Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:21:10

Player: sportsracer48

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (103)     515
Value Destroyed (3208)     3208
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (257)                257
              TOTAL SCORE: 7980

 Bonus
-------
High Alert Combat Kills    269
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     255/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Recoil Nullifier
  Improved Weapon Cycler
           Force Field
           Disruptor Cannon
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
           Targeting Computer
           Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Recoil Nullifier
           Focal Shield
>          --- WEAPON -----------
           Plasma Rifle
  Improved EM Pulse Cannon
     Heavy Phase Cannon
>          --- INVENTORY --------
   Armored Medium Treads
           Carbon-fiber Leg
           Nuclear Pulse Array
           Disruptor Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Nuclear Pulse Array
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Insulated Plating
Weapon                     Light Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  6    | .   .   1   .   1   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             100  | 9   7   13  10  14  2   41  4   
  Power                    15   | 1   1   1   1   4   .   6   1   
    Engine                 9    | 1   1   1   1   3   .   2   .   
    Core                   6    | .   .   .   .   1   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   5   1   .   9   .   
    Treads                 13   | 2   .   4   5   1   .   1   .   
    Leg                    4    | .   .   .   .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   .   .   .   3   .   
  Utility                  22   | 4   1   4   .   2   .   10  1   
    Device                 12   | 3   .   1   .   1   .   6   1   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              6    | .   1   3   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   5   4   4   7   2   16  2   
    Energy Gun             5    | .   .   .   .   2   1   1   1   
    Energy Cannon          13   | .   .   .   .   1   .   12  .   
    Ballistic Gun          11   | 2   2   4   2   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               8    | .   1   .   2   3   1   1   .   
    Special Weapon         2    | .   1   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   .   
Parts Lost                 41   | .   3   6   6   4   10  5   7   
  Power                    6    | .   1   1   1   1   1   1   .   
  Propulsion               13   | .   .   3   3   .   4   1   2   
  Utility                  11   | .   1   1   .   .   2   3   4   
  Weapon                   11   | .   1   1   2   3   3   .   1   
  Highest Loss Streak      10   | .   3   2   4   2   10  2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   94  78  81  98  76  64  21  
  Engine                   8    | .   12  10  6   12  11  3   .   
  Core                     1    | .   .   .   .   .   .   4   3   
  Treads                   20   | .   28  27  22  30  21  3   .   
  Leg                      1    | .   .   .   .   .   .   6   .   
  Device                   8    | .   23  5   .   6   4   14  4   
  Processor                17   | .   1   13  27  23  19  14  6   
  Energy Gun               2    | .   .   .   .   3   12  3   .   
  Energy Cannon            1    | .   .   .   .   2   .   5   .   
  Ballistic Gun            9    | .   10  21  20  8   .   .   .   
  Launcher                 3    | .   7   .   5   7   5   .   .   
Naked Turns                57   | .   .   .   .   .   .   .   57  
Heaviest Build             38   | 11  10  14  19  35  35  38  13  
  Greatest Support         80   | 40  40  60  60  80  80  65  13  
  Greatest Overweight (x)  5    | .   .   .   3   .   .   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             6    | 6   5   5   5   5   5   5   5   
  Average Carried          4    | 4   4   4   4   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   4   5   5   5   5   4   5   

 Class Distribution 
--------------------
 52% | Mutant
 35% | Scavenger-Gunner
  6% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Matter Collected           2316 | 268 231 173 510 444 57  570 63  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2908 | 168 256 238 459 924 191 672 .   
  Parts                    190  | 16  23  23  33  65  10  20  .   
Haulers Intercepted        3    | .   1   .   2   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  59   | .   11  9   11  11  5   12  .   
  Guns                     23   | .   4   9   4   4   1   1   .   
  Cannons                  10   | .   .   .   .   1   .   9   .   
  AOE                      25   | .   7   .   7   6   4   1   .   
Classes Destroyed          14   | 3   6   1   3   1   .   .   .   
  Worker                   10   | 1   .   .   1   5   2   1   .   
  Builder                  6    | .   1   .   1   4   .   .   .   
