Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.03 @ 14:20:28 Player: Departed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1393) 1393 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (595) 595 TOTAL SCORE: 4988 Bonus ------- High Alert Combat Kills 95 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 117/160 System Corruption 11% Temperature Cool (27) Movement Treading (170) Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Advanced ECM Suite Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flight Unit Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Particle Gun Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced ECM Suite Improved Datajack Improved Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Weapon Small Laser Energy Gun Small Laser Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 2 . Weapon . | . . . . . . . Parts Attached 69 | 6 8 11 10 21 1 12 Power 16 | 1 3 2 2 3 . 5 Engine 10 | 1 3 2 2 2 . . Core 6 | . . . . 1 . 5 Reactor . | . . . . . . . Propulsion 26 | 2 4 5 4 8 . 3 Treads 3 | . . . . . . 3 Leg 12 | 2 . 4 4 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . 4 1 . 6 . . Utility 9 | 1 . 1 . 4 1 2 Device 2 | . . . . 1 . 1 Storage 1 | 1 . . . . . . Processor 5 | . . 1 . 3 1 . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 1 3 4 6 . 2 Energy Gun 8 | 2 1 . 4 1 . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon 1 | . . . . 1 . . Impact Weapon 3 | . . . . 1 . 2 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . 2 . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 11 | . . . . . . 11 Parts Lost 30 | . 2 4 6 9 . 9 Power 6 | . . 1 1 2 . 2 Propulsion 11 | . 2 1 2 3 . 3 Utility 5 | . . . . 2 . 3 Weapon 8 | . . 2 3 2 . 1 Highest Loss Streak 8 | . 1 3 5 8 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 83 82 93 81 57 42 Engine 10 | . 14 9 11 12 3 . Core 1 | . . . . 3 7 3 Leg 19 | . 16 23 42 7 . . Flight 9 | . 10 13 . 18 15 7 Device 1 | . . . . 4 . 1 Storage 8 | . 14 11 11 2 . . Processor 9 | . . 8 11 15 23 12 Energy Gun 12 | . 26 2 15 4 . . Launcher 1 | . . 5 2 2 . . Impact Weapon 1 | . . . . . . 9 Slashing Weapon 2 | . . . . 6 7 3 Special Melee Weapon 1 | . . 8 . 1 . . Naked Turns . | . . . . . . . Heaviest Build 23 | 12 12 10 12 23 10 15 Greatest Support 48 | 20 20 48 46 25 8 30 Greatest Overweight (x) 5 | . 2 . 1 5 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 5 5 5 Most Carried 8 | 2 7 8 8 8 5 5 Average Carried 4 | 1 4 6 6 4 5 2 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 6 | 2 6 6 6 4 5 2 Class Distribution -------------------- 68% | Mutant 22% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Matter Collected 882 | 178 157 . 191 268 30 58 Remotely . | . . . . . . . Salvage Created 1822 | . 466 213 277 600 46 220 Parts 95 | . 26 14 18 30 1 6 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 43 | . 10 6 7 13 . 7 Melee 11 | . . . . 8 . 3 Guns 17 | . 10 . 7 . . . AOE 11 | . . 6 . 5 . . Classes Destroyed 12 | . 6 1 . 2 1 2 Worker 3 | . 1 . 1 1 . . Builder 2 | . 1 . 1 . . . Hauler 2 | . . 1 . 1 . . Recycler 4 | . 2 1 . 1 . . Mechanic 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 13 | . 6 . 3 4 . . Cutter 4 | . . . . . . 4 Grunt 22 | . 4 6 4 6 . 2 Sentry 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 7 8 5 5 1 5 Combat Bots Only 6 | . 4 6 5 5 . 5 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac DSF Damage Taken 3965 | . 238 460 642 1142 . 1483 Core 1432 | . 44 122 129 425 . 712 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 65 | . . . 65 . . . Core Remaining (%) 60 | 100 82 . 