Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.04 @ 10:17:00 Player: hoover900 Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3354) 3354 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 7352 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 260/265 System Corruption 4% Temperature Cool (3) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer Light Armor Plating EM Shield > --- WEAPON (4) ------- Compact Ion Cannon Gauss Rifle > --- INVENTORY (12) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System Large Storage Unit Improved Sensor Array Target Analyzer Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Compact Battery Advanced Targeting Computer Light Armor Plating Thermal Shield > --- WEAPON ----------- Heavy EM Shotgun Particle Cannon Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System Large Storage Unit Improved Sensor Array Terrain Scan Processor Light Armor Plating EM Pulse Gun EM Shotgun Heavy EM Shotgun Lightning Gun Beam Rifle Pulse Rifle EM Pulse Cannon Heavy Assault Rifle Shock Bomb Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Proton Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 2 | . 1 . 1 . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 1 1 . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 111 | 11 5 11 38 4 . 11 31 Power 16 | 1 1 3 8 . . 1 2 Engine 13 | 1 1 3 6 . . . 2 Core 3 | . . . 2 . . 1 . Reactor . | . . . . . . . . Propulsion 23 | 5 . 1 7 . . 5 5 Treads 3 | 3 . . . . . . . Leg 12 | 2 . 1 1 . . 3 5 Wheel 3 | . . . 3 . . . . Hover . | . . . . . . . . Flight 5 | . . . 3 . . 2 . Utility 23 | 3 2 2 7 1 . . 8 Device 6 | 1 . . 1 . . . 4 Storage 6 | 1 1 2 1 1 . . . Processor 4 | . . . 2 . . . 2 Hackware . | . . . . . . . . Protection 7 | 1 1 . 3 . . . 2 Artifact . | . . . . . . . . Weapon 49 | 2 2 5 16 3 . 5 16 Energy Gun 19 | . 1 3 5 1 . 1 8 Energy Cannon 9 | . . . 5 . . 2 2 Ballistic Gun 12 | 2 1 1 2 1 . 2 3 Ballistic Cannon 2 | . . . . . . . 2 Launcher 6 | . . 1 3 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . 2 Parts Lost 48 | . . . 17 . . 3 28 Power 8 | . . . 4 . . . 4 Propulsion 7 | . . . 3 . . 1 3 Utility 10 | . . . 2 . . . 8 Weapon 23 | . . . 8 . . 2 13 Highest Loss Streak 9 | . . . 6 . . 2 9 Average Slot Usage (%) 87 | . 99 98 82 99 100 99 66 Engine 9 | . 25 19 8 7 7 7 3 Core 5 | . . . 1 14 14 14 6 Leg 7 | . 25 20 2 . . 6 6 Wheel 3 | . . . 4 14 14 . . Flight 3 | . . . 6 . . 5 . Device 2 | . 7 . 4 . . . 2 Storage 24 | . 12 30 25 27 28 28 18 Processor 1 | . . . 1 . . . 4 Protection 10 | . 4 10 10 14 14 14 7 Energy Gun 4 | . . 15 4 . . . 5 Energy Cannon 5 | . . . 6 9 7 9 3 Ballistic Gun 4 | . 24 2 1 6 7 7 1 Launcher 2 | . . . 3 4 7 3 . Naked Turns . | . . . . . . . . Heaviest Build 122 | 18 33 67 108 111 111 111 122 Greatest Support 35 | 20 20 23 23 20 20 20 35 Greatest Overweight (x) 25 | 5 1 3 10 5 5 22 25 Average Overweight (x) 4 | . 1 2 4 5 5 6 6 Largest Inventory Capacity 24 | 8 10 22 24 24 24 24 24 Average Capacity 21 | 7 9 21 22 24 24 24 20 Most Carried 24 | 5 10 22 22 24 24 24 22 Average Carried 16 | 3 9 14 14 21 23 20 16 Final Capacity 24 | 8 10 22 24 24 24 24 12 Final Carried 24 | 5 10 22 22 23 24 21 7 Class Distribution -------------------- 51% | Hauler-Mutant 27% | Hauler-Tank 14% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2078 | 267 189 165 585 72 49 216 535 Remotely . | . . . . . . . . Salvage Created 3527 | . 196 221 1705 185 127 337 756 Parts 219 | . 17 18 95 13 7 24 45 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled 10 | . . . 10 . . . . Retrieved Matter 33 | . . . 33 . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 72 | . 6 4 33 3 2 8 16 Guns 33 | . 6 4 14 . . 2 7 Cannons 18 | . . . 9 1 . 3 5 AOE 20 | . . . 10 2 2 3 3 Classes Destroyed 12 | . 