  Tunneler                 10   | 8   1   .   .   .   1   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   
  Recycler                 4    | 1   1   .   .   2   .   .   .   
  Mechanic                 2    | .   1   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  8    | .   2   1   .   5   .   .   .   
  Swarmer                  13   | .   6   7   .   .   .   .   .   
  Grunt                    30   | .   5   .   7   7   5   6   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   5    | .   .   2   2   .   .   1   .   
  Hunter                   5    | .   .   .   1   1   .   3   .   
  Programmer               4    | .   .   .   .   2   .   2   .   
  Thug                     1    | .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 2   12  4   12  12  6   5   .   
  Combat Bots Only         9    | .   4   4   9   4   3   5   .   
Max Kills in Single Turn   6    | 1   2   1   2   6   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   2   4   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Hostile Shots Fired        494  | .    69   58   68   34   63   100  102  
  Missed                   152  | .    16   15   19   11   12   33   46   
Damage Taken               5463 | .    532  669  856  439  844  1163 960  
  Core                     1518 | .    90   87   123  38   175  299  706  
  Absorbed by Shields      205  | .    .    .    .    95   110  .    .    
  Ignored by Resistances   167  | .    .    .    .    .    .    162  5    
Core Remaining (%)         82   | 100  64   78   77   94   79   .    .    
Volleys Fired              250  | 32   40   30   40   45   16   47   .    
  Largest                  3    | 2    2    2    3    3    3    3    .    
  Hottest                  234  | 40   40   46   84   166  169  234  .    
Shots Fired                438  | 64   42   60   72   82   43   75   .    
  Gun                      307  | 64   21   60   54   59   29   20   .    
  Cannon                   65   | .    .    .    .    11   .    54   .    
  Launcher                 65   | .    21   .    18   12   14   .    .    
  Special                  1    | .    .    .    .    .    .    1    .    
  Kinetic                  272  | 64   21   60   54   50   .    23   .    
  Thermal                  53   | .    .    .    .    7    16   30   .    
  Explosive                54   | .    21   .    16   3    14   .    .    
  Electromagnetic          58   | .    .    .    2    22   13   21   .    
  Robot Hit Streak         17   | 8    10   11   17   14   7    15   .    
  Robot Miss Streak        4    | 4    3    4    2    3    4    2    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           293  | 39   27   41   58   47   26   55   .    
  Core Hits                177  | 17   25   14   33   39   20   29   .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    1    1    1    2    .    
    Burn                   1    | .    .    .    .    1    .    .    .    
    Destroy                3    | .    2    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    
    Corrupt                2    | .    .    .    .    .    1    1    .    
Melee Attacks              1    | .    1    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    1    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9139 | 331  1084 557  1807 2235 1319 1806 .    
  Guns                     3152 | 300  110  557  692  720  394  379  .    
  Cannons                  1392 | .    .    .    .    242  .    1150 .    
  Explosions               4508 | .    921  .    1115 1270 925  277  .    
  Melee                    49   | .    49   .    .    .    .    .    .    
  Ramming                  38   | 31   4    .    .    3    .    .    .    
  Kinetic                  2865 | 300  110  557  692  610  .    596  .    
  Thermal                  840  | .    .    .    .    110  247  483  .    
  Explosive                3886 | .    921  .    1074 835  925  131  .    
  Electromagnetic          1461 | .    .    .    41   677  147  596  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 49   | .    49   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    2    3    .    2    5    
  Average Corruption       2    | .    .    .    1    2    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    14   .    7    3    
    Message Errors         4    | .    .    .    .    3    .    1    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    1    .    1    2    
    Energy Discharges      6    | .    .    .    .    3    .    3    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    2    .    2    1    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            352  | .    31   36   11   248  1    25   .    
  Projectiles              51   | .    .    .    .    26   .    25   .    
  Explosions               292  | .    22   36   11   222  1    .    .    
  Melee                    9    | .    9    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    7    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      712  | .    50   209  82   166  73   132  .    
  Shots                    18   | .    3    2    3    4    4    2    .    
  Rammed                   28   | 23   3    .    .    1    .    1    .    
