6 5 . . 89 17 1 21 2 13 14 Sneak Attacks 70 | . . . . . . . 6 14 . . . 4 1 . . . . 2 1 1 . . 9 . 1 . . 14 1 1 9 . 4 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Follow-up Attacks 25 | . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 . . 10 1 . 1 . . 5 Damage Inflicted 46664 | 8 892 214 . . 1561 3332 1042 3624 631 199 . 1795 1990 215 . . 255 1009 397 1365 . 1464 2828 939 3428 5617 . 3701 1340 944 5609 . 1094 1171 Guns 12122 | . 694 205 . . 1509 2061 329 1319 130 199 . 571 1733 215 . . 255 585 44 48 . 88 1691 . . . . . . . 446 . . . Cannons 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . 40 45 Explosions 16723 | . 174 . . . . 460 . . 501 . . 381 147 . . . . . 273 823 . 1376 . 671 3022 5369 . . . . 3526 . . . Melee 16988 | . . . . . . 809 708 2223 . . . 843 110 . . . . 424 80 494 . . 1137 268 406 . . 3701 1340 900 1365 . 1054 1126 Ramming 226 | 8 24 9 . . 52 2 5 82 . . . . . . . . . . . . . . . . . . . . . 44 . . . . Kinetic 1607 | . . . . . . 480 31 129 . . . . . . . . . . . . . . 521 . . . . . . . 446 . . . Thermal 10933 | . 654 205 . . 1509 1581 298 1190 130 199 . 571 1733 215 . . 255 585 44 209 . 88 1170 . . . . . . . 212 . 40 45 Explosive 16497 | . 109 . . . . 460 . . 501 . . 381 147 . . . . . 273 662 . 1376 . 671 3022 5369 . . . . 3526 . . . Electromagnetic 105 | . 105 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3479 | . . . . . . . . . . . . . . . . . . . . . . . 304 34 135 . . 128 . 733 1053 . 609 483 Slashing 8598 | . . . . . . 809 708 2223 . . . 843 110 . . . . 424 80 494 . . 274 87 38 248 . 801 1232 167 60 . . . Piercing 5219 | . . . . . . . . . . . . . . . . . . . . . . . 559 147 233 . . 2772 108 . 312 . 445 643 Highest Corruption 17 | . 12 12 12 12 4 4 5 6 6 6 6 . 4 4 4 4 5 2 2 2 2 2 13 13 13 14 . 8 13 16 16 16 2 17 Average Corruption 6 | . 11 12 12 12 3 4 4 3 6 6 6 . 3 4 4 4 4 1 2 2 2 2 3 13 13 13 . 6 9 14 9 16 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 52 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . 36 . . . Effects 611 | . 31 55 33 11 22 56 75 60 15 20 2 . 20 2 3 1 6 2 2 10 3 1 16 27 20 1 . 41 46 4 9 4 3 10 Message Errors 170 | . 8 12 8 . 8 16 22 16 5 4 . . 9 . 1 . 2 2 1 3 1 . 7 4 6 . . 10 14 1 1 2 2 5 Matter Fused 147 | . 9 14 10 5 4 13 16 16 4 5 . . 2 . 1 1 . . 1 3 . 1 1 9 4 . . 8 12 2 5 . . 1 Heat Flow Errors 68 | . 2 5 5 1 2 4 10 8 1 3 1 . 2 . . . 1 . . 1 . . 5 5 . 1 . 5 4 . 1 1 . . Energy Discharges 69 | . 3 5 5 1 3 5 10 7 1 2 1 . 3 . 1 . . . . 1 2 . 1 2 1 . . 5 7 . 2 . 1 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Parts Fused 10 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . 1 1 . . 2 1 1 . . . . Data Loss (minor) 59 | . 4 6 2 3 . 9 9 3 1 2 . . 1 1 . . 1 . . . . . 1 2 3 . . 6 3 . . . . 2 Data Loss (major) 38 | . 2 5 1 1 1 3 4 8 1 1 . . . . . . . . . 2 . . . . 3 . . 2 1 . . 1 . 2 Misfires 13 | . 2 2 . . 2 1 1 . 1 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . Alerts 16 | . . 3 1 . 1 1 3 1 . 1 . . 2 . . . 1 . . . . . . . 1 . . 1 . . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . . . . . . . Weapon Failures 12 | . . 3 . . 1 2 . 1 1 . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 5134 | . 49 . . . 11 . 218 633 1 . . 236 . . . . . 114 . 159 . 54 190 68 293 144 . 615 166 331 1067 . 469 316 Projectiles 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Explosions 859 | . 49 . . . . . . . 1 . . 1 . . . . . . . 99 . 54 . 29 202 144 . . . . 280 . . . Melee 4236 | . . . . . 11 . 218 633 . . . 235 . . . . . 114 . 60 . . 190 39 91 . . 615 166 331 787 . 430 316 Knockbacks 11 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 4 . 2 1 Impact 10 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 4 . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 357 | . . . . . 22 . . . 31 . . 5 49 . . . . . . 147 . . . . 59 . . . . 44 . . . . Shots 7 | . . . . . . . . . 2 . . 1 1 . . . . . . 2 . . . . 1 . . . . . . . . . Rammed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | 1 9 2 . . 6 1 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 21 | 1 9 2 . . 2 1 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 244 277 132 256 168 417 201 365 132 232 142 244 373 205 . . 127 421 205 101 . 162 390 222 32 260 . 286 449 . 119 123 42 39 Average Temperature 91 | . 79 157 58 139 48 111 89 99 61 98 59 90 133 99 . . 53 154 19 33 . 76 83 84 18 121 . 58 93 . 13 88 22 4 Received Heat Transfer 3102 | . 168 9 . . 288 810 90 306 54 . . 72 123 42 . . . 117 18 39 . 138 61 100 210 70 . 27 36 . 144 9 18 153 Effects 23 | . 2 . . . . 5 . 2 . . . . 1 . . . . 8 1 . . . 3 . . . . . 1 . . . . . Shutdowns 5 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Energy Bleed 5 | . . . . