Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 05:42:08

Player: Ms Vella

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (3264)     3264
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (721)                721
              TOTAL SCORE: 8095

 Bonus
-------
High Alert Combat Kills    43
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             0/700
Matter                     268/300
Energy                     254/265
System Corruption          9%
Temperature                Warning (329)
Movement                   Rolling (150) Ox4
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
        Armored Wheel
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
          Large Storage Unit
         Medium Battery (150)
         Medium Battery (150)
          Large Matter Pod (150)
          Large Matter Pod (150)
      Makeshift Terrain Scanner
                Relay Coupler [Sentry] (29)
       Improved Trap Extractor (0/6)
                Recalibrator
                PSU Rigger
                Lightning Gun
                Lightning Gun
         Cooled Pulse Rifle
                Remote Datajack
                Power Maul
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Machine Analyzer
       Improved Signal Interpreter
                Armor Integrity Analyzer
                Particle Charger
                PSU Rigger
>               --- WEAPON -----------
                Lightning Gun
         Cooled Pulse Rifle
>               --- INVENTORY --------
       Improved Cooling System
          Large Storage Unit
         Medium Battery
         Medium Battery
          Large Matter Pod
          Large Matter Pod
       Improved Sensor Array
      Makeshift Terrain Scanner
                Targeting Computer
                Relay Coupler [Sentry]
       Improved Trap Extractor
                Recalibrator
                Lightning Gun
                Lightning Gun
                Particle Gun
          Heavy Assault Rifle
                Flak Gun
                Flak Gun
                Power Maul
                Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   PSU Rigger
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Lightning Gun
  Ballistic Gun            Flak Gun
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             106  | .   12  10  4   1   13  23  31  12  
  Power                    12   | .   2   .   1   1   4   1   2   1   
    Engine                 9    | .   2   .   1   1   3   .   1   1   
    Core                   3    | .   .   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   3   4   2   .   1   8   7   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   3   4   2   .   1   8   4   .   
    Wheel                  4    | .   .   .   .   .   .   .   3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   
  Utility                  32   | .   5   4   .   .   6   6   11  .   
    Device                 14   | .   .   1   .   .   2   4   7   .   
    Storage                5    | .   3   .   .   .   1   .   1   .   
    Processor              4    | .   .   .   .   .   1   1   2   .   
    Hackware               2    | .   .   .   .   .   1   .   1   .   
    Protection             7    | .   2   3   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   2   2   1   .   2   8   11  7   
    Energy Gun             6    | .   .   .   .   .   1   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   .   .   1   .   1   4   7   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   
    Impact Weapon          6    | .   .   1   .   .   .   1   .   4   
    Slashing Weapon        3    | .   2   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   
Parts Lost                 35   | .   1   .   .   1   1   7   15  10  
  Power                    4    | .   .   .   .   1   .   1   1   1   
  Propulsion               13   | .   .   .   .   .   .   4   5   4   
  Utility                  13   | .   1   .   .   .   1   2   7   2   
  Weapon                   5    | .   .   .   .   .   .   .   2   3   
  Highest Loss Streak      11   | .   1   .   .   1   1   2   11  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  99  100 100 95  96  89  47  
  Engine                   8    | .   14  14  14  14  7   .   2   .   
  Core                     2    | .   .   .   .   .   1   8   3   4   
  Leg                      24   | .   28  28  28  28  27  25  19  3   
  Device                   6    | .   .   .   .   .   8   14  18  4   
  Storage                  12   | .   14  14  14  14  9   9   11  12  
  Processor                4    | .   .   .   .   .   1   13  12  1   
  Hackware                 2    | .   .   .   .   .   9   6   1   .   
  Protection               8    | .   13  13  14  14  13  .   .   .   
  Energy Gun               1    | .   .   .   .   .   5   2   5   .   
  Ballistic Gun            8    | .   8   .   12  14  8   15  8   10  
  Impact Weapon            3    | .   .   1   14  14  3   .   .   1   
  Slashing Weapon          7    | .   19  26  1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 11  32  33  34  34  61  60  64  62  
  Greatest Support         44   | 20  20  20  20  20  30  35  44  30  
  Greatest Overweight (x)  19   | .   1   1   1   1   2   5   16  19  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   5   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  
  Average Capacity         17   | 8   14  15  15  15  18  20  20  20  
  Most Carried             20   | 6   15  15  15  15  18  20  20  20  
  Average Carried          15   | 4   12  14  14  14  12  19  18  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  
  Final Carried            19   | 2   15  15  15  14  17  19  18  18  

 Class Distribution 
--------------------
 55% | Mutant
 24% | Scavenger-Mutant
 15% | Hacker-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Matter Collected           2947 | 200 251 133 169 19  134 630 644 767 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3497 | .   524 377 321 54  273 550 846 552 
  Parts                    161  | .   29  16  10  1   15  27  44  19  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Combat Hostiles Destroyed  74   | .   8   6   .   1   5   18  20  16  
  Melee                    10   | .   3   6   .   .   .   .   .   1   
  Guns                     61   | .   5   .   .   .   5   18  20  13  
Classes Destroyed          15   | .   4   2   .   1   2   3   3   .   
