Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 14:29:29 Player: OccultOnion Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2225) 2225 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6180 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 100/100 System Corruption 51% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Fission Core Improved Field Recycling Unit (0) Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Signal Interpreter Seismic Analyzer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite Reflective Plating > --- WEAPON ----------- Plasma Cannon Autogun Improved Proton Missile Launcher > --- INVENTORY -------- Fission Core Improved Field Recycling Unit Improved Proton Missile Launcher [Rating: 45] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Seismic Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 77 | 7 1 12 5 19 10 3 2 18 Power 9 | 1 . 2 . 2 . 1 1 2 Engine 5 | 1 . 1 . 2 . . . 1 Core 4 | . . 1 . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 2 3 8 5 . . 5 Treads 5 | . . . 1 4 . . . . Leg 12 | 2 . 1 2 3 4 . . . Wheel 2 | . . 1 . . . . . 1 Hover 1 | . . . . . . . . 1 Flight 5 | . . . . 1 1 . . 3 Utility 17 | 2 1 2 1 3 1 2 . 5 Device 5 | 1 . 1 . . . 1 . 2 Storage 2 | 1 1 . . . . . . . Processor 6 | . . 1 . 2 . 1 . 2 Hackware 1 | . . . . . 1 . . . Protection 3 | . . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 . 6 1 6 4 . 1 6 Energy Gun 7 | 1 . 3 1 1 1 . . . Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 6 | 1 . 1 . 2 . . . 2 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 4 | . . 1 . 1 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 55 | . . 10 2 14 6 . 5 18 Power 5 | . . 2 . 2 . . 1 . Propulsion 18 | . . 2 . 6 3 . 2 5 Utility 15 | . . 1 1 2 1 . 2 8 Weapon 17 | . . 5 1 4 2 . . 5 Highest Loss Streak 12 | . . 7 2 6 2 . 5 12 Average Slot Usage (%) 83 | . 100 94 96 81 92 99 81 62 Engine 6 | . 14 9 9 8 7 6 4 2 Treads 6 | . . . 6 9 15 13 9 . Leg 12 | . 28 18 18 15 14 13 8 . Wheel 2 | . . 11 9 2 . . . . Flight 2 | . . . . . . . . 11 Device 4 | . 14 11 9 . . 5 6 5 Storage 6 | . 14 11 9 9 7 6 4 . Processor 17 | . . 11 9 13 23 26 24 22 Protection 2 | . . . 8 7 . . . 3 Energy Gun 5 | . 14 8 9 2 6 6 4 . Energy Cannon 1 | . . 2 9 2 . . . 1 Ballistic Gun 3 | . 14 8 . 2 . . . 2 Ballistic Cannon 2 | . . . . 5 4 . . . Launcher 3 | . . 1 . 2 6 6 4 3 Slashing Weapon 1 | . . . . . 2 6 5 2 Naked Turns 16 | . . . . . . . . 16 Heaviest Build 42 | 11 23 28 29 34 38 42 42 30 Greatest Support 40 | 20 20 16 16 40 40 20 20 16 Greatest Overweight (x) 10 | . 1 1 1 2 3 2 10 3 Average Overweight (x) . | . . 1 1 1 . 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 10 10 10 10 10 8 4 Most Carried 10 | 6 6 10 10 10 10 10 10 4 Average Carried 6 | 3 5 7 8 7 9 8 8 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 6 6 8 10 10 9 10 4 3 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Mutant 8% | Gunner 5% | Scavenger-Gladiator 4% | Scavenger-Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 1430 | 167 87 228 40 302 345 . . 261 Remotely . | . . . . . . . . . Salvage Created 2156 | 19 97 633 152 589 304 . . 362 Parts 129 | 4 9 52 7 38 8 . . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 5 17 3 19 9 . . 4 Melee 5 | . . . . 1 . . . 4 Guns 21 | . 5 10 1 4 1 . . . Cannons 18 | . . 2 2 11 3 . . . AOE 11 | . . 4 . 3 4 . . . Classes Destroyed 11 | 1 2 2 . 2 3 . . 1 Worker 1 | . . . . . 1 . . . Builder 4 | . . 2 . 2 . . . . Tunneler 2 | 1 . . . . . . . 1 Recycler 2 | . . . . 1 . . . 1 Operator 1 | . . . . . . . . 1 Swarmer 17 | . 3 6 . 5 . . . 3 Grunt 26 | . 2 6 2 9 6 . . 1 Duelist 1 | . . . . . 