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . . . . . . . . . . Interference 12 | . 2 . . . . 3 . 2 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 14 . 3 1 Impact Corruptions 44 | . . . . . 1 . . . . . . . . . . . . . . . . . 5 1 2 . . 1 . 4 16 . 10 4 Robots Melted 5 | . . . . . 1 1 . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . 1 1 . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 65 | . 1 1 . . 7 8 7 9 . 1 . 2 19 4 . . 3 . . . . . 2 . . . . . . . 1 . . . Heat Transferred 23850 | . 1400 461 . . 3755 3848 851 2739 359 410 . 957 4389 461 . . 598 1055 100 247 . 174 1815 . . . . . . . 185 . 37 9 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Peak Influence 1705 | . 251 115 . . 243 1374 792 228 . . . . 474 . . . . 194 . . . . 398 . . . . 366 567 . 1242 1705 1338 1003 Initial 1100 | . . 45 . . . 97 669 74 . . . . 259 . . . . 77 . . . . 126 . . . . . 199 . . 676 1100 747 Average 308 | . 137 27 . . 107 759 404 74 . . . . 364 . . . . 103 . . . . 190 . . . . 155 273 . 440 1648 1210 832 Maximum Alert Level 5 | . 1 . . . 1 4 3 1 . . . . 2 . . . . . . . . . 1 . . . . 1 2 . 4 5 4 3 Low Security (%) 52 | 100 74 100 . 100 87 9 18 99 . . . . . . . . . 100 . . . . 61 . . . . 69 34 . 28 . . . Level 1 23 | . 25 . . . 12 14 40 . . . . . 73 . . . . . . . . . 38 . . . . 30 57 . 22 . . . Level 2 10 | . . . . . . 20 35 . . . . . 26 . . . . . . . . . . . . . . . 8 . 25 1 . . Level 3 6 | . . . . . . 23 5 . . . . . . . . . . . . . . . . . . . . . . . 16 . 1 100 Level 4 5 | . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . 7 . 98 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 . . Squads Dispatched 78 | . 4 . . . 3 . 3 14 . . . . 12 . . . . 4 . . . . 6 . . . . 5 7 . 11 1 6 2 Investigation 11 | . 3 . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Extermination 20 | . . . . . . . . 8 . . . . 3 . . . . 1 . . . . 3 . . . . 2 3 . . . . . Reinforcement 20 | . 1 . . . 2 . . 1 . . . . 4 . . . . 3 . . . . 2 . . . . 3 3 . . . . 1 Assault 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Garrison 12 | . . . . . 1 . 3 . . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 3 . Intercept 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Distress Signals 32 | . 2 . . . 4 . 2 1 . . . 9 2 . . . . . . . . . 2 . . . . . . . 9 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 435 | . 27 11 . . 29 26 7 34 7 2 . 12 21 2 . . 4 14 3 12 . 4 30 11 18 14 . 32 28 1 52 7 13 14 Peak Tracking Total 13 | . 3 3 . . 5 4 3 6 3 1 . 4 5 1 . . 2 3 2 5 . 4 6 7 13 12 . 13 9 1 11 8 5 6 Tactical Retreats 52 | . . 2 . . 2 . . 2 . . . . 8 . . . . 1 . . . . 3 3 . . . 7 8 . 11 . 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Traps Triggered 50 | . 2 . . . 3 13 1 12 . . . 1 3 . . . . . . . . . 3 . . 1 . 7 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 12 . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Disabled 44 | . 1 1 . . . 6 . . . . . 1 7 . . . . . . 4 . . 4 1 1 . . 1 6 2 6 1 . 2 Max in Single Turn 5 | . 1 1 . . . 1 . . . . . 1 5 . . . . . . 4 . . 1 1 1 . . 1 1 1 1 1 . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Machines Accessed 82 | . 4 . 2 . 4 3 2 8 . 1 . . 11 . . 4 . 3 . 1 . . 8 . 3 1 . 15 6 . 2 . 3 1 Terminals 55 | . 4 . . . 3 3 2 6 . . . . 7 . . . . 2 . 1 . . 5 . 1 . . 12 6 . 1 . 1 1 Fabricators 5 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . 3 . . . . 1 . Total Hacks 216 | . 8 . 2 . 9 8 10 25 . 4 . . 23 . . 29 . 7 . 3 . . 17 . 13 1 . 27 15 . 8 . 6 1 Successful 106 | . 1 . 2 . 4 2 3 7 . 4 . . 4 . . 29 . 3 . 3 . . 5 . 13 1 . 14 3 . 6 . 2 . Failed 110 | . 7 . . . 5 6 7 18 . . . . 19 . . . . 4 . . . . 12 . . . . 13 12 . 2 . 4 1 Catastrophic 31 | . 2 . . . 1 1 . 2 . . . . 6 . . . . 2 . . . . 4 . . . . 6 4 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 4 . 1 . 4 . 4 15 . . . . 6 . . . . 2 . . . . 4 . . 1 . 15 6 . . . . 1 Terminals 135 | . 8 . . . 8 8 10 21 . . . . 14 . . . . 4 . 3 . . 11 . 4 . . 23 15 . 3 . 2 1 Fabricators 10 | . . . . . . . . 4 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Garrison Access 15 | . . . . . 1 . . . . . . . 4 . . . . . . . . . 4 . . . . 4 . . . . 2 . Terminal Hacks 77 | . 1 . 2 . 3 2 3 3 . 4 . . 1 . . 29 . 1 . 3 . . 2 . 13 1 . 5 2 . 2 . . . Record 32 | . . . 1 . . . . . . 4 . . . . . 11 . 1 . 3 . . . . 12 . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . 1 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Network Status 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . Unlock Access 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Unauthorized Hacks 13 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . 6 1 . . . . . Terminals 11 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 6 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 10 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 5 1 . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 3 . . . 3 3 2 6 . . . . 11 . . . . 3 . 1 . . 8 . . . . 12 5 . 1 . 3 1 Full Trace Events 10 | . 3 . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Feedback Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . 14 . . . . 12 . . . . . . . . . . . 1 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Time 87 | . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . 37 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Machine Destruction 18 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total Allies 9 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 . . . 1 4 . . . . . Largest Group 4 | . . . . . . . . . . . 2 2 . . . . 1 1 . . . . . 1 . . . 1 4 . . . . . Highest-Rated Group 188 | . . . . . . . . . . . 62 62 . . . . 96 96 . . . . . 30 . . . 41 188 . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 31 31 . . . . 96 96 . . . . . 30 . . . 41 47 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Muscle 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Geek 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . . . . . . . . . . . 33 . . . . 8 38 . . . . . . . . . . 33 . . . . . Total Damage 3072 | . . . . . . . . . . . . 415 . . . . 300 1365 . . . . . . . . . . 992 . . . . . Kills 18 | . . . . . . . . . . . . 5 . . . . 3 5 . . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . 2 1 1 1 . 1 . . 2 . 2 1 . 1 . . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Turns Passed 29939 | 55 985 1366 872 264 1305 2395 2947 3809 538 737 808 377 1531 128 154 54 233 646 184 731 93 227 1585 571 525 663 114 1849 1269 239 1614 71 459 541 Spaces Moved 24451 | 41 470 630 335 101 566 1087 339 2074 421 543 464 248 2009 189 307 96 324 624 184 493 129 351 1788 612 771 957 211 2672 1589 268 2243 113 621 581 Core 10 | 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3756 | 32 470 630 335 101 168 237 339 1444 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3513 | . . . . . 398 849 . 630 421 543 464 208 . . . . . . . . . . . . . . . . . . . . . . Hover 17172 | . . . . . . . . . . . . 40 2009 189 307 96 324 624 184 493 129 351 1788 612 771 957 211 2672 1589 268 2243 113 621 581 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 120 190 260 260 150 120 190 108 115 115 115 53 50 50 50 50 50 53 58 58 55 55 48 53 53 53 53 32 32 46 42 42 40 40 Average Speed 81 | 107 165 200 260 260 171 168 190 145 115 115 115 106 51 50 50 50 52 58 58 64 57 55 52 53 53 53 53 39 45 46 45 42 44 43 Slowest Speed 540 | 120 260 260 260 260 260 540 190 190 115 115 115 117 132 50 50 50 58 120 65 129 60 55 104 98 98 101 53 53 46 46 151 48 47 132 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 3 92 98 68 26 57 86 25 43 87 94 88 42 51 39 44 70 54 20 42 60 57 61 33 72 66 89 39 68 76 96 62 22 24 27 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 6 | . . . 1 . . . . . 1 . . . . . . 1 . . . 1 . 1 . . 1 . . . . . . . . . Known Exits Taken 22 | . . . . . 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . . 1 . Scrap Searched 26 | . . 1 . 1 . . . . 3 4 1 3 . . 1 . 1 . 2 2 . 2 . 2 1 . 2 . . . . . . . Spaces Dug 214 | . . . . . . . 12 9 . . . . 12 . . . . 11 . . . . 17 1 . . . 37 27 2 80 . 3 3 Terrain Destroyed 1001 | . 20 . . . . 33 12 9 37 . . 26 29 . . . . 11 22 80 . 72 32 113 137 80 . 39 35 2 204 . 5 3 Melee 130 | . . . . . . . 12 9 . . . . 12 . . . . 11 . . . . 14 1 . . . 33 14 2 16 . 3 3 Projectile 62 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . 6 21 . 15 . 2 . AOE 809 | . 20 . . . . 33 . . 37 . . 26 17 . . . . . 22 80 . 72 . 112 137 80 . . . . 173 . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Acc Com Total 32709 | 49 570 698 340 104 802 1468 2595 2705 461 642 738 315 2400 210 306 101 374 843 250 886 146 366 2264 826 856 1096 212 3271 2027 344 2713 128 763 840 Wait 5825 | . 8 35 . . 125 132 2193 397 21 86 262 . 245 14 . . 37 152 58 368 . . 275 163 44 65 2 355 230 44 234 3 75 202 Move 24414 | 40 469 629 334 100 566 1086 338 2073 420 542 463 247 2008 188 306 95 323 623 183 492 128 350 1787 611 770 956 210 2671 1587 267 2242 112 620 578 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 3 10 7 2 1 12 28 4 19 2 . 1 4 14 . . . . 5 . . 4 . 8 . 6 9 . 10 8 3 9 1 5 4 Fast Attach 311 | 5 6 1 . . 10 9 1 19 1 4 3 4 18 . . 3 4 3 1 4 4 1 33 2 2 18 . 39 30 5 47 6 17 11 Attach 119 | . 1 . . 2 5 14 4 11 1 . 1 8 9 . . . 1 7 . 1 2 . 3 3 5 3 . 2 3 2 15 3 3 10 Detach 76 | . 2 . 1 . 3 1 4 5 1 . 1 5 3 . . . 1 1 . 2 1 . 9 1 3 2 . 5 4 . 8 . 