  Worker                   4    | .   .   .   .   .   .   .   4   .   
  Builder                  4    | .   3   .   .   .   .   .   1   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  15   | .   .   .   .   .   .   3   3   9   
  Cutter                   5    | .   .   .   .   .   .   2   .   3   
  Grunt                    39   | .   8   4   1   .   3   8   11  4   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   2   .   .   1   3   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   1   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   
Best Kill Streak           8    | .   3   3   .   1   3   5   6   8   
  Combat Bots Only         8    | .   3   2   .   1   3   5   4   8   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  
Damage Taken               4872 | .    397  354  .    141  469  817  1705 989  
  Core                     1001 | .    73   73   .    44   .    107  493  211  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    33   .    .    .    63   .    .    .    
Core Remaining (%)         68   | 100  .    .    .    24   .    80   .    .    
Volleys Fired              226  | .    16   .    27   4    20   45   80   34   
  Largest                  2    | .    2    .    1    1    2    2    2    2    
  Hottest                  115  | .    40   .    23   23   88   110  115  88   
Shots Fired                384  | .    32   .    27   4    40   87   126  68   
  Gun                      374  | .    32   .    27   4    40   87   116  68   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  10   | .    .    .    .    .    .    .    10   .    
  Kinetic                  308  | .    32   .    27   4    20   76   86   63   
  Thermal                  55   | .    .    .    .    .    20   3    27   5    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    8    3    .    
  Robot Hit Streak         55   | .    10   .    23   3    9    13   19   55   
  Robot Miss Streak        9    | .    1    .    1    1    2    9    6    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    2    .    .    .    2    2    5    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    1    1    
Shots Hit Robots           383  | .    43   20   34   5    28   73   113  67   
  Core Hits                361  | .    21   9    5    .    11   89   135  91   
  Critical Kills           2    | .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    .    .    1    1    .    .    .    3    
  Critical Strikes         11   | .    1    .    1    1    1    1    2    4    
    Burn                   3    | .    .    .    .    .    1    .    2    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    1    1    .    1    .    4    
Melee Attacks              95   | .    30   22   26   2    .    9    .    6    
  Impact                   43   | .    .    .    26   2    .    9    .    6    
  Slashing                 52   | .    30   22   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    5    3    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    3    3    .    .    .    .    .    .    
Damage Inflicted           8045 | .    766  527  1121 122  437  1378 2396 1298 
  Guns                     5642 | .    256  .    394  43   437  1189 2324 999  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               72   | .    .    .    .    .    .    .    72   .    
  Melee                    2327 | .    510  527  727  75   .    189  .    299  
  Ramming                  4    | .    .    .    .    4    .    .    .    .    
  Kinetic                  4716 | .    256  .    394  43   214  1189 1668 952  
  Thermal                  887  | .    .    .    .    .    223  .    617  47   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          111  | .    .    .    .    .    .    .    111  .    
  Impact                   1290 | .    .    .    727  75   .    189  .    299  
  Slashing                 1037 | .    510  527  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    6    9    
  Average Corruption       5    | .    .    .    .    .    .    .    4    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    .    .    25   14   
    Message Errors         9    | .    .    .    .    .    .    .    3    6    
    Matter Fused           10   | .    .    .    .    .    .    .    7    3    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    5    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    3    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    
    Misfires               3    | .    .    .    .    .    .    .    2    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
Overload Shots             8    | .    .    .    .    .    .    .    8    .    
Overflow Damage            404  | .    19   14   120  24   .    .    .    227  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    404  | .    19   14   120  24   .    .    .    227  
Knockbacks                 3    | .    .    .    1    1    .    .    .    1    
  Impact                   3    | .    .    .    1    1    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    .    .    
  Kicked                   2    | .    .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        471  | .    53   11   .    .    471  108  250  320  
  Average Temperature      90   | .    20   11   .    .    179  22   62   156  
  Received Heat Transfer   1986 | .    312  213  .    60   261  360  609  171  
  Effects                  2    | .    .    .    .    .    2    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    2    2    .    .    .    3    
  Impact Corruptions       11   | .    .    .    5    1    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    1    .    3    .    
