Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.16 @ 23:39:54 Player: jjjdanny Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (5394) 5394 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 12209 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 265 Friendly Fire -90 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (42) Movement Core (550) Ox10 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Shielding Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Core Analyzer Improved Weapon Cycler Maneuvering Thrusters > --- WEAPON ----------- Wave Gun Heavy Phase Cannon > --- INVENTORY -------- Cold Fusion Reactor Power Amplifier Thermal Converter Advanced Heat Sink Improved Cooling System Compact Battery Energy Filter Plasma Rifle Phase Cannon Phase Cannon Heavy Phase Cannon [Rating: 83] Favorites ----------- Power Cold Fusion Reactor Engine F-cell Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Slots Evolved 12 | . . . . . 4 . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . . . . Utility 7 | . . . . . 2 . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 121 | 6 3 . . 2 9 17 19 22 17 . 1 4 16 5 Power 19 | 1 1 . . . 2 1 3 3 2 . . 1 2 3 Engine 8 | 1 1 . . . 1 1 2 1 1 . . . . . Core 6 | . . . . . 1 . 1 . . . . . 1 3 Reactor 5 | . . . . . . . . 2 1 . . 1 1 . Propulsion 39 | 2 . . . . 2 8 8 11 3 . . . 5 . Treads 5 | . . . . . . . . . . . . . 5 . Leg 34 | 2 . . . . 2 8 8 11 3 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 30 | 1 2 . . . 2 2 4 1 8 . 1 3 5 1 Device 21 | . . . . . 1 2 2 1 7 . . 3 5 . Storage 6 | 1 1 . . . 1 . 1 . 1 . . . . 1 Processor 3 | . 1 . . . . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 . . . 2 3 6 4 7 4 . . . 4 1 Energy Gun 20 | . . . . 2 1 5 3 5 3 . . . . 1 Energy Cannon 10 | . . . . . 1 1 1 2 1 . . . 4 . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 4 1 1 1 . . . . . Parts Lost 65 | . . . . . 1 . 4 14 9 . 1 3 17 16 Power 11 | . . . . . . . . 2 2 . . . 2 5 Propulsion 20 | . . . . . . . 3 5 2 . . 2 5 3 Utility 15 | . . . . . . . . . 2 . 1 1 6 5 Weapon 19 | . . . . . 1 . 1 7 3 . . . 4 3 Highest Loss Streak 16 | . . . . . 1 . 2 4 4 . 1 3 10 16 Average Slot Usage (%) 92 | . 86 100 100 100 76 99 99 96 90 94 94 91 79 52 Engine 7 | . 13 14 14 14 6 4 14 5 4 5 5 5 . . Reactor 3 | . . . . . . . . 6 5 5 5 5 9 . Treads 2 | . . . . . . . . . . . . . 13 7 Leg 24 | . 28 28 28 28 21 35 30 36 25 29 29 23 . . Device 12 | . . . . . 9 8 8 12 23 23 17 26 23 11 Storage 13 | . 14 14 14 14 10 18 21 13 11 11 11 10 10 10 Processor 8 | . 2 14 14 14 9 9 7 6 5 5 11 10 10 10 Energy Gun 6 | . . . . 11 9 14 13 6 3 5 5 5 . . Energy Cannon 4 | . . . . . 5 3 . 5 6 5 5 5 9 4 Ballistic Gun 4 | . 28 28 28 16 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 87 | 13 25 25 25 26 33 36 64 70 76 73 71 78 87 64 Greatest Support 119 | 20 20 20 20 20 50 60 72 114 85 85 85 85 119 27 Greatest Overweight (x) 27 | 1 1 1 1 1 1 1 1 1 1 . . 1 27 21 Average Overweight (x) . | . . 1 1 1 . . . . . . . . 2 11 Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 10 10 10 10 10 15 16 16 16 16 16 16 16 Most Carried 16 | 4 4 4 4 6 8 10 16 16 15 10 11 11 14 5 Average Carried 9 | 1 2 4 4 4 5 8 13 14 10 9 9 9 8 2 Final Capacity 16 | 6 10 10 10 10 10 10 16 16 16 16 16 16 16 16 Final Carried 16 | 2 4 4 4 5 6 10 16 16 9 10 11 10 5 . Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Matter Collected 1427 | 190 81 38 . 99 174 119 245 213 70 55 18 . 