Targets Rammed             30   | 24   4    .    .    1    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | 1    1    .    .    .    .    .    .    
Highest Temperature        529  | .    9    10   22   272  529  333  188  
  Average Temperature      119  | .    3    10   8    94   239  103  98   
  Received Heat Transfer   1144 | .    114  126  378  117  121  225  63   
  Effects                  9    | .    .    .    .    1    7    1    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    1    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Fried              7    | .    .    .    .    2    .    5    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    1    .    4    .    
  Heat Transferred         1703 | .    .    .    .    259  483  961  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Peak Influence             805  | 25  405 496 500 521 413 805 .   
  Initial                  213  | .   .   170 134 136 213 179 .   
  Average                  221  | 5   275 315 295 337 305 328 .   
Maximum Alert Level        3    | .   2   2   2   2   2   3   .   
  Low Security (%)         46   | 100 20  4   45  20  .   28  .   
  Level 1                  35   | .   65  89  17  38  86  51  .   
  Level 2                  16   | .   14  5   37  40  13  9   .   
  Level 3                  1    | .   .   .   .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   1   4   2   7   .   
  Investigation            5    | .   2   .   .   .   1   2   .   
  Extermination            3    | .   .   .   .   2   .   1   .   
  Reinforcement            8    | .   .   .   1   2   1   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Distress Signals           2    | .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   14  11  12  18  8   22  13  
  Peak Tracking Total      12   | .   3   4   3   7   3   4   12  
  Tactical Retreats        4    | .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Machines Disabled          43   | .   2   5   1   11  3   21  .   
  Max in Single Turn       9    | .   1   5   1   5   1   9   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Machines Accessed          8    | .   1   1   .   2   1   3   .   
  Terminals                8    | .   1   1   .   2   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   3   2   .   2   5   11  .   
  Successful               15   | .   2   2   .   1   3   7   .   
  Failed                   8    | .   1   .   .   1   2   4   .   
    Catastrophic           3    | .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                23   | .   3   2   .   2   5   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   2   .   1   3   7   .   
  Record                   10   | .   1   1   .   .   3   5   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   1   2   .   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Turns Passed               5001 | 1505 319  476  413  1114 166  809  199  
Spaces Moved               3113 | 785  134  225  175  603  76   724  391  
  Core                     197  | 9    .    .    2    .    12   8    166  
  Treads                   2062 | 776  134  225  173  603  64   87   .    
  Legs                     187  | .    .    .    .    .    .    187  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   667  | .    .    .    .    .    .    442  225  
  Fastest Speed            35   | 50   160  160  160  160  50   35   39   
  Average Speed            126  | 158  160  160  160  160  142  77   48   
  Slowest Speed            300  | 160  160  160  200  160  160  300  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 26   31   20   21   22   3    17   42   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          423  | .    111  31   75   51   105  50   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    1    10   .    
  AOE                      412  | .    111  31   75   51   104  40   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp 
Total                      3819 | 980 197 284 244 693 98  918 405 
  Wait                     178  | 109 .   .   .   15  .   54  .   
  Move                     3095 | 784 133 224 174 602 75  712 391 
  Hop                      5    | .   .   .   .   .   .   5   .   
  Pick Up                  88   | 17  7   13  13  11  1   24  2   
  Fast Attach              8    | .   .   1   1   1   .   4   1   
  Attach                   69   | 7   3   9   6   7   2   32  3   
  Detach                   23   | .   .   .   .   .   2   17  4   
  Swap                     23   | 2   4   3   3   6   .   5   .   
  Drop                     49   | 5   5   4   7   5   2   17  4   
  Fire                     250  | 32  40  30  40  45  16  47  .   
