Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 10:20:12 Player: Minty Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1831) 1831 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 5562 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 186 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 30/100 System Corruption 15% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Transport Network Coupler Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- EMP Blaster Flail > --- INVENTORY (20) --- Cooling System Cooling System High-capacity Matter Pod (200) Terrain Scan Processor Targeting Computer Melee Analysis Suite Field Recycling Unit (0) Medium Laser AWS/Autocannon EMP Blaster Grenade Launcher Flail Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Cooling System Cooling System High-capacity Matter Pod Terrain Scan Processor Targeting Computer Melee Analysis Suite Field Recycling Unit Medium Laser AWS/Autocannon EMP Blaster EMP Blaster EMP Blaster Grenade Launcher Flail [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Flail Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher EMP Blaster Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 56 | . 14 2 . 6 11 23 Power 4 | . 1 . . 1 1 1 Engine 3 | . 1 . . 1 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | . 4 . . . 2 3 Treads 5 | . 2 . . . . 3 Leg . | . . . . . . . Wheel 4 | . 2 . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 4 . . 1 2 5 Device 1 | . . . . 1 . . Storage 3 | . 3 . . . . . Processor 4 | . 1 . . . . 3 Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 31 | . 5 2 . 4 6 14 Energy Gun 5 | . 2 . . . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 13 | . . 1 . 2 2 8 Special Weapon . | . . . . . . . Impact Weapon 12 | . 2 1 . 2 3 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . . . . 3 System Corruption 14 | . . . . . . 14 Parts Lost 17 | . . . . . 1 16 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . 1 6 Utility 5 | . . . . . . 5 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 100 100 100 91 66 Engine 11 | . 14 14 14 14 9 5 Treads 10 | . 22 . . . . 11 Wheel 15 | . 5 28 28 28 31 4 Device 3 | . . . . 13 9 1 Storage 12 | . 14 14 14 14 9 9 Processor 8 | . 13 14 14 . . 8 Protection 3 | . . . . . 15 6 Energy Gun 6 | . 15 . . . . . Ballistic Gun 1 | . 4 . . . . . Impact Weapon 15 | . 6 28 28 26 15 13 Peak Build Rating 23 | . 12 12 14 16 20 23 Average Rating 13 | . 9 11 12 15 19 16 On Entrance 12 | 6 6 12 12 14 16 20 Naked Turns . | . . . . . . . Heaviest Build 64 | 12 49 49 49 56 64 64 Greatest Support 60 | 20 40 20 20 20 40 60 Greatest Overweight (x) 17 | . 2 2 2 2 2 17 Average Overweight (x) 1 | . . 2 2 2 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 18 | . 15 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 Average Carried 16 | . 13 19 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 15 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Matter Collected 1314 | 200 457 165 . 100 165 227 Remotely . | . . . . . . . Salvage Created 2420 | . 674 21 . 301 210 1214 Parts 120 | . 33 6 . 10 17 54 Haulers Intercepted 4 | . 2 . . . 1 1 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 39 | . 12 3 . 4 2 18 Melee 5 | . . . . 1 . 4 Guns 9 | . 8 . . . . 1 AOE 22 | . 3 3 . 3 2 11 Classes Destroyed 13 | . 8 . . 1 . 4 Worker 11 | . 3 . . 4 2 2 Builder 7 | . 1 . . . 1 5 Tunneler 2 | . . . . 2 . . Hauler 4 | . 2 . . . 1 1 Recycler 4 | . 2 . . . . 2 Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . . . . 1 Watcher 3 | . 2 . . . 1 . Swarmer 9 | . 3 3 . . . 3 Grunt 23 | . 9 . . 4 2 8 Brawler 1 | . . . . . . 1 Sentry 4 | . . . . . . 4 Hunter 2 | . . . . . . 2 Best Kill Streak 8 | . 8 3 . 3 3 8 Combat Bots Only 5 | . 5 3 . 2 2 5 Max Kills in Single Turn 5 | . 5 2 . 2 3 3 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . 2 1 3 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Hostile Shots Fired 231 | . 42 4 . 16 8 161 Missed 61 | . 12 2 . 6 4 37 Damage Taken 2745 | . 414 45 . 97 111 2078 Core 672 | . 94 17 . 9 4 548 Absorbed by Shields 127 | . . . . 25 40 62 Redirected to Shielding 44 | . . . . . . 44 Regen/Repaired (Parts) 18 | . . . . . 18 . Core Remaining (%) 76 | 100 . . . 52 . . Volleys Fired 105 | . 46 2 . 8 18 31 Largest 2 | . 2 1 . 1 1 1 Hottest 115 | . 115 30 . 33 50 50 Shots Fired 149 | . 90 2 . 8 18 31 Gun 100 | . 90 . . . 3 7 Cannon . | . . . . . . . Launcher 49 | . . 2 . 8 15 24 Special . | . . . . . . . Kinetic 26 | . 26 . . . . . Thermal 74 | . 64 . . . 3 7 Explosive 2 | . . 2 . . . . Electromagnetic 47 | . . . . 8 15 24 Robot Hit Streak 20 | . 20 4 . 2 4 4 Robot Miss Streak 3 | . 3 . . 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 122 | . 60 3 . 11 9 39 Core Hits 82 | . 