120 5 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5387 | . 101 38 . 80 288 626 693 1932 180 104 83 73 1086 103 Parts 234 | . 10 7 . 1 17 35 30 71 14 6 1 2 35 5 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . 6 1 . 24 7 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Combat Hostiles Destroyed 107 | . 3 3 . 2 5 13 17 34 3 4 1 1 19 2 Melee 1 | . . . . . . . . . . . . . . 1 Guns 43 | . 3 3 . 2 1 9 11 12 . 1 . 1 . . Cannons 50 | . . . . . 4 4 3 18 . 3 . . 17 1 AOE 4 | . . . . . . . 2 . 2 . . . . . Classes Destroyed 12 | . 3 . . 1 2 2 2 . 2 . . . . . Worker 5 | . . . . . . 1 . 2 2 . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 6 | . 2 . . . 2 . . 2 . . . . . . Swarmer 26 | . 2 3 . . . 3 4 4 . 4 . . 6 . Grunt 36 | . 1 . . 1 2 5 7 15 . . . . 4 1 Brawler 2 | . . . . . . . 1 1 . . . . . . Duelist 5 | . . . . 1 . 1 . 2 . . . . . 1 Sentry 16 | . . . . . 2 4 3 4 . . 1 1 1 . Hunter 13 | . . . . . 1 . . 6 2 . . . 4 . Programmer 4 | . . . . . . . 2 2 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . 1 . Savage 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 8 | . 2 3 . 2 2 8 6 6 2 4 1 1 5 2 Combat Bots Only 6 | . 2 3 . 2 2 6 6 5 2 4 1 1 5 2 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 1 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Damage Taken 9260 | . 135 41 . . 115 524 794 2682 450 272 97 79 1680 2391 Core 1809 | . 27 6 . . 12 93 73 345 86 . . . 139 1028 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 86 . 80 89 59 . . 91 . . . Volleys Fired 378 | . 18 9 . 7 23 45 48 131 19 7 5 5 52 9 Largest 2 | . 2 2 . 2 2 2 2 2 2 2 2 2 2 2 Hottest 188 | . 40 40 . 85 125 130 150 159 188 179 179 179 188 180 Shots Fired 704 | . 36 18 . 10 38 89 75 248 35 14 10 10 104 17 Gun 381 | . 36 18 . 10 21 73 58 124 14 7 5 5 9 1 Cannon 323 | . . . . . 17 16 17 124 21 7 5 5 95 16 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 66 | . 36 18 . 7 5 . . . . . . . . . Thermal 638 | . . . . 3 33 89 75 248 35 14 10 10 104 17 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 10 5 . 22 8 20 19 35 26 5 5 6 20 12 Robot Miss Streak 4 | . 2 2 . 1 3 1 4 2 2 3 1 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . . . . . Shots Hit Robots 570 | . 24 11 . 9 28 73 65 209 30 8 8 8 82 15 Core Hits 288 | . 8 3 . 10 18 29 52 103 10 4 2 4 40 5 Critical Hits 14 | . . . . . . . 3 6 1 . . . 2 2 Critical Kills 5 | . . . . . . . 1 2 . . . . 2 . Critical Parts Destroyed 9 | . . . . . . . 2 4 1 . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13393 | . 313 73 . 143 448 1347 1473 4557 1143 256 218 197 2720 505 Guns 5423 | . 309 73 . 143 127 1023 836 2094 274 117 118 95 192 22 Cannons 7234 | . . . . . 321 324 353 2463 422 139 100 102 2528 482 Explosions 731 | . . . . . . . 284 . 447 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 5 | . 4 . . . . . . . . . . . . 1 Kinetic 486 | . 309 73 . 70 34 . . . . . . . . . Thermal 12902 | . . . . 73 414 1347 1473 4557 1143 256 218 197 2720 504 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . . 2 4 4 4 4 . . 3 Average Corruption 2 | . 1 1 1 1 . . 1 4 4 4 4 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 59 | . . 2 3 3 . . 7 36 1 5 2 . . . Message Errors 21 | . . . 3 2 . . 3 9 . 3 1 . . . Matter Fused 7 | . . . . . . . . 5 . 1 1 . . . Heat Flow Errors 4 | . . . . . . . . 3 . 1 . . . . Energy Discharges 5 | . . . . 1 . . . 3 1 . . . . . Parts Rejected 2 | . . . . . . . . 2 . . . . . . Data Loss (minor) 5 | . . . . . . . 