1 . . . Sentry 11 | . . 5 1 4 1 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | 1 4 6 2 8 3 . . 2 Combat Bots Only 8 | . 4 4 2 8 3 . . 2 Max Kills in Single Turn 3 | 1 1 3 1 2 2 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . 1 1 . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Damage Taken 6018 | . 109 853 368 1372 1187 . 429 1700 Core 1479 | . 17 183 53 228 141 . 177 680 Absorbed by Shields 105 | . . . . . . . . 105 Core Remaining (%) 74 | 100 93 54 . 48 79 . . . Volleys Fired 155 | 1 14 40 13 50 31 . . 6 Largest 3 | 2 2 2 2 2 3 . . 2 Hottest 119 | 60 60 116 116 104 119 . . 66 Shots Fired 269 | 2 27 71 26 83 50 . . 10 Gun 164 | 2 27 59 13 38 21 . . 4 Cannon 81 | . . 11 13 41 16 . . . Launcher 24 | . . 1 . 4 13 . . 6 Special . | . . . . . . . . . Kinetic 138 | 1 14 31 . 72 16 . . 4 Thermal 68 | 1 13 25 26 3 . . . . Explosive 18 | . . 1 . 4 13 . . . Electromagnetic 45 | . . 14 . 4 21 . . 6 Robot Hit Streak 13 | 2 8 10 5 11 13 . . . Robot Miss Streak 8 | . 2 3 3 8 6 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 206 | 2 18 54 16 67 39 . . 10 Core Hits 173 | 1 9 32 7 75 35 . . 14 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 75 | . . . . 1 5 . 22 47 Impact . | . . . . . . . . . Slashing 75 | . . . . 1 5 . 22 47 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4989 | 25 178 926 255 1415 1241 . . 949 Guns 1267 | 25 178 527 115 244 178 . . . Cannons 1421 | . . 157 140 804 320 . . . Explosions 1295 | . . 242 . 310 743 . . . Melee 974 | . . . . 46 . . . 928 Ramming 32 | . . . . 11 . . . 21 Kinetic 1524 | 15 72 159 . 958 320 . . . Thermal 954 | 10 106 384 255 35 164 . . . Explosive 1065 | . . 176 . 310 579 . . . Electromagnetic 440 | . . 207 . 55 178 . . . Impact . | . . . . . . . . . Slashing 974 | . . . . 46 . . . 928 Piercing . | . . . . . . . . . Highest Corruption 51 | . . . . . . . 19 51 Average Corruption 21 | . . . . . . . 11 24 Corruption Purged . | . . . . . . . . . Effects 77 | . . . . . . . 12 65 Message Errors 8 | . . . . . . . 2 6 Matter Fused 13 | . . . . . . . 2 11 Heat Flow Errors 5 | . . . . . . . 2 3 Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . . 8 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 20 | . . . . . . . 2 18 Targeting Errors 16 | . . . . . . . 2 14 Overload Shots . | . . . . . . . . . Overflow Damage 335 | . . 1 . 3 34 . . 297 Projectiles . | . . . . . . . . . Explosions 63 | . . 1 . 3 34 . . 25 Melee 272 | . . . . . . . . 272 Knockbacks 33 | . . . . 29 4 . . . Impact . | . . . . . . . . . Kinetic 28 | . . . . 25 3 . . . Secondary 5 | . . . . 4 1 . . . Self-Inflicted Damage 558 | . . 51 . 76 251 . . 180 Shots 16 | . . 2 . 2 6 . . 6 Rammed 12 | . . . . 1 . . . 11 Targets Rammed 12 | . . . . 1 . . . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 224 | . 18 57 42 93 99 . 215 224 Average Temperature 36 | . 11 15 25 35 37 . 95 108 Received Heat Transfer 1302 | . 36 249 153 441 414 . . 9 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 7 | . . 2 5 . . . . . Heat Transferred 1809 | 25 250 768 592 74 100 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 367 | 5 163 367 196 334 297 144 53 105 Average Influence 119 | 2 58 187 144 164 192 144 42 28 Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 77 | 100 100 58 100 69 44 100 100 100 Level 1 22 | . . 41 . 30 55 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 1 2 4 3 . . 2 Investigation 5 | . 1 . . 1 2 . . 1 Extermination 1 | . . . . . 1 . . . Reinforcement 7 | . 2 1 2 1 . . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 4 | . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 8 24 10 24 14 . 