3 1 5 1 . 1 1 Worker 4 | . . . 4 . . . . Builder 4 | . . . 4 . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | . . . 3 . . . . Watcher 8 | . 1 1 5 . . . 1 Swarmer 17 | . 3 . 10 . . 4 . Grunt 29 | . 3 2 12 . 2 2 8 Duelist 2 | . . . . . . 1 1 Protector 1 | . . . . . . . 1 Sentry 15 | . . 2 9 2 . . 2 Hunter 3 | . . . 2 . . . 1 Programmer 5 | . . . . 1 . 1 3 Best Kill Streak 11 | . 3 1 11 2 2 4 2 Combat Bots Only 6 | . 3 1 6 2 2 4 2 Max Kills in Single Turn 3 | . 2 1 3 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 1 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5905 | . 74 135 1893 160 36 408 3199 Core 1150 | . . . 231 25 . 34 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 100 100 58 . . 91 . Volleys Fired 219 | . 16 17 90 7 2 13 74 Largest 4 | . 2 2 2 3 3 3 4 Hottest 221 | . 40 110 138 139 139 139 221 Shots Fired 426 | . 32 33 160 19 6 37 139 Gun 234 | . 32 31 93 7 2 16 53 Cannon 146 | . . . 46 5 2 10 83 Launcher 46 | . . 2 21 7 2 11 3 Special . | . . . . . . . . Kinetic 179 | . 32 11 37 7 2 14 76 Thermal 138 | . . 4 81 5 2 10 36 Explosive 23 | . . 2 21 . . . . Electromagnetic 86 | . . 16 21 7 2 13 27 Robot Hit Streak 50 | . 13 14 22 27 33 8 50 Robot Miss Streak 3 | . 1 1 3 . . 3 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 343 | . 26 23 132 17 6 23 116 Core Hits 174 | . 9 10 89 6 4 14 42 Critical Hits 5 | . . . . 1 . . 4 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8431 | . 341 315 3462 541 170 570 3032 Guns 3032 | . 341 295 1078 109 32 202 975 Cannons 2809 | . . . 715 131 50 106 1807 Explosions 2553 | . . 20 1632 301 88 262 250 Melee . | . . . . . . . . Ramming 37 | . . . 37 . . . . Kinetic 2905 | . 341 109 281 109 32 160 1873 Thermal 2260 | . . 8 1144 209 50 149 700 Explosive 1652 | . . 20 1632 . . . . Electromagnetic 1577 | . . 178 368 223 88 261 459 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 1 1 3 4 Average Corruption 1 | . . . 1 1 1 2 3 Corruption Purged . | . . . . . . . . Effects 36 | . . . 9 1 3 17 6 Message Errors 13 | . . . 5 . 2 4 2 Matter Fused 7 | . . . . . . 5 2 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 5 | . . . . . 1 4 . Data Loss (minor) 4 | . . . 3 . . 1 . Targeting Errors 4 | . . . 1 1 . 1 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 177 | . . . 115 12 . 1 49 Projectiles 62 | . . . 18 . . . 44 Explosions 115 | . . . 97 12 . 1 5 Melee . | . . . . . . . . Knockbacks 17 | . . . . . . . 17 Impact . | . . . . . . . . Kinetic 14 | . . . . . . . 14 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 488 | . . 7 256 . . 60 165 Shots 22 | . . 1 12 . . 5 4 Rammed 5 | . . . 5 . . . . Targets Rammed 5 | . . . 5 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 864 | . 55 190 504 476 231 432 864 Average Temperature 186 | . 23 63 161 201 118 161 332 Received Heat Transfer 2355 | . 57 72 729 78 27 63 1329 Effects 128 | . . . 28 5 . 13 82 Shutdowns 63 | . . . 19 4 . 4 36 Energy Bleed 13 | . . . 1 1 . 3 8 Interference 13 | . . . 2 . . 5 6 Matter Decay 10 | . . . 3 . . . 7 Short Circuit 6 | . . . . . . . 6 Damage (minor) 11 | . . . 2 . . 1 8 Damage (major) 10 | . . . 1 . . . 9 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . 1 . . 1 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 6 2 . . . Heat Transferred 3999 | . . 10 2368 235 74 198 1114 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 2 . 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 431 | . 119 161 431 93 . . 244 Average Influence 59 | . 51 32 79 28 . . 60 Maximum Alert Level 2 | . . . 2 . . . 1 Low Security (%) 90 | 100 100 100 83 100 . . 88 Level 1 9 | . . . 14 . . . 11 Level 2 . | . . . 1 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 5 6 1 . . 4 Investigation 2 | . 1 1 . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . 4 2 1 . . 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 13 8 55 3 2 9 20 Peak Tracking Total 7 | . 4 2 7 2 2 4 5 Tactical Retreats 11 | . . 3 6 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 2 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 10 | . . 2 5 . . . 3 Max in Single Turn 3 | . . 1 2 . . . 3 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 5 5 2 . . . . Terminals 9 | . 5 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 15 16 6 . . . . Successful 33 | . 14 15 4 . . . . Failed 4 | . 1 1 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 15 8 4 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 4 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 14 8 2 . . . . Record 14 | . 7 7 . . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 4 | . 2 1 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 4 2 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 2 2 . . . . Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 8775 | 171 624 1152 3051 438 531 1307 1501 Spaces Moved 3557 | 101 369 525 1188 310 403 335 326 Core 85 | 29 . . . . . . 56 Treads . | . . . . . . . . Legs 1661 | 72 369 525 196 . . 229 270 Wheels 1454 | . . . 693 310 403 48 . Hover . | . . . . . . . . Flight 357 | . . . 299 . . 58 . Fastest Speed 50 | 50 150 180 110 130 130 130 150 Average Speed 218 | 142 150 202 226 130 130 370 353 Slowest Speed 1800 | 300 150 210 735 130 130 1800 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 37 | 8 53 52 83 9 55 30 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 12 | . . . 12 . . . . Terrain Destroyed 203 | . . 20 151 . . 9 23 Melee . | . . . . . . . . Projectile 11 | . . . 1 . . . 10 AOE 192 | . . 20 150 . . 9 13 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 4149 | 128 411 581 1356 331 405 376 561 Wait 124 | . . 5 7 . . . 112 Move 3550 | 100 368 524 1187 309 402 334 326 Hop . | . . . . . . . . Pick Up 103 | 14 13 20 24 7 1 9 15 Fast Attach 3 | . 1 . . . . . 2 Attach 64 | 8 1 5 20 2 . 4 24 Detach 1 | 1 . . . . . . . Swap 44 | 3 3 6 18 2 . 7 5 Drop 36 | 2 9 4 5 4 . 9 3 Fire 219 | . 16 17 90 7 2 13 74 Melee . | . . . . . . . . Ram 5 | . . . 5 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 172 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 639 | -10/Materials | Identified exit to Materials 639 | -10/Materials | Discovered exit to Materials (range 4) 748 | -10/Materials | Discovered exit to Materials (range 15) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Utility x2 1095 | -9/Materials | Build established: Hauler-Mutant 1383 | -9/Materials | Identified exit to Mines 1383 | -9/Materials | Discovered exit to Mines (range 13) 1791 | -9/Materials | Repaired Spread Laser 1925 | -9/Materials | Identified exit to Materials 1925 | -9/Materials | Discovered exit to Materials (range 5) 1948 | -9/Materials | Entered another Materials area 1948 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2121 | -8/Materials | Garrison activated, responded to threat 2481 | -8/Materials | Lost 5 parts (1p1n1u2w) 2539 | -8/Materials | Crushed by falling debris 2574 | -8/Materials | Lost 5 parts (2p1n1u1w) 3553 | -8/Materials | Lost 6 parts (1p1n4w) 4490 | -8/Materials | Garrison activated, responded to threat 4977 | -8/Materials | Identified exit to Factory 4977 | -8/Materials | Discovered exit to Factory (range 16) 4999 | -8/Materials | Entered Factory 4999 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5298 | -7/Factory | Build established: Hauler-Tank 5415 | -7/Factory | Identified exit to Lower Caves 5415 | -7/Factory | Discovered exit to Lower Caves (range 16) 5437 | -7/Factory | Entered Lower Caves 5734 | -7/Lower Caves | Encountered a Warlord checkpoint 