7 6 Swap 233 | . 11 2 . . 8 17 7 15 5 1 1 5 26 4 . . . 8 5 7 2 6 13 10 6 12 . 16 19 3 22 . 2 . Drop 365 | . 6 5 3 1 17 22 4 30 2 4 5 9 21 . . 3 2 5 . . 5 . 38 . 2 23 . 47 37 4 49 1 11 9 Fire 560 | . 48 17 . . 50 79 16 61 8 5 1 16 41 4 . . 6 21 2 5 . 9 64 6 10 8 . 6 22 . 49 . 3 3 Melee 413 | . . . . . . 18 23 45 . . . 10 15 . . . . 18 1 7 . . 34 6 8 . . 95 44 14 38 2 20 15 Ram 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kick 21 | 1 9 2 . . 2 1 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 121 | . . . . . . 61 . 25 . . . 7 . . . . . . . . . . . . . . . 25 1 . . . . 2 Rewire 66 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . 42 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / Gar) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2) -3/Armory (discovered 3 exits: *Res x2 / [*Lab]) -3/Lab -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 234 | -10/Materials | Crushed by falling debris 234 | -10/Materials | System corruption reached 10% 265 | -10/Materials | Lost 3 parts (1n1u1w) 304 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 11) 850 | -10/Materials | Discovered new exit (range 8) 945 | -10/Materials | Build established: Scavenger-Mutant 1000 | -10/Materials | Discovered new exit (range 16) 1041 | -10/Materials | Entered Mines 1080 | -10/Mines | Met a Derelict bent on vengeance 1140 | -10/Mines | Discovered new exit (range 10) 1159 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1307 | -10/Mines | Assembled infested the area 1312 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1337 | -10/Mines | Discovered new exit (range 5) 2386 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2396 | -10/Mines | Discovered new exit (range 5) 2407 | -10/Mines | Entered Exiles 2471 | -10/Exiles | Met 8R-AWN 2515 | -10/Exiles | Met EX-HEX 2585 | -10/Exiles | Met EX-BIN 2616 | -10/Exiles | Aligned with FarCom system 2619 | -10/Exiles | Given EX-Vault access code 2684 | -10/Exiles | Opened EX-Vault 2708 | -10/Exiles | Found Longsword +1 2764 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2975 | -10/Exiles | Discovered new exit (range 15) 3136 | -10/Exiles | Met EX-DEC 3183 | -10/Exiles | Learned location of Zion (-7) 3258 | -10/Exiles | Discovered new exit (range 10) 3279 | -10/Exiles | Left Exiles lab with Longsword +1 3279 | -10/Exiles | Entered Mines 3300 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3407 | -9/Mines | Found Prototype Device 3504 | -9/Mines | Discovered new exit (range 8) 3543 | -9/Mines | Entered Materials 3543 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4155 | -8/Materials | Identified exit to Factory 4633 | -8/Materials | Build established: Scavenger-Skirmisher 4654 | -8/Materials | Garrison activated, responded to threat 4848 | -8/Materials | Identified exit to Garrison 4848 | -8/Materials | Entered Garrison 4873 | -8/Garrison | Learned Materials security intel 5038 | -8/Garrison | Triggered checkpoint 5071 | -8/Garrison | Garrison Relay disabled 5208 | -8/Garrison | Triggered checkpoint 5313 | -8/Garrison | Discovered new exit (range 9) 5358 | -8/Garrison | Triggered checkpoint 5428 | -8/Garrison | Garrison Relay disabled 5522 | -8/Garrison | Triggered checkpoint 5537 | -8/Garrison | Triggered checkpoint 5605 | -8/Garrison | Lost 4 parts (1n2u1w) 5672 | -8/Garrison | Triggered checkpoint 5716 | -8/Garrison | Garrison Relay disabled 5765 | -8/Garrison | Discovered new exit (range 15) 6313 | -8/Garrison | Core integrity fell below 50% 6380 | -8/Garrison | Garrison Relay disabled 6420 | -8/Garrison | Discovered new exit (range 12) 6602 | -8/Garrison | Triggered checkpoint 6716 | -8/Garrison | Spotted B-75 Beast 6797 | -8/Garrison | Destroyed B-75 Beast 6825 | -8/Garrison | Lost 9 parts (1p3n4u1w) 7009 | -8/Garrison | Build established: Scavenger-Mutant 7243 | -8/Garrison | Entered Materials 7487 | -8/Materials | Garrison activated, responded to threat 8017 | -8/Materials | Discovered exit to Factory (range 13) 10190 | -8/Materials | Entered Factory 10190 | -7/Factory | Evolved 2 slots: Propulsion x2 10995 | -7/Factory | Lost 3 parts (1n1u1w) 11269 | -7/Factory | Build established: Skirmisher 12005 | -7/Factory | Discovered new exit (range 5) 12168 | -7/Factory | Lost 4 parts (1p1n1u1w) 12408 | -7/Factory | Discovered new exit (range 4) 12441 | -7/Factory | Build established: Scavenger-Skirmisher 13315 | -7/Factory | Build established: Skirmisher 13379 | -7/Factory | Identified exit to Lower Caves 13640 | -7/Factory | Build established: Mutant 13999 | -7/Factory | Entered Lower Caves 14001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14022 | -7/Lower Caves | Met a Warlord