12 11 Peak Tracking Total 8 | . 3 4 5 8 4 . 6 4 Tactical Retreats 10 | . . 1 1 . 2 . 3 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 5 | . 1 . . . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 10 | . . 3 . 1 6 . . . Max in Single Turn 4 | . . 1 . 1 4 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 20 | . 2 6 1 4 4 . . 3 Terminals 17 | . 2 6 1 3 2 . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 51 | . 6 20 3 10 7 . . 5 Successful 21 | . 2 8 1 6 3 . . 1 Failed 30 | . 4 12 2 4 4 . . 4 Catastrophic 8 | . 1 2 1 2 2 . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 3 14 . 3 1 . . 1 Terminals 46 | . 6 20 3 8 4 . . 5 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . Terminal Hacks 18 | . 2 8 1 5 1 . . 1 Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . Alert Level 7 | . . 2 1 3 . . . 1 Unreport Threat 2 | . . 1 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . Zone Layout 5 | . 1 4 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 6 1 2 2 . . 3 Full Trace Events 4 | . . . 1 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 190 | . . . . . 190 . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 3444 | 87 279 401 178 568 768 145 200 818 Spaces Moved 1860 | 59 180 217 103 236 411 78 92 484 Core 119 | 8 . . . . . . 33 78 Treads 129 | . . . . 49 80 . . . Legs 919 | 51 180 . 33 187 331 78 59 . Wheels 326 | . . 217 70 . . . . 39 Hover 61 | . . . . . . . . 61 Flight 306 | . . . . . . . . 306 Fastest Speed 34 | 50 120 110 110 120 150 150 50 34 Average Speed 131 | 110 121 110 122 165 157 177 151 99 Slowest Speed 550 | 120 150 110 150 190 210 180 550 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 14 | . . . . . . . 1 13 Exploration Rate (%) 27 | 5 34 25 11 41 16 2 99 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 58 | . . . . . 4 . 22 32 Terrain Destroyed 217 | . . 28 . 39 96 . 22 32 Melee 58 | . . . . . 4 . 22 32 Projectile . | . . . . . . . . . AOE 159 | . . 28 . 39 92 . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Total 2485 | 79 214 311 130 336 478 87 117 733 Wait 196 | . 14 30 . 9 10 . . 133 Move 1851 | 58 179 216 102 235 410 78 90 483 Hop . | . . . . . . . . . Pick Up 92 | 13 3 13 7 18 9 5 . 24 Fast Attach . | . . . . . . . . . Attach 66 | 7 . 11 3 17 7 3 2 16 Detach 4 | . . . . 1 . . 2 1 Swap 11 | . 1 1 2 2 3 . . 2 Drop 21 | . 3 . 3 2 3 1 . 9 Fire 155 | 1 14 40 13 50 31 . . 6 Melee 75 | . . . . 1 5 . 22 47 Ram 11 | . . . . . . . . 11 Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 1 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Identified exit to Materials 743 | -9/Materials | Lost 7 parts (2p2n1u2w) 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -8/Materials | Discovered new exit (range 11) 946 | -8/Materials | Entered Storage 1128 | -8/Storage | Garrison activated, responded to threat 1147 | -8/Storage | Lost 3 parts (2n1w) 1198 | -8/Storage | Lost 3 parts (1p2n) 1205 | -8/Storage | Destroyed 8 combat bots 1345 | -8/Storage | Lost 6 parts (2n1u3w) 1358 | -8/Storage | Core integrity fell below 50% 1445 | -8/Storage | Discovered new exit (range 20) 1514 | -8/Storage | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1724 | -7/Factory | Fabricated Imp. System Backup Module? 