  Heat Transferred         1669 | .    .    .    .    .    592  .    966  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Peak Influence             515  | .   141 105 .   30  147 515 249 351 
  Initial                  234  | .   .   .   .   .   6   8   234 76  
  Average                  134  | .   57  22  .   4   21  335 137 261 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   1   
  Low Security (%)         70   | 100 100 100 .   100 100 19  68  18  
  Level 1                  20   | .   .   .   .   .   .   33  31  81  
  Level 2                  8    | .   .   .   .   .   .   46  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   1   .   7   .   
  Investigation            3    | .   2   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Distress Signals           3    | .   1   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   17  6   .   5   11  20  28  18  
  Peak Tracking Total      6    | .   4   2   .   4   5   4   5   6   
  Tactical Retreats        2    | .   .   .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Traps Triggered            3    | .   1   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   4   .   .   .   .   .   .   
  Installed                8    | .   .   4   .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   4   4   .   .   
Power Sources Rigged       3    | .   .   .   .   .   .   2   .   1   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Machines Disabled          2    | .   .   .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Machines Accessed          16   | .   6   1   1   .   2   .   6   .   
  Terminals                7    | .   5   .   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                36   | .   13  1   1   .   7   .   14  .   
  Successful               26   | .   6   1   1   .   7   .   11  .   
  Failed                   10   | .   7   .   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   .   .   .   
  Terminals                13   | .   10  .   .   .   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          9    | .   3   .   .   .   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             9    | .   4   1   1   .   .   .   3   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       8    | .   2   .   .   .   6   .   .   .   
  Scan Component           4    | .   1   .   .   .   3   .   .   .   
  Repair                   4    | .   1   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   .   .   .   1   .   4   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   
Parts Repaired             4    | .   1   .   .   .   3   .   .   .   
  Time                     140  | .   32  .   .   .   108 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   7   .   
  Non-combat               7    | .   .   .   .   .   .   .   7   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   8   .   
  generate_echo            1    | .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   .   1   .   
  link_fov                 5    | .   .   .   .   .   .   .   5   .   
Relay Couplers Released    9    | .   .   .   .   .   .   3   6   .   
  Machine Destruction      5    | .   .   .   .   .   .   3   2   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Total Allies               3    | .   .   .   3   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      16   | .   .   .   16  16  .   .   .   .   
  Highest-Rated Ally       8    | .   .   .   8   8   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  
Turns Passed               8287 | 7    1239 1486 1349 101  619  1326 1569 591  
Spaces Moved               3357 | 5    591  736  626  44   208  505  512  130  
  Core                     23   | .    .    .    .    .    .    .    1    22   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3195 | 5    591  736  626  44   208  505  447  33   
  Wheels                   104  | .    .    .    .    .    .    .    64   40   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   35   | .    .    .    .    .    .    .    .    35   
  Fastest Speed            101  | 120  120  190  190  190  190  190  101  135  
  Average Speed            194  | 120  178  190  190  190  190  197  188  344  
  Slowest Speed            1155 | 120  190  190  190  190  260  470  850  1155 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    87   99   95   19   23   55   11   32   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 3    | .    1    .    .    .    .    2    .    .    
Terrain Destroyed          5    | .    1    .    .    .    .    2    2    .    
  Melee                    3    | .    1    .    .    .    .    2    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar 
Total                      4576 | 8   701 790 714 53  389 732 993 196 
  Wait                     645  | .   32  8   7   1   130 114 349 4   
  Move                     3351 | 4   590 735 625 43  208 504 512 130 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  68   | .   17  4   5   .   11  16  12  3   
  Fast Attach              29   | .   2   1   .   .   6   3   11  6   
  Attach                   32   | .   1   1   .   1   5   8   11  5   
  Detach                   9    | .   1   .   .   .   .   2   2   4   
  Swap                     45   | .   9   8   4   .   2   12  9   1   
  Drop                     59   | 4   10  11  5   .   7   13  7   2   
  Fire                     226  | .   16  .   27  4   20  45  80  34  
  Melee                    84   | .   23  18  26  2   .   9   .   6   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   15   | .   .   .   15  .   .   .   .   .   