Commander 14023 | -7/Lower Caves | Learned location of Warlord (-4) 14032 | -7/Lower Caves | Found Encrypted Comm Array 14215 | -7/Lower Caves | Learned 8 Factory zone layouts 14252 | -7/Lower Caves | Learned 8 Factory zone layouts 14306 | -7/Lower Caves | Build established: Tank 14443 | -7/Lower Caves | Discovered new exit (range 39) 14477 | -7/Lower Caves | Encountered a Warlord checkpoint 14537 | -7/Lower Caves | Entered another Lower Caves area 14575 | -7/Lower Caves | Encountered a Warlord checkpoint 14892 | -7/Lower Caves | Learned Factory stockpile data 15026 | -7/Lower Caves | Learned 8 Research zone layouts 15026 | -7/Lower Caves | Learned Factory stockpile data 15026 | -7/Lower Caves | Learned Armory security intel 15248 | -7/Lower Caves | Discovered new exit (range 15) 15274 | -7/Lower Caves | Entered Zion 15311 | -7/Zion | System corruption cleaned by Quarantine Array 15560 | -7/Zion | Discovered new exit (range 49) 15680 | -7/Zion | Found Prototype Launcher 15680 | -7/Zion | Identified Rocket Array 15845 | -7/Zion | Gained Derelict followers 16082 | -7/Zion | Entered Proximity Caves 16082 | -6/Proximity Caves | Accompanied by 2 allies 16084 | -6/Proximity Caves | Spotter reported a threat 16109 | -6/Proximity Caves | Learned 12 Factory zone layouts 16453 | -6/Proximity Caves | Discovered new exit (range 15) 16459 | -6/Proximity Caves | Entered Factory 16459 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16460 | -6/Factory | Identified exit to Lower Caves 16460 | -6/Factory | Identified exit to Factory 16721 | -6/Factory | Build established: Scavenger-Mutant 16981 | -6/Factory | Spotted B-75 Beast 17487 | -6/Factory | Joined by Warlord Muscle squad 17509 | -6/Factory | First assault squad dispatched 17519 | -6/Factory | Identified exit to Garrison 17545 | -6/Factory | Joined by Warlord Geek squad 17639 | -6/Factory | Discovered exit to Factory (range 12) 17730 | -6/Factory | Garrison activated, responded to threat 17990 | -6/Factory | Entered Lower Caves 17990 | -6/Lower Caves | Identified Exp. Sensor Array 18017 | -6/Lower Caves | Encountered a Warlord checkpoint 18039 | -6/Lower Caves | Learned Factory trap positions 18054 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18114 | -6/Lower Caves | Discovered new exit (range 7) 18117 | -6/Lower Caves | Identified exit to Lower Caves 18118 | -6/Lower Caves | Entered another Lower Caves area 18226 | -6/Lower Caves | Discovered new exit (range 12) 18271 | -6/Lower Caves | Identified exit to Data Miner 18272 | -6/Lower Caves | Entered Data Miner 18274 | -6/Data Miner | Discovered new exit (range 6) 18283 | -6/Data Miner | Met Data Miner 18297 | -6/Data Miner | Learned location of Section 7 (-2) 18297 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18302 | -6/Data Miner | Received God Mode back door access code from Data Miner 18325 | -6/Data Miner | Identified exit to Proximity Caves 18326 | -6/Data Miner | Entered Proximity Caves 18338 | -5/Proximity Caves | Spotted B-75 Beast 18340 | -5/Proximity Caves | Escorted by Enhanced Grunt 18396 | -5/Proximity Caves | Build established: Scavenger-Scout 18461 | -5/Proximity Caves | Learned Factory machine intel 18472 | -5/Proximity Caves | Lost 3 parts (2n1w) 18529 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18543 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18559 | -5/Proximity Caves | Entered Factory 18559 | -5/Factory | Accompanied by 1 ally 18559 | -5/Factory | Evolved 2 slots: Utility x2 18560 | -5/Factory | Identified exit to Upper Caves 18561 | -5/Factory | Loaded intel: 101 trap records 18563 | -5/Factory | Loaded intel: 237 machine locations 18879 | -5/Factory | Build established: Scavenger-Mutant 19064 | -5/Factory | Discovered exit to Upper Caves (range 10) 19089 | -5/Factory | Lost 4 parts (1n3u) 19205 | -5/Factory | Entered Upper Caves 19276 | -5/Upper Caves | Encountered a Warlord checkpoint 19325 | -5/Upper Caves | Learned Factory non-interactive machine intel 19378 | -5/Upper Caves | Identified exit to Upper Caves 19389 | -5/Upper Caves | Entered another Upper Caves area 19475 | -5/Upper Caves | Discovered new exit (range 5) 19477 | -5/Upper Caves | Identified exit to Factory 19636 | -5/Upper Caves | Attracted the attention of an 0b10 base 19751 | -5/Upper Caves | Learned location of Extension (-5) 19893 | -5/Upper Caves | Learned 8 Factory zone layouts 20037 | -5/Upper Caves | Spotted B-75 Beast 20112 | -5/Upper Caves | Discovered new exit (range 14) 20120 | -5/Upper Caves | Identified exit to Zhirov 20120 | -5/Upper Caves | Entered Zhirov 20120 | -5/Zhirov | Discovered new exit (range 3) 20147 | -5/Zhirov | Found Alien Artifact 20155 | -5/Zhirov | Found Alien Artifact 20155 | -5/Zhirov | Identified Integrated Dissipator 20155 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20212 | -5/Zhirov | Identified exit to Proximity Caves 20213 | -5/Zhirov | Entered Proximity Caves 20364 | -4/Proximity Caves | Discovered exit to Factory (range 15) 20440 | -4/Proximity Caves | Entered Factory 20440 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20441 | -4/Factory | Identified exit to Research 20442 | -4/Factory | Loaded intel: 233 non-interactive machine locations 20508 | -4/Factory | Garrison activated, responded to threat 20865 | -4/Factory | Found Prototype Device 20865 | -4/Factory | Identified Adv. EM Disruption Field 21098 | -4/Factory | Repaired Gravmag Array 21291 | -4/Factory | Build established: Mutant 21291 | -4/Factory | Discovered exit to Research (range 5) 21328 | -4/Factory | Found Powered Armor 21960 | -4/Factory | System corruption reached 10% 21991 | -4/Factory | Discovered new exit (range 9) 22012 | -4/Factory | Identified exit to Upper Caves 22025 | -4/Factory | Entered Upper Caves 22091 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22330 | -4/Upper Caves | Spotted B-86 Titan 22590 | -4/Upper Caves | Discovered new exit (range 11) 22595 | -4/Upper Caves | Identified exit to Upper Caves 22596 | -4/Upper Caves | Entered another Upper Caves area 22673 | -4/Upper Caves | Learned location of 1 exit from Research 22673 | -4/Upper Caves | Learned Extension stockpile data 22673 | -4/Upper Caves | Learned Research terminal intel 22673 | -4/Upper Caves | Learned Armory terminal intel 22673 | -4/Upper Caves | Learned Research garrison access intel 22814 | -4/Upper Caves | Learned Armory trap positions 22814 | -4/Upper Caves | Learned Factory emergency access door positions 22814 | -4/Upper Caves | Learned Factory stockpile data 22814 | -4/Upper Caves | Learned Factory terminal intel 22828 | -4/Upper Caves | Attracted the attention of an 0b10 base 22873 | -4/Upper Caves | Lost 4 parts (1p2u1w) 22875 | -4/Upper Caves | Destroyed 8 combat bots 23116 | -4/Upper Caves | Discovered new exit (range 11) 23121 | -4/Upper Caves | Identified exit to Warlord 23121 | -4/Upper Caves | Entered Warlord 23140 | -4/Warlord | System corruption cleaned by Quarantine Array 23294 | -4/Warlord | Found Prototype Special Weapon 23296 | -4/Warlord | Found Prototype Special Weapon 23297 | -4/Warlord | Found Prototype Special Weapon 23299 | -4/Warlord | Found Prototype Special Weapon 23305 | -4/Warlord | Found Prototype Special Weapon 23326 | -4/Warlord | Met Warlord 23332 | -4/Warlord | Opened Warlord's prototype stash 23351 | -4/Warlord | Warlord's base attacked by MAIN.C 23514 | -4/Warlord | Found Prototype Energy Gun 23514 | -4/Warlord | Identified Vortex Rifle 23555 | -4/Warlord | Found Prototype Device 23555 | -4/Warlord | Identified Thermal Barrier 23562 | -4/Warlord | Found Prototype Device 23562 | -4/Warlord | Identified Exp. Phase Shifter 23568 | -4/Warlord | Found Prototype Reactor 23568 | -4/Warlord | Identified Vortex Chain Reactor 23601 | -4/Warlord | Found Prototype Processor 23601 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 23625 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 23701 | -4/Warlord | Warlord forces counterattacked 23732 | -4/Warlord | Found RU-N14's Throwing Claymores v3 23733 | -4/Warlord | Destroyed 10 combat bots 23752 | -4/Warlord | Spotted Executioner 23777 | -4/Warlord | Discovered new exit (range 15) 23783 | -4/Warlord | Identified exit to Proximity Caves 23784 | -4/Warlord | Entered Proximity Caves 23891 | -3/Proximity Caves | Discovered exit to Research (range 14) 23898 | -3/Proximity Caves | Entered Research 23898 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23899 | -3/Research | Identified exit to Armory 23900 | -3/Research | Identified exit to Testing 23901 | -3/Research | Identified exit to Research 23902 | -3/Research | Loaded intel: 23 terminal locations 23903 | -3/Research | Loaded intel: 4 garrison access locations 24156 | -3/Research | Found Prototype Device 24156 | -3/Research | Identified Exp. Focal Shield 24345 | -3/Research | Found Prototype Device 24345 | -3/Research | Identified Exp. ECM Suite 24365 | -3/Research | Spotted B-86 Titan 24418 | -3/Research | Spotted B-86 Titan 24432 | -3/Research | Build established: Hacker-Scout 24794 | -3/Research | Found Prototype Processor 24794 | -3/Research | Identified Exp. Terrain Scan Processor 24815 | -3/Research | Discovered exit to Testing (range 21) 24843 | -3/Research | Found Prototype Launcher 24843 | -3/Research | Identified