  Melee                    1    | .   1   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    30   | 24  4   .   .   1   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 14)
 1506 | -11/Scrapyard  | Entered Materials
 1527 | -10/Materials  | Build established: Mutant
 1750 | -10/Materials  | Lost 3 parts (1p1u1w)
 1801 | -10/Materials  | Discovered new exit (range 16)
 1825 | -10/Materials  | Entered another Materials area
 1825 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2264 | -9/Materials   | Discovered new exit (range 15)
 2301 | -9/Materials   | Entered another Materials area
 2301 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2563 | -8/Materials   | Lost 4 parts (1p2n1w)
 2569 | -8/Materials   | Destroyed 9 combat bots
 2698 | -8/Materials   | Discovered new exit (range 8)
 2714 | -8/Materials   | Entered Factory
 2714 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2923 | -7/Factory     | Build established: Scavenger-Gunner
 3042 | -7/Factory     | P-60 Hacker assimilated allied HB-NUM(g)
 3793 | -7/Factory     | Discovered new exit (range 15)
 3828 | -7/Factory     | Entered another Factory area
 3828 | -6/Factory     | Evolved 2 slots: Utility x2
 3969 | -6/Factory     | Discovered new exit (range 12)
 3994 | -6/Factory     | Entered another Factory area
 3994 | -5/Factory     | Evolved 2 slots: Utility x2
 4020 | -5/Factory     | Lost 10 parts (1p4n2u3w)
 4792 | -5/Factory     | Build established: Mutant
 4796 | -5/Factory     | Discovered new exit (range 7)
 4803 | -5/Factory     | Entered Upper Caves
 4922 | -5/Upper Caves | Core integrity fell below 50%
 4941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4949 | -5/Upper Caves | Core integrity fell below 20%
 4976 | -5/Upper Caves | Lost 6 parts (2n3u1w)
 5002 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Dropped Mic. Fission Core.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Y-64 Sentinel: "INTERCEPTING UNREGISTERED
  DERELICT."
Slug penetrates Wall.
Adv. Targeting Computer destroyed.
System corrupted by crushing effect (+2).
Slug penetrates Wall.
System corrupted: Component data lost.
Acquired 4 matter.
Acquired 1 matter.
Acquired 4 matter.
Acquired 5 matter. <x3>
System corrupted: Heat flow error (+228).
Acquired 1 matter.
Use the buttons at the bottom right of the parts
  list, or press c/e/w/q, to visualize various
  stats related to parts and inventory items.

 Map 
-----
+----------------------------------------------------+
| ??????????????????##             %   #????????#  # |
| ???????????????????#############     ##???????###? |
| ???????????????????????????????#      ##?????????? |
| ???????????????????????????????#       #?????????? |
| ???????????????????????????????#       #?????????? |
| ???????????????????????????????#      ##?????????? |
| ????????????????????##?????????#      #??????????? |
| ???????????????????## ?????????#      #??????????? |
| ??????????????????##  ##########     ##??????????? |
| ??????????????????#               ####???????????? |
| ??????????????????#               #??????????????? |
| ??????????????????#       "####   #??????????????? |
| ??????????????????##      ""###   ##?????????????? |
| ???????????????????###   """ ""    #?????????????? |
| ?????????????????????#    "        #?????????????? |
| ????????????????????##       "    ##?????????????? |
| ????????????????????#    """""   ##??????????????? |
| ????????????????????#    """""   #???????????????? |
| ????????????????????##     " ""  #???????????????? |
| ?????????????????????#    "  "   #???????????????? |
| ?????????????????????#  ###"     #???????????????? |
| ?????????????????????# s####"    #????? ?????????? |
| ?????????????????????#           ##      ????????? |
| ?????????????????????#                   ????????? |
| ?????????????????????###                 ????????? |
| ???????????????????????# @               ????????? |
| ???????????????????????#  #####     ## ??????????? |
| ???????????????????????#  #?????    #????????????? |
| ???????????????????????#  #???????  #????????????? |
| ???????????????????????#  #???????? #????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# $#??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????  #???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: EM             20
Weapon Cycling             20
Evasion (%)                62
Targeting Accuracy         26
Recoil Reduction           7

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Loot Pinata
Please Form A Line
Remodeling
Serviceable Loadout
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              RiotHelicalStripper
  Manual?         0
Play Time         01:43:41
  Cumulative      4.3 hours
  Start           2024.03.31 @ 16:31:25
  End             2024.03.31 @ 18:21:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ec2ccb1-206d-4ca5-9a38-4e84577d69cd