2250 | -7/Factory | Discovered new exit (range 20) 2282 | -7/Factory | Entered another Factory area 2282 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2427 | -6/Factory | Sucked down chute 2427 | -6/Factory | Entered Waste 2438 | -6/Waste | Build established: Scavenger-Mutant 2442 | -6/Waste | EMP discharged 2454 | -6/Waste | Spotted C-40 Crusher 2458 | -6/Waste | Spotted C-40 Crusher 2527 | -6/Waste | Spotted C-40 Crusher 2527 | -6/Waste | Spotted C-40 Crusher 2542 | -6/Waste | EMP discharged 2542 | -6/Waste | System corruption reached 10% 2543 | -6/Waste | Crushed by falling debris 2557 | -6/Waste | Spotted C-40 Crusher 2559 | -6/Waste | Spotted C-40 Crusher 2572 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2578 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2581 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2612 | -6/Waste | Lost 5 parts (1p2n2u) 2623 | -6/Waste | Discovered new exit (range 10) 2627 | -6/Waste | Entered Factory 2893 | -6/Factory | Lost 4 parts (2n1u1w) 3296 | -6/Factory | Crushed by falling debris 3297 | -6/Factory | System corruption reached 30% 3305 | -6/Factory | Crushed by falling debris 3305 | -6/Factory | Core integrity fell below 50% 3370 | -6/Factory | Crushed by falling debris 3373 | -6/Factory | Crushed by falling debris 3374 | -6/Factory | Crushed by falling debris 3377 | -6/Factory | Crushed by falling debris 3406 | -6/Factory | Crushed by falling debris 3407 | -6/Factory | Crushed by falling debris 3411 | -6/Factory | Crushed by falling debris 3430 | -6/Factory | Crushed by falling debris 3431 | -6/Factory | Crushed by falling debris 3431 | -6/Factory | Core integrity fell below 20% 3432 | -6/Factory | Crushed by falling debris 3446 | -6/Factory | Crushed by falling debris 3446 | -6/Factory | Smashed by cave-in Last Messages --------------- 03406_ Seismic Analyzer destroyed. 03406_ System corrupted by crushing effect (+2). 03406_ System corrupted: Imp. Proton Missile Launcher targeting data glitched. 03407_ The unstable cave ceiling collapses. 03407_ Crushed by falling debris. 03411_ The unstable cave ceiling collapses. 03411_ Crushed by falling debris. 03411_ Imp. Proton Missile Launcher destroyed. 03411_ System corrupted by crushing effect (+2). 03430_ The unstable cave ceiling collapses. 03430_ Crushed by falling debris. 03430_ Adv. Signal Interpreter destroyed. 03430_ System corrupted by crushing effect (+1). 03431_ The unstable cave ceiling collapses. 03431_ Crushed by falling debris. 03432_ The unstable cave ceiling collapses. 03432_ Crushed by falling debris. 03446_ The unstable cave ceiling collapses. 03446_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | ????#????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" ###?????????????????????????????????????????? | | """" # ##????????????????????????????????????????? | | """" ## ###############??????????????????????????? | | ### #??????????????????????????? | | ########################?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # ######????????????????????? | | #########+#### # ##@###??? #???????????????? | | ???????????# ######## #???????????????? | | ""?????????# % #???????????????? | | ? ????????# #???????????????? | | ??""???????# #???????????????? | | ??? ???????# +???????????????? | | [ "??????????# """""" #???????????????? | | ??????????# """""" #???????????????? | | ??????????# """""" #???????????????? | | ###??????????#####+#### """"""??#???????????????? | | ??????????????????????# ""??????????????????????? | | ??????????????????????# ""??????????????????????? | | ??????????????????????# ""??????????????????????? | | ??????????????????????# "???????????????????????? | | ??????????????????????# "???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilDecoderCleaver Manual? 0 Play Time 00:34:24 Cumulative 31.7 hours Start 2020.02.04 @ 13:55:28 End 2020.02.04 @ 14:29:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc97f128-647b-4050-a528-499366f2a95e