  Trap                     11   | .   .   4   .   .   .   6   .   1   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    8 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Repaired Particle Gun
  705 | -10/Materials | Identified exit to Materials
 1196 | -10/Materials | Discovered new exit (range 11)
 1247 | -10/Materials | Entered Mines
 1571 | -10/Mines     | Learned location of Recycling (-7)
 1877 | -10/Mines     | Discovered exit to Materials (range 2)
 2274 | -10/Mines     | Core integrity fell below 50%
 2459 | -10/Mines     | Found a hidden stash of uninstalled traps
 2518 | -10/Mines     | Discovered exit to Materials (range 10)
 2544 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2544 | -10/Mines     | Discovered new exit (range 5)
 2576 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2733 | -10/Mines     | Entered Exiles
 2733 | -10/Exiles    | Found Exiles lab destroyed
 3738 | -10/Exiles    | Opened EX-Vault
 3750 | -10/Exiles    | Found PSU Rigger
 4052 | -10/Exiles    | Discovered new exit (range 11)
 4082 | -10/Exiles    | Entered Mines
 4082 | -9/Mines      | Accompanied by 2 allies
 4149 | -9/Mines      | Discovered new exit (range 9)
 4183 | -9/Mines      | Entered Materials
 4183 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4251 | -8/Materials  | Repaired Imp. Sensor Array
 4291 | -8/Materials  | Repaired Particle Charger
 4324 | -8/Materials  | Repaired Hvy. Assault Rifle
 4692 | -8/Materials  | Build established: Scavenger-Mutant
 4802 | -8/Materials  | Identified exit to Garrison
 4802 | -8/Materials  | Entered Garrison
 4912 | -8/Garrison   | Triggered checkpoint
 4997 | -8/Garrison   | Build established: Hacker-Mutant
 5038 | -8/Garrison   | Triggered checkpoint
 5161 | -8/Garrison   | Triggered checkpoint
 5311 | -8/Garrison   | Discovered new exit (range 12)
 5334 | -8/Garrison   | Identified exit to Factory
 5347 | -8/Garrison   | Installed Relay Interface Framework
 5438 | -8/Garrison   | Triggered checkpoint
 5496 | -8/Garrison   | Garrison Relay disabled
 5738 | -8/Garrison   | Triggered checkpoint
 6093 | -8/Garrison   | Build established: Scavenger-Mutant
 6115 | -8/Garrison   | Discovered exit to Factory (range 8)
 6128 | -8/Garrison   | Entered Factory
 6128 | -7/Factory    | Evolved 2 slots: Utility x2
 6451 | -7/Factory    | Build established: Scavenger-Skirmisher
 6736 | -7/Factory    | Core integrity fell below 50%
 6751 | -7/Factory    | Lost 11 parts (1p3n6u1w)
 7050 | -7/Factory    | Build established: Scavenger-Mutant
 7115 | -7/Factory    | Fabricated Flak Gun (x2)
 7571 | -7/Factory    | Garrison activated, responded to threat
 7697 | -7/Factory    | Identified exit to Garrison
 7697 | -7/Factory    | Entered Garrison
 7774 | -7/Garrison   | Triggered checkpoint
 7792 | -7/Garrison   | Core integrity fell below 20%
 7826 | -7/Garrison   | Destroyed 8 combat bots
 7827 | -7/Garrison   | Lost 5 parts (3n1u1w)
 8112 | -7/Garrison   | Lost 5 parts (1p1n1u2w)
 8274 | -7/Garrison   | Triggered checkpoint
 8288 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08198_ C-30 ARC suffers critical hit (Smash).
08198_ Destroyed Arm. Wheel.
08198_ C-30 ARC system corrupted by crushing effect.
08199_ C-30 ARC system terminally corrupted.
08199_ Arm. Wheel fried.
08201_ Sneak attack on C-30 ARC.
08201_ C-30 ARC suffers critical hit (Smash).
08201_ Destroyed Arm. Wheel.
08201_ C-30 ARC system corrupted by crushing effect.
08201_ C-30 ARC destroyed.
08212_ Acquired Arm. Wheel.
08213_ Acquired 104 matter.
08214_ Acquired 93 matter.
08217_ Acquired Imp. Ion Engine.
08228_ ,CQKBKNNSHZGMTJDNBORDNTN
08228_ Acquired 14 matter.
08257_ System corrupted: Heat flow error (+102).
08274_ Beams of light sweep through the air. An alarm sounds.
08281_ System corrupted: Heat flow error (+275).
08282_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#   ########[*#??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          17
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Particle Charging          15
Offensive Hacking          21
Relay Coupler Types        1
Relay Coupler Value        16
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Flak Gun | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Flak Gun | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldTargetingAnalyzer
  Manual?         0
Play Time         01:10:58
  Cumulative      890.4 hours
  Start           2022.04.15 @ 04:20:35
  End             2022.04.15 @ 05:42:08
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          184
  Rogue           1
  Adventurer      183
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 6b5f3b66-0aea-4b90-8c4e-7a475d435b1d