Tesla Bomb Launcher 24937 | -3/Research | Found Unknown Piercing Weapon 24937 | -3/Research | Identified Enh. Force Lance 24974 | -3/Research | Cargo convoy interrupted 25030 | -3/Research | Spotted B-86 Titan 25090 | -3/Research | Discovered exit to Research (range 23) 25594 | -3/Research | Found Prototype Slashing Weapon 25594 | -3/Research | Identified Centrium Greatsword 25747 | -3/Research | Entered Armory 25748 | -3/Armory | Loaded intel: 50 trap records 25750 | -3/Armory | Loaded intel: 15 terminal locations 26057 | -3/Armory | Found Unknown Device 26057 | -3/Armory | Identified Adv. Force Booster 26070 | -3/Armory | Spotted B-86 Titan 26496 | -3/Armory | Found Unknown Launcher 26496 | -3/Armory | Identified Gamma Bomb Array 26616 | -3/Armory | Crushed by falling debris 26617 | -3/Armory | System corruption reached 10% 26700 | -3/Armory | Discovered exit to Research (range 24) 26747 | -3/Armory | Discovered exit to Research (range 23) 26809 | -3/Armory | Discovered new exit (range 24) 26852 | -3/Armory | Found Unknown Launcher 26852 | -3/Armory | Identified Fusion Bomb Launcher 26975 | -3/Armory | Found Prototype Device 26975 | -3/Armory | Identified Exp. EM Disruption Field 26989 | -3/Armory | Found Prototype Processor 26989 | -3/Armory | Identified Exp. Signal Interpreter 26992 | -3/Armory | Found Prototype Launcher 26992 | -3/Armory | Identified Com. Tesla Bomb Launcher 27016 | -3/Armory | Entered Lab 27016 | -3/Lab | Discovered exit to Research (range 9) 27065 | -3/Lab | Detected for breach 27069 | -3/Lab | Gained access to the hidden lab's interior 27074 | -3/Lab | Confronted by A5 27098 | -3/Lab | Destroyed A5 27152 | -3/Lab | Found Alien Artifact 27152 | -3/Lab | Identified Core Reset Matrix 27152 | -3/Lab | Identified Transdimensional Reconstructor 27152 | -3/Lab | Used Core Reset Matrix 27156 | -3/Lab | Sensed 3 artifacts in vicinity 27161 | -3/Lab | Found Integrated Dissipator 27161 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 27169 | -3/Lab | Found Core Expander 27169 | -3/Lab | Installed Core Expander, added new Weapon slot 27186 | -3/Lab | Found Prototype Energy Cannon 27196 | -3/Lab | Discovered exit to Research (range 13) 27233 | -3/Lab | Identified Warp Cannon 27237 | -3/Lab | Found Prototype Protection 27240 | -3/Lab | Found Prototype Hackware 27255 | -3/Lab | Entered Research 27255 | -2/Research | Warlord forces began assault on 0b10 27255 | -2/Research | Evolved 2 slots: Utility x2 27289 | -2/Research | Identified Med. Regenerative Plating 27313 | -2/Research | Identified Deep Network Scanner 27330 | -2/Research | Identified exit to Access 27330 | -2/Research | Identified exit to Quarantine 27365 | -2/Research | Research machine network offline 27590 | -2/Research | Found Enh. Force Lance 27592 | -2/Research | Found Enh. Force Lance 27677 | -2/Research | Spotted B-90 Cyclops 27691 | -2/Research | Found Prototype Device 27691 | -2/Research | Identified Exp. Thermal Defense Suite 27924 | -2/Research | Spotted Striker 27934 | -2/Research | Met up with Warlord 27977 | -2/Research | Found Prototype Processor 27977 | -2/Research | Identified Exp. Melee Analysis Suite 27983 | -2/Research | Found Exp. Melee Analysis Suite 27997 | -2/Research | Spotted Striker 28010 | -2/Research | Destroyed Striker 28015 | -2/Research | Spotted Striker 28066 | -2/Research | Spotted B-90 Cyclops 28116 | -2/Research | Borebot progress halted 28354 | -2/Research | Warlord invited to help at Command 28410 | -2/Research | Build established: Hacker-Mutant 28486 | -2/Research | Spotted Tracker 28487 | -2/Research | Spotted Tracker 28487 | -2/Research | Spotted Tracker 28487 | -2/Research | Destroyed Tracker 28490 | -2/Research | Spotted Tracker 28490 | -2/Research | Destroyed Tracker 28490 | -2/Research | Destroyed Tracker 28499 | -2/Research | Destroyed Tracker 28530 | -2/Research | Spotted Combat Programmer 28552 | -2/Research | Destroyed Combat Programmer 28593 | -2/Research | Borebot progress halted 28666 | -2/Research | Spotted Executioner 28722 | -2/Research | Spotted Executioner 28735 | -2/Research | Spotted Executioner 28747 | -2/Research | Spotted Tracker 28747 | -2/Research | Destroyed Tracker 28747 | -2/Research | Spotted Tracker 28748 | -2/Research | Spotted Tracker 28748 | -2/Research | Spotted Tracker 28750 | -2/Research | Spotted Tracker 28751 | -2/Research | Destroyed Tracker 28756 | -2/Research | Destroyed Tracker 28756 | -2/Research | Destroyed Tracker 28756 | -2/Research | Destroyed Tracker 28766 | -2/Research | Spotted Combat Programmer 28774 | -2/Research | Destroyed Combat Programmer 28774 | -2/Research | Spotted Combat