Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:21:10 Player: sportsracer48 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3208) 3208 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 7980 Bonus ------- High Alert Combat Kills 269 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Recoil Nullifier Improved Weapon Cycler Force Field Disruptor Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Focal Shield > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Heavy Phase Cannon > --- INVENTORY -------- Armored Medium Treads Carbon-fiber Leg Nuclear Pulse Array Disruptor Cannon [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Medium Insulated Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 6 | . . 1 . 1 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 100 | 9 7 13 10 14 2 41 4 Power 15 | 1 1 1 1 4 . 6 1 Engine 9 | 1 1 1 1 3 . 2 . Core 6 | . . . . 1 . 4 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 4 5 1 . 9 . Treads 13 | 2 . 4 5 1 . 1 . Leg 4 | . . . . . . 4 . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 3 | . . . . . . 3 . Utility 22 | 4 1 4 . 2 . 10 1 Device 12 | 3 . 1 . 1 . 6 1 Storage 2 | 1 . . . 1 . . . Processor 6 | . 1 3 . . . 2 . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 42 | 2 5 4 4 7 2 16 2 Energy Gun 5 | . . . . 2 1 1 1 Energy Cannon 13 | . . . . 1 . 12 . Ballistic Gun 11 | 2 2 4 2 1 . . . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 8 | . 1 . 2 3 1 1 . Special Weapon 2 | . 1 . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 41 | . 3 6 6 4 10 5 7 Power 6 | . 1 1 1 1 1 1 . Propulsion 13 | . . 3 3 . 4 1 2 Utility 11 | . 1 1 . . 2 3 4 Weapon 11 | . 1 1 2 3 3 . 1 Highest Loss Streak 10 | . 3 2 4 2 10 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 94 78 81 98 76 64 21 Engine 8 | . 12 10 6 12 11 3 . Core 1 | . . . . . . 4 3 Treads 20 | . 28 27 22 30 21 3 . Leg 1 | . . . . . . 6 . Device 8 | . 23 5 . 6 4 14 4 Processor 17 | . 1 13 27 23 19 14 6 Energy Gun 2 | . . . . 3 12 3 . Energy Cannon 1 | . . . . 2 . 5 . Ballistic Gun 9 | . 10 21 20 8 . . . Launcher 3 | . 7 . 5 7 5 . . Naked Turns 57 | . . . . . . . 57 Heaviest Build 38 | 11 10 14 19 35 35 38 13 Greatest Support 80 | 40 40 60 60 80 80 65 13 Greatest Overweight (x) 5 | . . . 3 . . 5 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 5 5 5 Average Carried 4 | 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 5 4 5 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 2316 | 268 231 173 510 444 57 570 63 Remotely . | . . . . . . . . Salvage Created 2908 | 168 256 238 459 924 191 672 . Parts 190 | 16 23 23 33 65 10 20 . Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 3 | 1 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 59 | . 11 9 11 11 5 12 . Guns 23 | . 4 9 4 4 1 1 . Cannons 10 | . . . . 1 . 9 . AOE 25 | . 7 . 7 6 4 1 . Classes Destroyed 14 | 3 6 1 3 1 . . . Worker 10 | 1 . . 1 5 2 1 . Builder 6 | . 1 . 1 4 . . . Tunneler 10 | 8 1 . . . 1 . . Hauler 3 | . 1 . 2 . . . . Recycler 4 | 1 1 . . 2 . . . Mechanic 2 | . 1 . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 8 | . 2 1 . 5 . . . Swarmer 13 | . 6 7 . . . . . Grunt 30 | . 5 . 7 7 5 6 . Duelist 1 | . . . 1 . . . . Sentry 5 | . . 2 2 . . 1 . Hunter 5 | . . . 1 1 . 3 . Programmer 4 | . . . . 2 . 2 . Thug 1 | . . . . 1 . . . Best Kill Streak 12 | 2 12 4 12 12 6 5 . Combat Bots Only 9 | . 4 4 9 4 3 5 . Max Kills in Single Turn 6 | 1 2 1 2 6 3 2 . Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 2 4 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 494 | . 69 58 68 34 63 100 102 Missed 152 | . 16 15 19 11 12 33 46 Damage Taken 5463 | . 532 669 856 439 844 1163 960 Core 1518 | . 90 87 123 38 175 299 706 Absorbed by Shields 205 | . . . . 95 110 . . Ignored by Resistances 167 | . . . . . . 162 5 Core Remaining (%) 82 | 100 64 78 77 94 79 . . Volleys Fired 250 | 32 40 30 40 45 16 47 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 234 | 40 40 46 84 166 169 234 . Shots Fired 438 | 64 42 60 72 82 43 75 . Gun 307 | 64 21 60 54 59 29 20 . Cannon 65 | . . . . 11 . 54 . Launcher 65 | . 21 . 18 12 14 . . Special 1 | . . . . . . 1 . Kinetic 272 | 64 21 60 54 50 . 23 . Thermal 53 | . . . . 7 16 30 . Explosive 54 | . 21 . 16 3 14 . . Electromagnetic 58 | . . . 