Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 21:59:33 Player: THN-L0C Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4319) 4319 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8885 Bonus ------- Follower Combat Kills 57 Met Data Miner 300 Friendly Fire -111 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 30% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (7) ------ Large Storage Unit Target Analyzer Core Analyzer Microactuators Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Mace Heavy Flail Great Maul (fused) > --- INVENTORY (15) --- Light Angular Momentum Engine Neutrino Core Large Storage Unit Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Thermal Shield Lightning Gun Autogun Heavy Rocket Launcher Heavy Rocket Launcher Precision Grenade Launcher Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Combat Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Flak Gun Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Huge Storage Unit High-capacity Matter Pod Improved Utility Shielding Arc Projector Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Heavy Flail Great Maul [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 148 | 7 5 29 8 40 20 13 9 . 17 Power 13 | 1 2 3 . 2 1 2 . . 2 Engine 7 | 1 . 3 . . . 1 . . 2 Core 6 | . 2 . . 2 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 . 8 2 14 3 2 1 . 2 Treads 16 | 2 . 8 2 1 . 1 1 . 1 Leg 9 | . . . . 7 . 1 . . 1 Wheel . | . . . . . . . . . . Hover 9 | . . . . 6 3 . . . . Flight . | . . . . . . . . . . Utility 43 | 2 2 8 3 9 6 4 3 . 6 Device 10 | 1 1 1 . 3 1 1 . . 2 Storage 9 | 1 1 2 . 1 2 . 1 . 1 Processor 6 | . . . 1 1 . 2 1 . 1 Hackware . | . . . . . . . . . . Protection 18 | . . 5 2 4 3 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 58 | 2 1 10 3 15 10 5 5 . 7 Energy Gun 11 | 1 . 4 2 . . . 2 . 2 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 28 | 1 1 4 . 13 6 2 . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 9 | . . 1 1 1 1 1 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . 1 3 1 1 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 5 . 2 1 1 . . 1 Corrupted Parts 3 | . . . . . . . 1 . 2 System Corruption 28 | . . . . . . . 4 . 24 Parts Lost 37 | . 1 7 1 3 3 9 6 . 7 Power 4 | . . 1 . . . 2 1 . . Propulsion 9 | . . 1 . 1 2 1 1 . 3 Utility 15 | . 1 2 1 2 1 4 1 . 3 Weapon 9 | . . 3 . . . 2 3 . 1 Highest Loss Streak 6 | . 1 4 1 1 1 6 6 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 92 98 96 98 86 87 77 84 Engine 5 | . 5 9 11 7 . 4 3 . 4 Core 2 | . 8 . . 1 7 2 . . . Treads 11 | . 28 21 22 5 . 2 6 7 5 Leg 1 | . . . . 8 . . . . 4 Hover 4 | . . . . 3 14 7 7 7 . Device 4 | . 12 . . 6 7 4 3 . 4 Storage 16 | . 14 18 16 9 22 18 20 23 11 Processor 10 | . . . 5 9 7 16 25 23 11 Protection 12 | . . 19 21 17 13 6 . 7 19 Energy Gun 3 | . . 10 11 1 . . 1 1 . Ballistic Gun 13 | . 27 11 9 24 21 8 3 . 5 Ballistic Cannon 1 | . . . . . . 6 3 . . Impact Weapon 2 | . . . . . 1 3 6 7 12 Peak Build Rating 52 | 7 10 20 23 39 45 49 52 34 49 Average Rating 29 | 5 9 15 20 29 42 42 40 30 38 On Entrance 25 | . 7 9 20 22 39 45 49 34 30 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 28 61 62 48 57 54 54 39 58 Greatest Support 43 | 40 40 40 43 43 20 20 12 12 23 Greatest Overweight (x) 15 | 1 . 1 1 15 3 4 4 3 14 Average Overweight (x) 1 | . . . . . 2 3 3 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 Most Carried 15 | 1 12 15 15 15 15 15 12 13 14 Average Carried 12 | . 7 14 14 14 14 11 11 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 12 15 15 15 15 11 12 13 14 Class Distribution -------------------- 66% | Mutant 18% | Tank 9% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 4369 | 90 238 1156 256 1007 691 437 236 . 258 Remotely . | . . . . . . . . . . Salvage Created 5022 | 17 238 1182 337 1030 868 544 299 . 507 Parts 269 | 4 10 72 22 65 54 20 4 . 18 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 5 | . 