28 3 . 6 12 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 9 | . . 1 . 3 . 5 Critical Strikes 12 | . 3 1 . 3 . 5 Burn 3 | . 3 . . . . . Smash 9 | . . 1 . 3 . 5 Melee Attacks 61 | . 3 6 . 18 4 30 Impact 61 | . 3 6 . 18 4 30 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 15 | . 1 1 . 7 . 6 Combat Hostiles 3 | . . . . 1 . 2 Follow-up Attacks 4 | . 1 . . 1 . 2 Damage Inflicted 6265 | . 1543 243 . 1090 853 2536 Guns 926 | . 826 . . . 24 76 Cannons . | . . . . . . . Explosions 3348 | . 601 205 . 353 829 1360 Melee 1971 | . 102 38 . 737 . 1094 Ramming 20 | . 14 . . . . 6 Kinetic 214 | . 214 . . . . . Thermal 1375 | . 726 . . 89 244 316 Explosive 924 | . 487 205 . . 232 . Electromagnetic 1761 | . . . . 264 377 1120 Impact 1971 | . 102 38 . 737 . 1094 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 1 1 1 1 . 15 Average Corruption 2 | . 1 1 1 1 . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 4 1 3 3 . 7 Message Errors 5 | . 1 1 . . . 3 Matter Fused 3 | . 2 . 1 . . . Heat Flow Errors 3 | . . . 1 1 . 1 Energy Discharges 3 | . . . . . . 3 Parts Fused 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 1253 | . 124 43 . 491 102 493 Projectiles . | . . . . . . . Explosions 282 | . 124 5 . . 102 51 Melee 971 | . . 38 . 491 . 442 Knockbacks 4 | . . . . 3 . 1 Impact 4 | . . . . 3 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 404 | . . 34 . 3 73 294 Shots 21 | . . 2 . 1 2 16 Rammed 4 | . 2 . . . . 2 Targets Rammed 4 | . 2 . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 609 | . 609 . 197 160 48 138 Average Temperature 126 | . 154 . 107 72 23 42 Received Heat Transfer 885 | . 195 . . 50 18 622 Effects 14 | . 14 . . . . . Interference 3 | . 3 . . . . . Matter Decay 2 | . 2 . . . . . Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . 2 . . . . . Damage (major) 5 | . 5 . . . . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 7 | . . . . 3 . 4 Combat Hostiles 2 | . . . . . . 2 Parts Fried 26 | . . . . 5 1 20 Impact Corruptions 28 | . . 1 . 14 . 13 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 2859 | . 1863 . . 150 274 572 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . 3 2 4 Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Peak Influence 590 | . 499 284 . 224 352 590 Initial 177 | . . 177 . . 16 148 Average 246 | . 228 274 . 128 219 395 Maximum Alert Level 2 | . 2 1 . 1 1 2 Low Security (%) 43 | . 56 . . 78 36 10 Level 1 29 | . 2 99 . 21 63 40 Level 2 26 | . 41 . . . . 49 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . . 1 3 9 Investigation 4 | . 1 . . . 2 1 Extermination . | . . . . . . . Reinforcement 7 | . 1 . . 1 1 4 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Distress Signals 8 | . 1 . . . . 7 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 16 3 . 9 7 27 Peak Tracking Total 7 | . 3 3 . 5 4 7 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts 39 | . 39 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Objects Rigged 6 | . 6 . . . . . Exploded 2 | . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Machines Disabled 27 | . 15 1 . 2 5 4 Max in Single Turn 5 | . 5 1 . 1 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Machines Accessed 13 | . 8 . 2 . 3 . Terminals 8 | . 7 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 39 | . 28 . 2 . 9 . Successful 23 | . 14 . 2 . 7 . Failed 16 | . 14 . . . 2 . Catastrophic 4 | . 4 . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 15 . 1 . 4 . Terminals 30 | . 26 . . . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 7 . 2 . 1 . Record 1 | . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 5 . . . 2 . Terminals 6 | . 5 . . . 1 . Assimilate 1 | . 1 . . . . . Botnet 4 | . 3 . . . 1 . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 7 . . . 2 . Full Trace Events 4 | . 4 . . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Total Allies 2 | . 1 . . 1 . . Largest Group 1 | . 1 . . 1 1 . Highest-Rated Group 31 | . 10 . . 31 31 . Highest-Rated Ally 31 | . 10 . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 33 | . . . . 10 23 . Total Damage 425 | . . . . 189 236 . Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Turns Passed 2970 | . 1130 238 249 455 373 525 Spaces Moved 1745 | 1 597 192 224 338 234 159 Core 9 | . . . . . . 9 Treads 492 | . 399 . . . . 93 Legs 13 | 1 12 . . . . . Wheels 1231 | . 186 192 224 338 234 57 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 95 110 110 110 95 110 Average Speed 130 | 120 146 110 110 110 103 200 Slowest Speed 900 | 120 240 110 110 110 110 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 2 87 54 63 68 17 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 5 | . . 1 . 2 2 . Terrain Destroyed 214 | . 108 20 . 5 67 14 Melee 3 | . . 