2 22 13 21 . Robot Hit Streak 17 | 8 10 11 17 14 7 15 . Robot Miss Streak 4 | 4 3 4 2 3 4 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 293 | 39 27 41 58 47 26 55 . Core Hits 177 | 17 25 14 33 39 20 29 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 7 | . 2 . 1 1 1 2 . Burn 1 | . . . . 1 . . . Destroy 3 | . 2 . 1 . . . . Blast 1 | . . . . . . 1 . Corrupt 2 | . . . . . 1 1 . Melee Attacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Slashing 1 | . 1 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9139 | 331 1084 557 1807 2235 1319 1806 . Guns 3152 | 300 110 557 692 720 394 379 . Cannons 1392 | . . . . 242 . 1150 . Explosions 4508 | . 921 . 1115 1270 925 277 . Melee 49 | . 49 . . . . . . Ramming 38 | 31 4 . . 3 . . . Kinetic 2865 | 300 110 557 692 610 . 596 . Thermal 840 | . . . . 110 247 483 . Explosive 3886 | . 921 . 1074 835 925 131 . Electromagnetic 1461 | . . . 41 677 147 596 . Impact . | . . . . . . . . Slashing 49 | . 49 . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 2 3 . 2 5 Average Corruption 2 | . . . 1 2 . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . 14 . 7 3 Message Errors 4 | . . . . 3 . 1 . Matter Fused 2 | . . . . 2 . . . Heat Flow Errors 4 | . . . . 1 . 1 2 Energy Discharges 6 | . . . . 3 . 3 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . 2 . 2 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 352 | . 31 36 11 248 1 25 . Projectiles 51 | . . . . 26 . 25 . Explosions 292 | . 22 36 11 222 1 . . Melee 9 | . 9 . . . . . . Knockbacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Kinetic 7 | . . . . . . 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 712 | . 50 209 82 166 73 132 . Shots 18 | . 3 2 3 4 4 2 . Rammed 28 | 23 3 . . 1 . 1 . Targets Rammed 30 | 24 4 . . 1 . 1 . Kicked . | . . . . . . . . Crushed 2 | 1 1 . . . . . . Highest Temperature 529 | . 9 10 22 272 529 333 188 Average Temperature 119 | . 3 10 8 94 239 103 98 Received Heat Transfer 1144 | . 114 126 378 117 121 225 63 Effects 9 | . . . . 1 7 1 . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . 1 1 . . Damage (minor) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 7 | . . . . 2 . 5 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 1 . 4 . Heat Transferred 1703 | . . . . 259 483 961 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Peak Influence 805 | 25 405 496 500 521 413 805 . Initial 213 | . . 170 134 136 213 179 . Average 221 | 5 275 315 295 337 305 328 . Maximum Alert Level 3 | . 2 2 2 2 2 3 . Low Security (%) 46 | 100 20 4 45 20 . 28 . Level 1 35 | . 65 89 17 38 86 51 . Level 2 16 | . 14 5 37 40 13 9 . Level 3 1 | . . . . . . 10 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . 1 4 2 7 . Investigation 5 | . 2 . . . 1 2 . Extermination 3 | . . . . 2 . 1 . Reinforcement 8 | . . . 1 2 1 4 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 14 11 12 18 8 22 13 Peak Tracking Total 12 | . 3 4 3 7 3 4 12 Tactical Retreats 4 | . . . . . . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 43 | . 2 5 1 11 3 21 . Max in Single Turn 9 | . 1 5 1 5 1 9 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 8 | . 1 1 . 2 1 3 . Terminals 8 | . 1 1 . 2 1 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 3 2 . 2 5 11 . Successful 15 | . 2 2 . 1 3 7 . Failed 8 | . 1 . . 1 2 4 . Catastrophic 3 | . . . . 1 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 3 2 . 2 5 11 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 2 . 1 3 7 . Record 10 | . 1 1 . . 3 5 . Prototype ID Bank 1 | . . . . . . 1 . Open DSF 1 | . . . . 1 . . . Alert Level 2 | . . 1 . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . 1 2 . Full Trace Events 3 | . . . . . 1 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 5001 | 1505 319 476 413 1114 166 809 199 Spaces Moved 3113 | 785 134 225 175 603 76 724 391 Core 197 | 9 . . 2 . 12 8 166 Treads 2062 | 776 134 225 173 603 64 87 . Legs 187 | . . . . . . 187 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 667 | . . . . . . 442 225 Fastest Speed 35 | 50 160 160 160 160 50 35 39 Average Speed 126 | 158 160 160 160 160 142 77 48 Slowest Speed 300 | 160 160 160 200 160 160 300 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 26 31 20 21 22 3 17 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 423 | . 111 31 75 51 105 50 . Melee . | . . . . . . . . Projectile 11 | . . . . . 1 10 . AOE 412 | . 