1 1 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 19 1 . 23 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 100 | . 5 19 9 24 15 12 3 . 13 Melee 3 | . . . . . . . . . 3 Guns 64 | . 5 16 5 22 13 3 . . . Cannons 6 | . . . . . . 6 . . . AOE 23 | . . 3 4 2 2 3 2 . 7 Classes Destroyed 18 | 1 2 5 2 3 2 1 1 . 1 Worker 5 | . 1 2 . 1 1 . . . . Builder 3 | . . . . 1 2 . . . . Tunneler 3 | 1 . . 2 . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 3 | . . 1 . . 2 . . . . Operator 2 | . . . . . 2 . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . . 3 . 1 . . . . . Swarmer 13 | . . . . 4 . 3 2 . 4 Grunt 52 | . 5 13 3 10 8 7 . . 6 Brawler 4 | . . 1 . . 1 . . . 2 Duelist 1 | . . . . . . 1 . . . Sentry 20 | . . 5 2 9 2 . 1 . 1 Demolisher 1 | . . . 1 . . . . . . Hunter 4 | . . . . 1 2 1 . . . Programmer 2 | . . . . . 2 . . . . Samaritan 3 | . . . . . . . 3 . . Assembled 3 | . . . 3 . . . . . . Best Kill Streak 5 | 1 2 5 2 4 4 4 2 . 4 Combat Bots Only 4 | . 2 4 2 4 3 4 2 . 4 Max Kills in Single Turn 4 | 1 1 1 1 2 2 3 2 . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 1 1 1 3 2 . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 671 | . 39 124 52 110 101 95 91 . 59 Missed 173 | . 10 31 11 27 34 20 30 . 10 Damage Taken 7221 | . 423 1242 674 1265 899 1315 458 . 945 Core 1289 | . 104 248 47 182 215 144 91 . 258 Absorbed by Shields 16 | . . . . . 16 . . . . Redirected to Shielding 174 | . . 15 25 42 17 75 . . . Core Remaining (%) 62 | 100 58 . 26 66 . . . . . Volleys Fired 310 | 8 32 94 30 53 41 24 15 . 13 Largest 3 | 2 2 2 2 3 3 3 2 . 1 Hottest 112 | 60 40 79 68 90 81 112 76 . 55 Shots Fired 662 | 12 64 181 50 153 115 53 20 . 14 Gun 618 | 12 64 177 45 152 113 35 11 . 9 Cannon 21 | . . . . . . 16 5 . . Launcher 23 | . . 4 5 1 2 2 4 . 5 Special . | . . . . . . . . . . Kinetic 512 | 8 64 91 25 144 113 51 10 . 6 Thermal 90 | 4 . 86 . . . . . . . Explosive 14 | . . . . 1 2 2 4 . 5 Electromagnetic 46 | . . 4 25 8 . . 6 . 3 Robot Hit Streak 16 | 3 10 16 15 12 13 9 8 . 11 Robot Miss Streak 11 | 2 3 3 3 5 6 7 11 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 4 . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . Shots Hit Robots 483 | 7 44 130 35 116 80 42 17 . 12 Core Hits 335 | 2 18 48 18 85 83 50 11 . 20 Critical Kills 5 | . 1 1 1 . 1 . . . 1 Critical Parts Destroyed 7 | . . . . 1 . 2 2 . 2 Critical Strikes 22 | . 1 9 1 1 1 3 3 . 3 Burn 8 | . . 8 . . . . . . . Destroy 5 | . 1 1 1 1 1 . . . . Blast 2 | . . . . . . 1 1 . . Smash 7 | . . . . . . 2 2 . 3 Melee Attacks 28 | . . . . 1 7 5 4 . 11 Impact 28 | . . . . 1 7 5 4 . 11 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 9818 | 62 363 1800 835 1857 1760 1517 649 . 975 Guns 6493 | 62 343 1630 532 1755 1451 568 85 . 67 Cannons 379 | . . . . . . 261 118 . . Explosions 1849 | . . 163 284 91 285 282 133 . 611 Melee 1016 | . . . . . . 406 313 . 297 Ramming 81 | . 20 7 19 11 24 . . . . Kinetic 5438 | 39 343 715 194 1703 1451 829 150 . 14 Thermal 1212 | 23 . 931 167 91 . . . . . Explosive 1311 | . . . . . 285 282 133 . 611 Electromagnetic 760 | . . 147 455 52 . . 53 . 53 Impact 1016 | . . . . . . 406 313 . 297 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . 1 5 7 . 2 2 6 6 30 Average Corruption 6 | . 1 5 6 . 1 2 3 6 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 219 | . 1 38 60 . 11 14 45 6 44 Message Errors 70 | . 1 12 22 . 4 3 11 . 17 Matter Fused 47 | . . 3 15 . 5 3 10 4 7 Heat Flow Errors 19 | . . 5 6 . 1 . 4 . 3 Energy Discharges 26 | . . 4 4 . . 3 6 2 7 Parts Rejected 3 | . . 1 . . . 1 . . 1 Parts Fused 2 | . . 1 . . . . 1 . . Data Loss (minor) 22 | . . 5 7 . 1 1 6 . 2 Data Loss (major) 14 | . . 6 1 . . 1 4 . 2 Misfires 8 | . . . 2 . . 2 2 . 2 Alerts 7 | . . 1 3 . . . 1 . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 718 | . . 33 19 9 . 257 273 . 127 Projectiles 41 | . . . . . . 15 26 . . Explosions 162 | . . 33 19 9 . 