2 3 . . . . . . Targeting Errors 14 | . . 2 . . . . 1 11 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 249 | . . . . . 1 . 13 38 110 . . . 74 13 Projectiles 129 | . . . . . 1 . . 38 3 . . . 74 13 Explosions 120 | . . . . . . . 13 . 107 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . 40 . 147 . . . . . Shots 4 | . . . . . . . 1 . 3 . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 5 | . 1 . . . . . . . . . . . . 4 Kicked 1 | . 1 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 414 | . . . . 72 36 306 350 233 66 414 293 . 103 8 Average Temperature 85 | . . . . 38 15 76 118 81 28 207 139 . 38 6 Received Heat Transfer 2310 | . 18 . . . 36 270 255 873 48 9 27 9 192 573 Effects 4 | . . . . . . . 4 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 1 4 1 . 1 . 2 . Combat Hostiles 9 | . . . . . . . 1 4 1 . 1 . 2 . Parts Melted 51 | . . . . . 3 6 3 20 3 2 1 3 9 1 Heat Transferred 18467 | . . . . 90 697 2812 1863 7413 1305 333 296 259 2915 484 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Peak Influence 663 | . 101 103 . 50 190 663 366 501 242 . . 112 . . Initial 258 | . . 33 . . . 68 258 69 141 . . 93 . . Average 182 | . 47 91 . 9 102 354 196 223 169 . . 93 . . Maximum Alert Level 2 | . . . . . . 2 1 2 1 . . . . . Low Security (%) 64 | 100 100 100 . 100 100 25 52 47 85 . . 100 . . Level 1 27 | . . . . . . 35 47 39 14 . . . . . Level 2 8 | . . . . . . 39 . 12 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 2 3 3 3 . . . . . 1 Investigation 3 | . 1 . . . . . 1 1 . . . . . . Extermination 3 | . . . . . . . 2 1 . . . . . . Reinforcement 5 | . . . . . 2 2 . 1 . . . . . . Assault 2 | . . . . . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Distress Signals 5 | . . . . . 2 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 7 3 . 2 9 35 28 48 7 11 1 1 19 15 Peak Tracking Total 11 | . 4 3 . 2 5 6 6 4 2 7 1 1 5 11 Tactical Retreats 8 | . . . . . . 1 2 5 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Traps Triggered 12 | . 1 . . . . 4 1 3 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Machines Disabled 16 | . . . . . . 3 3 2 8 . . . . . Max in Single Turn 4 | . . . . . . . 3 1 4 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Machines Accessed 6 | . 2 . . . . 1 1 1 . 1 . . . . Terminals 2 | . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 13 | . 7 . . . . 1 3 1 . 1 . . . . Successful 8 | . 2 . . . . 1 3 1 . 1 . . . . Failed 5 | . 5 . . . . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 4 | . 3 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . 4 . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 2 | . . . . . . 1 . . . 1 . . . . Open Door 2 | . . . . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . 3 . . . . . . . Scan Component 3 | . 1 . . . . . 2 . . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . 1 1 . . . . . . . Full Trace Events 3 | . 2 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . Time 70 | . 26 . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . . . Highest-Rated Group 99 | . . . . . . 99 94 . . . . . . . Highest-Rated Ally 99 | . . . . . . 99 94 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . . . . . . . Total Damage 1405 | . . . . . . 1405 . . . . . . . . Kills 15 | . . . . . . 15 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Turns Passed 7382 | 55 368 122 476 405 221 589 1209 1250 617 308 161 65 1471 65 Spaces Moved 3844 | 36 216 64 318 256 100 312 640 627 367 243 119 39 505 2 Core 42 | 5 . . . . . . . . . . . . 