111 31 75 51 104 40 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 3819 | 980 197 284 244 693 98 918 405 Wait 178 | 109 . . . 15 . 54 . Move 3095 | 784 133 224 174 602 75 712 391 Hop 5 | . . . . . . 5 . Pick Up 88 | 17 7 13 13 11 1 24 2 Fast Attach 8 | . . 1 1 1 . 4 1 Attach 69 | 7 3 9 6 7 2 32 3 Detach 23 | . . . . . 2 17 4 Swap 23 | 2 4 3 3 6 . 5 . Drop 49 | 5 5 4 7 5 2 17 4 Fire 250 | 32 40 30 40 45 16 47 . Melee 1 | . 1 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 30 | 24 4 . . 1 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 1506 | -11/Scrapyard | Entered Materials 1527 | -10/Materials | Build established: Mutant 1750 | -10/Materials | Lost 3 parts (1p1u1w) 1801 | -10/Materials | Discovered new exit (range 16) 1825 | -10/Materials | Entered another Materials area 1825 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -9/Materials | Discovered new exit (range 15) 2301 | -9/Materials | Entered another Materials area 2301 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2563 | -8/Materials | Lost 4 parts (1p2n1w) 2569 | -8/Materials | Destroyed 9 combat bots 2698 | -8/Materials | Discovered new exit (range 8) 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2923 | -7/Factory | Build established: Scavenger-Gunner 3042 | -7/Factory | P-60 Hacker assimilated allied HB-NUM(g) 3793 | -7/Factory | Discovered new exit (range 15) 3828 | -7/Factory | Entered another Factory area 3828 | -6/Factory | Evolved 2 slots: Utility x2 3969 | -6/Factory | Discovered new exit (range 12) 3994 | -6/Factory | Entered another Factory area 3994 | -5/Factory | Evolved 2 slots: Utility x2 4020 | -5/Factory | Lost 10 parts (1p4n2u3w) 4792 | -5/Factory | Build established: Mutant 4796 | -5/Factory | Discovered new exit (range 7) 4803 | -5/Factory | Entered Upper Caves 4922 | -5/Upper Caves | Core integrity fell below 50% 4941 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4949 | -5/Upper Caves | Core integrity fell below 20% 4976 | -5/Upper Caves | Lost 6 parts (2n3u1w) 5002 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Dropped Mic. Fission Core. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Wall. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+2). Slug penetrates Wall. System corrupted: Component data lost. Acquired 4 matter. Acquired 1 matter. Acquired 4 matter. Acquired 5 matter. System corrupted: Heat flow error (+228). Acquired 1 matter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Map ----- +----------------------------------------------------+ | ??????????????????## % #????????# # | | ???????????????????############# ##???????###? | | ???????????????????????????????# ##?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# ##?????????? | | ????????????????????##?????????# #??????????? | | ???????????????????## ?????????# #??????????? | | ??????????????????## ########## ##??????????? | | ??????????????????# ####???????????? | | ??????????????????# #??????????????? | | ??????????????????# "#### #??????????????? | | ??????????????????## ""### ##?????????????? | | ???????????????????### """ "" #?????????????? | | ?????????????????????# " #?????????????? | | ????????????????????## " ##?????????????? | | ????????????????????# """"" ##??????????????? | | ????????????????????# """"" #???????????????? | | ????????????????????## " "" #???????????????? | | ?????????????????????# " " #???????????????? | | ?????????????????????# ###" #???????????????? | | ?????????????????????# s####" #????? ?????????? | | ?????????????????????# ## ????????? | | ?????????????????????# ????????? | | ?????????????????????### ????????? | | ???????????????????????# @ ????????? | | ???????????????????????# ##### ## ??????????? | | ???????????????????????# #????? #????????????? | | ???????????????????????# #??????? #????????????? | | ???????????????????????# #???????? #????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# $#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EM 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 26 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Loot Pinata Please Form A Line Remodeling Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed RiotHelicalStripper Manual? 0 Play Time 01:43:41 Cumulative 4.3 hours Start 2024.03.31 @ 16:31:25 End 2024.03.31 @ 18:21:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ec2ccb1-206d-4ca5-9a38-4e84577d69cd