14 37 . 50 Melee 515 | . . . . . . 228 210 . 77 Knockbacks 5 | . . . . . . 3 . . 2 Impact 3 | . . . . . . 1 . . 2 Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 284 | . . 54 103 31 11 . . . 85 Shots 11 | . . 2 6 1 . . . . 2 Rammed 15 | . 4 4 3 1 3 . . . . Targets Rammed 16 | . 4 4 4 1 3 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 324 | 40 44 324 245 138 177 110 205 . 269 Average Temperature 63 | 25 11 76 60 44 49 65 69 . 118 Received Heat Transfer 2662 | . 213 522 322 630 189 540 90 . 156 Effects 2 | . . 2 . . . . . . . Interference 1 | . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 2 . 3 Combat Hostiles 6 | . . . . . . 2 1 . 3 Parts Fried 9 | . . . 1 . . . 3 . 5 Impact Corruptions 25 | . . . . . . 9 13 . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . Heat Transferred 3029 | 50 . 2629 150 200 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 2 2 2 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 387 | 5 100 288 103 387 291 . . . . Initial 154 | . 3 . . 11 154 . . . . Average 90 | 2 20 70 23 116 193 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 83 | 100 100 88 100 76 61 . . . . Level 1 16 | . . 11 . 23 38 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 . . 5 . . . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . . 1 . . 3 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 6 | . . 4 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 9 28 14 32 26 12 3 . 20 Peak Tracking Total 7 | . 2 5 6 5 3 4 3 . 7 Tactical Retreats 4 | . . 1 1 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . 2 . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . 2 . 2 . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 30 | . 5 7 . 8 6 . . 4 . Terminals 23 | . 5 7 . 6 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 20 21 . 20 11 . . 29 . Successful 66 | . 12 11 . 10 4 . . 29 . Failed 35 | . 8 10 . 10 7 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 61 | . 21 18 . 13 9 . . . . Terminals 67 | . 20 21 . 16 10 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . 4 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 4 4 . 1 . . . 29 . Record 11 | . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 3 | . . . . . . . . 3 . Robot Analysis 4 | . 3 1 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 26 | . 8 7 . 7 4 . . . . Terminals 26 | . 8 7 . 7 4 . . . . Botnet 7 | . 3 2 . 2 . . . . . Skim 19 | . 5 5 . 5 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used 2 | . . . . . 2 . . . . Hacking Detections 26 | . 5 7 . 8 6 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . . . . 3 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . 15 Total Damage 346 | . . . . . . . . . 346 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 14035 | 93 1047 2009 1929 2432 1802 1263 2366 205 889 Spaces Moved 5253 | 43 492 652 820 1077 765 350 737 82 235 Core 28 | 8 . . . 1 . . . . 19 Treads 2569 | 35 492 652 820 389 . . . . 181 Legs 495 | . . . . 495 . . . . . Wheels . | . . . . . . . . . . Hover 2161 | . . . . 192 765 350 737 82 35 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 171 191 220 240 240 Average Speed 229 | 146 160 206 222 191 200 331 311 251 329 Slowest Speed 800 | 160 160 240 240 800 231 380 380 310 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 5 81 64 99 74 20 44 74 70 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 7 | . . 1 2 3 . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . Scrap Searched 6 | . . . 2 . . . 3 . 1 Spaces Dug 19 | . . . . 12 7 . . . . Terrain Destroyed 177 | . . 6 6 15 46 7 43 . 54 Melee 8 | . . . . 1 7 . . . . Projectile 6 | . . . . . . 5 1 . . AOE 163 | . . 6 6 14 39 2 42 . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 6650 | 59 700 1140 878 1337 956 399 779 82 320 Wait 749 | 1 151 333 3 130 93 6 11 . 21 Move 5244 | 42 491 651 819 1076 764 349 736 81 235 Hop . | . . . . . . . . . . Pick Up 63 | 1 12 13 6 12 9 2 3 . 