37 22 . . Volleys Fired 95 | . 43 10 21 19 2 . Largest 2 | . 2 1 2 1 1 . Hottest 100 | . 80 30 85 100 40 . Shots Fired 155 | . 82 10 41 20 2 . Gun 134 | . 82 . 41 9 2 . Cannon . | . . . . . . . Launcher 15 | . . 10 . 5 . . Special 6 | . . . . 6 . . Kinetic . | . . . . . . . Thermal 124 | . 82 . 25 15 2 . Explosive 15 | . . 10 . 5 . . Electromagnetic 16 | . . . 16 . . . Robot Hit Streak 11 | . 11 6 10 6 8 . Robot Miss Streak 6 | . 2 2 6 3 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 145 | . 58 5 32 24 3 23 Core Hits 79 | . 24 15 15 20 2 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 5 | . . . . 1 . 4 Smash 4 | . . . . . . 4 Sever 1 | . . . . 1 . . Melee Attacks 56 | . . 1 . 24 1 30 Impact 27 | . . . . 1 . 26 Slashing 25 | . . . . 20 1 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 3269 | . 646 650 406 934 64 569 Guns 1168 | . 644 . 405 93 26 . Cannons . | . . . . . . . Explosions 1046 | . . 650 . 396 . . Melee 1046 | . . . . 445 38 563 Ramming 9 | . 2 . 1 . . 6 Kinetic . | . . . . . . . Thermal 971 | . 644 . 208 93 26 . Explosive 1046 | . . 650 . 396 . . Electromagnetic 197 | . . . 197 . . . Impact 431 | . . . . . . 431 Slashing 615 | . . . . 445 38 132 Piercing . | . . . . . . . Highest Corruption 14 | . . . . 14 . 11 Average Corruption 13 | . . . . 13 . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 14 . 1 Message Errors 4 | . . . . 4 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . 1 . . Misdirections 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 151 | . . 12 . 17 . 122 Projectiles . | . . . . . . . Explosions 20 | . . 12 . 8 . . Melee 131 | . . . . 9 . 122 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 69 | . 1 66 . . . 2 Shots 4 | . . 4 . . . . Rammed 3 | . 1 . . . . 2 Targets Rammed 4 | . 1 . 1 . . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 252 | . 252 23 72 199 . . Average Temperature 68 | . 87 7 26 65 . . Received Heat Transfer 1398 | . 117 204 294 207 . 576 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . . 7 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 4 . . 1 . . Heat Transferred 2221 | . 1450 . 475 222 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Peak Influence 741 | . 259 405 359 741 182 522 Initial 153 | . . 93 144 53 153 112 Average 244 | . 98 210 256 414 172 236 Maximum Alert Level 3 | . 1 2 1 3 . 2 Low Security (%) 49 | 100 78 55 35 17 100 66 Level 1 32 | . 21 38 64 25 . 10 Level 2 16 | . . 6 . 51 . 23 Level 3 1 | . . . . 4 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 2 4 2 2 3 Investigation 4 | . . . 1 1 2 . Extermination . | . . . . . . . Reinforcement 9 | . . 2 3 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Distress Signals 4 | . 2 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 11 11 22 28 1 35 Peak Tracking Total 8 | . 4 5 8 8 . 6 Tactical Retreats 9 | . . . 1 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Machines Accessed 9 | . 2 . 3 2 2 . Terminals 6 | . 2 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 3 . 10 5 6 . Successful 16 | . 2 . 7 4 3 . Failed 8 | . 1 . 3 1 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 1 . 2 3 . . Terminals 14 | . 3 . 6 2 3 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 4 . 3 . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 4 1 1 . Record 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 3 | . 1 . 1 1 . . Alert Level 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 3 . 2 . Scan Component 3 | . . . 2 . 1 . Repair 1 | . . . 1 . . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . Process 1 | . . . . 