1 . . 2 . Projectile . | . . . . . . . AOE 211 | . 108 19 . 5 65 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Total 2213 | . 766 211 228 386 338 284 Wait 139 | . 13 3 . 17 66 40 Move 1739 | . 596 191 223 337 233 159 Hop . | . . . . . . . Pick Up 40 | . 30 4 1 1 4 . Fast Attach 13 | . 4 . . . 1 8 Attach 16 | . 5 . . . 5 6 Detach 8 | . 4 . . . 2 2 Swap 27 | . 5 2 . 6 5 9 Drop 28 | . 20 4 3 1 . . Fire 105 | . 46 2 . 8 18 31 Melee 54 | . 2 5 . 16 4 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 2 . . . . 2 Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap 39 | . 39 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / [*Sto]) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 9) 960 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Identified exit to Materials 1131 | -10/Materials | Entered Mines 1171 | -10/Mines | Discovered exit to Materials (range 14) 1303 | -10/Mines | Discovered exit to Materials (range 6) 1365 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1365 | -10/Mines | Discovered new exit (range 5) 1369 | -10/Mines | Entered Exiles 1397 | -10/Exiles | Met 8R-AWN 1416 | -10/Exiles | Met EX-HEX 1452 | -10/Exiles | Met EX-BIN 1467 | -10/Exiles | Aligned with FarCom system 1468 | -10/Exiles | Given EX-Vault access code 1495 | -10/Exiles | Opened EX-Vault 1501 | -10/Exiles | Found AWS/Autocannon 1523 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1558 | -10/Exiles | Met EX-DEC 1562 | -10/Exiles | Learned location of Zion (-7) 1605 | -10/Exiles | Discovered new exit (range 14) 1618 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1618 | -10/Exiles | Entered Mines 1623 | -9/Mines | Met a Derelict bent on vengeance 1631 | -9/Mines | Escorted by a lone wolf Derelict 1651 | -9/Mines | Learned location of Storage (-8) 1938 | -9/Mines | Learned 4 Materials zone layouts 2050 | -9/Mines | Discovered new exit (range 7) 2073 | -9/Mines | Entered Materials 2073 | -8/Materials | Accompanied by 1 ally 2073 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2074 | -8/Materials | Identified exit to Factory 2079 | -8/Materials | Discovered new exit (range 7) 2120 | -8/Materials | Repaired Grenade Launcher 2446 | -8/Materials | Entered Storage 2518 | -8/Storage | Garrison activated, responded to threat 2554 | -8/Storage | Core integrity fell below 50% 2597 | -8/Storage | Lost 8 parts (3n3u2w) 2825 | -8/Storage | Core integrity fell below 20% 2839 | -8/Storage | System corruption reached 10% 2938 | -8/Storage | Garrison activated, responded to threat 2971 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02957_ G-47 Trooper destroyed. 02958_ System corrupted: Energy discharge (-49). 02962_ U-05 Engineer lays Concrete. 02962_ Lgt. Treads destroyed. 02963_ U-05 Engineer lays Concrete. 02963_ U-05 Engineer destroyed. 02963_ Door malfunctions. 02963_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02963_ Lgt. Nuclear Core destroyed. 02963_ Destroyed Lgt. Nuclear Core. 02964_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02964_ G-47 Trooper misfires. 02965_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02965_ G-47 Trooper destroyed. 02965_ Chain reaction triggered in Corrupted Imp. Ion Engine. 02965_ Terrain Scanner fried. 02965_ U-05 Engineer destroyed. 02967_ B-36 Bruiser destroyed. 02968_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????# ! #? #?? | | ?????????# / #?? ??#? | | ?????????######+#########+#####? | | ?????????# % #? | | ?????????# ! % % #? | | ?????????# =%! 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" | | # + #????????????? ? | | # "" ^# #????????????? ? | | # "" #?????????????? ? | | # "" @ * #??????gg?????? ?? | | # " *%*% #???????????????????? | | # %===!#????????g??????????? | | # % =% ??????????????????? | | # [[ [ ????????????????? | | # [ %Y ####/##????????????? | | # = % la #????????????? | | # # = #????????????? | | # #"T"### #????????????? | | ###"""??## #????????????? | | ??####???# #????????????? | | ?????????# #????????????? | | ?????????# ]]] #????????????? | | ?????????# ]]] #????????????? | | ?????????# ]] #????????????? | | ?????????# #????????????? | | ?????????# ?a??????????? | | ?????????# ]!! ###???????????? | | ?????????# !!! #?????????????? | | ?????????? !! #?????????????? | | ?????????? ???????????????? | | ?????????? ?????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 41 Targeting Accuracy 5 Melee Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightCoreLance Manual? 0 Play Time 00:32:10 Cumulative 928.7 hours Start 2024.09.09 @ 18:50:46 End 2024.09.10 @ 10:20:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1127 Rogue 847 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a26493e-ce7e-4afc-81d1-8bb2a1c4e269