36 1 Treads 470 | . . . . . . . . . . . . . 469 1 Legs 3332 | 31 216 64 318 256 100 312 640 627 367 243 119 39 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 120 120 120 120 120 120 162 210 Average Speed 150 | 115 122 150 150 150 142 120 147 120 136 120 120 123 256 655 Slowest Speed 1400 | 120 150 150 150 150 150 150 152 150 150 120 120 150 1400 1100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 34 16 78 58 12 55 18 29 10 37 16 1 76 6 Regions Visited 14 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . 1 . . . . . . 2 . 4 . Spaces Dug 28 | . . . . . . . . . 28 . . . . . Terrain Destroyed 132 | . . . . . 1 1 35 2 67 3 2 2 17 2 Melee . | . . . . . . . . . . . . . . . Projectile 33 | . . . . . 1 1 . 2 3 3 2 2 17 2 AOE 99 | . . . . . . . 35 . 64 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Fac Upp Upp Total 4773 | 49 284 72 317 267 139 447 833 879 453 250 131 49 583 20 Wait 243 | . 39 . . . . 18 90 58 35 . 3 . . . Move 3830 | 35 215 63 317 255 99 311 639 626 366 242 118 38 504 2 Hop . | . . . . . . . . . . . . . . . Pick Up 135 | 8 6 . . 2 7 32 23 30 11 1 2 2 11 . Fast Attach . | . . . . . . . . . . . . . . . Attach 81 | 6 2 . . . 5 5 7 18 13 . 1 3 16 5 Detach . | . . . . . . . . . . . . . . . Swap 40 | . 1 . . 2 4 12 12 4 4 . . 1 . . Drop 53 | . 2 . . 1 1 23 9 12 5 . . . . . Fire 378 | . 18 9 . 7 23 45 48 131 19 7 5 5 52 9 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 3 Kick 1 | . 1 . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis 5 | . . . . . . . 5 . . . . . . . Rewire 3 | . . . . . . 1 . . . . 2 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Repaired Ion Engine 308 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 7) 424 | -10/Materials | Entered Mines 537 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 538 | -10/Mines | Discovered new exit (range 5) 546 | -10/Mines | Entered Exiles 566 | -10/Exiles | Discovered new exit (range 16) 600 | -10/Exiles | Met 8R-AWN 624 | -10/Exiles | Met EX-HEX 711 | -10/Exiles | Met EX-DEC 741 | -10/Exiles | Visited The Gauntlet 1007 | -10/Exiles | Discovered new exit (range 10) 1022 | -10/Exiles | Entered Mines 1405 | -9/Mines | Discovered new exit (range 16) 1427 | -9/Mines | Entered Materials 1427 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1608 | -8/Materials | Discovered new exit (range 18) 1648 | -8/Materials | Entered Storage 1830 | -8/Storage | Met 01-MTF 1899 | -8/Storage | Build established: Scavenger-Mutant 2048 | -8/Storage | First assault squad dispatched 2183 | -8/Storage | Discovered new exit (range 17) 2237 | -8/Storage | Entered Factory 2237 | -7/Factory | Accompanied by 1 ally (01-MTF) 2237 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2242 | -7/Factory | 01-MTF left 2611 | -7/Factory | Repaired Hvy. Laser 3407 | -7/Factory | Discovered new exit (range 22) 3446 | -7/Factory | Entered another Factory area 3446 | -6/Factory | Evolved 2 slots: Propulsion x2 3681 | -6/Factory | Build established: Mutant 4106 | -6/Factory | Lost 4 parts (1p3w) 4483 | -6/Factory | Build established: Scavenger-Mutant 4661 | -6/Factory | Discovered new exit (range 12) 4696 | -6/Factory | Entered another Factory area 4696 | -5/Factory | Evolved 2 slots: Utility x2 4709 | -5/Factory | Spotted B-75 Beast 4758 | -5/Factory | Destroyed B-75 Beast 4787 | -5/Factory | Lost 3 parts (1p1n1w) 5128 | -5/Factory | Lost 4 parts (1n2u1w) 5235 | -5/Factory | Discovered new exit (range 21) 5313 | -5/Factory | Entered Upper Caves 5338 | -5/Upper Caves | Learned Factory terminal intel 5610 | -5/Upper Caves | Discovered new exit (range 10) 5616 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5621 | -5/Upper Caves | Entered another Upper Caves area 5623 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5676 | -5/Upper Caves | Learned Factory garrison access intel 5679 | -5/Upper Caves | Identified exit to Factory 5782 | -5/Upper Caves | Entered Factory 5782 | -4/Factory | Evolved 2 slots: Utility x2 5783 | -4/Factory | Loaded intel: 20 terminal locations 5784 | -4/Factory | Loaded intel: 4 garrison access locations 5828 | -4/Factory | Discovered new exit (range 5) 5847 | -4/Factory | Entered Upper Caves 5901 | -4/Upper Caves | Lost 10 parts (1p5n2u2w) 6159 | -4/Upper Caves | Build established: Mutant 6425 | -4/Upper Caves | Ambushed by wild Derelicts 6776 | -4/Upper Caves | Build established: Scavenger-Mutant 7107 | -4/Upper Caves | Lost 5 parts (1p1n1u2w) 7155 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7211 | -4/Upper Caves | Lost 3 parts (1n2u) 7295 | -4/Upper Caves | Discovered new exit (range 6) 7318 | -4/Upper Caves | Entered another Upper Caves area 7320 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7366 | -4/Upper Caves | Core integrity fell below 50% 7378 | -4/Upper Caves | Core integrity fell below 20% 7383 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Adv. Heat Sink destroyed. G-73 Enforcer misfires. Slammed into B-60 Warrior. Power Sword fries itself beyond repair. Adv. Melee Analysis Suite fries itself beyond repair. P-70 Sage resets G-73 Enforcer, system corruption cleaned. S-27 Virus destroyed. P-70 Sage resets G-73 Enforcer, system corruption cleaned. Acquired 5 matter. VTOL Module fries itself beyond repair. Slammed into B-60 Warrior. Com. Battery destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Fission Core destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates B-60 Warrior. Slammed into B-60 Warrior. B-60 Warrior destroyed. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????##???????##### ##?????????????????? | | ??????????????# #???### #?????????????????? | | ??????????????? ??#; #?????????????????? | | ??????????????# ##;;## ### #?????????????? | | ???????????????#; @ #?????????????? | | ???????????????# =%* #?????????????? | | ???????????????## ##????????????? | | ????????????????### %% #???????? | | ??????????????????### ggg ##???????? | | ????????????????????#; % g m ###????????? | | ????????????????????#; g Y %p% #?????? | | ????????????????????### p;#### ???? | | ??????????????????????# % # "????????? | | ?????????????????????? ## ; + "#???????? | | ?????????????????????? #?# #### "#???????? | | ????????????????????? ## #??# #?????"????????? | | ????????????????????? ?## #??? #??????????????? | | ????????????????????## ??? #????#??????????????? | | ?????????????????????##??? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 38 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Heat Shielding 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Weapon Cycling 20 Evasion (%) 45 Core Analysis 8 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualChromaticEngine Manual? 0 Play Time 01:16:48 Cumulative 15.8 hours Start 2020.09.16 @ 12:30:30 End 2020.09.16 @ 23:39:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d9c1526-c2c8-412f-8363-f8287c1164f1