5 Fast Attach 36 | 7 . 7 3 5 1 4 3 . 6 Attach 24 | . . 4 1 . 4 6 3 . 6 Detach 4 | . . . . . . . 1 1 2 Swap 88 | . 5 18 4 35 15 3 3 . 5 Drop 62 | . 5 16 8 24 9 . . . . Fire 310 | 8 32 94 30 53 41 24 15 . 13 Melee 25 | . . . . 1 7 5 4 . 8 Ram 3 | . . . . . 3 . . . . Kick . | . . . . . . . . . . Crush 13 | . 4 4 4 1 . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire 19 | . . . . . . . . . 19 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 7) 828 | -10/Materials | Identified exit to Materials 932 | -10/Materials | Learned 4 Recycling zone layouts 970 | -10/Materials | Learned location of 2 exits from Mines 996 | -10/Materials | Learned location of 2 exits from Subcaves 1010 | -10/Materials | Identified exit to Mines 1043 | -10/Materials | Discovered exit to Materials (range 14) 1065 | -10/Materials | Identified exit to Subcaves 1065 | -10/Materials | Learned location of 1 exit from Materials 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Utility x2 1142 | -9/Materials | Identified exit to Materials 1257 | -9/Materials | Lost 4 parts (1p1n2w) 1515 | -9/Materials | Discovered exit to Materials (range 16) 1767 | -9/Materials | Core integrity fell below 50% 2151 | -9/Materials | Loaded intel: 18 trap records 2167 | -9/Materials | Discovered exit to Materials (range 15) 2229 | -9/Materials | Learned Materials trap positions 2400 | -9/Materials | Learned Materials trap positions 2457 | -9/Materials | Learned Storage security intel 2526 | -9/Materials | Identified exit to Mines 3150 | -9/Materials | Entered Mines 3151 | -9/Mines | Assembled infested the area 3157 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3244 | -9/Mines | Learned location of Storage (-7) 3456 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3461 | -9/Mines | Found Prototype Device 5079 | -9/Mines | Entered Materials 5079 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5080 | -8/Materials | Loaded intel: 17 trap records 5346 | -8/Materials | Discovered new exit (range 5) 5600 | -8/Materials | Build established: Tank 5926 | -8/Materials | Build established: Gunner 6121 | -8/Materials | Discovered new exit (range 15) 6719 | -8/Materials | Build established: Tank 7133 | -8/Materials | Learned location of Extension (-4) 7199 | -8/Materials | Learned 4 Factory zone layouts 7257 | -8/Materials | Learned location of 3 exits from Factory 7307 | -8/Materials | Learned Storage emergency access door positions 7345 | -8/Materials | Identified exit to Factory 7371 | -8/Materials | Learned location of Lower Caves (-6) 7449 | -8/Materials | Learned location of 1 exit from Lower Caves 7497 | -8/Materials | Learned Storage security intel 7511 | -8/Materials | Entered Factory 7511 | -7/Factory | Evolved 2 slots: Utility x2 7512 | -7/Factory | Identified exit to Factory 7512 | -7/Factory | Identified exit to Storage 7513 | -7/Factory | Identified exit to Lower Caves 8020 | -7/Factory | Build established: Gunner 8415 | -7/Factory | Build established: Tank 9313 | -7/Factory | Entered Lower Caves 9314 | -7/Lower Caves | Identified exit to Lower Caves 9342 | -7/Lower Caves | Learned Factory terminal intel 9473 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 9717 | -7/Lower Caves | Build established: Mutant 9779 | -7/Lower Caves | Core integrity fell below 50% 9819 | -7/Lower Caves | Identified Exp. Sensor Array 10576 | -7/Lower Caves | Entered another Lower Caves area 11527 | -7/Lower Caves | Discovered new exit (range 3) 11788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11857 | -7/Lower Caves | Learned Factory security intel 11863 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 12557 | -7/Lower Caves | Encountered a Warlord checkpoint 12638 | -7/Lower Caves | Learned 4 Factory zone layouts 12942 | -7/Lower Caves | Entered Data Miner 12942 | -7/Data Miner | Discovered new exit (range 6) 12998 | -7/Data Miner | Met Data Miner 13051 | -7/Data Miner | Learned location of Section 7 (-2) 13051 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13090 | -7/Data Miner | Received God Mode back door access code from Data Miner 13147 | -7/Data Miner | Entered Proximity Caves 13221 | -6/Proximity Caves | Escorted by Enhanced Grunt 13222 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13242 | -6/Proximity Caves | Core integrity fell below 20% 13285 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 13285 | -6/Proximity Caves | Spotter reported a threat 13316 | -6/Proximity Caves | System corruption reached 10% 13414 | -6/Proximity Caves | System corruption reached 30% 13420 | -6/Proximity Caves | Found Prototype Device 13420 | -6/Proximity Caves | Identified Exp. Thermal Shield 13639 | -6/Proximity Caves | Spotter reported a threat 13652 | -6/Proximity Caves | Spotted B-75 Beast 13708 | -6/Proximity Caves | Build established: Scavenger-Mutant 13868 | -6/Proximity Caves | Spotter reported a threat 14036 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13970_ G-50 Soldier knocked back. 13972_ Field Laser fries itself beyond repair. 13973_ G-50 Soldier suffers critical hit (Smash). 13973_ Destroyed Hvy. Laser. 13973_ G-50 Soldier system corrupted by crushing effect. 13974_ G-50 Soldier system terminally corrupted. 13974_ Unknown Device fried. 13974_ Unknown Device fries itself beyond repair. 13975_ Acquired 56 matter. 13980_ System corrupted: IFF burst signal emitted. 13981_ Flexi-carbon Leg fries itself beyond repair. 13982_ Carbon-fiber Leg destroyed. 13985_ G-50 Soldier suffers critical hit (Smash). 13985_ G-50 Soldier destroyed. 13990_ Acquired Unknown Engine. 13995_ System corrupted: Energy discharge (-104). 13996_ Unknown Device fries itself beyond repair. 14010_ UTP25QAABWK 7Y4 |M2O%=JTR 14026_ 3 A6KFRCSD<0FQ#QQ1ZJQQ2JUDK DUV=7 14033_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #???###??????????????????????????????????? | | ??????# #?## ##?????????????????????????????????? | | #### ### #?????????????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | ## ##### ##??????????????????????????????????? | | ?# ?????## #???????????????????????????????????? | | ?#???????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# ##???????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #####?######?????????????????????????? | | ???????### ## ### ##????????????????????????? | | ???????# #????????????????????????? | | ???????# ##????????????????????????? | | ???????## ## ###???????????????????????? | | ????????###?##### ####????????????????????? | | ????????????????## #????????????????????? | | ????????????????## #????????????????????? | | ????????????????# #????????????????????? | | ????????? ## % @%##????????????????????? | | ????????# ## ###?????????????????????? | | ?????????? ### h#???????????????????????? | | ??????????# #?# #???????????????????????? | | ??????????# #??# ???????????????????????? | | ??????????## #???# ??????????????????????? | | ???????????## ????## ??????????????????????? | | ????????????# ??????# ## ?????????????????????? | | ????????????????????# #?# ????????????????????? | | ????????????????????# ??? ????????????????????? | | ????????????????????# ??? #???????????????????? | | ????????????????????# ??? #???????????????????? | | ????????????????????# ??? #???????????????????? | | ????????????????????# ???? #???????????????????? | | ???????????????????? ???? ???????????????????? | | ???????????????????? ????? ???????????????????? | | ???????????????????? ???????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Resistance: TH 30 Power Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedExpertBallwheel Manual? 0 Play Time 00:58:52 Cumulative 193.4 hours Start 2024.09.02 @ 21:03:39 End 2024.09.02 @ 21:59:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b87084-f4f7-4205-9495-04faa692a04d