1 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . 2 2 2 . Full Trace Events 6 | . . . 2 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter 198 | . . . . 198 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 1 . 2 . . Non-combat 3 | . . 1 . 2 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . 1 . 2 . . parse_system 3 | . . 1 . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Turns Passed 1583 | 57 396 98 413 429 25 165 Spaces Moved 1109 | 40 208 104 262 370 29 96 Core 7 | 2 . . . . . 5 Treads 10 | . . . . . . 10 Legs 558 | 38 147 28 262 83 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 534 | . 61 76 . 287 29 81 Fastest Speed 31 | 50 117 34 90 31 37 37 Average Speed 89 | 116 120 49 106 73 50 76 Slowest Speed 440 | 120 200 90 190 440 117 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered 3 | . . . . 3 . . Exploration Rate (%) 29 | 4 27 16 51 45 2 59 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 10 . . Terrain Destroyed 117 | . . 71 . 46 . . Melee 4 | . . . . 4 . . Projectile 6 | . . . . 6 . . AOE 107 | . . 71 . 36 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Total 1450 | 48 272 139 354 460 35 142 Wait 62 | . . 6 51 . . 5 Move 1099 | 39 207 103 261 367 28 94 Hop 1 | . . . . . . 1 Pick Up 32 | 3 7 3 7 11 . 1 Fast Attach 31 | 5 1 5 1 10 1 8 Attach 26 | 1 4 4 5 8 . 4 Detach 10 | . 3 2 . 3 1 1 Swap 12 | . 3 2 4 3 . . Drop 24 | . 3 3 3 13 2 . Fire 95 | . 43 10 21 19 2 . Melee 52 | . . 1 . 24 1 26 Ram 3 | . 1 . . . . 2 Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x2 488 | -9/Materials | Discovered new exit (range 10) 552 | -9/Materials | Entered Storage 565 | -9/Storage | Lost 3 parts (1p1n1w) 623 | -9/Storage | Repaired VSS Leg 820 | -9/Storage | Identified exit to Materials 875 | -9/Storage | Core integrity fell below 50% 937 | -9/Storage | Lost 5 parts (1p1n3w) 965 | -9/Storage | Entered Materials 965 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1072 | -8/Materials | Identified exit to Factory 1096 | -8/Materials | Crushed by falling debris 1100 | -8/Materials | Crushed by falling debris 1101 | -8/Materials | System corruption reached 10% 1103 | -8/Materials | Crushed by falling debris 1112 | -8/Materials | Core integrity fell below 50% 1162 | -8/Materials | Lost 8 parts (1p3n2u2w) 1365 | -8/Materials | Search patrols dispatched 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Utility x2 1419 | -7/Factory | Identified exit to DSF 1419 | -7/Factory | Entered DSF 1439 | -7/DSF | Additional patrols routed to DSF 1522 | -7/DSF | Core integrity fell below 50% 1554 | -7/DSF | Core integrity fell below 20% 1557 | -7/DSF | System corruption reached 10% 1584 | -7/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01547_ Flail follow-up attack on H-61 Shepherd. 01549_ Critical hit (Burn: +37). 01552_ Flail follow-up attack on H-61 Shepherd. 01552_ Destroyed Visual Processing Unit. 01552_ H-61 Shepherd system corrupted by crushing effect. 01553_ H-61 Shepherd system terminally corrupted. 01553_ Transmission Jammer fried. 01555_ Critical hit (Burn: +37). 01556_ Acquired Corrupted Arm. Treads. 01556_ Integrated Corrupted Arm. Treads (+11). 01560_ G-47 Trooper suffers critical hit (Smash). 01560_ G-47 Trooper destroyed. 01563_ Acquired 35 matter. 01566_ Acquired Authchip [R/Combat]. 01568_ Discarded Authchip [R/Combat]. 01568_ Flail destroyed. 01572_ Critical hit (Burn: +37). 01581_ System corrupted: Substantial component data lost. 01581_ Acquired Lgt. Nuclear Core. 01581_ Critical hit (Burn: +37). 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