Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 16:20:27 Player: pickelover66 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3551) 3551 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 6891 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 94/100 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Arc Projector Particle Gun High-powered Shotgun Enhanced Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink High-capacity Battery Advanced Targeting Computer Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Particle Gun Heavy Particle Gun Heavy Assault Rifle Improved Light Cannon [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon 1 | . . . . 1 . Parts Attached 88 | 6 10 14 3 43 12 Power 10 | 1 1 3 . 4 1 Engine 8 | 1 1 3 . 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 20 | 2 3 4 . 8 3 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 18 | . 3 4 . 8 3 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 4 2 1 15 4 Device 7 | . . . . 7 . Storage 6 | 1 2 . . 2 1 Processor 7 | . 1 . . 4 2 Hackware . | . . . . . . Protection 7 | . 1 2 1 2 1 Artifact . | . . . . . . Weapon 31 | 2 2 5 2 16 4 Energy Gun 11 | 1 1 2 1 5 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 2 . 5 . Ballistic Cannon 6 | . . . 1 3 2 Launcher 3 | . . 1 . 2 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . 3 . Parts Lost 43 | . . 5 1 18 19 Power 3 | . . 1 . 1 1 Propulsion 11 | . . 1 . 6 4 Utility 15 | . . 1 1 9 4 Weapon 14 | . . 2 . 2 10 Highest Loss Streak 17 | . . 2 1 6 17 To Critical Strikes . | . . . . . . Average Backups 12 | 3 9 12 14 13 12 Power 1 | . 1 1 1 1 2 Propulsion 1 | 1 2 . 1 1 . Utility 3 | . 3 5 5 4 . Weapon 5 | . 1 4 6 6 9 Tool/Special . | . . . . . . Unused Backups 28 | . 8 4 3 10 3 Power 3 | . 1 1 . . 1 Propulsion 8 | . 2 . . 5 1 Utility 7 | . 3 1 2 1 . Weapon 9 | . 1 2 1 4 1 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 97 | . 98 99 100 96 94 Engine 8 | . 14 11 11 6 6 Wheel 27 | . 26 32 33 24 21 Device 4 | . . . . 8 7 Storage 10 | . 14 11 11 9 7 Processor 12 | . 10 11 11 9 22 Protection 7 | . 1 10 11 8 4 Energy Gun 8 | . 14 10 8 7 . Ballistic Gun 8 | . 14 11 10 6 2 Ballistic Cannon 6 | . . . 2 10 12 Launcher 1 | . . . . 1 3 Peak Build Rating 37 | 6 11 18 20 37 37 Average Rating 21 | 4 8 14 17 27 33 On Entrance 12 | . 6 10 18 17 26 Naked Turns . | . . . . . . Heaviest Build 51 | 14 30 37 36 51 50 Greatest Support 48 | 20 32 48 48 48 42 Greatest Overweight (x) 9 | 1 . 1 . 4 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 Average Carried 12 | 3 9 12 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 11 15 15 14 6 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 18% | Gunner 15% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3188 | 210 449 455 136 1515 423 Remotely 714 | . . . . 291 423 Salvage Created 4092 | . 328 956 206 2006 596 Parts 223 | . 28 52 17 91 35 Haulers Intercepted 9 | . 1 2 . 5 1 Recyclers Shooed 3 | . . . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 79 | . 5 20 6 36 12 Melee 1 | . . . . 1 . Guns 45 | . 5 17 4 17 2 Cannons 13 | . . . . 10 3 AOE 19 | . . 3 2 7 7 Classes Destroyed 17 | . 4 4 2 5 2 Worker 8 | . . 1 . 4 3 Builder 2 | . . . . 2 . Tunneler 3 | . . . 1 1 1 Hauler 9 | . 1 2 . 5 1 Recycler 8 | . 1 3 1 1 2 Operator 1 | . . 1 . . . Watcher 11 | . 3 2 . 4 2 Swarmer 12 | . . 8 4 . . Cutter 2 | . . . . 2 . Grunt 45 | . 5 9 1 23 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 8 | . . 3 . 5 . Specialist 4 | . . . . 4 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Assembled 3 | . . . . . 3 Best Kill Streak 8 | . 3 6 8 5 3 Combat Bots Only 6 | . 2 5 6 4 3 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . 1 1 1 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 446 | . 25 84 22 169 146 Missed 128 | . 7 19 8 41 53 Hits 318 | . 18 65 14 128 93 Melee 15 | . . . . 1 14 Projectile 303 | . 18 65 14 127 79 AOE 14 | . . . . 2 12 Critical Strikes 8 | . . 2 . 5 1 Damage Taken 5835 | . 254 809 116 2540 2116 Core 1380 | . 71 118 8 447 736 Absorbed by Shields 130 | . . . . 130 . Redirected to Shielding 53 | . 3 . . 50 . Ignored by Resistances 6 | . . . . . 6 Regen/Repaired (Parts) 113 | . . . . 113 . Core Remaining (%) 64 | 100 71 . 68 18 . Volleys Fired 273 | . 27 87 15 111 33 Largest 3 | . 2 2 2 3 3 Hottest 144 | . 88 86 79 144 124 Shots Fired 633 | . 50 174 28 308 73 Gun 438 | . 50 172 25 173 18 Cannon 173 | . . . . 125 48 Launcher 21 | . . 2 3 10 6 Special 1 | . . . . . 1 Kinetic 371 | . 23 87 15 188 58 Thermal 159 | . 7 80 4 68 . Explosive 21 | . . 2 3 10 6 Electromagnetic 81 | . 20 5 6 42 8 Robot Hit Streak 18 | . 12 13 9 18 8 Robot Miss Streak 10 | . 10 6 7 6 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 409 | . 32 119 17 191 50 Core Hits 222 | . 19 68 9 93 33 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 14 | . . 4 . 8 2 Burn 7 | . . 1 . 6 . Destroy 3 | . . 3 . . . Blast 4 | . . . . 2 2 Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9456 | . 500 1817 424 5019 1696 Guns 5153 | . 500 1663 237 2446 307 Cannons 2176 | . . . . 1538 638 Explosions 2092 | . . 154 187 1000 751 Melee 35 | . . . . 35 . Ramming . | . . . . . . Kinetic 4181 | . 186 753 180 2255 807 Thermal 2843 | . 90 992 55 1466 240 Explosive 1206 | . . 23 147 525 511 Electromagnetic 1191 | . 224 49 42 738 138 Impact . | . . . . . . Slashing 35 | . . . . 35 . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 11 1 Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 5 | . . . . 4 1 Parts Fused 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 373 | . . 2 . 106 265 Projectiles 30 | . . . . 20 10 Explosions 343 | . . 2 . 86 255 Melee . | . . . . . . Knockbacks 43 | . . . . 33 10 Impact . | . . . . . . Kinetic 38 | . . . . 29 9 Secondary 5 | . . . . 4 1 Self-Inflicted Damage 816 | . . 61 . 233 522 Shots 16 | . . 3 . 7 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 599 | . 273 346 36 599 192 Average Temperature 113 | . 83 72 12 158 54 Received Heat Transfer 1648 | . 132 357 . 827 332 Effects 29 | . . . . 29 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 15 | . . . . 15 . Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . 2 . Damage (major) 5 | . . . . 5 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 4902 | . 110 1822 37 2683 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 2 1 7 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 52 | 100 100 60 81 36 19 Level 1 39 | . . 39 18 41 80 Level 2 7 | . . . . 21 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 655 | . 74 253 235 655 377 Initial 298 | . . 18 75 15 298 Average 195 | . 26 169 137 270 246 Influence Increases 3006 | . 234 668 190 1391 523 Destroy 0b10 Robot/C 1520 | . 100 400 120 720 180 Destroy 0b10 Robot/NC 210 | . 25 45 10 85 45 Destroy Leader 360 | . 38 98 20 168 36 Allied During Kill 1 | . . . . . 1 Successful Hack 61 | . 11 16 . 30 4 Disable Machine 330 | . . 30 15 150 135 Destroy Structure 239 | . . 19 25 103 92 Lose Combat Pursuer 285 | . 60 60 . 135 30 Influence Decreases 2745 | . 188 519 344 775 919 Entered New Map 533 | . . 28 120 26 359 Time Decay 1762 | . 188 441 214 569 350 Lost Part 430 | . . 50 10 180 190 Lost Ally 20 | . . . . . 20 Squads Dispatched 21 | . 2 2 . 11 6 Investigation 3 | . . . . 2 1 Extermination 1 | . . . . . 1 Reinforcement 16 | . 2 2 . 8 4 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . 1 . 3 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . . 3 . 