Programmer 28776 | -2/Research | System corruption reached 10% 28776 | -2/Research | Spotted Combat Programmer 28776 | -2/Research | Warped through subspace 28809 | -2/Research | Spotted Executioner 28811 | -2/Research | Spotted Striker 28853 | -2/Research | Found Exp. EM Disruption Field 28858 | -2/Research | Spotted B-90 Cyclops 28860 | -2/Research | Spotted B-90 Cyclops 28869 | -2/Research | Entered Quarantine 28870 | -2/Quarantine | Maximum security lockdown engaged 28870 | -2/Quarantine | Detected hypermatrix surge 28870 | -2/Quarantine | Sensed 7 artifacts in vicinity 28889 | -2/Quarantine | Lost 5 parts (1p2u2w) 28893 | -2/Quarantine | Garrison activated, responded to threat 28898 | -2/Quarantine | Found Matter Drive 28935 | -2/Quarantine | Discovered exit to Access (range 12) 28940 | -2/Quarantine | Entered Access 28940 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 28943 | -1/Access | Spotted B-99 Colossus 28997 | -1/Access | Garrison activated, responded to threat 29108 | -1/Access | Build established: Alien-Mutant 29120 | -1/Access | Found Unknown Device 29120 | -1/Access | Identified Antimissile System 29161 | -1/Access | Spotted B-99 Colossus 29190 | -1/Access | First assault squad dispatched 29202 | -1/Access | Repaired Cmb. Linear Gravjet 29272 | -1/Access | Spotted B-99 Colossus 29301 | -1/Access | Incoming assault squad redirected 29390 | -1/Access | Intercept squad dispatched 29396 | -1/Access | Discovered new exit (range 8) 29399 | -1/Access | Entered Command 29400 | -1/Command | Sensed 1 artifact in vicinity 29410 | -1/Command | Spotted B-99 Colossus 29649 | -1/Command | First assault squad dispatched 29731 | -1/Command | Incoming assault squad redirected 29803 | -1/Command | Spotted M Guard 29803 | -1/Command | Spotted M Guard 29803 | -1/Command | Spotted Combat Programmer 29804 | -1/Command | Spotted Combat Programmer 29816 | -1/Command | Crushed by falling debris 29829 | -1/Command | Crushed by falling debris 29830 | -1/Command | System corruption reached 10% 29860 | -1/Command | Lost 3 parts (1n1u1w) 29887 | -1/Command | Met MAIN.C 29892 | -1/Command | 0b10 Conduit disabled 29919 | -1/Command | MAIN.C activated Command garrisons 29936 | -1/Command | Discovered new exit (range 10) 29940 | *** | Heading to fleet! Last Messages --------------- radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 29891_ Hvy. Armor Plating destroyed. 29892_ 0b10 Conduit disabled. 29894_ Enh. Nova Cannon destroyed. 29894_ Imp. Actuator Array destroyed. 29898_ Exp. Reaction Control System destroyed. 29918_ System corrupted: Matter fused (-10). Heavy Barrier opened. 29919_ ALERT: All Command garrisons activated. 29920_ Lgt. Antimatter Reactor destroyed. 29936_ TILDY4 0=WHF G3 5FGP#|&Y 29936_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????????# #????????????????????? | | ????????????? ????????### #????????????????????? | | ????????????# ????????# #????????????????????? | | ????????????# ######## #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# #???#####????????????? | | ????????????# ######## #?# #???????????? | | ????????????# ??# = + #?# #???????????? | | ????????????? ????# # #?# * #???????????? | | ???????????????????#* # #?# #???????????? | | ???????????????????# ?# #?# #???????????? | | ???????????? ?????#####?# #?# #???????????? | | ???????????# ####### #?# #??????????? | | ???????????# ### #??????????? | | ???????????# + #????""""?""" | | ?????????????# #########+#### #????" ?? | | ????????????????????# # #????"" """" | | ????????????????????# # #????"" """" | | ????????????????????# ! # #???# " """" | | ????????????????????# #? ????# " | | ????????????????? #######+########+##????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 825 Resistance: TH 30 Resistance: EM 75 Core Shielding 20 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 85 Melee Accuracy 20 Launcher Accuracy 30 Armor Integrity Analysis 30 Energy Filtering 30 Particle Charging 15 Force Boost 40 Salvage Targeting 3 Offensive Hacking 39 Defensive Hacking 14 Item Schematics ----------------- Cmb. Linear Gravjet | -2/Research | Scanalyzed Exp. EM Disruption Field | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Expander Transdimensional Reconstructor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMobileSheargun Manual? 0 Play Time 05:54:38 Cumulative 310.9 hours Start 2023.04.29 @ 14:20:31 End 2023.04.30 @ 19:07:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 107 Adventurer 8 Explorer 8 Win Type 2 Total 23 Types 12/1/7/1/1/1/0/0/0 Lore% 88 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 476ef08c-8e6f-45a8-8358-9a4edaf3760f