5808 | -7/Lower Caves | Identified exit to Lower Caves 5808 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5968 | -7/Lower Caves | Entered another Lower Caves area 7251 | -7/Lower Caves | Identified exit to Factory 7251 | -7/Lower Caves | Discovered exit to Factory (range 10) 7275 | -7/Lower Caves | Entered Factory 7275 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7637 | -6/Factory | Build established: Scavenger-Tank 7882 | -6/Factory | Lost 3 parts (1p2u) 8068 | -6/Factory | Lost 9 parts (3p2n1u3w) 8120 | -6/Factory | Core integrity fell below 50% 8183 | -6/Factory | Lost 5 parts (3u2w) 8446 | -6/Factory | Build established: Hacker-Mutant 8509 | -6/Factory | Core integrity fell below 20% 8603 | -6/Factory | Lost 4 parts (1n1u2w) 8776 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 08715_ Slug penetrates P-60 Hacker. 08715_ Destroyed Gravmag System. 08715_ R-10 Processor destroyed. 08717_ Slug penetrates P-60 Hacker. 08717_ Particle Charger destroyed. 08719_ Slug penetrates P-60 Hacker. 08724_ K-01 Serf collects debris. 08739_ /G#LQECBKJ5Q76LFTNEHJAIK9 IYR 08755_ Acquired Prototype Energy Cannon. 08756_ Identified Com. Ion Cannon. 08757_ Slug penetrates P-60 Hacker. 08757_ P-60 Hacker destroyed. 08758_ 1DFIYY UV/P 6OBB OUIW 08759_ U-05 Engineer builds a Door. 08762_ Acquired 43 matter. 08766_ Acquired Target Analyzer. 08767_ K-01 Serf collects debris. 08776_ Triggered Heavy Explosive Trap. 08776_ An explosion rips through the floor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#+###?????????????????? | | ????????????????????######? #?????????????????? | | ????????????????????# # #?????????????????? | | ??????????###????##?# # #?????????????????? | | ?????###### ######### +% #?????????????????? | | ?????# ] + +[! # #?????????????????? | | ?????# # #%%= # #?????????????????? | | ?????# # #+#### ######????????????? | | ?????#! #!!% % ??????????? | | ?????# # ==! % ??????????? | | ?????# + [ ??????????? | | ?????# # ??????????? | | ?????# # ???????????? | | ?????# G # ######### ???????????? | | ?????# " # # ??? ????????????? | | ?????# " # # """ #?? ????????????? | | ?????# # # """ #?????????????????? | | ?????##+########### # " #?????????????????? | | ??????# #?#######?# # "F" #?????????????????? | | ??????# #?????????#=|! # """ #?????????????????? | | ??????# #?????????#=%= # #?????????????????? | | ????### ########### = # """ #?????????????????? | | ????# % #@ """ #?????????????????? | | ????# # """ #?????????????????? | | ????+ "" # "" #??????#??????????? | | ????# "" # "" #????? #??????????? | | ????# T" # ^ #??? #??????????? | | ????# """ "" # #?? #??????????? | | ????# """ "" ###+##### #??????????? | | ????# """ #??????????? | | ????# #??????????? | | ????# """ """ +??????????? | | ????+ """ """ #??????????? | | ????# """ """ #??????????? | | ????# ##########+####### ###??????????? | | ????# """ """ #???????? ???????#????????????? | | ????# """ """ #???????? ????????????????????? | | ????# """ """ #????????"""????????????????????? | | ????# #???????? ???????????????????? | | ????# """ """ #????????""""???????????????????? | | ????# """ """ #???????? ???????????????????? | | ????# """ """ #???????????????????????????????? | | ##### #???????????????????????????????? | | """ """ #???????????????????????????????? | | """ """ #???????????????????????????????? | | """ """ #???????????????????????????????? | | #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Power Shielding | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed NovaPoweredExpander Manual? 0 Play Time 01:22:28 Cumulative 4.3 hours Start 2020.06.26 @ 12:11:11 End 2020.07.04 @ 10:17:00 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38a18627-bff0-4e19-8934-b0cc6e4a1d66