4 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 13 36 6 63 37 Peak Tracking Total 10 | . 3 5 4 6 10 Tactical Retreats 13 | . 2 3 . 6 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 22 | . . 2 1 10 9 Max in Single Turn 4 | . . 1 1 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 21 | . 5 4 . 8 4 Terminals 13 | . 4 3 . 5 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . 1 . Recycling Units 3 | . 1 . . 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 70 | . 15 14 . 33 8 Successful 45 | . 8 5 . 26 6 Failed 25 | . 7 9 . 7 2 Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . 11 11 . 13 1 Fabricators 3 | . . . . . 3 Repair Stations 6 | . . 3 . 3 . Recycling Units 9 | . 4 . . 4 1 Scanalyzers 16 | . . . . 13 3 Garrison Access . | . . . . . . Terminal Hacks 18 | . 5 4 . 8 1 Record 2 | . 1 . . 1 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . . 1 . Maintenance Status 2 | . . 1 . 1 . Transport Status 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 3 | . . 1 . 2 . Scan Component 2 | . . 1 . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 8 | . 3 . . 4 1 Recycle Component 1 | . . . . 1 . Process 2 | . . . . 1 1 Report Inventory 2 | . 1 . . 1 . Retrieve Matter 3 | . 2 . . 1 . Scanalyzer 13 | . . . . 12 1 Insert Component 7 | . . . . 6 1 Analyze 6 | . . . . 6 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 4 . 7 2 Full Trace Events 8 | . 3 1 . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 135 | . . . . . 135 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled 1 | . . . . 1 . Recycled Matter 48 | . . . . 48 . Retrieved Matter 48 | . . . . 48 . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . . 6 1 Part Schematics Acquired 6 | . . . . 6 . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 21 | . . . . . 21 Highest-Rated Ally 21 | . . . . . 21 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 165 | . . . . . 165 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3843 | . 428 1239 455 999 722 Optics 3186 | . 428 1239 455 342 722 Sensors 452 | . . . . 452 . Terrain 268 | . . . . 268 . Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4889 | 71 573 1239 455 1756 795 Spaces Moved 3046 | 50 419 624 387 1011 555 Core 8 | 5 . . . . 3 Treads . | . . . . . . Legs 74 | 45 29 . . . . Wheels 2964 | . 390 624 387 1011 552 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 95 95 Average Speed 101 | 114 101 100 100 99 104 Slowest Speed 500 | 120 120 115 100 140 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 44 | 4 51 40 85 67 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 271 | . . 15 26 129 101 Melee . | . . . . . . Projectile 21 | . . . . 19 2 AOE 250 | . . 15 26 110 99 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4292 | 61 520 1064 425 1513 709 Wait 672 | . 28 311 10 249 74 Move 3041 | 49 418 623 386 1010 555 Hop . | . . . . . . Pick Up 81 | 6 18 16 4 33 4 Fast Attach 28 | 6 1 . . 17 4 Attach 34 | . 2 7 1 15 9 Detach 8 | . 1 . . 6 1 Swap 81 | . 10 12 6 41 12 Drop 64 | . 15 8 3 30 8 Fire 273 | . 27 87 15 111 33 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . . . 9 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 6) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -9/Materials | Build established: Scavenger-Mutant 1849 | -9/Materials | Discovered new exit (range 6) 1884 | -9/Materials | Entered Mines 1942 | -9/Mines | Discovered new exit (range 18) 2227 | -9/Mines | Discovered new exit (range 6) 2236 | -9/Mines | Learned location of Storage (-7) 2251 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2339 | -9/Mines | Entered Materials 2339 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2947 | -8/Materials | Repaired Imp. Light Cannon 3181 | -8/Materials | Lost 6 parts (3n3u) 3282 | -8/Materials | Lost 3 parts (1n1u1w) 3564 | -8/Materials | Crushed by falling debris 3564 | -8/Materials | Core integrity fell below 50% 3595 | -8/Materials | Lost 3 parts (1p2u) 3618 | -8/Materials | Identified exit to Factory 3939 | -8/Materials | First assault squad dispatched 4044 | -8/Materials | Core integrity fell below 20% 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Evolved 2 slots: Utility x2 4096 | -7/Factory | Identified exit to Storage 4117 | -7/Factory | Identified exit to DSF 4232 | -7/Factory | Discovered new exit (range 19) 4299 | -7/Factory | Build established: Scavenger-Gunner 4373 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 4428 | -7/Factory | Fabricated Com. Wheel (x2) 4720 | -7/Factory | Build established: Gunner 4817 | -7/Factory | Assembled infested ambush trap array 4854 | -7/Factory | Core integrity fell below 50% 4887 | -7/Factory | Core integrity fell below 20% 4890 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04864_ Knocked back. 04876_ Acquired Gauss Cannon. 04878_ as-88741 knocked back. 04878_ C-30 ARC bursts open, deploying its payload. 04878_ D-53 Grenadier unfolds itself. 04878_ as-73715 destroyed. 04878_ as-93962 destroyed. 04878_ as-72607 destroyed. 04879_ Wheel destroyed. 04879_ as-88741 destroyed. 04879_ Med. Matter Pod destroyed. 04882_ as-51193 destroyed. 04884_ Remote Datajack destroyed. 04885_ Gauss Cannon destroyed. 04886_ as-05709 destroyed. 04887_ The unstable cave ceiling collapses. 04887_ Acquired Gauss Cannon. 04887_ Gauss Cannon destroyed. 04889_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#+#????????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????? ??####??##?????????????????? | | ?????????????????? ?#! #???????????????### | | ??????????????????""" ?# """ #??????????????? | | ??????????????????""" ?# """ #??????????????? | | ???????????????????"" # """ #???##?????????? | | ???????????????????? # ###T #?????????? | | ????????????????????? # g # ???????????? | | ?????????????????????## +%???????????? | | ????????????????????## gdd#? ?????????? | | ????????????????????# ## ????????? | | ?????????????????????# @ # ????????##/##### | | ?????????????????????# # #???????? ?????# | | ?????????????????????# # #???????#??????# | | ?????????????????????## # #########??????# | | ??????????????????????## ## # #??????# | | ??????????????????######### #### # ######## | | ??????????????????# # ### # | | ??????????????????# + " # | | ??????????????????# #a ### # = | | ??????????????????#########" ;; " " !!! ###### | | ?????????????????????????##" ; " !! #????? | | ??????????????????########" !! * #????? | | ??????????????????# T % #!%= !%= #????? | | ??????????????????# * = #????? | | ??????????????????# !%= #????? | | ??????????????????# == #????? | | ??????????????????# % *%* #????? | | ??????????????????# = !%= #????? | | ??????????????????# #????? | | ??????????????????# # % #????? | | ??????????????????# % # ! #????? | | ??????????????????#########+# # ???? | | ?????????????????????????? = " # ???? | | ????????????????????????? !! =# # #??? | | ???????????????????????? !! %### ######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 379 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Prc. Grenade Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory | Preloaded Com. Wheel | x2 | -7/Factory Repaired ---------- Imp. Light Cannon | 16% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed ImprinterSensorDrive Manual? 0 Play Time 01:55:44 Cumulative 21.0 hours Start 2025.06.10 @ 13:29:11 End 2025.06.10 @ 16:20:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad093e5-a93e-4cdd-b0fe-278a52dafbec